Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 01:29:07 Player: NQH Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (927) 927 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3492 Bonus ------- None Cogmind --------- Core Integrity 76/700 Matter 95/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Hardened Medium Armor Plating Hardened Medium Armor Plating Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module Improved Flight Unit > --- UTILITY ---------- Visual Processing Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Nuclear Core Hardened Medium Armor Plating Hardened Medium Armor Plating [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 52 | 8 6 13 11 14 Power 8 | 2 . 2 2 2 Engine 5 | 2 . 2 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 17 | 2 2 5 4 4 Treads 2 | 2 . . . . Leg 4 | . 2 2 . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight 9 | . . 1 4 4 Utility 9 | 1 2 . 2 4 Device . | . . . . . Storage 3 | 1 2 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 18 | 3 2 6 3 4 Energy Gun 4 | 2 . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 11 | 1 2 5 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 19 | . 3 5 . 11 Power 3 | . 1 . . 2 Propulsion 13 | . 2 2 . 9 Utility . | . . . . . Weapon 3 | . . 3 . . Highest Loss Streak 8 | . 1 2 . 8 To Critical Strikes . | . . . . . Average Backups 7 | . 7 9 3 4 Power . | . . . . 2 Propulsion 3 | . 3 4 1 . Utility . | . . . . 2 Weapon 2 | . 3 4 . . Tool/Special . | . . . . . Unused Backups 2 | . . . 1 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 66 76 75 65 Engine 3 | . 7 1 7 . Treads 6 | . 20 . . . Leg 6 | . 1 13 . . Wheel 1 | . . 2 3 . Flight 6 | . . . 28 26 Storage 16 | . 17 22 3 . Processor 2 | . . . 6 11 Ballistic Gun 26 | . 18 33 23 16 Impact Weapon 1 | . . 2 . . Peak Build Rating 30 | 5 7 14 20 30 Average Rating 10 | 4 5 10 15 20 On Entrance 9 | . 5 7 13 20 Naked Turns 8 | . . . . 8 Heaviest Build 29 | 11 17 29 29 23 Greatest Support 40 | 40 40 26 26 21 Greatest Overweight (x) 5 | 1 5 5 1 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 10 10 5 Average Capacity 8 | 6 8 10 5 5 Most Carried 10 | 3 9 10 10 5 Average Carried 7 | 1 7 9 3 4 Final Capacity 10 | 8 10 10 5 5 Final Carried 10 | 1 9 10 5 5 Class Distribution -------------------- 43% | Mutant 29% | Gunner 11% | Sprinter 7% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1216 | 212 150 570 . 284 Remotely . | . . . . . Salvage Created 1430 | . 202 910 58 260 Parts 81 | . 23 36 7 15 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 31 | . 9 15 1 6 Guns 30 | . 8 15 1 6 AOE 1 | . 1 . . . Classes Destroyed 10 | . 3 6 . 1 Worker 2 | . . 2 . . Builder 3 | . 3 . . . Hauler 2 | . . 1 . 1 Recycler 3 | . . 3 . . Swarmer 13 | . 7 2 . 4 Grunt 12 | . 2 9 . 1 Brawler 2 | . . 2 . . Duelist 1 | . . 1 . . Sentry 2 | . . 1 1 . Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 5 1 3 Combat Bots Only 5 | . 3 5 1 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 397 | . 95 113 2 187 Missed 131 | . 28 26 . 77 Hits 266 | . 67 87 2 110 Melee 19 | . . 19 . . Projectile 247 | . 67 68 2 110 Critical Strikes 6 | . . 6 . . Damage Taken 3628 | . 668 1340 32 1588 Core 1161 | . 210 327 . 624 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 16 18 100 . Volleys Fired 129 | . 55 52 2 20 Largest 4 | . 2 4 3 3 Hottest 92 | . 40 92 69 69 Shots Fired 265 | . 66 137 6 56 Gun 265 | . 66 137 6 56 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 263 | . 66 137 6 54 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 22 | . 9 22 3 4 Robot Miss Streak 8 | . 3 8 1 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 3 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 165 | . 46 90 3 26 Core Hits 84 | . 19 47 2 16 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks 4 | . . 4 . . Impact 4 | . . 4 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2129 | . 372 1229 52 476 Guns 2034 | . 371 1138 52 473 Cannons . | . . . . . Explosions . | . . . . . Melee 89 | . . 89 . . Ramming 6 | . 1 2 . 3 Kinetic 1997 | . 371 1138 52 436 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 37 | . . . . 37 Impact 89 | . . 89 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 2 . 9 Average Corruption 2 | . . 2 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 8 . 4 Message Errors 2 | . . 1 . 1 Matter Fused 6 | . . 5 . 1 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . 1 . . Alerts 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 45 | . . 45 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 45 | . . 45 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 8 | . 1 4 . 3 Targets Rammed 9 | . 1 5 . 3 Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 61 | . 3 38 35 61 Average Temperature 15 | . 1 11 24 19 Received Heat Transfer 462 | . 96 312 9 45 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . 1 . . . Low Security (%) 88 | 100 59 100 100 100 Level 1 11 | . 40 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 240 | . 240 177 81 76 Initial 87 | . . 87 66 36 Average 92 | . 125 108 44 40 Influence Increases 1039 | . 385 432 75 147 Destroy 0b10 Robot/C 620 | . 180 300 20 120 Destroy 0b10 Robot/NC 50 | . 15 30 . 5 Destroy Leader 144 | . 40 72 10 22 Lose Combat Pursuer 225 | . 150 30 45 . Influence Decreases 1039 | . 176 482 153 228 Entered New Map 260 | . . 122 93 45 Time Decay 589 | . 146 310 60 73 Lost Part 190 | . 30 50 . 110 Squads Dispatched 6 | . 2 2 1 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 2 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 24 32 7 14 Peak Tracking Total 7 | . 6 7 7 7 Tactical Retreats 6 | . 3 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 2 | . . 2 . . Successful 2 | . . 2 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 181 | . . . 5 176 Optics 181 | . . . 5 176 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1533 | 95 427 692 135 184 Spaces Moved 906 | 58 178 262 183 225 Core 75 | 13 4 12 . 46 Treads 207 | 45 162 . . . Legs 204 | . 12 192 . . Wheels 73 | . . 58 15 . Hover . | . . . . . Flight 347 | . . . 168 179 Fastest Speed 24 | 50 120 90 26 24 Average Speed 110 | 141 160 187 32 35 Slowest Speed 300 | 160 300 300 105 109 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 1 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 28 24 18 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1209 | 69 264 347 247 282 Wait 62 | . 11 7 42 2 Move 896 | 57 177 261 180 221 Hop 3 | . . . 1 2 Pick Up 14 | . 9 1 2 2 Fast Attach 44 | 7 6 10 8 13 Attach 8 | . . 2 4 2 Detach 11 | 2 . 2 2 5 Swap 10 | 1 1 2 5 1 Drop 19 | 2 4 1 1 11 Fire 129 | . 55 52 2 20 Melee 4 | . . 4 . . Ram 7 | . . 4 . 3 Kick 1 | . . 1 . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 343 | -10/Materials | Core integrity fell below 50% 463 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Core integrity fell below 20% 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Weapon x2 720 | -9/Materials | Core integrity fell below 50% 783 | -9/Materials | Discovered new exit (range 13) 1048 | -9/Materials | Core integrity fell below 20% 1115 | -9/Materials | Build established: Gunner 1199 | -9/Materials | Discovered new exit (range 15) 1215 | -9/Materials | Entered another Materials area 1215 | -8/Materials | Evolved 2 slots: Propulsion x2 1231 | -8/Materials | Released all parts (8) 1335 | -8/Materials | Garrison activated, responded to threat 1349 | -8/Materials | Discovered new exit (range 5) 1350 | -8/Materials | Identified exit to Factory 1350 | -8/Materials | Entered Factory 1350 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1456 | -7/Factory | Lost 3 parts (1p2n) 1474 | -7/Factory | Garrison activated, responded to threat 1513 | -7/Factory | Core integrity fell below 50% 1526 | -7/Factory | Released all parts (2) 1532 | -7/Factory | Core integrity fell below 20% 1534 | -7/Factory | Self-destructed Last Messages --------------- 01500_ Mic. Nuclear Core destroyed. 01500_ Acquired 29 matter. 01503_ Imp. Flight Unit destroyed. 01503_ Acquired VTOL Module. 01504_ VTOL Module destroyed. 01505_ Acquired VTOL Module. 01507_ VTOL Module destroyed. 01512_ R-06 Scavenger collects Hvy. Assault Rifle. 01524_ Acquired Mining Claw. 01526_ Released Visual Processing Unit. 01526_ Released Mining Claw. 01526_ Dropped Ion Engine. 01526_ Dropped Imp. Ion Engine. 01527_ Acquired Mining Claw. 01528_ H/DS<=P7OJVBWAGVX8GITGT7PHAW&MSNK& 01528_ R-06 Scavenger collects Imp. Ion Engine. 01528_ Acquired Mining Claw. 01531_ Penetrated by Slug. 01531_ R-06 Scavenger collects Ion Engine. 01534_ Penetrated by Slug. 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