Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 15:24:43 Player: Kojian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (522) 522 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 3372 Bonus ------- Follower Combat Kills 25 Cogmind --------- Core Integrity 437/700 Matter 280/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Matter Pod (100) Matter Filter Shield Generator Improved Spread Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Medium Laser Small Laser > --- INVENTORY -------- Aluminum Leg Aluminum Leg Medium Matter Pod Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Target Analyzer Weapon Small Laser Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon 2 | . . . . . . 2 Parts Attached 38 | 6 6 6 8 5 6 1 Power 5 | 1 1 1 1 1 . . Engine 5 | 1 1 1 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 1 2 5 1 4 . Treads 5 | 2 1 . . . 2 . Leg 4 | . . 2 . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 6 | . . . 5 1 . . Utility 5 | 1 2 1 . . 1 . Device 2 | . 1 1 . . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | 2 2 2 2 3 1 1 Energy Gun 7 | 1 2 1 1 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 4 | . . 1 1 2 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 18 | . 2 . 2 5 9 . Power 4 | . 1 . 2 . 1 . Propulsion 8 | . . . . 2 6 . Utility 3 | . 1 . . 1 1 . Weapon 3 | . . . . 2 1 . Highest Loss Streak 9 | . 2 . 1 2 9 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 84 100 84 65 44 . Engine 8 | . 9 14 6 1 5 . Treads 14 | . 27 23 . . 1 . Leg 2 | . . 4 8 . 2 . Flight 8 | . . . 26 28 14 . Device 3 | . 4 1 11 7 . . Storage 15 | . 14 26 11 11 4 . Energy Gun 17 | . 19 26 20 11 3 . Ballistic Gun 1 | . 8 . . . . . Special Weapon 1 | . . 1 1 5 3 . Peak Build Rating 17 | 6 7 15 17 17 13 5 Average Rating 7 | 5 5 7 15 11 7 . On Entrance 7 | . 6 7 15 17 7 . Naked Turns 207 | . . . . . 37 170 Heaviest Build 13 | 10 13 13 12 12 12 . Greatest Support 40 | 40 40 40 20 12 23 3 Greatest Overweight (x) 2 | . . . 2 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 6 5 Most Carried 8 | 2 6 4 6 5 8 5 Average Carried 2 | 1 2 . 3 4 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 5 | 2 . 2 5 5 2 5 Class Distribution -------------------- 82% | Mutant 12% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 598 | 205 76 154 31 117 15 . Remotely . | . . . . . . . Salvage Created 717 | . 178 104 147 77 211 . Parts 44 | . 10 8 14 3 9 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 16 | . 4 2 5 3 2 . Melee 2 | . . . . . 2 . Guns 14 | . 4 2 5 3 . . Classes Destroyed 8 | . 1 1 2 1 3 . Tunneler 1 | . . 1 . . . . Recycler 1 | . . . . . 1 . Watcher 1 | . . . . . 1 . Swarmer 3 | . . . 3 . . . Grunt 7 | . 4 2 . 1 . . Sentry 3 | . . . 2 . 1 . Hunter 1 | . . . . . 1 . Assembled 2 | . . . . 2 . . Best Kill Streak 4 | . 2 3 3 2 4 . Combat Bots Only 3 | . 2 2 3 2 2 . Max Kills in Single Turn 2 | . 2 1 1 1 1 . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 265 | . 31 17 35 49 104 29 Missed 95 | . 5 6 11 19 42 12 Damage Taken 2249 | . 322 131 233 357 943 263 Core 915 | . 43 24 15 104 466 263 Absorbed by Shields . | . . . . . . . Core Remaining (%) 64 | 100 . 73 . 70 15 . Volleys Fired 74 | . 21 9 12 31 1 . Largest 2 | . 2 2 2 1 1 . Hottest 150 | . 60 150 100 100 100 . Shots Fired 112 | . 41 17 22 31 1 . Gun 101 | . 41 15 20 25 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special 11 | . . 2 2 6 1 . Kinetic 21 | . 21 . . . . . Thermal 91 | . 20 17 22 31 1 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 11 5 6 10 . . Robot Miss Streak 5 | . 4 2 5 1 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 75 | . 28 8 12 20 7 . Core Hits 34 | . 10 6 7 7 4 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . 1 . Burn 1 | . . . 1 . . . Sever 1 | . . . . . 1 . Melee Attacks 10 | . . . . . 10 . Impact . | . . . . . . . Slashing 10 | . . . . . 10 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1046 | . 281 129 138 218 280 . Guns 766 | . 281 129 138 218 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 280 | . . . . . 280 . Ramming . | . . . . . . . Kinetic 113 | . 113 . . . . . Thermal 653 | . 168 129 138 218 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 280 | . . . . . 280 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 1 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 229 | . 50 229 109 11 11 . Average Temperature 48 | . 26 88 44 4 7 . Received Heat Transfer 849 | . 198 75 39 123 378 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 1656 | . 375 347 434 500 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 239 | . 80 57 239 159 223 130 Initial 100 | . . 31 22 93 61 100 Average 70 | . 49 32 115 120 124 111 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 97 | 100 100 100 82 100 91 100 Level 1 2 | . . . 17 . 8 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 1 . 2 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 1 . 2 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 7 2 12 9 20 10 Peak Tracking Total 14 | . 5 2 8 3 14 8 Tactical Retreats 6 | . . . 1 3 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 3 | . 1 . 1 . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 4 . 4 . 2 . Successful 9 | . 3 . 4 . 2 . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . . 2 . Alert Level 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 2 | . . . 2 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . 2 . . Total Damage 22 | . . . . 22 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 1848 | 80 361 638 161 264 173 171 Spaces Moved 1825 | 50 182 388 217 332 324 332 Core 428 | 9 . . 2 . 85 332 Treads 541 | 41 182 316 . . 2 . Legs 115 | . . 72 36 . 7 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 741 | . . . 179 332 230 . Fastest Speed 31 | 50 160 120 31 32 34 50 Average Speed 80 | 140 160 152 49 34 40 50 Slowest Speed 160 | 160 160 160 150 37 160 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . 2 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 31 58 20 41 32 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 5 | . . 2 2 . 1 . Terrain Destroyed 5 | . . 2 2 . 1 . Melee . | . . . . . . . Projectile 5 | . . 2 2 . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2040 | 57 215 412 239 434 346 337 Wait 65 | . . . . 65 . . Move 1811 | 49 181 387 212 327 323 332 Hop 4 | . . . 2 2 . . Pick Up 30 | 2 6 6 5 4 4 3 Fast Attach 8 | 6 . . . . 2 . Attach 17 | . 6 . 3 4 3 1 Detach 1 | . . . . . . 1 Swap 13 | . . 6 5 1 1 . Drop 6 | . . 4 . . 2 . Fire 74 | . 21 9 12 31 1 . Melee 10 | . . . . . 10 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Discovered new exit (range 5) 328 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 7) 442 | -10/Materials | Entered Mines 450 | -10/Mines | Met a Derelict bent on vengeance 897 | -10/Mines | Learned location of Mines (-9) 1025 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1029 | -10/Mines | Found Prototype Device 1030 | -10/Mines | Identified Exp. Sensor Array 1072 | -10/Mines | Discovered new exit (range 6) 1080 | -10/Mines | Entered Materials 1080 | -9/Materials | Evolved 2 slots: Propulsion x2 1238 | -9/Materials | Discovered new exit (range 8) 1241 | -9/Materials | Entered Mines 1276 | -9/Mines | Excavation squad dispatched 1276 | -9/Mines | A large section of the Mines collapsed 1455 | -9/Mines | Received a Mining Laser from a helpful Derelict 1501 | -9/Mines | Discovered new exit (range 14) 1504 | -9/Mines | Met a Derelict testing a Signal Generator 1505 | -9/Mines | Entered Materials 1505 | -8/Materials | Evolved 2 slots: Utility x2 1641 | -8/Materials | Released all parts (2) 1657 | -8/Materials | Core integrity fell below 50% 1664 | -8/Materials | Lost 9 parts (1p6n1u1w) 1670 | -8/Materials | Discovered new exit (range 15) 1672 | -8/Materials | Core integrity fell below 20% 1678 | -8/Materials | Entered Factory 1678 | -7/Factory | Evolved 2 slots: Weapon x2 1849 | -7/Factory | Self-destructed Last Messages --------------- 01670_ EXIT=FOUND [Achievement: Made in Tau Ceti IV] PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE To delay hiding the inventory window for two more evolutions, your parts list slot type headers have temporarily been removed, with the sidebars doubling as CYCLE buttons. You can block this behavior by deactivating user/advanced.cfg condenseSlotTypeHeaders. 01686_ Acquired Prototype Energy Gun. 01687_ Identified Imp. Spread Laser. 01691_ Acquired Matter Filter. 01701_ Acquired Plasma Cannon. 01732_ ALERT: All DSF locations entering lockdown mode. 01744_ K-01 Serf collects debris. 01747_ K-01 Serf cleans the Neutrino Reactor. 01761_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01777_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 01825_ P-60 Hacker resets M-28 Smith, system corruption cleaned. 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Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Made in Tau Ceti IV Risk Taker Challenges ------------ None Game ------ Seed PhysicsSignalLeg Manual? 0 Play Time 00:35:30 Cumulative 2.0 hours Start 2025.02.08 @ 14:50:57 End 2025.02.08 @ 15:24:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a03bd432-b3f9-4b2d-bbdc-17447962aed2