Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.15 @ 10:04:52 Player: Solorich Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (2429) 2429 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 6286 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 65 Friendly Fire -232 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 20/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Large Storage Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Matter Pod Kinecellerator Light Armor Plating > --- WEAPON ----------- EM Shotgun Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Micro Nuclear Core Light Treads Light Treads Wheel Heat Sink Large Storage Unit Experimental Sensor Array Energy Filter EM Shotgun Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 2 | . . . 1 . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . 1 . 1 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 58 | 5 3 2 2 . 22 15 9 Power 14 | 1 . . 1 . 4 4 4 Engine 9 | 1 . . 1 . 2 4 1 Core 5 | . . . . . 2 . 3 Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 . . 4 2 3 Treads 4 | . . 2 . . . . 2 Leg . | . . . . . . . . Wheel 9 | 2 . . . . 4 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 . . . 6 4 2 Device 7 | . . . . . 3 2 2 Storage 6 | 1 1 . . . 3 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 17 | 1 2 . 1 . 8 5 . Energy Gun 8 | 1 2 . . . 3 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 5 | . . . . . 4 1 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 1 . . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 33 | . . 1 . . 5 16 11 Power 9 | . . . . . 2 3 4 Propulsion 9 | . . 1 . . 1 3 4 Utility 7 | . . . . . 1 3 3 Weapon 8 | . . . . . 1 7 . Highest Loss Streak 5 | . . 1 . . 3 5 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 87 98 88 88 92 87 33 Engine 14 | . 14 14 22 22 12 20 4 Core 2 | . . . . . 4 . 10 Treads 5 | . . 25 22 22 3 . 1 Wheel 9 | . 28 1 . . 13 12 2 Device 8 | . . . . . 14 11 2 Storage 17 | . 17 28 22 22 17 15 11 Protection 1 | . . . . . . 4 . Energy Gun 9 | . 26 28 18 11 5 10 . Energy Cannon 2 | . . . . . 7 . . Ballistic Gun 5 | . . . . . 10 6 . Launcher 2 | . . . 3 11 2 3 . Peak Build Rating 27 | 5 9 9 11 11 24 27 21 Average Rating 17 | 4 6 8 10 11 19 23 15 On Entrance 9 | . 5 9 9 11 11 20 12 Naked Turns . | . . . . . . . . Heaviest Build 65 | 10 15 15 20 20 57 65 53 Greatest Support 40 | 26 26 40 40 40 40 26 40 Greatest Overweight (x) 17 | . . . . . 16 16 17 Average Overweight (x) 1 | . . . . . 1 2 4 Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 13 | 7 8 8 8 8 14 15 15 Most Carried 15 | 5 8 8 8 8 15 15 6 Average Carried 9 | 3 5 7 7 7 10 13 5 Final Capacity 15 | 8 8 8 8 8 15 15 15 Final Carried 15 | 5 8 8 8 8 15 7 3 Class Distribution -------------------- 40% | Mutant 33% | Scavenger-Gunner 10% | Gunner 9% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1800 | 188 72 110 156 67 688 519 . Remotely . | . . . . . . . . Salvage Created 2881 | . 124 110 194 185 1365 903 . Parts 178 | . 7 1 17 12 78 63 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 5 2 9 4 28 15 . Guns 26 | . 5 2 3 . 8 8 . Cannons 15 | . . . . . 15 . . AOE 22 | . . . 6 4 5 7 . Classes Destroyed 13 | . 2 . 2 . 6 3 . Worker 5 | . . . 1 1 1 2 . Builder 6 | . . . . . 4 2 . Tunneler 1 | . . . . . . 1 . Hauler 1 | . . . 1 . . . . Recycler 4 | . . . . . 2 2 . Mechanic 1 | . . . . . . 1 . Watcher 2 | . . . . . 2 . . Swarmer 20 | . 3 . 6 4 7 . . Grunt 22 | . 2 2 3 . 8 7 . Duelist 1 | . . . . . 1 . . Sentry 15 | . . . . . 10 5 . Hunter 3 | . . . . . 2 1 . Programmer 2 | . . . . . . 2 . Thug 1 | . . . . 1 . . . Best Kill Streak 10 | . 5 2 10 4 5 8 . Combat Bots Only 8 | . 5 2 8 4 4 5 . Max Kills in Single Turn 5 | . 2 1 5 3 2 3 . Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . 4 3 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 662 | . 28 8 10 2 104 310 200 Missed 222 | . 2 1 3 . 32 122 62 Damage Taken 4589 | . 194 73 113 44 886 1443 1836 Core 1434 | . 72 51 29 . 163 265 854 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1339 | . 61 21 33 13 243 450 518 Regen/Repaired (Parts) 344 | . . . . . 344 . . Core Remaining (%) 74 | 100 . 50 . 92 70 62 . Volleys Fired 132 | . 11 6 8 3 63 41 . Largest 3 | . 2 2 2 2 3 3 . Hottest 158 | . 100 106 106 89 157 158 . Shots Fired 309 | . 22 12 14 6 165 90 . Gun 211 | . 22 12 10 3 97 67 . Cannon 50 | . . . . . 50 . . Launcher 48 | . . . 4 3 18 23 . Special . | . . . . . . . . Kinetic 89 | . . . . . 53 36 . Thermal 152 | . 22 12 10 3 87 18 . Explosive 48 | . . . 4 3 18 23 . Electromagnetic 20 | . . . . . 7 13 . Robot Hit Streak 24 | . 6 11 14 1 24 16 . Robot Miss Streak 3 | . 1 . 2 2 3 1 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 220 | . 16 11 7 1 112 73 . Core Hits 163 | . 7 5 13 8 64 66 . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 4 1 2 1 5 2 . Burn 14 | . 4 1 2 1 4 2 . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6118 | . 202 148 596 362 2800 2010 . Guns 2297 | . 202 148 86 28 993 840 . Cannons 880 | . . . . . 880 . . Explosions 2876 | . . . 510 334 866 1166 . Melee . | . . . . . . . . Ramming 65 | . . . . . 61 4 . Kinetic 851 | . . . . . 470 381 . Thermal 2233 | . 202 148 86 28 1396 373 . Explosive 2711 | . . . 510 334 758 1109 . Electromagnetic 258 | . . . . . 115 143 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 2 3 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 5 3 . Message Errors 1 | . . . . . . 1 . Matter Fused 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 3 . . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 60 | . . . 10 7 10 33 . Projectiles . | . . . . . . . . Explosions 60 | . . . 10 7 10 33 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 307 | . . . 38 35 86 148 . Shots 12 | . . . 2 1 3 6 . Rammed 5 | . . . . . 3 1 1 Targets Rammed 5 | . . . . . 3 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 512 | . 423 345 155 66 512 207 7 Average Temperature 139 | . 227 183 63 31 151 77 7 Received Heat Transfer 1686 | . 72 75 33 . 378 525 603 Effects 27 | . 4 2 . . 21 . . Shutdowns 6 | . 1 . . . 5 . . Energy Bleed 5 | . 2 1 . . 2 . . Interference 4 | . . . . . 4 . . Matter Decay 3 | . . 1 . . 2 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 2 | . 1 . . . 1 . . Damage (major) 5 | . . . . . 5 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . 4 2 1 . 9 2 . Heat Transferred 5853 | . 888 481 370 148 3023 943 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 656 | . 140 86 352 276 656 287 50 Initial 177 | . . 46 . 116 90 177 . Average 234 | . 99 84 104 253 465 190 22 Maximum Alert Level 2 | . . . 1 1 2 1 . Low Security (%) 48 | 100 100 100 74 . 3 44 100 Level 1 23 | . . . 25 100 12 55 . Level 2 27 | . . . . . 84 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 1 . 6 8 2 Investigation 3 | . . . 1 . 1 1 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . . . . . 2 1 2 Assault . | . . . . . . . . Garrison 7 | . . . . . 3 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 9 2 10 1 35 19 19 Peak Tracking Total 11 | . 6 1 6 1 4 4 11 Tactical Retreats 5 | . . . . . 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 4 | . . . 1 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 9 | . . . . 1 4 4 . Max in Single Turn 2 | . . . . 1 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 5 | . . . 1 . 3 1 . Terminals 3 | . . . 1 . 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 12 | . . . 1 . 10 1 . Successful 8 | . . . . . 8 . . Failed 4 | . . . 1 . 2 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . 1 . 1 1 . Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . 7 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . Scan Component 3 | . . . . . 3 . . Repair 3 | . . . . . 3 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . . . 3 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . . 3 . . Time 114 | . . . . . 114 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 28 . . . Highest-Rated Ally 31 | . . . 31 28 . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . 10 . . . . Total Damage 106 | . . . 106 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 4050 | 69 122 401 215 53 1333 1219 638 Spaces Moved 2438 | 66 88 240 118 27 838 852 209 Core 65 | 7 . . . . 1 2 55 Treads 506 | . . 230 118 27 91 . 40 Legs . | . . . . . . . . Wheels 1867 | 59 88 10 . . 746 850 114 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 160 160 105 120 95 Average Speed 144 | 86 90 157 160 160 128 125 299 Slowest Speed 900 | 100 90 160 160 160 850 850 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 13 63 18 8 38 15 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 199 | . . . 42 25 60 72 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 199 | . . . 42 25 60 72 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2704 | 76 108 252 131 31 964 921 221 Wait . | . . . . . . . . Move 2431 | 65 87 239 117 26 837 851 209 Hop . | . . . . . . . . Pick Up 50 | 6 5 3 2 1 26 7 . Fast Attach 25 | 4 2 . . . 12 2 5 Attach 33 | 1 1 2 2 . 10 13 4 Detach 3 | . . . 1 . 1 1 . Swap . | . . . . . . . . Drop 25 | . 2 2 1 1 12 5 2 Fire 132 | . 11 6 8 3 63 41 . Melee . | . . . . . . . . Ram 4 | . . . . . 3 1 . Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 192 | -10/Materials | Entered Mines 278 | -10/Mines | Learned Materials stockpile data 300 | -10/Mines | Build established: Mutant 421 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 531 | -10/Mines | Learned location of Storage (-7) 539 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 542 | -10/Mines | Found Prototype Device 585 | -10/Mines | Discovered new exit (range 6) 588 | -10/Mines | Received a Mining Laser from a helpful Derelict 593 | -10/Mines | Entered Materials 593 | -9/Materials | Accompanied by 1 ally 593 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 781 | -9/Materials | Destroyed 8 combat bots 787 | -9/Materials | Discovered new exit (range 12) 808 | -9/Materials | Entered Mines 808 | -9/Mines | Accompanied by 1 ally 843 | -9/Mines | Discovered new exit (range 8) 845 | -9/Mines | Learned Materials terminal intel 861 | -9/Mines | Entered Materials 861 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 862 | -8/Materials | Loaded intel: 12 terminal locations 1636 | -8/Materials | Repaired Broken Rocket Launcher 1726 | -8/Materials | Repaired Kinecellerator 1767 | -8/Materials | Repaired Lrg. Storage Unit 1811 | -8/Materials | Build established: Scavenger-Gunner 2000 | -8/Materials | Discovered new exit (range 12) 2075 | -8/Materials | Lost 3 parts (1p1u1w) 2194 | -8/Materials | Entered Factory 2194 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2912 | -7/Factory | Build established: Scavenger-Tank 3022 | -7/Factory | Garrison activated, responded to threat 3166 | -7/Factory | Lost 4 parts (1p1n2w) 3239 | -7/Factory | Discovered new exit (range 11) 3326 | -7/Factory | Garrison activated, responded to threat 3364 | -7/Factory | Lost 5 parts (1p1n3w) 3397 | -7/Factory | Lost 3 parts (1p2w) 3413 | -7/Factory | Entered another Factory area 3413 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3567 | -6/Factory | Lost 4 parts (1p2n1u) 3799 | -6/Factory | Build established: Mutant 3949 | -6/Factory | Lost 3 parts (2p1u) 3979 | -6/Factory | Identified Exp. Sensor Array 4026 | -6/Factory | Core integrity fell below 50% 4046 | -6/Factory | Core integrity fell below 20% 4051 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03892_ U-05 Engineer builds a Door. 03898_ Fission Core destroyed. 03910_ Hcp. Matter Pod destroyed. 03918_ Mic. Nuclear Core destroyed. 03936_ Critical hit (Burn: +37). 03977_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03979_ Identified Exp. Sensor Array. 03991_ Lgt. Treads destroyed. 03994_ Acquired Imp. Field Recycling Unit. 04005_ Slammed into A-15 Conveyor. 04006_ A-15 Conveyor calls for reinforcements. 04006_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04015_ Lgt. Treads destroyed. 04016_ Angular Momentum Engine destroyed. 04022_ ALERT: Cargo convoy en route, clear transfer corridor. 04035_ Exp. Sensor Array destroyed. 04045_ Penetrated by Slug. 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Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeTransportMultirail Manual? 0 Play Time 01:06:01 Cumulative 59.7 hours Start 2024.08.14 @ 14:30:09 End 2024.08.15 @ 10:04:52 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 4 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8bf37cb-6116-4441-8f46-be897fe92883