Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.26 @ 02:19:43

Player: Redclaw

Result: Destroyed by as-71283 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (13)      65
Value Destroyed (360)      360
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1545

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     92/300
Energy                     94/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
         Supersonic Drone Bay (0/1)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         ECM Suite
         Utility Shielding

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
  Compact Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Supersonic Drone Bay
>         --- WEAPON -----------
              (None)
>         --- INVENTORY --------
          ECM Suite
          Utility Shielding
          Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Supersonic Drone Bay
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 6   3   4   2   3   
  Power                    3    | 1   1   1   .   .   
    Engine                 3    | 1   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   2   .   .   
    Treads                 3    | 2   1   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   .   .   2   1   
    Device                 2    | .   .   .   1   1   
    Storage                2    | 1   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   1   1   .   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 9    | .   1   4   .   4   
  Power                    2    | .   .   1   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   1   .   1   
  Highest Loss Streak      4    | .   1   4   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     69   | .   77  70  57  47  
  Engine                   13   | .   14  14  14  9   
  Treads                   18   | .   27  23  .   .   
  Wheel                    8    | .   .   3   28  18  
  Storage                  13   | .   14  14  13  14  
  Ballistic Gun            12   | .   20  12  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             16   | 13  14  15  13  16  
  Greatest Support         40   | 40  40  40  32  16  
  Greatest Overweight (x)  3    | .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   10  
  Most Carried             6    | 4   6   6   5   4   
  Average Carried          4    | 2   4   5   3   3   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            6    | 3   6   3   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           335  | 80  119 .   100 36  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            363  | .   283 .   .   80  
  Parts                    21   | .   20  .   .   1   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   8   .   .   3   
  Guns                     8    | .   8   .   .   .   
  AOE                      3    | .   .   .   .   3   
Classes Destroyed          3    | .   3   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    8    | .   5   .   .   3   
Best Kill Streak           5    | .   5   .   .   3   
  Combat Bots Only         5    | .   5   .   .   3   
Max Kills in Single Turn   1    | .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        136  | .   77  38  .   21  
  Missed                   42   | .   23  10  .   9   
Damage Taken               1218 | .   540 370 .   308 
  Core                     259  | .   69  120 .   70  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              49   | .   40  5   .   4   
  Largest                  2    | .   2   1   .   1   
  Hottest                  40   | .   40  20  .   30  
Shots Fired                75   | .   66  5   .   4   
  Gun                      71   | .   66  5   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 4    | .   .   .   .   4   
  Special                  .    | .   .   .   .   .   
  Kinetic                  71   | .   66  5   .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                4    | .   .   .   .   4   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   8   2   .   5   
  Robot Miss Streak        5    | .   5   2   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           45   | .   39  3   .   3   
  Core Hits                24   | .   15  4   .   5   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           771  | .   509 52  .   210 
  Guns                     547  | .   509 38  .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               210  | .   .   .   .   210 
  Melee                    .    | .   .   .   .   .   
  Ramming                  14   | .   .   14  .   .   
  Kinetic                  547  | .   509 38  .   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                210  | .   .   .   .   210 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         6    | .   1   1   1   6   
  Average Corruption       1    | .   1   1   1   2   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  5    | .   .   4   1   .   
    Message Errors         2    | .   .   1   1   .   
    Energy Discharges      1    | .   .   1   .   .   
    Data Loss (minor)      2    | .   .   2   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            17   | .   .   .   .   17  
  Projectiles              .    | .   .   .   .   .   
  Explosions               17   | .   .   .   .   17  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      66   | .   .   .   .   66  
  Shots                    3    | .   .   .   .   3   
  Rammed                   12   | .   .   12  .   .   
Targets Rammed             12   | .   .   12  .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        13   | .   13  5   .   2   
  Average Temperature      4    | .   4   5   .   1   
  Received Heat Transfer   411  | .   192 207 .   12  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             203  | .   203 45  .   77  
  Initial                  15   | .   .   15  .   .   
  Average                  46   | .   64  16  .   59  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         91   | 100 86  100 .   100 
  Level 1                  8    | .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   12  4   .   13  
  Peak Tracking Total      10   | .   3   2   .   10  
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          6    | .   3   .   3   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                34   | .   8   .   26  .   
  Successful               31   | .   5   .   26  .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                8    | .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             31   | .   5   .   26  .   
  Record                   29   | .   3   .   26  .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             1    | .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               1428 | 68  652 297 377 34  
Spaces Moved               949  | 43  336 178 371 21  
  Core                     14   | 13  .   .   .   1   
  Treads                   508  | 30  336 142 .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   427  | .   .   36  371 20  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 100 100 100 
  Average Speed            131  | 126 160 147 100 104 
  Slowest Speed            200  | 160 160 160 100 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       36   | 3   61  31  78  8   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   .   22  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      22   | .   .   .   .   22  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1049 | 57  386 199 378 29  
  Wait                     .    | .   .   .   .   .   
  Move                     945  | 42  335 177 370 21  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | 9   6   .   3   .   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   18   | 6   3   4   2   3   
  Detach                   3    | .   .   1   1   1   
  Swap                     .    | .   .   .   .   .   
  Drop                     4    | .   2   .   2   .   
  Fire                     49   | .   40  5   .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    11   | .   .   11  .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   69 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 16)
  675 | -10/Materials | Discovered new exit (range 13)
  721 | -10/Materials | Entered Mines
  749 | -10/Mines     | Discovered new exit (range 8)
  752 | -10/Mines     | Learned location of 1 exit from Materials
  814 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  816 | -10/Mines     | Discovered new exit (range 5)
  870 | -10/Mines     | Discovered new exit (range 11)
  973 | -10/Mines     | Core integrity fell below 50%
 1014 | -10/Mines     | Lost 4 parts (1p2n1w)
 1018 | -10/Mines     | Entered Exiles
 1045 | -10/Exiles    | Met 8R-AWN
 1063 | -10/Exiles    | Met EX-HEX
 1093 | -10/Exiles    | Met EX-BIN
 1107 | -10/Exiles    | Aligned with FarCom system
 1108 | -10/Exiles    | Given EX-Vault access code
 1164 | -10/Exiles    | Opened EX-Vault
 1171 | -10/Exiles    | Found Prototype Device
 1172 | -10/Exiles    | Identified Supersonic Drone Bay
 1196 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1229 | -10/Exiles    | Met EX-DEC
 1260 | -10/Exiles    | Visited The Gauntlet
 1382 | -10/Exiles    | Discovered new exit (range 14)
 1395 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 1395 | -10/Exiles    | Entered Mines
 1396 | -9/Mines      | Assembled infested the area
 1398 | -9/Mines      | Core integrity fell below 20%
 1429 | -9/Mines      | Destroyed by as-71283 with Assembled Heavy Rifle

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Receiving FarCom transmissions...
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
G-47 Trooper destroyed.
G-34 Mercenary destroyed. <x2>
Com. Wheel destroyed.
Destroyed Com. Wheel.
Acquired 19 matter.
Acquired 17 matter.
Lgt. Ion Engine destroyed.
Grenade Launcher destroyed.
System corrupted by crushing effect (+1).
System corrupted by crushing effect (+4).
Knocked back.
Com. Wheel destroyed.
Trailblazer released from Supersonic Drone Bay.
You have a new controllable ally. Review and
  give out orders from the Allies menu (F5).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????           |
| ???#########????????????????????????????           |
| ??##    #  #????????????????????????????           |
| ??#        #????????????????????????????           |
| ??#        #????????????????????????????           |
| ??##       #????????????????????????????           |
| ??#  =    ##????????????????????????????           |
| ??#        #????#####???????????????????           |
| ??#        ######  $##??????????????????           |
| ??#             a a  #??????????????????           |
| ??#      #  ####  a  ##?????????????????           |
| ????##  ##  #??## a   ##????????????????           |
| ?????#####  #???###    ##???????????????           |
| ?????????#  #?????##    ####????????????           |
| ?????????#   ??????##   a  ##???????????           |
| ?????????#    ??????## aa   ##??????????           |
| ?????????#    ???????##n @   #??????????           |
| ?????????   d  ???????####    #?????????           |
| ?????????### d  ??????????#   #?????????           |
| ????????????# ##???????????# ##?????????           |
| ????????????? #?????????????##??????????           |
| ????????????? #?????????????????????????           |
| ????????????? #?????????????????????????           |
| ?????????????? ?????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              136
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Risk Taker
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              CoreVisualReconstructor
  Manual?         0
Play Time         00:14:21
  Cumulative      3.0 hours
  Start           2024.05.26 @ 02:06:10
  End             2024.05.26 @ 02:19:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 294763e5-8fcf-402a-8a74-83785b8fafae