Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.03 @ 22:35:13 Player: aloola Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (52) 260 Value Destroyed (1436) 1436 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (8332) 8332 TOTAL SCORE: 18948 Bonus ------- Follower Combat Kills 32 Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 1000 Used Core Reset Matrix 3000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 267/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Micro Antimatter Reactor Thunder Hammer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Gravity Neutralizer Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Hacking Suite > --- WEAPON ----------- Falx > --- INVENTORY -------- Improved Ion Engine Core Reset Matrix Thunder Hammer [Rating: 119] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Cesium-ion Thruster Treads Heavy Siege Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Falx Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 . . 2 . 2 . . . 2 . . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . . 1 . 1 . . . . . . . . . . 1 2 Utility 12 | . . 1 2 . . 1 . 1 . . . 2 . . . 2 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 132 | 7 3 7 19 3 17 6 2 12 . . . 2 . 6 . 25 10 4 2 7 Power 13 | 1 . 1 2 1 2 1 . 2 . . . . . . . 1 1 1 . . Engine 6 | 1 . 1 1 1 1 . . 1 . . . . . . . . . . . . Core 6 | . . . 1 . 1 1 . 1 . . . . . . . 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 38 | 2 . 2 6 1 6 1 1 . . . . . . . . 11 3 1 2 2 Treads 4 | . . . . . . . . . . . . . . . . 3 . . . 1 Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . 2 4 . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Flight 24 | . . . 2 1 6 1 1 . . . . . . . . 7 3 1 2 . Utility 51 | 2 2 1 7 1 5 2 1 4 . . . 2 . 5 . 7 5 2 . 5 Device 27 | 1 1 1 4 . 1 1 . 1 . . . . . . . 7 5 1 . 4 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . Processor 14 | . . . 2 . 3 . . 1 . . . 2 . 5 . . . 1 . . Hackware 3 | . . . . . . . 1 1 . . . . . . . . . . . 1 Protection 4 | . . . 1 1 . 1 . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 1 3 4 . 4 2 . 6 . . . . . 1 . 6 1 . . . Energy Gun 11 | 2 1 3 2 . 1 1 . 1 . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Ballistic Gun 4 | . . . 2 . 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 2 . . . . . 1 . 1 . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . 1 . 1 . . . . . . . 3 . . . . Unidentified Prototypes 11 | . . 2 . . . . . 2 . . . . . 1 . 3 . . . 3 Parts Lost 64 | . . 3 13 . 4 . 2 6 . 3 . . . . . 2 6 3 2 20 Power 8 | . . 1 1 . 2 . . 1 . . . . . . . . 1 1 . 1 Propulsion 22 | . . 1 5 . 1 . 1 3 . 1 . . . . . 1 1 . 2 6 Utility 25 | . . . 4 . . . 1 1 . 2 . . . . . 1 3 1 . 12 Weapon 9 | . . 1 3 . 1 . . 1 . . . . . . . . 1 1 . 1 Highest Loss Streak 11 | . . 2 5 . 2 . 2 2 . 3 . . . . . 1 5 3 2 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 95 82 76 72 83 95 94 83 53 53 33 30 41 57 58 76 87 88 76 45 Engine 3 | . 14 10 5 9 4 . . . . . . . . . . . . . . . Core 1 | . . . 2 . 1 6 7 4 . . . . . . . 1 3 2 . . Leg 5 | . 28 21 . . . . . . . . . . . . . . . . . . Wheel 3 | . . 8 19 . . . . . . . . . . . . . . . . . Flight 9 | . . . . 27 26 30 30 20 6 6 . . . . . 7 18 19 16 5 Device 7 | . 9 9 11 . 3 8 7 4 6 6 . . . . . 9 15 15 13 4 Storage 5 | . 14 11 8 . 7 7 7 5 . . . . . . . . . . . . Processor 20 | . . . 9 18 27 21 15 13 20 20 20 18 29 45 47 42 34 36 34 28 Hackware 3 | . . . . . . . 2 12 13 13 6 5 5 5 5 5 4 4 4 1 Protection 1 | . . . 1 9 1 5 7 7 . . . . . . . . . . . . Energy Gun 7 | . 28 22 12 . 2 5 7 3 . . . . . . . . . . . . Ballistic Gun 1 | . . . 3 9 7 . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 5 7 4 . . . . . . . 2 2 . . . Peak Build Rating 119 | 7 8 13 28 14 27 33 35 39 26 26 17 27 27 51 45 92 106 115 115 119 Average Rating 38 | 5 7 9 18 13 20 30 32 34 26 25 17 18 27 44 45 68 91 107 106 71 On Entrance 36 | . 7 8 13 9 14 18 33 35 26 26 17 17 27 27 45 45 84 101 108 113 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 32 | 15 24 22 25 7 16 18 18 27 4 4 3 3 3 7 3 12 31 32 17 17 Greatest Support 47 | 20 20 32 44 13 15 20 20 20 5 5 3 3 3 3 3 30 38 39 47 47 Greatest Overweight (x) 3 | 1 1 2 1 . 2 . . 1 . . . . . 2 . 3 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 7 9 10 9 5 7 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 9 10 10 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 4 Average Carried 6 | 4 8 9 9 2 7 6 7 7 5 5 5 5 5 4 5 4 4 4 4 3 Final Capacity 10 | 8 10 10 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 6 9 8 5 2 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 46% | Mutant 17% | Scout 9% | Sprinter 5% | Hacker-Sprinter 5% | Scavenger-Ninja 3% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Garrison Hacker-Scout | -6/Factory Mutant | -6/Garrison Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/DSF Scout | -4/Factory Scout | -3/Research Scout | -3/Quarantine Scout | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Matter Collected 1522 | 230 60 50 291 . 117 37 6 298 . . . . . 78 . 133 42 . 127 53 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1937 | 74 139 138 829 . 117 37 . 301 . . . . . . . 133 42 . 127 . Parts 107 | 7 14 7 41 . 12 6 . 4 . . . . . . . 10 3 . 3 . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Combat Hostiles Destroyed 34 | . 3 2 18 . 3 . . 3 . . . . . . . 5 . . . . Melee 5 | . . . . . . . . . . . . . . . . 5 . . . . Guns 27 | . 3 2 17 . 3 . . 2 . . . . . . . . . . . . AOE 1 | . . . 1 . . . . . . . . . . . . . . . . . Classes Destroyed 10 | 1 3 1 3 . . 1 . 1 . . . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . . . . . Tunneler 5 | 3 1 . . . . 1 . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycler 3 | . . . 2 . . . . . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . Watcher 6 | . 2 1 . . 2 . . . . . . . . . . . 1 . . . Swarmer 14 | . 2 . 5 . 2 . . . . . . . . . . 5 . . . . Grunt 13 | . 1 . 9 . . . . 3 . . . . . . . . . . . . Sentry 7 | . . 2 4 . 1 . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 1 1 7 . 3 1 . 3 . . . . . . . 5 1 . 1 . Combat Bots Only 7 | . 1 1 7 . 3 . . 2 . . . . . . . 5 . . . . Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 . 1 . . . . . . . 1 1 . 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Hostile Shots Fired 637 | . 17 25 108 4 28 . 3 41 2 . 43 . 8 . 3 44 42 45 10 214 Missed 258 | . 2 7 28 2 7 . . 12 2 . 27 . 3 . . 16 26 28 5 93 Damage Taken 8101 | . 167 272 1229 20 418 . 141 574 . 135 147 . 98 . 113 570 466 375 115 3261 Core 3284 | . 69 57 273 . 102 . 94 132 . 107 114 . 98 . 113 250 136 99 24 1616 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . 6 . . 15 34 . . . . . . . . . . . . Core Remaining (%) 76 | 100 72 85 . . 31 . 86 . . . 58 . . . 78 78 . 81 98 . Volleys Fired 143 | 9 15 14 69 . 13 10 . 12 . . . . . . . . 1 . . . Largest 2 | 2 2 2 2 . 2 1 . 2 . . . . . . . . 1 . . . Hottest 155 | 90 90 90 101 . 88 50 . 155 . . . . . . . . 52 . . . Shots Fired 247 | 18 30 28 121 . 21 10 . 18 . . . . . . . . 1 . . . Gun 243 | 18 30 28 121 . 19 10 . 17 . . . . . . . . . . . . Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 . . . Special 2 | . . . . . 2 . . . . . . . . . . . . . . . Kinetic 62 | . . . 47 . 15 . . . . . . . . . . . . . . . Thermal 101 | 9 15 11 54 . 4 . . 8 . . . . . . . . . . . . Explosive 1 | . . . . . . . . . . . . . . . . . 1 . . . Electromagnetic 81 | 9 15 17 20 . . 10 . 10 . . . . . . . . . . . . Robot Hit Streak 18 | 9 8 14 18 . 9 12 . 15 . . . . . . . . . . . . Robot Miss Streak 4 | 1 3 1 4 . 3 3 . 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . . . . . . . . . Shots Hit Robots 205 | 15 17 22 89 . 15 6 1 27 . . . . . . . 8 4 . 1 . Core Hits 90 | 3 7 5 42 . 13 2 . 11 . . . . . . . 6 1 . . . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 2 . . . . . . . . . . . . Critical Strikes 11 | 1 1 1 4 . . . . 3 . . . . . . . 1 . . . . Burn 4 | . 1 1 2 . . . . . . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . . . . . . . Corrupt 1 | 1 . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . . . . . . . . . Sever 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Melee Attacks 34 | . . . . . . . 1 11 . . . . . . . 12 6 1 1 2 Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . Slashing 27 | . . . . . . . . 6 . . . . . . . 12 5 1 1 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 2 . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Damage Inflicted 4291 | 200 268 297 1832 . 247 107 . 699 . . . . . . . 390 154 . 96 1 Guns 3171 | 200 247 297 1700 . 236 107 . 384 . . . . . . . . . . . . Cannons 31 | . . . . . . . . 31 . . . . . . . . . . . . Explosions 163 | . 21 . 131 . 11 . . . . . . . . . . . . . . . Melee 924 | . . . . . . . . 284 . . . . . . . 390 154 . 96 . Ramming 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Kinetic 989 | . . . 769 . 220 . . . . . . . . . . . . . . . Thermal 1355 | 88 111 126 774 . 16 . . 240 . . . . . . . . . . . . Explosive 11 | . . . . . 11 . . . . . . . . . . . . . . . Electromagnetic 1010 | 112 157 171 288 . . 107 . 175 . . . . . . . . . . . . Impact 83 | . . . . . . . . 83 . . . . . . . . . . . . Slashing 841 | . . . . . . . . 201 . . . . . . . 390 154 . 96 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . . . . 5 . 3 . 5 Average Corruption 3 | . . . . . . . . . . . . . . . . 5 . 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . . . . . . 9 . . . 9 Message Errors 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Matter Fused 6 | . . . . . . . . . . . . . . . . 5 . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 184 | . . . 7 . 28 . . 83 . . . . . . . . . . 66 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 35 | . . . 7 . 28 . . . . . . . . . . . . . . . Melee 149 | . . . . . . . . 83 . . . . . . . . . . 66 . Knockbacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 328 | . 37 . 85 . 112 . . . . . . . . . . . 94 . . . Shots 5 | . 1 . 2 . 1 . . . . . . . . . . . 1 . . . Rammed 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | 120 108 213 377 . 54 20 . 366 . . . . . . . 211 . . . . Average Temperature 96 | 43 35 77 144 . 30 9 . 174 . . . . . . . 85 . . . . Received Heat Transfer 1446 | . 18 84 603 . 90 . . 270 . . 30 . 45 . . 69 18 30 18 171 Effects 8 | . . 2 5 . . . . 1 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . Interference 6 | . . 2 4 . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 . . . . Total Turns 6 | . . . . . . . . . . . . . . . . 6 . . . . Longest Duration 6 | . . . . . . . . . . . . . . . . 6 . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Fried 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . 1 3 2 . . . . 1 . . . . . . . . . . . . Heat Transferred 3352 | 259 383 444 1704 . 37 . . 525 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Peak Influence 642 | 15 191 154 360 293 642 301 210 226 193 100 124 65 34 17 11 111 213 367 311 626 Initial 291 | . 9 12 . 234 142 291 210 107 151 100 49 65 7 17 11 5 52 114 206 195 Average 142 | 5 63 90 152 237 358 294 197 143 158 98 62 48 13 17 11 20 112 211 238 311 Maximum Alert Level 2 | . . . 1 1 2 1 1 1 . . . . . . . . 1 1 1 2 Low Security (%) 73 | 100 100 100 66 . 19 . 54 96 100 100 100 100 100 100 100 100 92 49 . 27 Level 1 20 | . . . 33 100 32 100 45 3 . . . . . . . . 7 50 100 48 Level 2 5 | . . . . . 48 . . . . . . . . . . . . . . 24 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 2 3 . 3 . 1 3 . . . . . . . 3 3 . . 3 Investigation 5 | . . 1 1 . . . . . . . . . . . . . 1 . . 2 Extermination 3 | . . . . . . . . 1 . . . . . . . 1 1 . . . Reinforcement 12 | . . 1 1 . 3 . 1 2 . . . . . . . 2 1 . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Distress Signals 21 | . 1 1 3 . 2 . . 3 . . . . . . . . 1 4 . 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 14 6 26 2 26 . 4 26 2 . 9 2 3 . 2 15 11 18 10 58 Peak Tracking Total 23 | . 3 5 6 6 7 . 4 9 3 . 6 2 5 . 2 6 5 15 5 23 Tactical Retreats 36 | . 2 . 2 1 5 . . 5 . . 1 . . . . 1 2 3 3 11 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Traps Triggered 13 | . . 1 . 2 . . . . 1 2 2 1 1 . . 1 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Machines Disabled 5 | . . . 2 . 1 . . . . . . . . . . . 2 . . . Max in Single Turn 2 | . . . 1 . 1 . . . . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Machines Accessed 50 | . 4 1 4 1 3 3 . 4 1 1 1 2 1 1 . 4 4 11 . 4 Terminals 38 | . 3 . 2 1 3 2 . 2 1 . 1 1 1 1 . 2 4 11 . 3 Fabricators 3 | . . . . . . 1 . 1 . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . 1 . 1 . 1 . . . . . . . 1 Total Hacks 88 | . 9 2 8 2 10 4 . 9 1 1 1 2 2 1 . 7 4 19 . 6 Successful 38 | . 2 2 4 1 3 2 . 3 1 1 1 2 1 1 . 4 1 8 . 1 Failed 50 | . 7 . 4 1 7 2 . 6 . . . . 1 . . 3 3 11 . 5 Catastrophic 12 | . 1 . . . 2 . . . . . . . . . . . 2 5 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 17 | . 3 1 1 . 6 . . 2 . . . . . . . . 1 2 . 1 Terminals 69 | . 7 . 4 2 10 3 . 5 1 . 1 1 2 1 . 4 4 19 . 5 Fabricators 5 | . . . . . . 1 . 3 . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 2 . . . . . . . . . . . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 . . . . 1 . 1 . 1 . . . . . . . 1 Terminal Hacks 24 | . . . 2 1 3 1 . 2 1 . 1 1 1 1 . 1 1 8 . . Record 5 | . . . . . . . . . . . . . . . . 1 . 4 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . Open DSF 5 | . . . . . . 1 . 1 . . . 1 . 1 . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Terminal Index 3 | . . . 1 . 1 . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . . . . . . . . . . . . . 2 . . . . Report Inventory 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . 1 . 1 . 1 . . . . . . . 1 Unlock Access 5 | . . . 1 . . . . 1 . 1 . 1 . . . . . . . 1 Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . . . . . Monitor 2 | . 1 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 4 . 3 1 3 2 . 3 . . . 2 1 . . 3 4 11 . 3 Full Trace Events 5 | . 1 . 1 . 1 . . . . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Used RIF Installer 3 | . . . . 1 . . . . 1 . . . 1 . . . . . . . Command Fork 1 | . . . . . . . . . . . . . 1 . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . . Robots Hacked 6 | . . . . . 2 . . 3 . . . . . . . . 1 . . . Non-combat 5 | . . . . . 2 . . 2 . . . . . . . . 1 . . . Combat 1 | . . . . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . 2 . . 3 . . . . . . . . 1 . . . parse_system 3 | . . . . . 1 . . 1 . . . . . . . . 1 . . . find_chute 2 | . . . . . . . . 2 . . . . . . . . . . . . ignore_repairs 1 | . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Total Allies 19 | . . . . . . . . . . . 2 3 . . . . . . . 14 Largest Group 7 | . . . . . . . . . . . 2 2 . . . . . . . 7 Highest-Rated Group 157 | . . . . . . . . . . . 157 62 . . . . . . . 101 Highest-Rated Ally 95 | . . . . . . . . . . . 95 31 . . . . . . . 15 Total Orders 5 | . . . . . . . . . . . . . . . . . 5 . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 . . . RETURN 2 | . . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 62 | . . . . . . . . . . . 1 16 . . . . . . . 45 Total Damage 1116 | . . . . . . . . . . . . 230 . . . . . . . 886 Kills 6 | . . . . . . . . . . . . 1 . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . 4 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . 4 . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Turns Passed 5008 | 169 606 411 603 73 378 189 31 516 66 24 90 62 70 160 20 584 286 141 139 390 Spaces Moved 6901 | 96 376 237 356 155 744 417 102 727 135 67 118 113 132 274 40 679 640 343 300 850 Core 1488 | 5 . . 4 . 25 . . . . 2 118 113 132 274 40 372 . . . 403 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 686 | 91 376 219 . . . . . . . . . . . . . . . . . . Wheels 338 | . . 18 320 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 4389 | . . . 32 155 719 417 102 727 135 65 . . . . . 307 640 343 300 447 Fastest Speed 23 | 50 120 100 37 32 29 26 26 26 35 35 50 50 50 50 50 23 28 31 29 32 Average Speed 49 | 119 123 139 90 32 33 26 26 37 35 35 50 50 50 54 50 42 29 33 36 42 Slowest Speed 260 | 190 190 260 105 37 150 26 26 109 35 50 50 50 50 150 50 200 32 45 39 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 58 | . . . . . 6 . . 6 . . . . . . . 1 8 16 11 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 6 38 22 22 34 52 7 90 15 36 2 26 2 27 6 45 18 22 49 9 24 Regions Visited 20 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . 1 1 . 1 . 1 . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . Spaces Dug 7 | . . . . . . . . . . . . . . . . 3 2 . . 2 Terrain Destroyed 48 | . 3 . 11 . 20 . . . . . . . . . . 3 9 . . 2 Melee 7 | . . . . . . . . . . . . . . . . 3 2 . . 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 41 | . 3 . 11 . 20 . . . . . . . . . . . 7 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Fac Gar Fac Gar Fac DSF Fac Res Qua Res Acc Total 8100 | 129 489 289 516 177 848 486 105 932 153 67 147 116 135 282 39 947 719 348 317 859 Wait 768 | 12 88 28 46 5 55 48 . 164 1 . 1 2 4 . . 208 60 14 25 7 Move 6771 | 95 375 236 355 154 731 416 101 715 134 67 116 112 131 273 39 676 624 312 278 831 Hop 52 | . . . . . 6 . . 5 . . . . . . . 1 7 14 10 9 Pick Up 56 | 6 3 3 8 . 12 5 1 3 . . . . . . . 7 4 2 1 1 Fast Attach 70 | 7 2 . 12 . 4 1 1 4 . . . 2 . 5 . 17 6 2 . 7 Attach 41 | . 1 5 5 3 6 5 1 2 . . . . . 1 . 5 2 2 2 1 Detach 23 | . 3 1 2 . 5 1 . 3 . . . . . 3 . 4 1 . . . Swap 22 | . . 2 2 . 7 . . 6 . . . . . . . 3 2 . . . Drop 56 | . 2 . 15 . 9 . . 9 . . . . . . . 14 6 1 . . Fire 143 | 9 15 14 69 . 13 10 . 12 . . . . . . . . 1 . . . Melee 32 | . . . . . . . 1 9 . . . . . . . 12 6 1 1 2 Ram 3 | . . . 2 . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . 15 . . . . 18 . 30 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Garrison -6/Factory -6/Garrison -5/Factory -5/Garrison -5/Factory -5/DSF -4/Factory -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc / [Tes]) -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -9/Materials | Discovered new exit (range 4) 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Utility x2 1524 | -8/Materials | Lost 5 parts (2n1u2w) 1719 | -8/Materials | Garrison activated, responded to threat 1772 | -8/Materials | Lost 3 parts (2n1u) 1773 | -8/Materials | Destroyed 7 combat bots 1787 | -8/Materials | Identified exit to Garrison 1790 | -8/Materials | Entered Garrison 1836 | -8/Garrison | Triggered checkpoint 1840 | -8/Garrison | Installed Relay Interface Framework 1852 | -8/Garrison | Discovered new exit (range 12) 1859 | -8/Garrison | Discovered new exit (range 5) 1863 | -8/Garrison | Entered Materials 2015 | -8/Materials | Identified exit to Factory 2021 | -8/Materials | Core integrity fell below 50% 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -7/Factory | Identified exit to DSF 2430 | -7/Factory | Entered DSF 2449 | -7/DSF | Additional patrols routed to DSF 2458 | -7/DSF | Discovered new exit (range 12) 2461 | -7/DSF | Entered Factory 2461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2971 | -6/Factory | Identified exit to Garrison 2977 | -6/Factory | Entered Garrison 2983 | -6/Garrison | Expanded RIF knowledge: Robot Detection 3029 | -6/Garrison | Triggered checkpoint 3038 | -6/Garrison | Learned Factory security intel 3040 | -6/Garrison | Discovered new exit (range 12) 3043 | -6/Garrison | Identified exit to Factory 3043 | -6/Garrison | Entered Factory 3067 | -6/Factory | Identified exit to Garrison 3067 | -6/Factory | Entered Garrison 3076 | -6/Garrison | Found embedded Infiltrators 3097 | -6/Garrison | Lost 3 parts (1n2u) 3121 | -6/Garrison | Triggered checkpoint 3121 | -6/Garrison | Triggered checkpoint 3122 | -6/Garrison | Triggered checkpoint 3125 | -6/Garrison | Triggered checkpoint 3135 | -6/Garrison | Discovered new exit (range 10) 3156 | -6/Garrison | Identified exit to Factory 3157 | -6/Garrison | Entered Factory 3157 | -5/Factory | Evolved 2 slots: Utility x2 3190 | -5/Factory | Allied Derelicts emerged from ambush trap array 3203 | -5/Factory | Identified exit to Garrison 3219 | -5/Factory | Entered Garrison 3245 | -5/Garrison | Lost 3 allies 3265 | -5/Garrison | Triggered checkpoint 3275 | -5/Garrison | Expanded RIF knowledge: Command Fork 3284 | -5/Garrison | Discovered new exit (range 11) 3289 | -5/Garrison | Identified exit to Factory 3289 | -5/Garrison | Entered Factory 3390 | -5/Factory | Identified exit to DSF 3449 | -5/Factory | Entered DSF 3461 | -5/DSF | Discovered new exit (range 17) 3469 | -5/DSF | Identified exit to Factory 3469 | -5/DSF | Entered Factory 3469 | -4/Factory | Evolved 2 slots: Utility x2 3550 | -4/Factory | Found Prototype Device 3550 | -4/Factory | Identified Adv. EM Disruption Field 3901 | -4/Factory | Found Fusion Bomb Launcher 3999 | -4/Factory | Spotted B-86 Titan 4023 | -4/Factory | Discovered new exit (range 18) 4053 | -4/Factory | Identified exit to Research 4053 | -4/Factory | Entered Research 4053 | -3/Research | Evolved 2 slots: Utility x2 4066 | -3/Research | Identified exit to DSF 4183 | -3/Research | Spotted B-86 Titan 4232 | -3/Research | Lost 5 parts (1p1n2u1w) 4255 | -3/Research | Discovered new exit (range 3) 4255 | -3/Research | Identified exit to Quarantine 4339 | -3/Research | Entered Quarantine 4402 | -3/Quarantine | Found Alien Artifact 4410 | -3/Quarantine | Met incapacitated Sigix Warrior 4410 | -3/Quarantine | Lockdown squad dispatched 4411 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4437 | -3/Quarantine | Spotted Lightning 4437 | -3/Quarantine | Spotted Lightning 4437 | -3/Quarantine | Spotted Lightning 4469 | -3/Quarantine | Lost 3 parts (1p1u1w) 4477 | -3/Quarantine | Discovered new exit (range 8) 4480 | -3/Quarantine | Identified exit to Research 4480 | -3/Quarantine | Entered Research 4480 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4496 | -2/Research | Build established: Scout 4516 | -2/Research | Discovered new exit (range 21) 4609 | -2/Research | Spotted B-90 Cyclops 4618 | -2/Research | Discovered new exit (range 3) 4619 | -2/Research | Identified exit to Access 4619 | -2/Research | Entered Access 4619 | -1/Access | Evolved 2 slots: Propulsion x2 4654 | -1/Access | Spotted B-99 Colossus 4729 | -1/Access | Identified exit to Garrison 4773 | -1/Access | Spotted B-99 Colossus 4834 | -1/Access | Lost 11 parts (1p4n5u1w) 4914 | -1/Access | Found Unknown Device 4914 | -1/Access | Identified Launcher Loader 4928 | -1/Access | Identified Core Reset Matrix 4928 | -1/Access | Used Core Reset Matrix 4931 | -1/Access | Core integrity fell below 50% 4957 | -1/Access | Emitted hypermatrix ping 4962 | -1/Access | Assembled emerged from beneath the floor 4984 | -1/Access | Assembled emerged from beneath the floor 4989 | -1/Access | Lost 7 parts (2n5u) 5002 | -1/Access | Core integrity fell below 20% 5009 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 04959_ Acquired 1 matter. 04962_ Assembled emerge from beneath the floor. 04962_ S-43 Plague suffers critical hit (Burn). 04962_ S-43 Plague critical meltdown. 04962_ P-80 Master knocked back. 04969_ Detected hypermatrix ping. 04975_ W-44 Eye sends out distress signal. 04984_ Assembled emerge from beneath the floor. 04984_ H-81 Overseer calls for reinforcements. 04984_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04986_ as-20333 knocked back. 04986_ as-52376 system corrupted by crushing effect. 04989_ W-44 Eye sends out distress signal. 04993_ Acquired 5 matter. 04995_ System corrupted: Energy discharge (-22). 05003_ Detected hypermatrix ping. 05008_ Critical hit (Burn: +37). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #?? #???????# #??????????????????????? | | #?? #???????# #??????????????????????? | | #??? #???????# ##########+#####???????? | | #####+############ ???????? | | ???????? | | ??????? | | ??????? | | ?????? | | ^ ?????? | | #### =! ###### ?????? | | ???# =! #????######## p#######?????????? | | ???# !! #???????????# u#???????????????? | | ???# #???????????# #???????????????? | | ???# #???????????# #???????????????? | | ???# #???????????# #??#####????????? | | ???# #???????????# #? "???????? | | ???# #????######## # "???????? | | ???# ###### / ""???????? | | ???# # ""???????? | | ???# #???????????????? | | ???# +???????????????? | | ???# #???????????????? | | ??? #???????????????? | | ?????? #???????????????? | | ???????? g ###### #???????????????? | | ???????? g l % @#????? #???????????????? | | ???????? w #??????#???????????????? | | ???????? g #??????????????????????? | | ?????????####+##### #??????????????????????? | | ??????????? ?????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ????????????????? k #??????????????????????? | | ???????????????? # #??????????????????????? | | ???????????????" # #??????????????????????? | | ??????????????"" ?+ +??????????????????????? | | ??????????????""??# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 74 Targeting Accuracy 10 Melee Accuracy 40 Target Analysis 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Achiever Alien Roots Denied? False Reunion Infiltrator Prolific Hacker Challenges ------------ None Game ------ Seed PitchforkTrackerArmor Manual? 0 Play Time 02:51:31 Cumulative 36.0 hours Start 2025.02.01 @ 19:48:46 End 2025.02.03 @ 22:35:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d27d0ab-bc3f-4051-9a0f-9e82822b3bbd