Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.02 @ 23:03:45 Player: youngster Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (98) 490 Value Destroyed (2733) 2733 Prototype IDs (222) 4440 Alien Tech Used (0) 0 Bonus (3705) 3705 TOTAL SCORE: 16168 Bonus ------- Follower Combat Kills 115 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Machine Analyzer Hardened Heavy Armor Plating Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Medium Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Active Sensor Suite Insulated Plating > --- WEAPON ----------- Heavy Ion Cannon Minigun Coil Gun CR-A16's Pointy Stick > --- INVENTORY -------- Light Nuclear Core Neutrino Core Armored Treads Medium Treads Advanced Heat Sink High-capacity Matter Pod Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Target Analyzer Matter Filter Weapon Cycler Experimental Power Shielding Hardened Heavy Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Long-range Tractor Beam Drone Bay Light Cannon Improved Datajack [Rating: 73] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Experimental Power Shielding Weapon Minigun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . Utility 4 | . . . . . 1 2 . . . . 1 . . . Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 190 | 6 17 7 3 7 60 15 6 7 3 7 40 11 1 . Power 8 | 1 . 2 . . 3 2 . . . . . . . . Engine 3 | 1 . 1 . . . 1 . . . . . . . . Core 5 | . . 1 . . 3 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 67 | 2 9 2 . 6 19 5 1 2 . 4 12 4 1 . Treads 40 | 2 4 1 . 4 11 4 . 1 . 3 7 2 1 . Leg . | . . . . . . . . . . . . . . . Wheel 27 | . 5 1 . 2 8 1 1 1 . 1 5 2 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | 1 3 1 1 1 22 4 3 3 . 2 18 3 . . Device 42 | . 1 . . . 16 3 3 3 . 2 12 2 . . Storage 5 | 1 2 . 1 . 1 . . . . . . . . . Processor 2 | . . 1 . 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 . . Protection 12 | . . . . . 5 1 . . . . 6 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 53 | 2 5 2 2 . 16 4 2 2 3 1 10 4 . . Energy Gun 4 | 1 3 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 1 . . Ballistic Gun 25 | 1 1 2 1 . 11 3 . . 1 . 4 1 . . Ballistic Cannon 3 | . 1 . . . 1 . . . . . . 1 . . Launcher 6 | . . . . . 3 . 1 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 1 1 1 1 . . . . . Piercing Weapon 5 | . . . . . . . . . . 1 3 1 . . Special Melee Weapon 4 | . . . 1 . . . . . 1 . 2 . . . Unidentified Prototypes 4 | . . . . . 2 1 . . . . 1 . . . Parts Lost 30 | . . . . 1 6 1 . 1 . . 8 11 2 . Power 3 | . . . . . 1 1 . . . . . 1 . . Propulsion 10 | . . . . 1 . . . . . . 3 5 1 . Utility 7 | . . . . . 2 . . 1 . . 1 2 1 . Weapon 10 | . . . . . 3 . . . . . 4 3 . . Highest Loss Streak 9 | . . . . 1 2 1 . 1 . . 5 9 2 . Average Slot Usage (%) 89 | . 99 99 100 99 97 84 84 84 84 84 84 68 8 6 Engine 2 | . 14 6 . . . . . . . . . . . . Core 6 | . . 7 14 14 8 6 7 7 7 7 6 5 . . Treads 16 | . 18 14 14 14 19 15 15 15 15 15 20 7 . . Wheel 8 | . 9 13 14 13 7 6 7 6 7 6 4 10 . . Device 11 | . 13 1 . . 14 14 15 15 15 15 14 12 1 . Storage 9 | . 14 14 14 14 9 7 7 7 7 7 6 5 . . Processor 2 | . . 12 14 14 . . . . . . . . . . Energy Gun 3 | . 21 3 . . . . . . . . . . . . Ballistic Gun 22 | . 3 24 18 28 34 24 26 23 24 30 20 10 . . Slashing Weapon 1 | . . . . . . 5 3 6 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 119 | 13 52 52 49 49 119 102 102 104 102 101 108 110 . . Greatest Support 80 | 40 40 40 16 16 71 68 21 68 21 21 80 48 3 3 Greatest Overweight (x) 10 | . 3 3 3 3 9 8 8 4 4 4 8 10 . . Average Overweight (x) 3 | . 2 2 2 3 3 4 4 3 4 4 5 2 . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 5 5 Average Capacity 22 | 7 18 20 20 20 24 25 25 25 25 25 25 21 5 5 Most Carried 25 | 6 20 20 20 20 25 25 25 25 25 25 25 25 5 5 Average Carried 21 | 3 15 20 20 19 24 24 25 24 24 24 24 20 5 5 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 5 5 5 Final Carried 25 | 4 20 20 20 20 25 25 25 25 25 25 24 5 5 5 Class Distribution -------------------- 36% | Mutant 24% | Scavenger-Assassin 12% | Scavenger-Skirmisher 9% | Assassin 4% | Tank 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Matter Collected 4164 | 283 459 164 107 167 1160 281 154 89 30 120 928 222 . . Remotely 673 | . . . . . 209 . 74 . . . 390 . . . Salvage Created 3557 | 182 720 142 . 200 981 209 57 140 . 49 583 294 . . Parts 189 | 9 43 12 . 17 51 17 3 2 . 3 26 6 . . Haulers Intercepted 4 | . 2 . . . 1 . . . . . 1 . . . Recyclers Shooed 5 | 1 . . . . 3 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 3 2 . 2 . 4 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Combat Hostiles Destroyed 78 | . 15 5 . 7 23 5 4 4 . 1 11 3 . . Guns 57 | . 13 5 . 7 16 5 . 1 . 1 9 . . . Cannons 5 | . 2 . . . . . . . . . . 3 . . AOE 16 | . . . . . 7 . 4 3 . . 2 . . . Classes Destroyed 12 | 2 5 1 . . 2 1 . . . . . 1 . . Worker 3 | . 1 . . . 2 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 4 | . 2 . . . 1 . . . . . 1 . . . Recycler 4 | 1 2 . . . 1 . . . . . . . . . Watcher 3 | . 3 . . . . . . . . . . . . . Swarmer 36 | . 8 3 . 4 6 2 4 4 . . 4 1 . . Grunt 28 | . 7 2 . 3 11 . . . . . 4 1 . . Duelist 2 | . . . . . 1 1 . . . . . . . . Sentry 8 | . . . . . 5 . . . . . 2 1 . . Programmer 4 | . . . . . . 2 . . . 1 1 . . . Decomposer 2 | . . . . . . . 1 . . . . 1 . . Samaritan 2 | . . . . . . . . . . . . 2 . . Best Kill Streak 6 | 4 3 6 . 4 4 3 4 4 . 1 4 3 . . Combat Bots Only 5 | . 3 5 . 4 4 3 4 4 . 1 4 3 . . Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 3 3 . 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 3 3 . . 1 . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Damage Taken 5690 | . 328 194 . 224 1233 337 24 103 . 45 1593 1141 182 286 Core 1103 | . 46 22 . 37 45 28 . 13 . 14 109 379 124 286 Absorbed by Shields 203 | . . . . . 90 . . 18 . . 95 . . . Core Remaining (%) 85 | 100 . . . 58 91 . . . . 92 . . . . Volleys Fired 223 | 23 51 15 . 12 60 12 4 3 . 4 35 4 . . Largest 4 | 2 2 2 . 2 4 4 1 3 . 4 4 4 . . Hottest 155 | 70 130 40 . 40 100 100 33 75 . 100 100 155 . . Shots Fired 597 | 46 102 30 . 24 209 39 4 5 . 16 107 15 . . Gun 569 | 46 95 30 . 24 203 39 . 3 . 16 105 8 . . Cannon 15 | . 7 . . . 1 . . . . . . 7 . . Launcher 13 | . . . . . 5 . 4 2 . . 2 . . . Special . | . . . . . . . . . . . . . . . Kinetic 485 | 23 29 30 . 24 204 39 . 3 . 16 105 12 . . Thermal 97 | 23 71 . . . . . . . . . . 3 . . Explosive 13 | . . . . . 5 . 4 2 . . 2 . . . Electromagnetic 2 | . 2 . . . . . . . . . . . . . Robot Hit Streak 17 | 16 9 7 . 8 14 4 . 2 . 10 17 6 . . Robot Miss Streak 3 | 3 3 2 . 3 3 2 1 . . 1 2 3 . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . 1 1 2 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . . 1 . . . Shots Hit Robots 417 | 36 70 20 4 18 134 24 1 5 2 12 78 13 . . Core Hits 188 | 9 33 8 . 11 63 9 4 7 . 2 33 9 . . Critical Kills 1 | . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . Critical Strikes 6 | 1 3 . . . 1 . . . . . 1 . . . Burn 4 | 1 3 . . . . . . . . . . . . . Destroy 2 | . . . . . 1 . . . . . 1 . . . Melee Attacks 44 | . . . 4 . 2 9 1 3 6 . 13 6 . . Impact . | . . . . . . . . . . . . . . . Slashing 19 | . . . . . 2 9 1 3 4 . . . . . Piercing 15 | . . . . . . . . . . . 9 6 . . Sneak Attacks 15 | . . . 4 . 1 . 1 . 2 . 4 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8280 | 369 966 249 . 250 2527 453 363 614 . 252 1716 517 . 4 Guns 5607 | 369 866 247 . 233 1753 453 . 32 . 252 1321 81 . . Cannons 223 | . 89 . . . . . . . . . . 134 . . Explosions 1636 | . . . . . 639 . 278 324 . . 395 . . . Melee 758 | . . . . . 115 . 85 258 . . . 300 . . Ramming 56 | . 11 2 . 17 20 . . . . . . 2 . 4 Kinetic 4794 | 143 225 247 . 233 1753 453 . 32 . 252 1321 135 . . Thermal 1021 | 226 715 . . . . . . . . . . 80 . . Explosive 1636 | . . . . . 639 . 278 324 . . 395 . . . Electromagnetic 15 | . 15 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 458 | . . . . . 115 . 85 258 . . . . . . Piercing 300 | . . . . . . . . . . . . 300 . . Highest Corruption 4 | . 4 4 4 4 . 1 1 1 1 . 3 3 3 3 Average Corruption 2 | . 3 4 4 4 . 1 1 1 1 . 2 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 79 | . 14 15 8 17 . 1 2 3 . . 9 4 4 2 Message Errors 24 | . 5 2 4 5 . 1 2 1 . . . 2 2 . Matter Fused 26 | . 5 10 . 5 . . . . . . 3 1 1 1 Heat Flow Errors 8 | . 2 . 1 3 . . . . . . 1 . 1 . Energy Discharges 8 | . . . 3 2 . . . 1 . . 1 1 . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 11 | . 2 2 . 2 . . . 1 . . 3 . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 287 | . . . . . 28 . 83 161 . . 15 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 89 | . . . . . 28 . 5 41 . . 15 . . . Melee 198 | . . . . . . . 78 120 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 58 | . . . . . 31 . 24 . . . . 1 . 2 Shots 2 | . . . . . 1 . 1 . . . . . . . Rammed 14 | . . 1 . 3 6 . . . . . 1 2 . 1 Targets Rammed 16 | . 1 2 . 3 6 . . . . . 1 2 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . . . . Highest Temperature 271 | 120 180 8 119 227 258 92 . 28 . 166 252 271 151 . Average Temperature 62 | 42 40 3 65 83 79 39 . 15 . 78 59 119 77 . Received Heat Transfer 1215 | . 72 84 . 36 492 . . . . . 159 282 54 36 Effects 4 | . . . . . 4 . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 6 | 2 4 . . . . . . . . . . . . . Heat Transferred 2923 | 740 2072 . . . . . . . . . . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Peak Influence 317 | 30 317 187 . 160 234 180 . . . . 157 . . . Initial 105 | . 19 82 . . . 105 . . . . . . . . Average 104 | 14 178 63 . 69 119 107 . . . . 62 . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . . . . . Low Security (%) 84 | 100 47 100 . 100 83 100 . . . . 100 . . . Level 1 15 | . 52 . . . 16 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 4 . . . 4 1 . . . . 2 . . . Investigation 7 | . 3 . . . 3 1 . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . Reinforcement 3 | . 1 . . . 1 . . . . . 1 . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Distress Signals 7 | . 3 . . . 3 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 135 | . 26 7 . 7 46 6 1 4 . 1 16 8 9 4 Peak Tracking Total 8 | . 3 3 . 4 6 4 1 4 . 1 4 5 8 4 Tactical Retreats 7 | . 2 1 . . 2 . . . . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Traps Triggered 8 | . 3 . . . 2 2 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . 4 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Disabled 4 | . 2 . . . 2 . . . . . . . . . Max in Single Turn 1 | . 1 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Machines Accessed 34 | . 10 . 1 1 10 6 1 . . . 1 . . 4 Terminals 18 | . 7 . . 1 6 3 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Total Hacks 115 | . 29 . 1 1 31 16 5 . . . 2 . . 30 Successful 78 | . 15 . 1 . 17 8 5 . . . 2 . . 30 Failed 37 | . 14 . . 1 14 8 . . . . . . . . Catastrophic 6 | . 1 . . 1 4 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . 17 . . 1 14 2 . . . . 1 . . . Terminals 55 | . 23 . . 1 22 7 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 9 | . 3 . . . 4 2 . . . . . . . . Recycling Units 7 | . 3 . . . 4 . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . Terminal Hacks 55 | . 6 . 1 . 9 3 5 . . . 1 . . 30 Record 17 | . . . 1 . . . 5 . . . . . . 11 Part Schematic 11 | . . . . . . . . . . . . . . 11 Robot Schematic 5 | . . . . . . . . . . . . . . 5 Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . 2 1 . . . . . . . 3 Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . Unreport Threat 3 | . . . . . 3 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 2 2 . . . . . . . . Scan Component 4 | . 1 . . . 2 1 . . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 14 | . 7 . . . 5 1 . . . . 1 . . . Terminals 10 | . 5 . . . 3 1 . . . . 1 . . . Botnet 10 | . 5 . . . 3 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . 7 . . 1 8 6 . . . . 1 . . . Full Trace Events 2 | . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 15 . . . . 11 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . Time 162 | . 26 . . . . 136 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 8 | . . . 4 . . . . . 2 . 2 . . . Non-combat 6 | . . . 3 . . . . . 1 . 2 . . . Combat 2 | . . . 1 . . . . . 1 . . . . . Robot Hacks Applied 10 | . . . 4 . . . . . 2 . 4 . . . parse_system 7 | . . . 4 . . . . . 2 . 1 . . . find_chute 3 | . . . . . . . . . . . 3 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Total Allies 5 | . . . . 3 . . 2 . . . . . . . Largest Group 3 | . . . . 3 3 . 2 . . . . . . . Highest-Rated Group 72 | . . . . 72 72 . 62 . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . 31 . . . . . . . Total Orders 3 | . . . . . . . . . . . 3 . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . RETURN 2 | . . . . . . . . . . . 2 . . . Ally Attacks 19 | . . . . . 19 . . . . . . . . . Total Damage 233 | . . . . . 233 . . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Robot Analysis Total 129 | . 1 . . . . . . . . . . . . 128 Derelict Logs Recovered 9 | . . 1 . 2 . . 1 1 1 3 . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Turns Passed 10487 | 267 1398 869 290 814 1198 637 651 536 1637 781 872 398 93 46 Spaces Moved 6251 | 117 754 548 207 510 549 333 405 335 1047 498 380 297 182 89 Core 359 | 4 . . . . . . . . . . . 84 182 89 Treads 374 | 113 178 5 . . 46 1 . 7 . . 23 1 . . Legs . | . . . . . . . . . . . . . . . Wheels 5518 | . 576 543 207 510 503 332 405 328 1047 498 357 212 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 145 145 130 145 130 150 150 150 150 150 150 50 50 50 Average Speed 146 | 156 155 145 134 145 154 161 155 152 150 150 174 114 50 50 Slowest Speed 320 | 160 240 240 145 145 250 246 210 246 150 150 242 320 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 5 98 98 60 97 52 12 63 59 86 73 19 50 45 78 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 34 | . 2 1 1 1 2 . . . 3 1 . . . 23 Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 17 | . . 1 . 4 . . 2 1 3 3 . 3 . . Spaces Dug 69 | . . . . . 28 8 . 7 . . 26 . . . Terrain Destroyed 129 | . . . . . 45 8 27 12 . . 37 . . . Melee 18 | . . . . . 1 8 . . . . 9 . . . Projectile . | . . . . . . . . . . . . . . . AOE 111 | . . . . . 44 . 27 12 . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Total 7065 | 158 877 581 214 554 762 406 419 351 1107 526 507 331 182 90 Wait 189 | 5 23 6 . 6 43 16 4 2 49 12 16 7 . . Move 6237 | 116 753 547 206 509 548 332 404 334 1046 497 379 296 181 89 Hop . | . . . . . . . . . . . . . . . Pick Up 80 | 6 20 1 . 7 19 8 . 1 1 3 12 2 . . Fast Attach 27 | 6 4 3 . . 6 1 . . . . 3 3 1 . Attach 29 | . . . . 1 13 4 . 1 . . 7 3 . . Detach 6 | . 2 . . . 2 . . . . . 2 . . . Swap 134 | . 13 4 3 6 41 10 6 6 3 7 30 5 . . Drop 65 | 2 9 3 1 6 21 6 . . 2 3 9 3 . . Fire 223 | 23 51 15 . 12 60 12 4 3 . 4 35 4 . . Melee 44 | . . . 4 . 2 9 1 3 6 . 13 6 . . Ram 3 | . . . . . . . . . . . . 2 . 1 Kick . | . . . . . . . . . . . . . . . Crush 13 | . 1 2 . 3 6 . . . . . 1 . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . Rewire 3 | . 1 . . . 1 . . 1 . . . . . . Trap 4 | . . . . 4 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 268 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 4) 656 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | Discovered new exit (range 13) 994 | -10/Materials | Repaired Hcp. Matter Pod? 1321 | -10/Materials | Discovered new exit (range 13) 1666 | -10/Materials | Entered Mines 1667 | -10/Mines | Learned location of Storage (-8) 1779 | -10/Mines | Discovered new exit (range 9) 1840 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1843 | -10/Mines | Found Prototype Device 1982 | -10/Mines | Learned 8 Materials zone layouts 2036 | -10/Mines | Discovered new exit (range 8) 2528 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2528 | -10/Mines | Discovered new exit (range 5) 2535 | -10/Mines | Entered Exiles 2570 | -10/Exiles | Met 8R-AWN 2597 | -10/Exiles | Met EX-HEX 2634 | -10/Exiles | Met EX-BIN 2682 | -10/Exiles | Met EX-DEC 2687 | -10/Exiles | Learned location of Zion (-7) 2806 | -10/Exiles | Discovered new exit (range 14) 2825 | -10/Exiles | Entered Mines 2959 | -9/Mines | Assembled infested the area 3300 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3332 | -9/Mines | Discovered new exit (range 8) 3352 | -9/Mines | Learned Materials emergency access door positions 3388 | -9/Mines | Found a hidden stash of uninstalled traps 3409 | -9/Mines | Received a Mining Laser from a helpful Derelict 3550 | -9/Mines | Discovered new exit (range 10) 3639 | -9/Mines | Entered Materials 3639 | -8/Materials | Accompanied by 3 allies 3639 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3640 | -8/Materials | Identified exit to Factory 3644 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3751 | -8/Materials | Found Prototype Device 3857 | -8/Materials | Identified exit to Storage 3991 | -8/Materials | Build established: Tank 4028 | -8/Materials | Identified Exp. Sensor Array 4837 | -8/Materials | Entered Factory 4837 | -7/Factory | Evolved 2 slots: Utility x2 4838 | -7/Factory | Identified Active Sensor Suite 5092 | -7/Factory | Identified exit to Lower Caves 5148 | -7/Factory | Repaired Broken Exp. Sensor Array 5172 | -7/Factory | Build established: Assassin 5474 | -7/Factory | Entered Lower Caves 5475 | -7/Lower Caves | Encountered a Warlord checkpoint 5670 | -7/Lower Caves | Identified exit to Lower Caves 5991 | -7/Lower Caves | A Commander dispatched an escort 5997 | -7/Lower Caves | Learned Armory trap positions 5997 | -7/Lower Caves | Learned Armory emergency access door positions 5997 | -7/Lower Caves | Learned Extension stockpile data 6073 | -7/Lower Caves | Build established: Scavenger-Assassin 6125 | -7/Lower Caves | Entered another Lower Caves area 6125 | -7/Lower Caves | Accompanied by 2 allies 6126 | -7/Lower Caves | Commander's escort returned to base 6126 | -7/Lower Caves | Commander's escort returned to base 6232 | -7/Lower Caves | Encountered a Warlord checkpoint 6301 | -7/Lower Caves | Learned 4 Factory zone layouts 6623 | -7/Lower Caves | Discovered new exit (range 12) 6635 | -7/Lower Caves | Identified exit to Zion 6661 | -7/Lower Caves | Entered Zion 6702 | -7/Zion | System corruption cleaned by Quarantine Array 6840 | -7/Zion | Discovered new exit (range 13) 6894 | -7/Zion | Learned location of Armory (-3) 7169 | -7/Zion | Given A8's code to call for help 7363 | -7/Zion | Found CR-A16's Pointy Stick 8246 | -7/Zion | Build established: Scavenger-Skirmisher 8297 | -7/Zion | Identified exit to Proximity Caves 8298 | -7/Zion | Entered Proximity Caves 8740 | -6/Proximity Caves | Learned 8 Factory zone layouts 8825 | -6/Proximity Caves | Learned Factory emergency access door positions 8930 | -6/Proximity Caves | Discovered new exit (range 15) 9059 | -6/Proximity Caves | Build established: Skirmisher 9076 | -6/Proximity Caves | Identified exit to Factory 9079 | -6/Proximity Caves | Entered Factory 9079 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9133 | -6/Factory | Identified exit to Lower Caves 9368 | -6/Factory | Build established: Assassin 9951 | -6/Factory | Entered Lower Caves 9959 | -6/Lower Caves | Lost 5 parts (2n1u2w) 10110 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10262 | -6/Lower Caves | Spotted B-75 Beast 10317 | -6/Lower Caves | Lost 9 parts (1p5n1u2w) 10326 | -6/Lower Caves | Core integrity fell below 50% 10344 | -6/Lower Caves | Discovered new exit (range 13) 10349 | -6/Lower Caves | Entered another Lower Caves area 10358 | -6/Lower Caves | Discovered new exit (range 6) 10413 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10413 | -6/Lower Caves | Encountered a Warlord checkpoint 10435 | -6/Lower Caves | Discovered new exit (range 14) 10442 | -6/Lower Caves | Entered Data Miner 10442 | -6/Data Miner | Discovered new exit (range 6) 10452 | -6/Data Miner | Met Data Miner 10462 | -6/Data Miner | Learned location of Section 7 (-3) 10462 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10470 | -6/Data Miner | Received God Mode back door access code from Data Miner 10473 | -6/Data Miner | Interfaced with the Data Conduit 10482 | -6/Data Miner | Core integrity fell below 20% 10488 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- Enh. Coil Gun >>Prototype ID Bank Downloading prototype IDs... Hvy. Deuterium Engine Ionic Axe Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\XJGW to gain control via the back door I've installed. Now off with you. 10473_ Slammed into Data Miner. 10473_ Interfacing with system... 10473_ Data Miner disappears through a trap door. Downloaded 128 analysis records. Downloaded 729 prototype IDs. Downloaded central machine database. Downloaded 22 destinations. Downloaded encryption format records. Connection remotely terminated. 10482_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????####????????? | | #########????#########?### #????????? | | """"""""###### # # # ### #????????? | | " """"""""# # # # ## < ##????????? | | " g g ######???? | | g g @ #???? | | #???? | | #???? | | ##???? | | "" "" "" """"""#####????? | | """"###############????????? | | """""###??????????????????????? | | " "#####????????????????????????? | | "## "#????????????????????????????? | | "### "#????????????????????????????? | | "### "#????????????????????????????? | | "## "#????????????????????????????? | | ?## "#????????????????????????????? | | ?# "#????????????????????????????? | | ?### "#????????????????????????????? | | ???# "##???????????????????????????? | | ??## ""#???????????????????????????? | | ?## ""#???????????????????????????? | | "#"X ""#???????????????????????????? | | """ "####????????????????????????? | | """ X"""""????????????????????????? | | "#"X "##"#????????????????????????? | | ?## X""""#????????????????????????? | | ??## "##"#????????????????????????? | | ???#######???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Power Shielding 90 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 12 Item Schematics ----------------- Hyp. Coil Gun | -7/Zion | Archive Gravmag System | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Greatsword | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Stasis Beam | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeScatterSheargun Manual? 0 Play Time 01:49:10 Cumulative 147.6 hours Start 2021.12.01 @ 10:38:49 End 2021.12.02 @ 23:03:45 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 78 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: af9c790b-3944-4d06-be2d-8ce22be9c911