Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.22 @ 18:21:20

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (139)     695
Value Destroyed (5654)     5654
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (4473)               4473
              TOTAL SCORE: 17382

 Bonus
-------
High Alert Combat Kills    72
Entered Garrisons          1200
Used RIF Installer         3000
Aligned with FarCom        300
Friendly Fire              -99

 Cogmind 
---------
Core Integrity             903/1000
Matter                     165/300
Energy                     106/125
System Corruption          5%
Temperature                Cool (0)
Movement                   Rolling (150) Ox7
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
                Wheel
>               --- UTILITY (10) -----
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Visual Processing Unit
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Improved Transmission Jammer
       Improved Hacking Suite
                System Shield
>               --- WEAPON (3) -------
       Improved EM Pulse Cannon
                Magnetic Acceleration Cannon
                Axe
>               --- INVENTORY (22) ---
          Heavy Treads
                Wheel
                Wheel
       Improved Coolant Injector
  High-capacity Matter Pod (0)
     Long-range Terrain Scanner
       Improved Weapon Cycler
       Improved ECM Suite
                Cloaking Device
       Improved Weapon Shielding
        Layered Medium Armor Plating
       Improved Shock Absorption System
                Relay Coupler [NC] (31)
                Relay Coupler [Hunter] (20)
                Dynamic Insulation System
       Improved System Backup Module
     Long-range Tractor Beam
                Proton Cannon
                Tiamat Missile Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Wheel
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Visual Processing Unit
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
        Layered Medium Armor Plating
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
          Heavy Gatling Laser
                Proton Cannon
          Heavy Plasma Cannon
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
       Improved Thermal Generator
       Improved Coolant Injector
  High-capacity Matter Pod
     Long-range Terrain Scanner
       Improved Weapon Cycler
       Improved ECM Suite
                Cloaking Device
   Experimental Utility Shielding
       Improved Weapon Shielding
       Improved Shock Absorption System
                Relay Coupler [NC]
                Relay Coupler [Hunter]
                Dynamic Insulation System
       Improved System Backup Module
     Long-range Tractor Beam
       Improved EM Pulse Cannon
                Magnetic Acceleration Cannon
                Tiamat Missile Launcher
                Remote Datajack
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   .   .   .   2   .   .   .   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             305  | 7   11  9   3   4   36  3   41  3   21  19  12  7   24  31  8   36  30  
  Power                    13   | 1   .   1   .   .   2   .   .   .   .   1   1   1   .   1   .   3   2   
    Engine                 11   | 1   .   1   .   .   1   .   .   .   .   1   1   1   .   1   .   2   2   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   .   2   .   .   4   .   6   .   2   1   2   1   2   5   2   11  5   
    Treads                 14   | 1   .   .   .   .   3   .   2   .   .   .   .   .   .   1   1   5   1   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   
    Wheel                  26   | 1   .   2   .   .   1   .   4   .   2   1   2   1   2   2   1   4   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  155  | 2   9   5   2   2   19  3   30  2   10  10  6   2   10  15  2   14  12  
    Device                 99   | 1   3   2   .   1   14  2   25  1   6   7   3   1   4   11  1   11  6   
    Storage                13   | 1   3   1   2   1   .   .   .   .   .   .   1   .   2   .   .   .   2   
    Processor              6    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   1   .   .   1   
    Hackware               5    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   1   
    Protection             32   | .   3   2   .   .   3   1   5   1   2   3   1   1   2   3   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   2   1   1   2   11  .   5   1   9   7   3   3   12  10  4   8   11  
    Energy Gun             3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          38   | .   .   .   .   .   4   .   4   .   5   3   2   3   5   3   3   4   2   
    Ballistic Gun          16   | 2   2   .   1   1   3   .   1   1   .   3   .   .   .   .   .   2   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   3   .   .   .   1   3   .   1   2   
    Launcher               8    | .   .   .   .   .   2   .   .   .   1   1   .   .   .   2   .   .   2   
    Special Weapon         3    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   1   .   5   2   1   1   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   2   .   1   .   .   .   .   .   1   .   .   .   2   
Parts Lost                 27   | .   .   .   .   .   1   .   .   .   .   1   .   1   .   7   .   15  2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Propulsion               13   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   4   .   6   1   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   5   1   
  Highest Loss Streak      4    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   4   .   4   2   
Average Slot Usage (%)     97   | .   100 100 100 99  99  90  99  90  99  88  96  94  98  96  92  99  98  
  Engine                   7    | .   14  14  14  14  4   9   9   9   7   7   7   7   6   5   6   5   4   
  Treads                   7    | .   14  14  14  14  9   9   9   9   7   7   7   7   6   6   7   5   .   
  Wheel                    12   | .   14  14  14  14  17  18  18  18  15  8   11  9   11  11  10  9   10  
  Device                   14   | .   11  12  .   .   10  13  16  15  26  18  22  21  20  12  12  9   7   
  Storage                  18   | .   14  14  27  27  18  18  18  18  15  15  21  23  20  20  20  20  17  
  Processor                9    | .   .   .   .   .   8   9   9   9   10  15  8   7   6   12  13  13  16  
  Hackware                 3    | .   .   .   .   .   6   .   .   .   .   .   .   .   5   6   7   6   9   
  Protection               1    | .   2   1   .   .   1   4   1   2   .   4   .   1   .   .   .   3   4   
  Energy Cannon            8    | .   .   .   .   .   9   .   17  .   10  5   14  15  11  9   6   12  8   
  Ballistic Gun            5    | .   28  26  28  26  6   9   .   9   .   3   .   .   .   .   .   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   6   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 12  40  46  44  43  57  60  62  60  59  65  68  74  85  85  79  90  90  
  Greatest Support         40   | 10  10  10  10  10  20  20  20  20  20  28  28  28  28  22  20  40  22  
  Greatest Overweight (x)  8    | 1   3   4   4   4   2   2   3   2   2   3   3   3   4   7   6   8   7   
  Average Overweight (x)   2    | .   1   3   4   3   2   2   2   2   2   1   2   2   2   3   4   4   3   
Largest Inventory Capacity 22   | 6   12  12  18  16  16  16  16  16  16  16  20  20  22  22  22  22  22  
  Average Capacity         18   | 5   9   11  15  15  16  16  16  16  16  16  19  20  21  22  22  22  22  
  Most Carried             22   | 6   10  12  14  15  16  16  16  16  16  16  20  20  22  22  22  22  22  
  Average Carried          17   | 3   8   11  12  14  15  16  15  15  15  15  18  19  21  20  19  18  21  
  Final Capacity           22   | 6   10  12  16  16  16  16  16  16  16  16  20  20  22  22  22  22  22  
  Final Carried            22   | 6   10  12  14  15  16  16  16  16  16  15  20  20  22  19  22  20  21  

 Class Distribution 
--------------------
 23% | Mutant
 14% | Scavenger-Assassin
 13% | Scavenger-Skirmisher
 13% | Skirmisher
 12% | Hauler-Assassin
 11% | Hauler-Skirmisher
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Garrison
           Skirmisher | -7/Factory
               Mutant | -7/Garrison
    Hauler-Skirmisher | -7/Factory
    Hauler-Skirmisher | -7/Garrison
      Hauler-Assassin | -6/Factory
   Scavenger-Assassin | -6/Garrison
      Hauler-Assassin | -6/Factory
 Scavenger-Skirmisher | -6/Garrison
   Scavenger-Assassin | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           4261 | 163  385  158  .    80   626  40   420  .    145  329  90   105  130  697  47   580  266  
  Remotely                 577  | .    .    .    .    .    .    .    .    .    43   176  .    .    .    237  .    121  .    
Salvage Created            6198 | 39   297  230  .    .    925  136  616  203  156  810  130  108  215  935  47   1134 217  
  Parts                    309  | 8    18   17   .    .    30   11   43   12   5    41   6    8    14   33   5    43   15   
Haulers Intercepted        8    | .    .    .    .    .    4    .    1    .    1    .    1    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  107  | .   7   4   .   .   12  5   10  4   2   19  1   2   .   21  .   16  4   
  Guns                     41   | .   7   4   .   .   3   5   .   4   .   14  .   .   .   .   .   4   .   
  Cannons                  39   | .   .   .   .   .   3   .   10  .   2   1   1   2   .   7   .   11  2   
  AOE                      19   | .   .   .   .   .   5   .   .   .   .   4   .   .   .   8   .   .   2   
Classes Destroyed          14   | 1   2   1   .   .   3   1   2   .   1   1   .   .   .   1   .   1   .   
  Worker                   10   | .   .   .   .   .   1   .   .   .   2   .   .   .   3   .   1   .   3   
  Builder                  3    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 5    | 2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   8    | .   .   .   .   .   4   .   1   .   1   .   1   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   .   
  Swarmer                  22   | .   .   .   .   .   .   3   .   .   .   7   .   .   .   11  .   1   .   
  Grunt                    48   | .   7   4   .   .   10  1   2   2   1   9   .   .   .   2   .   8   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Duelist                  5    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   1   .   
  Sentry                   23   | .   .   .   .   .   2   1   7   2   .   .   1   1   .   4   .   4   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   6   8   .   .   8   5   2   4   2   9   1   1   2   6   1   5   2   
  Combat Bots Only         9    | .   5   7   .   .   7   5   2   4   1   9   1   1   .   6   .   5   2   
Max Kills in Single Turn   4    | 1   1   1   .   .   3   1   2   1   1   4   1   1   2   3   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   .   .   .   .   4   .   .   .   3   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Damage Taken               6383  | .    148  173  .    .    286  71   224  139  169  461  72   112  .    1338 .    2573 617  
  Core                     846   | .    43   17   .    .    48   12   45   18   .    49   18   7    .    215  .    277  97   
  Absorbed by Shields      619   | .    .    .    .    .    .    .    .    .    .    9    .    41   .    57   .    512  .    
Core Remaining (%)         76    | 100  .    .    .    76   .    .    .    77   .    .    .    89   .    .    .    42   .    
Volleys Fired              253   | 3    19   15   .    1    40   .    25   .    15   8    4    5    6    51   .    51   10   
  Largest                  3     | 2    2    2    .    1    2    .    2    .    2    2    2    2    3    3    .    3    2    
  Hottest                  245   | 40   46   100  .    100  150  .    150  .    150  144  138  160  239  228  .    245  159  
Shots Fired                582   | 6    38   26   .    1    75   9    48   15   29   70   8    9    13   81   .    142  12   
  Gun                      227   | 6    38   22   .    .    44   9    .    15   .    60   .    .    .    .    .    33   .    
  Cannon                   323   | .    .    .    .    .    26   .    48   .    28   9    8    9    11   66   .    109  9    
  Launcher                 25    | .    .    .    .    .    5    .    .    .    1    1    .    .    .    15   .    .    3    
  Special                  7     | .    .    4    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  290   | 6    38   22   .    .    44   9    .    15   7    60   .    .    1    36   .    46   6    
  Thermal                  191   | .    .    4    .    1    26   .    48   .    21   3    .    9    7    3    .    67   2    
  Explosive                5     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    
  Electromagnetic          94    | .    .    .    .    .    5    .    .    .    .    6    8    .    3    42   .    29   1    
  Robot Hit Streak         20    | 3    11   7    .    .    16   16   20   9    11   12   6    3    7    10   .    11   8    
  Robot Miss Streak        9     | 1    2    4    .    .    3    .    2    2    4    4    1    3    1    9    .    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               84    | .    .    .    .    .    .    9    .    15   .    60   .    .    .    .    .    .    .    
Shots Hit Robots           412   | 3    25   16   .    .    52   9    23   13   17   43   6    3    13   58   2    110  19   
  Core Hits                229   | 2    13   9    .    .    30   6    15   5    11   28   3    2    8    33   2    50   12   
  Critical Hits            16    | .    1    1    .    .    2    .    1    1    1    2    .    1    .    .    .    6    .    
  Critical Kills           6     | .    1    .    .    .    .    .    1    .    .    1    .    1    .    .    .    2    .    
  Critical Parts Destroyed 9     | .    .    1    .    .    2    .    .    1    1    1    .    .    .    .    .    3    .    
Melee Attacks              47    | .    .    .    .    .    .    .    .    .    .    .    1    .    12   1    5    9    19   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 47    | .    .    .    .    .    .    .    .    .    .    .    1    .    12   1    5    9    19   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14119 | 21   412  269  .    .    1633 219  650  316  458  1691 153  83   855  2154 191  3498 1516 
  Guns                     3549  | 21   412  269  .    .    437  219  .    316  .    1392 .    .    .    .    .    483  .    
  Cannons                  5687  | .    .    .    .    .    475  .    650  .    434  59   153  83   237  1056 .    2298 242  
  Explosions               2606  | .    .    .    .    .    721  .    .    .    .    240  .    .    162  1098 .    .    385  
  Melee                    2253  | .    .    .    .    .    .    .    .    .    .    .    .    .    456  .    191  717  889  
  Ramming                  24    | .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    
  Kinetic                  4525  | 21   412  269  .    .    437  219  .    316  122  1392 .    .    .    437  .    754  146  
  Thermal                  3546  | .    .    .    .    .    475  .    650  .    312  27   .    83   155  298  .    1473 73   
  Explosive                787   | .    .    .    .    .    .    .    .    .    .    240  .    .    162  .    .    .    385  
  Electromagnetic          2984  | .    .    .    .    .    721  .    .    .    .    32   153  .    82   1419 .    554  23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2253  | .    .    .    .    .    .    .    .    .    .    .    .    .    456  .    191  717  889  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            800   | .    .    .    .    .    24   .    .    .    2    .    .    .    216  68   .    81   409  
  Projectiles              48    | .    .    .    .    .    5    .    .    .    .    .    .    .    2    20   .    21   .    
  Explosions               124   | .    .    .    .    .    19   .    .    .    .    .    .    .    40   48   .    .    17   
  Melee                    628   | .    .    .    .    .    .    .    .    .    2    .    .    .    174  .    .    60   392  
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    5    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    5    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      336   | .    .    .    .    .    19   .    .    .    .    .    .    .    .    145  .    .    172  
  Shots                    10    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    .    3    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        359   | .    90   63   .    20   175  .    199  .    144  156  186  196  147  190  .    359  63   
  Average Temperature      80    | .    28   31   .    12   62   .    78   .    39   49   87   86   72   58   .    145  21   
  Received Heat Transfer   1613  | .    81   93   .    .    153  18   90   72   36   54   18   18   .    125  .    738  117  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Robots Corrupted           8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    1    .    
  Combat Hostiles          8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    6    .    1    .    
  Parts Fried              21    | .    .    .    .    .    6    .    .    .    .    .    1    .    1    11   .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    .    1    .    2    .    1    .    .    .    1    .    .    5    .    
  Heat Transferred         5346  | .    .    .    .    .    703  .    962  .    444  37   .    150  250  300  .    2400 100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Peak Influence             506  | 10  251 137 .   .   264 372 382 307 257 467 286 109 236 506 285 369 230 
  Initial                  265  | .   6   27  .   .   .   171 181 222 161 53  245 69  56  39  265 68  193 
  Average                  177  | 2   82  112 .   .   114 246 274 241 137 293 199 93  98  281 237 240 128 
Maximum Alert Level        2    | .   1   .   .   .   1   1   1   1   1   2   1   .   1   2   1   1   1   
  Low Security (%)         57   | 100 94  100 .   100 84  53  9   .   80  36  36  100 77  27  18  41  76  
  Level 1                  37   | .   5   .   .   .   15  46  90  100 19  26  63  .   22  46  81  58  23  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   37  .   .   .   26  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   2   
  Investigation            3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   2   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           6    | .   3   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   12  6   .   .   20  6   17  7   3   15  2   2   2   24  .   26  11  
  Peak Tracking Total      9    | .   5   2   .   .   6   5   5   7   2   5   1   1   1   7   .   9   5   
  Tactical Retreats        15   | .   1   .   .   .   .   1   .   1   1   .   .   .   .   3   .   8   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            41   | .   1   .   .   .   1   2   1   5   3   6   1   1   .   9   1   8   2   
  Indirectly               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          16   | .   .   .   .   .   .   1   1   .   .   4   .   1   8   1   .   .   .   
  Max in Single Turn       8    | .   .   .   .   .   .   1   1   .   .   1   .   1   8   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          48   | .   2   .   1   1   6   .   7   .   7   .   6   .   6   .   8   .   4   
  Terminals                22   | .   2   .   .   .   3   .   5   .   3   .   1   .   2   .   3   .   3   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   2   .   1   
Total Hacks                112  | .   6   .   1   1   15  .   25  .   11  .   9   .   9   .   20  .   15  
  Successful               63   | .   3   .   1   1   10  .   15  .   4   .   4   .   5   .   13  .   7   
  Failed                   49   | .   3   .   .   .   5   .   10  .   7   .   5   .   4   .   7   .   8   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   6   .   1   .   8   .   17  .   5   .   1   .   4   .   9   .   8   
  Terminals                68   | .   6   .   .   .   9   .   22  .   5   .   2   .   2   .   8   .   14  
  Fabricators              16   | .   .   .   .   .   .   .   .   .   2   .   4   .   3   .   7   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   3   .   .   
  Scanalyzers              8    | .   .   .   .   .   3   .   2   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   2   .   1   
Terminal Hacks             16   | .   .   .   1   1   .   .   7   .   1   .   .   .   .   .   3   .   3   
  Robot Analysis           5    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 7    | .   .   .   .   .   2   .   2   .   .   .   .   .   3   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   1   .   1   .   2   .   2   .   1   .   2   .   1   
  Unlock Access            6    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   
Unauthorized Hacks         24   | .   3   .   .   .   6   .   5   .   1   .   1   .   1   .   4   .   3   
  Terminals                20   | .   3   .   .   .   5   .   5   .   1   .   .   .   .   .   3   .   3   
    Track                  5    | .   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 10   | .   1   .   .   .   2   .   2   .   1   .   .   .   .   .   2   .   2   
    Operators              3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
    Recyclers              3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   .   .   .   4   .   6   .   6   .   4   .   6   .   5   .   3   
  Full Trace Events        3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   .   
    Time                   25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         6    | .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   5   .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   5   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Total Allies               5    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Largest Group            2    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      50   | .   .   31  .   50  10  .   .   .   .   .   .   .   .   .   .   .   10  
  Highest-Rated Ally       31   | .   .   31  .   31  10  .   .   .   .   .   .   .   .   .   .   .   10  
Total Orders               4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             22   | .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       5    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------------              Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Turns Passed               8167 | 60  406 337 247 268 634 101 640 114 733 442 630 259 680 750 490 732 644 
Spaces Moved               5750 | 44  324 236 202 210 448 90  476 93  633 312 515 152 514 383 375 324 419 
  Core                     16   | 16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   151  | .   .   .   .   .   .   2   .   5   1   6   1   48  .   76  .   12  .   
  Legs                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Wheels                   5579 | 28  324 236 202 210 448 88  476 88  632 306 514 104 514 307 375 308 419 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 120 100 100 100 100 100 100 100 110 110 110 110 110 110 110 
  Average Speed            113  | 75  98  116 120 119 100 102 100 105 100 118 113 150 112 140 120 133 115 
  Slowest Speed            250  | 90  110 120 120 120 100 200 110 210 210 230 230 230 120 250 140 240 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 3   47  41  60  59  42  42  60  33  21  75  19  52  24  78  16  65  15  
  Regions Visited          17
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 33   | .   .   4   .   1   2   .   4   .   .   .   1   .   9   .   3   .   9   
Terrain Destroyed          153  | .   .   4   .   1   6   2   18  2   12  15  1   .   45  12  3   3   29  
  Melee                    19   | .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   3   .   9   
  Projectile               47   | .   .   4   .   1   6   2   18  2   .   8   .   .   3   .   .   3   .   
  AOE                      87   | .   .   .   .   .   .   .   .   .   12  7   .   .   36  12  .   .   20  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac 
Total                      6806 | 62  379 268 205 222 568 97  581 108 695 374 550 174 585 507 402 494 535 
  Wait                     126  | .   9   1   .   .   7   .   17  .   12  7   .   4   .   24  .   28  17  
  Move                     5727 | 43  323 235 201 209 447 88  475 91  632 310 514 150 513 381 374 322 419 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  138  | 9   10  4   1   6   16  .   7   2   5   7   9   3   14  3   9   18  15  
  Fast Attach              48   | 4   .   1   .   2   6   .   2   .   8   2   1   .   2   3   4   4   9   
  Attach                   63   | 3   .   .   .   .   6   .   3   1   3   6   3   2   5   5   2   18  6   
  Detach                   18   | .   .   .   .   .   3   .   1   .   1   2   2   .   3   3   .   1   2   
  Swap                     194  | .   11  8   3   2   24  3   36  2   10  11  8   5   17  23  2   14  15  
  Drop                     128  | .   7   4   .   2   19  .   15  2   7   9   6   3   13  5   6   7   23  
  Fire                     253  | 3   19  15  .   1   40  .   25  .   15  8   4   5   6   51  .   51  10  
  Melee                    47   | .   .   .   .   .   .   .   .   .   .   .   1   .   12  1   5   9   19  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Escape Stasis            62   | .   .   .   .   .   .   6   .   10  .   12  2   2   .   8   .   22  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Garrison
-6/Factory (discovered 2 exits: Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac / [Low] / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  332 | -10/Materials | Discovered new exit (range 16)
  451 | -10/Materials | Discovered new exit (range 8)
  467 | -10/Materials | Entered Mines
  493 | -10/Mines     | Destroyed 7 combat bots
  496 | -10/Mines     | Met a Derelict bent on vengeance
  629 | -10/Mines     | Learned Materials garrison access intel
  687 | -10/Mines     | Escorted by a lone wolf Derelict
  707 | -10/Mines     | Learned location of Storage (-7)
  757 | -10/Mines     | Discovered new exit (range 8)
  798 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  799 | -10/Mines     | Assembled infested the area
  799 | -10/Mines     | Discovered new exit (range 5)
  804 | -10/Mines     | Entered Exiles
  841 | -10/Exiles    | Met 8R-AWN
  859 | -10/Exiles    | Met EX-HEX
  892 | -10/Exiles    | Met EX-BIN
  905 | -10/Exiles    | Aligned with FarCom system
  906 | -10/Exiles    | Given EX-Vault access code
  934 | -10/Exiles    | Opened EX-Vault
  940 | -10/Exiles    | Found AWS/Gauss
  965 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1000 | -10/Exiles    | Met EX-DEC
 1042 | -10/Exiles    | Discovered new exit (range 10)
 1051 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1051 | -10/Exiles    | Entered Mines
 1058 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1096 | -9/Mines      | Learned Materials security intel
 1097 | -9/Mines      | Found the Drone Emporium
 1108 | -9/Mines      | Found Prototype Device
 1108 | -9/Mines      | Identified Thief Drone Bay
 1308 | -9/Mines      | Discovered new exit (range 9)
 1319 | -9/Mines      | Entered Materials
 1319 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1321 | -8/Materials  | Loaded intel: 1 garrison access location
 1633 | -8/Materials  | Discovered new exit (range 4)
 1772 | -8/Materials  | Destroyed 7 combat bots
 1845 | -8/Materials  | Discovered new exit (range 17)
 1946 | -8/Materials  | Identified exit to Garrison
 1953 | -8/Materials  | Entered Garrison
 1958 | -8/Garrison   | Installed Relay Interface Framework
 2006 | -8/Garrison   | Triggered checkpoint
 2006 | -8/Garrison   | Triggered checkpoint
 2011 | -8/Garrison   | Triggered checkpoint
 2029 | -8/Garrison   | Build established: Scavenger-Mutant
 2044 | -8/Garrison   | Discovered new exit (range 8)
 2054 | -8/Garrison   | Entered Materials
 2191 | -8/Materials  | Discovered new exit (range 11)
 2354 | -8/Materials  | Build established: Scavenger-Skirmisher
 2596 | -8/Materials  | Discovered new exit (range 8)
 2693 | -8/Materials  | Identified exit to Garrison
 2694 | -8/Materials  | Entered Garrison
 2704 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 2772 | -8/Garrison   | Triggered checkpoint
 2773 | -8/Garrison   | Triggered checkpoint
 2800 | -8/Garrison   | Discovered new exit (range 8)
 2808 | -8/Garrison   | Entered Factory
 2808 | -7/Factory    | Evolved 2 slots: Utility x2
 3104 | -7/Factory    | Build established: Skirmisher
 3540 | -7/Factory    | Identified exit to Garrison
 3541 | -7/Factory    | Entered Garrison
 3594 | -7/Garrison   | Triggered checkpoint
 3646 | -7/Garrison   | Triggered checkpoint
 3657 | -7/Garrison   | Discovered new exit (range 12)
 3678 | -7/Garrison   | Destroyed 9 combat bots
 3701 | -7/Garrison   | Garrison Relay disabled
 3754 | -7/Garrison   | Triggered checkpoint
 3761 | -7/Garrison   | Triggered checkpoint
 3850 | -7/Garrison   | Garrison Relay disabled
 3886 | -7/Garrison   | Discovered new exit (range 17)
 3961 | -7/Garrison   | Discovered new exit (range 8)
 3977 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
 3983 | -7/Garrison   | Entered Factory
 4109 | -7/Factory    | Discovered new exit (range 24)
 4169 | -7/Factory    | Identified exit to Lower Caves
 4345 | -7/Factory    | Build established: Hauler-Skirmisher
 4592 | -7/Factory    | Identified exit to Garrison
 4613 | -7/Factory    | Entered Garrison
 4638 | -7/Garrison   | Triggered checkpoint
 4684 | -7/Garrison   | Triggered checkpoint
 4684 | -7/Garrison   | Triggered checkpoint
 4742 | -7/Garrison   | Discovered new exit (range 24)
 4758 | -7/Garrison   | Triggered checkpoint
 4860 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 4872 | -7/Garrison   | Entered Factory
 4872 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5143 | -6/Factory    | Found Powered Armor
 5145 | -6/Factory    | Found Powered Armor
 5329 | -6/Factory    | Discovered new exit (range 23)
 5492 | -6/Factory    | Build established: Hauler-Assassin
 5551 | -6/Factory    | Identified exit to Garrison
 5552 | -6/Factory    | Entered Garrison
 5610 | -6/Garrison   | Triggered checkpoint
 5667 | -6/Garrison   | Triggered checkpoint
 5827 | -6/Garrison   | Discovered new exit (range 14)
 5850 | -6/Garrison   | Triggered checkpoint
 5878 | -6/Garrison   | Garrison Relay disabled
 6098 | -6/Garrison   | Triggered checkpoint
 6100 | -6/Garrison   | Triggered checkpoint
 6139 | -6/Garrison   | Discovered new exit (range 6)
 6141 | -6/Garrison   | Lost 4 parts (1p2n1w)
 6266 | -6/Garrison   | Discovered new exit (range 13)
 6295 | -6/Garrison   | Expanded RIF knowledge: Zone Cloak
 6302 | -6/Garrison   | Entered Factory
 6499 | -6/Factory    | Fabricated Wheel (x3)
 6697 | -6/Factory    | Discovered new exit (range 17)
 6743 | -6/Factory    | Discovered new exit (range 23)
 6791 | -6/Factory    | Identified exit to Garrison
 6792 | -6/Factory    | Entered Garrison
 6822 | -6/Garrison   | Triggered checkpoint
 6884 | -6/Garrison   | Lost 4 parts (1p1n2w)
 6956 | -6/Garrison   | Spotted B-75 Beast
 7050 | -6/Garrison   | Destroyed B-75 Beast
 7084 | -6/Garrison   | Triggered checkpoint
 7117 | -6/Garrison   | Core integrity fell below 50%
 7136 | -6/Garrison   | Build established: Scavenger-Skirmisher
 7198 | -6/Garrison   | Lost 4 parts (1p1n2w)
 7259 | -6/Garrison   | Discovered new exit (range 13)
 7294 | -6/Garrison   | Triggered checkpoint
 7391 | -6/Garrison   | Discovered new exit (range 17)
 7505 | -6/Garrison   | Discovered new exit (range 8)
 7519 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 7524 | -6/Garrison   | Entered Factory
 7524 | -5/Factory    | Evolved 2 slots: Utility x2
 7654 | -5/Factory    | Discovered new exit (range 17)
 7703 | -5/Factory    | Build established: Scavenger-Assassin
 8168 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08100_ Destroyed Hvy. Laser.
08102_ Destroyed Lgt. Deuterium Engine.
08102_ Destroyed Imp. Hover Unit.
08102_ G-50 Soldier destroyed. <x2>
08104_ RIF reveals location of hidden door. <x2>
08106_ The unstable cave ceiling collapses.
08124_ Dropped Lrg. Storage Unit.
08136_ Penetrated by Slug. <x2>
08142_ Hvy. Plasma Cannon destroyed.
08142_ Penetrated by Slug.
08144_ Dropped Hcp. Matter Pod.
08145_ Extracted 200 matter.
08145_ Wheel destroyed.
08145_ Penetrated by Slug. <x2>
08150_ Slug penetrates Wall.
08153_ Y-64 Sentinel destroyed.
08155_ Acquired Hcp. Matter Pod.
08158_ Triggered EM Surge Trap.
08158_ The floor emits a surge of raw power.
08158_ System corrupted (+5).

 Map 
-----
+----------------------------------------------------+
| ??????????#?#   ?  ?"" """  #### #         #####   |
| ???????? ###??    ?    ^    #### #         #?###   |
| ??????? ???#?  ?   """ """  #### #### #  #######   |
| ????? ?? ??## ?  ???"" """                     #   |
| ???? ?  ? #?#    ? """ """         %           #   |
| ???? ?? ???##    ?                 !           #   |
| ????  ????###      """ """           [         +?  |
| ?? ? ?  ??#?#      """ """                     #?  |
| ???      ####      """ """w                    # ? |
| ??  ???  ##?#                                  #   |
| ???   ?  #?###    ^""" """   ######       +###+#?  |
| ??  ???? ??#?#     """ """   #    #            #   |
| ###??####??###     """ """   #    #            #   |
| ##???#?#######               #   [#            #   |
| ?????#???#####               +    +      """"" ### |
| #???????#??#?#            ####    #  !   """"" #?? |
| ?#?#?#?#??##?#            ####    #      """   ##? |
| ?##?###??##?###   ####;##+#### = !+            ### |
| #???##?###??###   #         ##    #      """"" ##? |
| #####?#?#?#####? ?#   ^     ##    #      """"" ?#? |
| ####?#####?####   #         #######   =  """   ?## |
| ??#??##??##???#?? # ^    ^  ###?###[          ?#?# |
| ?###?###??????? ? # """ =!  #######            ?## |
| ??#??#?#??###?? ? # """ !!  ##?##?##############?? |
| ######??####?##   # """    !######?###?###?##??### |
| ??#??# ?  ? ? #  ?#      @  #####?####??######?### |
| ?????#""    ? #   #######%###?#?###?#########????? |
| ???????"?  ???#   ??###?###?#?#######?######???#?? |
| ???##??"??? ? ? ???###?#?#?##??####?###?##??#??#?? |
| ???###"??  ?  +   #####??#?##?######?#####?#####?? |
| ??####??" ?   #   ??#??##??######??#?#####??#??##? |
| ??????? ?? ?  #?  #?#####??#?##########?#####?#??? |
| ?????# ?? ?? ?# ? #?#######???#############???#?#? |
| ?????#???     #   #?#####?#?########?###?#???#???? |
| ???????????##??   #??##?######?#??#?######?#?????? |
| ????????#?#????? ??###?#?#####???####?####???????? |
| ??????????#?##????#?#?##?#####?#??###??#?##?#????? |
| ??????#??#?##??  ???#?#??#?#??##?#???#??#?#???#??? |
| ????????###?###?????#??#??????#?#??#?#??????#????? |
| ??????????#?#?#???##??###?#???#?#?#??#????#?#????? |
| ??????????#???#?? ##?#??####?#?#??????#?#????????? |
| ????????????????? ##?#?###?##??#??#????#?????????? |
| ??????????#????????#???????#????###???#??????????? |
| ???????????????????????#?#????#?#?#??????????????? |
| ???????????#?????????????????????????#???????????? |
| ???????????????????? ???????  ? ?? ??????????????? |
| ?????????????????????#?#?????#???????????????????? |
| ?????????????????????????#?#?????????????????????? |
| ???????????????????#?????#???????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          80
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         24
Terrain Scan Density       410
Jamming Range              12
EM Shielding               2
Armor Coverage             400
Utility Shielding          90
Weapon Shielding           66
Thermal Conversion         60
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          12
Defensive Hacking          12
Relay Coupler Types        22
Relay Coupler Value        1

 Item Schematics 
-----------------
 Adv. Terrain Scanner | -8/Materials | Scanalyzed
                Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Wheel | x3 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaBlastTreads
  Manual?         0
Play Time         02:24:42
  Cumulative      494.3 hours
  Start           2022.01.22 @ 14:12:58
  End             2022.01.22 @ 18:21:20
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          235
  Rogue           108
  Adventurer      125
  Explorer        2
Win Type          -
  Total           44
  Types           37/3/2/0/1/0/0/0/1
Lore%             65
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f4e3ba99-8ff7-4b07-a248-00ac2e0ed425