Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 04:39:46 Player: Ozmotoz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (154) 770 Value Destroyed (4655) 4655 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1389) 1389 TOTAL SCORE: 11054 Bonus ------- High Alert Combat Kills 399 Follower Combat Kills 330 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -40 Cogmind --------- Core Integrity 274/850 Matter 464/500 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Matter Pod Improved Target Analyzer > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Coolant Injector Matter Filter Shock Absorption System EM Disruption Field Authchip [R/Combat] Authchip [Device] Authchip [Processor] Improved System Restoration Module Flak Gun Flak Gun Gauss Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Target Analyzer Weapon Cycler > --- WEAPON ----------- Precision Assault Rifle Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Coolant Injector Shock Absorption System EM Disruption Field Authchip [R/Combat] Authchip [Device] Authchip [Processor] Enhanced Autogun Flak Gun Flak Gun Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Long-range Missile Launcher [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 3 | . . . 1 . . 1 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 105 | 6 12 . 20 5 2 26 8 1 3 22 Power 10 | 1 . . 1 . . 3 . . . 5 Engine 9 | 1 . . 1 . . 3 . . . 4 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 32 | 2 2 . 5 3 . 11 4 . . 5 Treads 30 | . 2 . 5 3 . 11 4 . . 5 Leg 2 | 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | 1 3 . 6 2 2 7 3 . 1 8 Device 11 | . . . 1 1 . 3 1 . 1 4 Storage 7 | 1 2 . 3 . . . . . . 1 Processor 3 | . . . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 12 | . 1 . 1 1 2 3 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 30 | 2 7 . 8 . . 5 1 1 2 4 Energy Gun 3 | . 3 . . . . . . . . . Energy Cannon 5 | . 4 . 1 . . . . . . . Ballistic Gun 15 | 2 . . 5 . . 5 . . 2 1 Ballistic Cannon 7 | . . . 2 . . . 1 1 . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 1 . . 1 2 Parts Lost 25 | . . . . . . . 1 . 1 23 Power 4 | . . . . . . . . . . 4 Propulsion 9 | . . . . . . . . . . 9 Utility 8 | . . . . . . . 1 . 1 6 Weapon 4 | . . . . . . . . . . 4 Highest Loss Streak 4 | . . . . . . . 1 . 1 4 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 95 100 99 100 100 94 96 92 91 85 Engine 9 | . 14 14 11 11 11 8 7 7 7 9 Treads 28 | . 8 28 33 33 33 26 30 30 30 25 Device 8 | . . . 10 9 . 8 6 7 7 10 Storage 10 | . 14 14 11 11 11 9 7 7 7 12 Processor 3 | . . . 10 1 . 2 4 . . 3 Protection 9 | . 9 14 . 11 22 12 14 15 14 2 Energy Gun 1 | . 10 14 2 . . . . . . . Energy Cannon 1 | . 6 14 8 . . . . . . . Ballistic Gun 14 | . 11 . 10 22 22 26 15 11 11 6 Ballistic Cannon 4 | . . . . . . . 6 10 10 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 14 24 23 57 62 64 66 78 82 82 88 Greatest Support 124 | 20 40 40 66 66 66 66 96 96 96 124 Greatest Overweight (x) 27 | . 1 . . . . 3 . . . 27 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 10 16 20 20 20 20 20 20 20 Most Carried 20 | 5 10 10 20 20 20 20 20 18 18 17 Average Carried 15 | 1 6 10 12 17 20 18 18 17 16 14 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 1 10 10 20 20 20 19 17 18 15 14 Class Distribution -------------------- 44% | Tank 39% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Matter Collected 5069 | 225 142 . 660 542 236 761 158 196 122 2027 Remotely . | . . . . . . . . . . . Salvage Created 6302 | . 184 . 738 804 560 1095 148 89 103 2581 Parts 309 | . 10 . 45 50 29 51 7 3 11 103 Haulers Intercepted 13 | . 1 . 1 5 . 1 1 . . 4 Recyclers Shooed 9 | . 2 . . 1 . 1 . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 10 11 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 118 | . 3 . 15 13 16 19 1 4 7 40 Guns 80 | . 2 . 7 13 16 19 1 1 1 20 Cannons 37 | . 1 . 8 . . . . 3 5 20 AOE 1 | . . . . . . . . . 1 . Classes Destroyed 12 | . 3 . 3 2 . . . . . 4 Worker 5 | . . . . 2 . 2 . . . 1 Builder 3 | . . . . 1 . 1 . . . 1 Hauler 13 | . 1 . 1 5 . 1 1 . . 4 Recycler 9 | . . . 1 . . 2 . . . 6 Mechanic 1 | . . . . . . . . . . 1 Watcher 7 | . 1 . 2 2 . . 1 . . 1 Swarmer 36 | . . . 3 4 4 6 . 4 7 8 Grunt 63 | . 3 . 9 6 11 11 . . . 23 Brawler 1 | . . . . . . . . . . 1 Sentry 13 | . . . 3 3 1 2 1 . . 3 Hunter 3 | . . . . . . . . . . 3 Programmer 2 | . . . . . . . . . . 2 Best Kill Streak 7 | . 2 . 4 4 7 7 1 4 6 7 Combat Bots Only 7 | . 2 . 4 3 7 6 1 4 6 7 Max Kills in Single Turn 2 | . 1 . 1 2 2 1 1 1 2 2 Gunslinging 1 | . . . . . 1 . . . . . Exploded 1 | . . . . . . . . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Hostile Shots Fired 698 | . 22 . 64 47 47 82 36 11 58 331 Missed 192 | . 2 . 16 16 17 19 9 5 13 95 Damage Taken 6979 | . 222 . 519 402 331 622 192 87 707 3897 Core 876 | . 36 . 85 13 24 72 10 15 45 576 Absorbed by Shields 256 | . . . . . . 252 4 . . . Redirected to Shielding 102 | . . . . . . 48 7 3 44 . Regen/Repaired (Parts) 48 | . . . . . . 48 . . . . Core Remaining (%) 86 | 100 . 85 . . 69 86 . . 90 . Volleys Fired 369 | . 31 . 46 55 27 57 6 4 17 126 Largest 3 | . 2 . 2 2 2 3 3 3 3 3 Hottest 129 | . 110 . 110 50 50 75 98 98 121 129 Shots Fired 893 | . 44 . 92 111 54 171 18 12 39 352 Gun 585 | . 39 . 48 111 54 171 12 8 13 129 Cannon 308 | . 5 . 44 . . . 6 4 26 223 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 810 | . 14 . 39 111 54 171 18 12 39 352 Thermal 83 | . 30 . 53 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 7 . 15 6 9 13 23 2 4 21 Robot Miss Streak 7 | . 5 . 6 3 3 4 1 2 7 3 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 8 | . . . . 2 4 2 . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . Shots Hit Robots 556 | . 27 . 52 66 35 106 14 5 15 236 Core Hits 236 | . 8 . 26 27 16 43 7 4 7 98 Critical Kills 8 | . . . . . 1 1 . . . 6 Critical Parts Destroyed 6 | . . . . . . 2 . . . 4 Critical Strikes 36 | . 1 . 1 . 1 3 . 1 2 27 Burn 2 | . 1 . 1 . . . . . . . Destroy 14 | . . . . . 1 3 . . . 10 Blast 20 | . . . . . . . . 1 2 17 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11882 | . 329 9 888 1264 666 1781 284 172 414 6075 Guns 6956 | . 309 . 341 1264 666 1781 202 89 106 2198 Cannons 4725 | . 18 . 537 . . . 82 83 308 3697 Explosions 58 | . . . . . . . . . . 58 Melee . | . . . . . . . . . . . Ramming 143 | . 2 9 10 . . . . . . 122 Kinetic 10790 | . 67 . 247 1264 666 1781 284 172 414 5895 Thermal 891 | . 260 . 631 . . . . . . . Explosive 58 | . . . . . . . . . . 58 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . 2 2 . . . . 4 Average Corruption 2 | . . . . 2 2 . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . . 2 7 . . . . 15 Message Errors 11 | . . . . 1 3 . . . . 7 Matter Fused 5 | . . . . . . . . . . 5 Energy Discharges 4 | . . . . . 3 . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . 1 Misfires 1 | . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 64 | . . . 1 . . . . . 5 58 Projectiles 27 | . . . 1 . . . . . 5 21 Explosions 33 | . . . . . . . . . . 33 Melee 4 | . . . . . . . . . . 4 Knockbacks 39 | . . . 1 . . . . . 7 31 Impact 3 | . . . . . . . . . . 3 Kinetic 34 | . . . 1 . . . . . 6 27 Secondary 2 | . . . . . . . . . 1 1 Self-Inflicted Damage 67 | . . . . . . . . . . 67 Shots 1 | . . . . . . . . . . 1 Rammed 17 | . 1 2 2 . . . . . . 12 Targets Rammed 19 | . 1 2 2 . . . . . . 14 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 Highest Temperature 520 | . 407 . 282 128 120 228 212 162 520 481 Average Temperature 91 | . 244 . 80 31 51 53 84 92 318 73 Received Heat Transfer 2245 | . 120 . 216 144 141 324 51 . 12 1237 Effects 20 | . 5 . . . . . . . 13 2 Shutdowns 6 | . 2 . . . . . . . 3 1 Energy Bleed 1 | . . . . . . . . . 1 . Interference 9 | . 3 . . . . . . . 5 1 Short Circuit 1 | . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . 2 . 2 . . . . . . 1 Heat Transferred 2102 | . 696 . 1406 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Peak Influence 677 | . 84 . 186 475 638 542 309 . . 677 Initial 310 | . . . . 39 293 310 203 . . 103 Average 267 | . 11 . 63 278 525 398 243 . . 320 Maximum Alert Level 2 | . . . . 2 2 2 1 . . 2 Low Security (%) 38 | 100 100 100 100 30 . . 2 . . 25 Level 1 32 | . . . . 48 20 43 97 . . 42 Level 2 29 | . . . . 20 79 56 . . . 32 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 6 . 2 . . . 9 Investigation 7 | . 1 . 1 1 . 2 . . . 2 Extermination 2 | . . . . . . . . . . 2 Reinforcement 6 | . . . 1 . . . . . . 5 Assault 2 | . . . . 2 . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Distress Signals 10 | . 1 . 2 1 . 4 . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 5 . 23 20 16 32 3 4 8 52 Peak Tracking Total 8 | . 3 . 6 4 5 8 1 4 7 5 Tactical Retreats 12 | . . . 3 . . 4 . . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Traps Triggered 6 | . . . . 1 1 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . 6 Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Machines Disabled 8 | . . . 2 . . . . . . 6 Max in Single Turn 1 | . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Machines Accessed 24 | . 1 . 2 4 2 7 2 . . 6 Terminals 18 | . 1 . 2 3 2 5 1 . . 4 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 3 | . . . . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 50 | . 3 . 5 11 3 15 2 . . 11 Successful 28 | . 2 . 3 6 1 8 2 . . 6 Failed 22 | . 1 . 2 5 2 7 . . . 5 Catastrophic 4 | . . . . 1 . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 42 | . 3 . 5 10 3 11 1 . . 9 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 3 | . . . . . . 1 1 . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Terminal Hacks 21 | . 2 . 3 5 1 5 1 . . 4 Record 1 | . . . . . . . 1 . . . Robot Analysis 1 | . . . . . . . . . . 1 Prototype ID Bank 5 | . 1 . 1 1 . 2 . . . . Open Door 1 | . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . 1 Alert Level 4 | . 1 . 1 2 . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . . 1 1 . . 1 Recycle Component 2 | . . . . . . . 1 . . 1 Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 1 . 2 3 1 5 1 . . 4 Full Trace Events 6 | . 1 . 1 1 . 1 . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled 2 | . . . . . . . 1 . . 1 Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Total Allies 2 | . . . . 2 . . . . . . Largest Group 2 | . . . . 2 . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 40 | . . . . 40 . . . . . . Total Damage 591 | . . . . 591 . . . . . . Kills 12 | . . . . 12 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . . . 1 Derelict Logs Recovered 3 | . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Turns Passed 8600 | 62 435 189 1313 745 573 1479 412 1160 189 2043 Spaces Moved 3814 | 52 190 117 579 335 213 574 209 687 72 786 Core 37 | 22 . . . . . . . . . 15 Treads 3580 | . 23 117 579 335 213 574 209 687 72 771 Legs 197 | 30 167 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 165 165 165 162 Average Speed 173 | 90 152 160 160 160 160 202 168 165 165 191 Slowest Speed 1400 | 120 190 160 160 160 160 410 170 165 165 1400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 4 27 29 35 36 38 45 5 81 7 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 95 | . . . . . . . 2 1 15 77 Melee . | . . . . . . . . . . . Projectile 70 | . . . . . . . 2 1 15 52 AOE 25 | . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Gar Mat Fac Low Low Fac Total 5220 | 67 289 118 868 485 412 813 264 709 121 1074 Wait 733 | 3 30 . 196 69 150 112 23 17 28 105 Move 3805 | 51 189 116 578 335 212 573 208 686 71 786 Hop . | . . . . . . . . . . . Pick Up 111 | 7 18 . 19 11 . 27 10 1 . 18 Fast Attach . | . . . . . . . . . . . Attach 45 | 6 2 . 2 . . 13 4 . 2 16 Detach 1 | . . . . . . . 1 . . . Swap 60 | . 10 . 18 5 2 13 4 1 1 6 Drop 56 | . 8 . 7 10 . 18 8 . 2 3 Fire 369 | . 31 . 46 55 27 57 6 4 17 126 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 18 | . 1 2 2 . . . . . . 13 Escape Stasis . | . . . . . . . . . . . Rewire 21 | . . . . . 21 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: Fac x2 / Low x2 / Ext) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 6) 498 | -10/Materials | Entered Mines 610 | -10/Mines | Discovered new exit (range 14) 687 | -10/Mines | Entered Materials 687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1666 | -9/Materials | Discovered new exit (range 16) 2000 | -9/Materials | Entered Storage 2140 | -9/Storage | Met a pair of Derelict thieves 2433 | -9/Storage | Garrison activated, responded to threat 2472 | -9/Storage | Learned location of Armory (-3) 2745 | -9/Storage | Identified exit to Garrison 2745 | -9/Storage | Entered Garrison 2776 | -9/Garrison | Triggered checkpoint 2854 | -9/Garrison | Triggered checkpoint 2879 | -9/Garrison | Triggered checkpoint 2926 | -9/Garrison | Destroyed 7 combat bots 3194 | -9/Garrison | Triggered checkpoint 3278 | -9/Garrison | Discovered new exit (range 10) 3304 | -9/Garrison | Installed Relay Interface Framework 3318 | -9/Garrison | Entered Materials 3318 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3617 | -8/Materials | Build established: Tank 4673 | -8/Materials | Discovered new exit (range 19) 4744 | -8/Materials | Repaired Weapon Shielding 4797 | -8/Materials | Entered Factory 4797 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5173 | -7/Factory | Discovered new exit (range 11) 5209 | -7/Factory | Entered Lower Caves 5545 | -7/Lower Caves | Learned 12 Factory zone layouts 5832 | -7/Lower Caves | Spotted B-75 Beast 6009 | -7/Lower Caves | Discovered new exit (range 13) 6021 | -7/Lower Caves | Encountered a Warlord checkpoint 6092 | -7/Lower Caves | Learned Factory trap positions 6369 | -7/Lower Caves | Entered another Lower Caves area 6491 | -7/Lower Caves | Discovered new exit (range 16) 6536 | -7/Lower Caves | Spotted B-75 Beast 6558 | -7/Lower Caves | Entered Factory 6558 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6559 | -6/Factory | Identified exit to Extension 6560 | -6/Factory | Identified exit to Factory 6560 | -6/Factory | Identified exit to Lower Caves 6561 | -6/Factory | Loaded intel: 89 trap records 7285 | -6/Factory | Lost 4 parts (1p2n1u) 7287 | -6/Factory | Destroyed 7 combat bots 7525 | -6/Factory | Build established: Gunner 7722 | -6/Factory | Lost 4 parts (1p2n1u) 8160 | -6/Factory | Lost 3 parts (2n1w) 8577 | -6/Factory | Core integrity fell below 50% 8600 | -6/Factory | Lost 3 parts (1p1u1w) 8601 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. R-10 Processor collects Carbon-fiber Leg. R-10 Processor collects Hvy. Laser. Acquired 8 matter. Slammed into U-05 Engineer. Destabilizing: System interference. Imp. Target Analyzer temporarily disabled. Acquired 13 matter. Acquired 1 matter. GAZ CTAJRLP1YYM /UREUNMP7 Adv. Heat Sink destroyed. Gauss Cannon destroyed. F-cell Engine destroyed. Critical hit (Burn: +37). System corrupted: Mni. Assault Cannon jammed. G-50 Soldier knocked back. Destroyed Com. Wheel. G-50 Soldier suffers critical hit (Blast). G-50 Soldier destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? "????????????????????? | | ?????????????????????????? "????? ?????????????? | | ?????????????????????????# "????" #????????????? | | ????????????????????????## "????" #????????????? | | ????????????????????????# ??? #????????????? | | ????????????????????????# """??" #????????????? | | ????????????????????????+ """""" +????????????? | | ????????????????????????# """""" #????????????? | | ????????????????????????# """""" #????????????? | | ????????????????????????# #????????????? | | ?????????????????????#### #????????????? | | ?????????????????????# ########?????? | | ?????????????????????+^^^^ #?????? | | ?????????????????????# "Y" k #?????? | | ?????????????????????## """ #?????? | | ??????????????????????# % #?????? | | ????????????########### % #?????# | | ????????????# ! #% %%uR ########## ####### | | ????????????# # g% #????????# % | | ????????????# # %@ #????????# ## | | ????????????# + #????????# #? | | ????????????# # #######????????###### #? | | ????????????# #%##??????????????????# #? | | ????????????# #%#?##############????# #? | | ????????????# # #?# #????# #? | | ????????????###########%#?# #????# ## | | ?????????????????????##%#?# #????# # | | ?????????????????????## #?# #????# # | | ?????????????????????##!###= #????# + | | ?????????????????????## |%# #????# # | | ?????????????????????##*%%+ #????# # | | ?????????????????????## #[ #????# # | | ?????????????????????## * # #????# # | | ?????????????????????## %# ###### # | | ?????????????????????## # # # " | | ??????????????????????#% # # # # | | ????????????????????? ############## # ## | | ???????????????????? % ########## # ## | | ??????????????????? % + # | | ??????????????????########## ####### + | | ??????????????????????####????????# # | | ??????????????????????????????????## ## ### | | ???????????????????????????????????# """ # #?? | | ???????????????????????????????????# """ ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 33 Energy Capacity 900 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Target Analysis 6 Recoil Reduction 5 Matter Filtering 30 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Serviceable Loadout Challenges ------------ None Game ------ Seed NetworkSignalCore Manual? 0 Play Time 01:38:44 Cumulative 8.4 hours Start 2024.04.12 @ 02:58:19 End 2024.04.12 @ 04:39:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f96bd70-9152-4560-a761-eed2e1799fd9