Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 15:58:00 Player: Emari Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2499) 2499 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 6583 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (76) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Medium Matter Pod (100) Improved Terrain Scanner Improved Targeting Computer Kinecellerator Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding > --- WEAPON ----------- Beam Rifle Beamcaster Light Cannon > --- INVENTORY -------- Ion Engine Heat Sink Heat Sink Heat Sink Medium Matter Pod Improved Terrain Scanner Improved Targeting Computer Beam Rifle Assault Rifle Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . 1 . . . Utility 3 | . . 1 . 1 . 1 . Weapon 1 | . . 1 . . . . . Parts Attached 72 | 8 7 8 6 8 22 5 8 Power 13 | 1 3 1 1 2 3 1 1 Engine 11 | 1 3 . 1 2 2 1 1 Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 18 | 3 . 1 3 1 8 1 1 Treads 1 | . . . . . . . 1 Leg 16 | 2 . 1 3 1 8 1 . Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 28 | 2 2 5 1 4 8 3 3 Device 11 | 2 1 . 1 1 3 . 3 Storage 3 | . 1 . . 1 1 . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 12 | . . 5 . 2 4 1 . Artifact . | . . . . . . . . Weapon 13 | 2 2 1 1 1 3 . 3 Energy Gun 3 | . . . . . 2 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 . . . . . . 1 Ballistic Cannon 4 | . 2 1 . . 1 . . Launcher 3 | . . . 1 1 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 39 | . 3 . . . 18 . 18 Power 8 | . 2 . . . 3 . 3 Propulsion 9 | . . . . . 5 . 4 Utility 13 | . 1 . . . 7 . 5 Weapon 9 | . . . . . 3 . 6 Highest Loss Streak 17 | . 2 . . . 4 . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 99 97 100 100 90 99 94 Engine 8 | . 13 6 . 9 4 14 13 Core 3 | . . 4 11 . 3 . . Leg 23 | . 28 22 22 27 23 23 15 Device 12 | . 13 11 11 18 13 12 6 Storage 10 | . 13 11 11 9 9 7 7 Processor 2 | . . . . . . 15 15 Protection 7 | . . 10 11 9 9 2 6 Energy Gun 5 | . . . . . 12 15 13 Ballistic Gun 3 | . 21 . . . . . . Ballistic Cannon 15 | . 6 31 24 18 9 7 6 Launcher 3 | . . . 8 9 4 . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 9 30 40 38 60 64 68 68 Greatest Support 47 | 20 20 20 20 30 47 30 30 Greatest Overweight (x) 15 | . 1 1 1 1 3 2 15 Average Overweight (x) 1 | . . 1 1 1 1 2 2 Largest Inventory Capacity 20 | 5 15 15 15 20 20 20 20 Average Capacity 16 | 5 14 15 15 17 20 20 20 Most Carried 20 | 5 15 15 15 20 20 13 11 Average Carried 12 | 1 10 14 13 16 15 9 10 Final Capacity 20 | 5 15 15 15 20 20 20 20 Final Carried 20 | 5 14 15 15 20 14 11 4 Class Distribution -------------------- 28% | Mutant 20% | Scavenger-Mutant 17% | Scavenger-Tank 17% | Tank 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Gar Matter Collected 2261 | 340 286 515 166 82 805 44 23 Remotely . | . . . . . . . . Salvage Created 2312 | 140 252 368 122 138 1187 53 52 Parts 144 | 15 27 24 13 12 50 2 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Combat Hostiles Destroyed 54 | 1 7 12 6 3 24 . 1 Guns 17 | 1 7 . . . 8 . 1 Cannons 20 | . . 12 3 3 2 . . AOE 16 | . . . 3 . 13 . . Classes Destroyed 10 | 3 2 2 . . 2 . 1 Worker 6 | 1 1 1 . . 3 . . Tunneler 4 | 3 . . 1 . . . . Recycler 5 | . . . . . 4 1 . Watcher 6 | . 2 2 . 1 1 . . Swarmer 6 | . 3 3 . . . . . Grunt 28 | 1 4 5 5 . 13 . . Duelist 3 | . . 1 1 . 1 . . Protector 2 | . . . . . 2 . . Sentry 14 | . . 3 . 3 8 . . Specialist 1 | . . . . . . . 1 Best Kill Streak 16 | 4 6 4 4 1 16 1 1 Combat Bots Only 13 | 1 5 4 3 1 13 . 1 Max Kills in Single Turn 4 | 1 2 1 3 1 4 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . 2 . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Gar Damage Taken 4791 | 12 454 593 51 152 1575 . 1954 Core 1070 | . 92 69 11 . 186 . 712 Absorbed by Shields 19 | . . . . . . . 19 Redirected to Shielding 51 | . . . . . . . 51 Regen/Repaired (Parts) 110 | . . 110 . . . . . Core Remaining (%) 77 | 100 63 . 80 . 66 . . Volleys Fired 182 | 10 39 33 22 8 59 1 10 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 166 | 40 70 105 105 100 166 166 166 Shots Fired 422 | 20 78 87 51 21 138 3 24 Gun 179 | 20 68 . . . 72 2 17 Cannon 213 | . 10 87 46 14 50 1 5 Launcher 30 | . . . 5 7 16 . 2 Special . | . . . . . . . . Kinetic 304 | 20 78 87 46 14 50 1 8 Thermal 88 | . . . . . 72 2 14 Explosive 30 | . . . 5 7 16 . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 4 12 4 5 4 11 3 17 Robot Miss Streak 6 | 1 6 4 1 2 3 . 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 220 | 14 45 42 13 5 83 1 17 Core Hits 130 | 6 15 20 12 5 63 1 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . 4 1 . 7 . . Burn 6 | . . . . . 6 . . Blast 6 | . . 4 1 . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5811 | 176 576 782 551 199 3115 15 397 Guns 1866 | 176 528 . . . 904 15 243 Cannons 1742 | . 48 782 182 92 568 . 70 Explosions 2201 | . . . 369 107 1643 . 82 Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 2486 | 176 576 782 182 92 568 . 110 Thermal 1122 | . . . . . 904 15 203 Explosive 2201 | . . . 369 107 1643 . 82 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 48 | . 12 . 11 . 25 . . Projectiles 19 | . 12 . 3 . 4 . . Explosions 29 | . . . 8 . 21 . . Melee . | . . . . . . . . Knockbacks 15 | . . 5 3 . 5 . 2 Impact . | . . . . . . . . Kinetic 15 | . . 5 3 . 5 . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 145 | . . . . 45 100 . . Shots 4 | . . . . 1 3 . . Rammed 1 | . . . . . . . 1 Targets Rammed 2 | . . . . . . . 2 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 416 | . 18 348 159 44 390 39 416 Average Temperature 114 | . 9 125 49 22 123 26 212 Received Heat Transfer 2127 | 6 162 201 30 27 738 . 963 Effects 10 | . . 1 . . 2 . 7 Shutdowns 2 | . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . 1 Interference 5 | . . 1 . . . . 4 Damage (minor) 2 | . . . . . 1 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 5 | . . . . . 5 . . Heat Transferred 2534 | . . . . . 2182 37 315 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Peak Influence 536 | 40 161 353 328 281 536 201 231 Initial 196 | . 26 61 137 127 57 196 140 Average 210 | 15 87 225 208 178 372 199 148 Maximum Alert Level 2 | . . 1 1 1 2 1 1 Low Security (%) 50 | 100 100 28 33 63 11 29 98 Level 1 39 | . . 71 66 36 43 70 1 Level 2 9 | . . . . . 44 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 2 1 1 1 3 . . Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . Assault 2 | . . . . . 2 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Gar Distress Signals 5 | . 2 1 . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | 1 17 19 6 3 28 . 11 Peak Tracking Total 16 | 1 6 4 3 2 6 . 16 Tactical Retreats 5 | . 1 2 . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Gar Machines Disabled 23 | . 2 . 13 1 7 . . Max in Single Turn 2 | . 1 . 2 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Gar Machines Accessed 7 | . 2 2 1 . 1 1 . Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . 1 1 . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 16 | . 5 6 3 . 1 1 . Successful 13 | . 4 4 3 . 1 1 . Failed 3 | . 1 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 1 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 8 | . 4 3 . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . 1 . 3 . . . . Record 3 | . . . 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 6 | . 3 2 . . 1 . . Recycle Component 1 | . 1 . . . . . . Process 2 | . 1 . . . 1 . . Report Inventory 2 | . 1 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 178 | . 21 . . . 157 . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Gar Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . 10 . . Total Damage 191 | . . . . . 191 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Gar Turns Passed 4225 | 146 764 711 543 459 941 299 362 Spaces Moved 1678 | 93 300 287 239 219 331 111 98 Core 17 | 16 . . . . . . 1 Treads . | . . . . . . . . Legs 1658 | 74 300 287 239 219 331 111 97 Wheels 3 | 3 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 260 260 Average Speed 202 | 106 188 190 190 190 220 260 309 Slowest Speed 800 | 120 190 190 190 190 330 260 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 5 38 30 54 22 53 2 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 9 | . . . . 9 . . . Terrain Destroyed 230 | . . . 37 71 121 . 1 Melee . | . . . . . . . . Projectile 4 | . . . 2 . 2 . . AOE 226 | . . . 35 71 119 . 1 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Gar Total 2126 | 117 420 384 287 245 424 121 128 Wait 125 | . 54 47 13 5 6 . . Move 1671 | 92 299 286 238 218 330 110 98 Hop . | . . . . . . . . Pick Up 40 | 5 16 6 2 4 4 2 1 Fast Attach 15 | 8 1 . . . 6 . . Attach 33 | . 3 5 . 2 11 4 8 Detach 3 | 1 . 1 . . . 1 . Swap 24 | . 3 3 6 6 5 1 . Drop 22 | 1 5 3 6 2 3 2 . Fire 182 | 10 39 33 22 8 59 1 10 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 147 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 805 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Entered another Materials area 911 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1110 | -9/Materials | Repaired Med. Armor Plating 1569 | -9/Materials | Build established: Tank 1593 | -9/Materials | Discovered new exit (range 14) 1622 | -9/Materials | Entered Mines 1644 | -9/Mines | Learned 2 Materials zone layouts 1914 | -9/Mines | Learned location of Zion (-7) 2040 | -9/Mines | Discovered new exit (range 15) 2165 | -9/Mines | Entered Materials 2165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2166 | -8/Materials | Identified exit to Factory 2166 | -8/Materials | Identified exit to Storage 2624 | -8/Materials | Entered Storage 2640 | -8/Storage | Met a pair of Derelict thieves 2731 | -8/Storage | Garrison activated, responded to threat 2765 | -8/Storage | Lost 3 parts (1u2w) 2800 | -8/Storage | Destroyed 13 combat bots 2809 | -8/Storage | Lost 4 parts (1p1n2u) 3095 | -8/Storage | Lost 4 parts (1p1n1u1w) 3278 | -8/Storage | Discovered exit to Factory (range 16) 3447 | -8/Storage | Build established: Scavenger-Tank 3565 | -8/Storage | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3855 | -7/Factory | Build established: Scavenger-Gunner 3861 | -7/Factory | Identified exit to Garrison 3864 | -7/Factory | Entered Garrison 3877 | -7/Garrison | Installed Relay Interface Framework 3960 | -7/Garrison | Triggered checkpoint 4210 | -7/Garrison | Core integrity fell below 50% 4220 | -7/Garrison | Core integrity fell below 20% 4226 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04195_ Imp. Ion Engine destroyed. 04197_ Grenade Launcher destroyed. 04198_ Penetrated by Slug. 04199_ Heat Sink destroyed. 04202_ Adv. Treads destroyed. 04202_ Critical hit (Burn: +37). 04204_ Penetrated by Slug. 04206_ Assault Rifle destroyed. 04207_ Overheating: Adv. Targeting Computer damaged (-6). 04207_ Penetrated by Slug. 04207_ Beam Rifle destroyed. 04207_ Critical hit (Burn: +37). 04211_ Heat Sink destroyed. 04214_ Critical hit (Burn: +37). 04216_ Heat Sink destroyed. 04219_ Critical hit (Burn: +37). 04220_ Penetrated by Slug. 04221_ Slammed into G-47 Trooper. 04222_ Ion Engine destroyed. 04223_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????# ##???"###??????????? | | ??????????????????????????? ?? ?????????? | | ??????????????????????????# ?? ??????????? | | ??????????????????????????# ?? ???????????? | | ??????????????????????????# #? #??? ????????? | | ????????????????????????### ## ## ????????? | | ????????????????????????# "???????? | | ????????????????????????# "???????? | | ????????????????????????# ????????? | | ????????????????????????? ?????????????? | | ??????????????????????????# #??? #????????????? | | ????????????????##########;h ## ## #???????? | | ????????????????# @g ^ ??????? | | ????????????????# b ggg g^ ??????? | | ????????????????# ######## ^ #???????? | | ????????????????# #??????##+# # ## ##???????? | | ????????????????# #???????? #?# #????????????? | | ????????????????# #?????????#???####????????????? | | ???????########## #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# ##### ###?????????????????????????????? | | ???????# #???# #???????????????????????????????? | | ???????## ##???# #???????????????????????????????? | | ???????#" "#???# #???????????????????????????????? | | ???????#" "#???# #???????????????????????????????? | | ???????#" "#???# #???????????????????????????????? | | ???????#"""#???# #???????????????????????????????? | | ???????#####???# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #????????#######????????????????? | | ???????????????# #????????#"""""#????????????????? | | ???????????????# ########### #?????????????????? | | ???????????????# #?????????????????? | | ???????????????####### %#######?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Part-time Mechanic Challenges ------------ None Game ------ Seed StealthPrecisionAnalyzer Manual? 0 Play Time 00:50:46 Cumulative 3.4 hours Start 2022.07.13 @ 15:02:54 End 2022.07.13 @ 15:58:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3a2c6cbd-79de-4e07-9afd-e48a38eed2b1