Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 10:22:23 Player: ZOT Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2565) 2565 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5390 Bonus ------- None Cogmind --------- Core Integrity 297/700 Matter 121/300 Energy 9/100 System Corruption 15% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Targeting Computer Armor Integrity Analyzer Hacking Suite Component Analysis Suite > --- WEAPON (2) ------- Precision Shock Rifle Powered Hammer > --- INVENTORY (5) ---- Light Ion Engine Advanced Weight Redist. System Improved Signal Interpreter Relay Coupler [NC] (22) Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Machine Analyzer Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Lightning Gun Gauss Cannon > --- INVENTORY -------- Improved VTOL Module Advanced Weight Redist. System Improved Signal Interpreter Plasma Cannon Datajack [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Visual Processing Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 1 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 79 | 8 4 20 24 23 Power 18 | 1 1 6 6 4 Engine 9 | 1 1 6 . 1 Core 9 | . . . 6 3 Reactor . | . . . . . Propulsion 20 | 2 . 5 6 7 Treads . | . . . . . Leg 14 | . . 4 6 4 Wheel 4 | 2 . 1 . 1 Hover 1 | . . . . 1 Flight 1 | . . . . 1 Utility 23 | 2 3 4 8 6 Device 5 | 1 1 1 1 1 Storage 3 | 1 2 . . . Processor 9 | . . 1 4 4 Hackware 2 | . . 1 . 1 Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 18 | 3 . 5 4 6 Energy Gun 6 | 1 . 1 2 2 Energy Cannon 2 | . . . 1 1 Ballistic Gun 7 | 2 . 4 1 . Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 31 | . 1 10 9 11 Power 12 | . . 4 3 5 Propulsion 7 | . 1 1 3 2 Utility 5 | . . 2 1 2 Weapon 7 | . . 3 2 2 Highest Loss Streak 7 | . 1 3 7 7 To Critical Strikes 1 | . . . 1 . Average Backups 6 | 5 9 7 4 4 Power . | . 2 1 . . Propulsion 2 | 3 5 3 2 . Utility 1 | . . 1 2 2 Weapon . | 1 1 . . . Tool/Special . | . . . . . Unused Backups 10 | . . 1 4 5 Power 2 | . . 1 . 1 Propulsion 2 | . . . 2 . Utility 5 | . . . 2 3 Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 87 | . 95 78 93 85 Engine 8 | . 14 17 5 . Core 6 | . . . 10 9 Leg 18 | . . 17 25 17 Wheel 4 | . 23 3 . 3 Device 5 | . 14 3 8 1 Storage 3 | . 14 7 . . Processor 18 | . . 3 21 33 Protection 1 | . . 3 3 . Energy Gun 4 | . . 7 3 4 Energy Cannon 3 | . . . 7 3 Ballistic Gun 8 | . 28 13 7 . Ballistic Cannon 1 | . . . . 5 Peak Build Rating 43 | 7 8 12 31 43 Average Rating 22 | 4 7 8 26 36 On Entrance 9 | . 7 7 12 23 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 26 | 11 26 24 23 24 Greatest Support 60 | 20 20 20 60 45 Greatest Overweight (x) 3 | 1 1 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 10 5 5 Average Capacity 6 | 7 9 8 5 5 Most Carried 10 | 8 10 10 5 5 Average Carried 6 | 5 9 7 4 4 Final Capacity 10 | 8 10 5 5 5 Final Carried 10 | 8 10 5 5 5 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1592 | 222 37 401 463 469 Remotely . | . . . . . Salvage Created 2708 | 29 86 673 1189 731 Parts 165 | 6 10 53 58 38 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 4 19 27 20 Guns 41 | . 4 19 17 1 Cannons 29 | . . . 10 19 Classes Destroyed 12 | 1 2 6 2 1 Worker 6 | . . 1 1 4 Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Operator 1 | . . 1 . . Watcher 5 | . . 1 1 3 Swarmer 29 | . 3 10 7 9 Grunt 19 | . 1 3 9 6 Brawler 2 | . . 1 . 1 Duelist 1 | . . . 1 . Sentry 14 | . . 5 7 2 Hunter 3 | . . . 3 . Programmer 2 | . . . . 2 Best Kill Streak 8 | 2 3 7 8 7 Combat Bots Only 8 | . 3 5 8 7 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 605 | . 40 158 174 233 Missed 191 | . 10 52 41 88 Hits 414 | . 30 106 133 145 Melee 5 | . . 3 . 2 Projectile 409 | . 30 103 133 143 Critical Strikes 16 | . . 6 6 4 Damage Taken 4996 | . 303 1209 1675 1809 Core 1116 | . 59 269 385 403 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 86 | . . 86 . . Core Remaining (%) 59 | 100 76 32 30 . Volleys Fired 244 | 5 23 65 80 71 Largest 2 | 2 2 2 2 2 Hottest 145 | 40 40 73 130 145 Shots Fired 438 | 10 46 112 149 121 Gun 292 | 10 46 112 89 35 Cannon 146 | . . . 60 86 Launcher . | . . . . . Special . | . . . . . Kinetic 254 | 10 46 71 63 64 Thermal 156 | . . 41 86 29 Explosive . | . . . . . Electromagnetic 28 | . . . . 28 Robot Hit Streak 12 | 7 9 12 12 9 Robot Miss Streak 4 | 1 3 3 4 2 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . . 5 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 292 | 9 28 76 97 82 Core Hits 134 | 4 10 35 51 34 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 17 | . . 6 2 9 Burn 8 | . . 5 1 2 Destroy 2 | . . 1 1 . Blast 7 | . . . . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5131 | 60 239 840 1747 2245 Guns 2424 | 60 239 840 973 312 Cannons 2707 | . . . 774 1933 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3170 | 60 239 465 733 1673 Thermal 1708 | . . 375 1014 319 Explosive . | . . . . . Electromagnetic 253 | . . . . 253 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . 1 . 15 Average Corruption 4 | . . 1 . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . . 4 . 24 Message Errors 4 | . . . . 4 Matter Fused 7 | . . . . 7 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 4 | . . 2 . 2 Data Loss (minor) 1 | . . 1 . . Data Loss (major) 4 | . . . . 4 Alerts 1 | . . . . 1 Misdirections 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 37 | . . . 1 36 Projectiles 37 | . . . 1 36 Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . . . 12 Impact . | . . . . . Kinetic 11 | . . . . 11 Secondary 1 | . . . . 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 467 | . 12 348 222 467 Average Temperature 90 | . 6 78 59 134 Received Heat Transfer 1473 | . 123 345 621 384 Effects 9 | . . 1 . 8 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Damage (minor) 3 | . . 1 . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 10 | . . 6 4 . Heat Transferred 4570 | . . 1480 2294 796 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 70 | 100 100 80 67 51 Level 1 29 | . . 19 32 48 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 381 | 10 70 226 381 285 Initial 167 | . . . 62 167 Average 146 | . 18 131 176 190 Influence Increases 2124 | 10 102 591 777 644 Destroy 0b10 Robot/C 1400 | . 80 380 540 400 Destroy 0b10 Robot/NC 75 | 10 . 20 10 35 Destroy Leader 380 | . 20 112 162 86 Successful Hack 39 | . 2 18 15 4 Disable Machine 75 | . . 15 . 60 Destroy Structure 20 | . . 1 5 14 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 120 | . . 45 45 30 Influence Decreases 1845 | 10 102 443 556 734 Entered New Map 288 | . . . 86 202 Time Decay 1255 | 10 100 343 380 422 Lost Part 302 | . 2 100 90 110 Squads Dispatched 17 | . 3 3 5 6 Investigation 12 | . 3 3 3 3 Extermination 2 | . . . . 2 Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 2 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 129 | . 18 43 39 29 Peak Tracking Total 7 | . 7 7 7 4 Tactical Retreats 10 | . 4 2 2 2 ECM-based Alert Blocks 17 | . 14 3 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . 1 . 4 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 4 5 6 5 Terminals 13 | . 4 3 6 . Fabricators 2 | . . . . 2 Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 55 | . 9 17 17 12 Successful 29 | . 5 11 7 6 Failed 26 | . 4 6 10 6 Catastrophic 6 | . . 2 2 2 Database Lockouts . | . . . . . Manual 33 | . 7 8 16 2 Terminals 36 | . 9 10 17 . Fabricators 2 | . . . . 2 Repair Stations 6 | . . 4 . 2 Recycling Units . | . . . . . Scanalyzers 11 | . . 3 . 8 Garrison Access . | . . . . . Terminal Hacks 14 | . 5 5 4 . Record 6 | . 2 2 2 . Prototype ID Bank 1 | . . 1 . . Level Access Points 3 | . 1 1 1 . Alert Level 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . 3 . 6 Insert Component 3 | . . 1 . 2 Analyze 2 | . . 1 . 1 Retrieve Study 4 | . . 1 . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . 3 . Terminals 3 | . . . 3 . Assimilate 2 | . . . 2 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 20 | . 4 5 6 5 Full Trace Events 14 | . 4 5 3 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 1 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 1 . 3 Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 2 | . . 1 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2690 | 12 321 364 959 1034 Optics 2265 | . . 272 959 1034 Seismic 107 | 12 95 . . . Machine Analysis 808 | . . . 98 710 ECM 318 | . 226 92 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3294 | 130 322 849 959 1034 Spaces Moved 2009 | 80 280 494 551 604 Core 29 | 28 . . . 1 Treads . | . . . . . Legs 1271 | . . 363 551 357 Wheels 694 | 52 280 131 . 231 Hover 14 | . . . . 14 Flight 1 | . . . . 1 Fastest Speed 50 | 50 80 80 120 80 Average Speed 113 | 76 84 123 127 111 Slowest Speed 275 | 100 95 190 130 275 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 54 33 67 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 14 | . . . . 14 Melee . | . . . . . Projectile 14 | . . . . 14 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2612 | 140 328 628 683 833 Wait 188 | 33 9 25 6 115 Move 2005 | 79 279 493 550 604 Hop . | . . . . . Pick Up 48 | 14 6 13 8 7 Fast Attach 31 | 1 3 3 11 13 Attach 26 | 7 . 13 3 3 Detach 2 | 1 . . 1 . Swap 29 | . 2 8 10 9 Drop 38 | . 5 8 14 11 Fire 244 | 5 23 65 80 71 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 13) 131 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 307 | -10/Materials | Identified exit to Materials 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 743 | -9/Materials | Core integrity fell below 50% 776 | -9/Materials | Lost 3 parts (1p2w) 779 | -9/Materials | Identified exit to Materials 1131 | -9/Materials | Build established: Scavenger-Mutant 1199 | -9/Materials | Repaired Aluminum Leg 1302 | -9/Materials | Entered another Materials area 1302 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1945 | -8/Materials | Identified exit to Factory 2107 | -8/Materials | Core integrity fell below 50% 2147 | -8/Materials | Lost 7 parts (2p2n1u2w) 2164 | -8/Materials | Destroyed 8 combat bots 2261 | -8/Materials | Entered Factory 2261 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -7/Factory | Destroyed 7 combat bots 2972 | -7/Factory | System corruption reached 10% 3015 | -7/Factory | Build established: Mutant 3034 | -7/Factory | Lost 7 parts (2p1n2u2w) 3270 | -7/Factory | Core integrity fell below 50% 3295 | -7/Factory | Self-destructed Last Messages --------------- 03263_ S-27 Virus destroyed. 03265_ System corrupted: Substantial component data lost. 03266_ Triggered Alarm Trap. 03266_ An alarm sounds. 03266_ ALERT: Alarm triggered, dispatching investigation squad. 03267_ K-01 Serf collects debris. 03267_ U-05 Engineer lays Concrete. 03271_ K-01 Serf collects debris. 03272_ U-05 Engineer builds a Wall. 03273_ M-13 Machinist repairs Y-54 Guardian. 03274_ K-01 Serf collects debris. 03275_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03278_ U-05 Engineer lays Concrete. 03284_ System corrupted: Substantial component data lost. 03291_ Dropped Gauss Cannon+. 03292_ Acquired Powered Hammer. 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Y #??????? | | ???????? ##?????? | | ???????? ]]] %##?????? | | ????????? =]]] #??????? | | ????????? ===]] #??????? | | ??????????##+############+########### #??????? | | ??????????????????????? ??????????## ######## | | ??????????????????????""????????????# % | | ????????????????????????????????????# | | ????????????????????????????????????# """ | | ????????????????????????????????????# """ | | ????????????????????????????????????# """ | | ????????????????????????????????????# F" ##### | | ????????????????????????????????????# """ #???? | | ????????????????????????????????????# "" #???? | | ????????????????????????????????????# #???? | | ????????????????????????????????????# ??? | | ????????????????????????????????????# ######?? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????#######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 17 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 4% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Gauss Cannon | -7/Factory | Hacked Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Item+ Organ Harvest Spot Them First There's More Where That Came From We Love MA Challenges ------------ None Game ------ Seed DisposableSpikedHarness Manual? 0 Play Time 01:36:01 Cumulative 100.6 hours Start 2025.11.26 @ 22:59:53 End 2025.11.27 @ 10:22:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c7d41d-7a3c-4094-8b46-523a0de738c8