Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 12:05:43 Player: Krzychu Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3335) 3335 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1297) 1297 TOTAL SCORE: 9132 Bonus ------- High Alert Combat Kills 398 Follower Combat Kills 323 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 69/300 Energy 55/100 System Corruption 1% Temperature Cool (6) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Visual Processing Unit Stasis Canceller Phasing AFG Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Particle Charger Powered Armor > --- WEAPON ----------- Lightning Gun Phase Cannon Mini Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Improved Medium Treads Advanced Heat Sink Improved Trap Scanner Advanced Visual Processing Unit Stasis Canceller Improved Trap Extractor Phasing AFG Heavy Riot Gun Heavy Laser Gauss Rifle Advanced Assault Cannon Improved Proton Missile Launcher [Rating: 76] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 1 1 Utility 5 | . . 1 . . . 3 1 Weapon 1 | . . . . . . 1 . Parts Attached 124 | 5 9 18 12 4 6 54 16 Power 18 | 1 2 1 1 1 . 11 1 Engine 10 | 1 . 1 . . . 8 . Core 8 | . 2 . 1 1 . 3 1 Reactor . | . . . . . . . . Propulsion 30 | 2 2 5 3 1 3 13 1 Treads 14 | . . . . . 3 10 1 Leg 13 | 2 2 5 3 1 . . . Wheel 3 | . . . . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 1 3 4 4 2 2 17 6 Device 22 | . 1 2 2 2 1 10 4 Storage 7 | 1 1 1 1 . . 2 1 Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . 1 1 . 1 4 1 Artifact . | . . . . . . . . Weapon 37 | 1 2 8 4 . 1 13 8 Energy Gun 12 | . 2 2 1 . . 5 2 Energy Cannon 5 | . . 3 . . . 1 1 Ballistic Gun 7 | 1 . 1 1 . 1 2 1 Ballistic Cannon 7 | . . 1 1 . . 4 1 Launcher 4 | . . . . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . Parts Lost 54 | . 3 . 4 . 1 26 20 Power 10 | . . . 1 . . 7 2 Propulsion 15 | . 2 . 2 . . 7 4 Utility 18 | . 1 . 1 . 1 8 7 Weapon 11 | . . . . . . 4 7 Highest Loss Streak 15 | . 3 . 4 . 1 15 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 94 95 97 100 99 90 52 Engine 4 | . 8 8 1 . . 7 . Core 6 | . 4 2 9 11 11 3 5 Treads 10 | . . . . . 29 22 2 Leg 16 | . 27 31 32 33 3 . . Device 13 | . 4 1 7 18 12 18 13 Storage 10 | . 14 10 10 11 11 7 7 Processor 2 | . 4 11 2 . . 2 5 Protection 5 | . . 7 11 3 9 5 2 Energy Gun 4 | . 18 6 10 . . 4 . Energy Cannon 2 | . . 10 1 . . 3 . Ballistic Gun 2 | . 9 1 4 . 10 1 . Ballistic Cannon 6 | . . 3 3 11 11 6 3 Slashing Weapon 2 | . . . 3 11 . . . Peak Build Rating 76 | 5 11 14 19 31 36 76 66 Average Rating 30 | 4 8 11 14 21 33 62 43 On Entrance 17 | . 5 11 12 19 23 36 32 Naked Turns . | . . . . . . . . Heaviest Build 77 | 11 22 24 28 47 39 77 62 Greatest Support 120 | 20 20 30 30 30 76 120 70 Greatest Overweight (x) 16 | 1 1 1 2 1 1 16 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 11 | 7 9 9 9 10 10 14 15 Most Carried 15 | 5 10 10 10 10 10 15 8 Average Carried 9 | 4 7 9 8 9 9 12 6 Final Capacity 15 | 8 10 10 10 10 10 15 15 Final Carried 10 | 5 10 9 10 10 9 7 3 Class Distribution -------------------- 49% | Scavenger-Mutant 23% | Mutant 19% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2736 | 216 171 195 226 26 229 1591 82 Remotely . | . . . . . . . . Salvage Created 3801 | . 584 529 299 . 249 1917 223 Parts 224 | . 40 29 18 . 19 93 25 Haulers Intercepted 6 | . 1 4 . . . 1 . Recyclers Shooed 8 | . 1 2 . . . 4 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . 24 . . Prevented 6 | . . . . . 6 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 74 | . 14 7 8 . 6 28 11 Guns 34 | . 14 1 6 . 1 11 1 Cannons 34 | . . 6 2 . 4 14 8 AOE 2 | . . . . . . . 2 Classes Destroyed 16 | . 5 3 1 . 1 5 1 Worker 7 | . . . . . . 7 . Builder 10 | . . 1 . . . 9 . Tunneler 1 | . . . 1 . . . . Hauler 6 | . 1 4 . . . 1 . Recycler 4 | . 1 . 1 . . 2 . Mechanic 1 | . . 1 . . . . . Watcher 5 | . 2 1 . . . 2 . Swarmer 25 | . 8 . 4 . 3 2 8 Grunt 25 | . 6 4 4 . 1 10 . Brawler 4 | . . . . . . 4 . Duelist 1 | . . . . . . 1 . Sentry 8 | . . 3 . . 1 4 . Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . . 3 . Programmer 6 | . . . . . . 4 2 Behemoth 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 3 4 . 3 6 4 Combat Bots Only 4 | . 3 3 4 . 3 4 4 Max Kills in Single Turn 3 | . 1 1 2 . 1 3 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 982 | . 85 48 48 . 46 493 262 Missed 311 | . 19 13 9 . 22 169 79 Damage Taken 9296 | . 679 447 445 . 246 4736 2743 Core 1815 | . 181 79 80 . 34 439 1002 Absorbed by Shields 366 | . . . . . 36 204 126 Redirected to Shielding 104 | . . . . . . . 104 Regen/Repaired (Parts) 176 | . 20 . . 27 . 129 . Core Remaining (%) 56 | 100 27 . . . 51 48 . Volleys Fired 312 | 1 65 45 20 . 17 127 37 Largest 3 | 1 2 2 2 . 2 3 3 Hottest 188 | 20 105 133 121 . 76 188 171 Shots Fired 653 | 1 129 88 39 . 30 311 55 Gun 334 | 1 129 36 33 . 13 113 9 Cannon 311 | . . 52 6 . 17 194 42 Launcher 8 | . . . . . . 4 4 Special . | . . . . . . . . Kinetic 344 | 1 56 14 4 . 30 198 41 Thermal 222 | . 73 71 30 . . 47 1 Explosive 4 | . . . . . . . 4 Electromagnetic 83 | . . 3 5 . . 66 9 Robot Hit Streak 17 | 1 6 11 8 . 6 17 5 Robot Miss Streak 8 | . 5 8 4 . 5 6 6 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 392 | 1 68 63 26 . 14 194 26 Core Hits 189 | . 30 23 29 . 7 82 18 Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed 3 | . 2 . . . . . 1 Critical Strikes 17 | . 2 . 2 . . 10 3 Burn 1 | . . . 1 . . . . Meltdown 3 | . . . . . . 3 . Destroy 3 | . 2 . . . . . 1 Blast 9 | . . . . . . 7 2 Corrupt 1 | . . . 1 . . . . Melee Attacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9626 | 9 704 1101 399 . 359 6071 983 Guns 3008 | 9 704 359 342 . 104 1441 49 Cannons 5481 | . . 742 57 . 255 3906 521 Explosions 1100 | . . . . . . 687 413 Melee . | . . . . . . . . Ramming 37 | . . . . . . 37 . Kinetic 4507 | 9 262 87 13 . 359 3313 464 Thermal 3228 | . 442 940 329 . . 1499 18 Explosive 726 | . . . . . . 313 413 Electromagnetic 1128 | . . 74 57 . . 909 88 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . 2 . . . . 4 1 Average Corruption 1 | . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 2 . . . . 14 1 Message Errors 5 | . . . . . . 5 . Matter Fused 4 | . 1 . . . . 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 1 1 Data Loss (minor) 2 | . 1 . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 185 | . . 7 . . . 135 43 Projectiles 84 | . . 7 . . . 55 22 Explosions 101 | . . . . . . 80 21 Melee . | . . . . . . . . Knockbacks 36 | . . . . . 1 32 3 Impact 1 | . . . . . . 1 . Kinetic 32 | . . . . . 1 28 3 Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 203 | . . . . . . 183 20 Shots 5 | . . . . . . 4 1 Rammed 9 | . . . . . . 9 . Targets Rammed 9 | . . . . . . 9 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 531 | . 239 446 531 . 189 444 452 Average Temperature 123 | . 67 126 207 . 64 127 179 Received Heat Transfer 2627 | . 240 213 222 . 24 1244 684 Effects 23 | . 3 5 8 . . 7 . Shutdowns 8 | . . 2 2 . . 4 . Energy Bleed 4 | . . . 3 . . 1 . Interference 5 | . 3 2 . . . . . Matter Decay 3 | . . . 2 . . 1 . Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . 1 . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 3 . Combat Hostiles 3 | . . . . . . 3 . Parts Melted 18 | . 2 1 3 . . 11 1 Heat Transferred 5083 | . 997 1831 723 . . 1495 37 Parts Sabotaged 3 | . . . . . . 3 . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 5 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 771 | . 254 239 187 . . 771 629 Initial 367 | . . 62 12 . . 150 367 Average 265 | . 101 133 155 . . 457 503 Maximum Alert Level 3 | . 1 1 . . . 3 2 Low Security (%) 54 | 100 95 84 100 . . 13 . Level 1 16 | . 4 15 . . . 32 11 Level 2 17 | . . . . . . 29 88 Level 3 10 | . . . . . . 24 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 . 1 . . 14 4 Investigation 3 | . 1 . 1 . . 1 . Extermination 7 | . . . . . . 6 1 Reinforcement 6 | . 2 . . . . 3 1 Assault 2 | . . . . . . 1 1 Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 8 | . 1 3 . . . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 22 16 9 . 8 46 16 Peak Tracking Total 5 | . 5 4 3 . 3 5 5 Tactical Retreats 9 | . 2 2 1 . . 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 16 | . . . . . . 15 1 Max in Single Turn 5 | . . . . . . 5 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 13 | . 3 3 1 . . 6 . Terminals 5 | . 1 2 . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . 1 1 . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 24 | . 7 6 1 . . 10 . Successful 13 | . 4 3 1 . . 5 . Failed 11 | . 3 3 . . . 5 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . . . 10 . Terminals 9 | . 2 5 . . . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 5 | . 3 . . . . 2 . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 6 | . 1 2 1 . . 2 . Robot Analysis 1 | . . 1 . . . . . Open Door 1 | . . . 1 . . . . Open DSF 2 | . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 4 | . 2 . . . . 2 . Scan Component 2 | . 1 . . . . 1 . Repair 2 | . 1 . . . . 1 . Recycling Unit Hacks 2 | . 1 1 . . . . . Report Inventory 2 | . 1 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 2 . . . 3 . Full Trace Events 2 | . . 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . Time 82 | . 38 . . . . 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . 2 . . . . . Non-combat 2 | . . 2 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . parse_system 2 | . . 2 . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 7 | . . . . 4 . 3 . Largest Group 4 | . . . . 4 4 3 . Highest-Rated Group 221 | . . . . 153 153 221 . Highest-Rated Ally 96 | . . . . 39 39 96 . Zionite Dispatches 1 | . . . . . . 1 . Offense Resupply 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . . 23 53 . Total Damage 2402 | . . . . . 791 1611 . Kills 12 | . . . . . 4 8 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 8723 | 1063 864 829 441 1903 679 2565 379 Spaces Moved 4718 | 379 451 451 216 1525 380 1184 132 Core 30 | 13 . . . . . 7 10 Treads 1452 | . . . . . 345 1035 72 Legs 3044 | 366 451 451 216 1525 35 . . Wheels 192 | . . . . . . 142 50 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 86 101 Average Speed 135 | 117 124 127 120 120 159 157 176 Slowest Speed 850 | 120 190 190 260 190 240 850 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 37 65 30 30 90 57 25 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 2 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . . . 1 . 5 79 46 Melee . | . . . . . . . . Projectile 46 | . . . 1 . 5 32 8 AOE 85 | . . . . . . 47 38 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6488 | 994 638 618 359 1597 429 1623 230 Wait 1149 | 601 95 72 92 61 2 187 39 Move 4711 | 378 450 450 215 1524 379 1183 132 Hop . | . . . . . . . . Pick Up 83 | 9 12 13 11 3 10 24 1 Fast Attach 55 | 1 4 6 3 . 3 30 8 Attach 53 | 4 4 8 6 1 3 19 8 Detach 28 | . 1 3 4 1 2 13 4 Swap 16 | . 1 4 3 3 . 5 . Drop 69 | . 6 14 5 4 13 26 1 Fire 312 | 1 65 45 20 . 17 127 37 Melee 3 | . . 3 . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 9 | . . . . . . 9 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 1064 | -11/Scrapyard | Entered Materials 1085 | -10/Materials | Build established: Mutant 1318 | -10/Materials | Discovered new exit (range 13) 1553 | -10/Materials | Identified exit to Mines 1594 | -10/Materials | Core integrity fell below 50% 1639 | -10/Materials | Lost 3 parts (2n1u) 1741 | -10/Materials | Repaired Lgt. Nuclear Core 1892 | -10/Materials | Discovered new exit (range 8) 1895 | -10/Materials | Build established: Scavenger-Mutant 1928 | -10/Materials | Entered another Materials area 1928 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2677 | -9/Materials | Discovered new exit (range 16) 2757 | -9/Materials | Entered Mines 2862 | -9/Mines | Lost 4 parts (1p2n1u) 3063 | -9/Mines | Met a Derelict shopkeep closing up shop 3171 | -9/Mines | Discovered new exit (range 12) 3192 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3198 | -9/Mines | Entered Zion 3677 | -7/Zion | Met Imprinter 3698 | -7/Zion | Imprinted 3700 | -7/Zion | Declared Zion's savior 3872 | -7/Zion | Found Prototype Device 3875 | -7/Zion | Identified Phasing AFG 4097 | -7/Zion | Given A8's code to call for help 4875 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4934 | -7/Zion | Discovered new exit (range 15) 5101 | -7/Zion | Entered Proximity Caves 5101 | -6/Proximity Caves | Accompanied by 4 allies 5104 | -6/Proximity Caves | Spotter reported a threat 5132 | -6/Proximity Caves | Spotted B-75 Beast 5159 | -6/Proximity Caves | Destroyed B-75 Beast 5189 | -6/Proximity Caves | Lost 3 allies 5477 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5713 | -6/Proximity Caves | Discovered new exit (range 12) 5780 | -6/Proximity Caves | Entered Factory 5780 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5853 | -6/Factory | Garrison activated, responded to threat 6584 | -6/Factory | Build established: Skirmisher 6597 | -6/Factory | Found Powered Armor 6631 | -6/Factory | Repaired Adv. Assault Cannon 6735 | -6/Factory | Enhanced Grunt warped into view, answering call for help 6737 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7153 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7154 | -6/Factory | Zion Offense Resupply teleported in 7302 | -6/Factory | Lost 3 allies 7311 | -6/Factory | Terminal network hard line cut 7880 | -6/Factory | First assault squad dispatched 8039 | -6/Factory | Lost 15 parts (3p6n3u3w) 8194 | -6/Factory | Core integrity fell below 50% 8218 | -6/Factory | Lost 5 parts (2p1n1u1w) 8319 | -6/Factory | Discovered new exit (range 15) 8340 | -6/Factory | Identified exit to Factory 8345 | -6/Factory | Entered another Factory area 8345 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8487 | -5/Factory | Lost 6 parts (1p2n1u2w) 8645 | -5/Factory | First assault squad dispatched 8672 | -5/Factory | Core integrity fell below 50% 8715 | -5/Factory | Core integrity fell below 20% 8721 | -5/Factory | Garrison activated, responded to threat 8724 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 08702_ Imp. Proton Missile Launcher destroyed. 08708_ Gatling Laser melted. 08708_ X-77 Beamer destroyed. 08713_ Hvy. Laser destroyed. 08714_ Matter Compressor destroyed. 08714_ Critical hit (Blast). 08714_ Knocked back. 08717_ Imp. Trap Scanner destroyed. 08720_ X-77 Beamer knocked back. 08721_ Destroyed Gatling Laser. 08721_ X-77 Beamer Adv. Coolant Injector blasted off. 08721_ X-77 Beamer calls for garrison reinforcements. 08721_ ALERT: Activating Garrison Access F001. 08721_ Mni. Assault Cannon destroyed. 08722_ Knocked back. 08724_ Slug penetrates M-28 Smith. 08724_ M-28 Smith destroyed. 08724_ X-77 Beamer knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????##############???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# % #???????????????????? | | ????????????????+ @ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# =#??#?????#??????????? | | ????????????????# !####????????????????? | | ????????????????# ]x %+! #????????????????? | | ????????????????# %!!=% =## #????????????????? | | ????????????????#######+####### #????????????????? | | ??????????????????????*% ?????# #?????#??????????? | | ?????????????????????? ????#?# #????????????????? | | ????????????????????? H ? ???# #????????????????? | | ????????????????????? ?????##/###########??????? | | ????????????????????? ?????# ##?????? | | ???????????????????? ?????# / #??????? | | ???????????????????? ?????# #??????? | | ???????????????????? ?????# """" #??????? | | ???????????????????? ???? """" ?#??????? | | ????????????????????# ??## """" ????????? | | ????????????????????# ?? % """" #??????? | | ????????????????????# ?# """" #??????? | | ????????????????????# ? """" #??????? | | ????????????????????# = * #??????? | | ????????????????????# # |%[ #??????? | | ??????????????????### # !! #??????? | | ??????????????????# #######??????? | | ???????????????#### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 430 Matter Stores 461 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 400 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed LargeVortexEngine Manual? 0 Play Time 03:25:29 Cumulative 17.0 hours Start 2025.02.01 @ 21:03:42 End 2025.02.02 @ 12:05:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06271025-3939-4fc8-b68a-822e86f6bcf3