Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.15 @ 18:54:18 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (200) 1000 Value Destroyed (6413) 6413 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 10779 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 35 Cogmind --------- Core Integrity 407/850 Matter 425/500 Energy 330/330 System Corruption 4% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON (4) ------- Light Assault Rifle > --- INVENTORY (25) --- Cooled Deuterium Engine Energy Well (350) Medium Matter Pod (100) Kinecellerator Improved Utility Shielding EM Disruption Field Enhanced Autogun Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Medium Matter Pod Active Sensor Suite Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Cooled Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Energy Well High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Matter Filter Improved Utility Shielding Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Precision Assault Rifle Grenade Launcher Mining Claw [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Utility Advanced Targeting Computer Device Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . 1 . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 . 2 Weapon 2 | . . . . 2 . Parts Attached 136 | 7 17 45 13 10 44 Power 24 | 1 4 8 . 3 8 Engine 24 | 1 4 8 . 3 8 Core . | . . . . . . Reactor . | . . . . . . Propulsion 47 | 2 4 23 6 1 11 Treads 7 | . . . 4 1 2 Leg 40 | 2 4 23 2 . 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 3 2 4 1 11 Device 7 | 1 . . . . 6 Storage 8 | 1 3 1 1 1 1 Processor 4 | . . 1 1 . 2 Hackware 1 | . . . . . 1 Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 42 | 2 6 12 3 5 14 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 40 | 2 6 12 3 5 12 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 1 2 2 Parts Lost 33 | . . 4 2 2 25 Power 5 | . . 1 . 1 3 Propulsion 8 | . . . 1 . 7 Utility 8 | . . 1 1 1 5 Weapon 12 | . . 2 . . 10 Highest Loss Streak 8 | . . 1 1 2 8 To Critical Strikes 3 | . . . . . 3 Average Slot Usage (%) 98 | . 99 98 99 98 97 Engine 17 | . 25 19 16 13 11 Treads 9 | . . . 2 27 20 Leg 20 | . 24 38 29 . 4 Device 4 | . 12 . . . 10 Storage 10 | . 12 10 8 7 12 Processor 9 | . . 9 10 14 11 Protection 3 | . . . 13 6 . Ballistic Gun 22 | . 24 19 16 27 24 Naked Turns . | . . . . . . Heaviest Build 123 | 19 55 102 104 114 123 Greatest Support 92 | 20 20 68 80 80 92 Greatest Overweight (x) 30 | . 5 30 5 1 5 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 Average Capacity 23 | 9 19 24 25 25 25 Most Carried 25 | 6 14 22 25 25 24 Average Carried 19 | 3 9 19 24 24 19 Final Capacity 25 | 10 20 25 25 25 25 Final Carried 25 | 5 14 21 25 24 8 Class Distribution -------------------- 60% | Hacker-Mutant 19% | Hacker-Gunner 17% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 6379 | 209 719 1226 1089 1154 1982 Remotely . | . . . . . . Salvage Created 9215 | . 706 2189 2395 1277 2648 Parts 472 | . 34 135 119 63 121 Haulers Intercepted 9 | . 1 3 2 1 2 Recyclers Shooed 7 | . 1 2 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 135 | . 14 36 34 17 34 Guns 135 | . 14 36 34 17 34 Classes Destroyed 17 | . 5 6 1 3 2 Worker 8 | . . 4 2 1 1 Builder 6 | . . 4 2 . . Tunneler 4 | . . 2 . 1 1 Hauler 9 | . 1 3 2 1 2 Recycler 17 | . 1 3 8 2 3 Operator 4 | . . 1 1 1 1 Watcher 17 | . 3 5 4 1 4 Swarmer 17 | . 2 4 8 . 3 Saboteur 1 | . . . . . 1 Grunt 66 | . 12 20 14 7 13 Brawler 3 | . . . . 1 2 Duelist 2 | . . 2 . . . Sentry 27 | . . 10 9 3 5 Specialist 3 | . . . . . 3 Hunter 6 | . . . 3 . 3 Programmer 8 | . . . . 4 4 Heavy 2 | . . . . 2 . Best Kill Streak 9 | . 5 8 7 9 7 Combat Bots Only 7 | . 4 4 4 6 7 Max Kills in Single Turn 2 | . 1 2 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6485 | . 345 1163 750 1087 3140 Core 1038 | . 65 114 164 252 443 Absorbed by Shields . | . . . . . . Redirected to Shielding 150 | . . . 83 18 49 Regen/Repaired (Parts) 937 | . 85 609 . . 243 Core Remaining (%) 75 | 100 74 71 70 64 . Volleys Fired 521 | . 65 142 126 48 140 Largest 4 | . 2 2 2 4 4 Hottest 106 | . 40 46 50 106 103 Shots Fired 1321 | . 130 279 252 186 474 Gun 1320 | . 130 279 252 186 473 Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 1320 | . 130 279 252 186 473 Thermal . | . . . . . . Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 52 | . 25 31 47 52 42 Robot Miss Streak 2 | . 2 2 2 1 2 Penetration Max . | . . . . . . Secondary Targets 32 | . 5 5 3 5 14 Max Gunslinging Chain 2 | . 1 1 1 1 2 Shots Hit Robots 1084 | . 104 234 206 145 395 Core Hits 397 | . 36 91 88 51 131 Critical Kills 4 | . . . 3 1 . Critical Parts Destroyed 4 | . 1 1 1 . 1 Critical Strikes 8 | . 1 1 4 1 1 Destroy 8 | . 1 1 4 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16925 | . 1309 3146 3386 2706 6378 Guns 16873 | . 1309 3140 3386 2706 6332 Cannons . | . . . . . . Explosions 46 | . . . . . 46 Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic 16873 | . 1309 3140 3386 2706 6332 Thermal . | . . . . . . Explosive 46 | . . . . . 46 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 1 . 1 4 Average Corruption 1 | . . 1 . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 60 | . . 27 . 19 14 Message Errors 11 | . . 6 . 4 1 Matter Fused 17 | . . 7 . 6 4 Heat Flow Errors 4 | . . 3 . . 1 Energy Discharges 11 | . . 5 . 3 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 6 | . . 1 . 4 1 Data Loss (major) 2 | . . 2 . . . Misfires 2 | . . . . 1 1 Alerts 1 | . . 1 . . . Weapon Failures 5 | . . 2 . 1 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 2 | . . 1 . 1 . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 636 | . 118 368 107 636 573 Average Temperature 86 | . 36 44 27 140 173 Received Heat Transfer 2694 | . 291 726 414 378 885 Effects 28 | . . 1 . 15 12 Shutdowns 7 | . . 1 . 2 4 Energy Bleed 2 | . . . . 1 1 Interference 4 | . . . . 2 2 Matter Decay 3 | . . . . 2 1 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . 1 1 Damage (major) 8 | . . . . 6 2 Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged 3 | . . . . . 3 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 403 | . 247 229 403 207 261 Initial 34 | . . . 34 . . Average 61 | . 47 65 108 34 56 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 95 | 100 95 98 86 95 97 Level 1 4 | . 4 1 12 4 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 36 | . 4 8 6 9 9 Investigation 18 | . 4 6 5 2 1 Extermination 7 | . . . . 4 3 Reinforcement 10 | . . 2 1 3 4 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 13 | . 3 3 3 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 191 | . 23 47 44 22 55 Peak Tracking Total 10 | . 4 4 5 6 10 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 17 | . 3 9 . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . 1 1 . . Reprogrammed 3 | . . . 3 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . 2 2 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . 1 . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 33 | . 8 11 9 2 3 Terminals 26 | . 7 9 9 1 . Fabricators 2 | . . . . 1 1 Repair Stations 4 | . 1 2 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 155 | . 40 67 37 5 6 Successful 131 | . 36 59 27 3 6 Failed 24 | . 4 8 10 2 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 7 | . 2 5 . . . Terminals 122 | . 36 46 37 3 . Fabricators 3 | . . . . 2 1 Repair Stations 29 | . 4 21 . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 92 | . 30 33 27 2 . Record 29 | . 9 10 8 2 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 6 | . 1 2 3 . . Level Access Points 2 | . . 1 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 6 | . 3 . 3 . . Terminal Index 1 | . . 1 . . . Scanalyzer Index 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Unreport Threat 3 | . . 1 2 . . Locate Traps 5 | . . 2 3 . . Disarm Traps 2 | . . 1 1 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 5 | . . 5 . . . Security Status 1 | . . 1 . . . Surveillance Status 3 | . 1 2 . . . Patrol Status 2 | . 2 . . . . Transport Status 2 | . 1 . 1 . . Investigation Status 1 | . . 1 . . . Reinforcement Status 4 | . 1 2 1 . . Hauler Manifests 3 | . 2 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 9 | . 5 3 1 . . Fabricator Hacks 2 | . . . . 1 1 Network Status 1 | . . . . . 1 Build 1 | . . . . 1 . Repair Station Hacks 29 | . 4 21 . . 4 Scan Component 15 | . 2 11 . . 2 Repair 14 | . 2 10 . . 2 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 2 5 . . . Terminals 7 | . 2 5 . . . Track 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 7 9 9 2 1 Full Trace Events 23 | . 6 9 6 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 3 | . . . . 3 . Authchips . | . . . . . . Time 134 | . . . . 134 . Total Robot Build Rating 12 | . . . . 12 . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 14 | . 2 10 . . 2 Time 474 | . 52 362 . . 60 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 60 | . . . . 60 . Highest-Rated Ally 20 | . . . . 20 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 271 | . . . . 271 . Kills 1 | . . . . 1 . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 13381 | 90 2432 3377 2171 2462 2849 Spaces Moved 4465 | 48 707 1177 818 833 882 Core 10 | 8 . 2 . . . Treads 1658 | . . . 65 833 760 Legs 2797 | 40 707 1175 753 . 122 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 200 197 250 187 Average Speed 229 | 108 253 204 205 250 252 Slowest Speed 1550 | 120 470 1550 570 250 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 96 96 69 16 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 6750 | 83 1209 1860 1151 1144 1303 Wait 1567 | 23 416 483 180 239 226 Move 4460 | 47 706 1176 817 832 882 Hop . | . . . . . . Pick Up 42 | 6 5 9 7 7 8 Fast Attach 57 | 6 8 27 5 2 9 Attach 46 | 1 2 7 4 5 27 Detach 2 | . . . 1 . 1 Swap 33 | . 7 11 4 3 8 Drop 20 | . . 4 7 7 2 Fire 521 | . 65 142 126 48 140 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 846 | -10/Materials | Identified exit to Materials 846 | -10/Materials | Discovered exit to Materials (range 12) 903 | -10/Materials | Repaired Aluminum Leg 931 | -10/Materials | Repaired Assault Rifle 1609 | -10/Materials | Identified exit to Mines 1609 | -10/Materials | Discovered exit to Mines (range 8) 1911 | -10/Materials | Discovered exit to Materials (range 16) 2207 | -10/Materials | Discovered exit to Materials (range 12) 2523 | -10/Materials | Entered another Materials area 2523 | -9/Materials | Evolved 2 slots: Propulsion x2 2704 | -9/Materials | Identified exit to Mines 2704 | -9/Materials | Discovered exit to Mines (range 13) 2995 | -9/Materials | Identified exit to Materials 2995 | -9/Materials | Discovered exit to Materials (range 15) 3699 | -9/Materials | Repaired Assault Rifle 3738 | -9/Materials | Repaired Titanium Leg 3794 | -9/Materials | Repaired Titanium Leg 3833 | -9/Materials | Repaired Titanium Leg 3888 | -9/Materials | Repaired Titanium Leg 3939 | -9/Materials | Discovered exit to Materials (range 16) 4613 | -9/Materials | Repaired Hvy. Assault Rifle 4661 | -9/Materials | Repaired Titanium Leg 4700 | -9/Materials | Repaired Titanium Leg 4740 | -9/Materials | Repaired Titanium Leg 4779 | -9/Materials | Repaired Titanium Leg 4804 | -9/Materials | Discovered exit to Materials (range 11) 5678 | -9/Materials | Discovered exit to Mines (range 9) 5900 | -9/Materials | Entered another Materials area 5900 | -8/Materials | Evolved 2 slots: Utility x2 6215 | -8/Materials | Identified exit to Factory 8071 | -8/Materials | Entered Factory 8071 | -7/Factory | Evolved 2 slots: Weapon x2 8388 | -7/Factory | Build established: Hacker-Gunner 9433 | -7/Factory | Fabricated B-48 Gladiator? 9675 | -7/Factory | Cargo convoy interrupted 9945 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4a 10402 | -7/Factory | Identified exit to Factory 10402 | -7/Factory | Discovered exit to Factory (range 15) 10517 | -7/Factory | Found Prototype Device 10533 | -7/Factory | Entered another Factory area 10533 | -6/Factory | Evolved 2 slots: Utility x2 10534 | -6/Factory | Identified Active Sensor Suite 10836 | -6/Factory | Build established: Hacker-Skirmisher 11225 | -6/Factory | Repaired Enh. Autogun 11256 | -6/Factory | Repaired Enh. Autogun 11266 | -6/Factory | Garrison activated, responded to threat 12850 | -6/Factory | Cargo convoy interrupted 12915 | -6/Factory | Lost 8 parts (1p4n2u1w) 12918 | -6/Factory | Destroyed 7 combat bots 13003 | -6/Factory | Lost 6 parts (1p2n3w) 13334 | -6/Factory | Build established: Scavenger-Gunner 13373 | -6/Factory | Core integrity fell below 50% 13382 | -6/Factory | Self-destructed Last Messages --------------- 13352_ Knocked back. 13353_ U-05 Engineer lays Concrete. 13356_ Aluminum Leg destroyed. 13356_ Knocked back. 13356_ U-05 Engineer lays Concrete. 13357_ Acquired 16 matter. 13357_ U-05 Engineer builds a Wall. 13358_ Grenade Launcher destroyed. 13361_ U-05 Engineer builds a Wall. 13367_ H-61 Shepherd calls for reinforcements. 13367_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13369_ System corrupted: Imp. VSS Leg rejected. 13369_ U-05 Engineer lays Concrete. 13370_ Slug penetrates U-05 Engineer. 13370_ U-05 Engineer destroyed. 13371_ Terminal disabled. 13378_ Propulsion Shielding destroyed. 13378_ Knocked back. 13380_ Carbon-fiber Leg severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? 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