Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.24 @ 16:34:44 Player: glorp Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1636) 1636 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3801 Bonus ------- None Cogmind --------- Core Integrity 401/550 Matter 300/300 Energy 265/265 System Corruption 20% Temperature Warning (356) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Compact Wheel Cesium-ion Thruster High-capacity Storage Unit Terrain Scanner Light Armor Plating Medium Laser Heavy Assault Cannon Grenade Launcher Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor High-powered Tractor Beam > --- WEAPON ----------- Advanced Beam Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Compact Wheel Cesium-ion Thruster High-capacity Storage Unit Terrain Scanner Light Armor Plating Medium Laser Heavy Assault Cannon Grenade Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 39 | 6 7 8 18 . Power 7 | 1 1 2 3 . Engine 5 | 1 . 2 2 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 12 | 2 2 1 7 . Treads . | . . . . . Leg 12 | 2 2 1 7 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 2 3 . Device 2 | . . 1 1 . Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 12 | 2 2 3 5 . Energy Gun 4 | . 1 3 . . Energy Cannon 3 | . . . 3 . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 3 | . . . 3 . System Corruption 15 | . . . 15 . Parts Lost 12 | . 2 4 6 . Power 2 | . . 1 1 . Propulsion 5 | . 1 2 2 . Utility 2 | . . . 2 . Weapon 3 | . 1 1 1 . Highest Loss Streak 3 | . 1 3 2 . To Critical Strikes . | . . . . . Average Backups 8 | 2 6 6 10 14 Power 1 | . 1 1 2 3 Propulsion 1 | 1 2 1 1 3 Utility 2 | . 1 2 3 3 Weapon 2 | . 1 1 3 4 Tool/Special . | . . . . . Unused Backups 11 | . 3 . . 8 Power 1 | . . . . 1 Propulsion 6 | . 3 . . 3 Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 79 | . 87 78 78 72 Engine 6 | . 6 5 6 9 Core 3 | . 7 4 1 . Leg 29 | . 27 24 37 27 Device 4 | . . 5 6 . Storage 10 | . 14 11 9 9 Processor 1 | . . . 2 9 Protection 3 | . 4 5 3 . Energy Gun 8 | . 4 16 4 . Energy Cannon 1 | . . . . 18 Ballistic Gun 6 | . 22 4 . . Ballistic Cannon 2 | . . . 6 . Peak Build Rating 27 | 6 9 12 27 23 Average Rating 13 | 4 7 10 18 23 On Entrance 10 | . 6 9 12 23 Naked Turns . | . . . . . Heaviest Build 50 | 11 46 34 50 38 Greatest Support 60 | 20 20 40 60 45 Greatest Overweight (x) 2 | 1 2 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 15 15 15 Average Capacity 11 | 6 8 10 15 15 Most Carried 15 | 6 8 8 15 15 Average Carried 8 | 2 6 6 11 15 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 6 8 15 15 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1380 | 243 311 79 644 103 Remotely 259 | . . . 259 . Salvage Created 1962 | 83 463 342 685 389 Parts 101 | . 32 8 43 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 40 | . 12 7 16 5 Guns 20 | . 12 6 2 . Cannons 17 | . . . 12 5 AOE 2 | . . . 2 . Classes Destroyed 10 | 1 4 1 4 . Worker 2 | . 1 . 1 . Builder 3 | . . . 3 . Recycler 4 | 1 1 . . 2 Watcher 4 | . 1 2 1 . Swarmer 8 | . 6 . . 2 Grunt 23 | . 6 6 10 1 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 4 | . . 1 1 2 Hunter 3 | . . . 3 . Best Kill Streak 5 | 1 4 4 5 4 Combat Bots Only 4 | . 3 2 4 2 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 219 | . 55 49 92 23 Missed 54 | . 12 13 23 6 Hits 165 | . 43 36 69 17 Melee 3 | . . . 3 . Projectile 162 | . 43 36 66 17 Critical Strikes 8 | . 1 2 5 . Damage Taken 2290 | . 524 478 1110 178 Core 339 | . 85 105 118 31 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 66 73 . . Volleys Fired 149 | 2 39 28 65 15 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 70 115 90 136 Shots Fired 235 | 4 72 56 72 31 Gun 148 | 4 72 56 16 . Cannon 83 | . . . 52 31 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 133 | 4 67 10 52 . Thermal 80 | . 5 44 . 31 Explosive 4 | . . . 4 . Electromagnetic 18 | . . 2 16 . Robot Hit Streak 18 | 3 9 15 18 7 Robot Miss Streak 6 | . 6 2 5 3 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 147 | 3 41 45 42 16 Core Hits 78 | 2 23 16 29 8 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 1 4 6 . Burn 5 | . 1 4 . . Blast 6 | . . . 6 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3677 | 36 543 634 2093 371 Guns 1445 | 36 543 608 258 . Cannons 2020 | . . . 1649 371 Explosions 212 | . . 26 186 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2293 | 36 506 102 1649 . Thermal 924 | . 37 516 . 371 Explosive 186 | . . . 186 . Electromagnetic 274 | . . 16 258 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . . 20 20 Average Corruption 17 | . . . 17 20 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . . 27 9 Message Errors 8 | . . . 6 2 Matter Fused 7 | . . . 4 3 Heat Flow Errors 3 | . . . 2 1 Energy Discharges 3 | . . . 1 2 Parts Rejected 4 | . . . 4 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Misfires 1 | . . . . 1 Alerts 1 | . . . 1 . Misdirections 2 | . . . 2 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 49 | . . . 49 . Projectiles 49 | . . . 49 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 10 | . . . 10 . Impact . | . . . . . Kinetic 10 | . . . 10 . Secondary . | . . . . . Self-Inflicted Damage 20 | . . 20 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 372 | . 120 129 366 372 Average Temperature 111 | . 32 46 141 186 Received Heat Transfer 1179 | . 261 279 612 27 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . . 6 . . Heat Transferred 2529 | . 185 1678 . 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . 1 . Low Security (%) 94 | 100 100 100 85 100 Level 1 5 | . . . 14 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 280 | . 140 94 280 178 Initial 113 | . . 52 . 113 Average 67 | . 76 25 100 113 Influence Increases 1301 | 5 322 220 599 155 Destroy 0b10 Robot/C 800 | . 240 140 320 100 Destroy 0b10 Robot/NC 65 | 5 15 10 25 10 Destroy Leader 208 | . 52 54 72 30 Disable Machine 75 | . . 15 45 15 Destroy Structure 48 | . . 1 47 . Lose Combat Pursuer 105 | . 15 . 90 . Influence Decreases 1123 | 5 198 344 331 245 Entered New Map 227 | . . 72 . 155 Time Decay 786 | 5 178 242 271 90 Lost Part 110 | . 20 30 60 . Squads Dispatched 6 | . 1 3 2 . Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 3 | . 1 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 16 11 25 7 Peak Tracking Total 6 | . 4 5 6 3 Tactical Retreats 6 | . 1 . 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 5 | . . 1 3 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . 3 2 2 . Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 4 6 3 . Successful 4 | . 1 3 . . Failed 9 | . 3 3 3 . Catastrophic 4 | . 1 1 2 . Database Lockouts . | . . . . . Manual 7 | . 3 1 3 . Terminals 13 | . 4 6 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Record 1 | . . 1 . . Prototype ID Bank 2 | . 1 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 1 1 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2493 | 125 517 815 837 199 Spaces Moved 1159 | 88 290 295 406 80 Core 7 | 7 . . . . Treads . | . . . . . Legs 1152 | 81 290 295 406 80 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 132 | 119 122 151 132 120 Slowest Speed 260 | 190 260 190 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 55 23 35 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 53 | . . . 53 . Melee . | . . . . . Projectile 16 | . . . 16 . AOE 37 | . . . 37 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1844 | 102 380 606 603 153 Wait 453 | . 31 270 94 58 Move 1155 | 87 289 294 405 80 Hop . | . . . . . Pick Up 20 | 7 5 1 7 . Fast Attach 28 | 5 3 5 15 . Attach 8 | 1 3 2 2 . Detach 7 | . 2 2 3 . Swap 10 | . 3 2 5 . Drop 14 | . 5 2 7 . Fire 149 | 2 39 28 65 15 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Sto x2]) -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 630 | -10/Materials | Discovered new exit (range 5) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x2 1017 | -9/Materials | Lost 3 parts (1p1n1w) 1193 | -9/Materials | Discovered new exit (range 8) 1458 | -9/Materials | Entered another Materials area 1458 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -8/Materials | Discovered new exit (range 7) 1612 | -8/Materials | System corruption reached 10% 1919 | -8/Materials | Build established: Scavenger-Mutant 2288 | -8/Materials | Discovered new exit (range 6) 2295 | -8/Materials | Entered Storage 2494 | -8/Storage | Self-destructed Last Messages --------------- 02443_ Transfer Shaft disabled. 02443_ Y-45 Defender destroyed. 02448_ System corrupted: Matter fused (-8). 02452_ Acquired 54 matter. 02452_ R-06 Scavenger collects Beam Rifle. 02457_ R-06 Scavenger collects Heat Sink. 02460_ R-06 Scavenger collects Lgt. Armor Plating. 02476_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 02476_ System corrupted: Adv. Beam Cannon misfires. 02479_ R-06 Scavenger destroyed. 02480_ K-01 Serf collects debris. 02482_ S-10 Pest destroyed. 02483_ K-01 Serf collects debris. 02488_ R-06 Scavenger collects Com. Wheel. 02488_ S-10 Pest destroyed. 02490_ R-06 Scavenger collects Com. Wheel. 02491_ R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????#r #?????????????????????? | | ?????????????????+ **+?????????????????????? | | ?????????????????# %!#?????????????????????? | | ?????????????????# %#?????????????????????? | | ?????????????????# =#?????????????????????? | | ?????????????????# u%#?????????????????????? | | ????????########## !#?????????????????????? | | ????????# # ##########????????????? | | ???????## """ # # #????????????? | | ???????# """ # # #????????????? | | ???????## "" # @ # """" ?????????????? | | ????????# % + + """" ?????????????? | | ????????# """ # # """" ?????????????? | | ????????# """ # # """" ?????????????? | | ######### """ # # ?????????????? | | # ## # # #????????????? | | # ########### # #????????????? | | # # ##########????????????? | | # + u#########?????????????? | | # # ??????? | | # # ########+##########?????????????? | | # / #???# % #??????????????????? | | # # #???# !!! #??????????????????? | | # # #???# !! #??????????????????? | | # # #???# !! #??????????????????? | | # # #???# #??????????????????? | | # # #???# #??????????????????? | | # #####???# "T" #??????????????????? | | ########???????# """ #??????????????????? | | ???????????????# #??????????????????? | | ???????????????##########??????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalJammingHammer Manual? 0 Play Time 00:17:14 Cumulative 7.9 hours Start 2025.09.24 @ 16:13:38 End 2025.09.24 @ 16:34:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 8 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1be421c7-1b5d-42d0-81e8-205aed6810a8