Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 18:53:25 Player: Pyr0 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1385) 1385 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 6274 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 428 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 100/100 System Corruption 27% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Focal Shield (fused) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Large Battery High-capacity Matter Pod Spread Laser Heavy Assault Rifle Makeshift Shrapnel Gun Advanced Assault Cannon Advanced Assault Cannon [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . . . 4 . . Weapon . | . . . . . . . . . Parts Attached 88 | 5 8 15 . 3 8 23 6 20 Power 13 | 1 1 3 . . 1 5 . 2 Engine 6 | 1 1 2 . . . 2 . . Core 6 | . . 1 . . . 3 . 2 Reactor 1 | . . . . . 1 . . . Propulsion 22 | 2 . 7 . 1 2 6 4 . Treads . | . . . . . . . . . Leg 18 | . . 5 . 1 2 6 4 . Wheel 4 | 2 . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | . 5 4 . 1 . 7 1 14 Device 18 | . 1 2 . . . 4 . 11 Storage 5 | . 2 1 . . . . 1 1 Processor 8 | . 2 1 . 1 . 2 . 2 Hackware 1 | . . . . . . 1 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 1 . 1 5 5 1 4 Energy Gun 7 | 1 1 1 . . 3 1 . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 8 | 1 1 . . . 1 3 1 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 . System Corruption 6 | . . . . . . . 6 . Parts Lost 41 | . . 3 . . 1 15 6 16 Power 7 | . . 1 . . . 4 . 2 Propulsion 13 | . . 2 . . 1 5 3 2 Utility 14 | . . . . . . 3 2 9 Weapon 7 | . . . . . . 3 1 3 Highest Loss Streak 8 | . . 3 . . 1 8 6 8 To Critical Strikes 2 | . . . . . . 1 1 . Average Slot Usage (%) 88 | . 97 97 100 100 96 81 40 38 Engine 1 | . 14 3 . . . 3 . . Core 6 | . . 7 11 11 1 6 6 5 Reactor 2 | . . . . . 9 . . . Leg 24 | . . 22 33 33 29 20 12 1 Wheel 1 | . 28 8 . . . . . . Device 11 | . 3 11 11 11 11 9 3 16 Storage 9 | . 13 11 11 11 11 6 3 1 Processor 10 | . 8 11 11 11 11 12 6 4 Energy Gun 6 | . 14 10 11 3 10 4 . . Ballistic Gun 9 | . 13 11 11 11 9 5 2 2 Piercing Weapon 3 | . . . . 7 1 . . . Naked Turns 65 | . . . . . . . 65 . Heaviest Build 45 | 6 17 30 30 30 38 45 42 29 Greatest Support 65 | 20 20 36 36 36 46 65 60 40 Greatest Overweight (x) 9 | . . 1 . . 1 2 1 9 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 15 | 5 10 15 15 15 15 15 15 10 Average Capacity 11 | 5 9 12 15 15 15 15 9 5 Most Carried 15 | 2 10 12 13 15 15 15 9 4 Average Carried 9 | . 6 9 12 14 14 10 5 . Final Capacity 15 | 5 10 15 15 15 15 15 5 10 Final Carried 15 | 1 10 12 13 15 14 9 . . Class Distribution -------------------- 89% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1724 | 256 167 217 . 30 155 334 57 508 Remotely 676 | . 44 212 . 30 155 213 22 . Salvage Created 1706 | 48 625 174 . . 74 391 . 394 Parts 91 | 2 38 14 . . 3 19 . 15 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 3 | . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . 4 11 . . . Prevented 9 | . . . . . 9 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 28 | 1 9 4 . . 2 6 . 6 Guns 22 | 1 9 4 . . 2 4 . 2 Cannons 4 | . . . . . . 1 . 3 AOE 1 | . . . . . . . . 1 Classes Destroyed 10 | 1 4 2 . . . 2 . 1 Worker 1 | . . 1 . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 3 | . 2 . . . . 1 . . Watcher 4 | . 3 . . . . 1 . . Swarmer 3 | . 3 . . . . . . . Grunt 16 | 1 6 3 . . 2 . . 4 Sentry 1 | . . 1 . . . . . . Hunter 4 | . . . . . . 4 . . Programmer 4 | . . . . . . 2 . 2 Fireman 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 8 2 . . 2 3 . 3 Combat Bots Only 4 | 1 4 2 . . 2 2 . 3 Max Kills in Single Turn 2 | 1 2 1 . . 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 525 | 2 36 59 . . 74 139 10 205 Missed 165 | . 7 19 . . 34 38 . 67 Damage Taken 4506 | 18 236 440 . . 560 1329 328 1595 Core 1144 | . 70 144 . . 69 118 249 494 Absorbed by Shields 126 | . . . . . . . . 126 Ignored by Resistances 1558 | 6 77 129 . . 159 374 85 728 Regen/Repaired (Parts) 56 | . . 31 . . . 25 . . Core Remaining (%) 72 | 100 72 . . . 46 . . . Volleys Fired 173 | 2 39 34 . . 27 43 2 26 Largest 2 | 2 2 2 . . 2 2 2 2 Hottest 121 | 60 60 85 . . 89 121 71 105 Shots Fired 292 | 4 77 67 . . 35 71 3 35 Gun 261 | 4 77 67 . . 35 61 2 15 Cannon 31 | . . . . . . 10 1 20 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 142 | 2 39 34 . . 15 34 3 15 Thermal 144 | 2 38 33 . . 20 37 . 14 Explosive . | . . . . . . . . . Electromagnetic 6 | . . . . . . . . 6 Robot Hit Streak 31 | 3 8 31 . . 13 12 10 13 Robot Miss Streak 11 | . 3 2 . . 11 5 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 228 | 3 57 56 . . 30 53 3 26 Core Hits 107 | 2 28 14 . . 25 26 1 11 Critical Kills 2 | . . 1 . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 5 | . . 1 . . . 3 . 1 Burn 1 | . . . . . . 1 . . Destroy 3 | . . 1 . . . 1 . 1 Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3133 | 34 690 278 . . 567 791 79 694 Guns 2475 | 34 690 278 . . 567 605 53 248 Cannons 602 | . . . . . . 186 26 390 Explosions 50 | . . . . . . . . 50 Melee . | . . . . . . . . . Ramming 6 | . . . . . . . . 6 Kinetic 1529 | 11 371 101 . . 388 331 79 248 Thermal 1573 | 23 319 177 . . 179 460 . 415 Explosive . | . . . . . . . . . Electromagnetic 25 | . . . . . . . . 25 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . 1 . . . . 2 24 27 Average Corruption 15 | . 1 . . . . 1 10 24 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 76 | . . . . . . 5 8 63 Message Errors 11 | . . . . . . 3 1 7 Matter Fused 17 | . . . . . . . 3 14 Heat Flow Errors 12 | . . . . . . . 1 11 Energy Discharges 7 | . . . . . . . . 7 Parts Rejected 2 | . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 12 | . . . . . . 2 . 10 Data Loss (major) 4 | . . . . . . . . 4 Misfires 3 | . . . . . . . . 3 Alerts 4 | . . . . . . . 1 3 Misdirections 3 | . . . . . . . 1 2 Overload Shots . | . . . . . . . . . Overflow Damage 24 | . . . . . . 13 . 11 Projectiles 13 | . . . . . . 13 . . Explosions 11 | . . . . . . . . 11 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . 3 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 456 | 12 45 183 . . 66 456 123 260 Average Temperature 85 | 11 20 91 . . 26 195 67 87 Received Heat Transfer 1380 | 12 123 381 . . 99 45 . 720 Effects 10 | . . . . . . 10 . . Shutdowns 3 | . . . . . . 3 . . Interference 6 | . . . . . . 6 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 2696 | 50 725 345 . . 283 849 . 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 948 | 20 319 178 34 . . 948 73 82 Initial 900 | . . 114 24 . . 900 73 . Average 115 | 2 179 93 31 . . 644 33 29 Maximum Alert Level 3 | . 1 . . . . 3 . . Low Security (%) 83 | 100 50 100 100 . . . 100 100 Level 1 4 | . 49 . . . . 13 . . Level 2 5 | . . . . . . 43 . . Level 3 5 | . . . . . . 43 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 2 . . . 7 . 2 Investigation 5 | . . . . . . 5 . . Extermination 4 | . . . . . . 2 . 2 Reinforcement 2 | . . 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 3 | . 2 . . . . . . 1 Communications Jammed 5 | . . . . . . . . 5 Distress Signals 5 | . . . . . . . . 5 Times Spotted 71 | 1 12 7 . . 10 14 6 21 Peak Tracking Total 6 | 1 5 4 . . 5 4 6 6 Tactical Retreats 6 | . 1 2 . . . . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 3 | . . . . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . 3 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 12 | . 2 4 . . . 6 . . Terminals 6 | . 2 2 . . . 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 36 | . 9 15 . . . 12 . . Successful 24 | . 3 12 . . . 9 . . Failed 12 | . 6 3 . . . 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . . 1 . 7 . 7 . 2 Terminals 18 | . 9 7 . . . 2 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 5 | . . 2 . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . 6 . . . 3 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 9 | . 3 4 . . . 2 . . Record 3 | . 3 . . . . . . . Open DSF 2 | . . . . . . 2 . . Locate Traps 1 | . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . 2 . . . 2 . . Scan Component 2 | . . 1 . . . 1 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . 6 . . . 3 . . Insert Component 6 | . . 3 . . . 3 . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 3 . . . 3 . . Full Trace Events 7 | . 2 2 . . . 3 . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . 3 . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 61 | . . 26 . . . 35 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 8 | . . . . 4 . . 1 3 Largest Group 4 | . . . . 4 4 3 1 3 Highest-Rated Group 158 | . . . . 158 158 118 31 84 Highest-Rated Ally 40 | . . . . 40 40 40 31 28 Zionite Dispatches 1 | . . . . . . . . 1 Fire 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 75 | . . . . . 56 7 3 9 Total Damage 1206 | . . . . . 932 92 62 120 Kills 12 | . . . . . 8 1 . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . . Drone Launches 1 | . . . . . . 1 . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 21 | . . . . . . 19 2 . Traps 4 | . . . . . . 4 . . Items 16 | . . . . . . 14 2 . Machines 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 13159 | 3197 353 686 200 3738 2684 922 143 1236 Spaces Moved 7406 | 1009 262 258 135 3037 1564 545 162 434 Core 445 | 20 . . . . . . 107 318 Treads . | . . . . . . . . . Legs 5607 | . . 155 135 3037 1564 545 55 116 Wheels 1354 | 989 262 103 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 86 120 120 120 120 50 50 Average Speed 128 | 79 80 106 120 120 162 132 75 243 Slowest Speed 500 | 80 80 120 120 120 190 260 190 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 78 40 18 47 92 98 10 75 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 4 | . . . 1 2 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . 1 . 3 Melee . | . . . . . . . . . Projectile 2 | . . . . . . 1 . 1 AOE 2 | . . . . . . . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 10757 | 3400 328 609 174 3132 1676 679 180 579 Wait 2964 | 2379 . 278 35 80 60 45 10 77 Move 7399 | 1008 261 257 134 3036 1563 545 161 434 Hop . | . . . . . . . . . Pick Up 96 | 6 16 17 3 8 9 18 1 18 Fast Attach . | . . . . . . . . . Attach 69 | 5 4 8 . . 5 22 6 19 Detach 4 | . . . . . . 3 . 1 Swap 19 | . 4 7 . 3 3 1 . 1 Drop 30 | . 4 8 2 5 9 2 . . Fire 173 | 2 39 34 . . 27 43 2 26 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick 2 | . . . . . . . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 3198 | -11/Scrapyard | Entered Materials 3199 | -10/Materials | Build established: Mutant 3515 | -10/Materials | Discovered new exit (range 16) 3527 | -10/Materials | Identified exit to Materials 3551 | -10/Materials | Entered another Materials area 3551 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3652 | -9/Materials | Repaired Wheel 3764 | -9/Materials | Lost 3 parts (1p2n) 3804 | -9/Materials | Build established: Scavenger-Mutant 4151 | -9/Materials | Build established: Mutant 4201 | -9/Materials | Discovered new exit (range 16) 4235 | -9/Materials | Identified exit to Mines 4237 | -9/Materials | Entered Mines 4286 | -9/Mines | Excavation squad dispatched 4286 | -9/Mines | A large section of the Mines collapsed 4347 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4431 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4435 | -9/Mines | Identified exit to Zion 4437 | -9/Mines | Entered Zion 4545 | -7/Zion | Learned location of Data Miner (-6) 4592 | -7/Zion | Learned Factory recycling unit intel 4644 | -7/Zion | Found Prototype Processor 4656 | -7/Zion | Found Prototype Processor 4660 | -7/Zion | Found Prototype Processor 4780 | -7/Zion | Received a visual enhancement algorithm 5619 | -7/Zion | Given A8's code to call for help 5688 | -7/Zion | Found CR-A16's Pointy Stick 6122 | -7/Zion | Learned Factory stockpile data 6162 | -7/Zion | Given the Hacking Drone Bay 6165 | -7/Zion | Found Prototype Device 6205 | -7/Zion | Discovered new exit (range 16) 6222 | -7/Zion | Identified exit to Proximity Caves 6780 | -7/Zion | Imprinted 6782 | -7/Zion | Declared Zion's savior 8175 | -7/Zion | Entered Proximity Caves 8175 | -6/Proximity Caves | Accompanied by 4 allies 8321 | -6/Proximity Caves | Spotter reported a threat 8333 | -6/Proximity Caves | Learned Factory emergency access door positions 8376 | -6/Proximity Caves | Spotter reported a threat 8429 | -6/Proximity Caves | Spotter reported a threat 8510 | -6/Proximity Caves | Spotter reported a threat 8513 | -6/Proximity Caves | Spotter reported a threat 8563 | -6/Proximity Caves | Spotter reported a threat 8616 | -6/Proximity Caves | Spotter reported a threat 8824 | -6/Proximity Caves | Discovered new exit (range 5) 8834 | -6/Proximity Caves | Identified exit to Factory 9076 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9133 | -6/Proximity Caves | Spotter reported a threat 9701 | -6/Proximity Caves | Spotted B-75 Beast 9736 | -6/Proximity Caves | Allies destroyed B-75 Beast 9737 | -6/Proximity Caves | Core integrity fell below 50% 10232 | -6/Proximity Caves | Learned Factory stockpile data 10859 | -6/Proximity Caves | Entered Factory 10859 | -6/Factory | Accompanied by 3 allies 10859 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 10862 | -6/Factory | Loaded intel: 6 recycling unit locations 10876 | -6/Factory | Identified exit to DSF 10921 | -6/Factory | Identified Hacking Drone Bay 10921 | -6/Factory | Identified Exp. Signal Interpreter 10921 | -6/Factory | Identified Exp. Targeting Computer (x2) 11005 | -6/Factory | Repaired Corrupted Flexi-carbon Leg 11036 | -6/Factory | Lost 3 allies 11076 | -6/Factory | Lost 6 parts (2p3n1u) 11163 | -6/Factory | Build established: Hacker-Mutant 11209 | -6/Factory | Search patrols dispatched 11513 | -6/Factory | Lost 8 parts (2p2n1u3w) 11559 | -6/Factory | Search patrols dispatched 11781 | -6/Factory | Sucked down chute 11781 | -6/Factory | Entered Waste 11782 | -6/Waste | Met a frightened Derelict 11796 | -6/Waste | EMP discharged 11796 | -6/Waste | System corruption reached 10% 11829 | -6/Waste | Spotted C-40 Crusher 11834 | -6/Waste | Spotted C-40 Crusher 11834 | -6/Waste | Spotted C-40 Crusher 11842 | -6/Waste | Spotted C-40 Crusher 11845 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11846 | -6/Waste | Spotted C-40 Crusher 11850 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11853 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11853 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11856 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11884 | -6/Waste | Spotted C-40 Crusher 11887 | -6/Waste | Lost 6 parts (3n2u1w) 11896 | -6/Waste | EMP discharged 11913 | -6/Waste | Discovered new exit (range 15) 11924 | -6/Waste | Entered Factory 12027 | -6/Factory | Core integrity fell below 50% 12127 | -6/Factory | Build established: Mutant 12142 | -6/Factory | Spotted B-75 Beast 12193 | -6/Factory | Zion Fire squad teleported in 12202 | -6/Factory | Lost 8 parts (1n6u1w) 12216 | -6/Factory | Core integrity fell below 20% 13081 | -6/Factory | Lost 3 parts (2p1w) 13125 | -6/Factory | Discovered new exit (range 11) 13160 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-10 Processor collects Wheel. Knocked back. K-01 Serf collects debris. Knocked back. K-01 Serf collects debris. Proton Cannon destroyed. K-01 Serf destroyed. Acquired 5 matter. Fusion Compressor destroyed. FGPEB& ONN5&SV Detecting system override signal. Acquired Med. Storage Unit. System corrupted: Component data lost. K-01 Serf cleans the Fusion Modulator. System corrupted: Energy discharge (-38). EXIT=FOUND System corrupted: Substantial component data lost. Hvy. Machine Gun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ! % ??????????????? | | # ######+############??????????????????? | | # # #???????????????????????? | | #?# %# """""" #???????????????????????? | | ??# """ # """""" #???????????????????????? | | ??# """ " """""" #???????????????????????? | | ??# """ # """""" #???????????????????????? | | ??# # #???????????????????????? | | ??# """ # """""" #???????????????????????? | | ??# """ # """""" #???????????????????????? | | ??#???""" # """""" #???????????????????????? | | ???????? # """""" #???????????????????????? | | ???????? # #???????????????????????? | | ??????#? # #???????????????????????? | | ??????+ ###+##########???????????????????????? | | ??????# ??# #????????????????????????????????? | | ??????# ### #????????????????????????????????? | | ??????# ####?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# ########## #?????????????????????????????? | | ?????????????????# #?###########?????????????????? | | ?????????????????# #?# #?????????????????? | | ???????????????### ### #?????????????????? | | ???????????????# + #?????????????????? | | ???????????????# # g @ #?????????????????? | | ???????? """ # #Y""" """ #?????????????????? | | ???????"" / + """ """ #?????????????????? | | ???????"" # # """ """ #?????????????????? | | ???????????????# # #?????????????????? | | ???????????????# ####+######?????????????????? | | ???????????????# ? ?????????????????????? | | ?????????????? #????????????????????? | | ????????????? #????????????????????? | | ???????????? #????????????????????? | | ?????????? #????????????????????? | | ????????? ######### #????????????????????? | | ????????# ????????# #????????????????????? | | ????????# ???????? ????????????????????? | | ????????# ????????? ????????????????????? | | ????????# ????????# #???????????????????? | | ?????????????????????# < #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ! #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????### ###???????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 34 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Energy Filtering 45 Particle Charging 20 Offensive Hacking 24 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive System Guard | -7/Zion | Archive Greatsword | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Robot Respite Safety First Serviceable Loadout Storm Trooper System Compromised The One Tourist Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed ArmorLightProtection Manual? 0 Play Time 02:35:42 Cumulative 4.0 hours Start 2024.05.25 @ 15:53:50 End 2024.05.25 @ 18:53:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 128x54 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: af250478-79fc-4c75-96f0-4f8985d53877