Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 13:28:43 Player: Cinder Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (1837) 1837 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6087 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 85/100 System Corruption 5% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Target Analyzer Target Analyzer > --- WEAPON ----------- Minigun Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Xenon Bombardment Thruster Heavy Armor Plating Improved Shield Generator Gatling Laser [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 2 . 1 . 1 Utility 4 | . . . . 2 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 92 | 7 4 2 16 21 25 9 8 Power 7 | 1 . 1 1 1 1 . 2 Engine 4 | 1 . 1 1 . 1 . . Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 40 | 3 . . 7 8 13 4 5 Treads 8 | 1 . . . 4 . . 3 Leg 15 | 2 . . 7 2 4 . . Wheel 10 | . . . . 2 6 2 . Hover 4 | . . . . . 2 . 2 Flight 3 | . . . . . 1 2 . Utility 22 | 1 2 . 3 8 4 3 1 Device 9 | . . . 1 5 2 . 1 Storage 3 | 1 . . . 1 . 1 . Processor 7 | . . . 2 2 2 1 . Hackware . | . . . . . . . . Protection 3 | . 2 . . . . 1 . Artifact . | . . . . . . . . Weapon 23 | 2 2 1 5 4 7 2 . Energy Gun 8 | 2 . . 2 2 1 1 . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 10 | . 2 . 2 2 3 1 . Ballistic Cannon 3 | . . 1 . . 2 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 48 | . . 1 5 4 17 13 8 Power 4 | . . 1 1 . 1 . 1 Propulsion 24 | . . . 2 2 8 7 5 Utility 9 | . . . 1 1 2 3 2 Weapon 11 | . . . 1 1 6 3 . Highest Loss Streak 14 | . . 1 4 4 14 10 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 97 99 88 97 81 61 27 Engine 6 | . 14 13 7 7 . . . Core 1 | . . . . . 3 . . Treads 5 | . . . . 17 6 . 2 Leg 17 | . 28 28 38 14 10 . . Wheel 4 | . . . . 2 9 18 . Device 7 | . . . 7 16 11 3 2 Storage 8 | . 14 14 11 9 5 4 . Processor 10 | . . . . 9 18 24 15 Protection 3 | . 12 14 3 . . . . Energy Gun 6 | . 15 8 4 9 6 1 . Ballistic Gun 8 | . 10 14 11 8 3 7 . Ballistic Cannon 1 | . . 5 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 28 | 11 13 20 21 19 19 28 7 Greatest Support 90 | 20 20 20 40 40 36 28 90 Greatest Overweight (x) 3 | 1 . . . 1 2 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 5 Average Capacity 8 | 7 8 8 8 8 7 12 5 Most Carried 8 | 6 8 8 8 8 8 8 5 Average Carried 7 | 4 7 7 7 7 6 5 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 5 3 1 Class Distribution -------------------- 58% | Mutant 26% | Scavenger-Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1347 | 270 49 53 286 340 170 23 156 Remotely . | . . . . . . . . Salvage Created 1943 | . 49 235 577 514 503 65 . Parts 119 | . 7 13 46 28 24 1 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 53 | . 3 9 13 13 13 2 . Guns 39 | . 3 8 8 13 6 1 . Cannons 7 | . . . 5 . 2 . . AOE 6 | . . 1 . . 5 . . Classes Destroyed 8 | . 1 1 3 2 1 . . Worker 1 | . . . . 1 . . . Recycler 1 | . . . . 1 . . . Watcher 3 | . . . 2 1 . . . Swarmer 19 | . 3 6 . 7 2 1 . Grunt 27 | . . 3 9 5 9 1 . Duelist 1 | . . . 1 . . . . Sentry 5 | . . . 3 1 1 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | . 3 5 6 5 7 2 . Combat Bots Only 7 | . 3 5 5 4 7 2 . Max Kills in Single Turn 3 | . 1 1 1 2 3 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 814 | . 3 31 70 108 251 225 126 Missed 254 | . 1 10 19 32 74 82 36 Damage Taken 8812 | . 15 270 691 951 2644 2366 1875 Core 2816 | . . 85 134 157 602 838 1000 Absorbed by Shields 38 | . . . . . . . 38 Redirected to Shielding 53 | . . 29 24 . . . . Regen/Repaired (Parts) 56 | . 56 . . . . . . Core Remaining (%) 53 | 100 . 66 66 71 14 1 . Volleys Fired 162 | . 3 15 33 49 44 18 . Largest 2 | . 2 2 2 2 2 2 . Hottest 122 | . 60 60 86 122 122 85 . Shots Fired 284 | . 6 30 56 90 76 26 . Gun 254 | . 6 30 42 90 60 26 . Cannon 28 | . . . 14 . 14 . . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 147 | . 3 15 34 43 36 16 . Thermal 104 | . . . 9 47 38 10 . Explosive 2 | . . . . . 2 . . Electromagnetic 31 | . 3 15 13 . . . . Robot Hit Streak 31 | . 3 5 22 11 31 3 . Robot Miss Streak 3 | . 1 2 3 3 3 2 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 1 3 1 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 211 | . 4 17 46 69 61 14 . Core Hits 109 | . 3 14 29 30 29 3 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 10 | . . 1 1 4 2 2 . Burn 7 | . . . . 3 2 2 . Destroy 1 | . . . . 1 . . . Corrupt 2 | . . 1 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4355 | . 58 275 850 1147 1738 256 31 Guns 3058 | . 58 218 538 1145 847 252 . Cannons 496 | . . . 298 . 198 . . Explosions 749 | . . 56 . . 693 . . Melee . | . . . . . . . . Ramming 52 | . . 1 14 2 . 4 31 Kinetic 1677 | . 35 91 464 512 431 144 . Thermal 1485 | . . 56 74 633 614 108 . Explosive 693 | . . . . . 693 . . Electromagnetic 448 | . 23 127 298 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 1 1 5 Average Corruption 1 | . . . . . 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . 3 . 2 Message Errors 2 | . . . . . 2 . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . 2 . 4 . . Projectiles 2 | . . . 2 . . . . Explosions 4 | . . . . . 4 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 Impact 1 | . . . . . . . 1 Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . 32 . . 82 2 5 Shots 3 | . . 1 . . 2 . . Rammed 27 | . . . . . . 2 25 Targets Rammed 30 | . . 1 1 1 . 2 25 Kicked 2 | . . 1 1 . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 360 | . . 66 258 360 180 67 23 Average Temperature 85 | . . 35 78 118 76 24 18 Received Heat Transfer 2514 | . . 117 324 333 975 171 594 Effects 6 | . . . . 6 . . . Shutdowns 1 | . . . . 1 . . . Interference 5 | . . . . 5 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . . . . 7 2 . . Heat Transferred 3846 | . . 100 175 1591 1480 500 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 316 | . 105 269 316 314 285 160 250 Initial 90 | . . 40 26 78 88 90 . Average 116 | . 21 114 167 121 140 99 81 Maximum Alert Level 1 | . . 1 1 1 1 . 1 Low Security (%) 84 | 100 100 91 62 86 79 100 76 Level 1 15 | . . 8 37 13 20 . 23 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . 1 2 11 4 2 Investigation 7 | . . . . 2 3 1 1 Extermination 2 | . . . . . 1 1 . Reinforcement 8 | . . . 1 . 4 2 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 4 | . . . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 5 10 16 26 32 25 24 Peak Tracking Total 11 | . 3 5 5 9 9 11 10 Tactical Retreats 18 | . . 1 . 3 6 3 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 5 | . . . . 1 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 3 | . . . . 2 1 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 19 | . 5 . 2 5 4 1 2 Terminals 12 | . 3 . 1 4 2 1 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . 1 . 1 . 1 . 1 Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 12 . 4 18 12 2 3 Successful 30 | . 8 . 2 13 6 1 . Failed 20 | . 4 . 2 4 6 1 3 Catastrophic 4 | . . . . 1 1 . 2 Database Lockouts 1 | . . . . 1 . . . Manual . | . . . . . . . . Terminals 32 | . 7 . 2 14 6 2 1 Fabricators 4 | . . . . . 4 . . Repair Stations 3 | . 3 . . . . . . Recycling Units 8 | . 2 . 2 . 2 . 2 Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 4 . . 9 2 1 . Record 4 | . . . . 4 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 2 | . . . . 2 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . 1 . . . Zone Layout 3 | . 1 . . 1 1 . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . 2 . 2 . 1 . . Report Inventory 3 | . 1 . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 . 1 5 4 . 2 Full Trace Events 4 | . . . . 1 2 . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 211 | . . . . . 211 . . Total Part Build Rating 3 | . . . . . 3 . . Parts Repaired 1 | . 1 . . . . . . Time 13 | . 13 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . 3 . 10 . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 3907 | 80 236 691 513 823 893 400 271 Spaces Moved 2988 | 47 164 530 227 430 861 392 337 Core 560 | 3 . . . . 409 6 142 Treads 64 | 14 . . . 37 . . 13 Legs 1322 | 30 164 530 227 314 57 . . Wheels 670 | . . . . 79 300 291 . Hover 245 | . . . . . 63 . 182 Flight 127 | . . . . . 32 95 . Fastest Speed 40 | 50 120 120 120 90 50 40 50 Average Speed 97 | 129 120 120 120 118 79 85 59 Slowest Speed 280 | 160 120 120 120 160 205 280 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 35 94 24 36 28 19 15 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . 4 . . 45 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 46 | . . 4 . . 42 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3700 | 65 198 555 412 658 988 431 393 Wait 332 | . 16 4 120 130 41 2 19 Move 2981 | 46 163 529 226 429 860 391 337 Hop . | . . . . . . . . Pick Up 54 | 12 7 2 6 9 8 7 3 Fast Attach 33 | . 2 1 6 9 12 1 2 Attach 37 | 6 2 1 1 6 8 7 6 Detach 4 | . . . . 2 . 1 1 Swap 22 | 1 . . 9 6 5 1 . Drop 45 | . 5 2 10 17 10 1 . Fire 162 | . 3 15 33 49 44 18 . Melee . | . . . . . . . . Ram 4 | . . . . . . 2 2 Kick 2 | . . 1 1 . . . . Crush 24 | . . . . 1 . . 23 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Repaired Assault Rifle 299 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Entered Mines 325 | -10/Mines | Build established: Mutant 736 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 768 | -10/Mines | Discovered new exit (range 8) 890 | -10/Mines | Discovered new exit (range 7) 1008 | -10/Mines | Entered Materials 1008 | -9/Materials | Evolved 2 slots: Propulsion x2 1279 | -9/Materials | Lost 4 parts (1p2n1w) 1501 | -9/Materials | Discovered new exit (range 16) 1521 | -9/Materials | Identified exit to Materials 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Utility x2 1522 | -8/Materials | Identified exit to Storage 1567 | -8/Materials | Central database locked down 1814 | -8/Materials | Build established: Scavenger-Skirmisher 2152 | -8/Materials | Lost 4 parts (2n1u1w) 2338 | -8/Materials | Discovered new exit (range 5) 2342 | -8/Materials | Identified exit to Factory 2344 | -8/Materials | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2375 | -7/Factory | Discovered new exit (range 10) 2386 | -7/Factory | Identified exit to Lower Caves 2433 | -7/Factory | Build established: Scavenger-Mutant 2582 | -7/Factory | Fabricated Prc. Beam Rifle? 2916 | -7/Factory | Garrison activated, responded to threat 2973 | -7/Factory | Destroyed 7 combat bots 2976 | -7/Factory | Core integrity fell below 50% 3029 | -7/Factory | Lost 14 parts (1p5n2u6w) 3146 | -7/Factory | Core integrity fell below 20% 3211 | -7/Factory | Build established: Mutant 3231 | -7/Factory | Discovered new exit (range 11) 3236 | -7/Factory | Identified exit to Factory 3237 | -7/Factory | Entered another Factory area 3237 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3521 | -6/Factory | Core integrity fell below 50% 3566 | -6/Factory | Lost 10 parts (5n3u2w) 3601 | -6/Factory | Core integrity fell below 20% 3624 | -6/Factory | Discovered new exit (range 17) 3637 | -6/Factory | Identified exit to Factory 3637 | -6/Factory | Entered another Factory area 3637 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3812 | -5/Factory | Lost 3 parts (2n1u) 3812 | -5/Factory | Core integrity fell below 50% 3871 | -5/Factory | Core integrity fell below 20% 3908 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03867_ Lgt. Fission Core destroyed. 03869_ Slammed into G-67 Veteran. 03869_ G-67 Veteran knocked back. 03870_ Slammed into G-67 Veteran. 03871_ Imp. Medium Treads destroyed. 03872_ Slammed into G-67 Veteran. 03881_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03886_ Triggered EM Surge Trap. 03886_ The floor emits a surge of raw power. 03886_ System corrupted (+4). 03889_ Slammed into G-50 Soldier. 03890_ Critical hit (Burn: +50). 03891_ Slammed into G-67 Veteran. 03899_ Imp. Medium Treads destroyed. 03901_ Slammed into G-67 Veteran. 03903_ System corrupted: Energy discharge (-40). 03903_ Imp. Medium Treads destroyed. 03904_ Slammed into G-67 Veteran. 03905_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????# #???????????????? #??????????????????? | | ????????# #????###????????? #??????????????????? | | ????????# #####T ######## ??????????????????? | | ??# ##### ?????????????????? | | ??# ?????????????????? | | ??# #????????????????? | | ??# #????????????????? | | ??#+###+### #????????????????? | | ??????????# ######### ? #????????????????? | | ??????????# ###########??????????????????????? | | ??????????# # #??????????????????????? | | ??????????+ + #??????????????????????? | | ??????????# # """ """ #??????????????????????? | | ??????????# # """ """ #??????????????????????? | | ??????????# # """ """ #??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# # u #??????????????????????? | | ??????????# # g#??????????????????????? | | ??????????+ #########/#??????????????????????? | | ??????????# #???????# #??????????????????????? | | ??????????# #???????# #??????????????????????? | | ??????????# #???????# #??????????????????????? | | ??????????## #???????# #??????????????????????? | | ???????????# #####???# #??????????????????????? | | ??????????## g g ##### #??????????????????????? | | ??????????+ g b g g@#??????????????????????? | | ??????????## ####??????????????????????? | | ???????????##+##### #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ?????????????????##+##+#####?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Power Shielding 33 Weapon Shielding 33 Evasion (%) 62 Target Analysis 7 Recoil Reduction 3 Item Schematics ----------------- Slug Cannon | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Beam Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineThermalFalx Manual? 0 Play Time 01:03:45 Cumulative 31.2 hours Start 2024.07.26 @ 18:23:05 End 2024.07.28 @ 13:28:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e7d6365-ce30-4606-a6c8-c2b507bbc921