Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.01 @ 14:16:55 Player: Runia Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2058) 2058 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4260 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 164/550 Matter 200/300 Energy 100/100 System Corruption 6% Temperature Warm (145) Movement Walking (200) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (2) ------- Ion Cannon > --- INVENTORY (15) --- Improved Ion Engine Disposable Heat Sink Advanced Visual Processing Unit Improved Terrain Scanner Kinecellerator Transmission Jammer Maneuvering Thrusters Improved Utility Shielding Medium Armor Plating Medium Armor Plating Beam Rifle Improved Medium Laser Improved Medium Laser Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Heavy Mace > --- INVENTORY -------- Improved Ion Engine Disposable Heat Sink Visual Processing Unit Improved Terrain Scanner Transmission Jammer Maneuvering Thrusters Improved Utility Shielding Medium Armor Plating Medium Armor Plating Improved Medium Laser Improved Medium Laser Electrolaser Ion Cannon Assault Rifle Grenade Launcher [Rating: 27] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 59 | . 7 8 40 4 Power 5 | . . . 5 . Engine 2 | . . . 2 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 16 | . . 2 13 1 Treads 4 | . . 1 2 1 Leg 12 | . . 1 11 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 2 10 . Device 5 | . 1 2 2 . Storage 2 | . . . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . . 5 . Artifact . | . . . . . Weapon 25 | . 6 4 12 3 Energy Gun 8 | . 2 2 4 . Energy Cannon 1 | . . . . 1 Ballistic Gun 11 | . 2 1 7 1 Ballistic Cannon . | . . . . . Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . 1 . System Corruption 6 | . . . 6 . Parts Lost 24 | . . . 19 5 Power 4 | . . . 3 1 Propulsion 8 | . . . 6 2 Utility 4 | . . . 4 . Weapon 8 | . . . 6 2 Highest Loss Streak 11 | . . . 11 3 Average Slot Usage (%) 98 | . 95 99 98 99 Engine 5 | . 14 11 3 . Core 4 | . . . 5 9 Treads 8 | . . 9 8 8 Leg 26 | . 28 23 26 26 Device 13 | . 9 21 13 9 Storage 9 | . 14 11 9 9 Processor 2 | . . . 1 9 Protection 8 | . . . 11 9 Energy Gun 7 | . 11 10 8 . Ballistic Gun 10 | . 14 11 9 13 Naked Turns . | . . . . . Heaviest Build 58 | 12 15 18 58 45 Greatest Support 44 | 20 20 30 44 38 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | . 8 8 20 15 Average Capacity 14 | . 8 8 16 15 Most Carried 19 | . 8 8 19 15 Average Carried 12 | . 7 7 14 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 6 8 8 15 15 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1349 | 200 69 179 720 181 Remotely . | . . . . . Salvage Created 2339 | . 125 315 1400 499 Parts 140 | . 19 27 60 34 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 52 | . 8 7 24 13 Guns 38 | . 2 5 23 8 Cannons 5 | . . . . 5 AOE 8 | . 6 2 . . Classes Destroyed 11 | . 3 3 5 . Builder 2 | . 1 1 . . Tunneler 2 | . . . 2 . Hauler 1 | . . . 1 . Mechanic 1 | . . 1 . . Watcher 2 | . . 2 . . Swarmer 12 | . 6 3 . 3 Grunt 20 | . 2 . 15 3 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 16 | . . 4 5 7 Hunter 2 | . . . 2 . Best Kill Streak 6 | . 6 4 6 4 Combat Bots Only 5 | . 5 3 5 4 Max Kills in Single Turn 3 | . 3 2 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3863 | . 208 246 2284 1125 Core 421 | . 20 15 219 167 Absorbed by Shields . | . . . . . Core Remaining (%) 96 | 100 92 96 . . Volleys Fired 160 | . 11 21 90 38 Largest 2 | . 2 2 2 2 Hottest 85 | . 60 79 79 85 Shots Fired 306 | . 19 39 175 73 Gun 286 | . 16 36 175 59 Cannon 14 | . . . . 14 Launcher 6 | . 3 3 . . Special . | . . . . . Kinetic 178 | . 8 18 93 59 Thermal 58 | . 8 18 18 14 Explosive 6 | . 3 3 . . Electromagnetic 64 | . . . 64 . Robot Hit Streak 22 | . 4 10 22 20 Robot Miss Streak 4 | . 3 2 3 4 Penetration Max . | . . . . . Secondary Targets 5 | . . . 4 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 228 | . 10 25 138 55 Core Hits 121 | . 14 19 63 25 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 4 | . . . 2 2 Burn 1 | . . . 1 . Destroy 3 | . . . 1 2 Melee Attacks 3 | . . . 1 2 Impact 3 | . . . 1 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4280 | . 351 596 2246 1087 Guns 3551 | . 87 357 2246 861 Cannons 226 | . . . . 226 Explosions 503 | . 264 239 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2162 | . 19 203 1079 861 Thermal 650 | . 68 154 202 226 Explosive 503 | . 264 239 . . Electromagnetic 965 | . . . 965 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 6 | . . . 6 6 Corruption Purged . | . . . . . Effects 56 | . . . 41 15 Message Errors 14 | . . . 12 2 Matter Fused 16 | . . . 11 5 Heat Flow Errors 4 | . . . 2 2 Energy Discharges 4 | . . . 3 1 Data Loss (minor) 5 | . . . 3 2 Data Loss (major) 5 | . . . 4 1 Misfires 3 | . . . 3 . Weapon Failures 5 | . . . 3 2 Overload Shots . | . . . . . Overflow Damage 35 | . . 35 . . Projectiles . | . . . . . Explosions 35 | . . 35 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 11 | . . 11 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 256 | . 102 10 185 256 Average Temperature 61 | . 49 3 45 90 Received Heat Transfer 1824 | . 42 45 1152 585 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 2 | . . . 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1507 | . 150 395 592 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 456 | . 256 456 350 425 Initial 107 | . . 107 107 9 Average 162 | . 118 260 143 188 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 59 | . 72 32 64 57 Level 1 36 | . 27 46 35 34 Level 2 3 | . . 20 . 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 4 2 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . 1 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 11 12 32 18 Peak Tracking Total 6 | . 4 4 6 6 Tactical Retreats 7 | . 1 1 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 4 | . . 1 1 2 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 14 | . 5 2 7 . Terminals 11 | . 4 1 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 36 | . 16 5 15 . Successful 17 | . 8 5 4 . Failed 19 | . 8 . 11 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 9 | . 3 . 6 . Terminals 28 | . 13 1 14 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . 1 . Terminal Hacks 9 | . 5 1 3 . Prototype ID Bank 2 | . 2 . . . Terminal Index 1 | . 1 . . . Alert Level 2 | . . 1 1 . Unreport Threat 2 | . . . 2 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 2 6 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 46 | . 46 . . . Retrieved Matter 46 | . 46 . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3465 | . 379 492 2190 404 Spaces Moved 1575 | 1 226 299 925 124 Core . | . . . . . Treads . | . . . . . Legs 1575 | 1 226 299 925 124 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 200 Average Speed 169 | 120 120 120 192 200 Slowest Speed 200 | 120 120 120 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 2 36 33 63 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 38 | . 23 12 1 2 Melee 1 | . . . 1 . Projectile 2 | . . . . 2 AOE 35 | . 23 12 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2069 | . 316 395 1158 200 Wait 196 | . 65 57 46 28 Move 1571 | . 225 298 924 124 Hop . | . . . . . Pick Up 50 | . 4 5 38 3 Fast Attach 2 | . 1 . 1 . Attach 25 | . . 2 21 2 Detach . | . . . . . Swap 32 | . 6 6 18 2 Drop 30 | . 4 6 19 1 Fire 160 | . 11 21 90 38 Melee 3 | . . . 1 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 20) 313 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -9/Materials | Discovered new exit (range 10) 792 | -9/Materials | Build established: Scavenger-Mutant 852 | -9/Materials | Discovered new exit (range 16) 872 | -9/Materials | Entered another Materials area 872 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1895 | -8/Materials | Lost 11 parts (2p3n3u3w) 2633 | -8/Materials | Build established: Mutant 2971 | -8/Materials | Discovered new exit (range 15) 3062 | -8/Materials | Entered Storage 3319 | -8/Storage | Core integrity fell below 50% 3414 | -8/Storage | Garrison activated, responded to threat 3466 | -8/Storage | Self-destructed Last Messages --------------- R-06 Scavenger collects Lgt. Armor Plating. Acquired 54 matter. R-06 Scavenger collects Imp. Ion Engine. R-06 Scavenger collects Imp. Heat Sink. U-05 Engineer suffers critical hit (Destroy). Destroyed Lgt. Ion Engine. K-01 Serf collects debris. R-06 Scavenger collects Hvy. Assault Rifle. K-01 Serf collects debris. Imp. Aluminum Leg destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. U-05 Engineer builds a Door. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer builds a Wall. Nuclear Core destroyed. Hpw. Shotgun destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. 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"""" #g # """ # ##??Y | | ???????######## u# ?G" # """ """ ###?"" | | ???????#######" # ??" # """ """ ###?## | | ????????????##T + ?? # """ """ ##??## | | ????????????##" # ""? # ##???? | | ????????????### a# """ # ##???? | | ????????????### + """ # ##???? | | ?????????????## # ????#########?????? | | ?????????????## # ?????## ?????? | | ?????????????## # ???????????????????? | | ?????????????## # ???????????????????? | | ?????????????## ##???????????????????? | | ?????????????## ##???????????????????? | | ??????????????? ##???????????????????? | | ??????????????? ##???????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpWeldingPod Manual? 0 Play Time 00:24:02 Cumulative 177.8 hours Start 2021.05.31 @ 23:54:41 End 2021.06.01 @ 14:16:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 74 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d413efaa-a5ae-4a12-b01b-e2ba30224efc