Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 01:38:59

Player: Mr Goldstein

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (109)     545
Value Destroyed (6830)     6830
Prototype IDs (28)         560
Alien Tech Used (5)        1000
Bonus (30278)              30278
              TOTAL SCORE: 49513

 Bonus
-------
Pacifist                   928
Triggered High Security    500
Triggered Max Security     3000
High Alert Combat Kills    5558
Follower Combat Kills      4549
Entered Garrisons          200
Entered DSFs               500
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1500
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Win                        3000
Win Speed                  874
Friendly Fire              -831

 Cogmind 
---------
Core Integrity             121/1600
Matter                     298/300
Energy                     448/450
System Corruption          11%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>       --- POWER (1) --------
        Quantum Reactor
>       --- PROPULSION (3) ---
        Sigix Exoskeleton
>       --- UTILITY (5) ------
  Small Storage Unit
        Graphene Brace
        Microwarp Drive
>       --- WEAPON (4) -------
        Sigix Shearcannon
>       --- INVENTORY (8) ----
  Light Quantum Reactor
        Sigix Sheargun
        Sigix Sheargun
        Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Core Analyzer
      Improved Hardlight Generator
               Microwarp Drive
>              --- WEAPON -----------
               Phase Gun
               Sigix Shearcannon
>              --- INVENTORY --------
         Light Quantum Reactor
  Experimental Core Analyzer
               Graphene Brace
               Sigix Sheargun
               Sigix Sheargun
               Remote Datajack
[Rating: 246]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Improved VTOL Module
  Leg                      Sigix Exoskeleton
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Sigix Sheargun
  Energy Gun               Sigix Sheargun
  Energy Cannon            Sigix Shearcannon
  Ballistic Cannon         Compact Linear Accelerator
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Slots Evolved              18   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Attached             138  | .   .   3   .   .   2   .   14  3   .   4   3   3   .   1   .   1   .   4   .   5   15  7   .   1   6   5   10  10  41  
  Power                    13   | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   2   2   2   .   1   .   1   1   1   .   
    Engine                 4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   
  Propulsion               26   | .   .   3   .   .   1   .   6   1   .   .   2   .   .   .   .   1   .   2   .   2   3   1   .   .   3   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 26   | .   .   3   .   .   1   .   6   1   .   .   2   .   .   .   .   1   .   2   .   2   3   1   .   .   3   1   .   .   .   
  Utility                  66   | .   .   .   .   .   1   .   6   2   .   1   .   2   .   1   .   .   .   2   .   1   5   1   .   .   2   3   8   9   22  
    Device                 21   | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   6   7   
    Storage                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              16   | .   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   4   2   4   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   1   2   
    Protection             11   | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   4   
    Artifact               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Weapon                   33   | .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   5   3   .   .   1   .   1   .   19  
    Energy Gun             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   1   1   7   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   .   .   .   1   1   .   .   1   2   .   .   .   .   1   .   .   3   1   4   2   1   .   3   1   .   1   3   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   2   .   2   1   1   .   2   1   .   .   .   
  Utility                  9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   1   3   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   1   1   .   .   1   2   .   .   .   .   1   .   .   2   1   4   2   1   .   2   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   .   .   .   .   12  1   66  90  92  91  92  86  86  87  93  93  82  82  80  75  88  91  86  76  75  67  57  66  60  
  Engine                   1    | .   .   .   .   .   .   .   5   7   7   7   7   4   .   .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   5   5   4   .   5   5   5   3   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   9   7   7   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   9   7   7   
  Flight                   18   | .   .   .   .   .   2   .   31  44  46  46  46  40  40  40  40  40  35  35  31  28  33  36  33  28  22  12  .   .   .   
  Device                   6    | .   .   .   .   .   .   .   .   6   7   7   7   6   6   6   6   6   5   5   5   5   3   5   5   4   4   2   9   16  10  
  Storage                  5    | .   .   .   .   .   .   .   4   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   6   9   7   7   
  Processor                7    | .   .   .   .   .   .   .   12  7   7   4   .   6   6   7   13  13  11  11  17  15  12  10  10  9   9   6   1   4   8   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   2   7   6   6   6   6   6   5   5   2   2   12  15  15  14  16  6   .   5   4   
  Protection               3    | .   .   .   .   .   9   1   5   7   7   7   7   6   6   6   6   6   5   5   5   5   4   5   5   4   4   2   .   .   .   
  Energy Gun               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   18  15  5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   2   .   .   .   
Naked Turns                324  | .   63  60  21  75  15  33  56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Heaviest Build             69   | .   .   .   .   .   2   2   25  26  26  27  27  27  27  27  27  27  27  27  27  32  39  36  31  31  31  37  42  49  69  
  Greatest Support         69   | 3   3   15  3   3   5   3   27  31  27  27  29  29  29  29  29  29  29  33  33  35  39  39  39  34  55  60  69  69  60  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   5   5   5   5   5   5   6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   8   8   8   
  Most Carried             8    | .   .   3   3   4   4   4   6   8   8   8   8   8   8   8   8   8   7   8   8   8   7   7   7   8   8   8   8   8   8   
  Average Carried          6    | .   .   1   3   3   3   4   4   7   8   7   6   8   8   8   8   7   7   7   8   7   6   6   7   7   7   6   7   7   6   
  Final Capacity           8    | 5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | .   .   3   3   4   3   4   6   8   8   8   8   8   8   8   8   7   7   8   8   7   6   7   7   8   7   6   8   8   6   

 Class Distribution 
--------------------
 25% | Sprinter
 23% | Alien-Sigix
 21% | Hacker-Sprinter
 14% | Commander-Sigix
  9% | Mutant
  4% | Commander-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/Lower Caves
        Sprinter | -7/Lower Caves
        Sprinter | -7/Zion
        Sprinter | -6/Proximity Caves
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
        Sprinter | -6/Data Miner
        Sprinter | -5/Proximity Caves
        Sprinter | -5/Factory
        Sprinter | -5/DSF
        Sprinter | -5/Garrison
        Sprinter | -4/Factory
 Hacker-Sprinter | -4/Extension
 Hacker-Sprinter | -4/Cetus
 Hacker-Sprinter | -4/Archives
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -3/Quarantine
 Hacker-Sprinter | -3/Section 7
     Alien-Sigix | -2/Research
     Alien-Sigix | -1/Access
 Commander-Sigix | -1/Command

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  DSF  Gar  Fac  Ext  Cet  Arc  Res  Qua  Sec  Res  Acc  Com  
Matter Collected           1681 | 187  .    .    .    .    19   15   140  35   .    42   1    .    .    64   .    .    .    .    40   23   258  82   .    .    34   20   116  .    605  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7660 | .    .    .    .    .    .    .    279  .    .    .    28   .    .    199  .    .    .    .    115  23   171  76   .    .    11   308  43   55   6352 
  Parts                    300  | .    .    .    .    .    .    .    12   .    .    .    6    .    .    2    .    .    .    .    3    4    6    4    .    .    2    20   2    3    236  
Haulers Intercepted        4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    3    .    .    4    .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Combat Hostiles Destroyed  80   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   3   1   .   .   .   1   .   1   69  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Guns                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Cannons                  69   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   67  
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
Classes Destroyed          25   | .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   .   .   1   .   .   15  
  Worker                   6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Swarmer                  11   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   5   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   24  
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           16   | .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   .   .   2   1   3   2   .   .   1   5   2   1   16  
  Combat Bots Only         16   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   3   1   .   .   .   1   .   1   16  
Max Kills in Single Turn   3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   1   3   1   .   .   1   2   1   1   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   DSF   Gar   Fac   Ext   Cet   Arc   Res   Qua   Sec   Res   Acc   Com   
Damage Taken               9950  | .     109   .     35    .     31    400   251   14    14    .     346   29    13    27    .     127   .     8     543   21    406   245   106   130   699   1374  459   996   3567  
  Core                     2949  | .     109   .     35    .     26    400   26    .     14    .     70    11    .     .     .     .     .     .     112   .     .     27    57    .     127   318   138   303   1176  
  Absorbed by Shields      1690  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    .     10    13    23    .     .     .     330   450   803   
  Regen/Repaired (Parts)   244   | .     .     .     .     .     .     .     .     .     .     244   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         71    | 100   56    .     .     .     84    27    .     .     .     .     84    .     .     .     .     98    .     .     88    .     .     .     92    .     .     65    90    .     7     
Volleys Fired              167   | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     16    4     .     .     .     4     19    16    105   
  Largest                  3     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     2     2     3     
  Hottest                  380   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     200   200   200   380   
Shots Fired                197   | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     16    4     .     .     .     8     21    26    119   
  Gun                      87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     21    26    32    
  Cannon                   87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  23    | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     16    4     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                9     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 173   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     21    26    118   
  Phasic                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Robot Hit Streak         14    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     6     9     .     .     .     6     4     2     14    
  Robot Miss Streak        10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     1     2     3     10    
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Shots Hit Robots           154   | .     .     .     .     .     .     .     11    .     .     .     1     .     .     4     .     .     .     .     5     2     19    6     .     .     2     7     3     7     87    
  Core Hits                276   | .     .     .     .     .     1     .     3     .     .     .     3     .     .     2     .     .     .     .     4     1     8     6     .     .     1     6     3     2     236   
  Critical Kills           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 3     | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         10    | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Smash                  4     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Melee Attacks              75    | .     .     .     .     .     .     .     13    .     .     .     1     2     .     4     .     .     .     .     19    2     6     3     .     .     5     19    .     .     1     
  Impact                   14    | .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Slashing                 46    | .     .     .     .     .     .     .     .     .     .     .     1     2     .     4     .     .     .     .     19    2     6     3     .     .     3     6     .     .     .     
  Piercing                 15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     13    .     .     .     
  Sneak Attacks            7     | .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           26667 | .     .     .     5     .     24    .     921   .     .     .     185   .     .     350   .     .     .     .     228   128   788   770   .     .     101   789   400   464   21514 
  Guns                     2049  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     758   310   371   610   
  Cannons                  20904 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20904 
  Explosions               1128  | .     .     .     .     .     .     .     .     .     .     .     154   .     .     .     .     .     .     .     .     .     385   496   .     .     .     .     .     93    .     
  Melee                    2252  | .     .     .     .     .     .     .     921   .     .     .     .     .     .     350   .     .     .     .     228   128   368   156   .     .     101   .     .     .     .     
  Ramming                  150   | .     .     .     5     .     24    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    90    .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                1128  | .     .     .     .     .     .     .     .     .     .     .     154   .     .     .     .     .     .     .     .     .     385   496   .     .     .     .     .     93    .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   921   | .     .     .     .     .     .     .     921   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 24468 | .     .     .     .     .     .     .     .     .     .     .     31    .     .     350   .     .     .     .     228   128   403   274   .     .     101   758   310   371   21514 
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     .     .     .     1     1     2     2     .     .     .     .     .     .     .     .     .     .     10    10    10    .     2     .     3     2     11    
  Average Corruption       6     | .     .     .     .     .     .     .     1     1     1     2     .     .     .     .     .     .     .     .     .     .     10    10    10    .     1     .     2     1     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     .     
  Effects                  63    | .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     11    12    1     .     2     .     .     3     30    
    Message Errors         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     .     1     .     .     1     5     
    Matter Fused           17    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     .     1     .     .     2     7     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     2     
    Energy Discharges      6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     4     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      7     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     2     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     
    Misfires               4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1104  | .     .     .     .     .     .     .     440   .     .     .     .     .     .     187   .     .     .     .     .     45    120   41    .     .     33    .     .     .     238   
  Projectiles              238   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     238   
  Explosions               41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     .     .     .     
  Melee                    825   | .     .     .     .     .     .     .     440   .     .     .     .     .     .     187   .     .     .     .     .     45    120   .     .     .     33    .     .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      44    | .     .     .     2     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     
  Shots                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Rammed                   9     | .     .     .     2     .     6     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             14    | .     .     .     2     .     6     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     
  Kicked                   5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        278   | .     .     .     .     .     .     .     110   9     131   .     94    .     .     .     .     .     .     .     .     .     176   207   .     .     .     45    7     .     278   
  Average Temperature      39    | .     .     .     .     .     .     .     28    4     66    .     30    .     .     .     .     .     .     .     .     .     46    65    .     .     .     23    4     .     97    
  Received Heat Transfer   1179  | .     18    .     .     .     .     9     105   .     .     .     123   6     .     .     .     9     .     .     139   12    63    27    9     9     9     324   88    53    176   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       11    | .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------                    Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  DSF  Gar  Fac  Ext  Cet  Arc  Res  Qua  Sec  Res  Acc  Com  
Peak Influence             9146 | .    105  59   37   .    .    75   651  .    .    .    .    509  .    .    .    .    56   39   350  188  774  659  322  263  379  1905 1679 2349 9146 
  Initial                  1503 | .    .    44   22   .    .    .    33   .    .    .    .    432  .    .    .    .    56   39   29   168  86   315  263  113  147  213  1100 1100 1503 
  Average                  1721 | .    47   50   36   .    .    15   282  .    .    .    .    460  .    .    .    .    56   39   139  180  493  464  274  188  248  725  1318 1697 4495 
Maximum Alert Level        5    | .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    1    .    3    2    1    1    1    5    5    5    5    
  Low Security (%)         21   | 100  100  100  100  .    100  100  47   .    .    .    .    .    .    .    .    .    100  100  64   100  17   .    .    49   39   .    .    .    .    
  Level 1                  13   | .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    35   .    16   9    100  50   60   56   .    .    .    
  Level 2                  15   | .    .    .    .    .    .    .    32   .    .    .    .    100  .    .    .    .    .    .    .    .    37   90   .    .    .    13   .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   27   13   
  Level 5                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  High Security            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   
  Max Security             10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   44   72   .    
Squads Dispatched          80   | .    1    .    .    .    .    1    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    11   15   16   28   
  Investigation            13   | .    1    .    .    .    .    1    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    4    
  Extermination            2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Assault                  52   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    12   13   21   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Distress Signals           18   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   2   1   5   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              493  | .   7   1   3   .   1   9   16  3   7   .   16  1   2   1   .   7   .   1   18  4   28  11  4   8   18  47  35  35  210 
  Peak Tracking Total      50   | .   5   2   3   .   1   12  8   3   4   .   11  1   3   1   .   6   .   1   12  3   13  7   3   5   10  30  34  26  50  
  Tactical Retreats        58   | .   1   .   .   .   .   .   7   .   1   .   2   .   1   .   .   3   .   .   1   .   4   .   .   1   3   7   3   10  14  

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Traps Triggered            16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   2   1   2   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Machines Disabled          22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   3   1   3   11  
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   2   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Machines Accessed          21   | .   2   .   .   1   .   1   5   .   .   .   .   2   .   .   3   .   1   .   .   .   .   1   .   1   1   1   .   .   2   
  Terminals                8    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                55   | .   4   .   .   1   .   1   8   .   .   .   .   5   .   .   23  .   2   .   .   .   .   2   .   1   1   1   .   .   6   
  Successful               39   | .   1   .   .   1   .   1   5   .   .   .   .   2   .   .   23  .   1   .   .   .   .   1   .   1   1   1   .   .   1   
  Failed                   16   | .   3   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   5   .   .   .   .   1   3   .   .   .   .   5   .   .   .   .   .   .   3   2   13  1   .   13  5   11  2   .   18  
  Terminals                15   | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   1   .   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   .   .   .   1   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             30   | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   23  .   1   .   .   .   .   1   .   1   .   1   .   .   1   
  Record                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -1    -1    
--------                   Run   | Jun   Mat   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   DSF   Gar   Fac   Ext   Cet   Arc   Res   Qua   Sec   Res   Acc   Com   
Total Allies               187   | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     2     .     21    5     .     .     .     .     44    34    76    
  Largest Group            17    | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     1     .     .     2     .     12    12    8     .     .     .     7     7     17    
  Highest-Rated Group      2279  | .     .     .     .     .     .     .     .     .     .     156   .     .     .     .     .     96    .     .     192   .     641   908   705   .     .     .     101   96    2279  
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     .     96    .     .     96    .     159   159   150   .     .     .     15    15    269   
Zionite Dispatches         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Total Orders               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Ally Attacks               550   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     27    .     76    57    25    .     .     .     73    27    253   
  Total Damage             27552 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     347   .     .     1039  .     2308  2501  922   .     .     .     907   674   18854 
  Kills                    136   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     6     .     13    10    1     .     .     .     2     2     99    
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     1     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Gar Fac Ext Cet Arc Res Qua Sec Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   .   .   2   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   1   3   .   .   5   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  DSF  Gar  Fac  Ext  Cet  Arc  Res  Qua  Sec  Res  Acc  Com  
Turns Passed               5106  | 13   63   66   21   75   142  49   364  131  53   168  85   41   44   105  15   111  3    17   139  58   546  311  21   101  192  306  296  315  1255 
Spaces Moved               11548 | 27   125  121  38   148  294  97   989  498  221  650  314  153  218  468  76   249  15   46   299  189  754  212  39   413  558  767  647  818  2105 
  Core                     864   | 27   125  118  38   148  200  97   110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3782  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    244  647  818  2073 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6864  | .    .    3    .    .    94   .    879  498  221  650  314  153  218  468  76   249  15   46   299  189  754  212  39   413  558  516  .    .    .    
  Fastest Speed            20    | 50   50   29   50   50   35   50   23   20   24   24   20   20   20   20   20   20   20   20   21   23   20   20   20   24   22   29   30   30   30   
  Average Speed            28    | 50   50   49   50   50   45   50   26   23   24   24   20   20   20   20   20   20   20   20   23   23   22   20   21   24   30   30   30   30   34   
  Slowest Speed            90    | 50   50   50   50   50   50   50   50   24   24   24   24   20   20   20   20   20   20   21   27   27   26   20   24   24   33   50   30   30   90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            63    | .    .    .    .    .    1    .    8    2    1    .    .    1    .    1    .    2    .    1    2    .    14   1    1    12   6    10   .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Microwarps               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    
Exploration Rate (%)       42    | 3    39   21   12   51   65   14   25   61   47   81   52   6    42   73   68   56   1    45   38   7    71   66   60   20   85   55   23   35   51   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     18    | .    1    .    .    .    .    1    2    .    .    2    .    2    .    .    1    .    .    .    .    .    3    .    .    3    .    3    .    .    .    
  Known Exits Taken        14    | .    .    .    .    .    .    .    1    .    .    .    .    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             13    | .    .    .    .    .    1    .    .    3    .    2    2    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 108   | .    .    .    .    .    .    .    .    .    .    .    29   2    .    .    .    .    .    .    6    .    .    .    .    .    1    .    30   16   24   
Terrain Destroyed          546   | .    .    .    .    .    .    .    .    .    .    .    39   2    .    .    .    .    .    .    6    .    33   33   .    .    1    5    33   51   343  
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    6    .    .    .    .    .    1    .    .    .    .    
  Projectile               360   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    5    33   35   283  
  AOE                      177   | .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    32   32   .    .    .    .    .    16   60   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  DSF  Gar  Fac  Ext  Cet  Arc  Res  Qua  Sec  Res  Acc  Com  
Total                      12945 | 26   124  126  39   148  300  97   1057 506  219  661  329  159  217  471  75   307  14   56   336  196  1098 470  49   402  566  787  731  865  2514 
  Wait                     959   | .    .    .    .    .    .    .    40   5    .    .    6    .    .    .    .    60   .    .    .    .    307  240  12   .    .    .    44   13   232  
  Move                     11365 | 26   124  120  37   147  291  96   972  493  218  649  313  151  217  465  75   244  14   43   293  188  728  209  36   389  545  744  646  817  2075 
  Hop                      57    | .    .    .    .    .    1    .    8    2    1    .    .    1    .    1    .    2    .    1    2    .    11   1    1    11   6    8    .    .    .    
  Pick Up                  29    | .    .    .    .    1    .    .    8    2    .    2    2    .    .    .    .    .    .    4    .    1    1    1    .    .    1    2    .    2    2    
  Fast Attach              97    | .    .    3    .    .    1    .    8    3    .    4    .    2    .    1    .    .    .    .    .    3    8    4    .    1    6    5    9    9    30   
  Attach                   35    | .    .    .    .    .    1    .    6    .    .    .    3    .    .    .    .    1    .    1    .    2    5    2    .    .    1    .    1    1    11   
  Detach                   21    | .    .    3    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    2    .    1    .    .    2    .    8    
  Swap                     8     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    .    2    1    .    .    .    .    .    .    .    
  Drop                     72    | .    .    .    .    .    .    .    2    1    .    5    .    2    .    .    .    .    .    4    1    .    3    3    .    .    3    1    7    7    33   
  Fire                     167   | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    16   4    .    .    .    4    19   16   105  
  Melee                    69    | .    .    .    .    .    .    .    13   .    .    .    1    2    .    4    .    .    .    .    19   2    6    3    .    .    4    14   .    .    1    
  Ram                      8     | .    .    .    2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    8    .    .    .    .    7    .    .    15   
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Upp x2 / DSF)
-5/DSF
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus
-4/Archives
-3/Research
-3/Quarantine
-3/Section 7
-2/Research
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
    3 | -11/Junkyard       | Discovered new exit (range 15)
   14 | -11/Junkyard       | Entered Materials
   68 | -10/Materials      | Discovered new exit (range 12)
   77 | -10/Materials      | Entered another Materials area
   77 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  139 | -9/Materials       | Discovered new exit (range 8)
  143 | -9/Materials       | Entered Mines
  157 | -9/Mines           | Discovered new exit (range 11)
  162 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  162 | -9/Mines           | Discovered new exit (range 5)
  164 | -9/Mines           | Entered Exiles
  164 | -9/Exiles          | Found Exiles lab abandoned
  233 | -9/Exiles          | Discovered new exit (range 14)
  239 | -9/Exiles          | Entered Mines
  313 | -8/Mines           | Build established: Mutant
  378 | -8/Mines           | Discovered new exit (range 9)
  381 | -8/Mines           | Entered Materials
  381 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  404 | -8/Materials       | Core integrity fell below 50%
  427 | -8/Materials       | Discovered new exit (range 5)
  430 | -8/Materials       | Entered Factory
  430 | -7/Factory         | Evolved 2 slots: Propulsion x2
  539 | -7/Factory         | Discovered new exit (range 7)
  715 | -7/Factory         | Identified exit to Lower Caves
  791 | -7/Factory         | Build established: Sprinter
  794 | -7/Factory         | Entered Lower Caves
  796 | -7/Lower Caves     | Encountered a Warlord checkpoint
  916 | -7/Lower Caves     | Discovered new exit (range 13)
  925 | -7/Lower Caves     | Entered another Lower Caves area
  976 | -7/Lower Caves     | Discovered new exit (range 12)
  978 | -7/Lower Caves     | Entered Zion
  986 | -7/Zion            | Discovered new exit (range 15)
  997 | -7/Zion            | Found Prototype Special Weapon
 1007 | -7/Zion            | System corruption cleaned by Quarantine Array
 1012 | -7/Zion            | Learned location of Warlord (-5)
 1019 | -7/Zion            | Found Prototype Launcher
 1019 | -7/Zion            | Identified Gui. Missile Launcher
 1033 | -7/Zion            | Given A8's code to call for help
 1064 | -7/Zion            | Imprinted
 1066 | -7/Zion            | Declared Zion's savior
 1090 | -7/Zion            | Found Prototype Hackware
 1090 | -7/Zion            | Identified Exp. System Shield
 1112 | -7/Zion            | Learned Factory emergency access door positions
 1113 | -7/Zion            | Visited the Megawrench Repair Shop
 1113 | -7/Zion            | Megawrench repaired 7 parts
 1146 | -7/Zion            | Entered Proximity Caves
 1153 | -6/Proximity Caves | Learned Factory emergency access door positions
 1165 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1185 | -6/Proximity Caves | Spotter reported a threat
 1185 | -6/Proximity Caves | Spotter reported a threat
 1197 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores
 1230 | -6/Proximity Caves | Discovered new exit (range 7)
 1231 | -6/Proximity Caves | Entered Factory
 1231 | -6/Factory         | Evolved 2 slots: Utility x2
 1232 | -6/Factory         | Identified exit to Lower Caves
 1272 | -6/Factory         | Entered Lower Caves
 1280 | -6/Lower Caves     | Learned location of 1 exit from Factory
 1291 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1313 | -6/Lower Caves     | Discovered new exit (range 12)
 1316 | -6/Lower Caves     | Identified exit to Lower Caves
 1316 | -6/Lower Caves     | Entered another Lower Caves area
 1317 | -6/Lower Caves     | Discovered new exit (range 15)
 1320 | -6/Lower Caves     | Identified exit to Factory
 1342 | -6/Lower Caves     | Learned Factory trap positions
 1380 | -6/Lower Caves     | Spotted B-75 Beast
 1400 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1416 | -6/Lower Caves     | Discovered new exit (range 8)
 1417 | -6/Lower Caves     | Identified exit to Data Miner
 1419 | -6/Lower Caves     | Learned Factory emergency access door positions
 1421 | -6/Lower Caves     | Entered Data Miner
 1421 | -6/Data Miner      | Discovered new exit (range 6)
 1425 | -6/Data Miner      | Met Data Miner
 1429 | -6/Data Miner      | Learned location of Section 7 (-3)
 1429 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 1432 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 1436 | -6/Data Miner      | Identified exit to Proximity Caves
 1436 | -6/Data Miner      | Entered Proximity Caves
 1446 | -5/Proximity Caves | Escorted by Enhanced Grunt
 1480 | -5/Proximity Caves | Learned Factory terminal intel
 1524 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 1547 | -5/Proximity Caves | Entered Factory
 1547 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 1548 | -5/Factory         | Identified exit to Upper Caves
 1549 | -5/Factory         | Identified exit to DSF
 1550 | -5/Factory         | Loaded intel: 103 trap records
 1550 | -5/Factory         | Entered DSF
 1555 | -5/DSF             | Discovered new exit (range 14)
 1566 | -5/DSF             | Identified exit to Garrison
 1567 | -5/DSF             | Entered Garrison
 1624 | -5/Garrison        | Triggered checkpoint
 1627 | -5/Garrison        | Triggered checkpoint
 1640 | -5/Garrison        | Enhanced Grunt warped into view, answering call for help
 1643 | -5/Garrison        | Attempted to install RIF, but system incompatible
 1644 | -5/Garrison        | Heavy support dispatched to Factory
 1645 | -5/Garrison        | Discovered new exit (range 12)
 1647 | -5/Garrison        | Enhanced Grunt warped into view, answering call for help
 1647 | -5/Garrison        | Identified exit to Factory
 1647 | -5/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 1693 | -5/Garrison        | Triggered checkpoint
 1703 | -5/Garrison        | Discovered exit to Factory (range 13)
 1706 | -5/Garrison        | Entered Factory
 1706 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1708 | -4/Factory         | Loaded intel: 28 terminal locations
 1761 | -4/Factory         | Discovered new exit (range 12)
 1764 | -4/Factory         | Identified exit to Extension
 1764 | -4/Factory         | Entered Extension
 1782 | -4/Extension       | Zion Light squad teleported in
 1795 | -4/Extension       | Zion Hacking Resupply teleported in
 1806 | -4/Extension       | Retrieved Zion intel report: Guard Positions
 1833 | -4/Extension       | Rescued a captive Derelict
 1837 | -4/Extension       | Rescued a captive Derelict
 1838 | -4/Extension       | Spotted B-86 Titan
 1840 | -4/Extension       | Spotted B-86 Titan
 1846 | -4/Extension       | Rescued a captive Derelict
 1849 | -4/Extension       | Rescued a captive Derelict
 1871 | -4/Extension       | Rescued a captive Derelict
 1880 | -4/Extension       | Rescued a captive Derelict
 1889 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/-1
 1890 | -4/Extension       | Zion Hacker squad teleported in
 1895 | -4/Extension       | Rescued A7
 1895 | -4/Extension       | Lost 4 parts (1p2n1u)
 1920 | -4/Extension       | Rescued a captive Derelict
 1920 | -4/Extension       | Rescued a captive Derelict
 1961 | -4/Extension       | System corruption reached 10%
 2136 | -4/Extension       | Discovered new exit (range 10)
 2136 | -4/Extension       | Discovered new exit (range 6)
 2138 | -4/Extension       | Identified exit to Cetus
 2310 | -4/Extension       | Entered Cetus
 2310 | -4/Cetus           | Accompanied by 11 allies (A7)
 2314 | -4/Cetus           | Spotted Cetus Guard
 2314 | -4/Cetus           | Spotted Cetus Guard
 2315 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 2324 | -4/Cetus           | Spotted Cetus Guard
 2325 | -4/Cetus           | Spotted Cetus Guard
 2333 | -4/Cetus           | Destroyed Cetus Guard
 2334 | -4/Cetus           | Allies destroyed Cetus Guard
 2335 | -4/Cetus           | Allies destroyed Cetus Guard
 2337 | -4/Cetus           | Allies destroyed Cetus Guard
 2359 | -4/Cetus           | Started Cetus Manufacturing Module
 2371 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 2384 | -4/Cetus           | Manufactured an Enhanced Grunt
 2409 | -4/Cetus           | Manufactured an Enhanced Grunt
 2411 | -4/Cetus           | Build established: Hacker-Sprinter
 2434 | -4/Cetus           | Manufactured an Enhanced Grunt
 2459 | -4/Cetus           | Manufactured an Enhanced Grunt
 2484 | -4/Cetus           | Manufactured an Enhanced Grunt
 2525 | -4/Cetus           | Discovered new exit (range 16)
 2615 | -4/Cetus           | Identified exit to Archives
 2621 | -4/Cetus           | Entered Archives
 2621 | -4/Archives        | Accompanied by 8 allies (A7)
 2626 | -4/Archives        | Received a hacking code to weaken MAIN.C
 2638 | -4/Archives        | Discovered new exit (range 14)
 2641 | -4/Archives        | Identified exit to Research
 2642 | -4/Archives        | Entered Research
 2642 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2699 | -3/Research        | Retrieved Zion intel report: Active Terminals
 2728 | -3/Research        | Retrieved Zion intel report: Unaware Analyses
 2730 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/0
 2742 | -3/Research        | Discovered new exit (range 9)
 2743 | -3/Research        | Identified exit to Quarantine
 2743 | -3/Research        | Entered Quarantine
 2766 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 2849 | -3/Quarantine      | Found Alien Artifact
 2882 | -3/Quarantine      | Discovered new exit (range 4)
 2883 | -3/Quarantine      | Identified exit to Research
 2897 | -3/Quarantine      | Found Alien Artifact
 2897 | -3/Quarantine      | Identified Core Reset Matrix
 2897 | -3/Quarantine      | Identified Subatomic Replicator
 2897 | -3/Quarantine      | Used Core Reset Matrix
 2901 | -3/Quarantine      | Detected hypermatrix surge
 2901 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 2909 | -3/Quarantine      | Spotted Fortress
 2933 | -3/Quarantine      | Discovered new exit (range 6)
 2935 | -3/Quarantine      | Identified exit to Section 7
 2935 | -3/Quarantine      | Entered Section 7
 2936 | -3/Section 7       | Sensed 20 artifacts in vicinity
 2941 | -3/Section 7       | Spotted S7 Guard
 2942 | -3/Section 7       | Spotted S7 Guard
 2952 | -3/Section 7       | Retrieved Zion intel report: Prototype Stockpiles
 2957 | -3/Section 7       | Retrieved Zion intel report: Depthwide Sectors/0
 2988 | -3/Section 7       | Discovered exit to Research (range 10)
 2992 | -3/Section 7       | Retrieved Zion intel report: Unaware Schematics
 3009 | -3/Section 7       | Found Microwarp Drive
 3017 | -3/Section 7       | Incoming investigation squad redirected
 3017 | -3/Section 7       | Spotted S7 Guard
 3040 | -3/Section 7       | Spotted Executioner
 3040 | -3/Section 7       | Spotted Executioner
 3108 | -3/Section 7       | Spotted Striker
 3108 | -3/Section 7       | Spotted Striker
 3112 | -3/Section 7       | Found Sigix Shearcannon
 3119 | -3/Section 7       | Spotted Striker
 3119 | -3/Section 7       | Spotted Striker
 3133 | -3/Section 7       | Spotted Executioner
 3133 | -3/Section 7       | Spotted Executioner
 3143 | -3/Section 7       | Released all parts (15)
 3144 | -3/Section 7       | Integrated with Sigix Exoskeleton
 3170 | -3/Section 7       | Spotted B-99 Colossus
 3176 | -3/Section 7       | Spotted Alpha 7
 3176 | -3/Section 7       | Spotted Alpha 7
 3222 | -3/Section 7       | Scanned by Researcher
 3223 | -3/Section 7       | Intercept squad dispatched
 3231 | -3/Section 7       | Spotted Tracker
 3236 | -3/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 3241 | -3/Section 7       | Entered Research
 3241 | -2/Research        | Evolved 2 slots: Weapon x2
 3246 | -2/Research        | Emitted hypermatrix ping
 3251 | -2/Research        | Assembled emerged from beneath the floor
 3331 | -2/Research        | Assembled emerged from beneath the floor
 3362 | -2/Research        | Found Prototype Device
 3362 | -2/Research        | Identified Thermal Barrier
 3399 | -2/Research        | Intercept squad dispatched
 3408 | -2/Research        | Spotted Tracker
 3408 | -2/Research        | Spotted Tracker
 3427 | -2/Research        | Assembled emerged from beneath the floor
 3452 | -2/Research        | Assembled emerged from beneath the floor
 3457 | -2/Research        | Build established: Alien-Sigix
 3472 | -2/Research        | Assembled emerged from beneath the floor
 3488 | -2/Research        | Spotted Combat Programmer
 3498 | -2/Research        | Spotted Striker
 3504 | -2/Research        | Assembled infested ambush trap array
 3520 | -2/Research        | Discovered new exit (range 16)
 3537 | -2/Research        | Entered Access
 3537 | -1/Access          | Evolved 2 slots: Utility x2
 3542 | -1/Access          | Emitted hypermatrix ping
 3547 | -1/Access          | Assembled emerged from beneath the floor
 3610 | -1/Access          | Crushed by falling debris
 3633 | -1/Access          | Found Prototype Processor
 3633 | -1/Access          | Identified Exp. Core Analyzer
 3635 | -1/Access          | Found Exp. Core Analyzer
 3674 | -1/Access          | Assembled emerged from beneath the floor
 3698 | -1/Access          | Assembled emerged from beneath the floor
 3707 | -1/Access          | Assembled emerged from beneath the floor
 3744 | -1/Access          | Spotted B-99 Colossus
 3765 | -1/Access          | Spotted B-99 Colossus
 3766 | -1/Access          | Intercept squad dispatched
 3786 | -1/Access          | Discovered new exit (range 18)
 3804 | -1/Access          | Spotted Tracker
 3806 | -1/Access          | Spotted Tracker
 3819 | -1/Access          | Assembled emerged from beneath the floor
 3833 | -1/Access          | Destroyed Tracker
 3841 | -1/Access          | Discovered new exit (range 18)
 3852 | -1/Access          | Entered Command
 3857 | -1/Command         | Emitted hypermatrix ping
 3862 | -1/Command         | Assembled emerged from beneath the floor
 3904 | -1/Command         | Assembled emerged from beneath the floor
 3941 | -1/Command         | Assembled emerged from beneath the floor
 4065 | -1/Command         | Discovered new exit (range 17)
 4068 | -1/Command         | Retrieved Zion intel report: Branch Access
 4082 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 4086 | -1/Command         | Retrieved Zion intel report: Component Schematics
 4102 | -1/Command         | First assault squad dispatched
 4103 | -1/Command         | Assembled emerged from beneath the floor
 4122 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 4130 | -1/Command         | Retrieved Zion intel report: Trap Installations
 4133 | -1/Command         | Assembled emerged from beneath the floor
 4150 | -1/Command         | Disengaged cave seal
 4150 | -1/Command         | Zionites emerged from the dark tunnel
 4161 | -1/Command         | Incoming investigation squad redirected
 4310 | -1/Command         | Incoming investigation squad redirected
 4322 | -1/Command         | Spotted B-99 Colossus
 4329 | -1/Command         | Destroyed B-99 Colossus
 4356 | -1/Command         | Spotted M Guard
 4356 | -1/Command         | Spotted M Guard
 4357 | -1/Command         | Spotted Combat Programmer
 4358 | -1/Command         | Spotted Combat Programmer
 4363 | -1/Command         | Destroyed 8 combat bots
 4369 | -1/Command         | Destroyed Combat Programmer
 4371 | -1/Command         | Destroyed Combat Programmer
 4383 | -1/Command         | Destroyed M Guard
 4383 | -1/Command         | All MAIN.C guards destroyed
 4385 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 4387 | -1/Command         | Core integrity fell below 50%
 4450 | -1/Command         | Found Prototype Energy Cannon
 4450 | -1/Command         | Identified Zio. Alpha Cannon
 4451 | -1/Command         | Destroyed 13 combat bots
 4474 | -1/Command         | Found Prototype Protection
 4474 | -1/Command         | Identified Zio. Weapon Casing
 4533 | -1/Command         | Build established: Commander-Sigix
 4627 | -1/Command         | Incoming assault squad redirected
 4641 | -1/Command         | High security lockdown imminent
 4681 | -1/Command         | Destroyed 8 combat bots
 4721 | -1/Command         | High security lockdown engaged
 4754 | -1/Command         | Spotted Executioner
 4755 | -1/Command         | Allies destroyed Executioner
 4796 | -1/Command         | Assembled emerged from beneath the floor
 4831 | -1/Command         | Phase Generator disabled
 4881 | -1/Command         | Spotted Striker
 4882 | -1/Command         | Spotted Striker
 4882 | -1/Command         | Spotted Striker
 4889 | -1/Command         | Spotted Investigator
 4892 | -1/Command         | Allies destroyed Striker
 4898 | -1/Command         | Allies destroyed Striker
 4898 | -1/Command         | Destroyed Investigator
 4902 | -1/Command         | Allies destroyed Striker
 4923 | -1/Command         | Destroyed 14 combat bots
 4962 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 4971 | -1/Command         | Crushed by falling debris
 4972 | -1/Command         | System corruption reached 10%
 4977 | -1/Command         | Crushed by falling debris
 4978 | -1/Command         | Core integrity fell below 20%
 5000 | -1/Command         | Destroyed 16 combat bots
 5008 | -1/Command         | Lost 3 parts (3u)
 5016 | -1/Command         | Assembled emerged from beneath the floor
 5105 | -1/Command         | Spotted Executioner
 5106 | -1/Command         | Spotted Executioner
 5106 | -1/Command         | Spotted Executioner
 5106 | -1/Command         | Spotted Executioner
 5106 | -1/Command         | Spotted Striker
 5106 | -1/Command         | Spotted Striker
 5106 | -1/Command         | Spotted Alpha 7
 5106 | -1/Command         | Spotted Alpha 7
 5107 | -1/Command         | Spotted B-99 Colossus
 5107 | ***                | Heading to fleet!

 Last Messages 
---------------
05086_ System corrupted: Microwarp Drive rejected.
05086_ Acquired Microwarp Drive.
05092_ Drone sends a signal. <x2>
05096_ Quantum Shear penetrates Drone.
05096_ Drone destroyed.
05096_ Quantum Shear penetrates Wall.
05096_ Quantum Shear penetrates Earth.
05096_ Quantum Shear penetrates Wall. <x5>
05098_ Acquired 8 matter.
05103_ Quantum Shear penetrates Door.
05104_ Drone sends a signal.
05106_ Penetrated by Slug.
05106_ Slug penetrates Wall. <x2>
05106_ Microwarped (distance 18).
05107_ Penetrated by Slug.
05107_ Slug penetrates Access Shell.
05107_ Penetrated by Slug.
05107_ Slug penetrates Wall.
05107_ Slug penetrates Access Shell.
[Achievement: Winner's Signature]

 Map 
-----
+----------------------------------------------------+
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| ###   ###  #      !  +              km = !         |
| ###   ###  +        Y###"###############"""##      |
| ###   ###  #  CC     ### ################   #      |
| #### ####  ##C########## #################  #      |
|            ## ############################# "      |
|            ## ##########;###################"      |
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|            ##C######           B#############      |
| #### ####  ##C######  ^^^^ ^^^  # # # #7#####      |
| ###   ###  ##/######  ^" """"^  E^^^E^^ ^^###      |
| ###   ###  #     ###  ^"        ^^ ^K^^ ^^/        |
| ###   ###k #C    ###  ^  ""  ^  ^^^  ^^ ^ "        |
| ######### n/     ###  ^  X%  ^  ^^^^ ^^^^ /        |
| #########  #     ###  ^      ^  ^ ^^K^ ^^^/        |
| #########  #     ###  ^"  """^  E^^^E^ ^^^####+### |
| #########  " nn  ###  ^^^^ ^^^  # # # #7####       |
| #########  "  !! ###          BB############       |
| #########  "  !! ###          BB############   !   |
| ########"  #  !  ###########################       |
| ####### "  #     ###########################       |
| ####### "  #     ###########################       |
| ########"  #     #            ##############       |
| ########"  #"#####            ##############       |
| #######"    "#####            ##############!=!    |
| ######## ""      #k     ""    ###############"##+# |
| ######## T"   w  +     """"   ###############%## # |
| ########    ###  #  *  """"   # #############|##   |
| #########+#####  #      ""    # ########### =!#### |
| #######      ##  #            # ##########"#""" ## |
| #######      ##  #            # ##########   !=  # |
| #######      +   #            # ##########  ]%![ " |
| #######      ### #            # ##########  =!*[*# |
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| #######      ### ### #######+"""##########"   ===# |
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| #######      " " #########     """ """  ##"      # |
| ############"" " "########              ##"   =  # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          61
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Additional Mass Support    9
Corruption Block           20
Armor Coverage             600
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Propulsion Shielding       66
Evasion (%)                69
Melee Accuracy             18
Target Analysis            8
Core Analysis              12
Offensive Hacking          35
Defensive Hacking          16

 Item Schematics 
-----------------
     Imp. Gyrokinetic Inverter | -1/Command | Z-intel
        Field Propulsion Drive | -1/Command | Z-intel
        Imp. Fusion Compressor | -1/Command | Z-intel
        Impulse Thruster Array | -1/Command | Z-intel
            Enh. Quantum Rifle | -1/Command | Z-intel
 Adv. Component Analysis Suite | -1/Command | Z-intel
             Med. Storage Unit | -1/Command | Z-intel
  Imp. Reaction Control System | -1/Command | Z-intel
          Imp. Antigrav System | -1/Command | Z-intel
     Adv. Melee Analysis Suite | -1/Command | Z-intel
              Recoil Nullifier | -1/Command | Z-intel
             Quantum Capacitor | -1/Command | Z-intel
                 Phase Shifter | -1/Command | Z-intel
             Matter Compressor | -1/Command | Z-intel
     Imp. Field Recycling Unit | -1/Command | Z-intel

 Robot Schematics 
------------------
      K-01 Serf | -3/Section 7 | Z-intel
 L-61 Swordsman | -3/Section 7 | Z-intel
 R-10 Processor | -3/Section 7 | Z-intel
   G-67 Veteran | -3/Section 7 | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Reset Matrix
Microwarp Drive
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon

 Achievements 
--------------
Winner's Signature

 Challenges 
------------
None

 Game 
------
Seed              ArcPlasmaBay
  Manual?         0
Play Time         01:47:45
  Cumulative      263.9 hours
  Start           2023.05.31 @ 23:47:48
  End             2023.06.01 @ 01:38:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          774
  Rogue           774
  Adventurer      0
  Explorer        0
Win Type          2
  Total           14
  Types           8/0/4/2/0/0/0/0/0
Lore%             87
Gallery%          85
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33cbfe99-aabb-484b-95d6-42950ff3aeb0