Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 21:16:51 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (130) 650 Value Destroyed (4164) 4164 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1778) 1778 TOTAL SCORE: 10452 Bonus ------- High Alert Combat Kills 378 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 820/850 Matter 173/300 Energy 116/170 System Corruption 0% Temperature Critical (603) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit Core Analyzer Kinecellerator Improved Light Armor Plating Thermal Shield > --- WEAPON (5) ------- Gatling Laser Light Assault Rifle Light Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Light Fission Core Flexi-carbon Leg Advanced Heat Sink Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Thermal Shield Relay Coupler [NC] (28) Component Analysis Suite Dynamic Insulation System Long-range Tractor Beam Thermic Laser Light Assault Rifle EMP Blaster Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Core Analyzer Kinecellerator Improved Light Armor Plating Thermal Shield > --- WEAPON ----------- Gatling Laser Light Assault Rifle Autogun Gauss Rifle EMP Blaster > --- INVENTORY -------- Light Fission Core Flexi-carbon Leg Advanced Heat Sink Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Thermal Shield Relay Coupler [NC] Component Analysis Suite Dynamic Insulation System Long-range Tractor Beam Thermic Laser Light Assault Rifle Light Assault Rifle Improved Datajack Scythe [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Light Armor Plating Device Kinecellerator Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . . 2 2 . . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 . Utility 3 | . . . . 1 . . . 1 1 Weapon 3 | . . . 2 . . . . . 1 Parts Attached 98 | 6 6 . 10 8 9 19 5 24 11 Power 9 | 1 1 . 1 1 . 1 1 2 1 Engine 3 | 1 1 . 1 . . . . . . Core 5 | . . . . 1 . 1 1 2 . Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 . . 1 2 3 6 . 8 . Treads 21 | 2 . . 1 2 3 6 . 7 . Leg 1 | . . . . . . . . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 3 . 2 2 1 3 . 7 4 Device 11 | . 2 . 1 . 1 1 . 3 3 Storage 6 | 1 1 . 1 . . . . 2 1 Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . 2 . 1 . 2 . Artifact . | . . . . . . . . . . Weapon 44 | 2 2 . 6 3 5 9 4 7 6 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 36 | 2 2 . 5 3 4 7 2 7 4 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . . 1 . 1 . 2 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 11 | . 1 . . . 2 3 . 3 2 Power 2 | . 1 . . . . 1 . . . Propulsion 3 | . . . . . . 1 . 2 . Utility 2 | . . . . . 1 1 . . . Weapon 4 | . . . . . 1 . . 1 2 Highest Loss Streak 3 | . 1 . . . 2 2 . 3 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 91 100 100 100 99 99 100 95 99 Engine 2 | . 14 14 11 . . . . . . Core 5 | . . . . 8 9 9 9 7 5 Treads 25 | . 28 28 22 27 27 26 27 25 20 Leg 1 | . . . . . . . . . 6 Device 7 | . 5 14 11 9 8 7 . 7 13 Storage 8 | . 14 14 11 9 9 9 9 7 6 Processor 3 | . . . . . . 1 9 7 6 Protection 6 | . . . . 9 9 8 9 7 6 Ballistic Gun 32 | . 28 28 43 36 35 35 35 30 24 Naked Turns . | . . . . . . . . . . Heaviest Build 76 | 11 29 29 35 43 44 42 42 61 76 Greatest Support 82 | 40 40 40 40 60 60 62 62 82 60 Greatest Overweight (x) 1 | . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 6 8 15 15 15 15 15 15 17 20 Most Carried 18 | 4 9 12 15 15 15 15 15 15 18 Average Carried 13 | 2 6 11 13 14 14 14 14 13 15 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 Final Carried 17 | 4 9 12 15 15 13 15 15 15 17 Class Distribution -------------------- 42% | Scavenger-Gunner 34% | Scavenger-Tank 12% | Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Matter Collected 3102 | 222 138 52 452 253 332 528 344 589 192 Remotely 165 | . . . . . . . . 165 . Salvage Created 4957 | 74 259 52 774 344 553 722 506 919 754 Parts 304 | 1 24 6 40 22 28 40 27 68 48 Haulers Intercepted 3 | . . . 1 2 . . . . . Recyclers Shooed 4 | . . . 2 . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 105 | . 11 3 13 5 17 14 13 19 10 Guns 91 | . 11 3 10 5 13 14 9 16 10 AOE 14 | . . . 3 . 4 . 4 3 . Classes Destroyed 12 | 1 2 . 4 . . 1 . 4 . Worker 4 | . . . . . . 1 . 1 2 Builder 4 | . . . . . . . . 1 3 Hauler 3 | . . . 1 2 . . . . . Recycler 10 | 1 1 . 3 . . 1 . 4 . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . . 2 . . 1 . . . Swarmer 35 | . 9 3 4 . 8 2 3 6 . Cutter 4 | . . . . . . . . 4 . Grunt 48 | . 2 . 7 3 7 8 10 3 8 Sentry 13 | . . . 2 2 2 4 . 3 . Hunter 2 | . . . . . . . . 1 1 Programmer 3 | . . . . . . . . 2 1 Best Kill Streak 8 | 1 5 3 6 3 8 3 6 8 7 Combat Bots Only 8 | . 3 3 4 3 8 3 6 7 4 Max Kills in Single Turn 4 | 1 2 1 3 2 2 1 2 4 3 Gunslinging 1 | . 1 . . 1 1 . 1 . . Exploded 3 | . . . 2 . 2 . 1 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Damage Taken 4723 | . 399 56 243 161 766 749 443 1310 596 Core 666 | . 44 16 34 22 56 66 72 326 30 Absorbed by Shields 350 | . 93 26 94 63 74 . . . . Regen/Repaired (Parts) 133 | . . . . . . 133 . . . Core Remaining (%) 76 | 100 . 76 91 . . . 60 53 . Volleys Fired 237 | 4 38 5 32 16 23 29 29 37 24 Largest 5 | 2 2 2 4 4 4 4 4 4 5 Hottest 174 | 40 40 40 86 92 92 96 96 96 174 Shots Fired 780 | 8 76 10 116 64 82 116 78 148 82 Gun 757 | 8 76 10 112 64 79 116 67 148 77 Cannon . | . . . . . . . . . . Launcher 23 | . . . 4 . 3 . 11 . 5 Special . | . . . . . . . . . . Kinetic 738 | 8 76 10 112 64 79 116 67 148 58 Thermal 19 | . . . . . . . . . 19 Explosive . | . . . . . . . . . . Electromagnetic 23 | . . . 4 . 3 . 11 . 5 Robot Hit Streak 16 | 6 11 3 16 10 11 7 7 10 12 Robot Miss Streak 6 | 1 6 2 3 2 4 6 3 5 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 26 | . 2 . 1 2 7 4 2 4 4 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 1 1 Shots Hit Robots 478 | 6 38 6 64 46 67 64 43 87 57 Core Hits 275 | 2 18 3 33 19 38 39 31 51 41 Critical Kills 5 | . . 1 . . . . 2 . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 1 . . . . 2 . 2 Destroy 5 | . . 1 . . . . 2 . 2 Melee Attacks 5 | . . . . . . 5 . . . Impact . | . . . . . . . . . . Slashing 5 | . . . . . . 5 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8133 | 69 398 60 990 580 1160 946 1077 1693 1160 Guns 6761 | 69 394 58 739 578 993 926 753 1290 961 Cannons . | . . . . . . . . . . Explosions 1276 | . . . 237 . 167 . 324 370 178 Melee . | . . . . . . . . . . Ramming 96 | . 4 2 14 2 . 20 . 33 21 Kinetic 6444 | 69 394 58 739 578 993 926 753 1290 644 Thermal 503 | . . . . . 37 . 135 . 331 Explosive 370 | . . . . . . . . 370 . Electromagnetic 720 | . . . 237 . 130 . 189 . 164 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . Average Corruption 1 | . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . 3 . Message Errors 2 | . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 106 | . . . 36 . . . . 70 . Projectiles . | . . . . . . . . . . Explosions 100 | . . . 30 . . . . 70 . Melee 6 | . . . 6 . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact 1 | . . . 1 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 573 | . . . . . 34 . . 520 19 Shots 9 | . . . . . 2 . . 6 1 Rammed 12 | . 2 1 2 1 . 1 . 3 2 Targets Rammed 15 | . 2 1 2 1 . 3 . 4 2 Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . 2 . 1 . Highest Temperature 603 | . 6 . 122 204 300 112 169 131 603 Average Temperature 73 | . 6 . 33 62 110 30 65 49 156 Received Heat Transfer 1488 | . 18 . 72 84 324 387 216 99 288 Effects 3 | . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 976 | . . . . . 100 . 150 . 726 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . 3 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Peak Influence 775 | 5 303 200 432 291 560 495 535 775 542 Initial 330 | . 3 117 78 115 189 273 171 280 330 Average 339 | 1 169 184 224 190 380 335 437 515 307 Maximum Alert Level 3 | . 1 1 2 1 2 2 2 3 2 Low Security (%) 22 | 100 60 48 38 65 26 17 4 . 7 Level 1 45 | . 39 51 49 34 19 47 16 43 82 Level 2 29 | . . . 12 . 53 35 78 42 9 Level 3 2 | . . . . . . . . 13 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 2 . 2 1 . 5 . 5 3 Investigation 1 | . . . . . . 1 . . . Extermination 4 | . . . . . . . . 3 1 Reinforcement 9 | . 2 . 2 1 . 2 . 1 1 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 2 . 1 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Distress Signals 10 | . 6 . . 1 . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 159 | . 18 3 22 9 18 23 13 23 30 Peak Tracking Total 9 | . 5 3 5 3 9 6 5 6 9 Tactical Retreats 4 | . 1 . . . . . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Traps Triggered 5 | . . . . . . 1 4 . . Indirectly 4 | . . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Machines Disabled 17 | . 1 . . . . 3 1 10 2 Max in Single Turn 6 | . 1 . . . . 1 1 6 1 Garrison Access 1 | . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Machines Accessed 12 | . 1 1 2 2 . 4 . 1 1 Terminals 7 | . 1 1 2 . . 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 32 | . 2 5 5 5 . 13 . 1 1 Successful 21 | . 1 2 3 4 . 9 . 1 1 Failed 11 | . 1 3 2 1 . 4 . . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 17 | . 1 5 4 . . 7 . . . Terminals 22 | . 2 5 5 . . 9 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . Garrison Access 5 | . . . . 2 . 2 . 1 . Terminal Hacks 9 | . 1 2 1 . . 4 . . 1 Part Schematic 2 | . . 1 . . . 1 . . . Robot Analysis 2 | . 1 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 1 | . . . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . 1 . Unlock Access 2 | . . . . 1 . 1 . . . Seal Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . . . Unauthorized Hacks 3 | . . . 2 . . 1 . . . Terminals 3 | . . . 2 . . 1 . . . Track 1 | . . . . . . 1 . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 1 2 2 . 4 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Used RIF Installer 2 | . . . . . 1 . 1 . . Alert ID Control 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Turns Passed 4843 | 79 399 114 543 302 313 730 559 1019 785 Spaces Moved 2139 | 39 168 60 252 130 132 343 298 454 263 Core 6 | 6 . . . . . . . . . Treads 2133 | 33 168 60 252 130 132 343 298 454 263 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 155 156 240 Average Speed 174 | 143 160 160 160 160 160 157 155 186 240 Slowest Speed 240 | 160 160 160 160 160 160 160 155 240 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 20 13 29 18 44 35 58 14 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . . . 5 . . . Terrain Destroyed 54 | . . . . . 1 5 5 40 3 Melee 5 | . . . . . . 5 . . . Projectile . | . . . . . . . . . . AOE 49 | . . . . . 1 . 5 40 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Fac Fac Total 2774 | 52 230 70 333 195 184 455 339 553 363 Wait 184 | . 6 2 28 18 16 39 4 16 55 Move 2131 | 38 167 59 251 130 131 343 296 453 263 Hop . | . . . . . . . . . . Pick Up 48 | 4 7 3 5 9 . 7 1 7 5 Fast Attach 14 | 6 1 . . 1 1 . . 4 1 Attach 25 | . 2 . 3 2 2 4 1 8 3 Detach . | . . . . . . . . . . Swap 59 | . 3 . 7 5 6 15 4 12 7 Drop 53 | . 4 . 5 13 5 10 1 12 3 Fire 237 | 4 38 5 32 16 23 29 29 37 24 Melee 5 | . . . . . . 5 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . 2 1 2 1 . 3 . 4 2 Escape Stasis 3 | . . . . . . . 3 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 12) 479 | -10/Materials | Entered Mines 582 | -10/Mines | Discovered new exit (range 5) 593 | -10/Mines | Entered Materials 593 | -9/Materials | Evolved 2 slots: Weapon x2 916 | -9/Materials | Build established: Scavenger-Tank 1052 | -9/Materials | Discovered new exit (range 12) 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Identified exit to Garrison 1438 | -8/Materials | Entered Garrison 1446 | -8/Garrison | Installed Relay Interface Framework 1490 | -8/Garrison | Triggered checkpoint 1563 | -8/Garrison | Destroyed 8 combat bots 1648 | -8/Garrison | Triggered checkpoint 1711 | -8/Garrison | Destroyed 7 combat bots 1730 | -8/Garrison | Discovered new exit (range 14) 1751 | -8/Garrison | Entered Materials 2094 | -8/Materials | Repaired Lgt. Treads 2481 | -8/Materials | Identified exit to Garrison 2481 | -8/Materials | Entered Garrison 2634 | -8/Garrison | Build established: Gunner 2638 | -8/Garrison | Garrison Relay disabled 2736 | -8/Garrison | Triggered checkpoint 2822 | -8/Garrison | Discovered new exit (range 15) 2926 | -8/Garrison | Triggered checkpoint 3002 | -8/Garrison | Discovered new exit (range 15) 3033 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 3040 | -8/Garrison | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3074 | -7/Factory | Build established: Scavenger-Gunner 3355 | -7/Factory | Garrison activated, responded to threat 3615 | -7/Factory | Destroyed 7 combat bots 3635 | -7/Factory | Lost 3 parts (2n1w) 3698 | -7/Factory | Discovered new exit (range 16) 4059 | -7/Factory | Entered another Factory area 4059 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4437 | -6/Factory | Spotted B-75 Beast 4796 | -6/Factory | Garrison activated, responded to threat 4843 | -6/Factory | Cargo convoy interrupted 4844 | -6/Factory | Self-destructed Last Messages --------------- 04838_ Power failure, Lgt. Antimatter Reactor shutdown. 04838_ Slug penetrates G-50 Soldier. 04838_ K-01 Serf collects debris. 04841_ Slug penetrates G-50 Soldier. 04841_ G-50 Soldier destroyed. 04841_ Switching to secondary target: A-27 Freighter. 04841_ K-01 Serf destroyed. 04842_ Overheating: Matter decay (-25). 04842_ K-01 Serf collects debris. 04842_ C-30 ARC bursts open, deploying its payload. 04842_ P-60 Hacker unfolds itself. 04842_ H-66 Slayer unfolds itself. 04842_ P-60 Hacker unfolds itself. 04842_ H-66 Slayer unfolds itself. 04842_ E-15 Imp unfolds itself. 04842_ Penetrated by Slug. 04843_ ALERT: Cargo convoy interrupted, initiating access lockdown. 04844_ Lgt. Assault Rifle broken. 04844_ Overheating: Short circuit. 04844_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###+################# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????? ? | | ?????????????????????????????? % | | ?????????????????????????????? % %%%""" """ """ | | ???????????????????????????????# %%%%%"" """ """ | | ???????????????????????????????# %%%%"" """ """ | | ???????????########g############ %%"%%"" """ """ | | ?????????? %*%= = | | ?????????? !% | | ???????????T @ ! =!% | | ??????????????"" """ """ ! *=% | | ??????????????????"" """ | % | | ???????????????????" """ ######+################ | | ??????????????????? #?# *!!=!#??????????? | | ????????????????? #?# ! * #??????????? | | ????????????????? ew#?# =[ #??????????? | | ???????????????? A =! #?# #??????????? | | ????????????????########pp*#?# #??????????? | | ???????????????????????#!A*#?# #??????????? | | ???????????????????????#|%!#?# #??????????? | | ???????????????????????#h!%#?# #??????????? | | ???????????????????????#hk*#?# #??????????? | | ???????????????????????#%i%??##########??????????? | | ???????????????????????#%[!??????????????????????? | | ???????????????????????#k C??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Resistance: TH 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lgt. Treads | -10/Mines | Hacked Core Analyzer | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotVisualMatrix Manual? 0 Play Time 00:32:02 Cumulative 693.5 hours Start 2022.03.29 @ 20:47:51 End 2022.03.29 @ 21:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1066 Rogue 1066 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8015625b-1f7e-4613-a3f1-bc67b187f4b6