Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.17 @ 19:55:36 Player: Electroid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2834) 2834 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5724 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 70/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Wheel Core Analyzer Particle Charger Faulty Precision Shock Rifle Particle Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Heavy Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Medium Storage Unit Advanced Weight Redist. System Target Analyzer Core Analyzer Armor Integrity Analyzer Particle Charger Particle Charger Particle Charger Precision Shock Rifle Rocket Launcher Great Maul [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Great Maul Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 5 | . . 1 2 2 Weapon . | . . . . . Parts Attached 64 | 5 6 22 20 11 Power 14 | 1 1 6 4 2 Engine 13 | 1 1 6 3 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 1 4 7 2 Treads 7 | . . 4 1 2 Leg 9 | 2 1 . 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 3 2 4 6 Device 5 | . 1 . 2 2 Storage 2 | 1 . 1 . . Processor 6 | . 1 . 2 3 Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 18 | 1 1 10 5 1 Energy Gun 1 | . . 1 . . Energy Cannon 3 | . . 2 . 1 Ballistic Gun 4 | 1 1 2 . . Ballistic Cannon 4 | . . 3 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 3 | . . 1 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 2 1 4 11 Power 6 | . 1 1 2 2 Propulsion 4 | . . . 1 3 Utility 6 | . 1 . . 5 Weapon 2 | . . . 1 1 Highest Loss Streak 8 | . 2 1 2 8 To Critical Strikes 1 | . . . . 1 Average Backups 11 | 1 5 12 14 12 Power . | . . . . . Propulsion 1 | . . 2 2 2 Utility 5 | . 3 5 6 6 Weapon 3 | 1 1 4 4 2 Tool/Special . | . . . . . Unused Backups 23 | . 3 6 6 8 Power . | . . . . . Propulsion 5 | . . 3 . 2 Utility 14 | . 2 1 6 5 Weapon 4 | . 1 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 99 99 96 Engine 16 | . 14 21 16 11 Core 1 | . . . 1 2 Treads 6 | . . 18 1 3 Leg 13 | . 28 3 16 11 Device 7 | . 6 4 8 11 Storage 8 | . 7 9 9 6 Processor 15 | . 6 11 17 24 Protection 7 | . 5 7 9 6 Energy Cannon 3 | . . . 4 8 Ballistic Gun 5 | . 26 2 . . Ballistic Cannon 4 | . . 9 7 . Impact Weapon 2 | . . . 4 5 Slashing Weapon 3 | . . 9 1 . Peak Build Rating 41 | 5 7 20 30 41 Average Rating 22 | 3 6 14 27 36 On Entrance 11 | . 5 7 20 26 Avg Prop Armor Cover (%) 4 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 67 | 11 16 39 49 67 Greatest Support 46 | 20 20 46 44 44 Greatest Overweight (x) 7 | . . 1 4 7 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 7 6 14 15 14 Most Carried 15 | 5 7 15 15 15 Average Carried 11 | 2 5 12 14 12 Final Capacity 15 | 8 5 15 15 5 Final Carried 15 | 3 5 15 12 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2086 | 225 163 567 759 372 Remotely . | . . . . . Salvage Created 2513 | . 183 685 786 859 Parts 145 | . 17 56 35 37 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 7 22 22 17 Melee 3 | . . . 3 . Guns 15 | . 7 5 3 . Cannons 40 | . . 17 9 14 AOE 7 | . . . 7 . Classes Destroyed 11 | . 3 3 2 3 Worker 1 | . . . . 1 Builder 1 | . . . 1 . Hauler 1 | . . . . 1 Recycler 4 | . . 2 1 1 Operator 1 | . . 1 . . Watcher 10 | . 2 5 2 1 Swarmer 25 | . 6 11 2 6 Grunt 26 | . 1 4 15 6 Sentry 12 | . . 7 4 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 3 4 7 7 Combat Bots Only 7 | . 3 4 7 6 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 489 | . 32 118 128 211 Missed 125 | . 10 29 21 65 Hits 364 | . 22 89 107 146 Projectile 364 | . 22 89 107 146 AOE 2 | . . 2 . . Critical Strikes 18 | . . 5 8 5 Actively Blocked 2 | . . . 1 1 Damage Taken 4270 | . 260 875 1305 1830 Core 1144 | . 9 166 255 714 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . 5 33 14 Ignored by Resistances 1210 | . 79 264 375 492 Regen/Repaired (Parts) 30 | . . 12 18 . Core Remaining (%) 76 | 100 96 58 53 . Volleys Fired 241 | . 23 96 76 46 Largest 2 | . 2 2 2 2 Hottest 136 | . 40 136 105 133 Shots Fired 307 | . 43 112 96 56 Gun 87 | . 43 21 23 . Cannon 214 | . . 90 69 55 Launcher 6 | . . 1 4 1 Special . | . . . . . Kinetic 200 | . 43 97 60 . Thermal 101 | . . 14 32 55 Explosive 6 | . . 1 4 1 Electromagnetic . | . . . . . Robot Hit Streak 25 | . 7 23 23 25 Robot Miss Streak 4 | . 2 4 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 256 | . 30 85 90 51 Core Hits 115 | . 15 35 42 23 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 6 | . . . 3 3 Critical Strikes 11 | . . . 8 3 Destroy 1 | . . . 1 . Blast 2 | . . . 2 . Smash 6 | . . . 3 3 Sever 2 | . . . 2 . Melee Attacks 29 | . . 3 15 11 Impact 17 | . . . 6 11 Slashing 12 | . . 3 9 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 3 . Damage Inflicted 6562 | . 319 1720 2818 1705 Guns 1180 | . 319 312 549 . Cannons 3681 | . . 1382 1057 1242 Explosions 735 | . . 26 645 64 Melee 966 | . . . 567 399 Ramming . | . . . . . Kinetic 3025 | . 319 1552 1154 . Thermal 1836 | . . 142 452 1242 Explosive 735 | . . 26 645 64 Electromagnetic . | . . . . . Impact 697 | . . . 298 399 Slashing 269 | . . . 269 . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 36 | . . 28 . 8 Message Errors 10 | . . 7 . 3 Matter Fused 8 | . . 7 . 1 Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 6 | . . 4 . 2 Data Loss (minor) 3 | . . 3 . . Data Loss (major) 3 | . . 3 . . Misfires 2 | . . 2 . . Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 334 | . . 10 203 121 Projectiles 35 | . . 10 23 2 Explosions 8 | . . . 8 . Melee 291 | . . . 172 119 Knockbacks 14 | . . 4 9 1 Impact 3 | . . . 2 1 Kinetic 11 | . . 4 7 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 786 | . 12 305 449 786 Average Temperature 133 | . 5 94 121 198 Received Heat Transfer 1608 | . 12 273 963 360 Effects 36 | . . 2 9 25 Shutdowns 9 | . . . 3 6 Energy Bleed 3 | . . . . 3 Interference 7 | . . 2 5 . Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . 1 2 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 3 | . . . . 3 Parts Fried 8 | . . . 2 6 Impact Corruptions 10 | . . . 5 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2664 | . . 259 814 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 81 Level 1 4 | . . . . 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 396 | . 70 97 182 396 Initial 12 | . . . 12 4 Average 31 | . 7 15 29 70 Influence Increases 2187 | . 190 677 624 696 Destroy 0b10 Robot/C 1360 | . 140 440 440 340 Destroy 0b10 Robot/NC 90 | . 10 40 20 20 Destroy Leader 322 | . 24 130 94 74 Successful Hack 31 | . 16 8 7 . Disable Machine 99 | . . 27 9 63 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 75 | . . 17 24 34 Lose Combat Pursuer 60 | . . 15 30 15 Influence Decreases 2018 | . 190 642 647 539 Entered New Map 31 | . . . 23 8 Time Decay 1807 | . 170 632 584 421 Lost Part 180 | . 20 10 40 110 Squads Dispatched 12 | . . 1 4 7 Investigation 3 | . . . 2 1 Extermination 3 | . . . . 3 Reinforcement 3 | . . 1 2 . Assault 1 | . . . . 1 Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 9 35 39 36 Peak Tracking Total 9 | . 3 5 6 9 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 1 4 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 3 1 8 Max in Single Turn 4 | . . 1 1 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 25 | . 9 7 4 5 Terminals 19 | . 7 6 3 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 56 | . 24 13 7 12 Successful 37 | . 14 10 6 7 Failed 19 | . 10 3 1 5 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 43 | . 18 11 4 10 Fabricators 1 | . . . . 1 Repair Stations 5 | . . 2 3 . Recycling Units 7 | . 6 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 28 | . 11 8 4 5 Record 7 | . 5 1 . 1 Prototype ID Bank 4 | . 1 2 1 . Emergency Access Points 2 | . . . 1 1 Alert Level 5 | . 1 3 . 1 Locate Traps 4 | . 1 1 1 1 Dispatch Records 2 | . . 1 1 . Maintenance Status 2 | . 1 . . 1 Transport Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . 2 2 . Scan Component 2 | . . 1 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 4 | . 3 . . 1 Report Inventory 3 | . 2 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 3 2 2 Full Trace Events 5 | . 2 1 1 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . 1 1 . Time 52 | . . 26 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 8 | . 8 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 4956 | . 553 968 1903 1532 Sensors 4956 | . 553 968 1903 1532 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7619 | 94 1158 2377 2070 1920 Spaces Moved 3792 | 68 868 1157 882 817 Core 22 | 19 . . . 3 Treads 1160 | . . 937 81 142 Legs 2610 | 49 868 220 801 672 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 145 100 Average Speed 162 | 100 120 150 186 203 Slowest Speed 450 | 120 120 190 450 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 89 78 62 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 86 | . . 14 34 38 Melee . | . . . . . Projectile 8 | . . . 4 4 AOE 78 | . . 14 30 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4908 | 93 949 1671 1193 1002 Wait 612 | 13 36 333 146 84 Move 3788 | 67 867 1156 881 817 Hop . | . . . . . Pick Up 80 | 8 11 30 20 11 Fast Attach 12 | . . 5 7 . Attach 29 | 5 5 3 8 8 Detach 2 | . 1 . . 1 Swap 52 | . 1 24 18 9 Drop 61 | . 5 21 25 10 Fire 241 | . 23 96 76 46 Melee 26 | . . 3 12 11 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 10) 391 | -10/Materials | Discovered new exit (range 8) 462 | -10/Materials | Discovered new exit (range 15) 761 | -10/Materials | Discovered new exit (range 10) 761 | -10/Materials | Discovered new exit (range 14) 776 | -10/Materials | Identified exit to Mines 924 | -10/Materials | Discovered new exit (range 8) 935 | -10/Materials | Identified exit to Subcaves 1186 | -10/Materials | Identified exit to Materials 1253 | -10/Materials | Entered another Materials area 1253 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2157 | -9/Materials | Discovered new exit (range 15) 2248 | -9/Materials | Identified exit to Mines 2746 | -9/Materials | Repaired Sensor Array 3437 | -9/Materials | Discovered exit to Mines (range 15) 3595 | -9/Materials | Discovered new exit (range 16) 3615 | -9/Materials | Identified exit to Materials 3630 | -9/Materials | Entered another Materials area 3630 | -8/Materials | Evolved 2 slots: Utility x2 3699 | -8/Materials | Discovered new exit (range 4) 3722 | -8/Materials | Identified exit to Storage 4244 | -8/Materials | Discovered exit to Storage (range 15) 5030 | -8/Materials | Repaired Sensor Array 5119 | -8/Materials | Discovered new exit (range 11) 5138 | -8/Materials | Destroyed 7 combat bots 5138 | -8/Materials | Identified exit to Factory 5677 | -8/Materials | Discovered exit to Factory (range 4) 5700 | -8/Materials | Entered Factory 5700 | -7/Factory | Evolved 2 slots: Utility x2 7132 | -7/Factory | Garrison activated, responded to threat 7579 | -7/Factory | Cargo convoy interrupted 7599 | -7/Factory | Core integrity fell below 50% 7617 | -7/Factory | Core integrity fell below 20% 7620 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Prototype Energy Cannon. K-01 Serf collects debris. R-06 Scavenger collects Shotgun. I-36 Angel distress signal alerts nearby ally. Imp. Signal Interpreter destroyed. R-06 Scavenger collects Corrupted Gauss Rifle. K-01 Serf collects debris. H-55 Commando knocked back. R-06 Scavenger collects VSS Leg. C-45 Heavy ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. Slug penetrates Power Conduit. K-01 Serf collects debris. Acquired Wheel. Penetrated by Slug. R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | #??# #????????+ ^ ^ ????????????????? | | #??# #????????# ^ #####????????????? | | #??# #????????# """ # ????????????? | | #??# #????????# """ # """??????????? | | #??# #????????# """ # """ ?????????? | | #??# #????????# ^ ^ !# """ ?????????? | | #??# #????????# ^^ # #????????? | | #??# ########## ^ ^ # """ # ??????? | | #??# # """ # ???? | | #??# "" # """ # ??? | | ^#??# ^ """ # ???? | | #??# R" # ??? | | #??# """ + ?? ?? | | #### #########?? ? | | #####+########## ## #? | | + #?#######/##### ## # | | # """ """ #?# # ## "" # | | # """ """ #?# T" # ## T" # ?? ? | | ! # """ """ #?# """" == # + % ""%#??? ? | | ! # #?# """"!!! # ## %#???###/## | | # #?# """!%!]= # #######+##??# | | # = #?+ """!=]== # #?????#=##??# | | # #?# ==]==* # #?????#[#???# | | ########################p#m|### ####### ##### | | ?????????????????# !!!]h # ^^ | | ?????????????????# " "!!@[kr #^^^ | | ?????????????????# " " !%! g ; ^^ """ """ | | ?????????????????# " " b[pg # ^!= """!! " | | ?????????????????# " " i g %# != """ " | | ?????????????????# " " % ! """%% | | ?????????????????# " " %%= = [ | | ?????????????????# " " """!%"" | | ?????????????????? " " "F "" # ### """ """ | | ??????????????????? " " """"" ## #?# """ """ | | ??????????????????? """"" # #?# """ """ | | ?????????????????????? ? ## #?# | | ?????????????????????###??#???## ?#?# """ """ | | ???????????????????????????????##????# """ """ | | ?????????????????????????????????????# """ """ [ | | ?????????????????????????????????????? ?"" "?" | | ??????????????????????????????????????????? ? | | ???????????????????????????????????????????" "?" | | ???????????????????????????????????????????? ??" | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sensor Array | 40% | -9/Materials Sensor Array | 10% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time I Have A Map? Jackpot Challenges ------------ None Game ------ Seed FlakTripodMinigun Manual? 0 Play Time 01:23:19 Cumulative 6.2 hours Start 2026.04.20 @ 15:22:05 End 2026.05.17 @ 19:55:36 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f65be4a0-e360-4797-a218-6f272a44e6eb