Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 17:58:40 Player: Louistron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1855) 1855 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4685 Bonus ------- None Cogmind --------- Core Integrity 560/700 Matter 291/300 Energy 240/240 System Corruption 1% Temperature Cool (-100) Movement Walking (186) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Medium Storage Unit Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Gatling Laser Gatling Laser Improved Spread Laser > --- INVENTORY (10) --- Light Deuterium Engine Light Armor Plating Light Armor Plating Medium Armor Plating Layered Light Armor Plating Gatling Laser Improved EM Pulse Cannon Rocket Array Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Remote Datajack [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Light Armor Plating Device Cryofiber Web Storage Medium Storage Unit Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 52 | 6 8 11 14 13 Power 9 | 1 3 2 3 . Engine 6 | 1 2 1 2 . Core 3 | . 1 1 1 . Reactor . | . . . . . Propulsion 13 | 2 1 3 5 2 Treads . | . . . . . Leg 13 | 2 1 3 5 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 4 3 4 Device 3 | . . 1 2 . Storage 2 | 1 . 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 1 2 1 4 Artifact . | . . . . . Weapon 17 | 2 3 2 3 7 Energy Gun 11 | 1 1 1 2 6 Energy Cannon 1 | . . . 1 . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 2 | . 1 1 . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . 3 . 1 9 Power 1 | . 1 . . . Propulsion 7 | . 1 . . 6 Utility 2 | . . . 1 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 5 | . 1 . 1 5 To Critical Strikes . | . . . . . Average Backups 6 | . 5 7 8 8 Power 1 | . . 1 1 1 Propulsion 2 | . 1 2 3 1 Utility 1 | . . . . 3 Weapon 2 | . 1 2 3 2 Tool/Special . | . . . . . Unused Backups 13 | . 1 3 4 5 Power 2 | . . . 2 . Propulsion 1 | . 1 . . . Utility 4 | . . 2 . 2 Weapon 6 | . . 1 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 99 98 94 Engine 7 | . 12 8 4 . Core 3 | . 1 2 4 7 Leg 29 | . 27 33 35 26 Device 6 | . . . 17 15 Storage 10 | . 14 11 9 7 Protection 13 | . 12 20 8 14 Energy Gun 11 | . 11 2 9 20 Energy Cannon 1 | . . . 7 2 Ballistic Gun 7 | . 14 8 . . Ballistic Cannon 3 | . 2 11 . . Peak Build Rating 40 | 6 9 15 30 40 Average Rating 17 | 4 7 10 25 35 On Entrance 11 | . 6 7 15 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 45 | 14 17 27 32 45 Greatest Support 52 | 20 20 30 52 52 Greatest Overweight (x) 3 | 3 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 1 8 10 10 10 Average Carried 6 | . 5 7 8 8 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 1 8 8 10 8 Class Distribution -------------------- 54% | Mutant 21% | Scavenger-Mutant 12% | Tank 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1189 | 233 364 250 157 185 Remotely . | . . . . . Salvage Created 2340 | . 868 544 320 608 Parts 124 | . 48 29 21 26 Haulers Intercepted 6 | . 2 3 . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 17 9 5 14 Guns 32 | . 15 3 2 12 Cannons 11 | . 2 6 2 1 Classes Destroyed 13 | . 6 3 2 2 Worker 1 | . . 1 . . Builder 2 | . 1 . 1 . Hauler 6 | . 2 3 . 1 Recycler 3 | . 1 1 . 1 Mechanic 1 | . . . 1 . Watcher 4 | . 3 . 1 . Swarmer 10 | . 6 . . 4 Grunt 22 | . 11 6 2 3 Brawler 1 | . . 1 . . Sentry 6 | . . 2 2 2 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 5 | . 4 4 2 5 Combat Bots Only 5 | . 3 4 2 5 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 292 | . 73 33 34 152 Missed 93 | . 18 7 9 59 Hits 199 | . 55 26 25 93 Projectile 199 | . 55 26 25 93 Critical Strikes 4 | . . 1 . 3 Damage Taken 2939 | . 661 359 363 1556 Core 312 | . 82 10 80 140 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . . 24 . . Regen/Repaired (Parts) 164 | . 81 83 . . Core Remaining (%) 87 | 100 67 97 85 . Volleys Fired 159 | 2 69 27 21 40 Largest 3 | 2 2 2 2 3 Hottest 235 | 60 60 95 125 235 Shots Fired 340 | 4 138 54 42 102 Gun 275 | 4 133 27 21 90 Cannon 65 | . 5 27 21 12 Launcher . | . . . . . Special . | . . . . . Kinetic 128 | 2 74 52 . . Thermal 154 | . 23 2 35 94 Explosive . | . . . . . Electromagnetic 58 | 2 41 . 7 8 Robot Hit Streak 17 | 2 17 13 10 16 Robot Miss Streak 6 | 1 4 3 2 6 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 233 | 3 84 40 28 78 Core Hits 119 | . 37 18 15 49 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 2 1 . Burn 1 | . . . 1 . Destroy 1 | . 1 . . . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3962 | 38 1156 550 548 1670 Guns 2884 | 38 1069 137 240 1400 Cannons 974 | . 36 413 292 233 Explosions 82 | . 45 . . 37 Melee . | . . . . . Ramming 22 | . 6 . 16 . Kinetic 1182 | 26 638 518 . . Thermal 2228 | . 189 32 434 1573 Explosive . | . . . . . Electromagnetic 530 | 12 323 . 98 97 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 1 . 1 Average Corruption 1 | . 2 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 13 4 . 5 Message Errors 4 | . 2 . . 2 Matter Fused 7 | . 5 1 . 1 Heat Flow Errors 4 | . 3 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 4 | . 3 1 . . Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 6 | . 6 . . . Projectiles . | . . . . . Explosions 6 | . 6 . . . Melee . | . . . . . Knockbacks 6 | . . 6 . . Impact . | . . . . . Kinetic 5 | . . 5 . . Secondary 1 | . . 1 . . Self-Inflicted Damage 55 | . 55 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 2 | . 1 . 1 . Kicked 2 | . 1 . 1 . Crushed . | . . . . . Highest Temperature 281 | . 262 159 . 281 Average Temperature 58 | . 58 45 . 87 Received Heat Transfer 747 | . 282 162 81 222 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . 2 . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . 3 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . 1 . . 6 Heat Transferred 4074 | . 425 74 925 2650 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 2 . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 192 | . 178 99 44 192 Initial 16 | . . 14 16 . Average 56 | . 79 29 8 79 Influence Increases 1428 | . 551 275 148 454 Destroy 0b10 Robot/C 900 | . 340 180 100 280 Destroy 0b10 Robot/NC 85 | . 35 25 15 10 Destroy Leader 270 | . 90 56 32 92 Successful Hack 60 | . 19 14 . 27 Disable Machine 45 | . 45 . . . Destroy Structure 8 | . 7 . 1 . Lose Combat Pursuer 60 | . 15 . . 45 Influence Decreases 1303 | . 517 268 189 329 Entered New Map 45 | . . 20 25 . Time Decay 1188 | . 487 248 164 289 Lost Part 70 | . 30 . . 40 Squads Dispatched 14 | . 6 2 1 5 Investigation 3 | . 1 1 . 1 Extermination 3 | . . . . 3 Reinforcement 8 | . 5 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 30 10 10 21 Peak Tracking Total 9 | . 6 5 2 9 Tactical Retreats 3 | . 1 . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 3 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . 3 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 3 3 3 5 Terminals 11 | . 2 2 2 5 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 28 | . 6 5 5 12 Successful 16 | . 4 3 4 5 Failed 12 | . 2 2 1 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 4 3 3 12 Fabricators . | . . . . . Repair Stations 4 | . 2 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 2 1 3 5 Record 4 | . . . 2 2 Prototype ID Bank 5 | . 1 1 1 2 Open DSF 1 | . . . . 1 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 2 . . Scan Component 2 | . 1 1 . . Repair 2 | . 1 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 2 1 5 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 1 . . Time 52 | . 26 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3865 | 63 1444 747 648 963 Spaces Moved 2206 | 43 914 405 377 467 Core 18 | 18 . . . . Treads . | . . . . . Legs 2188 | 25 914 405 377 467 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 110 110 Average Speed 126 | 96 120 120 114 155 Slowest Speed 200 | 200 190 120 120 187 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 93 22 28 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . 6 . . . Melee . | . . . . . Projectile . | . . . . . AOE 6 | . 6 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2977 | 57 1121 626 560 613 Wait 437 | 6 108 150 108 65 Move 2202 | 42 913 404 376 467 Hop . | . . . . . Pick Up 62 | 1 15 15 20 11 Fast Attach 8 | 6 1 . 1 . Attach 43 | . 6 10 11 16 Detach 14 | . 1 5 4 4 Swap 13 | . 2 2 5 4 Drop 37 | . 5 13 13 6 Fire 159 | 2 69 27 21 40 Melee . | . . . . . Ram . | . . . . . Kick 2 | . 1 . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Repaired Lgt. Armor Plating 674 | -10/Materials | Discovered new exit (range 8) 776 | -10/Materials | Discovered new exit (range 16) 1105 | -10/Materials | Discovered new exit (range 6) 1508 | -10/Materials | Entered another Materials area 1508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1901 | -9/Materials | Repaired Lgt. Armor Plating 1969 | -9/Materials | Discovered new exit (range 14) 2144 | -9/Materials | Discovered new exit (range 13) 2208 | -9/Materials | Discovered new exit (range 14) 2255 | -9/Materials | Entered another Materials area 2255 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2381 | -8/Materials | Build established: Scavenger-Mutant 2453 | -8/Materials | Discovered new exit (range 14) 2903 | -8/Materials | Entered Factory 2903 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3236 | -7/Factory | Lost 5 parts (2n1u2w) 3627 | -7/Factory | Found Prototype Launcher 3681 | -7/Factory | Build established: Tank 3866 | -7/Factory | Self-destructed Last Messages --------------- operation, and can be overloaded with a dual burst of energy for twice as much damage potential. However, use of this feature would have to remain situational, as there is a small possibility of severe negative side effects. Overloading a cooled weapon also generates three times as much heat per shot, but that puts it on par with the original design and is often worth the significant damage boost. 03830_ System corrupted: FCS attempts to trigger Gatling Laser. 03830_ System corrupted: Gatling Laser misfires. 03853_ System corrupted: Matter fused (-9). 03864_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Exp. Weapon Shielding Cld. Deuterium Engine [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????# ?##########???????????????????? | | ?????????????????? ?# #???????????????????? | | ??????????????????? # """"" #???????????????????? | | ??????????????????? # """"" #???????????????????? | | ????????????????????+ """ #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# @ ""#???????????????????? | | ????????????????????# T"#???????????????????? | | ????????????????????# k ""#???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????####+#####???????????????????? | | ????????????????#??????# #???????????????????????? | | ????????????????# ?????# #???????????????????????? | | ????????????????# ????# #???????????????????????? | | ????????????????+ ????# #???????????????????????? | | ????????????????# ?### ########????????????????? | | ????????????????# ## ??????????? | | ??????????####+## T" !#######???????????????? | | ??????? + " +???????????????? | | ?????????#####+## ######????????????????? | | ????????????????###### #?????????????????????? | | ?????????????????????## ########???????????????? | | ??????????????????????# ## #??????????????? | | ??????????????????????# ## #????????????? | | ??????????????????????# ## #?????????????? | | ?????????????????????## ## #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #?????????????? | | ?????????????????????# + #??????????????# | | ?????????????????????# ! # #??????????????# | | ?????????????????????# # #??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 10% | -10/Materials Lgt. Armor Plating | 7% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More DIY Cooler Throw Away The Key Challenges ------------ None Game ------ Seed WaveMappingGravjet Manual? 0 Play Time 01:11:00 Cumulative 34.2 hours Start 2026.07.24 @ 17:33:26 End 2026.07.25 @ 17:58:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7311d066-0dee-4590-b9a8-e28ba939c3a3