Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.14 @ 16:40:36 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (311) 1555 Value Destroyed (11327) 11327 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 19934 Bonus ------- Follower Combat Kills 89 Friendly Fire -57 Cogmind --------- Core Integrity 178/1300 Matter 209/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Huge Storage Unit Improved Signal Interpreter Advanced Target Analyzer Improved System Shield Improved System Guard > --- WEAPON (4) ------- Power Sword > --- INVENTORY (25) --- Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Neutrino Core Structural Scanner Makeshift Sensor Array Heavy Machine Gun Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Matter Compressor Spectral Analyzer Improved Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Centrium Medium Armor Plating Improved System Shield Improved System Guard > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Hybrid Deuterium Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Neutrino Core Medium Treads Medium Treads Large Matter Pod Structural Scanner Makeshift Sensor Array Makeshift Cloaking Device Mapping Drone Bay Heavy Machine Gun Heavy Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Smartbomb Launcher Power Sword [Rating: 127] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Powered Armor Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Slots Evolved 15 | . 1 . 2 . 2 2 . . 2 2 2 . . . . 2 Power 3 | . . . 1 . . . . . . . 1 . . . . 1 Propulsion 2 | . . . . . . 1 . . . 1 . . . . . . Utility 8 | . 1 . 1 . 1 . . . 2 1 1 . . . . 1 Weapon 2 | . . . . . 1 1 . . . . . . . . . . Parts Attached 169 | 7 8 . 9 1 27 9 9 . 11 23 15 5 7 . 5 33 Power 32 | 1 3 . 4 . 4 2 2 . 1 4 4 . 2 . . 5 Engine 24 | 1 2 . 4 . 4 2 2 . 1 2 2 . 2 . . 2 Core 4 | . 1 . . . . . . . . 2 1 . . . . . Reactor 4 | . . . . . . . . . . . 1 . . . . 3 Propulsion 36 | 2 1 . 2 . 6 2 4 . 3 4 2 1 2 . . 7 Treads 36 | 2 1 . 2 . 6 2 4 . 3 4 2 1 2 . . 7 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 52 | 2 2 . 3 . 6 1 2 . 3 7 5 4 . . 3 14 Device 24 | . 1 . 2 . 3 . 2 . 2 4 2 2 . . 1 5 Storage 9 | 1 1 . . . 2 . . . 1 . . 1 . . 1 2 Processor 8 | 1 . . 1 . . 1 . . . . . . . . 1 4 Hackware 3 | . . . . . 1 . . . . . 1 . . . . 1 Protection 8 | . . . . . . . . . . 3 2 1 . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 49 | 2 2 . . 1 11 4 1 . 4 8 4 . 3 . 2 7 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 36 | 1 1 . . 1 10 3 1 . 4 6 2 . 3 . 2 2 Ballistic Cannon 6 | . 1 . . . 1 . . . . 1 1 . . . . 2 Launcher 3 | . . . . . . . . . . . 1 . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . . 1 . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 2 1 1 . 1 1 . . . . . 3 Parts Lost 61 | . . . 1 . 2 . 1 . 5 7 5 5 4 . 2 29 Power 13 | . . . 1 . . . 1 . 1 1 1 . 2 . . 6 Propulsion 9 | . . . . . . . . . . 1 . 1 1 . . 6 Utility 20 | . . . . . 2 . . . . 2 1 4 . . 1 10 Weapon 19 | . . . . . . . . . 4 3 3 . 1 . 1 7 Highest Loss Streak 16 | . . . 1 . 1 . 1 . 4 1 3 4 2 . 2 16 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 98 100 93 100 99 100 99 97 94 86 94 100 99 86 Engine 11 | . 11 12 20 20 15 14 13 14 11 7 9 5 6 10 10 3 Core 1 | . . . . . . . . . . 2 4 5 1 . . . Reactor 1 | . . . . . . . . . . . . 5 5 5 5 11 Treads 18 | . 25 25 19 20 15 21 21 21 18 21 15 12 16 20 20 13 Device 14 | . 12 12 19 20 15 11 6 7 18 15 19 15 15 15 15 5 Storage 12 | . 12 12 10 10 16 14 14 14 12 11 10 10 15 15 15 12 Processor 6 | . 12 12 10 10 4 2 7 7 6 5 5 5 5 5 9 14 Hackware 4 | . . . . . 3 7 7 7 6 5 5 5 5 5 5 4 Protection 1 | . . . . . . . . . . 4 5 3 5 5 . 3 Ballistic Gun 18 | . 12 12 10 10 16 28 28 28 24 17 12 15 19 20 20 12 Ballistic Cannon 3 | . 4 12 10 10 4 . . . . 3 6 5 . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 170 | 18 31 31 43 44 113 117 118 116 123 146 169 169 156 152 152 170 Greatest Support 127 | 40 40 40 40 40 42 70 71 71 71 113 127 127 124 102 102 110 Greatest Overweight (x) 43 | 2 . . 1 1 2 1 2 1 2 1 1 1 2 1 1 43 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 12 15 15 15 17 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 15 15 15 15 18 23 25 25 25 25 25 25 21 16 25 25 Average Carried 19 | 3 11 15 14 14 15 19 23 25 23 23 23 23 19 16 21 17 Final Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 15 15 15 18 23 25 25 23 25 23 20 16 16 25 7 Class Distribution -------------------- 38% | Hacker-Skirmisher 28% | Hacker-Tank 17% | Hacker-Mutant 12% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Skirmisher | -6/Factory Hacker-Tank | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Warlord Hacker-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Matter Collected 8879 | 172 381 9 617 99 1346 744 802 14 560 1806 387 758 261 . 347 576 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 13656 | . 569 61 754 162 2133 1095 1132 105 994 3700 394 574 430 . 578 975 Parts 688 | . 33 2 31 13 112 66 51 4 41 192 16 28 21 . 34 44 Haulers Intercepted 14 | . 1 . 3 . 3 3 1 . 1 2 . . . . . . Recyclers Shooed 6 | . . . 3 . . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 212 | . 8 . 13 7 33 12 23 2 11 46 6 12 11 . 10 18 Guns 165 | . 8 . 4 3 20 12 23 2 11 38 5 6 11 . 10 12 Cannons 41 | . . . 9 4 13 . . . . 8 1 6 . . . . AOE 6 | . . . . . . . . . . . . . . . . 6 Classes Destroyed 16 | . 6 . 3 . . 3 1 . 1 1 1 . . . . . Worker 18 | . 3 . . . 5 3 . . 1 5 1 . . . . . Builder 17 | . . . . . . 1 . . 1 9 . . . . . 6 Hauler 14 | . 1 . 3 . 3 3 1 . 1 2 . . . . . . Recycler 24 | . 2 1 3 . 5 2 . . 2 7 1 . . . . 1 Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 5 | . . . 1 . 2 . . . . 1 . . . . . 1 Watcher 20 | . 3 . 2 . 5 2 . . 1 6 1 . . . . . Swarmer 45 | . 4 . . 4 2 . 6 . . 9 . 3 7 . 4 6 Grunt 97 | . 4 . 11 3 20 6 9 2 9 19 . 7 1 . . 6 Brawler 2 | . . . 1 . 1 . . . . . . . . . . . Duelist 5 | . . . . . . . 2 . . 1 . . 1 . . 1 Sentry 22 | . . . 1 . 10 2 2 . 1 3 1 . . . 1 1 Hunter 8 | . . . . . . 1 . . . 1 . 1 . . 2 3 Programmer 26 | . . . . . . 3 . . . 13 4 1 2 . 3 . Heavy 1 | . . . . . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . . 1 . . . . 1 Wasp 3 | . . . . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | . 4 1 4 3 4 9 7 2 9 13 3 7 4 . 3 11 Combat Bots Only 8 | . 2 . 4 3 4 5 7 2 8 5 3 7 4 . 3 5 Max Kills in Single Turn 3 | . 1 1 2 1 2 2 2 1 2 2 1 1 3 . 1 2 Gunslinging 2 | . . . . . 1 1 1 . . . . . 2 . . . Exploded 1 | . . . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Damage Taken 11904 | . 123 . 309 81 632 356 1111 . 732 1515 1079 1563 196 . 416 3791 Core 2062 | . 12 . 13 12 79 41 435 . 48 111 73 60 . . 56 1122 Absorbed by Shields 285 | . . . . . 96 84 . . . . . 28 . . . 77 Redirected to Shielding 202 | . . . . . . . . . . 139 11 13 23 . 16 . Regen/Repaired (Parts) 414 | . . . 32 . 382 . . . . . . . . . . . Core Remaining (%) 83 | 100 . 95 . 93 85 . . 32 94 88 . . . . 83 . Volleys Fired 571 | . 42 1 46 13 91 42 47 2 38 118 24 32 11 . 18 46 Largest 4 | . 2 2 2 2 3 4 4 4 4 4 4 4 4 . 4 4 Hottest 158 | . 70 55 55 58 83 100 100 100 100 138 158 147 132 . 129 144 Shots Fired 1850 | . 83 2 92 26 219 166 180 8 140 468 85 128 44 . 72 137 Gun 1571 | . 80 1 46 13 166 166 180 8 140 399 52 96 44 . 72 108 Cannon 251 | . 3 1 46 13 53 . . . . 69 27 32 . . . 7 Launcher 28 | . . . . . . . . . . . 6 . . . . 22 Special . | . . . . . . . . . . . . . . . . . Kinetic 1784 | . 45 2 92 26 219 166 180 8 140 468 79 128 44 . 72 115 Thermal 38 | . 38 . . . . . . . . . . . . . . . Explosive 28 | . . . . . . . . . . . 6 . . . . 22 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 94 | . 32 34 21 23 27 24 36 7 29 47 94 21 16 . 29 49 Robot Miss Streak 8 | . 2 . 2 1 2 5 3 1 3 8 2 2 1 . 1 1 Penetration Max 2 | . . . . . . . . . . 2 1 1 . . 1 1 Secondary Targets 40 | . 4 . . . 3 3 4 2 6 6 . . 4 . 3 5 Max Gunslinging Chain 2 | . 1 . . . 1 1 1 1 1 1 . . 2 . 1 1 Shots Hit Robots 1474 | . 70 2 79 19 180 126 136 7 118 354 72 100 33 . 60 118 Core Hits 788 | . 30 1 30 7 79 39 50 4 60 321 36 31 17 . 23 60 Critical Kills 28 | . 1 . . . . . 1 . . 13 . 2 1 . 4 6 Critical Parts Destroyed 29 | . . 1 . . 1 . 1 . 1 12 3 1 2 . 5 2 Critical Strikes 75 | . 1 1 1 . 8 . 2 . 1 25 4 6 3 . 10 13 Destroy 61 | . 1 1 . . 1 . 2 . 1 25 3 3 3 . 10 11 Blast 14 | . . . 1 . 7 . . . . . 1 3 . . . 2 Melee Attacks 1 | . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 31100 | . 780 35 1260 307 4418 2176 2334 125 2077 6433 2109 2534 824 . 1286 4402 Guns 23055 | . 744 13 540 163 2330 2176 2334 125 2077 5275 1218 1932 824 . 1286 2018 Cannons 5578 | . 36 16 706 143 2056 . . . . 1158 660 602 . . . 201 Explosions 2404 | . . . . . . . . . . . 221 . . . . 2183 Melee . | . . . . . . . . . . . . . . . . . Ramming 63 | . . 6 14 1 32 . . . . . 10 . . . . . Kinetic 28179 | . 326 29 1246 306 4386 2176 2334 125 2077 6433 1878 2534 824 . 1286 2219 Thermal 454 | . 454 . . . . . . . . . . . . . . . Explosive 2404 | . . . . . . . . . . . 221 . . . . 2183 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 2 2 . . 2 1 . 1 1 4 . Average Corruption 1 | . . . . . 1 1 1 . . 1 1 . 1 1 3 . Corruption Purged 10 | . . . . . . . 2 . . 6 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 95 | . . . . . 32 11 11 . . 18 . . 1 1 21 . Message Errors 28 | . . . . . 6 6 4 . . 7 . . . . 5 . Matter Fused 16 | . . . . . 7 1 1 . . 3 . . . 1 3 . Heat Flow Errors 12 | . . . . . 6 . 2 . . 1 . . 1 . 2 . Energy Discharges 10 | . . . . . 4 . 2 . . 1 . . . . 3 . Data Loss (minor) 14 | . . . . . 5 1 2 . . 3 . . . . 3 . Data Loss (major) 5 | . . . . . 2 1 . . . . . . . . 2 . Misfires 3 | . . . . . . . . . . 2 . . . . 1 . Alerts 2 | . . . . . 1 . . . . . . . . . 1 . Weapon Failures 5 | . . . . . 1 2 . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 245 | . . . 17 . 185 . . . . . 3 . . . . 40 Projectiles 205 | . . . 17 . 185 . . . . . 3 . . . . . Explosions 40 | . . . . . . . . . . . . . . . . 40 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 55 | . . . 6 1 10 . . . . 29 5 4 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 51 | . . . 6 1 9 . . . . 26 5 4 . . . . Secondary 4 | . . . . . 1 . . . . 3 . . . . . . Self-Inflicted Damage 127 | . . . . . . . . . . . . . . . . 127 Shots 5 | . . . . . . . . . . . . . . . . 5 Rammed 9 | . . 1 2 1 4 . . . . . 1 . . . . . Targets Rammed 10 | . . 1 2 1 4 . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . . . Highest Temperature 707 | . 170 . 63 18 264 286 707 112 195 322 198 196 88 . 170 580 Average Temperature 112 | . 65 . 17 9 43 109 236 59 99 85 104 114 14 . 43 259 Received Heat Transfer 3344 | . 72 . 222 54 460 159 327 . 477 543 108 423 33 . 18 448 Effects 78 | . . . . . . . 31 . . 1 . . . . . 46 Shutdowns 29 | . . . . . . . 6 . . . . . . . . 23 Energy Bleed 9 | . . . . . . . 3 . . 1 . . . . . 5 Interference 12 | . . . . . . . 10 . . . . . . . . 2 Matter Decay 4 | . . . . . . . 2 . . . . . . . . 2 Short Circuit 5 | . . . . . . . 2 . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . . . . . . . . . 5 Damage (major) 9 | . . . . . . . 5 . . . . . . . . 4 Damage (core) 5 | . . . . . . . 3 . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 1 . 2 . . . . . 1 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1332 | . 1332 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Peak Influence 328 | . 139 12 237 207 194 233 . . 239 328 101 . . . . 202 Initial 85 | . . 7 3 52 . 26 . . 34 85 . . . . . . Average 64 | . 19 8 83 67 57 74 . . 57 81 14 . . . . 119 Maximum Alert Level 1 | . . . 1 1 . 1 . . 1 1 . . . . . 1 Low Security (%) 94 | 100 100 100 93 80 100 84 . . 96 93 100 . . . . 99 Level 1 5 | . . . 6 19 . 15 . . 3 6 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 3 1 6 8 . . 5 10 4 . . . . 2 Investigation 11 | . 1 . 1 1 3 1 . . . 2 2 . . . . . Extermination 13 | . . . . . . 3 . . 2 6 1 . . . . 1 Reinforcement 12 | . . . 2 . 1 2 . . 3 2 1 . . . . 1 Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . 2 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . 1 Haulers Reinforced 3 | . . . . . . 2 . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Distress Signals 10 | . 1 . 2 . 4 1 . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 267 | . 13 . 23 9 41 16 23 3 13 54 9 17 11 . 11 24 Peak Tracking Total 7 | . 5 . 5 3 4 5 7 3 5 5 4 7 4 . 4 5 Tactical Retreats 7 | . . . 1 1 . . . . . 2 . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Traps Triggered 12 | . . . . . 7 2 . . . 3 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . 6 . 6 . . . . . . . . . . . Reused 6 | . . . 3 . 3 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 7 | . . . 3 . 3 . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Machines Disabled 9 | . . . 2 . 1 . . . . . 1 2 . . . 3 Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 1 . . . 1 Garrison Access 3 | . . . . . 1 1 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Machines Accessed 36 | . 6 . 4 1 11 3 . . 1 4 3 1 1 . . 1 Terminals 28 | . 6 . 3 1 8 2 . . . 4 2 1 . . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . 1 . 2 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . . . . Total Hacks 173 | . 27 . 22 5 60 13 . . 2 13 17 5 8 . . 1 Successful 130 | . 22 . 18 4 50 9 . . 1 4 8 5 8 . . 1 Failed 43 | . 5 . 4 1 10 4 . . 1 9 9 . . . . . Catastrophic 5 | . . . . . . 1 . . . 3 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 4 | . . . 1 . 2 . . . . . 1 . . . . . Terminals 134 | . 27 . 16 5 43 10 . . . 13 14 5 . . . 1 Fabricators 3 | . . . . . . 3 . . . . . . . . . . Repair Stations 25 | . . . 6 . 16 . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 . . . . . . . Terminal Hacks 104 | . 22 . 12 4 34 7 . . . 4 7 5 8 . . 1 Record 45 | . 8 . 4 2 12 4 . . . 2 . 5 8 . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . 2 1 . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 3 | . 2 . . . 1 . . . . . . . . . . . Unreport Threat 4 | . 3 . . . 1 . . . . . . . . . . . Locate Traps 8 | . 1 . 2 . 3 1 . . . . 1 . . . . . Reprogram Traps 2 | . . . 1 . 1 . . . . . . . . . . . Dispatch Records 7 | . 2 . 2 1 1 . . . . . 1 . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . . . Surveillance Status 2 | . . . . . 1 . . . . . 1 . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . Transport Status 3 | . . . . . 3 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . 1 . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 9 | . 2 . . . 3 . . . . 2 1 . . . . 1 Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 22 | . . . 6 . 15 . . . . . 1 . . . . . Scan Component 12 | . . . 3 . 8 . . . . . 1 . . . . . Repair 10 | . . . 3 . 7 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 . 3 1 8 3 . . . 4 2 . . . . 1 Full Trace Events 15 | . 3 . 1 1 5 1 . . . 2 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 47 | . . . . . . 47 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . . . . . . Parts Repaired 10 | . . . 3 . 7 . . . . . . . . . . . Time 470 | . . . 78 . 392 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Total Allies 7 | . . 2 . 3 . . 2 . . . . . . . . . Largest Group 3 | . . 2 2 3 3 . 2 2 2 . . . . . . . Highest-Rated Group 46 | . . 41 41 40 40 . 46 46 46 . . . . . . . Highest-Rated Ally 31 | . . 31 31 16 16 . 30 30 30 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . 11 4 20 . . 5 2 . . . . . . . Total Damage 554 | . . . 122 38 213 . . 127 54 . . . . . . . Kills 3 | . . . . 1 . . . 1 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . 1 . . . . 3 3 . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Turns Passed 20206 | 90 989 79 674 1274 3420 1423 2371 177 683 2899 668 2733 1071 109 841 705 Spaces Moved 7214 | 60 526 47 242 513 969 529 891 66 222 993 218 1017 402 45 309 165 Core 24 | 23 . . . . . . . . . . . . . . . 1 Treads 7190 | 37 526 47 242 513 969 529 891 66 222 993 218 1017 402 45 309 164 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 232 238 238 243 243 242 240 253 247 247 247 243 Average Speed 237 | 122 160 160 181 240 250 238 239 243 244 242 252 257 255 247 247 299 Slowest Speed 2200 | 160 160 160 240 240 330 238 325 243 325 243 253 260 330 247 247 2200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 92 12 27 99 85 18 95 11 8 27 6 98 68 9 51 7 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . 1 . . 4 . . . . 3 2 . 4 . Spaces Dug 2 | . . . . . 1 . . . . 1 . . . . . . Terrain Destroyed 124 | . . . . . 12 . . . . 4 18 15 2 . 6 67 Melee 1 | . . . . . . . . . . 1 . . . . . . Projectile 38 | . . . . . 12 . . . . 2 2 15 2 . 5 . AOE 83 | . . . . . . . . . . . 16 . . . . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Fac Fac Fac Upp Upp War Pro Res Total 9149 | 73 598 48 382 529 1786 649 1084 81 301 1199 274 1055 419 44 348 279 Wait 1063 | . 12 . 78 . 666 60 120 14 26 51 13 . . . . 23 Move 7198 | 59 525 46 241 512 968 528 890 65 221 992 217 1016 401 44 308 165 Hop . | . . . . . . . . . . . . . . . . . Pick Up 67 | 7 6 . 2 1 14 6 2 . 3 9 . 2 . . 12 3 Fast Attach 42 | 7 3 . 6 . 13 . 4 . . 2 3 . . . 2 2 Attach 77 | . 1 . 2 . 6 4 1 . 7 12 8 5 5 . 2 24 Detach 14 | . 1 . . . 1 2 3 . . 2 3 . . . 1 1 Swap 52 | . 4 . 2 1 8 5 4 . 4 9 4 . 2 . 1 8 Drop 44 | . 4 . 3 1 15 . 5 . 2 3 . . . . 4 7 Fire 571 | . 42 1 46 13 91 42 47 2 38 118 24 32 11 . 18 46 Melee 1 | . . . . . . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 10 | . . 1 2 1 4 . . . . . 2 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . Rewire 8 | . . . . . . . 8 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 13 | -11/Junkyard | Identified exit to Materials 13 | -11/Junkyard | Discovered exit to Materials (range 16) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 373 | -10/Materials | Identified exit to Materials 373 | -10/Materials | Discovered exit to Materials (range 22) 563 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Discovered exit to Materials (range 16) 830 | -10/Materials | Discovered exit to Materials (range 15) 1080 | -10/Materials | Entered Mines 1138 | -10/Mines | Discovered exit to Materials (range 4) 1159 | -10/Mines | Entered Materials 1159 | -9/Materials | Accompanied by 2 allies 1159 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1164 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1174 | -9/Materials | Identified exit to Mines 1174 | -9/Materials | Identified exit to Storage 1232 | -9/Materials | Repaired Lgt. Treads 1259 | -9/Materials | Repaired Lgt. Treads 1287 | -9/Materials | Repaired Terrain Scanner 1833 | -9/Materials | Entered Mines 2058 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2200 | -9/Mines | Identified exit to Materials 2200 | -9/Mines | Discovered exit to Materials (range 13) 2680 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2686 | -9/Mines | Found Prototype Device 3107 | -9/Mines | Entered Materials 3107 | -8/Materials | Accompanied by 3 allies 3107 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3410 | -8/Materials | Build established: Hacker-Skirmisher 3455 | -8/Materials | Garrison activated, responded to threat 3641 | -8/Materials | Identified Exp. Sensor Array 4515 | -8/Materials | Identified exit to Factory 4515 | -8/Materials | Discovered exit to Factory (range 3) 5232 | -8/Materials | Repaired Exp. Sensor Array 5752 | -8/Materials | Build established: Hacker-Tank 5846 | -8/Materials | Garrison activated, responded to threat 5991 | -8/Materials | Repaired Hyb. Deuterium Engine 6037 | -8/Materials | Repaired Hyb. Deuterium Engine 6076 | -8/Materials | Repaired Adv. Treads 6116 | -8/Materials | Repaired Arm. Treads 6177 | -8/Materials | Repaired Enh. Autogun 6239 | -8/Materials | Repaired Enh. Autogun 6381 | -8/Materials | Discovered exit to Factory (range 13) 6527 | -8/Materials | Entered Factory 6527 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7043 | -7/Factory | Garrison activated, responded to threat 7653 | -7/Factory | Build established: Hacker-Skirmisher 7809 | -7/Factory | Fabricated Power Sword (x2) 7919 | -7/Factory | Identified exit to Lower Caves 7919 | -7/Factory | Discovered exit to Lower Caves (range 7) 7950 | -7/Factory | Entered Lower Caves 8345 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8430 | -7/Lower Caves | Encountered a Warlord checkpoint 9054 | -7/Lower Caves | Core integrity fell below 50% 9186 | -7/Lower Caves | Found Imp. Powered Armor 9383 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9405 | -7/Lower Caves | Build established: Hacker-Gunner 9435 | -7/Lower Caves | Ambushed by wild Derelicts 9835 | -7/Lower Caves | Identified exit to Lower Caves 9835 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 9915 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9961 | -7/Lower Caves | Destroyed 7 combat bots 10321 | -7/Lower Caves | Entered another Lower Caves area 10321 | -7/Lower Caves | Accompanied by 2 allies 10457 | -7/Lower Caves | Identified exit to Factory 10457 | -7/Lower Caves | Discovered exit to Factory (range 12) 10498 | -7/Lower Caves | Entered Factory 10498 | -6/Factory | Accompanied by 2 allies 10498 | -6/Factory | Evolved 2 slots: Utility x2 10801 | -6/Factory | Build established: Hacker-Skirmisher 11017 | -6/Factory | Identified exit to Factory 11017 | -6/Factory | Discovered exit to Factory (range 16) 11037 | -6/Factory | Cargo convoy interrupted 11084 | -6/Factory | Lost 4 parts (1p3w) 11089 | -6/Factory | Destroyed 8 combat bots 11181 | -6/Factory | Entered another Factory area 11181 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11485 | -5/Factory | Build established: Hacker-Tank 13813 | -5/Factory | Identified exit to Factory 13813 | -5/Factory | Discovered exit to Factory (range 12) 14080 | -5/Factory | Entered another Factory area 14080 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14359 | -4/Factory | Identified exit to Upper Caves 14359 | -4/Factory | Identified exit to Armory 14373 | -4/Factory | Build established: Hacker-Skirmisher 14438 | -4/Factory | Spotted B-86 Titan 14464 | -4/Factory | Destroyed B-86 Titan 14466 | -4/Factory | Lost 3 parts (1u2w) 14748 | -4/Factory | Entered Upper Caves 15469 | -4/Upper Caves | Learned Research security intel 15583 | -4/Upper Caves | Learned Research emergency access door positions 15640 | -4/Upper Caves | Attracted the attention of an 0b10 base 15709 | -4/Upper Caves | Destroyed 7 combat bots 15710 | -4/Upper Caves | Lost 4 parts (1n3u) 15744 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 15744 | -4/Upper Caves | Learned Armory terminal intel 17256 | -4/Upper Caves | Identified exit to Upper Caves 17256 | -4/Upper Caves | Discovered exit to Upper Caves (range 15) 17481 | -4/Upper Caves | Entered another Upper Caves area 17491 | -4/Upper Caves | Build established: Hacker-Tank 17510 | -4/Upper Caves | Learned 4 Research zone layouts 17658 | -4/Upper Caves | Learned 8 Factory zone layouts 17658 | -4/Upper Caves | Learned Armory emergency access door positions 17658 | -4/Upper Caves | Learned Armory security intel 17658 | -4/Upper Caves | Learned Factory terminal intel 17658 | -4/Upper Caves | Learned Armory garrison access intel 18280 | -4/Upper Caves | Encountered a Warlord checkpoint 18356 | -4/Upper Caves | Identified exit to Warlord 18356 | -4/Upper Caves | Discovered exit to Warlord (range 15) 18433 | -4/Upper Caves | Learned location of Armory (-4) 18552 | -4/Upper Caves | Entered Warlord 18641 | -4/Warlord | Identified exit to Proximity Caves 18641 | -4/Warlord | Discovered exit to Proximity Caves (range 9) 18661 | -4/Warlord | Entered Proximity Caves 18662 | -3/Proximity Caves | Identified exit to Research 18975 | -3/Proximity Caves | Build established: Hacker-Gunner 19347 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19502 | -3/Proximity Caves | Entered Research 19502 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19717 | -3/Research | Lost 3 parts (2u1w) 19739 | -3/Research | Found Prototype Processor 19810 | -3/Research | Build established: Scavenger-Gunner 19871 | -3/Research | Identified Spectral Analyzer 19880 | -3/Research | Spotted B-86 Titan 19983 | -3/Research | Core integrity fell below 50% 19985 | -3/Research | Destroyed B-86 Titan 20045 | -3/Research | Lost 16 parts (4p4n3u5w) 20203 | -3/Research | Core integrity fell below 20% 20207 | -3/Research | Self-destructed Last Messages --------------- 20183_ Med. Treads destroyed. 20188_ U-05 Engineer lays Concrete. 20189_ U-05 Engineer builds a Wall. 20190_ Remote Force Field destroyed. 20190_ Lgt. Antimatter Reactor destroyed. 20192_ U-05 Engineer lays Concrete. 20193_ Lgt. Antimatter Reactor destroyed. 20193_ U-05 Engineer lays Concrete. 20194_ The unstable cave ceiling collapses. 20194_ U-05 Engineer lays Concrete. 20194_ Centrium Medium Armor Plating destroyed. 20195_ U-05 Engineer builds a Wall. 20196_ U-05 Engineer lays Concrete. 20196_ U-05 Engineer builds a Wall. 20196_ Matter Compressor destroyed. 20197_ U-05 Engineer lays Concrete. 20201_ U-05 Engineer builds a Wall. 20201_ U-05 Engineer lays Concrete. 20205_ Lrg. Matter Pod destroyed. 20206_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #+## ### """ # ##??????????????????????? | | # ### ""T"" # ##??????????????????????? | | #[ ### "" "" # ##??????????????????????? | | #== ### + ##??????????????????????? | | =%*! ### # ####????????????????????? | | #[ #### # ##?#????????????????????? | | #! #### # ####????????????????????? | | # #### = # #####???????????????????? | | # #########+#### ######??????????????????? | | + ! ##?###??????????????????? | | # ######??????????????????? | | # ##### #### ##?####?????????????????? | | ## #######+#### """ ######?#????????????????? | | ## #### ## % """ #####?##????????????????? | | ## ##?# ] #! !! """ ######?# ???????????????? | | ## #### # #####?#?????????????????? | | ## #### # ######## ???????????????? | | ##+#### +% ###?###? ??????????????? | | # ! # % ####+######?### ???????????????? | | # # % # #####????????????????? | | / # # ! ####?#????#??????????? | | / ] # # !! ## ?????????? | | + # != ## ?????????? | | # ! # ]= # ????????? | | # ! ######### # g ????????? | | = # @ g g ????????? | | #+##### # """ ????????? | | * ### pp """?????????????? | | # # %= """?????????????? | | ### "u """?????????????? | | ### # ] """?????????????? | | # # + ""??????????????? | | """" # # # ?????????????? | | " ^ """" ## # ?????????????? | | " """" % ###########? ????????????? | | ? ? ? ?????? ????????????? | | = ???? ? ???????? ????????????? | | ? ???? ???????????? ??????????????? | | ????????? ??????????????????????????????? | | ??????????? ?????????????????????????????? | | ????????????#### ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 69 Energy Capacity 1500 Matter Stores 750 Matter Capacity 750 Sight Range 24 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Corruption Containment 12 Armor Coverage 625 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Power Sword | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Power Sword | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeMobileLeg Manual? 0 Play Time 01:51:15 Cumulative 1620.4 hours Start 2023.12.13 @ 15:32:26 End 2023.12.14 @ 16:40:36 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 926 Rogue 62 Adventurer 0 Explorer 864 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee97dfbd-6615-47e2-9030-14152a9d6400