Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.31 @ 13:32:21

Player: Burgers_Lettuce

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (23)      115
Value Destroyed (655)      655
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (117)                117
              TOTAL SCORE: 3587

 Bonus
-------
Follower Combat Kills      117

 Cogmind 
---------
Core Integrity             700/700
Matter                     236/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (110) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
  Improved Treads
           Carbon-fiber Leg
           Wheel
>          --- UTILITY (5) ------
  Improved Cooling System
           Disposable Heat Sink
           Matter Filter
     Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
  Improved EM Pulse Cannon
           Plasma Cannon
  Advanced Assault Cannon
>          --- INVENTORY (4) ----
           Carbon-fiber Leg
  Improved Grenade Launcher
           Signal Generator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Treads
           Carbon-fiber Leg
           Wheel
>          --- UTILITY ----------
  Improved Cooling System
           Disposable Heat Sink
           Matter Filter
     Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Plasma Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
  Improved Grenade Launcher
           Signal Generator
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             42   | 6   5   6   13  8   3   1   
  Power                    3    | 1   1   .   .   1   .   .   
    Engine                 1    | 1   .   .   .   .   .   .   
    Core                   2    | .   1   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   3   2   1   2   .   
    Treads                 2    | 1   .   .   .   .   1   .   
    Leg                    6    | .   .   3   2   .   1   .   
    Wheel                  2    | 1   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   1   1   5   4   1   .   
    Device                 9    | .   1   1   3   4   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             2    | .   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   3   2   6   2   .   1   
    Energy Gun             4    | 1   1   .   2   .   .   .   
    Energy Cannon          2    | .   .   .   .   1   .   1   
    Ballistic Gun          6    | 1   2   .   3   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               2    | .   .   2   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 7    | .   2   1   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   3   .   .   .   
  Weapon                   3    | .   2   .   1   .   .   .   
  Highest Loss Streak      4    | .   1   1   4   .   .   .   
Average Slot Usage (%)     89   | .   90  99  92  71  96  92  
  Engine                   1    | .   12  .   .   .   .   .   
  Core                     9    | .   1   14  11  11  9   7   
  Treads                   3    | .   14  .   .   .   9   7   
  Leg                      16   | .   .   27  20  20  9   7   
  Wheel                    3    | .   14  .   .   1   9   7   
  Device                   16   | .   5   14  19  14  27  23  
  Storage                  7    | .   14  14  10  .   .   .   
  Hackware                 1    | .   .   .   .   .   6   7   
  Protection               5    | .   .   .   10  11  9   7   
  Energy Gun               1    | .   11  .   1   .   .   .   
  Energy Cannon            3    | .   .   .   .   1   9   15  
  Ballistic Gun            8    | .   16  14  11  .   .   .   
  Ballistic Cannon         1    | .   .   .   .   1   9   7   
  Launcher                 4    | .   .   14  5   .   .   .   
  Special Weapon           1    | .   .   .   1   9   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 12  13  15  21  29  29  36  
  Greatest Support         20   | 10  10  20  20  20  10  10  
  Greatest Overweight (x)  4    | 1   1   4   1   2   2   3   
  Average Overweight (x)   .    | .   1   .   .   .   2   3   
Largest Inventory Capacity 6    | 6   6   6   6   4   4   4   
  Average Capacity         5    | 5   6   6   5   4   4   4   
  Most Carried             6    | 4   6   6   6   4   4   3   
  Average Carried          4    | 2   4   6   5   3   3   3   
  Final Capacity           6    | 6   6   6   4   4   4   4   
  Final Carried            6    | 4   6   6   3   4   4   3   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 26% | Mutant
 11% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
             Tank | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac 
Matter Collected           735  | 224 100 73  103 128 107 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            676  | .   318 134 103 .   121 .   
  Parts                    50   | .   19  17  4   .   10  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  20   | .   9   7   2   .   2   .   
  Guns                     12   | .   9   1   2   .   .   .   
  Cannons                  2    | .   .   .   .   .   2   .   
  AOE                      6    | .   .   6   .   .   .   .   
Classes Destroyed          5    | .   2   1   1   .   1   .   
  Worker                   2    | .   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  6    | .   3   3   .   .   .   .   
  Grunt                    11   | .   6   4   1   .   .   .   
  Sentry                   3    | .   .   .   1   .   2   .   
Best Kill Streak           7    | .   7   4   1   .   1   .   
  Combat Bots Only         7    | .   7   3   1   .   1   .   
Max Kills in Single Turn   2    | .   1   2   1   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Damage Taken               1279 | .   437 184 641 .   17  .   
  Core                     139  | .   86  .   53  .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         87   | 100 .   65  .   86  100 .   
Volleys Fired              66   | .   30  7   25  1   3   .   
  Largest                  2    | .   2   2   2   1   2   .   
  Hottest                  117  | .   70  50  100 100 117 .   
Shots Fired                106  | .   58  14  27  1   6   .   
  Gun                      86   | .   58  7   21  .   .   .   
  Cannon                   6    | .   .   .   .   .   6   .   
  Launcher                 7    | .   .   7   .   .   .   .   
  Special                  7    | .   .   .   6   1   .   .   
  Kinetic                  63   | .   32  7   21  .   3   .   
  Thermal                  33   | .   26  .   6   1   .   .   
  Explosive                7    | .   .   7   .   .   .   .   
  Electromagnetic          3    | .   .   .   .   .   3   .   
  Robot Hit Streak         18   | .   17  5   18  .   4   .   
  Robot Miss Streak        4    | .   4   2   1   .   1   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   2   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           68   | .   37  8   19  .   4   .   
  Core Hits                41   | .   19  14  5   .   3   .   
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1177 | .   375 463 234 .   105 .   
  Guns                     650  | .   375 41  234 .   .   .   
  Cannons                  105  | .   .   .   .   .   105 .   
  Explosions               422  | .   .   422 .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   
  Kinetic                  479  | .   149 41  234 .   55  .   
  Thermal                  226  | .   226 .   .   .   .   .   
  Explosive                422  | .   .   422 .   .   .   .   
  Electromagnetic          50   | .   .   .   .   .   50  .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         15   | .   .   .   15  15  .   .   
  Average Corruption       15   | .   .   .   15  15  .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  30   | .   .   .   1   29  .   .   
    Message Errors         6    | .   .   .   1   5   .   .   
    Matter Fused           6    | .   .   .   .   6   .   .   
    Heat Flow Errors       3    | .   .   .   .   3   .   .   
    Data Loss (minor)      4    | .   .   .   .   4   .   .   
    Misdirections          11   | .   .   .   .   11  .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      126  | .   .   126 .   .   .   .   
  Shots                    4    | .   .   4   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        274  | .   274 6   9   193 .   .   
  Average Temperature      96   | .   110 4   5   82  .   .   
  Received Heat Transfer   363  | .   183 33  147 .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             5    | .   5   .   .   .   .   .   
  Heat Transferred         666  | .   666 .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Peak Influence             268  | .   215 268 136 129 168 81  
  Initial                  83   | .   .   83  26  23  .   76  
  Average                  93   | .   98  162 86  32  79  78  
Maximum Alert Level        1    | .   1   1   .   .   .   .   
  Low Security (%)         87   | 100 83  57  100 100 100 100 
  Level 1                  12   | .   16  42  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   1   2   .   1   
  Investigation            3    | .   1   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              44   | .   15  7   13  3   6   .   
  Peak Tracking Total      5    | .   5   3   5   2   2   .   
  Tactical Retreats        2    | .   .   .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac 
Machines Disabled          2    | .   .   1   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Machines Accessed          7    | .   1   .   3   1   1   1   
  Terminals                4    | .   1   .   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                25   | .   4   .   8   1   4   8   
  Successful               16   | .   3   .   5   1   1   6   
  Failed                   9    | .   1   .   3   .   3   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   2   .   3   1   
  Terminals                12   | .   4   .   4   .   4   .   
  Fabricators              8    | .   .   .   .   .   .   8   
  Repair Stations          4    | .   .   .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   1   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   
Fabricator Hacks           5    | .   .   .   .   .   .   5   
  Network Status           2    | .   .   .   .   .   .   2   
  Build                    3    | .   .   .   .   .   .   3   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   1   
  Terminals                2    | .   1   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
    Siphon                 1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   2   .   1   1   
  Full Trace Events        2    | .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   6   
    Matter                 504  | .   .   .   .   .   .   504 
    Time                   268  | .   .   .   .   .   .   268 
  Total Robot Build Rating 24   | .   .   .   .   .   .   24  
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac 
Total Allies               7    | .   .   .   .   1   .   6   
  Largest Group            6    | .   .   .   .   1   1   6   
  Highest-Rated Group      180  | .   .   .   .   31  31  180 
  Highest-Rated Ally       31   | .   .   .   .   31  31  30  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   10  3   .   
  Total Damage             212  | .   .   .   .   170 42  .   
  Kills                    5    | .   .   .   .   4   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac 
Turns Passed               2381 | 57  306 593 498 454 175 298 
Spaces Moved               1474 | 49  159 449 287 356 148 26  
  Core                     4    | 1   .   3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     1017 | .   .   446 287 284 .   .   
  Wheels                   453  | 48  159 .   .   72  148 26  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 100 100 110 
  Average Speed            113  | 84  90  120 124 115 100 110 
  Slowest Speed            250  | 90  90  250 150 120 100 110 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   .   .   
Exploration Rate (%)       37   | 3   39  99  32  72  16  1   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 7    | .   .   .   6   1   .   .   
Terrain Destroyed          54   | .   .   47  6   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   6   1   .   .   
  AOE                      47   | .   .   47  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac 
Total                      2068 | 61  269 490 392 392 169 295 
  Wait                     457  | 3   73  21  58  22  12  268 
  Move                     1468 | 48  158 448 286 355 147 26  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  15   | 4   2   2   3   2   2   .   
  Fast Attach              24   | 6   2   2   8   5   1   .   
  Attach                   7    | .   2   .   2   1   1   1   
  Detach                   2    | .   1   .   1   .   .   .   
  Swap                     11   | .   1   4   3   2   1   .   
  Drop                     18   | .   .   6   6   4   2   .   
  Fire                     66   | .   30  7   25  1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  105 | -10/Materials | Identified exit to Mines
  261 | -10/Materials | Destroyed 7 combat bots
  282 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Entered Mines
  366 | -10/Mines     | Discovered new exit (range 12)
  440 | -10/Mines     | Learned location of Zion (-6)
  619 | -10/Mines     | Discovered new exit (range 11)
  678 | -10/Mines     | Build established: Scavenger-Mutant
  831 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  957 | -10/Mines     | Entered Materials
  957 | -9/Materials  | Evolved 2 slots: Utility x2
 1072 | -9/Materials  | Repaired Aluminum Leg
 1099 | -9/Materials  | Repaired Aluminum Leg
 1279 | -9/Materials  | Discovered new exit (range 16)
 1436 | -9/Materials  | Crushed by falling debris
 1436 | -9/Materials  | System corruption reached 10%
 1439 | -9/Materials  | Discovered new exit (range 14)
 1455 | -9/Materials  | Entered Mines
 1456 | -9/Mines      | Met a Derelict testing a Signal Generator
 1466 | -9/Mines      | Found Signal Generator
 1467 | -9/Mines      | Lost 4 parts (3u1w)
 1485 | -9/Mines      | Met a Derelict bent on vengeance
 1514 | -9/Mines      | Learned 2 Materials zone layouts
 1796 | -9/Mines      | Discovered new exit (range 8)
 1808 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1909 | -9/Mines      | Entered Materials
 1909 | -8/Materials  | Accompanied by 1 ally
 1909 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2025 | -8/Materials  | Discovered new exit (range 15)
 2084 | -8/Materials  | Entered Factory
 2084 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2235 | -7/Factory    | Fabricated L-41 Fighter (x3)
 2369 | -7/Factory    | Fabricated L-41 Fighter (x3)
 2382 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  ETC: 134
02235_ Fabricator completes L-41 Fighter. <x3>
02235_ Connecting with Fabricator...
>>Network(Status)
Network status: Online
  Allocated matter: 453
>>Build
Building L-41 Fighter...
  ETC: 134
02369_ Fabricator completes L-41 Fighter. <x3>
02369_ Connecting with Fabricator...
>>Trojan(Siphon)
Trojan loaded successfully.
  Testing...
  Network distribution system infiltrated, ready to redirect.
>>Network(Status)
Network status: Online
  Allocated matter: 201
02369_ ALERT: Suspicious activity at Fabricator F006. Dispatching
  Investigation squad.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           1
Matter Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 L-41 Fighter | x3 | -7/Factory | Preloaded
 L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoreRocketTorch
  Manual?         0
Play Time         00:29:55
  Cumulative      58.5 hours
  Start           2021.10.30 @ 21:51:36
  End             2022.01.31 @ 13:32:21
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 680a3aa5-9835-407f-8c17-e0956dea61d6