Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 17:03:30 Player: C0-2MO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (45656) 45656 TOTAL SCORE: 53256 Bonus ------- Pacifist 10599 Entered DSFs 1000 Win 3000 Win Speed 31057 Cogmind --------- Core Integrity 1224/1600 Matter 181/300 Energy 57/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (14) -- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Particle Reactor Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Impulse Thruster Array > --- UTILITY ---------- Improved Coolant Injector Backup Plating III Backup Plating III Centrium Light Armor Plating > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Particle Reactor Assault Rifle [Rating: 101] Favorites ----------- Power Backup Power III Engine Backup Power III Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Advanced Surge Thruster Utility Backup Plating III Device Improved Coolant Injector Hackware Hacking Suite Protection Backup Plating III Weapon Assault Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Slashing Weapon Greatsword Build | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Slots Evolved 18 | . . . 4 2 2 . 2 . . 2 . 2 . 2 2 Power 2 | . . . . . 1 . . . . 1 . . . . . Propulsion 12 | . . . 2 2 1 . 2 . . 1 . 2 . 2 . Utility 4 | . . . 2 . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 25 | 4 . . . . . . . 3 . . 5 7 2 . 4 Power 3 | . . . . . . . . . . . . 1 1 . 1 Engine 1 | . . . . . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 1 . . Propulsion 13 | 2 . . . . . . . 1 . . 5 4 . . 1 Treads 4 | 2 . . . . . . . 1 . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . . . 5 4 . . . Utility 5 | . . . . . . . . 2 . . . 1 1 . 1 Device 3 | . . . . . . . . 2 . . . 1 . . . Storage . | . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 4 | 2 . . . . . . . . . . . 1 . . 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . 1 . . Parts Lost 18 | . . . 1 . . . . 1 . . . 1 . 1 14 Power 2 | . . . . . . . . . . . . . . . 2 Propulsion 8 | . . . . . . . . . . . . 1 . 1 6 Utility 6 | . . . . . . . . 1 . . . . . . 5 Weapon 2 | . . . 1 . . . . . . . . . . . 1 Highest Loss Streak 9 | . . . 1 . . . . 1 . . . 1 . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 1 | . . . . . . 1 2 2 3 3 3 2 2 2 3 Power . | . . . . . . . . . . . . . 1 1 1 Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . 1 1 1 1 1 . . . . Weapon . | . . . . . . . 1 1 2 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . . . . . . 1 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 37 | . 57 57 36 23 20 20 17 21 23 21 18 48 67 65 27 Engine 2 | . . . . . . . . . . . . 6 9 8 4 Reactor 1 | . . . . . . . . . . . . 1 4 4 3 Treads 12 | . 28 28 18 15 13 13 11 16 17 15 9 . . . . Flight 7 | . . . . . . . . . . . 6 25 33 30 9 Device 1 | . . . . . . . . . 5 5 3 2 4 4 . Protection 2 | . . . . . . . . . . . . 6 10 13 5 Ballistic Gun 8 | . 28 28 18 7 6 6 5 3 . . . . . . . Peak Build Rating 101 | 4 4 4 4 3 3 4 4 28 28 28 36 92 101 101 95 Average Rating 28 | 2 4 4 3 3 3 3 4 21 28 28 27 65 95 101 49 On Entrance 26 | . 4 4 4 3 3 3 4 4 28 28 28 30 92 101 94 Avg Prop Armor Cover (%) 28 | 26 26 26 26 30 30 30 30 38 43 43 39 14 . . 41 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 32 | 3 3 3 3 2 2 2 2 4 1 1 1 32 32 31 31 Greatest Support 115 | 3 3 3 3 3 3 40 3 3 3 3 115 50 54 50 75 Greatest Overweight (x) 1 | . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . . . 3 3 4 4 4 5 4 2 2 5 Average Carried 1 | . . . . . . 1 3 3 4 4 4 2 2 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . . 3 3 4 4 4 5 2 2 2 2 Class Distribution -------------------- 64% | Mutant 35% | Sprinter Dominant Class ---------------- Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Matter Collected 268 | 231 . 6 . . . . . . . . 2 . . . 29 Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Hostile Shots Fired 319 | . . 16 24 7 . 12 . 1 1 . 9 31 53 8 157 Missed 146 | . . 10 13 1 . 8 . . . . 3 15 31 3 62 Hits 173 | . . 6 11 6 . 4 . 1 1 . 6 16 22 5 95 Melee 1 | . . . . . . . . 1 . . . . . . . Projectile 172 | . . 6 11 6 . 4 . . 1 . 6 16 22 5 95 Critical Strikes 3 | . . . . . . . . 1 . . 1 . . . 1 Damage Taken 3494 | . 2 72 182 89 . 66 . 47 18 . 313 315 312 114 1964 Core 566 | . . . 45 15 . . . 47 . . . 33 30 20 376 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 103 | . . . . 28 . . . . . . . 22 53 . . Core Remaining (%) 95 | 100 . 100 91 97 . 100 . . 95 . 100 . 95 98 76 Volleys Fired 5 | . . . . . . . . . . . . . . . 5 Largest 1 | . . . . . . . . . . . . . . . 1 Hottest 120 | . . . . . . . . . . . . . . . 120 Shots Fired 5 | . . . . . . . . . . . . . . . 5 Gun . | . . . . . . . . . . . . . . . . Cannon 5 | . . . . . . . . . . . . . . . 5 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . 5 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 38 | . 5 . 33 . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 38 | . 5 . 33 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . 2 . 16 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . 1 . 4 . . . . . . . . . . . . Targets Rammed 5 | . 1 . 4 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 549 | . . . . . . . . . . . . 280 231 549 140 Average Temperature 145 | . . . . . . . . . . . . 125 148 248 45 Received Heat Transfer 351 | . . 42 81 54 . 6 . . 9 . . 42 90 . 27 Effects 4 | . . . . . . . . . . . . . . 4 . Shutdowns 3 | . . . . . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 165 | . . . 105 42 31 36 18 2 . . 3 17 49 34 165 Initial 42 | . . . . 42 20 21 18 2 . . 3 1 . 21 14 Average 29 | . . . 31 42 20 22 16 . . . 3 2 29 23 74 Influence Increases 564 | . . 30 135 . 21 15 . . . 5 . 21 59 23 255 Successful Hack 142 | . . . . . 21 . . . . 5 . 21 42 8 45 Disable Machine 30 | . . . . . . . . . . . . . . . 30 Destroy Structure 2 | . . . . . . . . . . . . . 2 . . Partial Spotted 30 | . . . . . . . . . . . . . 15 15 . Lose Combat Pursuer 360 | . . 30 135 . . 15 . . . . . . . . 180 Influence Decreases 429 | . . 30 40 53 32 10 28 8 . . 2 24 20 38 144 Entered New Map 141 | . . . . 53 22 10 18 6 . . 2 2 . 18 10 Time Decay 192 | . . 30 30 . 10 . 10 2 . . . 20 20 10 60 Lost Part 96 | . . . 10 . . . . . . . . 2 . 10 74 Squads Dispatched 18 | . . . 2 1 . . . . . . . 2 4 1 8 Investigation 10 | . . . . 1 . . . . . . . 1 3 1 4 Extermination 3 | . . . . . . . . . . . . 1 1 . 1 Reinforcement 5 | . . . 2 . . . . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Distress Signals 2 | . . . 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 88 | . . 5 14 3 . 2 . 5 2 . 1 10 23 3 20 Peak Tracking Total 21 | . . 4 10 3 . 2 . 5 2 . 1 11 21 5 13 Tactical Retreats 13 | . . 3 3 . . 1 . . . . . . . . 6 Traps | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Traps Triggered 4 | . . . 1 . . 1 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Machines Accessed 20 | . . . . 1 2 . . . 1 1 . 4 4 3 4 Terminals 14 | . . . . . 2 . . . 1 1 . 1 3 2 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . 1 . . . . . . . 2 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 41 | . . . . 1 5 . . . 1 1 . 7 10 7 9 Successful 20 | . . . . 1 5 . . . 1 1 . 4 5 1 2 Failed 20 | . . . . . . . . . . . . 2 5 6 7 Catastrophic 4 | . . . . . . . . . . . . . 2 . 2 Database Lockouts 1 | . . . . . . . . . . . . 1 . . . Manual 14 | . . . . 1 2 . . . 1 . . 1 3 3 3 Terminals 31 | . . . . . 5 . . . 1 1 . 2 9 4 9 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . 1 . . . . . . . 3 1 3 . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . . 5 . . . 1 1 . 1 4 1 1 Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . Open DSF 3 | . . . . . 1 . . . . 1 . 1 . . . Level Access Points 3 | . . . . . 1 . . . . . . . . 1 1 Branch Access Points 2 | . . . . . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Locate Traps 3 | . . . . . 1 . . . . . . . 2 . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 1 . . . . . . . 1 1 . 1 Terminals 1 | . . . . . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . 1 . . . . . . . 1 1 . . Patch 3 | . . . . 1 . . . . . . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 . . . . . . 2 3 3 4 Full Trace Events 7 | . . . . . . . . . . . . . 2 1 4 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Active Infowar (turns) 11 | . . . . . . . . 1 10 . . . . . . Cloaking 11 | . . . . . . . . 1 10 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Turns Passed 831 | 19 9 170 104 15 35 51 23 50 23 3 38 67 47 28 149 Spaces Moved 2240 | 26 16 340 199 30 69 82 45 88 45 6 68 321 287 200 418 Core 1008 | 26 16 340 199 30 69 81 45 88 45 6 43 . . . 20 Treads 3 | . . . . . . 1 . . . . 1 . . . 1 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1229 | . . . . . . . . . . . 24 321 287 200 397 Fastest Speed 6 | 50 50 50 50 50 50 50 50 50 50 50 16 6 8 14 18 Average Speed 33 | 50 50 50 50 50 50 51 50 51 50 50 42 14 13 14 30 Slowest Speed 166 | 50 50 50 50 50 50 160 50 100 50 50 166 22 14 18 145 Overloaded Moves 65 | . . . . . . . . . . . . 61 4 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . . . . . 1 12 8 3 12 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 5 39 31 1 4 85 3 67 3 . 68 16 56 7 18 Regions Visited 15 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . 1 . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 . . 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . . . . 1 . . Terrain Destroyed 1 | . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . 1 . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Fac Was Fac Fac DSF Res Tes Res Acc Total 2254 | 29 16 339 202 29 68 90 45 91 44 5 72 325 282 196 421 Wait 7 | . . . . . . . . . . . . 7 . . . Move 2156 | 25 15 339 198 29 68 81 45 87 44 5 65 298 270 193 394 Hop 33 | . . . . . . . . . . . 1 10 8 3 11 Pick Up 6 | . . . . . . 2 . . . . 1 1 . . 2 Fast Attach 20 | 4 . . . . . . . 3 . . 5 4 2 . 2 Attach 7 | . . . . . . . . . . . . 4 . . 3 Detach 4 | . . . . . . . . 1 . . . 1 . . 2 Swap . | . . . . . . . . . . . . . . . . Drop 3 | . . . . . . . . . . . . . 1 . 2 Fire 5 | . . . . . . . . . . . . . . . 5 Melee 1 | . . . . . . . . . . . . . 1 . . Ram 5 | . 1 . 4 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 7 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 7 exits: Fac x4 / Low x2 / DSF) -6/DSF -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/DSF -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 21 | -10/Materials | Met a group of wandering Federalists 25 | -10/Materials | Discovered new exit (range 8) 29 | -10/Materials | Entered Subcaves 29 | -10/Subcaves | Accompanied by 1 ally 30 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 30 | -10/Subcaves | Continued accompanying wandering Federalists (1) 44 | -10/Subcaves | Learned location of Zion (-7) 44 | -10/Subcaves | Met a Zionite searching for "candidates" 173 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 192 | -10/Subcaves | Discovered new exit (range 15) 199 | -10/Subcaves | Entered Materials 199 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 299 | -8/Materials | Discovered new exit (range 5) 303 | -8/Materials | Entered Factory 303 | -7/Factory | Evolved 2 slots: Propulsion x2 313 | -7/Factory | Discovered new exit (range 11) 317 | -7/Factory | Build established: Mutant 318 | -7/Factory | Entered another Factory area 318 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 345 | -6/Factory | Identified exit to Lower Caves 345 | -6/Factory | Identified exit to Factory 353 | -6/Factory | Identified exit to DSF 353 | -6/Factory | Entered DSF 377 | -6/DSF | Additional patrols routed to DSF 389 | -6/DSF | Discovered exit to Factory (range 15) 404 | -6/DSF | Entered Factory 404 | -5/Factory | Evolved 2 slots: Propulsion x2 427 | -5/Factory | Sucked down chute 427 | -5/Factory | Entered Waste 437 | -5/Waste | Spotted C-40 Crusher 447 | -5/Waste | Spotted C-40 Crusher 456 | -5/Waste | Spotted C-40 Crusher 460 | -5/Waste | Spotted C-40 Crusher 460 | -5/Waste | Spotted C-40 Crusher 465 | -5/Waste | Crushed by Compactor (1 part destroyed) 471 | -5/Waste | Discovered new exit (range 10) 477 | -5/Waste | Entered Factory 492 | -5/Factory | Discovered new exit (range 15) 496 | -5/Factory | Identified exit to Upper Caves 500 | -5/Factory | Entered another Factory area 500 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 503 | -4/Factory | Identified exit to DSF 503 | -4/Factory | Entered DSF 526 | -4/DSF | Additional patrols routed to DSF 527 | -4/DSF | Released all parts (4) 537 | -4/DSF | Discovered new exit (range 14) 541 | -4/DSF | Entered Research 541 | -3/Research | Evolved 2 slots: Propulsion x2 565 | -3/Research | Spotted B-86 Titan 581 | -3/Research | Spotted B-86 Titan 588 | -3/Research | Central database locked down 598 | -3/Research | Discovered new exit (range 5) 608 | -3/Research | Entered Testing 654 | -3/Testing | Discovered new exit (range 8) 655 | -3/Testing | Entered Research 655 | -2/Research | Evolved 2 slots: Propulsion x2 669 | -2/Research | Identified exit to Access 683 | -2/Research | Entered Access 683 | -1/Access | Evolved 2 slots: Utility x2 698 | -1/Access | Spotted B-99 Colossus 737 | -1/Access | Lost 9 parts (5n3u1w) 748 | -1/Access | Identified exit to Surface 808 | -1/Access | Spotted B-99 Colossus 809 | -1/Access | Spotted B-99 Colossus 831 | -1/Access | Released all parts (2) 832 | *** | Escaped! Last Messages --------------- 00821_ Terminal collapses. 00821_ Terminal disabled. 00821_ Acquired 5 matter. 00822_ B-99 Colossus activates siege mode. 00822_ Knocked back. 00822_ Penetrated by Slug. 00822_ Slug penetrates Wall. 00822_ Penetrated by Slug. 00823_ Knocked back. 00823_ Penetrated by Slug. 00823_ Slug penetrates Reinforced Barrier. 00825_ Penetrated by Slug. 00825_ Slug penetrates Sealed Heavy Doors. 00825_ Penetrated by Slug. 00825_ Slug penetrates Sealed Heavy Doors. 00827_ B-99 Colossus activates siege mode. 00827_ Slug penetrates Sealed Heavy Doors. 00829_ Main Access Shell breached. 00831_ Released Biometal Heavy Treads. 00831_ Released Enh. Nova Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #######"???????###??#########???????? | | ??????????# """T""""??????? "??" #???????? | | ??????????# """ """"??????? "??" #?????##? | | ??????????# "??"""""" "??" ######"## | | ??????????# "??" " "??" "# | | ??????????# "??" "" " "??" % % ## | | ??????????# "??" @" ]="""" % "# | | ??????????# "??" "% " | | ??????????# "??"""""" """" % BB "##% ## | | ??????????# "?????? "??" % "## T" | | ??????????# "????? "??" ### % " | | ??????????# #######"????######??#########?# ## | | ??????????# #?????????????????????????????# #? | | ??????????# ##########????????????????????# #? | | ??????????# # #????????????????????# #? | | ??????????# # #????????????????????# #? | | ??????????# + ###################### #? | | ??????????# # """ + #? | | ???????? # """ # #################### #? | | ????? # F" # #??????????????????# #? | | ????###+###### "" # #??????????????????# #? | | ?????????????# # #??????????????????# #? | | ?????????????# # #??????????????????# | | ?????????????########## #??????????????????# | | ??????????????????????# #??????????????????# | | ????????????########### #??????????????????# | | ????????????# # #??????????????????# | | ????????????# # #??????????????????? | | ????????????# ] # #??????????????????? | | ????????????# # #??????????????????? | | ????????????# # #???????????????????^ ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 310 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Surge Thruster | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixDiametricMatterbank Manual? 0 Play Time 00:27:43 Cumulative 387.5 hours Start 2026.09.02 @ 16:37:20 End 2026.09.02 @ 17:03:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 14/1/9/1/5/1/1/0/0/2 Lore% 89 Gallery% 80 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00849ac7-e52d-4727-9d7e-1c8da862e79b