Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.01 @ 05:18:24

Player: Phillammon

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (26)      130
Value Destroyed (1009)     1009
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-32)                -32
              TOTAL SCORE: 8527

 Bonus
-------
Follower Combat Kills      155
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             0/1600
Matter                     76/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
           Spectral Analyzer
  Advanced Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Quantum Reactor

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY ----------
           Power Amplifier
     Large Storage Unit
           Spectral Analyzer
  Improved Signal Interpreter
  Improved Core Analyzer
  Advanced Core Analyzer
           Reaction Control System
           Reaction Control System
  Improved Power Shielding
  Advanced Powered Armor
           Hacking Suite
>          --- WEAPON -----------
    Cooled Plasma Rifle
           HERF Cannon
>          --- INVENTORY --------
           Particle Reactor
           Quantum Reactor
           Field Propulsion Array
           Field Propulsion Array
           Field Propulsion Array
  Improved Power Shielding
  Enhanced Nova Cannon
[Rating: 167]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Field Propulsion Array
Utility                    Improved Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Gauss Cannon
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   2   2   2   2   .   2   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   1   .   .   1   2   .   
  Utility                  9    | .   .   .   .   .   1   2   2   2   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             121  | 2   3   .   5   .   9   17  6   15  3   20  15  10  9   7   
  Power                    21   | .   .   .   .   .   3   2   1   3   1   5   1   2   3   .   
    Engine                 4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   2   .   3   .   4   1   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   1   1   .   2   3   .   
  Propulsion               31   | 2   2   .   2   .   2   4   1   3   1   5   2   2   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   .   .   .   .   .   4   1   3   .   .   2   2   1   4   
  Utility                  44   | .   .   .   2   .   2   6   3   8   .   6   9   4   2   2   
    Device                 20   | .   .   .   1   .   .   2   2   6   .   3   3   1   1   1   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              9    | .   .   .   .   .   1   3   .   .   .   2   2   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Protection             11   | .   .   .   1   .   1   1   1   1   .   1   2   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | .   1   .   1   .   2   5   1   1   1   4   3   2   3   1   
    Energy Gun             6    | .   .   .   .   .   .   .   .   .   .   1   2   2   1   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
    Ballistic Gun          10   | .   1   .   1   .   2   4   .   .   .   2   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   1   1   1   1   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   .   1   .   .   2   1   .   .   
Parts Lost                 76   | .   .   .   .   .   10  6   .   11  3   22  3   .   2   19  
  Power                    12   | .   .   .   .   .   2   1   .   3   1   2   1   .   .   2   
  Propulsion               26   | .   .   .   .   .   6   2   .   4   .   6   .   .   .   8   
  Utility                  25   | .   .   .   .   .   .   1   .   4   1   10  .   .   2   7   
  Weapon                   13   | .   .   .   .   .   2   2   .   .   1   4   2   .   .   2   
  Highest Loss Streak      19   | .   .   .   .   .   8   4   .   10  2   19  3   .   2   19  
Average Slot Usage (%)     66   | .   85  85  94  100 77  60  61  67  37  77  36  47  74  58  
  Engine                   3    | .   14  14  11  11  14  4   5   3   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   5   .   3   .   5   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   1   .   .   1   11  12  
  Leg                      3    | .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   
  Hover                    5    | .   4   28  44  44  21  5   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   8   14  14  .   .   6   13  16  15  
  Device                   10   | .   .   .   4   11  9   9   14  19  10  14  3   7   11  3   
  Storage                  2    | .   14  14  11  11  7   .   .   .   .   .   2   4   4   4   
  Processor                14   | .   .   .   .   .   9   19  20  17  15  18  12  13  14  12  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   4   .   2   4   4   
  Protection               2    | .   .   .   1   .   1   1   1   4   2   1   .   2   8   5   
  Energy Gun               1    | .   14  .   .   .   .   2   .   .   .   .   2   3   .   .   
  Ballistic Gun            4    | .   14  28  22  22  14  2   .   .   .   3   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   .   1   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 12  12  12  15  15  22  15  25  43  18  32  44  75  101 94  
  Greatest Support         125  | 26  26  12  18  18  24  15  27  46  15  125 50  77  100 100 
  Greatest Overweight (x)  6    | .   1   .   .   .   6   1   .   1   4   1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   6   6   6   6   4   4   4   4   4   10  10  10  10  
  Average Capacity         5    | 6   6   6   6   6   5   4   4   4   4   4   7   10  10  9   
  Most Carried             10   | 6   6   6   6   6   6   4   4   4   4   4   10  10  10  10  
  Average Carried          4    | 3   3   5   5   5   3   3   3   3   2   2   6   8   9   7   
  Final Capacity           10   | 6   6   6   6   6   4   4   4   4   4   4   10  10  10  4   
  Final Carried            10   | 3   6   6   6   6   3   4   3   3   3   1   10  10  10  1   

 Class Distribution 
--------------------
 43% | Mutant
 23% | Scout
 16% | Scavenger-Mutant
 10% | Generator-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
              Scout | -6/Factory
              Scout | -5/Factory
             Mutant | -4/Factory
   Scavenger-Mutant | -4/Extension
             Mutant | -3/Research
             Mutant | -2/Research
 Generator-Sprinter | -1/Access
 Generator-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Matter Collected           1396 | 220 37  .   70  .   .   217 .   40  84  662 .   66  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            980  | .   68  .   111 .   32  186 .   .   2   512 .   .   69  .   
  Parts                    57   | .   3   .   8   .   3   12  .   .   .   26  .   .   5   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Combat Hostiles Destroyed  22   | .   2   .   2   .   .   6   .   .   .   10  .   .   2   .   
  Guns                     15   | .   2   .   2   .   .   6   .   .   .   5   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   
Classes Destroyed          7    | .   1   .   1   .   1   2   .   .   .   2   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   .   4   .   .   .   4   .   .   2   .   
  Grunt                    4    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | .   2   .   1   .   1   4   .   .   .   4   .   .   2   .   
  Combat Bots Only         4    | .   2   .   1   .   .   4   .   .   .   4   .   .   2   .   
Max Kills in Single Turn   2    | .   1   .   1   .   1   1   .   .   .   2   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Res  Acc  Com  
Damage Taken               11993 | .    168  .    122  .    963  833  18   1442 722  2864 676  78   1032 3075 
  Core                     3790  | .    53   .    14   .    219  199  18   323  304  822  184  20   132  1502 
  Absorbed by Shields      473   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    473  
Core Remaining (%)         75    | 100  .    78   .    96   60   71   97   67   .    2    85   98   .    .    
Volleys Fired              89    | .    7    .    4    .    5    30   .    .    5    28   .    .    8    2    
  Largest                  2     | .    2    .    2    .    2    2    .    .    1    2    .    .    1    1    
  Hottest                  120   | .    70   .    43   .    50   46   .    .    57   81   .    .    120  120  
Shots Fired                140   | .    14   .    8    .    10   39   .    .    5    54   .    .    8    2    
  Gun                      98    | .    14   .    8    .    10   39   .    .    .    27   .    .    .    .    
  Cannon                   42    | .    .    .    .    .    .    .    .    .    5    27   .    .    8    2    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  123   | .    7    .    8    .    10   39   .    .    5    54   .    .    .    .    
  Thermal                  17    | .    7    .    .    .    .    .    .    .    .    .    .    .    8    2    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    7    .    6    .    2    17   .    .    21   8    .    .    1    .    
  Robot Miss Streak        5     | .    2    .    2    .    5    4    .    .    1    3    .    .    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           96    | .    10   .    6    .    6    34   .    .    4    34   .    .    2    .    
  Core Hits                55    | .    4    .    4    .    6    13   .    .    2    24   .    .    2    .    
  Critical Hits            10    | .    .    .    .    .    .    1    .    .    .    9    .    .    .    .    
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    1    .    .    .    4    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2300  | .    99   .    89   .    164  471  .    .    181  1206 .    .    90   .    
  Guns                     1462  | .    99   .    89   .    162  471  .    .    .    641  .    .    .    .    
  Cannons                  834   | .    .    .    .    .    .    .    .    .    179  565  .    .    90   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    
  Kinetic                  2157  | .    50   .    89   .    162  471  .    .    179  1206 .    .    .    .    
  Thermal                  139   | .    49   .    .    .    .    .    .    .    .    .    .    .    90   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            31    | .    .    .    .    .    .    .    .    .    30   1    .    .    .    .    
  Projectiles              31    | .    .    .    .    .    .    .    .    .    30   1    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8     | .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385   | .    178  .    12   .    90   .    .    .    .    .    .    .    385  156  
  Average Temperature      83    | .    95   .    7    .    38   .    .    .    .    .    .    .    92   66   
  Received Heat Transfer   1332  | .    90   .    36   .    333  189  9    303  .    231  .    18   45   78   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         222   | .    148  .    .    .    .    .    .    .    .    .    .    .    74   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Peak Influence             336  | .   50  19  97  37  34  113 45  36  15  204 120 118 336 291 
  Average Influence        58   | .   14  19  41  37  17  40  3   16  2   90  68  71  137 236 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Low Security (%)         93   | 100 100 100 100 100 100 100 100 100 100 93  100 100 83  5   
  Level 1                  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   16  94  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   .   2   1   2   1   2   .   .   2   2   
  Investigation            5    | .   .   .   .   .   .   1   .   1   .   1   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   .   .   .   1   1   1   1   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Distress Signals           9    | .   .   .   .   .   1   .   1   1   1   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              201  | .   3   .   3   3   13  12  6   19  6   27  24  15  27  43  
  Peak Tracking Total      20   | .   3   .   2   3   8   5   5   14  4   12  16  10  10  20  
  Tactical Retreats        23   | .   .   .   .   1   2   2   .   5   .   1   3   1   5   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Traps Triggered            15   | .   .   .   .   .   .   1   .   3   .   1   1   1   .   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Machines Accessed          9    | .   .   .   .   .   .   2   1   .   .   5   .   .   .   1   
  Terminals                6    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   .   .   .   .   14  1   .   .   11  .   .   .   3   
  Successful               18   | .   .   .   .   .   .   11  1   .   .   5   .   .   .   1   
  Failed                   11   | .   .   .   .   .   .   3   .   .   .   6   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Time                     176  | .   .   .   .   .   .   176 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Highest-Rated Group      163  | .   .   .   .   .   .   .   .   .   .   163 .   .   .   .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   49  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   
  Total Damage             910  | .   .   .   .   .   .   .   .   .   .   910 .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Turns Passed               2958 | 12  73  36  70  151 157 449 209 376 165 539 178 195 226 122 
Spaces Moved               4387 | 7   45  61  92  266 177 447 427 821 150 299 358 359 553 325 
  Core                     339  | .   .   .   .   .   26  34  .   101 150 13  11  .   .   4   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     286  | .   .   .   .   .   .   .   .   .   .   286 .   .   .   .   
  Wheels                   46   | 7   39  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    676  | .   6   61  92  266 151 100 .   .   .   .   .   .   .   .   
  Flight                   3040 | .   .   .   .   .   .   313 427 720 .   .   347 359 553 321 
  Fastest Speed            31   | 90  56  56  52  52  48  34  34  31  50  50  37  34  31  31  
  Average Speed            47   | 90  86  56  52  52  68  48  35  36  93  117 39  37  31  31  
  Slowest Speed            350  | 90  120 56  52  52  350 156 37  109 250 120 50  40  111 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            36   | .   .   .   .   .   .   1   .   18  .   .   8   .   3   6   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   16  22  12  67  28  16  10  30  6   46  23  19  23  24  
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   .   .   .   .   1   1   1   .   1   1   1   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   .   .   1   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          15   | .   .   .   .   .   .   .   .   .   1   10  .   .   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               15   | .   .   .   .   .   .   .   .   .   1   10  .   .   2   2   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Ext Res Res Acc Com 
Total                      5073 | 13  67  62  105 278 203 644 482 883 169 430 387 418 594 338 
  Wait                     350  | .   .   .   .   11  1   119 44  47  8   60  4   38  18  .   
  Move                     4305 | 6   44  60  91  265 176 444 426 789 149 298 342 358 544 313 
  Hop                      30   | .   .   .   .   .   .   1   .   13  .   .   7   .   3   6   
  Pick Up                  83   | 1   7   1   3   1   5   5   2   8   3   16  14  9   7   1   
  Fast Attach              31   | .   2   .   1   .   .   12  2   6   .   1   5   1   1   .   
  Attach                   75   | .   .   .   2   .   5   5   4   9   3   16  10  9   5   7   
  Detach                   10   | .   .   .   .   .   .   3   2   2   .   .   2   1   .   .   
  Swap                     15   | 2   1   .   2   .   4   .   .   .   .   3   .   .   3   .   
  Drop                     47   | 4   6   1   2   1   5   7   2   6   .   3   3   2   3   2   
  Fire                     89   | .   7   .   4   .   5   30  .   .   5   28  .   .   8   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            32   | .   .   .   .   .   .   18  .   .   .   5   .   .   2   7   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Extension
-3/Research
-2/Research
-1/Access
-1/Command

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 1)
   13 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Discovered new exit (range 4)
   86 | -10/Materials | Entered Mines
  113 | -10/Mines     | Discovered new exit (range 8)
  114 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  119 | -10/Mines     | Found Prototype Device
  122 | -10/Mines     | Entered Materials
  122 | -9/Materials  | Evolved 2 slots: Propulsion x2
  166 | -9/Materials  | Identified Exp. Sensor Array
  181 | -9/Materials  | Discovered new exit (range 10)
  192 | -9/Materials  | Entered Mines
  198 | -9/Mines      | Learned 2 Materials zone layouts
  231 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  267 | -9/Mines      | Learned Materials machine intel
  311 | -9/Mines      | Build established: Mutant
  334 | -9/Mines      | Learned location of Zion (-6)
  340 | -9/Mines      | Discovered new exit (range 7)
  343 | -9/Mines      | Entered Materials
  343 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  345 | -8/Materials  | Loaded intel: 68 machine locations
  476 | -8/Materials  | Discovered new exit (range 7)
  499 | -8/Materials  | Identified exit to Factory
  500 | -8/Materials  | Entered Factory
  500 | -7/Factory    | Evolved 2 slots: Utility x2
  504 | -7/Factory    | Lost 8 parts (2p4n2w)
  591 | -7/Factory    | Repaired Exp. Sensor Array
  784 | -7/Factory    | Repaired VTOL Module
  816 | -7/Factory    | Repaired Autogun
  853 | -7/Factory    | Repaired VTOL Module
  895 | -7/Factory    | Lost 4 parts (1p1n2w)
  924 | -7/Factory    | Discovered new exit (range 16)
  949 | -7/Factory    | Identified exit to Factory
  949 | -7/Factory    | Entered another Factory area
  949 | -6/Factory    | Evolved 2 slots: Utility x2
 1081 | -6/Factory    | Discovered new exit (range 6)
 1083 | -6/Factory    | Identified exit to Factory
 1158 | -6/Factory    | Entered another Factory area
 1158 | -5/Factory    | Evolved 2 slots: Utility x2
 1166 | -5/Factory    | Build established: Scout
 1521 | -5/Factory    | Discovered new exit (range 22)
 1534 | -5/Factory    | Entered another Factory area
 1534 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1537 | -4/Factory    | Lost 10 parts (3p4n3u)
 1627 | -4/Factory    | Discovered new exit (range 19)
 1699 | -4/Factory    | Identified exit to Extension
 1699 | -4/Factory    | Entered Extension
 1740 | -4/Extension  | Rescued a captive Derelict
 1743 | -4/Extension  | Rescued a captive Derelict
 1951 | -4/Extension  | Rescued a captive Derelict
 1952 | -4/Extension  | Rescued a captive Derelict
 1976 | -4/Extension  | Rescued a captive Derelict
 2066 | -4/Extension  | Build established: Scavenger-Mutant
 2067 | -4/Extension  | Rescued a captive Derelict
 2149 | -4/Extension  | Disrupted transfer network
 2208 | -4/Extension  | Spotted B-86 Titan
 2215 | -4/Extension  | Spotted B-86 Titan
 2224 | -4/Extension  | Core integrity fell below 50%
 2235 | -4/Extension  | Core integrity fell below 20%
 2237 | -4/Extension  | Discovered new exit (range 3)
 2237 | -4/Extension  | Identified exit to Research
 2238 | -4/Extension  | Entered Research
 2238 | -3/Research   | Evolved 2 slots: Power x1, Weapon x1
 2268 | -3/Research   | Lost 19 parts (2p5n8u4w)
 2273 | -3/Research   | Found Prototype Processor
 2274 | -3/Research   | Identified Spectral Analyzer
 2315 | -3/Research   | Spotted B-86 Titan
 2325 | -3/Research   | Found Prototype Device
 2325 | -3/Research   | Identified Adv. Kinecellerator
 2360 | -3/Research   | Found Adv. Powered Armor
 2400 | -3/Research   | Spotted B-86 Titan
 2412 | -3/Research   | Discovered new exit (range 10)
 2416 | -3/Research   | Identified exit to Research
 2416 | -3/Research   | Entered another Research area
 2416 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2421 | -2/Research   | Lost 3 parts (1p2w)
 2493 | -2/Research   | Build established: Mutant
 2567 | -2/Research   | Spotted B-90 Cyclops
 2608 | -2/Research   | Discovered new exit (range 10)
 2611 | -2/Research   | Identified exit to Access
 2611 | -2/Research   | Entered Access
 2611 | -1/Access     | Evolved 2 slots: Propulsion x2
 2828 | -1/Access     | Spotted B-99 Colossus
 2829 | -1/Access     | Spotted B-99 Colossus
 2836 | -1/Access     | Discovered new exit (range 3)
 2837 | -1/Access     | Identified exit to Command
 2837 | -1/Access     | Entered Command
 2895 | -1/Command    | Disengaged cave seal
 2913 | -1/Command    | Spotted B-99 Colossus
 2944 | -1/Command    | Spotted Executioner
 2944 | -1/Command    | Spotted Executioner
 2944 | -1/Command    | Spotted Striker
 2944 | -1/Command    | Spotted Alpha 7
 2944 | -1/Command    | Spotted Executioner
 2944 | -1/Command    | Spotted Executioner
 2944 | -1/Command    | Spotted Striker
 2944 | -1/Command    | Spotted Alpha 7
 2946 | -1/Command    | Spotted B-99 Colossus
 2947 | -1/Command    | Spotted B-99 Colossus
 2955 | -1/Command    | Core integrity fell below 50%
 2959 | -1/Command    | Core integrity fell below 20%
 2959 | -1/Command    | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
02957_ Penetrated by Slug.
02957_ Slug penetrates Wall.
02957_ Penetrated by Slug.
02957_ HERF Cannon destroyed.
02957_ Slug penetrates Alpha 7.
02958_ Triggered Stasis Trap.
02958_ A bubble of rippling energy engulfs the area.
02958_ Field strength at 94.
02958_ Penetrated by Slug.
02958_ Field strength at 70.
02958_ Penetrated by Slug.
02958_ Slug penetrates Executioner.
02958_ Executioner destroyed.
02958_ Penetrated by Slug.
02958_ Slug penetrates Reinforced Barrier.
02959_ Penetrated by Slug.
02959_ Slug penetrates Wall.
02959_ Knocked back.
02959_ Slug penetrates Executioner. <x2>
02959_ Imp. Signal Interpreter destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????# |
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| ???????????????????#   ??????   #????????????????# |
| ???????????????????#   ??????   #????????????????# |
| ???????????????????#   ??????   #??????########### |
| ???????????????????#   ??????^  #??????#         # |
| ???????????????????#   ??????   #????????        # |
| ???????????????????#   ??????   #??????????      # |
| ???????????????????#  ^""""""^  #????????????    # |
| ???????????????????#      ^ ^   #??????????#+##+## |
| ???????????????????#BB      BB  ???????????#       |
| ????????????????????BB      BB ????????????# ##### |
| ????????????????????#;;      ##????????????# #???  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          77
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           30
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    21
Armor Coverage             600
Power Shielding            66
Evasion (%)                75
Targeting Accuracy         6
Core Analysis              10
Armor Integrity Analysis   50
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Power To You
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              SkeletonReactiveGuard
  Manual?         0
Play Time         01:13:25
  Cumulative      31.5 hours
  Start           2020.08.01 @ 04:06:27
  End             2020.08.01 @ 05:18:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             32
Gallery%          39
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5b054549-6858-468b-9079-4aef0720e2ce