Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.13 @ 23:02:45 Player: Smie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (108) 540 Value Destroyed (3481) 3481 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 11193 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 188 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -232 Cogmind --------- Core Integrity 644/850 Matter 270/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter Targeting Computer Core Analyzer Makeshift Armor Plating > --- WEAPON (3) ------- Rocket Array Makeshift Hammer CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Angular Momentum Engine Huge Storage Unit Small Battery (100) Structural Scanner Improved Light Armor Plating Improved Light Armor Plating Gatling Laser Gatling Laser Gatling Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Rocket Launcher Mini Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Visual Processing Unit Signal Interpreter Core Analyzer Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Longsword +1 > --- INVENTORY -------- Improved Aluminum Leg Huge Storage Unit Small Battery Structural Scanner Improved Light Armor Plating Improved Light Armor Plating Gatling Laser Gatling Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Coil Gun Advanced EMP Blaster Missile Launcher Great Maul [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Longsword +1 Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . Utility 5 | . . . . . . . 2 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . Parts Attached 142 | 7 4 5 15 4 . . 52 10 5 4 . 10 7 6 7 6 . Power 9 | 1 . . 2 . . . 2 . 1 1 . . . 1 1 . . Engine 5 | 1 . . 2 . . . . . 1 . . . . 1 . . . Core 4 | . . . . . . . 2 . . 1 . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 29 | 2 . 2 6 1 . . 9 1 . . . 2 1 1 2 2 . Treads 1 | . . . . . . . . . . . . . . . 1 . . Leg 26 | . . 2 6 1 . . 9 1 . . . 2 1 1 1 2 . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 36 | 1 2 2 2 . . . 11 6 1 1 . 2 3 2 1 2 . Device 14 | . 1 . 1 . . . 5 3 1 . . 1 1 1 . . . Storage 4 | 1 1 2 . . . . . . . . . . . . . . . Processor 5 | . . . . . . . 1 2 . . . . . . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 13 | . . . 1 . . . 5 1 . 1 . 1 2 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 68 | 3 2 1 5 3 . . 30 3 3 2 . 6 3 2 3 2 . Energy Gun 35 | 2 1 . 4 2 . . 17 1 2 1 . . 3 1 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 18 | . 1 1 1 1 . . 8 . 1 1 . 1 . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . 3 . . 1 . . Slashing Weapon 9 | . . . . . . . 5 2 . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 2 . . . . . . . . 1 . Corrupted Parts 4 | . . 1 . . . . . . . . . 1 . 1 1 . . System Corruption 20 | . . 4 . . . . . . . . . 3 . 10 3 . . Parts Lost 14 | . . . 2 . . . 2 . . 1 . 1 . 1 7 . . Power 3 | . . . 1 . . . . . . . . . . 1 1 . . Propulsion 5 | . . . 1 . . . 1 . . . . 1 . . 2 . . Utility 4 | . . . . . . . 1 . . 1 . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . 2 . . Highest Loss Streak 7 | . . . 2 . . . 1 . . 1 . 1 . 1 7 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 89 100 98 100 100 100 96 100 100 99 100 99 100 100 64 87 . Engine 4 | . 14 14 10 11 11 11 5 . 6 3 . . . 3 . . . Core 3 | . . . . . . . 3 7 . 3 7 7 6 2 4 6 . Leg 27 | . . . 43 44 44 44 35 30 30 30 30 29 26 26 13 17 . Wheel 2 | . 28 27 . . . . . . . . . . . . . . . Device 6 | . 4 . 4 11 11 11 12 8 7 3 . . 6 6 6 6 . Storage 8 | . 14 27 11 11 11 11 9 7 7 7 7 7 6 6 6 6 . Processor 15 | . . . . . . . 9 21 23 23 23 23 20 20 20 26 . Protection 5 | . . . 5 . . . 3 7 7 11 15 14 13 13 1 1 . Energy Gun 11 | . 27 14 21 21 22 22 15 9 14 14 15 . 8 12 2 . . Impact Weapon 1 | . . . . . . . . . . . . 6 4 . . 6 . Slashing Weapon 3 | . . . . . . . 1 4 . . . 6 6 6 6 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 50 | 12 28 31 38 36 35 35 41 42 41 45 43 44 50 50 44 45 . Greatest Support 74 | 32 32 32 40 40 40 40 52 57 57 57 57 64 67 74 74 65 . Greatest Overweight (x) 3 | . . 3 1 . . . 1 . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 . Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 . Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 . Average Carried 14 | 4 12 14 14 14 14 15 14 14 14 14 14 14 14 14 14 14 . Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 14 14 14 15 15 15 15 15 Class Distribution -------------------- 55% | Scavenger-Mutant 34% | Mutant 9% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2170 | 270 86 94 160 117 . . 570 253 63 43 . 96 68 111 173 66 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3733 | 67 126 94 375 132 . . 1236 362 54 155 . 340 141 184 467 . . Parts 212 | 4 14 5 32 12 . . 78 22 3 9 . 3 6 6 18 . . Haulers Intercepted 6 | . 1 . . . . . 3 2 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . 4 8 . 12 . 3 18 . . Prevented 9 | . . . . . . . . . . . . 5 . 4 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 86 | . 1 2 12 8 . . 31 . 4 6 . 5 2 3 12 . . Melee 5 | . . . . . . . . . . . . 2 1 . 2 . . Guns 42 | . . 1 8 7 . . 17 . 1 2 . . 1 2 3 . . AOE 38 | . 1 1 4 1 . . 14 . 3 4 . 2 . 1 7 . . Classes Destroyed 13 | 1 3 . 5 . . . 1 1 . . . . . 1 1 . . Worker 1 | . . . . . . . . 1 . . . . . . . . . Builder 6 | . . . 1 1 . . 3 1 . . . . . . . . . Hauler 6 | . 1 . . . . . 3 2 . . . . . . . . . Recycler 5 | 1 . . 1 . . . . 3 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . . . . Swarmer 26 | . . . 4 6 . . 4 . 4 4 . 2 . . 2 . . Grunt 31 | . 1 2 4 2 . . 16 . . . . 3 . . 3 . . Brawler 2 | . . . . . . . . . . . . . . 1 1 . . Duelist 6 | . . . 1 . . . 2 . . . . . . . 3 . . Protector 1 | . . . . . . . . . . . . . . . 1 . . Sentry 14 | . . . 3 . . . 7 . . 1 . . 2 . 1 . . Hunter 6 | . . . . . . . 2 . . 1 . . . 2 1 . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 11 | 1 1 2 6 4 . . 6 3 4 4 . 2 1 2 11 . . Combat Bots Only 11 | . 1 2 5 4 . . 4 . 4 4 . 2 1 2 11 . . Max Kills in Single Turn 4 | 1 1 1 2 2 . . 4 1 3 4 . 2 1 1 3 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 1 2 1 . . 3 . 3 4 . 2 . 1 2 . . Melee 1 | . . . . . . . . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 4513 | . 12 78 644 202 . . 1064 . 73 237 . 357 218 445 1183 . . Core 643 | . . 15 107 63 . . 177 . 12 38 . 25 5 38 163 . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 139 | . . . . . . . 139 . . . . . . . . . . Core Remaining (%) 81 | 100 . 94 . . . 57 67 . . . . 89 . . . . . Volleys Fired 181 | 2 19 6 27 18 . . 64 1 3 7 . 4 3 13 14 . . Largest 2 | 2 2 1 2 2 . . 2 2 2 2 . 1 2 2 2 . . Hottest 160 | 80 80 40 130 130 . . 160 160 160 160 . 36 149 149 149 . . Shots Fired 321 | 4 34 6 51 32 . . 112 2 5 14 . 4 6 27 24 . . Gun 278 | 4 30 3 48 31 . . 95 2 4 13 . . 6 24 18 . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 43 | . 4 3 3 1 . . 17 . 1 1 . 4 . 3 6 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 278 | 4 30 3 48 31 . . 95 2 4 13 . . 6 24 18 . . Explosive 25 | . . . . . . . 17 . 1 1 . . . . 6 . . Electromagnetic 18 | . 4 3 3 1 . . . . . . . 4 . 3 . . . Robot Hit Streak 20 | 1 9 3 9 8 . . 20 4 6 10 . . 7 4 16 . . Robot Miss Streak 7 | 1 5 3 7 4 . . 4 2 3 2 . 3 1 2 4 . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 267 | 2 20 3 45 28 . . 85 9 5 13 . 6 7 23 21 . . Core Hits 254 | 2 7 4 57 33 . . 72 6 5 10 . 5 5 10 38 . . Critical Kills 1 | . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Critical Strikes 9 | . . . . . . . 5 . . . . 2 1 . 1 . . Burn 7 | . . . . . . . 5 . . . . . 1 . 1 . . Smash 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 47 | . . . . . . . 6 11 . . . 8 5 . 4 13 . Impact 16 | . . . . . . . . . . . . 5 . . . 11 . Slashing 29 | . . . . . . . 6 11 . . . 3 5 . 4 . . Piercing 2 | . . . . . . . . . . . . . . . . 2 . Sneak Attacks 7 | . . . . . . . 1 6 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . 2 . . . . . Damage Inflicted 8727 | 24 258 107 705 419 . . 3254 593 294 522 . 381 209 519 1442 . . Guns 3857 | 24 188 33 610 396 . . 1448 33 68 267 . . 114 353 323 . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 3740 | . 70 74 95 23 . . 1703 . 226 255 . 136 . 166 992 . . Melee 1126 | . . . . . . . 99 560 . . . 245 95 . 127 . . Ramming 4 | . . . . . . . 4 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 3873 | 24 188 33 626 396 . . 1448 33 68 267 . . 114 353 323 . . Explosive 3176 | . . . . . . . 1703 . 226 255 . . . . 992 . . Electromagnetic 548 | . 70 74 79 23 . . . . . . . 136 . 166 . . . Impact 144 | . . . . . . . . . . . . 144 . . . . . Slashing 982 | . . . . . . . 99 560 . . . 101 95 . 127 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . 4 . . . . . . . . . 4 1 11 14 14 . Average Corruption 8 | . . 4 . . . . . . . . . 1 1 7 13 14 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 48 | . . . . . . . . . . . . 1 . 10 28 9 . Message Errors 7 | . . . . . . . . . . . . . . 1 4 2 . Matter Fused 13 | . . . . . . . . . . . . 1 . 2 7 3 . Heat Flow Errors 9 | . . . . . . . . . . . . . . 3 6 . . Energy Discharges 7 | . . . . . . . . . . . . . . . 3 4 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . . . . . . 3 3 . . Data Loss (major) 4 | . . . . . . . . . . . . . . . 4 . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 270 | . . . . . . . 20 101 5 23 . 60 . . 61 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 109 | . . . . . . . 20 . 5 23 . . . . 61 . . Melee 161 | . . . . . . . . 101 . . . 60 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . 17 17 24 . . 64 . . 20 . 18 . . 53 . . Shots 10 | . . 2 1 1 . . 2 . . 1 . 1 . . 2 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . . . . . Kicked 2 | . . . . 1 . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 402 | 36 92 14 402 195 . . 69 21 60 60 . . 265 263 254 . . Average Temperature 94 | 20 40 7 200 79 . . 15 14 32 29 . . 136 75 87 . . Received Heat Transfer 1074 | . 6 36 237 48 . . 387 . . 36 . 75 54 . 195 . . Effects 2 | . . . 2 . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 1 . 1 . . . Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . 3 . . 5 2 . . . . 3 3 . . . Heat Transferred 7725 | 50 425 75 810 651 . . 3195 75 150 600 . . 310 733 651 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 812 | 5 85 83 271 233 . . 812 383 . . . . 114 . . . . Initial 368 | . 3 33 31 29 . . . 368 . . . . 21 . . . . Average 177 | 1 35 65 115 139 . . 257 300 . . . . 72 . . . . Maximum Alert Level 3 | . . . 1 1 . . 3 1 . . . . . . . . . Low Security (%) 65 | 100 100 100 78 71 . 100 47 28 . . . . 100 . . . . Level 1 27 | . . . 21 28 . . 27 71 . . . . . . . . . Level 2 6 | . . . . . . . 20 . . . . . . . . . . Level 3 1 | . . . . . . . 4 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 1 . . . 9 1 . . . . . . 1 . . Investigation 3 | . . . . . . . 3 . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 1 . 1 . . . 3 1 . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . . . 1 . . . 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 133 | . 5 6 19 9 . . 41 9 4 6 . 11 2 5 16 . . Peak Tracking Total 11 | . 2 11 5 3 . . 6 6 4 4 . 3 1 3 7 . . Tactical Retreats 5 | . . 1 1 . . . 1 . . . . 2 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . . . . . . . 2 . . . . 1 1 . . . . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 2 . . 4 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 4 | . . . . . . . 3 . . . . . . . 1 . . Max in Single Turn 2 | . . . . . . . 2 . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 28 | . 4 . 2 1 3 . 5 4 1 1 4 . 2 . 1 . . Terminals 14 | . 4 . 2 1 . . 3 3 . . . . 1 . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 83 | . 14 . 5 1 6 . 13 8 1 1 30 . 3 . 1 . . Successful 64 | . 8 . 3 1 6 . 7 4 1 1 30 . 2 . 1 . . Failed 19 | . 6 . 2 . . . 6 4 . . . . 1 . . . . Catastrophic 3 | . . . . . . . 2 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 25 | . 9 . 3 1 1 . 4 6 . . . . . . . 1 . Terminals 35 | . 14 . 5 1 . . 6 7 . . . . 2 . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations 7 | . . . . . . . 7 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 7 . 2 1 6 . 1 2 1 1 30 . 1 . 1 . . Record 16 | . . . . . 5 . . . . . 11 . . . . . . Part Schematic 9 | . . . . . . . . . . . 9 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . . . . . . 1 1 . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . Network Status 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . . 6 . . . . . . . . . . Scan Component 3 | . . . . . . . 3 . . . . . . . . . . Repair 3 | . . . . . . . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . . 1 . . . . . . . . . Terminals 3 | . 1 . 1 . . . . 1 . . . . . . . . . Botnet 3 | . 1 . 1 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 . 2 1 . . 5 4 . . . . 1 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 7 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . . . 9 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . . . . . . . . . . Time 65 | . . . . . . . 65 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 3 | . . . . . . . . . . . . 1 . . 2 . . Largest Group 2 | . . . . . . . . . . . . 1 . . 2 1 . Highest-Rated Group 96 | . . . . . . . . . . . . 96 . . 61 32 . Highest-Rated Ally 96 | . . . . . . . . . . . . 96 . . 32 32 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . . . 11 . . 12 . . Total Damage 526 | . . . . . . . . . . . . 270 . . 256 . . Kills 5 | . . . . . . . . . . . . 3 . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 7437 | 84 374 183 467 373 338 56 1139 668 282 346 90 453 305 424 690 1165 . Spaces Moved 5328 | 59 299 153 276 260 276 47 602 512 219 263 76 337 225 303 483 938 . Core 4 | 4 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 4818 | . . 1 276 260 276 47 602 512 219 263 76 337 225 303 483 938 . Wheels 506 | 55 299 152 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 120 120 120 120 120 120 122 122 120 120 . Average Speed 119 | 96 100 101 124 120 120 120 120 120 120 120 120 120 122 122 124 120 . Slowest Speed 330 | 100 100 330 190 120 120 120 190 120 120 120 120 123 122 122 190 120 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 40 44 25 54 60 18 72 15 38 42 71 63 8 53 69 87 . Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . . . . 1 . . . . . 1 . . . 2 1 . Known Exits Taken 12 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . Scrap Searched 10 | . . . . 1 . . . . 1 1 . 1 . . 2 4 . Spaces Dug 35 | . . . . . . . 25 3 . . . . 3 . 1 3 . Terrain Destroyed 209 | . . . 2 . . . 144 3 6 7 . . 3 . 41 3 . Melee 15 | . . . . . . . 5 3 . . . . 3 . 1 3 . Projectile 1 | . . . . . . . 1 . . . . . . . . . . AOE 193 | . . . 2 . . . 138 . 6 7 . . . . 40 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 6036 | 78 341 176 351 289 283 46 893 552 231 275 75 367 243 329 539 968 . Wait 182 | 3 1 8 17 2 6 . 118 3 . 1 . 9 . 1 12 1 . Move 5311 | 58 298 152 275 259 275 46 601 511 218 262 75 336 224 302 482 937 . Hop . | . . . . . . . . . . . . . . . . . . Pick Up 76 | 8 12 2 6 2 1 . 20 8 2 . . 2 2 3 2 6 . Fast Attach 36 | 6 2 . 5 . . . 8 1 1 1 . 3 1 1 4 3 . Attach 21 | . . 1 3 1 . . 3 2 . 1 . 2 2 1 2 3 . Detach 6 | . 1 1 1 . . . . . . . . . . . 1 2 . Swap 85 | 1 2 4 7 3 . . 41 7 4 2 . 5 4 4 1 . . Drop 78 | . 6 2 10 3 1 . 31 8 3 1 . 1 2 4 1 5 . Fire 181 | 2 19 6 27 18 . . 64 1 3 7 . 4 3 13 14 . . Melee 42 | . . . . . . . 6 11 . . . 5 5 . 4 11 . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . 1 . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . . . . . 16 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 459 | -10/Materials | Entered Mines 460 | -10/Mines | Assembled infested the area 624 | -10/Mines | Discovered new exit (range 16) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x2 932 | -9/Materials | Discovered new exit (range 9) 1109 | -9/Materials | Entered Mines 1138 | -9/Mines | Met a Derelict bent on vengeance 1151 | -9/Mines | Discovered new exit (range 11) 1154 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1216 | -9/Mines | Identified exit to Materials 1255 | -9/Mines | Build established: Scavenger-Mutant 1477 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1477 | -9/Mines | Discovered new exit (range 5) 1482 | -9/Mines | Entered Exiles 1511 | -9/Exiles | Met 8R-AWN 1532 | -9/Exiles | Met EX-HEX 1565 | -9/Exiles | Met EX-BIN 1578 | -9/Exiles | Aligned with FarCom system 1580 | -9/Exiles | Given EX-Vault access code 1607 | -9/Exiles | Opened EX-Vault 1656 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1657 | -9/Exiles | Exiles lab attacked by MAIN.C 1702 | -9/Exiles | Found Longsword +1 1769 | -9/Exiles | Learned location of Zion (-6) 1805 | -9/Exiles | Discovered new exit (range 11) 1820 | -9/Exiles | Left Exiles lab with Longsword +1 1820 | -9/Exiles | Entered Mines 1868 | -8/Mines | Discovered exit to Materials (range 7) 1876 | -8/Mines | Entered Materials 1876 | -8/Materials | Evolved 2 slots: Utility x2 1913 | -8/Materials | Repaired Aluminum Leg 1941 | -8/Materials | Repaired Aluminum Leg 2627 | -8/Materials | Repaired Aluminum Leg 2674 | -8/Materials | Garrison activated, responded to threat 2981 | -8/Materials | Discovered new exit (range 15) 3014 | -8/Materials | Identified exit to Factory 3015 | -8/Materials | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Utility x2 3194 | -7/Factory | Identified exit to Lower Caves 3683 | -7/Factory | Entered Lower Caves 3898 | -7/Lower Caves | Encountered a Warlord checkpoint 3946 | -7/Lower Caves | Discovered new exit (range 15) 3964 | -7/Lower Caves | Identified exit to Lower Caves 3965 | -7/Lower Caves | Entered another Lower Caves area 4005 | -7/Lower Caves | Build established: Mutant 4013 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4168 | -7/Lower Caves | Encountered a Warlord checkpoint 4293 | -7/Lower Caves | Discovered new exit (range 8) 4300 | -7/Lower Caves | Identified exit to Data Miner 4311 | -7/Lower Caves | Entered Data Miner 4311 | -7/Data Miner | Discovered new exit (range 6) 4332 | -7/Data Miner | Met Data Miner 4355 | -7/Data Miner | Learned location of Section 7 (-2) 4355 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4374 | -7/Data Miner | Received God Mode back door access code from Data Miner 4400 | -7/Data Miner | Identified exit to Proximity Caves 4401 | -7/Data Miner | Entered Proximity Caves 4427 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4428 | -6/Proximity Caves | Escorted by Enhanced Grunt 4822 | -6/Proximity Caves | Discovered new exit (range 15) 4844 | -6/Proximity Caves | Identified exit to Factory 4854 | -6/Proximity Caves | Entered Factory 4854 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5039 | -6/Factory | Identified exit to Lower Caves 5145 | -6/Factory | Build established: Scavenger-Assassin 5159 | -6/Factory | Entered Lower Caves 5318 | -6/Lower Caves | System corruption reached 10% 5463 | -6/Lower Caves | Build established: Scavenger-Mutant 5505 | -6/Lower Caves | Encountered a Warlord checkpoint 5574 | -6/Lower Caves | Discovered new exit (range 8) 5582 | -6/Lower Caves | Identified exit to Lower Caves 5583 | -6/Lower Caves | Entered another Lower Caves area 5652 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5666 | -6/Lower Caves | Discovered new exit (range 14) 5698 | -6/Lower Caves | Identified exit to Factory 5705 | -6/Lower Caves | Destroyed 11 combat bots 5739 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 5843 | -6/Lower Caves | Encountered a Warlord checkpoint 6220 | -6/Lower Caves | Discovered new exit (range 15) 6266 | -6/Lower Caves | Identified exit to Zion 6273 | -6/Lower Caves | Entered Zion 6273 | -6/Zion | Accompanied by 1 ally 6306 | -6/Zion | Discovered new exit (range 17) 6339 | -6/Zion | Given A8's code to call for help 6400 | -6/Zion | Identified exit to Proximity Caves 6436 | -6/Zion | System corruption cleaned by Quarantine Array 6498 | -6/Zion | Learned location of Warlord (-4) 6648 | -6/Zion | Learned Factory emergency access door positions 6661 | -6/Zion | Received a hallucinogenic algorithm 6829 | -6/Zion | Learned 12 Factory zone layouts 6846 | -6/Zion | Given the Hacking Drone Bay 6869 | -6/Zion | Learned Factory emergency access door positions 6936 | -6/Zion | Found Unknown Piercing Weapon 6936 | -6/Zion | Identified CR-A16's Pointy Stick 6966 | -6/Zion | Rebuked by Imprinter 7354 | -6/Zion | Found Prototype Launcher 7355 | -6/Zion | Identified Rocket Array 7431 | -6/Zion | Discovered new exit (range 4) 7433 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 7437 | -6/Zion | Identified exit to Deep Caves 7438 | -6/Zion | Entered Deep Caves 7438 | -6/Deep Caves | Accompanied by 1 ally 7438 | -6/Deep Caves | Self-destructed Last Messages --------------- 07350_ Acquired Mni. Grenade Launcher. 07354_ Dropped Adv. EMP Blaster. 07354_ Acquired Prototype Launcher. 07355_ Identified Rocket Array. 07368_ Acquired Rocket Launcher. OT-P5P(d): There's nothing prettier than a fusion modulator going boom. Okay, maybe an exploding plasma injector. Of course making booms also has its practical applications as well, and the best way to do it is with the Detonate Trojan. Try it on a terminal some time! Oh, and if you'd like to help spread the boominess, I've got plenty of useful gear lying around. I think most of them should work... If you do trigger one and go up in a ball of fire, hopefully someone's around to see it! 07431_ EXIT=FOUND 07433_ The room is plastered with warning signs of various forms. 07437_ EXIT=IDENTIFIED: DEEP CAVES LOCATION=DEEP CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????##??#??????????????????? | | ?????????????????????? ## ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# ##????????????????? | | ???????????????????????# Y #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# @#?????????????????? | | ???????????????????????####?????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 9 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lyr. Medium Armor Plating | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive System Guard | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDamperHumpback Manual? 0 Play Time 01:58:12 Cumulative 104.0 hours Start 2022.07.13 @ 09:40:03 End 2022.07.13 @ 23:02:45 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 54 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 438b008c-ebd6-46f6-8f95-b290387433ff