Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:10:10 Player: Zdonick Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1546) 1546 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 4080 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 86 Met Imprinter 300 Was Imprinted 300 Friendly Fire -52 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 31/265 System Corruption 3% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ Advanced Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Riot Gun Spread Laser > --- INVENTORY (10) --- Improved Ion Engine Large Battery (200) Light Armor Plating Light Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Large Battery Light Armor Plating Light Armor Plating Mobile Refinery Mk. CCLXVII Hacking Drone Bay Heavy Riot Gun Particle Gun Spread Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 62 | 7 13 32 . 2 8 Power 8 | 1 2 4 . . 1 Engine 7 | 1 2 3 . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 17 | 4 3 9 . . 1 Treads 2 | . . 1 . . 1 Leg 2 | 2 . . . . . Wheel 8 | 2 . 6 . . . Hover . | . . . . . . Flight 5 | . 3 2 . . . Utility 16 | . 4 7 . 1 4 Device 6 | . 1 . . 1 4 Storage 1 | . . 1 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 7 | . 2 5 . . . Artifact . | . . . . . . Weapon 21 | 2 4 12 . 1 2 Energy Gun 12 | . 2 7 . 1 2 Energy Cannon 7 | . 2 5 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 2 1 . . 2 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 20 | . 2 13 . . 5 Power 4 | . . 3 . . 1 Propulsion 7 | . 1 4 . . 2 Utility 4 | . . 4 . . . Weapon 5 | . 1 2 . . 2 Highest Loss Streak 9 | . 1 9 . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 81 94 100 100 97 Engine 10 | . 13 10 11 11 11 Treads 10 | . . 1 11 11 18 Wheel 17 | . . 21 22 22 12 Flight 3 | . 21 6 . . . Device 9 | . 13 8 . 9 11 Storage 9 | . . 7 11 11 11 Processor 8 | . 2 2 11 11 11 Protection 4 | . . 12 11 1 . Energy Gun 17 | . 5 10 11 20 22 Energy Cannon 4 | . 15 11 11 1 . Naked Turns . | . . . . . . Heaviest Build 30 | 6 12 30 27 27 24 Greatest Support 40 | 20 20 36 20 20 40 Greatest Overweight (x) 2 | . 2 2 1 1 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 9 | 5 5 8 10 10 10 Most Carried 10 | 5 5 10 10 10 10 Average Carried 8 | 2 4 7 10 9 9 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 3 5 10 10 10 7 Class Distribution -------------------- 81% | Scavenger-Mutant 11% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 771 | 274 160 290 . 20 27 Remotely . | . . . . . . Salvage Created 2190 | 46 361 1456 46 . 281 Parts 113 | 3 26 69 5 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 3 | . . . . 1 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 41 | 1 6 25 3 . 6 Guns 20 | 1 2 10 1 . 6 Cannons 19 | . 4 13 2 . . Classes Destroyed 12 | 1 3 5 1 . 2 Worker 2 | . . 2 . . . Tunneler 1 | . 1 . . . . Recycler 4 | . 1 3 . . . Mechanic 1 | . . 1 . . . Drone 2 | . . . . . 2 Watcher 4 | . 2 2 . . . Swarmer 6 | . . . 3 . 3 Grunt 25 | 1 6 18 . . . Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Programmer 1 | . . . . . 1 Best Kill Streak 8 | 1 3 8 3 . 3 Combat Bots Only 7 | 1 2 7 3 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 235 | 7 22 157 9 . 40 Missed 70 | . 8 49 1 . 12 Damage Taken 2548 | 80 171 1563 64 . 670 Core 509 | 22 68 301 9 . 109 Absorbed by Shields . | . . . . . . Redirected to Shielding 82 | . . 82 . . . Core Remaining (%) 77 | 91 64 . . . . Volleys Fired 165 | 6 26 102 4 . 27 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 40 136 136 112 . 125 Shots Fired 307 | 12 34 200 8 . 53 Gun 175 | 12 12 94 4 . 53 Cannon 132 | . 22 106 4 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | 12 . . . . . Thermal 271 | . 34 181 4 . 52 Explosive . | . . . . . . Electromagnetic 24 | . . 19 4 . 1 Robot Hit Streak 15 | 3 7 15 6 . 14 Robot Miss Streak 7 | 4 2 7 1 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 175 | 5 21 104 6 . 39 Core Hits 90 | 2 14 53 3 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 2 1 . . 5 Burn 8 | . 2 1 . . 5 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3158 | 56 374 1947 111 . 670 Guns 1630 | 56 86 767 51 . 670 Cannons 1526 | . 288 1178 60 . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 56 | 56 . . . . . Thermal 2725 | . 374 1647 51 . 653 Explosive . | . . . . . . Electromagnetic 375 | . . 298 60 . 17 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 1 1 3 Average Corruption 2 | . . 1 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . 6 . 1 16 Message Errors 5 | . . 1 . . 4 Matter Fused 2 | . . 2 . . . Heat Flow Errors 5 | . . 3 . . 2 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . . 2 Alerts 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 69 | . . 69 . . . Projectiles 21 | . . 21 . . . Explosions 48 | . . 48 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 102 | . . 102 . . . Shots 1 | . . 1 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 309 | 12 89 309 216 . 90 Average Temperature 79 | 6 31 94 109 . 9 Received Heat Transfer 813 | 42 93 618 . . 60 Effects 3 | . . 3 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 11 | . 1 6 1 . 3 Heat Transferred 6245 | . 901 3414 111 . 1819 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 549 | 20 227 549 283 . . Initial 213 | . 13 95 213 . . Average 231 | 4 72 277 274 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 51 | 100 90 42 . . . Level 1 33 | . 9 38 100 . . Level 2 15 | . . 19 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 4 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 10 33 2 . 8 Peak Tracking Total 7 | 1 4 7 2 . 3 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 4 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 1 5 . . 1 Terminals 5 | . 1 3 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 2 14 . . 1 Successful 8 | . 1 6 . . 1 Failed 9 | . 1 8 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 11 | . 2 8 . . 1 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 . . 1 Record 1 | . . . . . 1 Alert Level 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks 3 | . . 3 . . . Report Inventory 2 | . . 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . 4 . . . Full Trace Events 3 | . . 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 158 | . . . . 158 158 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 35 | . . . . . 35 Total Damage 500 | . . . . . 500 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . . 3 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3798 | 77 219 1106 36 1078 1282 Spaces Moved 2739 | 68 179 759 19 905 809 Core 36 | 36 . . . . . Treads 516 | . . . . . 516 Legs 31 | 1 30 . . . . Wheels 1883 | 31 . 635 19 905 293 Hover . | . . . . . . Flight 273 | . 149 124 . . . Fastest Speed 29 | 50 32 29 95 95 95 Average Speed 103 | 64 65 82 95 95 143 Slowest Speed 250 | 120 195 115 95 95 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 7 34 37 16 84 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed 14 | . . 14 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 14 | . . 14 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3418 | 91 252 1043 28 1124 880 Wait 357 | . 4 105 6 212 30 Move 2734 | 67 178 758 18 904 809 Hop . | . . . . . . Pick Up 62 | 9 16 31 . 3 3 Fast Attach 1 | . . . . . 1 Attach 47 | 7 12 23 . 1 4 Detach 8 | 1 4 3 . . . Swap 15 | . 2 9 . 1 3 Drop 28 | 1 10 11 . 3 3 Fire 165 | 6 26 102 4 . 27 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 14) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 868 | -9/Materials | Build established: Scavenger-Mutant 1077 | -9/Materials | Core integrity fell below 50% 1162 | -9/Materials | Lost 9 parts (1p3n3u2w) 1174 | -9/Materials | Destroyed 7 combat bots 1355 | -9/Materials | Discovered new exit (range 14) 1403 | -9/Materials | Entered Mines 1428 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1439 | -9/Mines | Entered Zion 1487 | -7/Zion | Identified exit to Proximity Caves 1512 | -7/Zion | System corruption cleaned by Quarantine Array 1577 | -7/Zion | Given the Hacking Drone Bay 1578 | -7/Zion | Found Prototype Device 1594 | -7/Zion | Learned Factory trap positions 1792 | -7/Zion | Found Prototype Device 2053 | -7/Zion | Learned location of Quarantine (-3) 2114 | -7/Zion | Imprinted 2116 | -7/Zion | Declared Zion's savior 2517 | -7/Zion | Entered Proximity Caves 2517 | -6/Proximity Caves | Accompanied by 4 allies 2524 | -6/Proximity Caves | Spotter reported a threat 3675 | -6/Proximity Caves | Core integrity fell below 20% 3769 | -6/Proximity Caves | Spotted B-75 Beast 3788 | -6/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 3789 | -6/Proximity Caves | Identified Hacking Drone Bay 3799 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 03772_ B-75 Beast suffers critical hit (Burn). 03774_ System corrupted: Arm. Treads rejected. 03782_ Beam Rifle destroyed. 03788_ Identified Mobile Refinery Mk. CCLXVII. The Mobile Refinery Mk. CCLXVII is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 03789_ Acquired 7 matter. 03789_ Identified Hacking Drone Bay. 03791_ Wheel destroyed. 03791_ Imp. Ion Engine destroyed. 03791_ Imp. Medium Laser destroyed. 03795_ B-75 Beast misfires. 03799_ B-75 Beast IFF system glitched. 03799_ PF-RHU(M) destroyed. 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BB #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# ?????????????????? | | ???????????????????????# ##????????????????? | | ??????????????????????? ## ###?????????????????? | | ??????????????????????? ?? #???????????????????? | | ???????????????????????##?? ##???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Robot Respite The One Tourist Challenges ------------ None Game ------ Seed DefenseDamperBeam Manual? 0 Play Time 01:07:54 Cumulative 3.7 hours Start 2024.04.04 @ 01:47:11 End 2024.04.04 @ 15:10:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47482ad8-be0c-403f-a30d-c2899761483f