Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.18 @ 17:02:53 Player: Finestep Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (3097) 3097 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (90) 90 TOTAL SCORE: 6612 Bonus ------- High Alert Combat Kills 90 Cogmind --------- Core Integrity 287/700 Matter 230/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Improved Assault Rifle > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Targeting Computer Kinecellerator Weapon Cycler Hacking Suite Hacking Suite Long-range Tractor Beam Advanced Assault Cannon Power Maul Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- High-capacity Matter Pod Improved Targeting Computer Kinecellerator Weapon Cycler Hacking Suite Hacking Suite Long-range Tractor Beam Improved Assault Rifle Improved Assault Rifle Gauss Rifle Advanced Assault Cannon Improved Grenade Launcher Power Maul Axe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 84 | 6 8 12 15 18 14 11 Power 7 | 1 1 2 2 1 . . Engine 7 | 1 1 2 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 19 | 2 2 2 4 4 4 1 Treads 14 | . 2 1 4 4 2 1 Leg 3 | 2 . 1 . . . . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 2 2 3 8 6 4 Device 9 | . 1 . . 5 2 1 Storage 4 | 1 1 . 2 . . . Processor 8 | . . 2 1 . 3 2 Hackware . | . . . . . . . Protection 5 | . . . . 3 1 1 Artifact . | . . . . . . . Weapon 32 | 2 3 6 6 5 4 6 Energy Gun 2 | 1 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 23 | 1 2 4 6 2 4 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 1 . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 23 | . 4 . 3 1 2 13 Power 3 | . 1 . 1 . . 1 Propulsion 7 | . 2 . 1 . 2 2 Utility 5 | . . . . 1 . 4 Weapon 8 | . 1 . 1 . . 6 Highest Loss Streak 9 | . 2 . 1 1 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 96 97 99 99 99 73 Engine 8 | . 14 11 10 9 7 2 Treads 21 | . 15 28 33 27 21 2 Leg 1 | . 11 2 . . . . Device 4 | . 11 . . 9 7 1 Storage 9 | . 14 11 11 9 7 7 Processor 20 | . . 21 22 17 23 28 Protection 3 | . . . . 9 7 3 Ballistic Gun 20 | . 16 21 21 17 23 22 Naked Turns . | . . . . . . . Heaviest Build 48 | 11 26 29 34 43 48 48 Greatest Support 60 | 20 40 60 60 60 60 28 Greatest Overweight (x) 9 | . . . . . 4 9 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 20 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 Average Carried 13 | 3 5 13 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 5 8 15 15 15 15 10 Class Distribution -------------------- 63% | Mutant 27% | Gunner 4% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Low Matter Collected 3106 | 296 89 293 752 752 610 314 Remotely 232 | . . . . 232 . . Salvage Created 5113 | 147 243 522 1484 1094 1039 584 Parts 284 | 7 22 39 74 65 55 22 Haulers Intercepted 12 | . . . 6 3 3 . Recyclers Shooed 7 | . . 1 2 2 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Combat Hostiles Destroyed 77 | . 9 11 18 16 8 15 Guns 67 | . 9 8 18 14 8 10 Cannons 1 | . . . . . . 1 AOE 9 | . . 3 . 2 . 4 Classes Destroyed 14 | 3 3 2 1 2 1 2 Worker 9 | 1 . . 3 . 5 . Builder 5 | . . . . 3 2 . Tunneler 4 | 2 . . . . 2 . Hauler 12 | . . . 6 3 3 . Recycler 13 | 1 . 2 4 3 3 . Operator 5 | . . 2 2 . 1 . Watcher 8 | . 1 2 . 3 2 . Swarmer 25 | . 6 6 . 4 4 5 Grunt 33 | . 3 2 14 8 2 4 Brawler 1 | . . . . . . 1 Duelist 3 | . . . . . . 3 Sentry 12 | . . 3 4 3 . 2 Hunter 2 | . . . . 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | 3 7 4 7 4 9 9 Combat Bots Only 9 | . 6 4 3 4 4 9 Max Kills in Single Turn 3 | 1 2 2 2 2 3 3 Gunslinging 1 | . 1 . 1 1 1 . Exploded 3 | . . 2 . 1 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Damage Taken 5016 | . 581 438 599 819 473 2106 Core 689 | . 103 23 74 76 16 397 Absorbed by Shields 460 | . . . 22 303 31 104 Core Remaining (%) 79 | 100 58 . 75 86 . . Volleys Fired 322 | 12 32 39 79 89 39 32 Largest 3 | 2 2 2 2 2 3 3 Hottest 99 | 60 80 46 46 46 69 99 Shots Fired 700 | 24 63 76 158 174 117 88 Gun 690 | 24 63 74 158 170 117 84 Cannon 2 | . . . . . . 2 Launcher 8 | . . 2 . 4 . 2 Special . | . . . . . . . Kinetic 640 | 12 23 74 158 170 117 86 Thermal 52 | 12 40 . . . . . Explosive 8 | . . 2 . 4 . 2 Electromagnetic . | . . . . . . . Robot Hit Streak 30 | 9 15 16 27 30 19 16 Robot Miss Streak 4 | 2 4 2 2 2 2 1 Penetration Max . | . . . . . . . Secondary Targets 13 | . 2 1 1 3 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 534 | 17 44 59 127 137 76 74 Core Hits 218 | 5 16 24 47 50 41 35 Critical Kills 2 | . 1 . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 4 | . 1 . 1 . 1 1 Destroy 4 | . 1 . 1 . 1 1 Melee Attacks 2 | . . 1 . 1 . . Impact . | . . . . . . . Slashing 2 | . . 1 . 1 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9078 | 169 495 1036 1979 2402 1236 1761 Guns 7882 | 169 495 832 1979 2018 1236 1153 Cannons 59 | . . . . . . 59 Explosions 1130 | . . 204 . 384 . 542 Melee . | . . . . . . . Ramming 7 | . . . . . . 7 Kinetic 7560 | 103 180 832 1979 2018 1236 1212 Thermal 381 | 66 315 . . . . . Explosive 1130 | . . 204 . 384 . 542 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 . . 5 2 2 Average Corruption 1 | . 1 . . 5 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . 1 . . 1 8 10 Message Errors 3 | . . . . . 2 1 Matter Fused 5 | . . . . 1 . 4 Heat Flow Errors 5 | . 1 . . . 2 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . 2 . Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 78 | . . 4 . 30 . 44 Projectiles . | . . . . . . . Explosions 78 | . . 4 . 30 . 44 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | 2 268 19 2 13 264 117 Average Temperature 76 | 2 130 4 1 6 134 16 Received Heat Transfer 1431 | . 264 114 299 294 12 448 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 875 | 150 725 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Peak Influence 561 | 20 236 492 488 561 329 . Initial 212 | . 13 99 113 206 212 . Average 260 | 5 136 297 333 315 195 . Maximum Alert Level 2 | . 1 2 2 2 1 . Low Security (%) 22 | 100 61 8 13 1 36 . Level 1 62 | . 38 72 51 82 63 . Level 2 14 | . . 18 35 16 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 2 3 2 2 . Investigation 2 | . . 1 1 . . . Extermination 1 | . . . . . 1 . Reinforcement 7 | . 2 1 2 1 1 . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Distress Signals 8 | . 1 2 3 2 . . Communications Jammed 7 | . . . . . 7 . Distress Signals 7 | . . . . . 7 . Times Spotted 120 | . 12 20 23 33 13 19 Peak Tracking Total 11 | . 7 4 3 6 3 11 Tactical Retreats 8 | . . 1 1 3 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Traps Triggered 4 | . 1 . 2 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Machines Accessed 19 | . 3 4 5 4 3 . Terminals 16 | . 3 3 5 3 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 60 | . 11 16 15 12 6 . Successful 28 | . 5 7 7 5 4 . Failed 32 | . 6 9 8 7 2 . Catastrophic 6 | . 2 2 . 2 . . Database Lockouts . | . . . . . . . Manual 18 | . 6 4 7 1 . . Terminals 52 | . 11 13 15 8 5 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 22 | . 5 5 5 4 3 . Part Schematic 3 | . 3 . . . . . Robot Analysis 2 | . . . 1 1 . . Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . . 2 . . . Branch Access Points 2 | . . 1 . . 1 . Emergency Access Points 1 | . . . . 1 . . Unreport Threat 2 | . . 1 . . 1 . Locate Traps 3 | . 1 1 . . 1 . Transport Status 1 | . . . . 1 . . Hauler Manifests 3 | . 1 1 . 1 . . Registered Components 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 4 | . . 2 2 . . . Terminals 3 | . . 1 2 . . . Track 2 | . . 1 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . 1 . . . . Tunnel 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . Used 1 | . . 1 . . . . Hacking Detections 18 | . 3 4 5 4 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . 3 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Low Robot Analysis Total 2 | . . . 1 1 . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Low Turns Passed 4045 | 103 336 606 681 827 780 712 Spaces Moved 1732 | 46 158 279 246 331 387 285 Core 72 | 2 . . . . . 70 Treads 1294 | . 100 279 246 331 338 . Legs 102 | 44 58 . . . . . Wheels 264 | . . . . . 49 215 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 115 115 Average Speed 165 | 116 145 160 160 160 160 209 Slowest Speed 500 | 120 160 160 160 160 240 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 33 23 56 42 11 46 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 1 | . . . . . . 1 Spaces Dug 15 | . . 1 . 14 . . Terrain Destroyed 61 | . . 15 . 26 . 20 Melee 2 | . . 1 . 1 . . Projectile . | . . . . . . . AOE 59 | . . 14 . 25 . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Low Total 2259 | 68 203 367 381 452 458 330 Wait 28 | . . 6 17 3 2 . Move 1726 | 45 157 278 245 330 386 285 Hop . | . . . . . . . Pick Up 45 | 5 4 16 9 4 7 . Fast Attach 28 | 6 3 5 2 2 6 4 Attach 19 | . 4 . 2 3 4 6 Detach 4 | . 2 . . . 1 1 Swap 37 | . 1 7 11 13 4 1 Drop 46 | . . 15 15 7 9 . Fire 322 | 12 32 39 79 89 39 32 Melee 2 | . . 1 . 1 . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . 1 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 104 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Identified exit to Mines 916 | -9/Materials | Identified exit to Storage 1046 | -9/Materials | Entered Storage 1701 | -9/Storage | Discovered new exit (range 16) 1727 | -9/Storage | Entered Materials 1727 | -8/Materials | Evolved 2 slots: Utility x2 2436 | -8/Materials | Discovered new exit (range 16) 2527 | -8/Materials | First assault squad dispatched 2554 | -8/Materials | Entered Factory 2554 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2728 | -7/Factory | Identified exit to Lower Caves 3038 | -7/Factory | Build established: Gunner 3334 | -7/Factory | Entered Lower Caves 3402 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3612 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3690 | -7/Lower Caves | Lost 9 parts (1p2n2u4w) 3694 | -7/Lower Caves | Destroyed 9 combat bots 3836 | -7/Lower Caves | Identified exit to Lower Caves 4021 | -7/Lower Caves | Spotted B-75 Beast 4038 | -7/Lower Caves | Core integrity fell below 50% 4046 | -7/Lower Caves | Self-destructed Last Messages --------------- 03673_ Slug penetrates G-47 Trooper. 03673_ G-47 Trooper destroyed. 03674_ Particle Gun fries itself beyond repair. 03675_ The unstable cave ceiling collapses. 03678_ Aluminum Leg fries itself beyond repair. 03681_ Acquired 15 matter. 03686_ Acquired 53 matter. 03696_ Acquired 18 matter. 03701_ Acquired 51 matter. 03782_ System corrupted: Heat flow error (+106). 03820_ System corrupted: Matter fused (-9). 03836_ Acquired derelict log, extracted data. Loading 1 Lower Caves entrance... 03891_ System corrupted: Matter fused (-8). 04026_ Slug penetrates B-75 Beast. 04033_ B-75 Beast suffers critical hit (Destroy). 04033_ Destroyed Magnetic Acceleration Cannon. 04039_ Slug penetrates B-75 Beast. 04040_ Gauss Rifle destroyed. 04043_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ??????????????????????????????????# ##????#####?? | | ??????????????????????????###?????# ###?## ##? | | ???????????????????????#### ##?????# ### ## | | ??????????????????????## #?????# | | ??????????????????????# ####### | | ??????????????????????# ### | | ??????????????????????# ##?? | | ??????????????????????## ######## ## #??? | | ???????????????????????## ##?????# #### #??? | | ????????????????????????#@ #?????## #?## #??? | | ????????????????????????# #??????### #?# #??? | | ????????????????????????# #????????# #?# ##?? | | ????????????????????????# ???????# #?# ##? | | ???????????????????????? ?????? #?### #? | | ???????????????????????? ##?????####???# #? | | ???????????????????????? ##?????????##### #? | | ???????????????????????? #??????????# #? | | ??????????????????????? ##??????????# ##? | | ??????????????????????? ##???????????# #####?? | | ??????????????????????? ##????????????# #?????? | | ??????????????????????? ??????????????# #?????? | | ??????????????????????? ??????????????# #?????? | | ???????????????????????B ??????????????# ##????? | | ???????????????????????B ?????????###?## #????? | | ??????????????????????? ?????????# ## ##????? | | ????????????????????????????????????# #?????? | | ???????????????????????????????????## #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# #?????? | | ???????????????????????????????????# ##?????? | | ???????????????????????????????????## ##?????? | | ????????????????????????????????????## ####??? | | ?????????????????????????????????????# ##?? | | ?????????????????????????????????????## ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteRefineryBay Manual? 0 Play Time 00:29:39 Cumulative 604.6 hours Start 2022.07.18 @ 16:11:39 End 2022.07.18 @ 17:02:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 380 Adventurer 0 Explorer 0 Win Type - Total 8 Types 5/0/1/1/1/0/0/0/0 Lore% 87 Gallery% 88 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 68x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: abf0140a-5f32-4f31-bddb-274304fbfbbf