Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 18:05:17 Player: Kaz Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (129) 645 Value Destroyed (3432) 3432 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 6715 Bonus ------- High Alert Combat Kills 41 Friendly Fire -23 Cogmind --------- Core Integrity 0/700 Matter 197/500 Energy 290/290 System Corruption 4% Temperature Cool (593) Movement Rolling (140) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Particle Gun Particle Gun > --- INVENTORY (16) --- Light Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Wheel Improved Heat Sink Kinecellerator Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Minigun Minigun Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Wheel Compact Wheel Improved Heat Sink Kinecellerator Light Armor Plating Light Armor Plating Improved Light Armor Plating Minigun [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Minigun Energy Gun Heavy Laser Ballistic Gun Minigun Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 2 | . . . . 1 1 Parts Attached 106 | 6 13 . 22 25 40 Power 24 | 1 2 . 3 7 11 Engine 19 | 1 2 . 3 3 10 Core 5 | . . . . 4 1 Reactor . | . . . . . . Propulsion 26 | 2 4 . 6 6 8 Treads . | . . . . . . Leg . | . . . . . . Wheel 26 | 2 4 . 6 6 8 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 . 7 2 7 Device . | . . . . . . Storage 7 | 1 2 . 3 . 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 12 | . 1 . 4 1 6 Artifact . | . . . . . . Weapon 36 | 2 4 . 6 10 14 Energy Gun 5 | . 1 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 20 | 2 . . 2 8 8 Ballistic Cannon 7 | . 2 . 3 . 2 Launcher . | . . . . . . Special Weapon 1 | . 1 . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . . 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 41 | . 4 . 13 9 15 Power 4 | . . . 1 2 1 Propulsion 15 | . 1 . 7 3 4 Utility 8 | . 1 . 3 2 2 Weapon 14 | . 2 . 2 2 8 Highest Loss Streak 5 | . 4 . 4 3 5 Average Slot Usage (%) 92 | . 93 100 85 92 94 Engine 11 | . 14 14 9 11 12 Core 2 | . . . . 6 2 Wheel 16 | . 25 28 18 15 12 Storage 22 | . 21 28 28 18 22 Processor 3 | . . . . 3 7 Protection 6 | . 2 . 7 10 5 Energy Gun 2 | . 1 . . . 4 Ballistic Gun 13 | . 6 . 5 17 18 Ballistic Cannon 7 | . 18 28 15 . 2 Slashing Weapon 1 | . . . . 4 2 Naked Turns . | . . . . . . Heaviest Build 76 | 11 27 27 52 62 76 Greatest Support 32 | 32 32 20 20 20 32 Greatest Overweight (x) 19 | . 1 1 8 18 19 Average Overweight (x) 1 | . . 1 2 3 2 Largest Inventory Capacity 16 | 6 12 12 16 16 16 Average Capacity 14 | 5 8 12 13 16 16 Most Carried 16 | 4 8 8 10 14 16 Average Carried 9 | 1 4 7 6 11 12 Final Capacity 16 | 6 12 12 16 16 16 Final Carried 13 | 1 6 8 10 13 10 Class Distribution -------------------- 45% | Mutant 30% | Scavenger-Gunner 17% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 4328 | 255 313 51 885 1016 1808 Remotely . | . . . . . . Salvage Created 4278 | . 429 51 753 1231 1814 Parts 267 | . 39 8 50 78 92 Haulers Intercepted 7 | . 1 . 2 . 4 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 84 | . 10 5 23 19 27 Guns 52 | . 7 . 3 19 23 Cannons 29 | . 1 5 19 . 4 AOE 3 | . 2 . 1 . . Classes Destroyed 14 | . 8 . 2 3 1 Worker 15 | . 1 1 3 6 4 Builder 6 | . 1 . 1 3 1 Tunneler 1 | . . . . 1 . Hauler 7 | . 1 . 2 . 4 Recycler 6 | . 1 . 2 . 3 Operator 1 | . 1 . . . . Watcher 9 | . 3 . 3 2 1 Swarmer 22 | . 6 5 10 . 1 Grunt 38 | . 4 . 8 12 14 Brawler 5 | . . . 2 . 3 Duelist 2 | . . . . 1 1 Sentry 9 | . . . 3 3 3 Hunter 5 | . . . . 3 2 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 6 3 7 8 4 Combat Bots Only 6 | . 6 3 5 3 4 Max Kills in Single Turn 3 | . 3 1 2 1 3 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . 2 . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 7472 | . 672 189 1554 1743 3314 Core 1491 | . 155 54 262 217 803 Absorbed by Shields . | . . . . . . Core Remaining (%) 52 | 100 . 16 34 60 . Volleys Fired 378 | . 48 13 96 106 115 Largest 4 | . 2 2 2 2 4 Hottest 207 | . 70 70 70 53 207 Shots Fired 868 | . 86 26 188 208 360 Gun 615 | . 64 . 35 208 308 Cannon 253 | . 22 26 153 . 52 Launcher . | . . . . . . Special . | . . . . . . Kinetic 789 | . 67 26 188 208 300 Thermal 60 | . . . . . 60 Explosive . | . . . . . . Electromagnetic 19 | . 19 . . . . Robot Hit Streak 11 | . 7 2 11 10 10 Robot Miss Streak 8 | . 4 2 8 5 5 Penetration Max 1 | . . . . 1 . Secondary Targets 10 | . 1 . . 6 3 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 493 | . 45 11 92 128 217 Core Hits 205 | . 22 6 38 55 84 Critical Hits 8 | . 1 1 3 1 2 Critical Kills 4 | . 1 . 1 . 2 Critical Parts Destroyed 4 | . . 1 2 1 . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8959 | . 1116 262 1927 2018 3636 Guns 5745 | . 422 . 211 2018 3094 Cannons 2501 | . 205 262 1492 . 542 Explosions 708 | . 487 . 221 . . Melee . | . . . . . . Ramming 5 | . 2 . 3 . . Kinetic 7492 | . 493 262 1703 2018 3016 Thermal 705 | . 85 . . . 620 Explosive 623 | . 402 . 221 . . Electromagnetic 134 | . 134 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 1 8 . 4 Average Corruption 3 | . 1 1 5 . 2 Corruption Purged . | . . . . . . Effects 61 | . 1 . 23 . 37 Message Errors 10 | . . . 4 . 6 Matter Fused 12 | . . . 5 . 7 Heat Flow Errors 6 | . . . 2 . 4 Energy Discharges 4 | . . . 1 . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 5 | . . . 2 . 3 Misfires 2 | . . . 2 . . Targeting Errors 17 | . 1 . 5 . 11 Weapon Failures 4 | . . . 2 . 2 Overload Shots . | . . . . . . Overflow Damage 136 | . 74 15 39 . 8 Projectiles 67 | . 5 15 39 . 8 Explosions 69 | . 69 . . . . Melee . | . . . . . . Knockbacks 19 | . 2 1 10 . 6 Impact . | . . . . . . Kinetic 18 | . 2 1 9 . 6 Secondary 1 | . . . 1 . . Self-Inflicted Damage 185 | . 95 . 90 . . Shots 2 | . 1 . 1 . . Rammed 2 | . 1 . 1 . . Targets Rammed 2 | . 1 . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 837 | . 65 63 182 113 837 Average Temperature 118 | . 21 26 48 34 198 Received Heat Transfer 2034 | . 138 . 339 684 873 Effects 63 | . . . . . 63 Shutdowns 20 | . . . . . 20 Energy Bleed 5 | . . . . . 5 Interference 13 | . . . . . 13 Matter Decay 5 | . . . . . 5 Short Circuit 5 | . . . . . 5 Damage (minor) 6 | . . . . . 6 Damage (major) 5 | . . . . . 5 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1371 | . 150 . . . 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 499 | . 271 130 499 393 376 Initial 135 | . . . 50 86 135 Average 217 | . 85 77 326 279 203 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 39 | 100 78 100 12 12 43 Level 1 57 | . 21 . 66 87 56 Level 2 3 | . . . 20 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 . 4 5 9 Investigation 9 | . 2 . 2 3 2 Extermination 3 | . . . . . 3 Reinforcement 5 | . . . 2 2 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 14 6 36 23 37 Peak Tracking Total 7 | . 4 3 7 5 4 Tactical Retreats 6 | . . 1 . . 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 8 | . 1 . 1 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 6 | . 3 . 2 . 1 Max in Single Turn 2 | . 2 . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 18 | . 3 . 3 4 8 Terminals 10 | . 3 . 3 2 2 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . . 1 3 Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 61 | . 11 . 8 22 20 Successful 45 | . 7 . 4 20 14 Failed 16 | . 4 . 4 2 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 11 . 8 6 4 Fabricators 5 | . . . . . 5 Repair Stations 14 | . . . . 5 9 Recycling Units . | . . . . . . Scanalyzers 13 | . . . . 11 2 Garrison Access . | . . . . . . Terminal Hacks 20 | . 7 . 4 6 3 Record 6 | . . . 1 5 . Prototype ID Bank 2 | . . . 1 . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 2 | . 2 . . . . Unreport Threat 2 | . 1 . 1 . . Locate Traps 2 | . 1 . . . 1 Dispatch Records 2 | . 2 . . . . Zone Layout 3 | . 1 . 1 . 1 Fabricator Hacks 4 | . . . . . 4 Network Status 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 9 | . . . . 4 5 Scan Component 5 | . . . . 2 3 Repair 4 | . . . . 2 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . . 10 2 Insert Component 6 | . . . . 5 1 Analyze 6 | . . . . 5 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used 1 | . . . 1 . . Hacking Detections 14 | . 3 . 2 4 5 Full Trace Events 10 | . 3 . 2 3 2 Feedback Events 2 | . 1 . . . 1 Corruption 2 | . 1 . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 5 1 Parts Built 2 | . . . . . 2 Matter 146 | . . . . . 146 Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 3 | . . . . 2 1 Time 152 | . . . . 82 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 5 1 Part Schematics Acquired 6 | . . . . 5 1 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 12 | . . . 12 . . Total Damage 145 | . . . 145 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5377 | 47 822 150 980 1060 2318 Spaces Moved 3415 | 36 646 120 600 498 1515 Core 16 | 3 . . 2 10 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 3399 | 33 646 120 598 488 1514 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 Average Speed 110 | 95 99 90 102 125 115 Slowest Speed 1000 | 100 100 90 450 950 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 97 32 49 36 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . 27 . 24 . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 51 | . 27 . 24 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4325 | 48 742 135 783 752 1865 Wait 237 | . 3 1 33 90 110 Move 3410 | 35 645 119 599 497 1515 Hop . | . . . . . . Pick Up 121 | 7 21 2 24 25 42 Fast Attach . | . . . . . . Attach 64 | 6 5 . 15 14 24 Detach 1 | . . . . . 1 Swap 42 | . 8 . 7 11 16 Drop 53 | . 11 . 8 8 26 Fire 378 | . 48 13 96 106 115 Melee 1 | . . . . 1 . Ram 2 | . 1 . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Core integrity fell below 50% 299 | -10/Materials | Lost 4 parts (1n1u2w) 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Discovered new exit (range 16) 546 | -10/Materials | Discovered new exit (range 15) 603 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Discovered new exit (range 12) 870 | -10/Materials | Entered Mines 938 | -10/Mines | Found a hidden stash of uninstalled traps 947 | -10/Mines | Discovered new exit (range 5) 956 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 980 | -10/Mines | Core integrity fell below 20% 1006 | -10/Mines | Discovered new exit (range 10) 1009 | -10/Mines | Received a Mining Laser from a helpful Derelict 1020 | -10/Mines | Entered Materials 1020 | -9/Materials | Accompanied by 1 ally 1020 | -9/Materials | Evolved 2 slots: Utility x2 1107 | -9/Materials | Discovered new exit (range 16) 1456 | -9/Materials | Lost 4 parts (1p2n1u) 1480 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Lost 3 parts (1n1u1w) 1568 | -9/Materials | Core integrity fell below 50% 1613 | -9/Materials | Lost 3 parts (2n1w) 1881 | -9/Materials | Discovered new exit (range 7) 2000 | -9/Materials | Entered another Materials area 2000 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2530 | -8/Materials | Lost 3 parts (2n1u) 2819 | -8/Materials | Lost 3 parts (1p2w) 2932 | -8/Materials | Build established: Scavenger-Mutant 2934 | -8/Materials | Repaired Gauss Rifle 2974 | -8/Materials | Repaired Katana 3024 | -8/Materials | Discovered new exit (range 12) 3060 | -8/Materials | Entered Factory 3060 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3243 | -7/Factory | Repaired Imp. Ion Engine 3545 | -7/Factory | Build established: Scavenger-Gunner 3590 | -7/Factory | Fabricated Lgt. Deuterium Engine? 3659 | -7/Factory | Lost 3 parts (1p1n1w) 3781 | -7/Factory | Lost 3 parts (1n2w) 3930 | -7/Factory | Lost 3 parts (1n1u1w) 5140 | -7/Factory | Garrison activated, responded to threat 5319 | -7/Factory | Core integrity fell below 50% 5342 | -7/Factory | Core integrity fell below 20% 5379 | -7/Factory | Core destroyed Last Messages --------------- 05367_ R-06 Scavenger collects Terrain Scanner. 05369_ Acquired Particle Gun. 05372_ R-06 Scavenger collects Structural Scanner. 05372_ System corrupted: Particle Gun targeting data glitched. 05373_ Overheating: Wheel damaged (-13). 05374_ Power failure, Rnf. Deuterium Engine shutdown. 05374_ Deuterium Engine permanently disabled. 05374_ Overheating: Short circuit. 05374_ Hvy. Laser destroyed. 05375_ Overheating: System interference. 05375_ Particle Gun temporarily disabled. 05375_ R-06 Scavenger collects Aluminum Leg. 05376_ Particle Gun destroyed. 05377_ Wheel destroyed. 05377_ VTOL Module melted. 05377_ S-27 Virus destroyed. 05378_ Overheating: Matter decay (-59). 05378_ Acquired 19 matter. 05378_ R-06 Scavenger collects Welding Torch. 05379_ Overheating: Core damaged (-105). 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Assault Rifle | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Deuterium Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Please Form A Line Challenges ------------ None Game ------ Seed OverloadNullAirjet Manual? 0 Play Time 01:13:37 Cumulative 28.2 hours Start 2022.02.05 @ 16:03:04 End 2022.02.05 @ 18:05:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 33 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e99618c3-c1ec-41d7-b885-32ce86f0887d