Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 17:06:10 Player: OctagonalPrism Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (219) 1095 Value Destroyed (8209) 8209 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3389) 3389 TOTAL SCORE: 19693 Bonus ------- High Alert Combat Kills 1161 Follower Combat Kills 1080 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 42/100 System Corruption 15% Temperature Cool (0) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (10) ----- Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Armor Integrity Analyzer Graphene Brace Point Defense System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Matter Compressor (250) Advanced Targeting Computer Improved Target Analyzer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Weapon Cycler Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Antimatter Reactor Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Matter Compressor Improved Terrain Scanner Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Point Defense System YOLO Cannon Heavy Battle Rifle Heavy Battle Rifle Heavy Mass Driver Force Lance [Rating: 91] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Beam Rifle Energy Cannon YOLO Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Mass Driver Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . . Utility 8 | . . . 2 . . . 1 . . 2 . . . . 1 . . 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Parts Attached 236 | 8 5 1 17 13 1 3 15 36 10 31 10 1 1 18 7 4 11 44 Power 19 | 1 1 . 2 . . . . 4 . 1 1 . . 1 1 2 . 5 Engine 10 | 1 1 . 2 . . . . 3 . 1 1 . . . 1 . . . Core 2 | . . . . . . . . 1 . . . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . . . . . 2 . 5 Propulsion 37 | 3 1 1 6 1 . . 2 4 1 3 1 . . 3 3 1 1 6 Treads 30 | 2 1 1 6 1 . . 2 4 1 3 1 . . 2 . 1 1 4 Leg 1 | . . . . . . . . . . . . . . 1 . . . . Wheel 6 | 1 . . . . . . . . . . . . . . 3 . . 2 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 75 | 2 1 . 3 2 1 1 5 7 2 12 4 . 1 7 3 1 5 18 Device 47 | 1 . . 2 1 . 1 4 5 1 9 3 . 1 3 2 1 4 9 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . Processor 11 | . . . . . . . . 1 . 2 1 . . 2 1 . . 4 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 14 | . . . 1 1 . . 1 1 1 1 . . . 2 . . 1 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 2 . 6 10 . 2 8 21 7 15 4 1 . 7 . . 5 15 Energy Gun 31 | 1 . . 1 2 . . 5 13 4 3 1 . . 1 . . . . Energy Cannon 5 | . . . 1 1 . . . . . . . . . 1 . . . 2 Ballistic Gun 43 | 1 2 . 3 4 . 1 2 2 1 7 1 1 . 4 . . 3 11 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 13 | . . . 1 3 . 1 1 6 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . 2 5 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 . 1 1 . . . . . . 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . . . . System Corruption 14 | . . . . . . . . . . . . . . 14 . . . . Parts Lost 86 | . 1 1 8 1 . 1 3 18 . 1 3 1 . 15 . . 1 32 Power 8 | . . . . . . . . 3 . . 1 . . 1 . . . 3 Propulsion 17 | . . 1 3 . . . . 4 . . . . . 4 . . . 5 Utility 30 | . . . 2 1 . 1 1 6 . 1 1 1 . 4 . . 1 11 Weapon 31 | . 1 . 3 . . . 2 5 . . 1 . . 6 . . . 13 Highest Loss Streak 12 | . 1 1 3 1 . 1 3 7 . 1 3 1 . 12 . . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 75 85 100 98 97 94 98 100 99 92 92 67 84 88 92 83 Engine 5 | . 14 14 11 11 11 11 9 8 9 7 7 7 7 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . 6 6 4 Treads 14 | . 14 19 18 22 22 22 18 17 18 15 15 15 15 4 . 5 12 8 Device 15 | . 14 14 9 14 22 23 30 21 11 20 14 7 7 3 12 13 13 12 Storage 7 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 6 6 6 4 Processor 16 | . . . . . . . . 5 9 17 23 23 23 31 33 33 28 31 Protection 5 | . . . 3 4 11 8 3 4 13 7 7 7 7 1 . . 4 3 Energy Gun 6 | . 4 . 4 1 . . 9 16 25 11 7 7 7 . . . . . Ballistic Gun 12 | . 23 28 16 12 22 21 17 3 . 6 12 15 15 15 20 20 18 11 Launcher 1 | . . . . 7 . . . 5 . . . . . . . . . . Peak Build Rating 91 | 9 9 9 16 17 19 23 35 37 34 57 63 58 63 63 50 68 74 91 Average Rating 42 | 5 8 8 9 15 18 19 27 28 31 47 55 55 56 36 46 64 70 78 On Entrance 34 | . 9 9 9 16 17 19 23 35 26 33 57 54 56 63 45 50 68 72 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 12 49 49 56 59 57 59 63 64 66 77 86 72 86 86 67 77 96 92 Greatest Support 97 | 40 16 40 52 52 52 52 52 46 40 56 56 56 56 56 48 70 90 97 Greatest Overweight (x) 26 | . 3 3 17 1 1 1 1 1 1 1 1 1 1 19 3 1 1 26 Average Overweight (x) 1 | . 2 2 1 . 1 1 1 1 1 1 1 1 1 7 2 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 8 7 10 14 16 15 20 19 20 20 20 20 20 19 14 20 20 20 Average Carried 15 | 1 5 6 6 11 14 15 17 15 16 17 19 19 19 13 11 17 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 7 6 10 13 15 15 19 14 17 20 20 20 19 12 13 20 20 4 Class Distribution -------------------- 24% | Mutant 19% | Scavenger-Skirmisher 18% | Gunner 9% | Scavenger-Gunner 8% | Scavenger-Assassin 7% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Assassin | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 6801 | 245 180 77 227 422 . 128 287 746 160 502 454 167 . 447 417 123 717 1502 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10552 | 128 411 113 750 110 . 200 809 738 661 663 399 151 . 489 313 683 970 2964 Parts 525 | 10 34 6 49 5 . 5 37 38 26 38 14 3 . 17 17 9 47 170 Haulers Intercepted 7 | . 1 . 2 . . . 2 . 1 . 1 . . . . . . . Recyclers Shooed 13 | . 1 . 2 . . 1 1 . 2 . . . . . 1 . 1 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . . 12 3 . 31 . . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 160 | . 12 2 10 8 . 3 13 20 10 12 7 3 . 10 . . 8 42 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 128 | . 12 2 9 3 . 3 11 12 10 12 5 3 . 10 . . 8 28 Cannons 8 | . . . 1 2 . . . . . . . . . . . . . 5 AOE 21 | . . . . 3 . . 2 7 . . 2 . . . . . . 7 Classes Destroyed 21 | 2 4 1 3 1 . . 2 1 1 1 . . . 1 . . 2 2 Worker 14 | . . 1 2 1 . . 1 . . 1 . . . . . . 1 7 Builder 10 | . . . 1 . . . . . . 2 . . . . . . 1 6 Tunneler 4 | 2 . . . . . . 1 . . . . . . . 1 . . . Hauler 7 | . 1 . 2 . . . 2 . 1 . 1 . . . . . . . Recycler 10 | 1 . . 1 . . 1 . . 1 . . . . . 2 . 2 2 Carrier 1 | . . . . . . . . . . . . . . . . . 1 . Mechanic 4 | . . . . . . . . . 1 . . . . . . . . 3 Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . 2 . . . . Watcher 11 | . 1 . 2 . . . 2 . 1 1 . . . . . . 1 3 Swarmer 20 | . 6 . . 3 . . . 3 2 . . . . 1 . . . 5 Grunt 77 | . 6 2 7 . . 3 10 12 2 5 7 2 . 5 . . 5 11 Brawler 2 | . . . . . . . 1 . . 1 . . . . . . . . Duelist 3 | . . . . . . . 1 . . . . . . 1 . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . . 3 . . . 1 4 5 1 . . . 1 . . . 1 Specialist 7 | . . . . . . . . . . . . . . . . . 2 5 Hunter 14 | . . . . . . . . 1 1 3 . 1 . . . . . 8 Programmer 10 | . . . . . . . . . . 2 . . . . . . 1 7 Heavy 3 | . . . . . . . . . . . . . . . . . . 3 Assembled 5 | . . . . 5 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 3 5 3 4 3 . 4 4 4 3 5 5 1 . 6 2 . 3 10 Combat Bots Only 8 | . 5 2 2 3 . 3 4 4 2 4 5 1 . 6 . . 2 8 Max Kills in Single Turn 5 | 1 1 1 1 1 . 1 2 2 2 2 2 1 . 1 1 . 3 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . . 2 2 . . 2 . . . . . . 3 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Hostile Shots Fired 1211 | . 47 23 86 49 . 14 79 144 35 89 45 11 . 151 . . 30 408 Missed 304 | . 18 5 19 7 . 5 30 31 9 28 18 3 . 36 . . 9 86 Damage Taken 16058 | . 293 233 913 580 . 151 783 1732 340 652 402 95 . 1986 . . 453 7445 Core 2362 | . 52 26 169 117 . . 125 225 15 106 67 18 . 424 . . 18 1000 Absorbed by Shields 541 | . . . . . . . 72 . . 102 27 . . 55 . . 105 180 Reduced by Siege Mode 187 | . . . . . . . . . . . . . . . . . 15 172 Redirected to Shielding 101 | . . . . . . . . . . . . . . 101 . . . . Regen/Repaired (Parts) 500 | . . . . . . . . . . . . . . . . 31 91 378 Core Remaining (%) 56 | 100 . 68 . . . 28 . . 33 . . . . 12 . . 97 . Volleys Fired 620 | 4 42 17 81 37 . 13 59 59 34 31 20 14 . 36 8 4 40 121 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 3 . 3 3 3 3 3 Hottest 188 | 60 60 40 108 108 . 43 182 184 188 153 111 90 . 100 99 99 99 103 Shots Fired 1457 | 8 84 34 140 60 . 25 172 128 95 90 56 42 . 78 24 12 117 292 Gun 1372 | 8 84 34 137 33 . 24 170 100 95 90 53 42 . 77 24 12 117 272 Cannon 41 | . . . 2 18 . . . . . . . . . 1 . . . 20 Launcher 44 | . . . 1 9 . 1 2 28 . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 999 | 4 70 34 115 20 . 24 113 19 . 48 30 28 . 60 24 12 117 281 Thermal 396 | . . . 24 31 . . 57 81 95 42 23 14 . 18 . . . 11 Explosive 44 | . . . 1 9 . 1 2 28 . . 3 . . . . . . . Electromagnetic 18 | 4 14 . . . . . . . . . . . . . . . . . Robot Hit Streak 44 | 6 10 9 12 6 . 7 14 13 10 21 8 12 . 12 12 12 19 44 Robot Miss Streak 6 | . 2 3 5 3 . 1 6 4 4 2 3 2 . 3 2 . 3 2 Penetration Max 2 | . . . . . . . . . . 1 . . . 1 . . 2 2 Secondary Targets 11 | . . . 1 . . 1 1 1 . 1 2 . . 1 . . 1 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 . 1 1 . . 1 . . 1 1 Shots Hit Robots 987 | 6 58 23 96 27 . 16 117 73 54 66 38 30 . 49 18 9 70 237 Core Hits 470 | 5 27 7 41 15 . 11 47 45 24 26 18 7 . 25 9 3 41 119 Critical Kills 33 | . . . . . . . . . . . . . . . 2 2 11 18 Critical Parts Destroyed 44 | . 1 . . 1 . . 1 . . . . 1 . 1 2 . 13 24 Critical Strikes 95 | . 1 . 1 1 . . 3 2 3 3 . 2 . 1 4 6 25 43 Burn 11 | . . . . . . . 2 2 3 3 . 1 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 Destroy 82 | . 1 . 1 1 . . 1 . . . . 1 . 1 4 6 25 41 Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 49 | . . . . . . . . . 7 13 4 . . 1 . . 11 13 Impact 24 | . . . . . . . . . 7 13 4 . . . . . . . Slashing 1 | . . . . . . . . . . . . . . 1 . . . . Piercing 24 | . . . . . . . . . . . . . . . . . 11 13 Sneak Attacks 4 | . . . . . . . . . . 1 . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 19797 | 67 601 229 1044 673 . 267 1461 1810 968 1707 1227 641 . 1027 125 58 601 7291 Guns 14138 | 67 601 229 890 244 . 215 1356 1168 968 1606 915 641 . 999 125 58 469 3587 Cannons 1825 | . . . 40 144 . . . . . . . . . . . . . 1641 Explosions 3316 | . . . 114 285 . 52 105 642 . . 312 . . . . . . 1806 Melee 477 | . . . . . . . . . . 101 . . . 28 . . 132 216 Ramming 41 | . . . . . . . . . . . . . . . . . . 41 Kinetic 10263 | 13 421 229 721 165 . 215 797 213 . 910 509 422 . 815 125 58 469 4181 Thermal 7272 | . . . 209 223 . . 559 955 968 696 406 219 . 184 . . . 2853 Explosive 1510 | . . . 114 285 . 52 105 642 . . 312 . . . . . . . Electromagnetic 234 | 54 180 . . . . . . . . . . . . . . . . . Impact 101 | . . . . . . . . . . 101 . . . . . . . . Slashing 28 | . . . . . . . . . . . . . . 28 . . . . Piercing 348 | . . . . . . . . . . . . . . . . . 132 216 Highest Corruption 15 | . . . . . . . . . . 1 1 1 1 15 . . 2 15 Average Corruption 2 | . . . . . . . . . . 1 1 1 1 1 . . 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 67 | . . . . . . . . . . 3 7 . 1 15 . . 12 29 Message Errors 17 | . . . . . . . . . . 1 2 . . 2 . . 6 6 Matter Fused 20 | . . . . . . . . . . 1 2 . . 6 . . 4 7 Heat Flow Errors 3 | . . . . . . . . . . . 1 . . 1 . . . 1 Energy Discharges 8 | . . . . . . . . . . 1 . . 1 . . . 1 5 Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . . . . . . . 2 . . 1 3 Data Loss (major) 4 | . . . . . . . . . . . 1 . . 2 . . . 1 Alerts 3 | . . . . . . . . . . . . . . 1 . . . 2 Weapon Failures 5 | . . . . . . . . . . . 1 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 527 | . . . . 16 . . . . . 71 . . . . . . 20 420 Projectiles 220 | . . . . . . . . . . . . . . . . . . 220 Explosions 216 | . . . . 16 . . . . . . . . . . . . . 200 Melee 91 | . . . . . . . . . . 71 . . . . . . 20 . Knockbacks 5 | . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 308 | . . . . 62 . . . 63 . . . . . . . . . 183 Shots 9 | . . . . 3 . . . 3 . . . . . . . . . 3 Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | 20 129 9 51 338 . 19 75 284 270 225 299 131 . 326 . . . 238 Average Temperature 81 | 15 55 7 20 147 . 4 36 124 94 65 98 47 . 144 . . . 50 Received Heat Transfer 3479 | . 99 132 360 20 . 99 315 675 81 166 243 72 . 660 . . 62 495 Effects 6 | . . . . 2 . . . . 1 . . . . 3 . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . Interference 3 | . . . . 2 . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . . Siege Activations 5 | . . . . . . . . . . . . . . . . . 1 4 Total Turns 183 | . . . . . . . . . . . . . . . . . 55 128 Longest Duration 55 | . . . . . . . . . . . . . . . . . 55 52 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . . . . . . Robots Melted 3 | . . . . . . . . 1 1 . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . 1 Parts Melted 19 | . . . . . . . 3 6 3 5 . . . . . . . 2 Heat Transferred 12582 | . . . 449 434 . . 1480 2119 2257 1443 703 444 . 333 . . . 2920 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Peak Influence 1098 | 15 345 138 353 145 . 89 370 849 579 194 . . . . 168 58 808 1098 Initial 413 | . 9 93 53 94 . . 34 143 413 157 . . . . 150 58 . 322 Average 295 | 3 173 100 161 79 . 19 153 475 413 59 . . . . 154 31 546 597 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 2 . . . . . . . 3 3 Low Security (%) 49 | 100 46 100 76 100 . 100 59 4 . 100 . . . . 100 100 20 . Level 1 21 | . 53 . 23 . . . 40 42 49 . . . . . . . 6 32 Level 2 16 | . . . . . . . . 34 50 . . . . . . . 21 33 Level 3 13 | . . . . . . . . 18 . . . . . . . . 51 34 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 3 . 2 . . . 2 . 2 6 . . . . . . 11 13 Investigation 14 | . 1 . . . . . 2 . 2 4 . . . . . . 3 2 Extermination 6 | . . . . . . . . . . 2 . . . . . . 2 2 Reinforcement 16 | . 2 . 2 . . . . . . . . . . . . . 4 8 Assault 3 | . . . . . . . . . . . . . . . . . 2 1 Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 3 | . . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 19 | . 2 . 3 1 . . 2 . 4 . . . . . . . 4 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 268 | . 21 2 22 11 . 3 27 20 17 13 7 3 . 18 . . 35 69 Peak Tracking Total 9 | . 6 2 5 3 . 3 9 4 5 4 5 2 . 7 . . 5 9 Tactical Retreats 22 | . 2 . 2 5 . . 4 . 1 . 1 1 . 1 . . . 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 6 | . 1 . . . . . . 1 . . . . . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 1 . . 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled 15 | . . . . . . 1 . 2 . . . . . 3 . . 2 7 Max in Single Turn 1 | . . . . . . 1 . 1 . . . . . 1 . . . 1 Garrison Access 4 | . . . . . . . . . . 2 . . . . . . 1 1 Garrison Relay 2 | . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 56 | . 2 . 3 . 2 . 6 2 6 12 2 . 4 1 1 . 8 7 Terminals 24 | . 1 . 2 . . . 3 2 5 5 . . . 1 . . 2 3 Fabricators 5 | . . . . . . . . . . 3 . . . . . . 2 . Repair Stations 3 | . . . 1 . . . . . . . . . . . . . 1 1 Recycling Units 7 | . 1 . . . . . . . . 2 . . . . 1 . 2 1 Scanalyzers 4 | . . . . . . . 2 . 1 . . . . . . . . 1 Garrison Access 5 | . . . . . . . 1 . . 2 . . . . . . 1 1 Total Hacks 172 | . 5 . 10 . 2 . 15 3 20 39 4 . 30 4 2 . 19 19 Successful 111 | . 3 . 5 . 2 . 11 1 10 18 4 . 30 4 . . 12 11 Failed 61 | . 2 . 5 . . . 4 2 10 21 . . . . 2 . 7 8 Catastrophic 6 | . . . . . . . . 1 1 2 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 57 | . 5 . 4 . 1 . 7 . 10 16 . . . . . . 8 6 Terminals 76 | . 3 . 9 . . . 9 3 19 18 . . . 4 . . 6 5 Fabricators 13 | . . . . . . . . . . 8 . . . . . . 5 . Repair Stations 8 | . . . 1 . . . . . . . . . . . . . 1 6 Recycling Units 25 | . 2 . . . . . . . . 11 . . . . 2 . 6 4 Scanalyzers 9 | . . . . . . . 5 . 1 . . . . . . . . 3 Garrison Access 5 | . . . . . . . 1 . . 2 . . . . . . 1 1 Terminal Hacks 60 | . . . 2 . 2 . 3 1 6 5 4 . 30 4 . . 3 . Record 19 | . . . . . 1 . . . . . 3 . 11 4 . . . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 6 | . . . 1 . . . 1 . . 1 . . 3 . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 1 . . . . . . . . . Unreport Threat 3 | . . . . . . . . . 1 . . . . . . . 2 . Locate Traps 2 | . . . . . . . . . 1 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . Zone Layout 5 | . . . . . . . 1 . 1 2 . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . 4 . . . . . . 2 . Network Status 5 | . . . . . . . . . . 3 . . . . . . 2 . Build 1 | . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 4 | . . . . . . . . . . 1 . . . . . . 2 1 Report Inventory 3 | . . . . . . . . . . 1 . . . . . . 1 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer 6 | . . . . . . . 4 . . . . . . . . . . 2 Insert Component 3 | . . . . . . . 2 . . . . . . . . . . 1 Analyze 3 | . . . . . . . 2 . . . . . . . . . . 1 Garrison Access Hacks 5 | . . . . . . . 1 . . 2 . . . . . . 1 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . 2 . . . . . . 1 1 Unauthorized Hacks 26 | . 3 . 3 . . . 3 . 4 6 . . . . . . 4 3 Terminals 19 | . 2 . 3 . . . 3 . 4 4 . . . . . . 2 1 Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . Botnet 13 | . 1 . 2 . . . 2 . 3 3 . . . . . . 1 1 Disrupt 2 | . 1 . . . . . 1 . . . . . . . . . . . Operators 3 | . . . 1 . . . . . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . . . 2 . . . . . . 2 2 Reject 3 | . 1 . . . . . . . . 1 . . . . . . . 1 Recyclers 2 | . . . . . . . . . . 1 . . . . . . . 1 Tunnel 2 | . . . . . . . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 3 . . . 5 2 6 10 . . . 1 1 . 5 5 Full Trace Events 10 | . . . . . . . 2 . 2 4 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 2 . . . . . 12 . . . . 1 Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . 2 Time 118 | . . . . . . . . . . . . . . . . . . 118 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter 387 | . . . . . . . . . . . . . . . . . 387 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 2 . . . . . . . . . . 1 Part Schematics Acquired 3 | . . . . . . . 2 . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . 9 . . . . . . . . . . Machine Destruction 9 | . . . . . . . . 9 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 22 | . . . . . . . . . . . . . . 1 . 20 1 . Largest Group 21 | . . . . . . . . . . . . . . 1 1 21 21 . Highest-Rated Group 778 | . . . . . . . . . . . . . . 96 96 778 778 . Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 96 96 96 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 205 | . . . . . . . . . . . . . . 20 . . 185 . Total Damage 5463 | . . . . . . . . . . . . . . 776 . . 4687 . Kills 36 | . . . . . . . . . . . . . . 6 . . 30 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 17479 | 91 499 165 730 977 822 216 805 1906 1139 2377 1170 553 191 1397 343 730 1633 1735 Spaces Moved 6395 | 58 249 70 192 398 342 72 241 690 362 864 449 210 80 245 133 343 805 592 Core 152 | 13 . . 3 . . . . . . . . . . 102 . . . 34 Treads 5624 | 23 . 10 189 398 342 72 241 690 362 864 449 210 80 136 . 242 805 511 Legs 77 | . . . . . . . . . . . . . . 7 70 . . . Wheels 542 | 22 249 60 . . . . . . . . . . . . 63 101 . 47 Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 145 160 160 240 240 232 232 240 240 240 240 240 160 115 115 165 50 Average Speed 226 | 112 136 158 260 211 240 240 238 237 244 240 240 240 240 512 228 203 168 183 Slowest Speed 1350 | 160 145 240 900 240 240 240 240 240 245 245 240 240 240 1000 330 240 245 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 48 22 24 92 70 16 25 69 39 22 61 44 68 39 5 86 30 17 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 7 | . . . . 1 1 . . . . . . 1 1 1 . . 2 . Known Exits Taken 9 | . . . 1 . . 1 1 . 1 1 1 1 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . . . . . . . 1 . Scrap Searched 3 | . . . . 2 . . . . . . . 1 . . . . . . Spaces Dug 114 | . . . . 51 . . . 21 6 14 2 . . 8 . . 10 2 Terrain Destroyed 405 | . . . 5 78 . 12 16 88 6 28 18 13 . 23 . . 13 105 Melee 29 | . . . . . . . . . 6 11 2 . . . . . 8 2 Projectile 76 | . . . . 2 . . . . . 17 10 13 . 19 . . . 15 AOE 293 | . . . 5 76 . 12 16 88 . . 6 . . 4 . . . 86 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Total 8060 | 72 334 94 298 469 344 90 354 840 529 1064 489 229 80 318 154 369 967 966 Wait 613 | . 30 7 . 13 . 3 23 42 107 105 4 1 . 11 . 5 96 166 Move 6377 | 57 248 69 191 397 341 71 240 688 361 863 448 209 79 244 133 342 804 592 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 79 | 3 5 . 5 4 1 . 9 6 6 11 2 2 . 3 3 8 2 9 Fast Attach 55 | 7 . . 7 3 . 1 5 6 1 1 1 . . 6 4 1 1 11 Attach 59 | . 1 1 2 . . . 2 11 . 4 2 . 1 9 2 . 1 23 Detach 10 | . . . . 1 . . 2 . . . . . . 2 2 . . 3 Swap 122 | 1 4 . 8 10 1 2 8 19 9 26 7 1 . 3 1 3 9 10 Drop 66 | . 4 . 4 4 1 . 6 7 4 10 1 2 . 3 1 6 3 10 Fire 620 | 4 42 17 81 37 . 13 59 59 34 31 20 14 . 36 8 4 40 121 Melee 49 | . . . . . . . . . 7 13 4 . . 1 . . 11 13 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . 2 Escape Stasis 7 | . . . . . . . . 2 . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 14) 591 | -10/Materials | Entered Mines 596 | -10/Mines | Met a Derelict bent on vengeance 602 | -10/Mines | Learned Materials interactive machine intel 736 | -10/Mines | Discovered new exit (range 5) 756 | -10/Mines | Entered Materials 756 | -9/Materials | Evolved 2 slots: Utility x2 757 | -9/Materials | Loaded intel: 17 interactive machine locations 852 | -9/Materials | Identified exit to Mines 1110 | -9/Materials | Lost 3 parts (1n2w) 1240 | -9/Materials | Lost 3 parts (2n1u) 1486 | -9/Materials | Entered Mines 1487 | -9/Mines | Learned location of Storage (-7) 1533 | -9/Mines | Assembled infested the area 1534 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1577 | -9/Mines | Core integrity fell below 50% 2045 | -9/Mines | Identified exit to Materials 2453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2453 | -9/Mines | Discovered new exit (range 5) 2463 | -9/Mines | Entered Exiles 2519 | -9/Exiles | Met 8R-AWN 2562 | -9/Exiles | Met EX-HEX 2629 | -9/Exiles | Met EX-BIN 2663 | -9/Exiles | Aligned with FarCom system 2665 | -9/Exiles | Given EX-Vault access code 2720 | -9/Exiles | Opened EX-Vault 2732 | -9/Exiles | Found YOLO Cannon 2784 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2856 | -9/Exiles | Met EX-DEC 2868 | -9/Exiles | Learned location of Zion (-6) 2992 | -9/Exiles | Discovered new exit (range 10) 3285 | -9/Exiles | Left Exiles lab with YOLO Cannon 3285 | -9/Exiles | Entered Mines 3428 | -8/Mines | Discovered exit to Materials (range 7) 3501 | -8/Mines | Entered Materials 3501 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3502 | -8/Materials | Identified exit to Factory 3973 | -8/Materials | Lost 3 parts (1u2w) 4235 | -8/Materials | Build established: Scavenger-Skirmisher 4268 | -8/Materials | Identified exit to Garrison 4306 | -8/Materials | Entered Garrison 4394 | -8/Garrison | Triggered checkpoint 4400 | -8/Garrison | Triggered checkpoint 4546 | -8/Garrison | Discovered new exit (range 12) 4695 | -8/Garrison | Build established: Skirmisher 5000 | -8/Garrison | Discovered new exit (range 8) 5070 | -8/Garrison | Triggered checkpoint 5152 | -8/Garrison | Lost 7 parts (1p2n2u2w) 5198 | -8/Garrison | Garrison Relay disabled 5325 | -8/Garrison | Triggered checkpoint 5384 | -8/Garrison | Lost 3 parts (1n1u1w) 5530 | -8/Garrison | Discovered new exit (range 10) 5596 | -8/Garrison | Triggered checkpoint 5667 | -8/Garrison | Garrison Relay disabled 5699 | -8/Garrison | Build established: Scavenger-Skirmisher 5704 | -8/Garrison | Triggered checkpoint 5707 | -8/Garrison | Core integrity fell below 50% 5767 | -8/Garrison | Discovered new exit (range 5) 6160 | -8/Garrison | Installed Relay Interface Framework 6212 | -8/Garrison | Entered Materials 6709 | -8/Materials | Build established: Scavenger-Tank 7331 | -8/Materials | Discovered exit to Factory (range 3) 7351 | -8/Materials | Entered Factory 7351 | -7/Factory | Evolved 2 slots: Utility x2 7871 | -7/Factory | Discovered new exit (range 12) 7985 | -7/Factory | Discovered new exit (range 12) 8134 | -7/Factory | Build established: Scavenger-Assassin 8160 | -7/Factory | Discovered new exit (range 10) 8686 | -7/Factory | Fabricated Railgun (x2) 8714 | -7/Factory | Discovered new exit (range 15) 8933 | -7/Factory | Identified exit to Factory 8952 | -7/Factory | Build established: Gunner 9718 | -7/Factory | Identified exit to Lower Caves 9728 | -7/Factory | Entered Lower Caves 9832 | -7/Lower Caves | Learned Armory emergency access door positions 9832 | -7/Lower Caves | Learned Extension stockpile data 10294 | -7/Lower Caves | Lost 3 parts (1p1u1w) 10585 | -7/Lower Caves | Encountered a Warlord checkpoint 10823 | -7/Lower Caves | Build established: Scavenger-Mutant 10855 | -7/Lower Caves | Discovered new exit (range 14) 10884 | -7/Lower Caves | Identified exit to Lower Caves 10898 | -7/Lower Caves | Entered another Lower Caves area 10912 | -7/Lower Caves | Discovered exit to Factory (range 16) 11242 | -7/Lower Caves | Build established: Gunner 11410 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 11446 | -7/Lower Caves | Discovered new exit (range 2) 11446 | -7/Lower Caves | Identified exit to Data Miner 11451 | -7/Lower Caves | Entered Data Miner 11451 | -7/Data Miner | Discovered new exit (range 7) 11473 | -7/Data Miner | Identified exit to Proximity Caves 11507 | -7/Data Miner | Met Data Miner 11550 | -7/Data Miner | Learned location of Section 7 (-2) 11550 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11586 | -7/Data Miner | Received God Mode back door access code from Data Miner 11642 | -7/Data Miner | Entered Proximity Caves 11645 | -6/Proximity Caves | Spotter reported a threat 11731 | -6/Proximity Caves | Learned Factory terminal intel 11737 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12006 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12026 | -6/Proximity Caves | Core integrity fell below 50% 12074 | -6/Proximity Caves | Escorted by Enhanced Grunt 12087 | -6/Proximity Caves | Core integrity fell below 20% 12089 | -6/Proximity Caves | Build established: Mutant 12115 | -6/Proximity Caves | Lost 12 parts (1p4n2u5w) 12308 | -6/Proximity Caves | Learned Extension emergency access door positions 12308 | -6/Proximity Caves | Learned Armory stockpile data 12308 | -6/Proximity Caves | Learned Armory security intel 12643 | -6/Proximity Caves | Build established: Gunner 13025 | -6/Proximity Caves | System corruption reached 10% 13039 | -6/Proximity Caves | Entered Factory 13039 | -6/Factory | Accompanied by 1 ally 13039 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13040 | -6/Factory | Loaded intel: 26 terminal locations 13382 | -6/Factory | Sucked down chute 13382 | -6/Factory | Entered Waste 13383 | -6/Waste | Joined by Warlord forces that had cleared the area 13407 | -6/Waste | 1 allies followed down the chute 13497 | -6/Waste | Discovered new exit (range 15) 13656 | -6/Waste | Build established: Scavenger-Gunner 14112 | -6/Waste | Entered Factory 14112 | -6/Factory | Accompanied by 21 allies 14513 | -6/Factory | Build established: Gunner 14576 | -6/Factory | Discovered new exit (range 15) 14724 | -6/Factory | Lost 4 allies 14812 | -6/Factory | First assault squad dispatched 15019 | -6/Factory | Build established: Scavenger-Skirmisher 15158 | -6/Factory | Lost 3 allies 15542 | -6/Factory | Incoming assault squad redirected 15632 | -6/Factory | Discovered new exit (range 15) 15663 | -6/Factory | Discovered new exit (range 16) 15670 | -6/Factory | Build established: Scavenger-Assassin 15745 | -6/Factory | Entered another Factory area 15745 | -5/Factory | Evolved 2 slots: Utility x2 15983 | -5/Factory | Repaired Antimatter Reactor 16040 | -5/Factory | Repaired Hvy. Treads 16253 | -5/Factory | Lost 6 parts (3u3w) 16290 | -5/Factory | Discovered new exit (range 5) 16435 | -5/Factory | Build established: Scavenger-Skirmisher 16677 | -5/Factory | Cargo convoy interrupted 16779 | -5/Factory | Lost 5 parts (1n2u2w) 16945 | -5/Factory | First assault squad dispatched 17121 | -5/Factory | Lost 9 parts (1p2n2u4w) 17135 | -5/Factory | Incoming assault squad redirected 17144 | -5/Factory | Core integrity fell below 50% 17191 | -5/Factory | Destroyed 8 combat bots 17194 | -5/Factory | Lost 6 parts (1p1n2u2w) 17433 | -5/Factory | System corruption reached 10% 17438 | -5/Factory | Core integrity fell below 20% 17480 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. Imp. Terrain Scanner destroyed. U-05 Engineer lays Concrete. Slug penetrates Wall. K-01 Serf collects debris. Neutrino Reactor explodes. T-07 Excavator destroyed. Door malfunctions. Repair Station disabled. Backup Laser I tumbles out of repair station. K-01 Serf destroyed. Tiamat Bomb Trap short circuited. An explosion rips through the floor. Penetrated by Slug. Slammed into K-01 Serf. K-01 Serf destroyed. Destabilizing: Core damaged (-20). Acquired Wheel. Extracted 50 matter. System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ????????????????BB?????? #???????????????????? | | ????????????????BB?????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????######## k#???????????????????? | | ?????????????? # #???????????????????? | | ??????????????"" """ # #???????????????????? | | ?????????????""" """ = # #???????????????????? | | ?????????????""" """ # #???????????????????? | | ????????????? # #???????????????????? | | ???????????# """ """ # #???????????????????? | | ???????????# """ """ + #???????????????????? | | ??? ??? ??# """ """ #p #???????????????????? | | ???#???##?## # #???????????????????? | | ?????#????## """ """ # #???????????????????? | | #?##?##???## """ """ # #####???????????????? | | ?#??##???### """ """ # @ ^ ????????? | | #########??# !h # ????????? | | #########h###### ????????? | | #??#?##?#%##???# ?????????? | | ## # # # ##???# ^ ?????????? | | # # #?###################??????????? | | # #? #???????????????????????? | | # # #???????????????????????? | | # # #???????????????????????? | | # + #???????????????????????? | | / # ! #???????????????????????? | | ## # #???????????????????????? | | % "# %| #?######???????????????????????? | | =% = #??#???????????????????????????? | | # ! [ " #?#?#??????????????????????????? | | ["R" # ????????????????????????????? | | % """ # ??????????????????????????? | | * # ????????????????????????????? | | + ?"???????????????????????????? | | #####+##### #??"???????????????????????????? | | #?#? ?????? #? ????????????????????????????? | | #?#"???? ## #??????????????????????????????? | | #???? ? ?? ##?????????????????????????????? | | #?#???? ?## #??????????????????????????????? | | #?# #? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 600 Resistance: EM 20 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Lance | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonTripodGravjet Manual? 0 Play Time 02:18:55 Cumulative 128.6 hours Start 2024.09.30 @ 14:47:39 End 2024.09.30 @ 17:06:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eb6fb10a-41d3-4ae6-b8d0-8cf0ed932845