Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.13 @ 16:43:01 Player: pattypat Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2305) 2305 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 5905 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Large Matter Pod (150) Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Signal Interpreter Core Analyzer > --- WEAPON ----------- Advanced Beam Rifle Heavy Ion Cannon High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Large Matter Pod Improved Sensor Array Improved Shield Generator Recalibrator EM Pulse Gun Advanced Beam Rifle Heavy Laser Heavy Laser Light Assault Rifle Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 79 | 6 2 1 19 . 7 13 . 31 Power 19 | 1 . . 3 . 3 5 . 7 Engine 13 | 1 . . 3 . 2 1 . 6 Core 6 | . . . . . 1 4 . 1 Reactor . | . . . . . . . . . Propulsion 25 | 2 . . 13 . . 3 . 7 Treads 5 | . . . 4 . . . . 1 Leg 15 | 2 . . 9 . . 3 . 1 Wheel 5 | . . . . . . . . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 15 | 1 2 . . . 2 2 . 8 Device 9 | . . . . . 1 2 . 6 Storage 2 | 1 1 . . . . . . . Processor 4 | . 1 . . . 1 . . 2 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 20 | 2 . 1 3 . 2 3 . 9 Energy Gun 11 | 2 . . 2 . . 2 . 5 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 6 | . . 1 1 . 2 . . 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . . 1 . 1 5 6 15 Power 7 | . . . 1 . 1 2 . 3 Propulsion 11 | . . . . . . 2 4 5 Utility 5 | . . . . . . 1 . 4 Weapon 5 | . . . . . . . 2 3 Highest Loss Streak 12 | . . . 1 . 1 3 6 12 To Critical Strikes . | . . . . . . . . . Average Backups 11 | . 2 5 15 20 18 17 13 3 Power 1 | . 1 1 1 2 1 3 2 . Propulsion 2 | . . 1 4 4 4 3 1 . Utility 3 | . . 1 2 6 5 4 4 2 Weapon 4 | . 1 2 6 8 7 5 5 . Tool/Special . | . . . . . . . . . Unused Backups 28 | . . . 6 . 6 4 7 5 Power 2 | . . . . . 1 . . 1 Propulsion 4 | . . . . . . 1 2 1 Utility 13 | . . . 3 . 4 1 3 2 Weapon 9 | . . . 3 . 1 2 2 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 95 99 99 100 99 97 60 84 Engine 10 | . 14 14 11 11 16 7 . 10 Core 2 | . . . . . 1 5 9 3 Treads 12 | . . . 9 44 36 16 . . Leg 11 | . 28 28 33 . . 13 16 1 Wheel 6 | . . . . . . . . 21 Device 5 | . . . . . 4 6 4 12 Storage 6 | . 14 14 11 11 9 7 4 . Processor 13 | . 10 14 11 11 13 15 12 13 Energy Gun 12 | . 28 14 11 11 9 11 8 13 Energy Cannon 1 | . . . . . . 2 . 1 Ballistic Gun 6 | . . 13 11 11 9 7 4 1 Peak Build Rating 44 | 6 7 7 25 25 35 44 38 36 Average Rating 25 | 4 6 6 12 25 32 39 22 27 On Entrance 16 | . 6 7 7 25 25 35 38 2 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 46 45 52 52 63 69 61 44 Greatest Support 88 | 20 20 20 88 88 88 88 45 40 Greatest Overweight (x) 17 | . 2 2 1 . . 1 17 3 Average Overweight (x) . | . . 2 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 Average Capacity 15 | 6 14 20 20 20 20 20 13 5 Most Carried 20 | 2 4 9 20 20 20 20 19 5 Average Carried 11 | . 2 5 15 20 18 17 12 3 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 Final Carried 20 | 2 4 9 20 20 19 18 5 3 Class Distribution -------------------- 52% | Mutant 17% | Gunner 11% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 1522 | . . 174 220 196 234 244 . 454 Remotely . | . . . . . . . . . Salvage Created 2359 | . . 111 358 . 693 500 . 697 Parts 138 | . . 19 19 . 40 26 . 34 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 61 | . . 8 8 . 17 15 . 13 Guns 54 | . . 8 8 . 17 12 . 9 Cannons 7 | . . . . . . 3 . 4 Classes Destroyed 15 | . . 1 3 . 2 2 . 7 Worker 5 | . . . . . . . . 5 Builder 1 | . . . . . 1 . . . Tunneler 2 | . . . . . . . . 2 Hauler 1 | . . . . . . . . 1 Operator 1 | . . . . . 1 . . . Watcher 1 | . . . . . . . . 1 Swarmer 24 | . . 8 . . 6 9 . 1 Grunt 17 | . . . 5 . 10 1 . 1 Brawler 4 | . . . 1 . . 1 . 2 Duelist 1 | . . . . . . 1 . . Sentry 6 | . . . 2 . 1 1 . 2 Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . . 2 . 3 Heavy 1 | . . . . . . . . 1 Best Kill Streak 6 | . . 3 3 . 6 4 . 5 Combat Bots Only 6 | . . 3 3 . 6 4 . 4 Max Kills in Single Turn 2 | . . 2 1 . 2 2 . 2 Gunslinging 1 | . . 1 . . 1 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 488 | . . 21 48 . 83 104 5 227 Missed 148 | . . 8 16 . 19 36 1 68 Hits 340 | . . 13 32 . 64 68 4 159 Melee 11 | . . . 3 . . 3 4 1 Projectile 329 | . . 13 29 . 64 65 . 158 AOE 1 | . . . . . . 1 . . Critical Strikes 12 | . . . . . 3 2 1 6 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4221 | . . 75 354 . 723 991 140 1938 Core 805 | . . 1 36 . 63 88 54 563 Absorbed by Shields 137 | . . . . . . . . 137 Ignored by Resistances 1247 | . . 27 103 . 209 283 35 590 Core Remaining (%) 94 | 100 . 99 . 91 88 . . . Volleys Fired 148 | . . 10 29 . 42 18 . 49 Largest 3 | . . 2 2 . 2 3 . 3 Hottest 223 | . . 60 60 . 86 166 . 223 Shots Fired 338 | . . 20 58 . 84 54 . 122 Gun 300 | . . 20 58 . 84 49 . 89 Cannon 38 | . . . . . . 5 . 33 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 138 | . . 10 29 . 42 18 . 39 Thermal 200 | . . 10 29 . 42 36 . 83 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | . . 12 20 . 22 22 . 34 Robot Miss Streak 2 | . . 2 1 . 2 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 4 1 . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . Shots Hit Robots 275 | . . 15 53 . 68 41 . 98 Core Hits 141 | . . 9 18 . 37 30 . 47 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 7 | . . . 1 . 1 2 . 3 Burn 3 | . . . . . 1 1 . 1 Destroy 2 | . . . 1 . . 1 . . Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5128 | . . 145 514 26 1169 1005 . 2269 Guns 4286 | . . 144 514 . 1169 895 . 1564 Cannons 778 | . . . . . . 110 . 668 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 64 | . . 1 . 26 . . . 37 Kinetic 1772 | . . 56 205 . 449 245 . 817 Thermal 3292 | . . 88 309 . 720 760 . 1415 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . . . . . 9 12 Average Corruption 9 | . . . . . . . 5 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . . . . . . . 2 45 Message Errors 14 | . . . . . . . . 14 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 5 | . . . . . . . . 5 Data Loss (minor) 4 | . . . . . . . 1 3 Data Loss (major) 5 | . . . . . . . 1 4 Alerts 4 | . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 9 | . . . . . . . . 9 Projectiles 9 | . . . . . . . . 9 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 16 | . . . . . . . . 16 Shots . | . . . . . . . . . Rammed 7 | . . . . 1 . . . 6 Targets Rammed 9 | . . 1 1 1 . . . 6 Kicked 2 | . . 1 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 337 | . . 40 37 . 323 174 . 337 Average Temperature 69 | . . 17 15 . 91 64 . 73 Received Heat Transfer 866 | . . . 153 . 459 51 . 203 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 15 | . . . 1 . 3 3 . 8 Heat Transferred 6641 | . . 200 700 . 1406 1527 . 2808 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 187 | . . 120 105 51 187 90 5 65 Initial 65 | . . . 22 . . 65 5 . Average 24 | . . 55 31 9 45 24 . 14 Influence Increases 1686 | . . 190 243 51 451 360 . 391 Destroy 0b10 Robot/C 1260 | . . 160 160 40 340 300 . 260 Destroy 0b10 Robot/NC 55 | . . . . . 10 . . 45 Destroy Leader 264 | . . 30 50 10 50 60 . 64 Allied During Kill 1 | . . . . 1 . . . . Trap Triggered on 0b10 10 | . . . . . 10 . . . Successful Hack 18 | . . . 18 . . . . . Disable Machine 9 | . . . . . 9 . . . Destroy Structure 9 | . . . . . 2 . . 7 Lose Combat Pursuer 60 | . . . 15 . 30 . . 15 Influence Decreases 1686 | . . 120 313 51 284 507 20 391 Entered New Map 165 | . . . 48 . . 102 15 . Time Decay 1321 | . . 120 180 51 274 355 5 336 Lost Part 125 | . . . 10 . 10 50 . 55 Purge Threat 75 | . . . 75 . . . . . Squads Dispatched 17 | . . . 1 . 5 5 . 6 Investigation 3 | . . . . . 2 1 . . Extermination 5 | . . . . . . 2 . 3 Reinforcement 3 | . . . 1 . . . . 2 Assault . | . . . . . . . . . Garrison 6 | . . . . . 3 2 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 1 8 12 . 22 15 6 30 Peak Tracking Total 9 | . 1 3 4 . 6 4 5 9 Tactical Retreats 5 | . . . 1 . 2 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 7 | . . . . . 1 4 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed 4 | . . . . . 4 . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 1 | . . . . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 9 | . 1 1 3 . 1 1 . 2 Terminals 6 | . 1 . 3 . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 21 | . 2 1 7 . 6 1 . 4 Successful 13 | . 1 1 6 . 3 1 . 1 Failed 8 | . 1 . 1 . 3 . . 3 Catastrophic 3 | . . . . . . . . 3 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . 2 . 7 . 6 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 11 | . 1 1 6 . 3 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 2 | . . . 2 . . . . . Disarm Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . Insert Component 1 | . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used 1 | . . . . . 1 . . . Hacking Detections 6 | . . . 3 . 1 . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . Total Damage 43 | . . . . 43 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Active Infowar (turns) 736 | . . . . . 343 . . 393 Sensors 343 | . . . . . 343 . . . Terrain 393 | . . . . . . . . 393 Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 4610 | 69 240 329 628 292 654 966 133 1299 Spaces Moved 2865 | 51 139 113 272 201 294 491 138 1166 Core 182 | 4 . . . . . . 100 78 Treads 900 | . . . 84 201 294 320 . 1 Legs 696 | 47 139 113 188 . . 171 38 . Wheels 1087 | . . . . . . . . 1087 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 145 145 145 145 50 50 Average Speed 129 | 114 170 260 176 145 145 160 96 86 Slowest Speed 900 | 120 260 260 190 145 145 190 900 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 23 19 21 45 18 13 85 26 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 3472 | 58 143 130 372 201 452 628 138 1350 Wait 227 | . . . 4 . 75 80 . 68 Move 2858 | 50 138 112 271 200 293 491 137 1166 Hop . | . . . . . . . . . Pick Up 72 | 2 2 5 24 . 18 11 . 10 Fast Attach 26 | 6 1 . 1 . . 1 . 17 Attach 27 | . . 1 7 . 4 6 . 9 Detach 10 | . . 1 5 . 1 . 1 2 Swap 34 | . 1 . 13 . 3 11 . 6 Drop 61 | . 1 . 17 . 16 10 . 17 Fire 148 | . . 10 29 . 42 18 . 49 Melee . | . . . . . . . . . Ram 6 | . . . . . . . . 6 Kick 2 | . . 1 1 . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Entered Mines 326 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 547 | -10/Mines | Learned location of Zion (-7) 610 | -10/Mines | Discovered new exit (range 5) 636 | -10/Mines | Identified exit to Materials 639 | -10/Mines | Entered Materials 639 | -9/Materials | Evolved 2 slots: Propulsion x2 990 | -9/Materials | Identified exit to Mines 1267 | -9/Materials | Entered Mines 1274 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1305 | -9/Mines | Received a Mining Laser from a helpful Derelict 1309 | -9/Mines | Met a Derelict bent on vengeance 1524 | -9/Mines | Discovered new exit (range 14) 1557 | -9/Mines | Identified exit to Materials 1559 | -9/Mines | Entered Materials 1559 | -8/Materials | Accompanied by 1 ally 1559 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1589 | -8/Materials | Garrison activated, responded to threat 2130 | -8/Materials | Discovered new exit (range 10) 2200 | -8/Materials | Identified exit to Factory 2213 | -8/Materials | Entered Factory 2213 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2504 | -7/Factory | Build established: Gunner 2765 | -7/Factory | Lost 3 parts (1p1n1u) 2989 | -7/Factory | Garrison activated, responded to threat 3179 | -7/Factory | Sucked down chute 3179 | -7/Factory | Entered Waste 3194 | -7/Waste | EMP discharged 3194 | -7/Waste | Spotted C-40 Crusher 3195 | -7/Waste | Spotted C-40 Crusher 3216 | -7/Waste | Spotted C-40 Crusher 3236 | -7/Waste | Spotted C-40 Crusher 3245 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3253 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3258 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3261 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3267 | -7/Waste | Spotted C-40 Crusher 3283 | -7/Waste | Spotted C-40 Crusher 3292 | -7/Waste | Lost 6 parts (4n2w) 3294 | -7/Waste | EMP discharged 3306 | -7/Waste | Discovered new exit (range 12) 3312 | -7/Waste | Identified exit to Factory 3312 | -7/Waste | Entered Factory 3824 | -7/Factory | Discovered new exit (range 7) 3830 | -7/Factory | Identified exit to Lower Caves 3833 | -7/Factory | System corruption reached 10% 4121 | -7/Factory | Cargo convoy interrupted 4208 | -7/Factory | Build established: Scavenger-Gunner 4524 | -7/Factory | Build established: Scavenger-Skirmisher 4541 | -7/Factory | Garrison activated, responded to threat 4582 | -7/Factory | Core integrity fell below 50% 4593 | -7/Factory | Core integrity fell below 20% 4611 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Penetrated by Slug. Imp. Cooling System destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4I. Slug penetrates G-47 Trooper. Autogun destroyed. Knocked back. Signal Interpreter destroyed. Critical hit (Blast). Slug penetrates Wall. Deuterium Engine destroyed. Acquired 5 matter. S-27 Virus destroyed. 8 PUY|EGRJ,LXPO%D MZ Destabilizing: System interference. Adv. Terrain Scan Processor temporarily disabled. M-28 Smith repairs G-47 Trooper. 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"""""" # [ """"" ##### | | ??????????????????? ?? ?""""" # """"" ##### | | ??????????????????? ?# # ##### | | ?????????????????? ?? # """""" #! "" ##### | | ????????????????????? # "?"""" ?# """##### | | ????????????????????? ? """""" # S"##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterEtherialCasing Manual? 0 Play Time 00:37:10 Cumulative 9.8 hours Start 2025.08.13 @ 16:06:19 End 2025.08.13 @ 16:43:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d690087e-8256-4497-a0bc-ed03375af2cd