Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 22:27:46 Player: useeikick Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (500) 500 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3000 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 140/140 System Corruption 0% Temperature Warm (128) Movement Flying (114) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (2) ------ Power Shielding > --- WEAPON (2) ------- Barrage Gun Slug Cannon > --- INVENTORY (5) ---- Reinforced Ion Engine Aluminum Leg Authchip [Propulsion] Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Power Shielding > --- WEAPON ----------- Barrage Gun Slug Cannon > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Authchip [Propulsion] Self-destruct Interrupter GAL Module [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Power Shielding Device Scrap Suit Protection Power Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 35 | 4 7 8 2 12 2 . Power 11 | 1 2 2 1 4 1 . Engine 11 | 1 2 2 1 4 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 2 4 . 4 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 10 | . 2 4 . 4 . . Utility 3 | . 1 1 . 1 . . Device 1 | . . 1 . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 9 | 1 2 1 1 3 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 1 1 2 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 5 2 7 4 . 1 Power 6 | . 1 1 1 3 . . Propulsion 7 | . 1 1 4 . . 1 Utility 1 | . . . . 1 . . Weapon 5 | . 3 . 2 . . . Highest Loss Streak 5 | . 3 2 5 4 . 1 To Critical Strikes . | . . . . . . . Average Backups 3 | 1 1 2 2 3 4 3 Power . | 1 . . . . 1 1 Propulsion 1 | . . 1 . . 1 1 Utility . | . . . 1 . 1 1 Weapon . | . . . . 1 . . Tool/Special . | . . . . . . . Unused Backups 4 | . . . . . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 67 | . 61 48 63 57 88 85 Engine 11 | . 13 12 9 9 11 11 Flight 28 | . 16 16 26 23 44 41 Device 2 | . . 10 11 . . . Protection 7 | . 8 3 . 6 11 11 Ballistic Gun 11 | . 14 5 15 14 11 11 Ballistic Cannon 4 | . . . . 3 11 11 Peak Build Rating 17 | 4 6 13 15 12 17 17 Average Rating 9 | 2 4 8 12 6 13 16 On Entrance 8 | . 4 3 12 10 11 17 Avg Prop Armor Cover (%) 8 | . . 8 . . . . Naked Turns . | . . . . . . . Heaviest Build 16 | 5 7 9 9 12 16 16 Greatest Support 32 | 32 32 8 16 16 16 16 Greatest Overweight (x) 2 | . 1 1 2 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 4 4 5 4 5 5 5 Average Carried 3 | 1 1 2 2 3 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 1 5 1 5 5 5 Scrap Suit Usage (%) 21 | . . 76 100 1 . . Parts Cannibalized 3 | . . 2 1 . . . Class Distribution -------------------- 35% | Scavenger-Sprinter 32% | Mutant 20% | Scavenger-Mutant 7% | Scrapper 4% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Scrapper | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 843 | 181 224 91 17 320 10 . Remotely . | . . . . . . . Salvage Created 740 | . 279 88 61 283 . 29 Parts 67 | . 19 17 8 18 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 10 5 4 9 . 2 Melee 1 | . . 1 . . . . Guns 28 | . 10 4 4 8 . 2 Cannons 1 | . . . . 1 . . Classes Destroyed 5 | . 3 . . 2 . . Worker 1 | . 1 . . . . . Recycler 1 | . . . . 1 . . Swarmer 24 | . 6 5 4 7 . 2 Grunt 5 | . 4 . . 1 . . Brawler 1 | . . . . 1 . . Best Kill Streak 5 | . 5 5 3 3 . 2 Combat Bots Only 5 | . 4 5 3 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 311 | . 63 56 81 90 . 21 Missed 92 | . 15 17 23 30 . 7 Hits 219 | . 48 39 58 60 . 14 Melee 2 | . . . . 2 . . Projectile 217 | . 48 39 58 58 . 14 Critical Strikes 3 | . 1 . 2 . . . Actively Blocked 1 | . 1 . . . . . Damage Taken 2126 | . 460 331 624 500 . 211 Core 624 | . 118 102 137 208 . 59 Absorbed by Shields . | . . . . . . . Redirected to Shielding 42 | . 17 . . 11 . 14 Regen/Repaired (Parts) 10 | . . 8 2 . . . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 177 | . 45 10 33 80 . 9 Largest 2 | . 2 2 1 2 . 2 Hottest 68 | . 40 40 20 60 . 68 Shots Fired 217 | . 52 11 33 103 . 18 Gun 198 | . 52 11 33 93 . 9 Cannon 19 | . . . . 10 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 217 | . 52 11 33 103 . 18 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | . 6 5 4 5 . 3 Robot Miss Streak 5 | . 2 1 5 5 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 123 | . 37 8 17 55 . 6 Core Hits 57 | . 20 9 6 20 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 2 | . . . . 1 . 1 Destroy 2 | . . . . 1 . 1 Melee Attacks 1 | . 1 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1268 | . 405 111 137 471 . 144 Guns 1092 | . 405 63 135 405 . 84 Cannons 126 | . . . . 66 . 60 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 50 | . . 48 2 . . . Kinetic 1218 | . 405 63 135 471 . 144 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . . . Average Corruption 2 | . . 2 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . . 10 Projectiles 10 | . . . . . . 10 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 19 | . . 18 1 . . . Shots . | . . . . . . . Rammed 31 | . . 30 1 . . . Targets Rammed 31 | . . 30 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 128 | . 13 4 10 40 . 128 Average Temperature 22 | . 5 2 2 15 . 69 Received Heat Transfer 306 | . 123 . 135 48 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 155 | . 153 110 101 155 . . Initial 55 | . . 55 31 . . . Average 65 | . 85 37 37 85 . . Influence Increases 1004 | . 293 120 120 421 . 50 Destroy 0b10 Robot/C 600 | . 200 100 80 180 . 40 Destroy 0b10 Robot/NC 10 | . 5 . . 5 . . Destroy Leader 110 | . 30 20 10 40 . 10 Successful Hack 13 | . 13 . . . . . Destroy Structure 1 | . . . . 1 . . Partial Spotted 30 | . 15 . 15 . . . Lose Combat Pursuer 240 | . 30 . 15 195 . . Influence Decreases 974 | . 150 183 200 282 139 20 Entered New Map 276 | . . 88 49 . 139 . Time Decay 537 | . 100 95 90 242 . 10 Lost Part 161 | . 50 . 61 40 . 10 Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 4 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 17 6 14 24 . 3 Peak Tracking Total 8 | . 8 4 7 4 . 3 Tactical Retreats 10 | . 1 . 1 8 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . . Terminals 4 | . 3 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 6 . 1 . . . Successful 3 | . 2 . 1 . . . Failed 4 | . 4 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 4 . . . 6 . Terminals 7 | . 6 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . . . . 8 . Largest Group 8 | . . . . . 8 . Highest-Rated Group 275 | . . . . . 275 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1959 | 39 238 289 192 574 559 68 Spaces Moved 3218 | 34 260 316 209 814 1463 122 Core 41 | 8 . 26 2 5 . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 43 | 26 17 . . . . . Hover . | . . . . . . . Flight 3134 | . 243 290 207 809 1463 122 Fastest Speed 31 | 50 37 37 31 31 31 31 Average Speed 39 | 88 47 67 59 37 31 31 Slowest Speed 200 | 100 120 120 200 120 31 31 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 21 | . . 14 . 7 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 54 54 18 82 90 15 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . 3 . 3 Melee . | . . . . . . . Projectile 6 | . . . . 3 . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3679 | 42 325 367 250 991 1569 135 Wait 176 | . 3 . 2 70 97 4 Move 3171 | 33 259 288 208 799 1462 122 Hop 20 | . . 13 . 7 . . Pick Up 40 | 5 6 10 1 15 3 . Fast Attach 3 | . . . . 1 2 . Attach 28 | 4 5 5 5 9 . . Detach 4 | . . 3 . 1 . . Swap 13 | . 4 3 . 6 . . Drop 15 | . 2 5 . 3 5 . Fire 177 | . 45 10 33 80 . 9 Melee 1 | . 1 . . . . . Ram 31 | . . 30 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Lost 3 parts (1p2w) 278 | -10/Materials | Entered Mines 284 | -10/Mines | Met a Derelict bent on vengeance 316 | -10/Mines | Build established: Mutant 341 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 343 | -10/Mines | Found Scrap Suit 434 | -10/Mines | Learned Materials trap positions 442 | -10/Mines | Core integrity fell below 50% 474 | -10/Mines | Core integrity fell below 20% 552 | -10/Mines | Found a hidden stash of uninstalled traps 565 | -10/Mines | Discovered new exit (range 5) 567 | -10/Mines | Entered Materials 567 | -9/Materials | Evolved 2 slots: Propulsion x2 568 | -9/Materials | Loaded intel: 21 trap records 726 | -9/Materials | Lost 5 parts (1p3n1w) 736 | -9/Materials | Discovered new exit (range 15) 759 | -9/Materials | Entered Mines 801 | -9/Mines | Lost 4 parts (1p1n1u1w) 843 | -9/Mines | Core integrity fell below 50% 856 | -9/Mines | Learned Materials stockpile data 1164 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1281 | -9/Mines | Build established: Scavenger-Mutant 1286 | -9/Mines | Core integrity fell below 20% 1326 | -9/Mines | Discovered new exit (range 14) 1327 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1333 | -9/Mines | Entered Zion 1553 | -7/Zion | Learned location of Warlord (-5) 1623 | -7/Zion | Build established: Scavenger-Sprinter 1672 | -7/Zion | Met Imprinter 1678 | -7/Zion | Imprinted 1680 | -7/Zion | Declared Zion's savior 1833 | -7/Zion | Received a hallucinogenic algorithm 1833 | -7/Zion | Ran a hallucination algorithm 1835 | -7/Zion | Ran a hallucination algorithm 1835 | -7/Zion | Ran a hallucination algorithm 1841 | -7/Zion | Ran a hallucination algorithm 1853 | -7/Zion | Found GAL Module 1874 | -7/Zion | Gained Derelict followers 1886 | -7/Zion | Discovered new exit (range 8) 1892 | -7/Zion | Entered Proximity Caves 1960 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- P6-2P3(h): And who the hell are you? We're too bus##AID::LRC-V3##This bot needs our help. Can't turn down a friend in need! 01886_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01934_ Slug penetrates Wall. 01937_ S-27 Virus destroyed. 01940_ Slug penetrates Wall. 01942_ VTOL Module fries itself beyond repair. 01943_ S-27 Virus suffers critical hit (Destroy). 01943_ Destroyed Lgt. Nuclear Core. 01944_ VTOL Module fries itself beyond repair. 01944_ Flight Unit destroyed. 01946_ S-27 Virus destroyed. 01950_ VTOL Module fries itself beyond repair. 01953_ Lgt. Nuclear Core fries itself beyond repair. 01957_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####??????????????????????????? | | ??????????????????## !##?????????????????????????? | | ??????????????????# g ##????????????????????????? | | ??????????????????# ! #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ##????????????????????????? | | #?######?????????## # ####??????????????????????? | | ## #????????## # ##????#####????????????? | | #???????## g ###?## #????????????? | | ###?????# ;;### #????????????? | | ###???# #????????????? | | #???## #### #????????????? | | # #????###???## s;#### #???????????? | | # #??????####### #???### #??????????? | | # #?????## ###@%##??????# #?????????? | | # ####### ###%#???????? #?????????? | | # ## ##%######## #?????????? | | ### #?????????? | | ##?## ???????? | | ##???## ## #### ### ???????? | | ######?# ### ####????#??????? ???????? | | #### ### ### #???????????????? ??????? | | ### ## ## #?????????????????##??????? | | ## ##?????????????????????????? | | ### ##??????????????????????????? | | ##?# ##??????????????????????????? | | ##### #??# #??????????????????????????? | | ##??## #?# ###??????????????????????????? | | ##??# ##?# #????????????????????????????? | | #??## ##??# #????????????????????????????? | | ####???###?? ????????????????????????????? | | #?????????? ????????????????????????????? | | #????????? ????????????????????????????? | | #???????? ????????????????????????????? | | ##??????? ???????????????????????????? | | ###?????? ???????????????????????????? | | ????????## ???????????????????????????? | | ?????????# ???????????????????????????? | | ????????? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 63 Authchip Count 1 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- That Tickles Challenges ------------ None Game ------ Seed HugeEncryptedJammer Manual? 0 Play Time 00:44:28 Cumulative 17.5 hours Start 2025.12.18 @ 21:26:20 End 2025.12.19 @ 22:27:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c949948-9078-48f3-b7c7-5931edd7ece5