Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.26 @ 08:54:32 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (3021) 3021 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 6356 Bonus ------- High Alert Combat Kills 190 Cogmind --------- Core Integrity 619/700 Matter 291/300 Energy 290/290 System Corruption 13% Temperature Cool (0) Movement Treading (161) Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Actuator Array > --- WEAPON (4) ------- Heavy Mace Katana Axe > --- INVENTORY (16) --- Light Nuclear Core Improved Treads Improved Treads Improved Treads Advanced Treads Aerolev Unit Gravmag System Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Hardened Light Armor Plating Hacking Suite System Backup Module Advanced EMP Blaster Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Actuator Array Hardened Light Armor Plating > --- WEAPON ----------- Heavy Mace Katana Axe Axe > --- INVENTORY -------- Light Nuclear Core Improved Treads Improved Treads Improved Treads Advanced Treads Aerolev Unit Large Storage Unit Improved Sensor Array Improved Terrain Scan Processor Target Analyzer Hardened Light Armor Plating Hacking Suite Advanced EMP Blaster Heavy Flail Heavy Flail [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Axe Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 2 | . . . . 2 . Parts Attached 79 | 3 3 31 34 8 . Power 8 | . . 4 3 1 . Engine 7 | . . 4 2 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 32 | 2 1 12 16 1 . Treads 28 | 1 . 11 15 1 . Leg . | . . . . . . Wheel 3 | 1 1 1 . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 16 | 1 2 3 6 4 . Device 2 | . . . 1 1 . Storage 8 | . 2 3 2 1 . Processor 2 | 1 . . 1 . . Hackware . | . . . . . . Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 23 | . . 12 9 2 . Energy Gun 11 | . . 6 5 . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 5 | . . 4 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 3 | . . . 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 2 . . Parts Lost 17 | . . 6 10 . 1 Power 4 | . . 2 2 . . Propulsion 7 | . . 1 6 . . Utility . | . . . . . . Weapon 6 | . . 3 2 . 1 Highest Loss Streak 4 | . . 1 4 . 1 Average Slot Usage (%) 99 | . 100 99 99 100 99 Engine 8 | . 14 11 5 7 7 Core 1 | . . . 3 . . Treads 31 | . 14 31 35 30 30 Wheel 1 | . 14 1 . . . Device 1 | . . . . 6 7 Storage 26 | . 26 32 27 15 15 Processor 2 | . 1 . 5 . . Protection 2 | . . . 3 7 6 Energy Gun 5 | . . 6 8 . . Energy Cannon 1 | . . 4 . . . Ballistic Gun 7 | . 28 11 3 . . Ballistic Cannon 1 | . . . 4 . . Impact Weapon 1 | . . . . 7 7 Slashing Weapon 5 | . . . . 23 23 Naked Turns . | . . . . . . Heaviest Build 76 | 11 39 60 74 76 63 Greatest Support 86 | 20 16 63 86 82 82 Greatest Overweight (x) 3 | . 2 3 . . . Average Overweight (x) . | . 1 . . . . Largest Inventory Capacity 22 | 6 16 22 22 22 16 Average Capacity 20 | 6 14 21 22 16 16 Most Carried 22 | 6 11 22 22 21 16 Average Carried 19 | 5 7 20 21 16 16 Final Capacity 22 | 6 16 22 22 16 16 Final Carried 22 | 6 11 22 22 16 16 Class Distribution -------------------- 59% | Hauler-Mutant 28% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1882 | 260 82 651 749 140 . Remotely . | . . . . . . Salvage Created 4397 | 104 97 2109 1913 174 . Parts 252 | 4 6 141 91 10 . Haulers Intercepted 8 | . . 3 4 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 74 | . 2 40 30 2 . Melee 2 | . . . . 2 . Guns 41 | . 2 22 17 . . Cannons 26 | . . 17 9 . . AOE 5 | . . 1 4 . . Classes Destroyed 13 | 2 1 8 2 . . Worker 6 | . . 2 4 . . Builder 2 | . . 1 1 . . Tunneler 1 | 1 . . . . . Hauler 8 | . . 3 4 1 . Recycler 4 | 1 . 3 . . . Mechanic 1 | . . . 1 . . Watcher 5 | . . 3 2 . . Swarmer 11 | . . 11 . . . Grunt 42 | . 2 19 20 1 . Brawler 1 | . . 1 . . . Duelist 3 | . . 1 2 . . Sentry 15 | . . 8 6 1 . Hunter 2 | . . . 2 . . Best Kill Streak 5 | 2 1 5 5 1 . Combat Bots Only 5 | . 1 5 3 1 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 2 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 5015 | . 283 1741 2869 64 58 Core 701 | . 31 242 347 23 58 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 87 39 36 . . Volleys Fired 210 | 5 7 106 92 . . Largest 2 | 2 2 2 2 . . Hottest 94 | 40 40 91 94 . . Shots Fired 416 | 10 14 208 184 . . Gun 321 | 10 14 163 134 . . Cannon 95 | . . 45 50 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 221 | 10 14 105 92 . . Thermal 45 | . . 45 . . . Explosive . | . . . . . . Electromagnetic 150 | . . 58 92 . . Robot Hit Streak 26 | 5 9 16 26 . . Robot Miss Streak 4 | 1 1 3 4 . . Penetration Max . | . . . . . . Secondary Targets 5 | . 1 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 326 | 7 10 147 154 8 . Core Hits 176 | 2 4 80 86 4 . Critical Hits 6 | . . 6 . . . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 3 | . . 3 . . . Melee Attacks 30 | . . . . 30 . Impact 1 | . . . . 1 . Slashing 29 | . . . . 29 . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 3 . Damage Inflicted 7022 | 74 141 2537 3910 360 . Guns 4100 | 74 141 1651 2234 . . Cannons 1655 | . . 821 834 . . Explosions 907 | . . 65 842 . . Melee 360 | . . . . 360 . Ramming . | . . . . . . Kinetic 2182 | 74 141 701 1266 . . Thermal 1728 | . . 886 842 . . Explosive . | . . . . . . Electromagnetic 2752 | . . 950 1802 . . Impact . | . . . . . . Slashing 360 | . . . . 360 . Piercing . | . . . . . . Highest Corruption 13 | . 1 5 . . 13 Average Corruption 4 | . 1 4 . . 8 Corruption Purged . | . . . . . . Effects 55 | . 1 49 . . 5 Message Errors 6 | . . 5 . . 1 Matter Fused 11 | . . 10 . . 1 Heat Flow Errors 5 | . . 5 . . . Energy Discharges 5 | . . 4 . . 1 Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 7 | . 1 6 . . . Data Loss (major) 2 | . . 1 . . 1 Misfires 1 | . . 1 . . . Targeting Errors 14 | . . 14 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . 46 . . Projectiles . | . . . . . . Explosions 46 | . . . 46 . . Melee . | . . . . . . Knockbacks 10 | . . . 10 . . Impact . | . . . . . . Kinetic 10 | . . . 10 . . Secondary . | . . . . . . Self-Inflicted Damage 471 | . . 57 414 . . Shots 12 | . . 2 10 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 357 | . 2 313 357 . . Average Temperature 65 | . 2 49 83 . . Received Heat Transfer 1479 | . 63 507 882 27 . Effects 6 | . . 1 5 . . Energy Bleed 4 | . . 1 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 10 | . . 2 8 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2380 | . . 1580 800 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | . . 2 11 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 741 | 10 108 741 446 74 16 Average Influence 216 | 6 63 364 199 40 13 Maximum Alert Level 3 | . . 3 2 . . Low Security (%) 56 | 100 100 34 46 100 100 Level 1 25 | . . 18 51 . . Level 2 13 | . . 35 2 . . Level 3 4 | . . 11 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 6 4 . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 7 | . 1 3 3 . . Assault 1 | . . 1 . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 12 | . 1 7 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 8 66 51 3 6 Peak Tracking Total 7 | . 7 7 6 1 6 Tactical Retreats 16 | . 2 4 10 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 20 | . 3 8 7 2 . Terminals 12 | . 2 6 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 2 | . . . 1 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 57 | . 7 20 23 7 . Successful 37 | . 3 13 16 5 . Failed 20 | . 4 7 7 2 . Catastrophic 3 | . 1 2 . . . Database Lockouts . | . . . . . . Manual 28 | . 6 14 8 . . Terminals 34 | . 6 17 11 . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 13 | . . . 8 5 . Garrison Access 5 | . . . 3 2 . Terminal Hacks 13 | . 1 6 6 . . Part Schematic 3 | . 1 1 1 . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . . 1 1 . . Unreport Threat 6 | . . 3 3 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 . 1 . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 11 | . . . 7 4 . Insert Component 6 | . . . 4 2 . Analyze 5 | . . . 3 2 . Garrison Access Hacks 2 | . . . 1 1 . Seal Access 2 | . . . 1 1 . Unauthorized Hacks 16 | . 4 10 2 . . Terminals 6 | . 1 4 1 . . Track 1 | . . 1 . . . Assimilate 1 | . . 1 . . . Botnet 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Tunnel 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 2 6 6 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . 1 1 4 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 8 . 2 . . Parts Scanalyzed 5 | . . . 3 2 . Part Schematics Acquired 4 | . . . 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4992 | 59 258 1821 1807 869 178 Spaces Moved 2399 | 33 180 815 795 473 103 Core . | . . . . . . Treads 2042 | . . 671 795 473 103 Legs 7 | 7 . . . . . Wheels 350 | 26 180 144 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 120 160 163 163 Average Speed 156 | 104 116 154 163 163 163 Slowest Speed 180 | 120 120 180 170 167 163 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 48 84 68 16 63 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 12 . Terrain Destroyed 77 | . . 8 57 12 . Melee 12 | . . . . 12 . Projectile 10 | . . . 10 . . AOE 55 | . . 8 47 . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 3223 | 47 214 1179 1135 535 113 Wait 376 | 4 19 170 147 26 10 Move 2395 | 32 179 814 794 473 103 Hop . | . . . . . . Pick Up 66 | 1 4 28 30 3 . Fast Attach 24 | 2 1 8 12 1 . Attach 28 | . . 12 12 4 . Detach 6 | . 1 4 1 . . Swap 28 | 1 2 12 10 3 . Drop 73 | 2 1 25 37 8 . Fire 210 | 5 7 106 92 . . Melee 17 | . . . . 17 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 60 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered another Materials area 318 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 659 | -9/Materials | Build established: Hauler-Mutant 899 | -9/Materials | Discovered new exit (range 8) 1477 | -9/Materials | Discovered new exit (range 8) 1715 | -9/Materials | Discovered new exit (range 16) 1777 | -9/Materials | Discovered new exit (range 16) 1799 | -9/Materials | Repaired Imp. Treads 1918 | -9/Materials | First assault squad dispatched 1948 | -9/Materials | Core integrity fell below 50% 2117 | -9/Materials | Discovered new exit (range 5) 2139 | -9/Materials | Entered another Materials area 2139 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2535 | -8/Materials | Build established: Scavenger-Mutant 2558 | -8/Materials | Discovered new exit (range 8) 2694 | -8/Materials | Lost 4 parts (1p2n1w) 3122 | -8/Materials | Garrison activated, responded to threat 3207 | -8/Materials | Build established: Hauler-Mutant 3523 | -8/Materials | Core integrity fell below 50% 3896 | -8/Materials | Discovered new exit (range 12) 3946 | -8/Materials | Entered Factory 3946 | -7/Factory | Evolved 2 slots: Weapon x2 4028 | -7/Factory | Discovered new exit (range 15) 4244 | -7/Factory | Build established: Mutant 4737 | -7/Factory | Discovered new exit (range 6) 4815 | -7/Factory | Sucked down chute 4815 | -7/Factory | Entered Waste 4830 | -7/Waste | EMP discharged 4843 | -7/Waste | Spotted C-40 Crusher 4845 | -7/Waste | Spotted C-40 Crusher 4850 | -7/Waste | Spotted C-40 Crusher 4898 | -7/Waste | Spotted C-40 Crusher 4908 | -7/Waste | Spotted C-40 Crusher 4930 | -7/Waste | EMP discharged 4930 | -7/Waste | System corruption reached 10% 4947 | -7/Waste | Spotted C-40 Crusher 4992 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4993 | -7/Waste | Self-destructed Last Messages --------------- 04769_ Dropped Hvy. Flail. 04770_ Acquired Adv. Signal Interpreter. 04815_ Triggered Chute Trap. 04815_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04820_ ALERT: Foreign system detected. Charging EMP. 04830_ System corrupted (+6). 04830_ Broken Imp. Remote Datajack fried beyond repair. 04830_ Proton Cannon fried beyond repair. 04845_ System corrupted: Energy discharge (-63). 04885_ System corrupted: Matter fused (-9). 04907_ System corrupted: Substantial component data lost. 04920_ ALERT: Foreign system detected. Charging EMP. 04930_ System corrupted (+7). 04944_ TKCWGH6R2T