Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 22:19:14 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (22) 110 Value Destroyed (887) 887 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 4292 Bonus ------- Pacifist 200 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -45 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 89/405 System Corruption 0% Temperature Cool (718) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (4) -------- Improved Ion Engine Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (3) ------- Particle Gun Advanced Beam Rifle > --- INVENTORY (10) --- Improved Ion Engine Aluminum Leg Aluminum Leg Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Particle Gun Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Advanced Beam Rifle Advanced Beam Rifle Heavy Particle Cannon [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Hackware Relay Coupler [Grunt] Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 3 | . . . 1 . 2 . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . . 1 . . . . Parts Attached 41 | 6 2 . 1 1 1 15 15 Power 10 | 1 . . . . 1 3 5 Engine 4 | 1 . . . . 1 . 2 Core 6 | . . . . . . 3 3 Reactor . | . . . . . . . . Propulsion 11 | 2 . . . . . 4 5 Treads . | . . . . . . . . Leg 9 | 2 . . . . . 2 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . 2 . Utility 9 | 1 2 . . 1 . 3 2 Device 5 | . 1 . . 1 . 2 1 Storage 2 | 1 . . . . . . 1 Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 . . 1 . . 5 3 Energy Gun 4 | 1 . . . . . 1 2 Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 3 | 1 . . . . . 2 . Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 25 | . . . . . . 21 4 Power 8 | . . . . . . 6 2 Propulsion 6 | . . . . . . 5 1 Utility 2 | . . . . . . 2 . Weapon 9 | . . . . . . 8 1 Highest Loss Streak 11 | . . . . . . 11 4 Average Slot Usage (%) 86 | . 93 100 91 100 90 61 77 Engine 13 | . 14 14 19 22 27 8 4 Core 7 | . . . . . . 12 18 Leg 18 | . 28 28 22 22 18 11 13 Device 9 | . 8 14 11 11 9 5 9 Storage 8 | . 14 14 11 11 9 7 5 Hackware 1 | . . . . . . 3 3 Energy Gun 10 | . 14 14 11 11 9 2 11 Energy Cannon 3 | . . . . . . 4 8 Ballistic Gun 6 | . 14 14 11 11 9 2 . Ballistic Cannon 4 | . . . 5 11 9 2 . Naked Turns . | . . . . . . . . Heaviest Build 52 | 12 20 20 25 25 23 27 52 Greatest Support 20 | 20 20 20 20 20 20 20 20 Greatest Overweight (x) 8 | 2 . . 1 1 1 8 4 Average Overweight (x) . | . . . . . 1 . 1 Largest Inventory Capacity 10 | 6 6 6 6 6 6 6 10 Average Capacity 6 | 5 6 6 6 6 6 5 7 Most Carried 6 | 2 4 4 4 5 4 4 6 Average Carried 3 | 1 3 4 4 4 4 1 3 Final Capacity 10 | 6 6 6 6 6 6 4 10 Final Carried 6 | 2 4 4 4 5 4 1 6 Class Distribution -------------------- 30% | Mutant 27% | Skirmisher 19% | Scavenger-Skirmisher 14% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Matter Collected 634 | 215 . 38 . 94 10 131 146 Remotely . | . . . . . . . . Salvage Created 790 | . . . 24 52 55 347 312 Parts 48 | . . . 4 8 2 17 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled 2 | . . . . 2 . . . Retrieved Matter 6 | . . . . 6 . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 21 | . . . . 5 1 9 6 Guns 7 | . . . . 5 . . 2 Cannons 13 | . . . . . 1 8 4 Classes Destroyed 5 | . . . 1 1 1 1 1 Watcher 1 | . . . 1 . . . . Swarmer 9 | . . . . 5 . 4 . Grunt 9 | . . . . . . 5 4 Sentry 2 | . . . . . 1 . 1 Hunter 1 | . . . . . . . 1 Best Kill Streak 6 | . . . 1 2 1 6 2 Combat Bots Only 6 | . . . . 2 1 6 2 Max Kills in Single Turn 1 | . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Damage Taken 2062 | . . . . 85 12 1403 562 Core 561 | . . . . 4 . 385 172 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 99 | 100 . 100 . 99 . . . Volleys Fired 84 | . . . 3 10 1 35 35 Largest 3 | . . . 2 3 2 3 3 Hottest 186 | . . . 70 109 59 135 186 Shots Fired 141 | . . . 6 30 2 50 53 Gun 69 | . . . 6 20 1 16 26 Cannon 72 | . . . . 10 1 34 27 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 42 | . . . 3 20 2 17 . Thermal 68 | . . . 3 10 . 2 53 Explosive . | . . . . . . . . Electromagnetic 31 | . . . . . . 31 . Robot Hit Streak 14 | . . . 2 11 13 14 11 Robot Miss Streak 4 | . . . 2 3 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 95 | . . . 3 16 2 38 36 Core Hits 44 | . . . 2 11 1 17 13 Critical Hits 1 | . . . . . . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1763 | . . . 39 257 29 670 768 Guns 619 | . . . 39 159 9 146 266 Cannons 1120 | . . . . 89 20 524 487 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 24 | . . . . 9 . . 15 Kinetic 402 | . . . 14 137 29 222 . Thermal 914 | . . . 25 111 . 25 753 Explosive . | . . . . . . . . Electromagnetic 423 | . . . . . . 423 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . . . 23 . 8 2 Projectiles 33 | . . . . 23 . 8 2 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 9 | . . . . 2 . . 7 Shots . | . . . . . . . . Rammed 2 | . . . . 1 . . 1 Targets Rammed 3 | . . . . 2 . . 1 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 718 | . . . 112 264 22 713 718 Average Temperature 164 | . . . 61 83 12 208 168 Received Heat Transfer 927 | . . . . 9 . 720 198 Effects 48 | . . . . 4 . 26 18 Shutdowns 8 | . . . . . . 4 4 Energy Bleed 3 | . . . . . . 1 2 Interference 10 | . . . . 4 . 3 3 Matter Decay 5 | . . . . . . 1 4 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . 2 1 Damage (major) 16 | . . . . . . 14 2 Damage (core) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 2 . . 3 Heat Transferred 1811 | . . . 74 333 . 35 1369 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Peak Influence 205 | . . . 37 156 45 205 193 Average Influence 47 | . . . 21 44 11 86 56 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 99 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 2 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Distress Signals 2 | . . . . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . . . 3 9 1 21 18 Peak Tracking Total 8 | . . . 2 3 . 8 6 Tactical Retreats 9 | . . . . 1 . 5 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Disabled 2 | . . . . 1 . 1 . Max in Single Turn 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Machines Accessed 5 | . . . 1 . 1 . 3 Terminals 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 15 | . . . 3 . 2 . 10 Successful 10 | . . . 1 . 1 . 8 Failed 5 | . . . 2 . 1 . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . . . . . 6 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 6 | . . . . . . . 6 Emergency Access Points 1 | . . . . . . . 1 Alert Level 2 | . . . . . . . 2 Investigation Status 1 | . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Recycle Component 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 1 . 2 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . . 1 Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 4 Machine Destruction 8 | . . . . . . 4 4 Attached 1 | . . . . . . 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . 3 . . . Total Damage 143 | . . . . 143 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Turns Passed 2481 | 65 120 53 140 881 53 340 829 Spaces Moved 1587 | 47 84 41 91 644 33 176 471 Core 20 | 7 . . . . . 13 . Treads . | . . . . . . . . Legs 1402 | 40 84 41 91 644 33 114 355 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 165 | . . . . . . 49 116 Fastest Speed 37 | 50 120 120 120 120 150 37 40 Average Speed 134 | 115 120 120 144 128 150 126 148 Slowest Speed 450 | 150 120 120 150 150 150 450 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 27 9 12 84 5 47 20 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 3 | . . . . 2 . . 1 Melee . | . . . . . . . . Projectile 3 | . . . . 2 . . 1 AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Total 1795 | 54 102 45 94 674 35 245 546 Wait 69 | . 14 5 . 15 1 15 19 Move 1579 | 46 83 40 90 643 32 174 471 Hop . | . . . . . . . . Pick Up 9 | 2 2 . . 2 . . 3 Fast Attach 29 | 6 2 . 1 . . 10 10 Attach 7 | . . . . 1 1 4 1 Detach 1 | . . . . . . 1 . Swap 5 | . . . . . . 1 4 Drop 4 | . 1 . . 1 . . 2 Fire 84 | . . . 3 10 1 35 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . 2 . . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 186 | -10/Materials | Entered Mines 197 | -10/Mines | Learned Materials stockpile data 233 | -10/Mines | Discovered new exit (range 5) 239 | -10/Mines | Entered Materials 239 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 361 | -9/Materials | Discovered new exit (range 13) 379 | -9/Materials | Entered Mines 386 | -9/Mines | Escorted by a lone wolf Derelict 406 | -9/Mines | Learned location of Storage (-7) 420 | -9/Mines | Learned Materials emergency access door positions 461 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 592 | -9/Mines | Build established: Gunner 619 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 685 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 695 | -9/Mines | Found Prototype Device 697 | -9/Mines | Identified Exp. Sensor Array 1003 | -9/Mines | Build established: Skirmisher 1239 | -9/Mines | Discovered new exit (range 16) 1260 | -9/Mines | Entered Materials 1260 | -8/Materials | Evolved 2 slots: Power x2 1312 | -8/Materials | Identified exit to Garrison 1313 | -8/Materials | Entered Garrison 1321 | -8/Garrison | Installed Relay Interface Framework 1352 | -8/Garrison | Triggered checkpoint 1500 | -8/Garrison | Lost 11 parts (3p2n1u5w) 1518 | -8/Garrison | Garrison Relay disabled 1606 | -8/Garrison | Triggered checkpoint 1624 | -8/Garrison | Triggered checkpoint 1630 | -8/Garrison | Core integrity fell below 50% 1646 | -8/Garrison | Discovered new exit (range 14) 1653 | -8/Garrison | Entered Materials 1668 | -8/Materials | Lost 10 parts (3p3n1u3w) 1928 | -8/Materials | Build established: Mutant 2299 | -8/Materials | Build established: Scavenger-Skirmisher 2476 | -8/Materials | Core integrity fell below 20% 2483 | -8/Materials | Core destroyed Last Messages --------------- 02465_ Targeting Computer melted. 02465_ H-55 Commando destroyed. 02466_ K-01 Serf collects debris. 02467_ W-25 Informer distress signal alerts nearby ally. 02469_ Overheating: Matter decay (-66). 02469_ K-01 Serf collects debris. 02471_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02473_ Overheating: Adv. Beam Rifle damaged (-52). 02473_ Overheating: Broken Lgt. Nuclear Core damaged (-6). 02473_ Ion Cannon destroyed. 02474_ Overheating: Matter decay (-42). 02475_ Power failure, Nuclear Core shutdown. 02476_ Overheating: Energy bleed (-26). 02477_ Broken Lgt. Nuclear Core destroyed. 02479_ Power failure, Imp. Ion Engine shutdown. 02479_ Overheating: Adv. Beam Rifle damaged (-18). 02480_ Overheating: Matter decay (-66). 02481_ Overheating: Matter decay (-72). 02483_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????################## # /# | | ????????????# + !!! #?? # | | ????????????# ####+############ " #????### | | ????????????# #? #?????????# ! 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