Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 18:38:45 Player: opdo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (85) 425 Value Destroyed (3071) 3071 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2881) 2881 TOTAL SCORE: 14337 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 2099 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 142/300 Energy 60/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite Mobile Refinery Mk. CCLXVII Heart of Steel > --- WEAPON ----------- Rocket Array Phasing Sabre > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Wheel Gravmag System Gravmag System Improved Airjet Experimental Sensor Array Hacking Drone Bay [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Gravmag System Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Heart of Steel Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Regenerative Plating Weapon Spear Energy Gun Shock Rifle Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 . . Propulsion 6 | . . . . . . . 1 1 . . . . . . 1 . 1 2 Utility 7 | . . . 2 . . . 1 . . 1 . . . . 1 1 1 . Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Parts Attached 200 | 6 11 11 3 3 . . 7 18 25 5 1 3 2 8 36 50 2 9 Power 37 | 1 2 3 . . . . . 3 7 . . . . 2 9 7 . 3 Engine 17 | 1 2 2 . . . . . . 3 . . . . 2 3 3 . 1 Core 18 | . . 1 . . . . . 3 4 . . . . . 6 4 . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 91 | 2 7 2 . 2 . . 3 8 13 3 . . . 6 16 24 1 4 Treads . | . . . . . . . . . . . . . . . . . . . Leg 41 | 2 7 2 . 2 . . 3 . 5 . . . . 5 11 4 . . Wheel 4 | . . . . . . . . 2 . . . . . 1 . 1 . . Hover 37 | . . . . . . . . 6 8 3 . . . . 4 12 . 4 Flight 9 | . . . . . . . . . . . . . . . 1 7 1 . Utility 41 | 1 1 1 3 . . . 2 4 3 1 1 2 1 . 5 14 1 1 Device 24 | . 1 . 1 . . . 1 3 1 1 . 2 . . 4 8 1 1 Storage 2 | 1 . . . . . . . . . . . . 1 . . . . . Processor 6 | . . . 2 . . . . . . . . . . . 1 3 . . Hackware 7 | . . 1 . . . . 1 1 1 . 1 . . . . 2 . . Protection 2 | . . . . . . . . . 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 5 . 1 . . 2 3 2 1 . 1 1 . 6 5 . 1 Energy Gun 8 | 2 1 2 . . . . . 1 . . . . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . . . . . . . 2 1 . 1 . 1 . . 4 2 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 2 . 1 . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . . . . . 1 . . . 1 . 1 . . . Piercing Weapon 3 | . . . . . . . . 1 1 . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 16 | . 1 . . . . . 1 1 3 1 . 2 . . 5 1 . 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . 2 1 . . System Corruption 21 | . . . . . . . . . . . . . . . 15 6 . . Parts Lost 103 | . . 2 1 . . . 1 7 16 1 1 . . 8 18 30 . 18 Power 22 | . . 1 . . . . . 1 4 . . . . 2 6 5 . 3 Propulsion 39 | . . . . . . . 1 3 8 . . . . 4 7 10 . 6 Utility 26 | . . 1 . . . . . 2 2 . 1 . . . 4 9 . 7 Weapon 16 | . . . 1 . . . . 1 2 1 . . . 2 1 6 . 2 Highest Loss Streak 18 | . . 1 1 . . . 1 4 7 1 1 . . 8 13 16 . 18 To Critical Strikes 3 | . . . . . . . . . . . . . . . 3 . . . Average Slot Usage (%) 86 | . 95 98 98 100 100 100 99 93 86 96 99 86 86 77 84 64 45 32 Engine 6 | . 13 13 11 11 11 11 9 1 3 6 6 6 6 6 5 2 . . Core 3 | . . . . . . . . 11 9 6 6 6 6 4 2 3 . . Leg 11 | . 26 28 22 22 22 22 26 2 8 . . . . 4 22 4 . . Hover 10 | . . . . . . . . 19 13 26 26 26 26 17 . 11 . 1 Device 8 | . 10 4 11 11 11 11 9 4 2 13 13 6 6 6 14 8 21 14 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 6 5 3 . . Processor 4 | . . . 11 11 11 11 9 7 7 6 . . . . 3 7 9 6 Hackware 10 | . . 8 11 11 11 11 18 15 14 13 19 13 13 13 9 6 . . Energy Gun 4 | . 27 18 20 11 11 11 1 1 1 . . . . . . . . . Ballistic Gun 3 | . . . . . . . 15 13 1 3 6 5 2 . 5 1 4 1 Launcher 2 | . . 7 . 11 11 11 1 . . . . . . . 1 . . . Slashing Weapon 4 | . . 2 . . . . . . 4 6 6 6 9 10 6 5 . . Piercing Weapon 2 | . . . . . . . . . 5 6 6 6 6 4 . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . 2 Heaviest Build 59 | 10 16 19 20 21 21 21 22 30 30 32 32 41 45 45 59 51 13 24 Greatest Support 103 | 20 20 20 20 20 20 20 30 31 48 48 48 48 39 60 103 60 11 20 Greatest Overweight (x) 10 | 1 5 . . 1 1 1 1 3 6 . . 1 1 10 1 4 4 2 Average Overweight (x) . | . . . . . 1 1 . . . . . . 1 . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 8 5 5 Most Carried 10 | 6 8 8 7 8 8 8 8 8 8 8 8 8 10 10 10 7 5 5 Average Carried 7 | 3 7 7 6 7 8 8 7 7 6 6 7 7 9 9 9 4 4 3 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 5 5 5 Final Carried 10 | 6 8 8 6 8 8 8 8 8 6 8 8 8 10 9 6 4 4 . Class Distribution -------------------- 39% | Hacker-Mutant 36% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 4450 | 172 126 222 27 46 . . 167 308 283 . 82 157 212 733 1470 322 . 123 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3335 | 10 278 196 291 62 . . 282 405 698 . 29 124 125 245 125 357 . 108 Parts 229 | 5 29 24 19 3 . . 24 24 38 . . 4 2 13 11 27 . 6 Haulers Intercepted 1 | . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 1 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . 2 16 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 70 | . 8 7 6 2 . . 9 7 13 . . . . 6 4 8 . . Melee 27 | . . 1 . . . . . 1 11 . . . . 6 2 6 . . Guns 32 | . 8 1 6 . . . 5 6 2 . . . . . 2 2 . . AOE 11 | . . 5 . 2 . . 4 . . . . . . . . . . . Classes Destroyed 15 | 1 4 . 1 . . . . 3 1 . 1 2 . . 1 . . 1 Worker 1 | . . . . . . . . . . . . . . . 1 . . . Builder 2 | . 1 1 . . . . . . . . . . . . . . . . Tunneler 3 | 1 . 1 . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . 1 . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . Operator 5 | . 2 . . . . . 2 . 1 . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . . Swarmer 20 | . 4 1 1 . . . 4 . . . . . . 4 2 4 . . Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 29 | . 4 6 2 2 . . 3 3 7 . . . . 1 1 . . . Sentry 12 | . . . 3 . . . 2 2 3 . . . . 1 . 1 . . Hunter 2 | . . . . . . . . 1 1 . . . . . . . . . Programmer 6 | . . . . . . . . 1 2 . . . . . . 3 . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 6 | 1 4 3 3 2 . . 4 3 2 . . 1 . 3 1 6 . 1 Combat Bots Only 6 | . 4 2 3 2 . . 4 3 2 . . . . 3 1 6 . . Max Kills in Single Turn 3 | 1 1 3 1 2 . . 3 2 1 . 1 1 . 1 1 1 . 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . Exploded 3 | . . 2 . 2 . . 3 . . . . . . . . . . . Melee 1 | . . 1 . . . . . 1 1 . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 1211 | . 29 32 37 . . . 24 101 322 9 4 . . 39 209 233 6 166 Missed 436 | . 11 13 19 . . . 8 35 122 7 1 . . 6 67 84 2 61 Damage Taken 12469 | . 202 239 230 22 . . 262 879 1929 22 30 . . 599 2424 2871 192 2568 Core 3794 | . 47 63 68 11 . . 50 140 355 12 . . . 136 310 1015 131 1456 Absorbed by Shields 336 | . . . . . . . . . . . . . . . 336 . . . Ignored by Resistances 10 | . . . . . . . . . . . . . . . . 10 . . Regen/Repaired (Parts) 74 | . . . . . . . . . 74 . . . . . . . . . Core Remaining (%) 67 | 100 . 56 . . . 80 90 . 29 . . . . 82 69 11 89 . Volleys Fired 133 | 1 20 15 19 1 . . 13 27 13 . 3 . . . 9 12 . . Largest 2 | 2 2 2 2 2 . . 2 2 2 . 1 . . . 2 1 . . Hottest 108 | 80 80 73 100 83 . . 83 108 108 . 30 . . . 63 60 . . Shots Fired 240 | 2 40 20 38 2 . . 26 54 26 . 3 . . . 18 11 . . Gun 231 | 2 40 15 38 1 . . 23 54 26 . 3 . . . 18 11 . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 5 . 1 . . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 112 | . . . . . . . 20 51 13 . 3 . . . 18 7 . . Thermal 73 | 2 40 15 . . . . . 3 13 . . . . . . . . . Explosive 9 | . . 5 . 1 . . 3 . . . . . . . . . . . Electromagnetic 46 | . . . 38 1 . . 3 . . . . . . . . 4 . . Robot Hit Streak 14 | 1 14 5 10 1 . . 8 9 9 . . . . . 4 8 . . Robot Miss Streak 5 | . 3 4 4 1 . . 3 2 3 . 3 . . . 5 2 . . Penetration Max 2 | . . . . . . . 1 1 1 . . . . . 2 . . . Secondary Targets 3 | . 1 . 1 . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . . . . . . Shots Hit Robots 247 | 1 25 14 25 1 . . 15 38 48 2 6 7 2 12 21 30 . . Core Hits 134 | 1 17 14 10 3 . . 13 17 24 . 2 4 1 5 8 14 . 1 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . . . . . . 1 . . . Critical Strikes 10 | . . . . . . . . 3 2 . . 1 . . 3 1 . . Destroy 3 | . . . . . . . . 2 . . . . . . 1 . . . Sever 4 | . . . . . . . . . 1 . . 1 . . 2 . . . Impale 3 | . . . . . . . . 1 1 . . . . . . 1 . . Melee Attacks 131 | . . 5 . . . . . 7 39 3 6 10 4 18 16 23 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 99 | . . 5 . . . . . . 31 2 5 7 3 17 16 13 . . Piercing 32 | . . . . . . . . 7 8 1 1 3 1 1 . 10 . . Sneak Attacks 12 | . . . . . . . . . 2 2 1 4 . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . 3 1 1 1 . 1 . 1 . . Damage Inflicted 7775 | 10 288 493 429 89 . . 695 920 1470 119 273 405 187 512 784 1011 17 73 Guns 2645 | 10 287 87 429 . . . 347 732 388 . . . . . 211 154 . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 817 | . . 381 . 88 . . 348 . . . . . . . . . . . Melee 4124 | . . 25 . . . . . 109 1068 119 273 405 187 512 573 853 . . Ramming 189 | . 1 . . 1 . . . 79 14 . . . . . . 4 17 73 Kinetic 1495 | . . . . . . . 347 666 157 . . . . . 211 114 . . Thermal 681 | 10 287 87 . . . . . 66 231 . . . . . . . . . Explosive 817 | . . 381 . 88 . . 348 . . . . . . . . . . . Electromagnetic 469 | . . . 429 . . . . . . . . . . . . 40 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3432 | . . 25 . . . . . . 903 73 250 337 187 512 573 572 . . Piercing 692 | . . . . . . . . 109 165 46 23 68 . . . 281 . . Highest Corruption 15 | . 1 1 . . . . . . 6 . . . . . 15 13 . 10 Average Corruption 8 | . 1 1 . . . . . . 4 . . . . . 14 9 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . 3 . . Effects 79 | . 1 1 . . . . . . 5 . . . . . 47 19 . 6 Message Errors 10 | . . . . . . . . . 1 . . . . . 7 1 . 1 Matter Fused 25 | . . 1 . . . . . . 2 . . . . . 15 6 . 1 Heat Flow Errors 6 | . . . . . . . . . 1 . . . . . 3 2 . . Energy Discharges 7 | . . . . . . . . . . . . . . . 5 2 . . Parts Rejected 3 | . . . . . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . 4 2 . . Data Loss (major) 9 | . 1 . . . . . . . . . . . . . 7 1 . . Misfires 1 | . . . . . . . . . . . . . . . 1 . . . Alerts 4 | . . . . . . . . . 1 . . . . . 3 . . . Misdirections 7 | . . . . . . . . . . . . . . . 1 3 . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 385 | . . . . . . . 23 8 29 . 33 35 77 50 110 20 . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 23 | . . . . . . . 23 . . . . . . . . . . . Melee 362 | . . . . . . . . 8 29 . 33 35 77 50 110 20 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . 4 . 22 . . . 38 3 . . . . . . . 8 36 Shots 2 | . . 1 . 1 . . . . . . . . . . . . . . Rammed 23 | . . . . . . . . 5 2 . . . . . . 2 5 9 Targets Rammed 30 | . 1 1 . 2 . . . 5 4 . . . . . . 3 5 9 Kicked 7 | . 1 1 . 2 . . . . 2 . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 451 | 18 170 22 121 6 . . . 198 270 . 11 . . . 261 451 . . Average Temperature 95 | 12 57 8 46 4 . . . 59 116 . 11 . . . 106 138 . . Received Heat Transfer 1876 | . 99 105 36 . . . 72 225 705 12 . . . 27 280 249 . 66 Effects 9 | . . . . . . . . . 1 . . . . . . 8 . . Shutdowns 3 | . . . . . . . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . 1 . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . . . . . . . . . . Heat Transferred 1550 | 25 650 200 . . . . . 150 525 . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 1056 | 5 324 201 290 169 . . 287 261 511 209 . . . . 1056 587 300 263 Initial 524 | . 3 56 35 109 . . . 67 69 219 . . . . . 524 270 168 Average 277 | 1 184 83 146 73 . . 174 162 307 139 . . . . 634 458 275 192 Maximum Alert Level 3 | . 1 1 1 . . . 1 1 2 1 . . . . 3 2 1 1 Low Security (%) 48 | 100 67 93 73 100 . 100 51 61 22 56 . . . . 14 . . 66 Level 1 26 | . 32 6 26 . . . 48 38 52 43 . . . . . 36 100 33 Level 2 15 | . . . . . . . . . 24 . . . . . 30 63 . . Level 3 9 | . . . . . . . . . . . . . . . 53 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 1 2 . . . . 5 7 1 . . . . 8 3 1 . Investigation 8 | . . 1 1 . . . . 3 . 1 . . . . 1 1 . . Extermination 6 | . . . . . . . . 1 1 . . . . . 1 2 1 . Reinforcement 9 | . 2 . 1 . . . . 1 5 . . . . . . . . . Assault 3 | . . . . . . . . . . . . . . . 3 . . . Garrison 4 | . . . . . . . . . 1 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 11 | . 2 . 1 . . . . 2 3 . . . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 239 | . 17 9 13 3 . . 10 20 30 3 3 2 . 9 62 32 4 22 Peak Tracking Total 16 | . 5 3 7 2 . . 4 5 7 3 1 3 . 5 16 14 3 15 Tactical Retreats 27 | . 1 . . . . . . 3 2 . 3 1 . . 5 5 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 18 | . 5 . 1 . . . 2 3 1 1 . . . . . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 14 | . . 1 1 . . . 1 2 2 . . . . . 7 . . . Max in Single Turn 1 | . . 1 1 . . . 1 1 1 . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 38 | . 4 1 1 . 1 . 3 6 8 4 . 1 . . 6 2 . 1 Terminals 23 | . 4 . 1 . . . 3 4 7 3 . . . . 1 . . . Fabricators 3 | . . . . . . . . 2 . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . . . . . . . . 1 . . . . 1 . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . . 2 2 . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . Total Hacks 107 | . 16 1 3 . 1 . 13 17 21 12 . 1 . . 15 5 . 2 Successful 62 | . 7 1 2 . 1 . 8 9 14 6 . 1 . . 9 4 . . Failed 45 | . 9 . 1 . . . 5 8 7 6 . . . . 6 1 . 2 Catastrophic 2 | . 1 . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 61 | . 11 . 3 . . . 10 10 7 5 . . 1 . 8 6 . . Terminals 70 | . 16 . 3 . . . 13 11 18 8 . . . . 1 . . . Fabricators 11 | . . . . . . . . 6 . . . . . . 5 . . . Repair Stations 3 | . . . . . . . . . . . . . . . 3 . . . Recycling Units 8 | . . . . . . . . . . 4 . . . . 2 . . 2 Scanalyzers 9 | . . . . . . . . . . . . . . . 4 5 . . Garrison Access 3 | . . . . . . . . . 3 . . . . . . . . . Terminal Hacks 33 | . 4 1 . . 1 . 8 1 12 4 . 1 . . 1 . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematic 3 | . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . . . . 4 . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . . . 1 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 3 | . . . . . . . 1 . 1 1 . . . . . . . . Unreport Threat 4 | . . . . . . . 1 1 1 1 . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . 1 . . . . . . . . . Zone Layout 7 | . 2 . . . . . 1 . 3 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 4 . . . . . . 3 . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . 2 . . . . . . 1 . . . Build 3 | . . . . . . . . 2 . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzer 5 | . . . . . . . . . . . . . . . 1 4 . . Insert Component 3 | . . . . . . . . . . . . . . . 1 2 . . Analyze 2 | . . . . . . . . . . . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 13 | . 3 . 2 . . . . 4 1 2 . . . . 1 . . . Terminals 11 | . 3 . 2 . . . . 4 1 1 . . . . . . . . Botnet 9 | . 3 . 1 . . . . 3 1 1 . . . . . . . . Operators 2 | . . . 1 . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Liberate 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . 1 . . . 2 6 5 4 . . . . 5 1 . 1 Full Trace Events 5 | . 1 . . . . . . 2 . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 3 . . . . . 15 . . 2 . . Parts Built 6 | . . . . . . . . 4 . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 145 | . . . . . . . . 72 . . . . . . 73 . . . Total Part Build Rating 18 | . . . . . . . . 12 . . . . . . 6 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time 108 | . . . . . . . . . . . . . . . 108 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . 1 2 . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Total Allies 35 | . . . . 5 . . . . 10 . . . 9 . 7 4 . . Largest Group 10 | . . . . 3 3 1 1 . 10 . . . 9 9 5 3 . . Highest-Rated Group 291 | . . . . 64 64 13 13 . 173 . . . 289 289 291 243 . . Highest-Rated Ally 99 | . . . . 31 31 13 13 . 29 . . . 38 38 99 81 . . Zionite Dispatches 3 | . . . . . . . . . . . . . . . 1 2 . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Total Orders 2 | . . . . . . . 1 . . . . . . . 1 . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . Ally Attacks 283 | . . . . 18 . . 7 . 78 . . . . 38 118 24 . . Total Damage 8451 | . . . . 212 . . 117 . 954 . . . . 582 5380 1206 . . Kills 69 | . . . . 3 . . 2 . 12 . . . . 3 38 11 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 2 . . . . . . 2 1 2 1 . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 10342 | 74 505 640 191 981 304 94 274 747 740 226 398 665 1080 835 1187 888 283 230 Spaces Moved 9237 | 49 337 471 109 505 157 50 169 844 527 455 838 672 1076 721 857 838 254 308 Core 160 | 5 1 . . . . . . . 1 . . . . 1 . 24 85 43 Treads . | . . . . . . . . . . . . . . . . . . . Legs 3022 | 44 336 471 109 505 157 50 169 75 167 . . . . 122 813 4 . . Wheels 286 | . . . . . . . . 203 . . . . . 22 . 61 . . Hover 5309 | . . . . . . . . 566 359 455 838 672 1076 576 44 622 . 101 Flight 460 | . . . . . . . . . . . . . . . . 127 169 164 Fastest Speed 29 | 50 120 120 120 120 190 190 120 48 43 43 45 45 97 45 58 32 32 29 Average Speed 97 | 113 121 120 120 189 190 190 123 69 93 44 45 91 97 102 118 86 106 67 Slowest Speed 550 | 120 300 120 120 190 190 190 190 245 350 45 45 97 97 550 190 275 250 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . 2 . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 63 89 23 96 54 24 17 31 82 12 93 61 90 89 28 28 7 11 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 9 | . . 1 . 1 1 . . . . . 2 1 3 . . . . . Known Exits Taken 6 | . 1 . 1 . . 1 . . . 1 . . . 1 1 . . . Unknown Exits Taken 12 | 1 . 1 . 1 1 . 1 1 1 . 1 1 1 . . 1 1 . Scrap Searched 15 | . . 2 . 1 . . . . . . 5 1 3 3 . . . . Spaces Dug 6 | . . 1 . . . . . 5 . . . . . . . . . . Terrain Destroyed 85 | . . 57 . 13 . . 10 5 . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . Projectile 5 | . . . . . . . . 5 . . . . . . . . . . AOE 79 | . . 56 . 13 . . 10 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Fac Res Res Total 10104 | 62 393 518 130 523 163 49 210 934 684 474 848 712 1108 787 979 937 265 328 Wait 267 | . 12 . . 12 7 . 11 21 63 6 . 27 22 41 45 . . . Move 9209 | 48 336 470 108 504 156 49 168 843 526 454 837 667 1075 720 856 837 249 306 Hop 5 | . . . . . . . . . . . . 2 . . . . 2 1 Pick Up 57 | 7 7 6 . 1 . . 6 6 5 1 1 1 3 1 4 3 3 2 Fast Attach 111 | 5 7 3 . . . . 2 7 14 2 . 2 1 5 16 42 1 4 Attach 52 | 1 1 3 2 1 . . 3 5 8 1 1 1 . 2 10 7 1 5 Detach 3 | . . . . . . . . 1 . . . . . . . 2 . . Swap 38 | . 3 5 1 2 . . 2 6 3 3 . . 1 1 10 1 . . Drop 70 | . 6 10 . . . . 5 6 6 1 1 5 3 1 13 8 4 1 Fire 133 | 1 20 15 19 1 . . 13 27 13 . 3 . . . 9 12 . . Melee 117 | . . 5 . . . . . 7 34 2 5 7 3 16 16 22 . . Ram 23 | . . . . . . . . 5 2 . . . . . . 2 5 9 Kick 7 | . 1 1 . 2 . . . . 2 . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 5 4 . . . . . . . . Rewire 3 | . . . . . . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 13) 490 | -10/Materials | Identified exit to Mines 531 | -10/Materials | Discovered new exit (range 15) 580 | -10/Materials | Entered Mines 619 | -10/Mines | Learned location of 1 exit from Materials 652 | -10/Mines | Learned location of Storage (-7) 740 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 768 | -10/Mines | Learned Materials security intel 816 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 822 | -10/Mines | Learned location of 1 exit from Materials 1140 | -10/Mines | Discovered new exit (range 3) 1171 | -10/Mines | Met a Derelict shopkeep closing up shop 1220 | -10/Mines | Entered Materials 1220 | -9/Materials | Evolved 2 slots: Utility x2 1221 | -9/Materials | Identified exit to Mines 1221 | -9/Materials | Identified exit to Materials 1393 | -9/Materials | Discovered exit to Mines (range 14) 1411 | -9/Materials | Entered Mines 1515 | -9/Mines | Build established: Scavenger-Mutant 1667 | -9/Mines | Learned Materials stockpile data 1726 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1730 | -9/Mines | Found Prototype Device 1867 | -9/Mines | Learned location of Zion (-6) 1900 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2126 | -9/Mines | Discovered exit to Materials (range 8) 2168 | -9/Mines | Discovered exit to Materials (range 11) 2373 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2375 | -9/Mines | Discovered new exit (range 5) 2392 | -9/Mines | Entered Exiles 2392 | -9/Exiles | Accompanied by 3 allies 2422 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2440 | -9/Exiles | Met 8R-AWN 2470 | -9/Exiles | Met EX-HEX 2565 | -9/Exiles | Met EX-DEC 2670 | -9/Exiles | Discovered new exit (range 14) 2696 | -9/Exiles | Entered Mines 2696 | -8/Mines | Accompanied by 1 ally 2761 | -8/Mines | Discovered exit to Materials (range 16) 2790 | -8/Mines | Entered Materials 2790 | -8/Materials | Accompanied by 1 ally 2790 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2790 | -8/Materials | Identified Exp. Sensor Array 2961 | -8/Materials | Discovered new exit (range 7) 3064 | -8/Materials | Entered Factory 3064 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3140 | -7/Factory | Fabricated Airjet (x2) 3427 | -7/Factory | Fabricated Airjet (x2) 3461 | -7/Factory | Lost 4 parts (3n1u) 3647 | -7/Factory | Build established: Hacker-Mutant 3801 | -7/Factory | Discovered new exit (range 15) 3811 | -7/Factory | Entered Storage 3875 | -7/Storage | Found Prototype Protection 3930 | -7/Storage | Identified exit to Recycling 3933 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3951 | -7/Storage | Garrison activated, responded to threat 3989 | -7/Storage | Identified Lgt. Regenerative Plating 3994 | -7/Storage | Lost 3 allies 4019 | -7/Storage | Lost 6 parts (4n2w) 4190 | -7/Storage | Lost 3 allies 4324 | -7/Storage | Lost 7 parts (2p4n1u) 4417 | -7/Storage | Core integrity fell below 50% 4519 | -7/Storage | Discovered new exit (range 14) 4551 | -7/Storage | Entered Factory 4551 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4711 | -6/Factory | Discovered new exit (range 15) 4758 | -6/Factory | Identified exit to Lower Caves 4777 | -6/Factory | Entered Lower Caves 4897 | -6/Lower Caves | Spotted B-75 Beast 4943 | -6/Lower Caves | Learned location of Extension (-5) 5079 | -6/Lower Caves | Discovered new exit (range 11) 5175 | -6/Lower Caves | Entered another Lower Caves area 5195 | -6/Lower Caves | Found Prototype Device 5195 | -6/Lower Caves | Identified Heart of Steel 5475 | -6/Lower Caves | Discovered new exit (range 16) 5479 | -6/Lower Caves | Encountered a Warlord checkpoint 5840 | -6/Lower Caves | Entered Zion 5873 | -6/Zion | Gained Derelict followers 5888 | -6/Zion | Discovered new exit (range 9) 5905 | -6/Zion | Learned location of Warlord (-5) 6096 | -6/Zion | Given the Hacking Drone Bay 6098 | -6/Zion | Found Prototype Device 6117 | -6/Zion | Learned location of 1 exit from Proximity Caves 6221 | -6/Zion | Learned Factory garrison access intel 6262 | -6/Zion | Received a hallucinogenic algorithm 6301 | -6/Zion | Found Prototype Launcher 6465 | -6/Zion | Found Prototype Device 6546 | -6/Zion | Imprinted 6548 | -6/Zion | Declared Zion's savior 6740 | -6/Zion | Given A8's code to call for help 6920 | -6/Zion | Entered Proximity Caves 6920 | -5/Proximity Caves | Accompanied by 9 allies 6921 | -5/Proximity Caves | Identified exit to Factory 6951 | -5/Proximity Caves | Learned Factory emergency access door positions 7053 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7514 | -5/Proximity Caves | Lost 3 allies 7542 | -5/Proximity Caves | Lost 8 parts (2p4n2w) 7755 | -5/Proximity Caves | Entered Factory 7755 | -5/Factory | Accompanied by 5 allies 7755 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7755 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 7757 | -5/Factory | Loaded intel: 4 garrison access locations 7825 | -5/Factory | System corruption reached 10% 7847 | -5/Factory | Identified Rocket Array 7888 | -5/Factory | Build established: Scavenger-Mutant 7912 | -5/Factory | Fabricated Airjet? 7927 | -5/Factory | Lost 5 allies 7928 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7932 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8063 | -5/Factory | Garrison activated, responded to threat 8124 | -5/Factory | Heart of Steel transformed into Warbot 8125 | -5/Factory | Spotted B-75 Beast 8130 | -5/Factory | Identified Hacking Drone Bay 8134 | -5/Factory | Allies destroyed B-75 Beast 8355 | -5/Factory | First assault squad dispatched 8923 | -5/Factory | Retrieved Zion intel report: Branch Access 8923 | -5/Factory | Identified exit to Upper Caves 8923 | -5/Factory | Identified exit to Extension 8924 | -5/Factory | Zion Fire squad teleported in 8936 | -5/Factory | Discovered new exit (range 5) 8941 | -5/Factory | Identified exit to Factory 8942 | -5/Factory | Entered another Factory area 8942 | -4/Factory | Accompanied by 2 allies 8942 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8966 | -4/Factory | Lost 13 parts (4p6n3u) 9247 | -4/Factory | Build established: Hacker-Mutant 9278 | -4/Factory | Zion Hover Resupply teleported in 9346 | -4/Factory | Lost 4 parts (2n1u1w) 9496 | -4/Factory | System corruption reached 10% 9496 | -4/Factory | Spotted B-86 Titan 9581 | -4/Factory | Core integrity fell below 50% 9627 | -4/Factory | Lost 16 parts (2p4n6u4w) 9710 | -4/Factory | Core integrity fell below 20% 9730 | -4/Factory | Zion Hacker squad teleported in 9746 | -4/Factory | Lost 7 parts (1p3n2u1w) 9804 | -4/Factory | Lost 3 parts (2p1n) 9810 | -4/Factory | Discovered new exit (range 5) 9830 | -4/Factory | Entered Research 9830 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9860 | -3/Research | Lost 3 allies 10079 | -3/Research | Discovered new exit (range 16) 10113 | -3/Research | Entered another Research area 10113 | -2/Research | Evolved 2 slots: Propulsion x2 10146 | -2/Research | Build established: Mutant 10316 | -2/Research | Core integrity fell below 50% 10330 | -2/Research | Core integrity fell below 20% 10335 | -2/Research | System corruption reached 10% 10343 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10313_ Slammed into P-80 Master. 10314_ Enh. Quantum Rifle destroyed. 10315_ Imp. Antigrav System destroyed. 10316_ Slammed into P-80 Master. 10318_ Slammed into S-43 Plague. 10318_ Cld. Gravmag System destroyed. 10320_ P-80 Master resets S-43 Plague, system corruption cleaned. 10321_ System corrupted: Graphene Brace rejected. 10323_ Terminal disabled. 10325_ Slammed into P-80 Master. 10331_ Adv. Weight Redist. System destroyed. 10334_ Triggered Ambush Trap. 10334_ G-73 Enforcer emerges from a hatch in the floor. 10334_ S-43 Plague emerges from a hatch in the floor. 10337_ Critical hit (Burn: +37). 10341_ Imp. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ????????????# ## ! #???????????????????????? | | ????????????# ## #???????????????????????? | | ????????????# ## #???????????????????????? | | #########???# ## #???????????????????????? | | #???# ## #???????????????????????? | | ! #???# ##+########??????????????????????? | | !##### ! #??????????????????????? | | * =!/ ! #??????????????????????? | | =##### #??????????????????????? | | """ #???########### #??????????????????????? | | """ #???????????? # #########??????????????? | | """ #?????????????+ + #??????????????? | | #####/###?????????????# # #??????????????? | | ????# #???????????????# # #??????????????? | | ????# #???????????????# #?#######??????????????? | | ????# #???????????????# ######?????????????????? | | ????# #???????????????# #?????????????????? | | #####/##??????????????# #?????????????????? | | #??????????????# #?????????????????? | | #??????????????##p####s######?????????????? | | """ #???????????????#ss #?????????????? | | """ #???????????????# ss #?????????????? | | """ #???????????????# """ #?????????????? | | """ #???????????????# """ #?????????????? | | """ #???????????????# """ #?????????????? | | #???????????????# @ #?????????????? | | #???????????????# #?????????????? | | ########???????????????#############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #+???????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | !!?????????????????????????????????????????????? | | !!?????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 54 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 20 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Airjet | -8/Materials | Hacked Imp. System Shield | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Linear Gravjet | -4/Factory | Scanalyzed Antigrav System | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Airjet | x2 | -7/Factory Airjet | x2 | -7/Factory Airjet | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonRelayAirjet Manual? 0 Play Time 01:30:46 Cumulative 40.1 hours Start 2024.04.15 @ 15:57:42 End 2024.04.15 @ 18:38:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 105 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 126ad443-a456-4ea5-b0ee-53dcaaeb43ba