Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 17:53:21 Player: admiral_len Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (129) 645 Value Destroyed (4206) 4206 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 7956 Bonus ------- High Alert Combat Kills 1013 Follower Combat Kills 232 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core Nuclear Core Light Nuclear Core Layered Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Arc Projector Arc Projector Improved EM Pulse Cannon Plasma Cannon [Rating: 35] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 130 | 6 12 14 31 67 Power 10 | 1 1 2 1 5 Engine 4 | 1 1 . 1 1 Core 6 | . . 2 . 4 Reactor . | . . . . . Propulsion 33 | 2 2 2 9 18 Treads 15 | . . 2 7 6 Leg 18 | 2 2 . 2 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 25 | 1 3 5 3 13 Device 1 | . . . . 1 Storage 3 | 1 . 1 . 1 Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 18 | . 2 3 3 10 Artifact . | . . . . . Weapon 62 | 2 6 5 18 31 Energy Gun 13 | 1 . . 6 6 Energy Cannon 10 | . . . . 10 Ballistic Gun 24 | 1 2 3 6 12 Ballistic Cannon 10 | . 2 2 4 2 Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon 2 | . 2 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 35 | . 3 1 3 28 Power 4 | . . 1 . 3 Propulsion 13 | . 2 . 1 10 Utility 10 | . . . . 10 Weapon 8 | . 1 . 2 5 Highest Loss Streak 7 | . 3 1 1 7 To Critical Strikes 2 | . . . . 2 Average Slot Usage (%) 96 | . 96 99 99 90 Engine 5 | . 14 . 9 1 Core 5 | . . 10 1 6 Treads 17 | . . 21 19 18 Leg 8 | . 26 . 1 14 Device 2 | . . . . 8 Storage 10 | . 14 11 11 9 Processor 8 | . 4 11 11 5 Protection 16 | . 8 22 21 9 Energy Gun 4 | . 2 . 10 3 Energy Cannon 1 | . . . . 3 Ballistic Gun 9 | . 6 13 10 8 Ballistic Cannon 3 | . 8 8 . . Impact Weapon 1 | . 11 . . . Naked Turns . | . . . . . Heaviest Build 56 | 10 16 27 28 56 Greatest Support 80 | 20 20 40 40 80 Greatest Overweight (x) 14 | . 4 7 8 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 Average Capacity 9 | 6 8 9 10 10 Most Carried 14 | 5 8 10 10 14 Average Carried 8 | 2 5 9 9 7 Final Capacity 15 | 8 8 10 10 15 Final Carried 10 | 3 8 9 10 5 Class Distribution -------------------- 79% | Mutant 15% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 3311 | 217 295 605 646 1548 Remotely . | . . . . . Salvage Created 5408 | . 370 759 1329 2950 Parts 314 | . 22 50 83 159 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 6 | . 1 . 1 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 110 | . 13 20 29 48 Melee 1 | . 1 . . . Guns 67 | . 4 10 21 32 Cannons 28 | . 6 10 . 12 AOE 8 | . . . 7 1 Classes Destroyed 14 | . 4 2 4 4 Worker 5 | . 1 2 . 2 Builder 7 | . . . 2 5 Hauler 1 | . . . . 1 Recycler 5 | . . . 2 3 Operator 1 | . . . 1 . Watcher 6 | . 1 1 1 3 Swarmer 16 | . 5 2 7 2 Grunt 62 | . 8 12 14 28 Brawler 2 | . . . . 2 Duelist 3 | . . 1 . 2 Protector 2 | . . . 1 1 Sentry 19 | . . 5 7 7 Hunter 5 | . . . . 5 Heavy 1 | . . . . 1 Best Kill Streak 7 | . 7 5 6 7 Combat Bots Only 6 | . 4 4 5 6 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . 2 1 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 660 | . 95 106 96 363 Missed 165 | . 28 28 19 90 Damage Taken 7592 | . 742 851 976 5023 Core 969 | . 188 92 130 559 Absorbed by Shields . | . . . . . Redirected to Shielding 61 | . 16 18 27 . Regen/Repaired (Parts) 31 | . . . 31 . Core Remaining (%) 56 | 100 24 . 44 . Volleys Fired 400 | . 49 65 80 206 Largest 2 | . 2 2 2 2 Hottest 149 | . 60 70 90 149 Shots Fired 713 | . 68 130 147 368 Gun 544 | . 41 73 132 298 Cannon 157 | . 27 57 5 68 Launcher 12 | . . . 10 2 Special . | . . . . . Kinetic 441 | . 56 130 52 203 Thermal 37 | . 12 . . 25 Explosive 12 | . . . 10 2 Electromagnetic 223 | . . . 85 138 Robot Hit Streak 24 | . 8 10 24 16 Robot Miss Streak 5 | . 5 3 2 5 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . . . 4 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 470 | . 50 82 81 257 Core Hits 225 | . 19 32 54 120 Critical Kills 4 | . 3 . . 1 Critical Parts Destroyed 5 | . 2 . . 3 Critical Strikes 17 | . 9 2 1 5 Destroy 6 | . 2 . . 4 Blast 6 | . 4 2 . . Corrupt 2 | . . . 1 1 Smash 3 | . 3 . . . Melee Attacks 16 | . 16 . . . Impact 16 | . 16 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9475 | . 791 1424 1934 5326 Guns 5928 | . 213 751 1281 3683 Cannons 2139 | . 299 673 . 1167 Explosions 1126 | . . . 653 473 Melee 279 | . 279 . . . Ramming 3 | . . . . 3 Kinetic 4592 | . 435 1424 213 2520 Thermal 1010 | . 77 . 214 719 Explosive 592 | . . . 439 153 Electromagnetic 2999 | . . . 1068 1931 Impact 279 | . 279 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . 1 . 3 16 Average Corruption 2 | . 1 . 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 46 | . 6 . 35 5 Message Errors 9 | . . . 8 1 Matter Fused 13 | . 1 . 9 3 Heat Flow Errors 6 | . . . 5 1 Energy Discharges 5 | . 1 . 4 . Data Loss (minor) 7 | . 3 . 4 . Data Loss (major) 2 | . . . 2 . Misfires 2 | . 1 . 1 . Alerts 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 99 | . 56 . 32 11 Projectiles 10 | . 10 . . . Explosions 43 | . . . 32 11 Melee 46 | . 46 . . . Knockbacks 20 | . 10 10 . . Impact 1 | . 1 . . . Kinetic 17 | . 7 10 . . Secondary 2 | . 2 . . . Self-Inflicted Damage 173 | . . . 89 84 Shots 6 | . . . 4 2 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 646 | . 76 160 266 646 Average Temperature 134 | . 25 42 65 260 Received Heat Transfer 2817 | . 342 318 330 1827 Effects 37 | . . . 3 34 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . . 3 Interference 9 | . . . 3 6 Matter Decay 6 | . . . . 6 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 13 | . . . . 13 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 1 3 Combat Hostiles 4 | . . . 1 3 Parts Fried 16 | . 4 . 6 6 Impact Corruptions 4 | . 4 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1502 | . 175 . 200 1127 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . . 4 5 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 1409 | . 182 293 690 1409 Initial 264 | . . 26 94 264 Average 452 | . 75 149 406 881 Maximum Alert Level 4 | . . 1 2 4 Low Security (%) 36 | 100 100 72 16 . Level 1 20 | . . 27 36 10 Level 2 21 | . . . 46 24 Level 3 12 | . . . . 38 Level 4 8 | . . . . 26 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 24 | . 2 3 5 14 Investigation 7 | . 1 1 3 2 Extermination . | . . . . . Reinforcement 10 | . 1 2 1 6 Assault 4 | . . . 1 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 13 | . 2 2 2 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 192 | . 22 37 35 98 Peak Tracking Total 9 | . 7 5 5 9 Tactical Retreats 17 | . 1 2 1 13 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 2 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 12 | . . 3 6 3 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 6 | . . 1 4 1 Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 13 | . . 3 8 2 Successful 8 | . . 1 5 2 Failed 5 | . . 2 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 5 | . . 3 . 2 Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Open Door 2 | . . . 2 . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . 1 . 2 Insert Component 3 | . . 1 . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events 2 | . . . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 7 | . . . 7 . Largest Group 7 | . . . 7 . Highest-Rated Group 56 | . . . 56 . Highest-Rated Ally 8 | . . . 8 . Total Orders . | . . . . . Ally Attacks 53 | . . . 53 . Total Damage 476 | . . . 476 . Kills 8 | . . . 8 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 7711 | 74 1019 1870 2216 2532 Spaces Moved 3575 | 53 670 927 942 983 Core 27 | 5 5 2 7 8 Treads 2291 | . . 894 853 544 Legs 1257 | 48 665 31 82 431 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 120 Average Speed 157 | 113 121 169 167 163 Slowest Speed 750 | 120 250 400 450 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 66 | 5 94 69 94 70 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 124 | . . . 62 62 Melee . | . . . . . Projectile 11 | . . . . 11 AOE 113 | . . . 62 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 4952 | 67 791 1112 1429 1553 Wait 654 | . 18 75 351 210 Move 3571 | 52 669 926 941 983 Hop . | . . . . . Pick Up 103 | 9 18 15 9 52 Fast Attach 14 | . . 4 10 . Attach 74 | 6 10 7 6 45 Detach 2 | . . 1 1 . Swap 42 | . 2 3 15 22 Drop 75 | . 9 16 16 34 Fire 400 | . 49 65 80 206 Melee 16 | . 16 . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 7) 594 | -10/Materials | Discovered new exit (range 16) 646 | -10/Materials | Core integrity fell below 50% 689 | -10/Materials | Lost 3 parts (2n1w) 731 | -10/Materials | Discovered new exit (range 10) 866 | -10/Materials | Discovered new exit (range 15) 1094 | -10/Materials | Entered another Materials area 1094 | -9/Materials | Evolved 2 slots: Utility x2 1096 | -9/Materials | Discovered new exit (range 15) 1780 | -9/Materials | Discovered new exit (range 15) 2011 | -9/Materials | Discovered new exit (range 16) 2269 | -9/Materials | Discovered new exit (range 8) 2964 | -9/Materials | Entered Storage 4089 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4192 | -9/Storage | Repaired Core Shielding 4425 | -9/Storage | Build established: Commander-Mutant 4442 | -9/Storage | Learned location of Armory (-4) 4499 | -9/Storage | Lost 4 allies 4564 | -9/Storage | First assault squad dispatched 4636 | -9/Storage | Core integrity fell below 50% 4766 | -9/Storage | Build established: Mutant 5153 | -9/Storage | Discovered new exit (range 16) 5180 | -9/Storage | Entered Materials 5180 | -8/Materials | Evolved 2 slots: Propulsion x2 5570 | -8/Materials | Discovered new exit (range 15) 6040 | -8/Materials | Garrison activated, responded to threat 6372 | -8/Materials | Discovered new exit (range 6) 6449 | -8/Materials | Build established: Scavenger-Mutant 6665 | -8/Materials | Lost 3 parts (2u1w) 6720 | -8/Materials | Core integrity fell below 50% 6780 | -8/Materials | First assault squad dispatched 7449 | -8/Materials | Lost 5 parts (2n2u1w) 7515 | -8/Materials | Lost 3 parts (2n1w) 7654 | -8/Materials | Core integrity fell below 20% 7665 | -8/Materials | Build established: Mutant 7683 | -8/Materials | System corruption reached 10% 7712 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Knocked back. Critical hit (Smash). Plasma Cannon destroyed. System corrupted by crushing effect (+5). Knocked back. Lyr. Light Armor Plating destroyed. Critical hit (Burn: +37). [Achievement: System Compromised] Critical hit (Burn: +37). Aluminum Leg destroyed. System corrupted by crushing effect (+1). Critical hit (Smash). Aluminum Leg destroyed. Lyr. Light Armor Plating destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+1). Knocked back. System corrupted: Matter fused (-6). Critical hit (Burn: +37). 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" #?????? | | ##### ##########? #?##??? | | [=!%= [% ? ??? | | ########=########+##########? #?? | | ## #### ##?????????????????# #?? | | ??###??#[##?????????????????# #?? | | ???????# #??????????????????# #?? | | ???????# #??????????????????# #?? | | ???????# #??????????????????# #?? | | ???????# #??????????????????# #?? | | ???????# #??????????????????# #?? | | ???????# #??????????????????# #?? | | ?????### #######????????????# #?? | | ?????# ############## #?? | | ?????# ] #?? | | ###### !#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Significant Disruption System Compromised The More The Merrier Challenges ------------ None Game ------ Seed RainbowRemoteInitializer Manual? 0 Play Time 01:06:59 Cumulative 7.4 hours Start 2024.06.05 @ 16:50:30 End 2024.06.05 @ 17:53:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: abab3a99-71ba-4c26-af7e-ef605fa39e50