Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.04 @ 23:40:59 // Halloween2020/ForbiddenLore

Player: MTF

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (24)       4800
Robots Destroyed (192)     960
Value Destroyed (7240)     7240
Prototype IDs (61)         1220
Alien Tech Used (3)        600
Bonus (-2440)              -2440
              TOTAL SCORE: 15380

 Bonus
-------
High Alert Combat Kills    347
Follower Combat Kills      526
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Friendly Fire              -4513

 Cogmind 
---------
Core Integrity             912/1150
Matter                     55/300
Energy                     230/240
System Corruption          1%
Temperature                Cool (10)
Movement                   Hovering (64)
Location                   -4/Zhirov

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION (5) ---
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY (10) -----
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Targeting Computer
   Experimental Weapon Shielding
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
                Molecular Deconstructor
>               --- INVENTORY (34) ---
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
       Advanced Cooling System
                Energy Well (500)
                YI-UF0's Bottomless Matter Pit (1500)
     Long-range Sensor Array
       Advanced Signal Interpreter
       Improved Kinecellerator
       Hardened Light Armor Plating
       Improved Medium Armor Plating
        Layered Light Armor Plating
                Lightning Gun
                Lightning Gun
                Lightning Gun
     Long-range Proton Cannon
     Long-range Proton Cannon
          Heavy Phase Cannon
                YOLO Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Cannon
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Tesla Bomb Launcher
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
                Phasing Sabre
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Improved Launcher Guidance Computer
       Advanced Transmission Jammer
       Improved Medium Armor Plating
           Mini Drone Bay
>               --- WEAPON -----------
                Tesla Bomb Launcher
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
          Micro Fission Core
          Micro Fission Core
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
       Advanced Cooling System
                Energy Well
                YI-UF0's Bottomless Matter Pit
       Advanced Signal Interpreter
        Layered Light Armor Plating
                System Backup Module
                Lightning Gun
                Lightning Gun
                Lightning Gun
     Long-range Proton Cannon
     Long-range Proton Cannon
          Heavy Phase Cannon
                YOLO Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                KE Penetrator
  Hypervelocity Gauss Cannon
                Tesla Bomb Launcher
                Tesla Bomb Launcher
           Mini Smartbomb Launcher
           Mini Smartbomb Launcher
                Molecular Deconstructor
                Phasing Sabre
[Rating: 110]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Axe
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             297  | .   14  20  1   .   19  36  23  9   7   5   16  5   2   .   38  35  4   2   3   27  12  6   6   7   
  Power                    21   | .   1   2   .   .   1   3   2   .   .   .   2   .   .   .   5   1   1   .   .   .   .   1   .   2   
    Engine                 7    | .   1   2   .   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   3   1   1   .   .   .   .   1   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Propulsion               43   | .   2   7   .   .   3   3   6   1   2   1   .   2   .   .   11  1   .   .   1   .   3   .   .   .   
    Treads                 24   | .   2   .   .   .   3   3   6   1   2   1   .   2   .   .   4   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  82   | .   4   5   .   .   5   10  7   6   1   1   4   1   1   .   9   11  .   .   .   7   4   2   .   4   
    Device                 20   | .   .   .   .   .   1   3   3   1   1   .   .   .   .   .   1   4   .   .   .   2   3   .   .   1   
    Storage                26   | .   4   3   .   .   4   1   1   2   .   .   3   .   .   .   6   2   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             29   | .   .   2   .   .   .   3   3   2   .   1   .   1   1   .   2   5   .   .   .   4   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   151  | .   7   6   1   .   10  20  8   2   4   3   10  2   1   .   13  22  3   2   2   20  5   3   6   1   
    Energy Gun             12   | .   1   1   .   .   2   .   2   1   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   
    Energy Cannon          28   | .   .   .   .   .   2   6   1   .   1   2   1   1   1   .   3   3   .   1   1   3   .   2   .   .   
    Ballistic Gun          41   | .   4   3   1   .   5   7   2   .   .   .   5   .   .   .   1   8   .   .   .   3   1   .   1   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   2   1   .   1   .   
    Launcher               35   | .   2   2   .   .   .   2   .   1   1   1   .   1   .   .   5   4   2   .   1   6   3   1   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        18   | .   .   .   .   .   1   5   2   .   1   .   3   .   .   .   .   5   .   .   .   1   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   4   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   .   .   2   1   1   .   .   .   3   1   .   .   3   1   .   .   .   .   .   .   .   5   
Parts Lost                 46   | .   1   9   .   .   .   4   9   3   .   2   .   1   .   .   10  .   .   .   1   4   1   .   .   1   
  Power                    4    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               20   | .   .   4   .   .   .   1   5   1   .   1   .   1   .   .   6   .   .   .   1   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   1   1   2   .   1   .   .   .   .   2   .   .   .   .   3   1   .   .   .   
  Weapon                   11   | .   1   4   .   .   .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      9    | .   1   9   .   .   .   2   5   2   .   2   .   1   .   .   4   .   .   .   1   2   1   .   .   1   
Average Slot Usage (%)     95   | .   99  94  100 100 92  99  97  99  92  100 100 100 100 100 99  99  94  94  94  98  96  100 100 95  
  Engine                   2    | .   14  13  14  14  8   5   .   .   .   .   .   6   6   6   2   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   1   6   7   7   7   12  6   6   6   4   11  11  11  11  11  10  10  10  10  
  Treads                   23   | .   23  9   .   .   10  30  29  30  29  30  26  26  26  26  14  .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   4   5   28  28  13  .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   29  29  29  29  29  23  26  26  26  
  Device                   2    | .   .   .   .   .   3   3   6   1   .   7   4   .   .   .   4   5   5   5   5   5   13  9   5   5   
  Storage                  29   | .   27  22  14  14  28  29  29  29  30  30  33  33  33  33  33  29  29  29  29  29  26  26  26  26  
  Processor                4    | .   .   .   .   .   .   3   .   5   6   .   1   6   6   6   1   .   .   .   .   3   5   5   10  6   
  Protection               6    | .   .   4   14  14  9   6   6   6   7   7   6   6   6   6   6   9   5   5   5   5   6   10  10  13  
  Energy Gun               4    | .   5   7   .   .   .   .   7   5   6   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   3   3   .   .   .   5   3   6   5   6   3   1   .   .   1   1   .   1   .   .   
  Ballistic Gun            2    | .   22  14  14  14  5   6   1   .   .   .   3   .   .   .   .   4   1   .   .   .   1   4   .   .   
  Launcher                 1    | .   .   4   14  14  1   .   .   1   .   1   .   .   .   .   .   .   4   5   3   3   6   4   8   2   
  Slashing Weapon          1    | .   .   .   .   .   6   3   4   7   .   7   4   6   6   6   1   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 13  57  58  55  54  103 107 117 112 112 118 164 164 152 152 165 123 129 122 123 122 121 123 121 121 
  Greatest Support         125  | 20  40  40  30  30  60  80  88  96  96  104 104 104 104 104 107 125 125 125 125 125 125 125 125 125 
  Greatest Overweight (x)  31   | .   1   3   1   1   3   1   1   1   31  1   1   1   1   1   4   .   1   .   .   .   1   .   .   .   
  Average Overweight (x)   2    | .   .   1   1   1   1   .   .   .   11  1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 38   | 6   18  18  12  12  30  30  30  30  30  30  38  38  38  38  38  34  34  34  34  34  34  34  34  34  
  Average Capacity         29   | 6   15  15  12  12  23  29  29  29  30  30  37  38  38  38  37  34  34  34  34  34  34  34  34  34  
  Most Carried             38   | 6   18  18  12  12  27  30  30  30  30  30  38  38  38  38  38  34  34  34  34  34  33  34  34  34  
  Average Carried          27   | 6   13  13  11  11  16  28  27  28  26  28  33  37  37  38  36  31  34  33  33  32  30  33  33  31  
  Final Capacity           38   | 6   18  12  12  12  30  30  30  30  30  30  38  38  38  38  34  34  34  34  34  34  34  34  34  34  
  Final Carried            38   | 6   18  12  12  12  27  30  30  27  27  30  38  38  38  38  32  34  34  34  33  32  33  34  34  30  

 Class Distribution 
--------------------
 78% | Hauler-Mutant
 12% | Scavenger-Mutant
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Zion
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Data Miner
    Hauler-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Warlord
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Upper Caves
 Scavenger-Mutant | -4/Zhirov

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  
Matter Collected           11465 | 200  255  209  200  27   557  1035 2824 959  630  588  124  333  368  .    581  532  694  34   .    614  73   233  295  100  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11410 | 73   669  307  .    .    584  886  581  210  154  277  156  257  316  .    2280 487  588  99   122  1544 402  150  1160 108  
  Parts                    449   | .    47   18   .    .    33   38   23   16   4    9    10   4    5    .    92   34   23   8    5    48   11   7    14   .    
Haulers Intercepted        6     | .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    .    1    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      93    | .    .    .    .    .    .    .    23   11   4    7    .    .    1    .    21   .    6    3    .    11   .    3    3    .    
  Prevented                130   | .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    66   .    10   3    .    35   .    3    7    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Combat Hostiles Destroyed  142  | .   13  5   .   .   3   9   9   7   2   4   2   1   3   .   25  13  5   4   .   22  5   1   9   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     25   | .   7   2   .   .   .   3   3   .   .   .   2   .   .   .   3   3   1   .   .   1   .   .   .   .   
  Cannons                  14   | .   .   .   .   .   3   2   1   .   1   1   .   .   .   .   3   .   .   .   .   1   1   .   1   .   
  AOE                      68   | .   6   3   .   .   .   3   5   7   .   2   .   .   2   .   8   10  3   4   .   9   2   .   4   .   
Classes Destroyed          23   | 1   6   3   .   .   2   2   5   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Worker                   7    | .   4   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Tunneler                 6    | .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   3   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  40   | .   3   .   .   .   .   3   4   4   .   .   .   .   .   .   4   10  .   4   .   5   .   .   3   .   
  Grunt                    41   | .   10  .   .   .   .   1   2   3   .   2   .   .   2   .   8   .   3   .   .   3   4   .   3   .   
  Brawler                  7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   .   .   .   3   2   1   .   .   .   1   1   .   .   1   3   .   .   .   1   1   1   1   .   
  Demolisher               7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   2   .   1   .   .   1   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Enhanced Grunt           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Decomposer               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                10   | .   .   .   .   .   .   .   3   .   .   1   .   3   1   .   .   .   1   .   .   .   .   1   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Marauder                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   7   4   .   .   4   4   5   4   1   2   1   1   3   .   6   5   4   4   .   10  4   1   4   .   
  Combat Bots Only         10   | .   5   3   .   .   2   3   5   3   1   2   1   1   3   .   6   4   4   4   .   10  4   1   4   .   
Max Kills in Single Turn   4    | 1   3   2   .   .   2   3   2   2   1   2   1   1   2   .   3   3   2   4   .   3   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   .   .   3   2   2   .   2   .   .   2   .   3   2   2   4   .   3   1   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-10/Mines)
  Imprinter (-7/Zion)
  12-ASH (-7/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  
Damage Taken               12311 | .    374  1391 .    .    155  1214 1329 329  65   500  63   172  283  .    2384 386  151  24   1229 1064 278  96   395  429  
  Core                     1249  | .    58   164  .    .    20   57   120  50   13   107  16   .    .    .    158  58   19   .    112  127  43   25   30   72   
  Absorbed by Shields      111   | .    .    .    .    .    12   .    60   39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    11   96   .    .    .    .    50   .    .    .    .    79   .    .    .    .    68   .    .    .    .    
Volleys Fired              542   | 2    47   27   .    .    26   47   37   11   2    16   19   5    3    .    112  56   5    3    1    35   10   5    21   52   
  Largest                  2     | 2    2    2    .    .    2    2    2    1    1    1    2    1    1    .    2    2    2    1    1    2    2    2    2    1    
  Hottest                  162   | 90   90   63   .    .    56   90   110  55   100  69   90   69   36   .    132  110  92   98   98   162  94   162  94   .    
Shots Fired                824   | 4    90   49   .    .    29   66   58   11   2    16   27   5    3    .    203  84   8    3    1    54   19   7    33   52   
  Gun                      459   | 4    87   46   .    .    8    26   44   3    .    .    15   .    .    .    133  59   2    .    .    16   7    3    6    .    
  Cannon                   204   | .    .    .    .    .    21   36   8    .    2    13   12   5    .    .    61   16   .    1    1    11   7    4    6    .    
  Launcher                 109   | .    3    3    .    .    .    4    6    8    .    3    .    .    3    .    9    9    6    2    .    27   5    .    21   .    
  Special                  52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   
  Kinetic                  267   | .    30   32   .    .    6    26   39   .    .    .    17   .    .    .    16   50   2    .    .    20   14   3    12   .    
  Thermal                  82    | 2    28   .    .    .    .    25   .    .    2    .    7    .    .    .    .    16   .    1    1    .    .    .    .    .    
  Explosive                48    | .    3    3    .    .    .    4    6    8    .    3    .    .    3    .    9    9    .    .    .    .    .    .    .    .    
  Electromagnetic          375   | 2    29   14   .    .    23   11   13   3    .    13   3    5    .    .    178  9    6    2    .    34   5    4    21   .    
  Robot Hit Streak         44    | 2    8    9    .    .    26   44   11   4    1    5    8    5    8    .    16   13   1    .    .    10   9    16   19   13   
  Robot Miss Streak        5     | 1    4    4    .    .    .    3    3    1    2    1    3    .    .    .    5    5    1    .    .    4    1    .    2    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           594   | 2    60   26   .    .    27   50   57   6    5    11   19   15   12   .    147  50   7    .    1    28   13   7    12   39   
  Core Hits                415   | 2    37   28   .    .    15   26   54   15   1    14   9    5    10   .    81   33   13   5    .    31   11   3    22   .    
  Critical Hits            25    | .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    7    2    .    .    3    4    2    4    .    
  Critical Kills           8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    1    1    1    .    
  Critical Parts Destroyed 15    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    2    3    1    3    .    
Melee Attacks              111   | .    .    .    .    .    13   14   10   2    7    5    11   11   10   .    .    9    6    1    3    2    .    .    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 85    | .    .    .    .    .    13   14   10   2    .    5    11   11   10   .    .    9    .    .    .    .    .    .    .    .    
  Piercing                 26    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    6    1    3    2    .    .    7    .    
  Sneak Attacks            27    | .    .    .    .    .    2    4    6    2    1    .    .    9    1    .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25123 | 38   1288 754  .    .    1023 1742 2250 1089 366  793  454  1291 1221 .    4027 2201 1148 236  .    2518 561  136  1987 .    
  Guns                     5466  | 38   822  378  .    .    87   412  810  41   .    .    145  .    .    .    2004 589  8    .    .    58   31   20   23   .    
  Cannons                  3444  | .    .    .    .    .    410  516  124  .    91   332  218  121  .    .    1017 125  .    .    .    156  95   116  123  .    
  Explosions               11570 | .    464  361  .    .    203  289  679  836  107  461  .    .    429  .    1006 1450 469  236  .    2304 435  .    1841 .    
  Melee                    4599  | .    .    .    .    .    307  514  637  212  168  .    91   1170 792  .    .    37   671  .    .    .    .    .    .    .    
  Ramming                  44    | .    2    15   .    .    16   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3238  | .    299  260  .    .    66   412  649  .    .    .    229  .    .    .    389  502  8    .    .    132  126  20   146  .    
  Thermal                  1649  | 13   395  .    .    .    203  218  .    .    198  69   55   .    .    .    71   125  .    72   .    230  .    .    .    .    
  Explosive                5630  | .    259  361  .    .    .    289  679  836  .    392  .    .    429  .    935  1450 .    .    .    .    .    .    .    .    
  Electromagnetic          9963  | 25   333  118  .    .    431  298  285  41   .    332  79   121  .    .    2632 87   469  164  .    2156 435  116  1841 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3760  | .    .    .    .    .    307  514  637  212  .    .    91   1170 792  .    .    37   .    .    .    .    .    .    .    .    
  Piercing                 839   | .    .    .    .    .    .    .    .    .    168  .    .    .    .    .    .    .    671  .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    5    1    1    1    1    .    1    1    1    1    4    .    1    1    1    5    .    .    1    1    
  Average Corruption       1     | .    .    .    .    .    5    1    1    1    1    .    1    1    1    1    3    .    1    1    1    3    .    .    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  69    | .    .    .    .    .    9    2    8    3    1    .    3    5    2    .    25   .    1    1    .    7    .    .    2    .    
    Message Errors         18    | .    .    .    .    .    1    2    3    1    .    .    1    1    1    .    5    .    .    1    .    1    .    .    1    .    
    Matter Fused           11    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Energy Discharges      16    | .    .    .    .    .    1    .    4    .    1    .    2    2    .    .    5    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    1    .    .    2    .    .    .    2    .    .    3    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       8     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    .    1    .    .    1    .    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    
Overflow Damage            2181  | .    8    2    .    .    83   185  92   37   1    29   13   499  279  .    49   245  95   .    .    72   .    .    492  .    
  Projectiles              76    | .    .    .    .    .    .    24   .    .    .    29   13   .    .    .    10   .    .    .    .    .    .    .    .    .    
  Explosions               912   | .    8    2    .    .    1    .    14   37   1    .    .    .    1    .    39   245  .    .    .    72   .    .    492  .    
  Melee                    1193  | .    .    .    .    .    82   161  78   .    .    .    .    499  278  .    .    .    95   .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      569   | .    37   21   .    .    .    .    .    40   .    .    .    .    145  .    62   .    56   .    .    144  39   .    25   .    
  Shots                    21    | .    1    1    .    .    .    .    .    1    .    .    .    .    3    .    4    .    2    .    .    6    2    .    1    .    
  Rammed                   5     | .    1    2    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    1    2    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | 60   298  269  .    .    170  92   59   63   .    .    58   201  33   .    310  95   30   52   351  99   .    87   .    .    
  Average Temperature      64    | 31   90   85   .    .    47   27   19   29   .    .    28   103  20   .    76   29   20   23   99   29   .    44   .    .    
  Received Heat Transfer   1561  | .    171  120  .    .    41   138  182  54   .    9    .    66   27   .    327  54   45   .    171  27   48   27   36   18   
  Effects                  6     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           38    | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    16   .    1    .    .    10   2    1    5    .    
  Combat Hostiles          30    | .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    9    .    1    .    .    10   2    1    4    .    
  Parts Fried              94    | .    1    1    .    .    3    2    4    .    .    2    .    2    .    .    29   1    4    .    .    26   5    .    14   .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1823  | 37   808  .    .    .    200  296  .    .    60   50   74   .    .    .    50   148  .    50   .    50   .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    2    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Peak Influence             867  | 5   297 60  .   .   159 214 .   .   .   .   105 .   .   .   .   867 .   .   .   .   502 .   .   .   
  Initial                  189  | .   3   27  .   .   .   16  .   .   .   .   .   .   .   .   .   3   .   .   .   .   189 .   .   .   
  Average                  117  | 3   115 21  .   .   50  64  .   .   .   .   46  .   .   .   .   354 .   .   .   .   463 .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Low Security (%)         84   | 100 87  100 .   100 100 97  .   .   .   .   100 .   .   .   .   34  .   .   .   .   3   .   .   .   
  Level 1                  4    | .   12  .   .   .   .   2   .   .   .   .   .   .   .   .   .   10  .   .   .   .   1   .   .   .   
  Level 2                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  .   .   .   .   94  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   3   .   .   .   1   3   .   .   .   .   2   .   .   .   .   6   .   .   .   1   3   .   .   .   
  Investigation            4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Extermination            5    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Distress Signals           15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   13  1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              227  | .   24  15  .   .   7   10  14  11  12  7   4   1   3   .   30  15  5   2   18  27  6   3   10  3   
  Peak Tracking Total      14   | .   4   11  .   .   3   4   10  4   5   4   1   1   3   .   6   4   4   .   14  9   4   2   4   3   
  Tactical Retreats        20   | .   1   2   .   .   .   .   2   .   1   .   .   .   .   .   .   2   1   2   .   4   1   .   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Traps Triggered            6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Machines Disabled          21   | .   2   1   .   .   3   .   1   .   .   .   .   1   .   .   7   3   .   .   .   1   2   .   .   .   
  Max in Single Turn       2    | .   1   1   .   .   2   .   1   .   .   .   .   1   .   .   1   1   .   .   .   1   2   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Machines Accessed          46   | .   7   1   2   .   6   4   2   .   .   .   4   .   .   4   .   5   1   1   .   .   2   .   .   7   
  Terminals                18   | .   5   .   .   .   4   1   .   .   .   .   4   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                158  | .   12  1   2   .   18  10  2   .   .   .   10  .   .   30  .   13  1   1   .   .   12  .   .   46  
  Successful               122  | .   11  1   2   .   8   6   2   .   .   .   6   .   .   30  .   1   1   1   .   .   7   .   .   46  
  Failed                   36   | .   1   .   .   .   10  4   .   .   .   .   4   .   .   .   .   12  .   .   .   .   5   .   .   .   
    Catastrophic           5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   9   .   1   .   5   3   .   .   .   .   9   .   .   .   .   4   .   .   .   1   2   .   .   .   
  Terminals                41   | .   10  .   .   .   12  2   .   .   .   .   10  .   .   .   .   6   1   .   .   .   .   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   
Terminal Hacks             94   | .   5   1   2   .   3   1   2   .   .   .   2   .   .   30  .   .   1   1   .   .   .   .   .   46  
  Record                   49   | .   2   .   1   .   .   .   .   .   .   .   .   .   .   11  .   .   1   .   .   .   .   .   .   34  
  Part Schematic           15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   
  Open Door                4    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Scan Component           7    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Repair                   5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   6   .   .   .   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                8    | .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  7    | .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   5   .   .   .   4   3   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   4   
  Parts Built              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 504  | .   .   .   .   .   .   504 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   168  | .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Time                     248  | .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   190 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  
Total Allies               4    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Largest Group            2    | .    .    .    .    .    .    .    2    2    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      131  | .    .    .    .    .    .    .    62   131  131  99   .    .    .    .    94   .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       99   | .    .    .    .    .    .    .    32   99   99   99   .    .    .    .    94   .    .    .    .    .    .    .    .    .    
Total Orders               17   | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    8    .    .    .    .    4    2    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    2    1    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    
Ally Attacks               60   | .    .    .    .    .    .    .    5    11   33   7    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Total Damage             2333 | .    .    .    .    .    .    .    173  415  1265 294  .    .    .    .    186  .    .    .    .    .    .    .    .    .    
  Kills                    29   | .    .    .    .    .    .    .    3    4    17   3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi 
Robot Analysis Total       6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
Derelict Logs Recovered    20   | .   .   2   .   .   .   .   2   2   .   2   .   2   3   .   1   .   2   1   .   3   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   1   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   
Turns Passed               29900 | 21    1400  653   645   226   945   1417  2585  1308  12297 718   919   970   697   153   1695  725   380   246   214   438   357   196   337   358   
Spaces Moved               12055 | 13    680   374   427   149   439   616   1262  666   1741  346   424   476   339   79    714   630   537   338   299   449   137   263   376   281   
  Core                     640   | .     .     8     .     .     .     .     .     .     632   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   6482  | .     590   113   .     .     114   616   1262  666   1109  346   424   476   339   79    348   .     .     .     .     .     .     .     .     .     
  Legs                     1270  | 13    90    74    427   149   325   .     .     .     .     .     .     .     .     .     192   .     .     .     .     .     .     .     .     .     
  Wheels                   179   | .     .     179   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    3484  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     174   630   537   338   299   449   137   263   376   281   
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            64    | 120   120   100   150   150   150   160   160   160   160   185   190   190   195   195   138   64    64    64    64    64    64    64    64    64    
  Average Speed            219   | 120   172   142   150   150   181   179   179   179   687   189   190   193   195   195   177   64    64    64    64    64    66    64    64    64    
  Slowest Speed            1600  | 120   180   200   150   150   220   180   180   180   1600  190   190   195   195   195   240   64    134   64    64    64    138   64    64    64    
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Exploration Rate (%)       54    | 2     97    68    70    48    35    13    97    63    84    52    14    69    58    69    65    19    68    51    54    61    10    63    42    94    
  Regions Visited          24
    Branch Regions         18
  Pre-discovered Areas     13    | .     2     1     1     .     .     .     .     .     3     .     .     .     .     1     .     .     1     .     .     1     .     .     .     3     
  Known Exits Taken        7     | .     .     .     .     .     .     1     .     .     .     .     1     1     1     1     1     .     .     .     .     1     .     .     .     .     
  Unknown Exits Taken      17    | 1     1     1     1     1     1     .     1     1     1     1     .     .     .     .     .     1     1     1     1     .     1     1     1     .     
Scrap Searched             28    | .     .     .     .     1     .     .     3     2     2     2     .     3     2     .     2     .     2     2     .     2     .     3     2     .     
Spaces Dug                 123   | .     .     19    .     .     9     10    2     12    .     23    11    .     1     .     .     17    .     2     1     10    .     .     6     .     
Terrain Destroyed          630   | .     30    29    .     .     57    53    47    60    20    28    12    .     32    .     73    166   .     5     1     11    .     .     6     .     
  Melee                    48    | .     .     .     .     .     9     7     2     .     .     5     9     .     1     .     .     8     .     1     .     .     .     .     6     .     
  Projectile               23    | .     .     .     .     .     .     4     .     .     .     .     3     .     .     .     1     13    .     1     1     .     .     .     .     .     
  AOE                      559   | .     30    29    .     .     48    42    45    60    20    23    .     .     31    .     72    145   .     3     .     11    .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  
Total                      14379 | 14   826  449  434  152  532  831  1499 765  2057 385  491  503  357  78   958  843  552  362  314  533  379  282  426  357  
  Wait                     983   | .    43   3    .    2    6    72   138  52   279  7    2    1    .    .    17   92   .    15   9    10   215  4    11   5    
  Move                     12031 | 12   679  373  426  148  438  615  1261 665  1740 345  423  475  338  78   713  629  536  337  298  448  136  262  375  281  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  217   | .    24   13   3    1    22   28   14   19   8    6    12   2    2    .    35   9    .    2    .    6    4    2    3    2    
  Fast Attach              47    | .    4    7    .    .    4    2    5    3    .    .    4    2    .    .    4    3    .    .    .    1    4    1    .    3    
  Attach                   81    | .    1    9    1    .    7    8    9    4    6    2    2    1    .    .    14   3    .    .    1    5    3    .    .    5    
  Detach                   17    | .    1    1    .    .    1    2    1    .    3    .    1    .    .    .    3    1    .    .    .    .    1    .    .    2    
  Swap                     172   | .    9    4    .    .    8    26   9    2    1    3    10   3    2    .    20   29   4    2    2    21   5    5    6    1    
  Drop                     158   | .    17   10   4    1    5    15   6    7    7    1    7    3    2    .    40   12   1    2    .    5    1    3    3    6    
  Fire                     542   | 2    47   27   .    .    26   47   37   11   2    16   19   5    3    .    112  56   5    3    1    35   10   5    21   52   
  Melee                    111   | .    .    .    .    .    13   14   10   2    7    5    11   11   10   .    .    9    6    1    3    2    .    .    7    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    1    2    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x3 / *Upp / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x3 / [*Upp])
-4/Upper Caves
-4/Upper Caves
-4/Zhirov (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
    22 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   573 | -10/Materials      | Discovered new exit (range 11)
   763 | -10/Materials      | Discovered new exit (range 7)
   980 | -10/Materials      | Discovered new exit (range 16)
  1137 | -10/Materials      | Discovered new exit (range 7)
  1266 | -10/Materials      | Discovered new exit (range 16)
  1422 | -10/Materials      | Entered Mines
  1478 | -10/Mines          | Discovered new exit (range 12)
  1600 | -10/Mines          | Assembled infested the area
  1646 | -10/Mines          | Core integrity fell below 50%
  1657 | -10/Mines          | Met 8R-AWN
  1663 | -10/Mines          | Core integrity fell below 20%
  1697 | -10/Mines          | Lost 9 parts (1p4n4w)
  1819 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1827 | -10/Mines          | Learned 2 Materials zone layouts
  1833 | -10/Mines          | Discovered new exit (range 3)
  1903 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1941 | -10/Mines          | Destroyed YI-UF0
  1959 | -10/Mines          | Found Prototype Storage
  1962 | -10/Mines          | Identified YI-UF0's Bottomless Matter Pit
  2069 | -10/Mines          | Discovered new exit (range 5)
  2075 | -10/Mines          | Entered Exiles
  2113 | -10/Exiles         | Welcomed by 8R-AWN
  2138 | -10/Exiles         | Met EX-HEX
  2221 | -10/Exiles         | Met EX-DEC
  2248 | -10/Exiles         | Learned location of Zion (-7)
  2390 | -10/Exiles         | Met EX-BIN
  2408 | -10/Exiles         | Aligned with FarCom system
  2410 | -10/Exiles         | Given EX-Vault access code
  2444 | -10/Exiles         | Opened EX-Vault
  2458 | -10/Exiles         | Found YOLO Cannon
  2492 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2563 | -10/Exiles         | Learned about 8R-AWN's background
  2704 | -10/Exiles         | Discovered new exit (range 12)
  2720 | -10/Exiles         | Left Exiles lab with YOLO Cannon
  2720 | -10/Exiles         | Entered Mines
  2930 | -9/Mines           | Discovered new exit (range 9)
  2946 | -9/Mines           | Entered Materials
  2946 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3146 | -8/Materials       | Repaired Hcp. Storage Unit?
  3256 | -8/Materials       | Build established: Hauler-Mutant
  3274 | -8/Materials       | Repaired Lgt. EM Pulse Cannon?
  3716 | -8/Materials       | Discovered new exit (range 14)
  3891 | -8/Materials       | Entered Factory
  3891 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4325 | -7/Factory         | Identified exit to Lower Caves
  5149 | -7/Factory         | Fabricated Lightning Gun (x1)
  5191 | -7/Factory         | Fabricated Lightning Gun (x1)
  5220 | -7/Factory         | Garrison activated, responded to threat
  5234 | -7/Factory         | Fabricated Lightning Gun (x1)
  5308 | -7/Factory         | Entered Lower Caves
  5471 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5501 | -7/Lower Caves     | Lost 5 parts (1p2n1u1w)
  5555 | -7/Lower Caves     | Spotted B-75 Beast
  5581 | -7/Lower Caves     | Destroyed B-75 Beast
  5608 | -7/Lower Caves     | Lost 4 parts (3n1w)
  5803 | -7/Lower Caves     | Learned 12 Factory zone layouts
  6295 | -7/Lower Caves     | Discovered new exit (range 11)
  6315 | -7/Lower Caves     | Learned Factory trap positions
  6367 | -7/Lower Caves     | Found Prototype Device
  6401 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6883 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6924 | -7/Lower Caves     | Identified Heart of Steel
  7893 | -7/Lower Caves     | Entered another Lower Caves area
  7893 | -7/Lower Caves     | Accompanied by 1 ally
  8033 | -7/Lower Caves     | Discovered new exit (range 11)
  8376 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8430 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8525 | -7/Lower Caves     | Discovered new exit (range 12)
  9147 | -7/Lower Caves     | Heart of Steel transformed into Warbot
  9201 | -7/Lower Caves     | Entered Zion
  9201 | -7/Zion            | Accompanied by 2 allies (Warbot)
  9274 | -7/Zion            | Found CR-A16's Pointy Stick
  9351 | -7/Zion            | Discovered new exit (range 12)
  9423 | -7/Zion            | System corruption cleaned by Quarantine Array
  9839 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  9881 | -7/Zion            | Rebuked by Imprinter
  9978 | -7/Zion            | Learned location of Quarantine (-3)
 20983 | -7/Zion            | Attacked by Zionites
 20983 | -7/Zion            | Spotted KD-4AT(B)
 20983 | -7/Zion            | Spotted 5P-JCL(B)
 20986 | -7/Zion            | Allies destroyed 5P-JCL(B)
 20988 | -7/Zion            | Revealed the true nature of CR-A16's Pointy Stick
 20991 | -7/Zion            | Destroyed KD-4AT(B)
 21286 | -7/Zion            | 12-ASH came to Zion's defense
 21300 | -7/Zion            | Destroyed 12-ASH
 21324 | -7/Zion            | Extracted access codes from Imprinter's data core
 21498 | -7/Zion            | Entered Proximity Caves
 21498 | -6/Proximity Caves | Accompanied by 1 ally (Warbot)
 21509 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22183 | -6/Proximity Caves | Discovered new exit (range 9)
 22216 | -6/Proximity Caves | Entered Factory
 22216 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 22217 | -6/Factory         | Identified exit to Lower Caves
 22219 | -6/Factory         | Identified exit to Factory
 22220 | -6/Factory         | Loaded intel: 105 trap records
 22599 | -6/Factory         | Discovered exit to Factory (range 4)
 22889 | -6/Factory         | Found Prototype Processor
 22889 | -6/Factory         | Identified Exp. Signal Interpreter
 23135 | -6/Factory         | Entered Lower Caves
 23345 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 23682 | -6/Lower Caves     | Learned Factory terminal intel
 23833 | -6/Lower Caves     | Learned 4 Factory zone layouts
 23958 | -6/Lower Caves     | Discovered new exit (range 5)
 23981 | -6/Lower Caves     | Found Alien Artifact
 23981 | -6/Lower Caves     | Identified Dimensional Node Initializer
 23981 | -6/Lower Caves     | Initialized slip node
 24030 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24102 | -6/Lower Caves     | Identified exit to Lower Caves
 24105 | -6/Lower Caves     | Entered another Lower Caves area
 24153 | -6/Lower Caves     | Learned location of 1 exit from Factory
 24181 | -6/Lower Caves     | Learned 4 Factory zone layouts
 24574 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24789 | -6/Lower Caves     | Discovered new exit (range 8)
 24800 | -6/Lower Caves     | Identified exit to Data Miner
 24802 | -6/Lower Caves     | Entered Data Miner
 24802 | -6/Data Miner      | Discovered new exit (range 6)
 24840 | -6/Data Miner      | Met Data Miner
 24875 | -6/Data Miner      | Learned location of Section 7 (-3)
 24875 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 24908 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 24953 | -6/Data Miner      | Identified exit to Proximity Caves
 24955 | -6/Data Miner      | Entered Proximity Caves
 24964 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25051 | -5/Proximity Caves | Escorted by Enhanced Grunt
 25349 | -5/Proximity Caves | Lost 4 parts (2n1u1w)
 26124 | -5/Proximity Caves | Found Mni. Smartbomb Launcher
 26127 | -5/Proximity Caves | Found Mni. Smartbomb Launcher
 26148 | -5/Proximity Caves | Found Prototype Launcher
 26148 | -5/Proximity Caves | Identified Tesla Bomb Launcher
 26153 | -5/Proximity Caves | Found Tesla Bomb Launcher
 26155 | -5/Proximity Caves | Found Tesla Bomb Launcher
 26650 | -5/Proximity Caves | Entered Factory
 26650 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 26651 | -5/Factory         | Identified exit to Extension
 26652 | -5/Factory         | Identified exit to Factory
 26654 | -5/Factory         | Loaded intel: 22 terminal locations
 26773 | -5/Factory         | Build established: Scavenger-Mutant
 26895 | -5/Factory         | Garrison activated, responded to threat
 26902 | -5/Factory         | Discovered exit to Factory (range 10)
 26932 | -5/Factory         | Incoming investigation squad redirected
 27045 | -5/Factory         | Spotted B-75 Beast
 27156 | -5/Factory         | Discovered new exit (range 26)
 27286 | -5/Factory         | Garrison activated, responded to threat
 27353 | -5/Factory         | Incoming assault squad redirected
 27375 | -5/Factory         | Entered Upper Caves
 27620 | -5/Upper Caves     | Discovered new exit (range 10)
 27638 | -5/Upper Caves     | Learned 12 Factory zone layouts
 27755 | -5/Upper Caves     | Entered another Upper Caves area
 27876 | -5/Upper Caves     | Encountered a Warlord checkpoint
 27988 | -5/Upper Caves     | Discovered new exit (range 11)
 28001 | -5/Upper Caves     | Entered Warlord
 28023 | -5/Warlord         | System corruption cleaned by Quarantine Array
 28136 | -5/Warlord         | Attacked by Warlord forces
 28137 | -5/Warlord         | Spotted N1-ZY3(g)
 28157 | -5/Warlord         | Spotted RO-XOL(B)
 28176 | -5/Warlord         | Spotted 8C-Y3F(B)
 28207 | -5/Warlord         | Discovered new exit (range 14)
 28215 | -5/Warlord         | Entered Proximity Caves
 28221 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 28227 | -4/Proximity Caves | Found Prototype Special Weapon
 28297 | -4/Proximity Caves | Learned Research trap positions
 28375 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 28392 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 28459 | -4/Proximity Caves | Destroyed 10 combat bots
 28461 | -4/Proximity Caves | Learned Research emergency access door positions
 28519 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes
 28575 | -4/Proximity Caves | Spotted B-86 Titan
 28590 | -4/Proximity Caves | Destroyed B-86 Titan
 28637 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 28653 | -4/Proximity Caves | Entered Factory
 28653 | -4/Factory         | Evolved 2 slots: Utility x2
 28654 | -4/Factory         | Identified exit to Research
 28690 | -4/Factory         | Incoming assault squad redirected
 28761 | -4/Factory         | Repaired Broken Cmb. Gravmag System
 28819 | -4/Factory         | Repaired Cmb. Gravmag System
 28876 | -4/Factory         | Repaired Cmb. Gravmag System
 28934 | -4/Factory         | Discovered exit to Research (range 15)
 28955 | -4/Factory         | Discovered new exit (range 9)
 29010 | -4/Factory         | Entered Upper Caves
 29013 | -4/Upper Caves     | Encountered a Warlord checkpoint
 29173 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 29186 | -4/Upper Caves     | Discovered new exit (range 15)
 29206 | -4/Upper Caves     | Entered another Upper Caves area
 29528 | -4/Upper Caves     | Discovered new exit (range 8)
 29543 | -4/Upper Caves     | Entered Zhirov
 29543 | -4/Zhirov          | Discovered new exit (range 3)
 29555 | -4/Zhirov          | Met Zhirov
 29567 | -4/Zhirov          | Learned location of Testing (-2)
 29567 | -4/Zhirov          | Learned location of Command (-1)
 29573 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29598 | -4/Zhirov          | Found Alien Artifact
 29598 | -4/Zhirov          | Identified Integrated Reactor
 29598 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 29623 | -4/Zhirov          | Found Alien Artifact
 29635 | -4/Zhirov          | Identified Molecular Deconstructor
 29674 | -4/Zhirov          | Attacked by Zhirov
 29685 | -4/Zhirov          | Zhirov warped through subspace
 29685 | -4/Zhirov          | Identified Transdimensional Reconstructor
 29685 | -4/Zhirov          | Warped through subspace
 29691 | -4/Zhirov          | Zhirov detonated his lab
 29691 | -4/Zhirov          | Cloak Generator disabled
 29901 | -4/Zhirov          | Self-destructed

 Last Messages 
---------------
29871_ Enhanced Grunt core destabilizing. <x2>
29875_ Enhanced Grunt core entropy levels peaking.
29875_ Enhanced Grunt destroyed.
29884_ The unstable cave ceiling collapses.
29884_ Entropy package melds with Earth.
29886_ Earth disintegrates.
29887_ Entropy package works its way towards Enhanced Grunt core.
29889_ Enhanced Grunt core destabilizing.
29890_ The unstable cave ceiling collapses.
29890_ Entropy package works its way towards Enhanced Grunt core.
29891_ Enhanced Grunt core destabilizing.
29893_ Enhanced Grunt core entropy levels peaking.
29893_ Entropy package works its way towards Enhanced Grunt core.
29895_ Enhanced Grunt core destabilizing.
29896_ Enhanced Grunt core entropy levels peaking.
29896_ Entropy package works its way towards Enhanced Grunt core.
29898_ Enhanced Grunt core destabilizing.
29899_ Enhanced Grunt core entropy levels peaking.
29900_ Enhanced Grunt core destabilizing.
29900_ Enhanced Grunt destroyed.

 Map 
-----
+----------------------------------------------------+
|        ????#                            ######     |
|           #   ## ####         ###      ##????##### |
|        ???##??#  ###           ##      #?????????? |
|        ????  ##  # ##   # ## ####      ##????????? |
|        ???#      # ##%  ##### # ##     # #???????? |
|        ?  #      ####   ### ## # ##  #####???????? |
|        ??  #   ##### #    ### #####  #???????????? |
|        ??  # #     ##   #  ####  ##  #???????????? |
|        ?"   ## ######   ##########   #???????????? |
|        ?"    #      #    #     # ##  #???????????? |
|        ?"     #     #    #     #  #  #???????????? |
|        ?"     #     #    #     #     #???????????? |
|        ?""    #                ## #  #???????????? |
|         "" #  #     #    #     ##    #???????????? |
|          "    #     #    #     #     #???????????? |
|              ##     #          # ##  ????????????? |
|            #  ## #####   #######     ????????????? |
|              #                 ##     ???????????? |
|           #  ##                # # ??????????????? |
|               #                #     ?????#??????? |
|               #                ##    ??#  #??????? |
|           #   #             == #     #  #????????? |
|        #     # #   ########### ##     #??????????? |
|              #### #################  #???????????? |
|                                      #???????????? |
|                          @            #??????????? |
|              #### ############# # #   #??????????? |
|                #      #        # # ?#  #?????????? |
|                                     ??##?????????? |
|                #        #  #     ####????????????? |
|        ###           #   ##   ####???????????????? |
|        ??###### #####?####?###???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          41
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             600
Resistance: KI             30
Weapon Shielding           90
Evasion (%)                52
Targeting Accuracy         8
Launcher Accuracy          30
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Storage Unit | -8/Materials  | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
       Exp. Flexi-carbon Leg | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Lightning Gun | x1 | -7/Factory | Preloaded
 Lightning Gun | x1 | -7/Factory | Preloaded
 Lightning Gun | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightpackBlastBattery
  Manual?         0
Play Time         03:35:45
  Cumulative      972.6 hours
  Start           2020.12.04 @ 18:21:19
  End             2020.12.04 @ 23:40:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          332
  Rogue           332
  Adventurer      0
  Explorer        0
Win Type          -
  Total           51
  Types           11/16/9/3/1/1/8/1/1
Lore%             98
Gallery%          95
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cceebb99-302d-4054-89c6-1a8d3d4fb57c