Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.22 @ 19:12:57 Player: TheGreatBorealis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (873) 873 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2623 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 135/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Nuclear Core Large Storage Unit Hardened Light Armor Plating Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Ion Engine Light Nuclear Core Large Storage Unit Visual Processing Unit Hardened Light Armor Plating Improved Light Cannon Grenade Launcher Mace [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 19 | . 4 12 . 1 2 Power 2 | . . 2 . . . Engine 2 | . . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | . . 5 . . . Treads . | . . . . . . Leg 5 | . . 5 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | . 2 1 . . . Device . | . . . . . . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 9 | . 2 4 . 1 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 2 2 . . . Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . 1 2 . . 8 Power 1 | . . . . . 1 Propulsion 4 | . . 1 . . 3 Utility 2 | . 1 . . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 8 | . 1 2 . . 8 Average Slot Usage (%) 91 | . 88 95 88 98 74 Engine 11 | . 14 11 11 11 8 Leg 30 | . 28 32 33 33 24 Storage 11 | . 14 11 11 11 8 Protection 8 | . 3 11 11 11 7 Ballistic Gun 23 | . 25 28 22 22 13 Piercing Weapon 4 | . . . . 9 8 Naked Turns 77 | . . . . . 77 Heaviest Build 28 | 10 18 28 24 27 27 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 Average Capacity 7 | 6 6 7 8 8 7 Most Carried 8 | 6 6 8 8 8 8 Average Carried 7 | 6 5 7 8 7 6 Final Capacity 8 | 6 6 8 8 8 4 Final Carried 8 | 6 6 8 8 8 4 Class Distribution -------------------- 54% | Scavenger-Mutant 23% | Mutant 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 731 | 200 79 442 . 10 . Remotely . | . . . . . . Salvage Created 903 | . 88 607 . . 208 Parts 51 | . 1 47 . . 3 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 2 15 . . 6 Guns 10 | . 2 8 . . . Cannons 2 | . . 1 . . 1 AOE 11 | . . 6 . . 5 Classes Destroyed 8 | . 1 6 . . 1 Worker 3 | . . 3 . . . Tunneler 1 | . . 1 . . . Hauler 3 | . . 3 . . . Swarmer 4 | . . 4 . . . Grunt 11 | . 2 7 . . 2 Brawler 4 | . . 1 . . 3 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 9 | . 1 9 . . 5 Combat Bots Only 6 | . 1 6 . . 5 Max Kills in Single Turn 4 | . 1 4 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . 2 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1803 | . 136 742 . . 925 Core 439 | . 38 43 . . 358 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 70 | . 9 40 . . 21 Largest 3 | . 2 3 . . 1 Hottest 85 | . 46 85 . . 39 Shots Fired 148 | . 18 109 . . 21 Gun 116 | . 18 98 . . . Cannon 19 | . . 6 . . 13 Launcher 13 | . . 5 . . 8 Special . | . . . . . . Kinetic 135 | . 18 104 . . 13 Thermal . | . . . . . . Explosive 13 | . . 5 . . 8 Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 6 21 . . 11 Robot Miss Streak 5 | . 1 5 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 93 | . 13 65 . . 15 Core Hits 57 | . 4 34 . . 19 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2706 | . 161 1436 . . 1109 Guns 975 | . 161 814 . . . Cannons 364 | . . 85 . . 279 Explosions 1367 | . . 537 . . 830 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1339 | . 161 899 . . 279 Thermal . | . . . . . . Explosive 1367 | . . 537 . . 830 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 82 | . . 34 . . 48 Projectiles 22 | . . . . . 22 Explosions 60 | . . 34 . . 26 Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 89 | . . 17 . . 72 Shots 3 | . . 1 . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | . 4 333 . . 27 Average Temperature 66 | . 3 77 . . 13 Received Heat Transfer 555 | . 84 270 . . 201 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 319 | . 114 319 62 . . Initial 62 | . . 1 62 . . Average 66 | . 29 87 62 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 89 100 . . Level 1 6 | . . 10 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 5 21 . . 22 Peak Tracking Total 8 | . 2 8 . . 8 Tactical Retreats 6 | . 1 1 . . 4 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 8 | . 4 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 11 9 . . . Successful 12 | . 8 4 . . . Failed 8 | . 3 5 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 20 | . 11 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 7 4 . . . Prototype ID Bank 3 | . 2 1 . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Unreport Threat 3 | . 2 1 . . . Locate Traps 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1996 | 3 362 636 10 615 370 Spaces Moved 1458 | 3 257 322 9 508 359 Core 156 | . . . . . 156 Treads . | . . . . . . Legs 1302 | 3 257 322 9 508 203 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 Average Speed 112 | 120 120 120 120 120 89 Slowest Speed 150 | 120 120 150 120 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 43 34 5 67 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug 10 | . . . . . 10 Terrain Destroyed 54 | . . 22 . . 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . 22 . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1691 | 2 295 490 8 513 383 Wait 120 | . 11 106 . 3 . Move 1453 | 2 256 321 8 507 359 Hop . | . . . . . . Pick Up 11 | . 6 4 . 1 . Fast Attach 6 | . 4 1 . 1 . Attach 5 | . . 3 . . 2 Detach 2 | . 1 1 . . . Swap 8 | . . 8 . . . Drop 15 | . 8 6 . 1 . Fire 70 | . 9 40 . . 21 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 3) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 648 | -9/Materials | Build established: Tank 824 | -9/Materials | Discovered new exit (range 7) 1002 | -9/Materials | Entered Mines 1003 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1008 | -9/Mines | Learned Materials emergency access door positions 1012 | -9/Mines | Entered Zion 1063 | -7/Zion | Given A8's code to call for help 1090 | -7/Zion | Build established: Scavenger-Mutant 1092 | -7/Zion | Found CR-A16's Pointy Stick 1608 | -7/Zion | Discovered new exit (range 12) 1627 | -7/Zion | Entered Proximity Caves 1841 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1920 | -6/Proximity Caves | Released all parts (3) 1922 | -6/Proximity Caves | Core integrity fell below 50% 1935 | -6/Proximity Caves | Lost 8 parts (1p3n1u3w) 1938 | -6/Proximity Caves | Core integrity fell below 20% 1997 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01905_ Knocked back. 01906_ The unstable cave ceiling collapses. 01908_ C-30 ARC bursts open, deploying its payload. 01908_ G-67 Veteran unfolds itself. 01908_ L-41 Fighter unfolds itself. 01908_ G-50 Soldier unfolds itself. 01908_ B-48 Gladiator unfolds itself. 01908_ M-28 Smith unfolds itself. 01909_ Slug penetrates Wall. 01912_ B-48 Gladiator destroyed. 01912_ Slug penetrates Earth. 01914_ The unstable cave ceiling collapses. 01915_ Slug penetrates Wall. 01920_ Released CR-A16's Pointy Stick. 01920_ Released Med. Storage Unit. 01920_ Released Imp. Light Cannon. 01921_ Penetrated by Slug. 01933_ Slug penetrates Wall. 01951_ System corrupted: Matter fused (-9). 01990_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ###??????????????????????????????????????????????? | | # ##?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #???????###??###??????????????????????????????? | | #???????## ## ##?????????????????????????????? | | #######?# # ##????????????????????????????? | | #??? # #????????????????????????????? | | # #????# # ####????????????????????????????? | | ####### #???## ##???????????????????????????????? | | ??????# #???# # ###??????????????????????????????? | | ??????# ##### ##?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????####### # ##????????????????????????????? | | ????????????## # #????????????????????????????? | | ???????????### ## # #????????????????????????????? | | ??????????? ## ### ##???????????????????????????? | | ??????##??# #?## #???????????????????????????? | | ??????"""?# #### #???????????????????????????? | | ?????? ?# ####????????????????????????? | | ##????? ?# ### #????????????????????????? | | #??????#/## #??##### #????????????????????????? | | ???????? ##?????# #????????????????????????? | | ???????# #???### #???????????#????????????? | | ????????? ##??# ##?????? ##???????????? | | ????????? ##?# ### s #????????? | | ########## #?## @ ss #????????? | | #??# ## #?????????? | | #?# ##?????????????????? | | ########### #?# #??????????????????? | | "#?###?????###### ## ##??????????????????? | | ### #?????????????## ####???????????????????? | | # # ##?????????????# ##??????????????????????? | | #?????????????# #???????????????????????? | | #?????????????## #???????????????????????? | | ##??????????????#####???????????????????????? | | ##???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #??????????????????????????????????????????? | | # # #??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | #?##??????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreFluxLoader Manual? 0 Play Time 00:22:09 Cumulative 70.8 hours Start 2021.01.22 @ 18:52:36 End 2021.01.22 @ 19:12:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4fe9086-91ee-47c1-ae6e-a54d3cee02bc