Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.13 @ 16:00:01 Player: Minty Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (90) 450 Value Destroyed (2726) 2726 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 7093 Bonus ------- High Alert Combat Kills 17 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Hacking Suite High-powered Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating Corruption Screen > --- WEAPON ----------- Spread Laser Gatling Laser High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Kinecellerator Advanced ECM Suite Core Shielding Hacking Suite High-powered Tractor Beam Rocket Launcher Spear [Rating: 43] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . 2 . 2 . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 102 | . 2 26 2 11 34 14 11 2 . Power 12 | . . 3 1 . 7 . 1 . . Engine 9 | . . 3 . . 5 . 1 . . Core 3 | . . . 1 . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 15 | . . 3 . 2 7 3 . . . Treads 7 | . . . . . 5 2 . . . Leg 5 | . . 3 . 2 . . . . . Wheel 2 | . . . . . 1 1 . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 39 | . . 10 1 2 11 4 9 2 . Device 14 | . . 4 1 1 6 . 1 1 . Storage . | . . . . . . . . . . Processor 5 | . . 1 . . 2 1 1 . . Hackware 2 | . . . . . . 1 . 1 . Protection 18 | . . 5 . 1 3 2 7 . . Artifact . | . . . . . . . . . . Weapon 36 | . 2 10 . 7 9 7 1 . . Energy Gun 12 | . . 2 . 5 4 1 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | . 2 5 . . 1 3 1 . . Ballistic Cannon 2 | . . 1 . . 1 . . . . Launcher 6 | . . 2 . 2 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . Piercing Weapon 2 | . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 2 . 1 . . Parts Lost 31 | . . 8 . 3 5 4 11 . . Power 6 | . . 2 . . 2 . 2 . . Propulsion 9 | . . 3 . . 2 2 2 . . Utility 10 | . . 3 . 3 . . 4 . . Weapon 6 | . . . . . 1 2 3 . . Highest Loss Streak 8 | . . 3 . 3 2 3 8 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 94 100 71 79 92 78 11 15 Engine 10 | . 14 9 6 . 5 15 13 . . Core 1 | . . . 4 9 4 . . . . Treads 5 | . . . . . 6 6 8 . . Leg 6 | . 28 19 22 18 2 . . . . Wheel 1 | . . . . . 1 3 . . . Device 9 | . . 16 15 6 10 7 6 5 7 Storage 7 | . 14 11 11 9 7 7 6 . . Processor 10 | . . 2 11 8 9 14 15 . . Hackware 2 | . . . . . . 2 6 5 7 Protection 9 | . 14 12 6 3 5 11 7 . . Energy Gun 8 | . . 5 11 16 15 7 2 . . Ballistic Gun 7 | . 27 13 . . 5 6 7 . . Ballistic Cannon 1 | . . 3 11 . . . . . . Slashing Weapon 1 | . . . . . . 4 . . . Naked Turns 13 | . . . . . . . 2 11 . Heaviest Build 65 | 11 15 33 26 27 65 64 45 1 1 Greatest Support 48 | 20 20 20 20 26 48 40 40 3 3 Greatest Overweight (x) 16 | . . 10 1 1 15 16 7 . . Average Overweight (x) 2 | . . . . . 1 4 1 . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 5 5 Average Capacity 7 | . 8 8 8 8 8 8 7 5 5 Most Carried 8 | . 8 8 8 8 8 8 8 2 . Average Carried 7 | . 7 7 7 7 7 7 7 . . Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 6 8 8 8 8 8 8 2 . . Class Distribution -------------------- 70% | Mutant 15% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2049 | 200 67 556 48 107 565 209 297 . . Remotely 664 | . . 500 48 72 44 . . . . Salvage Created 2970 | . 75 823 201 384 660 420 407 . . Parts 140 | . 4 46 9 17 40 17 7 . . Haulers Intercepted 4 | . . 2 . . 1 . 1 . . Recyclers Shooed 3 | . . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 16 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 72 | . 4 21 5 11 15 10 6 . . Melee 2 | . . . . . 2 . . . . Guns 55 | . 4 14 3 5 13 10 6 . . Cannons 6 | . . 4 2 . . . . . . AOE 9 | . . 3 . 6 . . . . . Classes Destroyed 14 | . 2 6 . 1 4 1 . . . Worker 7 | . . 3 . . 4 . . . . Builder 1 | . . . . . 1 . . . . Hauler 4 | . . 2 . . 1 . 1 . . Recycler 2 | . . . . 2 . . . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . 1 . 1 1 . . . . Swarmer 23 | . 3 2 . 5 4 9 . . . Grunt 32 | . 1 14 4 3 5 . 5 . . Brawler 3 | . . 1 1 1 . . . . . Duelist 2 | . . 1 . . 1 . . . . Sentry 8 | . . 3 . 2 3 . . . . Hunter 2 | . . . . . 1 1 . . . Programmer 1 | . . . . . 1 . . . . Samaritan 1 | . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 3 6 3 8 5 6 4 . . Combat Bots Only 7 | . 3 6 3 7 4 6 4 . . Max Kills in Single Turn 3 | . 2 3 1 2 2 2 1 . . Gunslinging 1 | . 1 . . . . 1 . . . Exploded 2 | . . 2 . 2 . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Damage Taken 6562 | . 101 1571 21 405 1884 902 1599 . 79 Core 913 | . 27 131 . 36 239 77 324 . 79 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 153 | . . 94 . . 6 . 53 . . Core Remaining (%) 87 | 100 89 . 67 93 . . . . . Volleys Fired 249 | . 6 69 7 29 54 20 64 . . Largest 3 | . 2 2 2 2 3 3 3 . . Hottest 186 | . 46 98 95 121 186 145 131 . . Shots Fired 477 | . 12 124 13 58 146 43 81 . . Gun 429 | . 12 97 6 51 139 43 81 . . Cannon 38 | . . 25 7 . 6 . . . . Launcher 10 | . . 2 . 7 1 . . . . Special . | . . . . . . . . . . Kinetic 234 | . 12 76 7 . 45 21 73 . . Thermal 224 | . . 46 6 51 91 22 8 . . Explosive 10 | . . 2 . 7 1 . . . . Electromagnetic 9 | . . . . . 9 . . . . Robot Hit Streak 17 | . 2 11 8 5 16 8 17 . . Robot Miss Streak 10 | . 4 4 1 4 10 4 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 1 1 . . 2 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . Shots Hit Robots 355 | . 7 83 9 35 118 35 68 . . Core Hits 217 | . 5 38 7 24 93 27 23 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . 3 1 2 . . . . . Burn 4 | . . 2 . 2 . . . . . Destroy 1 | . . 1 . . . . . . . Blast 1 | . . . 1 . . . . . . Melee Attacks 17 | . . . . . 11 6 . . . Impact . | . . . . . . . . . . Slashing 6 | . . . . . . 6 . . . Piercing 11 | . . . . . 11 . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7707 | . 90 1796 171 1480 2127 708 1335 . . Guns 5500 | . 90 1070 87 513 1847 558 1335 . . Cannons 557 | . . 412 84 . 61 . . . . Explosions 1281 | . . 314 . 967 . . . . . Melee 366 | . . . . . 216 150 . . . Ramming 3 | . . . . . 3 . . . . Kinetic 3056 | . 90 1031 84 . 492 233 1126 . . Thermal 2926 | . . 451 87 513 1341 325 209 . . Explosive 1281 | . . 314 . 967 . . . . . Electromagnetic 75 | . . . . . 75 . . . . Impact . | . . . . . . . . . . Slashing 150 | . . . . . . 150 . . . Piercing 216 | . . . . . 216 . . . . Highest Corruption 10 | . . 10 10 . . . . . . Average Corruption 9 | . . 9 10 . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 23 | . . 12 11 . . . . . . Message Errors 2 | . . 2 . . . . . . . Matter Fused 3 | . . 3 . . . . . . . Heat Flow Errors 6 | . . 2 4 . . . . . . Energy Discharges 2 | . . 1 1 . . . . . . Data Loss (minor) 4 | . . 1 3 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . Alerts 1 | . . 1 . . . . . . . Weapon Failures 3 | . . 1 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 126 | . . 24 . 38 6 58 . . . Projectiles 4 | . . 4 . . . . . . . Explosions 58 | . . 20 . 38 . . . . . Melee 64 | . . . . . 6 58 . . . Knockbacks 8 | . . 6 2 . . . . . . Impact . | . . . . . . . . . . Kinetic 7 | . . 6 1 . . . . . . Secondary 1 | . . . 1 . . . . . . Self-Inflicted Damage 96 | . . . . 55 41 . . . . Shots 3 | . . . . 2 1 . . . . Rammed 2 | . . . . . 2 . . . . Targets Rammed 2 | . . . . . 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 415 | . 2 338 260 216 415 156 209 . . Average Temperature 90 | . 2 106 91 89 102 33 52 . . Received Heat Transfer 1902 | . 12 432 12 171 408 . 855 . 12 Effects 6 | . . 2 . . 4 . . . . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 2 | . . . . . 2 . . . . Interference 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . 2 4 1 1 . . Heat Transferred 6452 | . . 1147 185 1369 2571 705 475 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 521 | . 111 412 222 521 351 . . . . Initial 236 | . . 46 102 86 236 . . . . Average 191 | . 48 180 187 284 195 . . . . Maximum Alert Level 2 | . . 2 1 2 1 . . . . Low Security (%) 54 | . 100 68 49 35 43 . . . . Level 1 41 | . . 30 50 30 56 . . . . Level 2 4 | . . . . 33 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 4 . . 3 . . . . Investigation 2 | . . 1 . . 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . 1 3 . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 4 29 4 21 21 10 10 . 1 Peak Tracking Total 9 | . 3 8 2 9 4 6 5 . 1 Tactical Retreats 8 | . . . . 3 2 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 4 | . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 5 | . . 1 . 4 . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 2 3 . 3 4 2 . 4 . Terminals 6 | . 1 2 . 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 78 | . 8 8 . 11 13 8 . 30 . Successful 64 | . 3 6 . 7 10 8 . 30 . Failed 14 | . 5 2 . 4 3 . . . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 2 5 . 1 3 . . . . Terminals 19 | . 4 5 . 4 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 4 . . 2 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 14 | . . 3 . 5 6 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 44 | . 1 1 . 2 2 8 . 30 . Record 18 | . . . . . . 7 . 11 . Part Schematic 10 | . . . . . . . . 10 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . . 1 . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . . Disarm Traps 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 12 | . . 3 . 4 5 . . . . Insert Component 6 | . . 1 . 2 3 . . . . Analyze 6 | . . 2 . 2 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 2 . 1 2 . . . . Terminals 6 | . 1 2 . 1 2 . . . . Track 1 | . . 1 . . . . . . . Botnet 5 | . 1 1 . 1 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 3 . 3 3 . . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . 2 2 . . 10 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 2 2 . . . . Part Schematics Acquired 5 | . . 1 . 2 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 167 | . . . . . . . 167 . . Highest-Rated Ally 167 | . . . . . . . 167 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 5947 | . 188 869 266 336 1207 2267 761 40 13 Spaces Moved 2602 | 1 132 293 157 177 459 1032 251 77 23 Core 135 | . . 8 . . 5 8 14 77 23 Treads 780 | . . . . . 229 314 237 . . Legs 889 | 1 132 285 157 177 137 . . . . Wheels 798 | . . . . . 88 710 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 110 50 50 50 Average Speed 187 | 120 120 183 149 129 194 209 242 50 50 Slowest Speed 850 | 120 120 550 190 190 800 850 400 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 25 24 37 21 11 93 40 68 6 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . 2 . . 2 . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 69 | . . 14 . 47 7 1 . . . Melee 1 | . . . . . . 1 . . . Projectile 1 | . . 1 . . . . . . . AOE 67 | . . 13 . 47 7 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Dat Pro Total 3203 | . 156 498 177 225 627 1086 332 78 24 Wait 135 | . 2 88 . . 36 7 1 . 1 Move 2593 | . 131 292 156 176 458 1031 250 76 23 Hop . | . . . . . . . . . . Pick Up 40 | . 7 12 5 3 10 2 1 . . Fast Attach 40 | . 1 7 1 2 18 6 5 . . Attach 22 | . . 6 . 2 5 3 4 2 . Detach 10 | . 1 . . 1 5 1 2 . . Swap 40 | . 1 13 1 7 11 5 2 . . Drop 55 | . 7 11 7 5 17 5 3 . . Fire 249 | . 6 69 7 29 54 20 64 . . Melee 17 | . . . . . 11 6 . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 88 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Discovered new exit (range 15) 189 | -10/Materials | Entered another Materials area 189 | -9/Materials | Evolved 2 slots: Utility x2 331 | -9/Materials | Build established: Mutant 721 | -9/Materials | System corruption reached 10% 751 | -9/Materials | Lost 3 parts (2n1u) 875 | -9/Materials | Lost 3 parts (1p1n1u) 997 | -9/Materials | Discovered new exit (range 13) 1058 | -9/Materials | Entered Mines 1167 | -9/Mines | Build established: Scavenger-Mutant 1308 | -9/Mines | Discovered new exit (range 12) 1321 | -9/Mines | Assembled infested the area 1324 | -9/Mines | Entered Materials 1324 | -8/Materials | Evolved 2 slots: Utility x2 1474 | -8/Materials | Destroyed 7 combat bots 1474 | -8/Materials | Lost 3 parts (3u) 1578 | -8/Materials | Discovered new exit (range 13) 1660 | -8/Materials | Entered Factory 1660 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2360 | -7/Factory | Build established: Gunner 2803 | -7/Factory | Discovered new exit (range 13) 2867 | -7/Factory | Entered Lower Caves 2999 | -7/Lower Caves | Learned Factory emergency access door positions 3045 | -7/Lower Caves | Learned Extension emergency access door positions 3045 | -7/Lower Caves | Learned location of 1 exit from Factory 3045 | -7/Lower Caves | Learned Extension trap positions 3045 | -7/Lower Caves | Learned Armory terminal intel 3090 | -7/Lower Caves | Build established: Mutant 3204 | -7/Lower Caves | Learned Factory emergency access door positions 4057 | -7/Lower Caves | Lost 3 parts (2n1w) 5022 | -7/Lower Caves | Discovered new exit (range 14) 5134 | -7/Lower Caves | Entered another Lower Caves area 5137 | -7/Lower Caves | Discovered new exit (range 8) 5434 | -7/Lower Caves | Core integrity fell below 50% 5800 | -7/Lower Caves | Ambushed by wild Derelicts 5855 | -7/Lower Caves | Core integrity fell below 20% 5876 | -7/Lower Caves | Discovered new exit (range 9) 5893 | -7/Lower Caves | Released all parts (6) 5895 | -7/Lower Caves | Entered Data Miner 5895 | -7/Data Miner | Discovered new exit (range 6) 5899 | -7/Data Miner | Lost 8 parts (2p1n4u1w) 5905 | -7/Data Miner | Met Data Miner 5916 | -7/Data Miner | Learned location of Section 7 (-2) 5916 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5924 | -7/Data Miner | Received God Mode back door access code from Data Miner 5935 | -7/Data Miner | Entered Proximity Caves 5937 | -6/Proximity Caves | Learned location of Zion (-6) 5948 | -6/Proximity Caves | Spotted B-75 Beast 5948 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Rating: 6 Schematic downloaded. >>Prototype ID Bank Downloading prototype IDs... Cld. Aerolev Unit Cold Fusion Reactor >>Schematic "Lgt. Regenerative Plating" Downloading schematic... Lgt. Regenerative Plating Rating: 5p Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MNMA to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 05937_ Acquired derelict log, extracted data. World map updated: -6/Zion. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????####???????????##?????????????????? | | ???????????##### ##???????## ##????????????????? | | ??????????## #?###?? ## #??????????? | | ?###?????## ### ### #???????????? | | ## ????## ## ### @ #????????????? | | # ??## ## %## #?????????????? | | # ??# ## ##??? ##?????????????? | | # ??# #############?????? ???????????? | | ### ##???????????????????? ?????????? | | #??????????????????????? BB ??????????? | | ### #?????????????????????????B ??????????? | | ??# #?????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# ### ###????????????????????????????????????? | | ??# ??# #??????????????????????????????????????? | | ??# ??# #??????????????????????????????????????? | | ??# ?? #??????????????????????????????????????? | | ??# ?? ??????????????????????????????????????? | | ?? ?? #?????????????????????????????????????? | | ?? ??? ?????????????????????????????????????? | | ?? ?? ?????????????????????????????????????? | | ?## ??# ????????????????????????????????????? | | ??##??# #????????????????????????????????????? | | ??????? ##????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ??????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 100 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Corruption Block 8 Armor Coverage 825 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Imp. Medium Laser | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Railgun | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixRecyclingWings Manual? 0 Play Time 00:29:30 Cumulative 449.1 hours Start 2023.07.13 @ 15:30:26 End 2023.07.13 @ 16:00:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 341 Rogue 122 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a9012f0-2b7a-4691-a423-85318666d694