Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 09:43:11 Player: Grundleshunts Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (131) 655 Value Destroyed (3441) 3441 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (59) 59 TOTAL SCORE: 6715 Bonus ------- High Alert Combat Kills 59 Cogmind --------- Core Integrity 384/700 Matter 17/300 Energy 56/100 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY (20) --- Armored Treads Medium Treads Xenon Bombardment Thruster Huge Storage Unit Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Active Sensor Suite Advanced Targeting Computer Weapon Cycler Weapon Shielding Improved Light Armor Plating Graphene Brace Hacking Suite Improved Assault Rifle Enhanced Autogun Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating Improved Shield Generator Hacking Suite > --- WEAPON ----------- Enhanced Autogun Assault Cannon Assault Cannon > --- INVENTORY -------- Medium Treads Huge Storage Unit Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Active Sensor Suite Improved Targeting Computer Weapon Cycler Weapon Shielding Improved Light Armor Plating Reactive Plating Graphene Brace Shield Generator Hacking Suite Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Cannon [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 93 | 7 9 29 28 20 Power 10 | 1 3 4 1 1 Engine 9 | 1 3 4 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 30 | 2 2 14 3 9 Treads 22 | 2 2 14 2 2 Leg 7 | . . . . 7 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 24 | 2 1 5 11 5 Device 5 | 1 . . 1 3 Storage 4 | 1 1 . 2 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 13 | . . 5 6 2 Artifact . | . . . . . Weapon 29 | 2 3 6 13 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 20 | 2 2 6 8 2 Ballistic Cannon 9 | . 1 . 5 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 14 | . . 1 5 8 Power 2 | . . . . 2 Propulsion 2 | . . . 1 1 Utility 6 | . . 1 2 3 Weapon 4 | . . . 2 2 Highest Loss Streak 3 | . . 1 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 98 98 98 Engine 9 | . 14 10 9 6 Treads 25 | . 28 32 26 7 Leg 4 | . . . . 21 Device 4 | . 14 1 3 5 Storage 9 | . 14 11 9 7 Processor 4 | . . . 9 7 Hackware 2 | . . . 4 7 Protection 11 | . . 19 9 8 Ballistic Gun 16 | . 22 19 16 7 Ballistic Cannon 7 | . 5 2 10 14 Peak Build Rating 51 | 7 9 21 36 51 Average Rating 25 | 5 8 16 30 47 On Entrance 14 | . 7 9 21 35 Naked Turns . | . . . . . Heaviest Build 82 | 12 23 30 66 82 Greatest Support 97 | 40 40 69 69 97 Greatest Overweight (x) 3 | . . . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 Average Capacity 14 | 7 8 10 17 20 Most Carried 20 | 5 10 10 20 20 Average Carried 13 | 2 8 9 15 19 Final Capacity 20 | 8 10 10 20 20 Final Carried 20 | 5 10 10 20 19 Class Distribution -------------------- 36% | Mutant 28% | Tank 19% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4110 | 322 262 914 1592 1020 Remotely . | . . . . . Salvage Created 4242 | 175 289 1333 1792 653 Parts 298 | 16 29 111 101 41 Haulers Intercepted 16 | . 2 6 6 2 Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 87 | . 10 26 32 19 Guns 57 | . 9 21 22 5 Cannons 30 | . 1 5 10 14 Classes Destroyed 15 | 2 3 6 3 1 Worker 3 | . . 2 . 1 Builder 3 | . . 1 2 . Tunneler 4 | 4 . . . . Hauler 16 | . 2 6 6 2 Recycler 4 | 1 . 1 2 . Mechanic 1 | . . 1 . . Operator 6 | . . 1 4 1 Watcher 7 | . . 3 3 1 Swarmer 29 | . 8 10 4 7 Cutter 2 | . . . 2 . Grunt 29 | . 2 7 16 4 Sentry 19 | . . 9 7 3 Hunter 5 | . . . 2 3 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 5 | 3 5 5 5 4 Combat Bots Only 5 | . 5 3 5 4 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 620 | . 50 109 124 337 Missed 174 | . 10 32 31 101 Damage Taken 4924 | . 351 907 1482 2184 Core 578 | . 63 85 114 316 Absorbed by Shields 315 | . . . 161 154 Redirected to Shielding 44 | . . 35 9 . Ignored by Resistances 251 | . . . . 251 Regen/Repaired (Parts) 96 | . . 96 . . Core Remaining (%) 82 | 100 74 78 79 . Volleys Fired 314 | 13 25 95 111 70 Largest 3 | 2 2 2 3 3 Hottest 136 | 40 55 58 113 136 Shots Fired 792 | 26 50 190 318 208 Gun 520 | 26 44 162 227 61 Cannon 272 | . 6 28 91 147 Launcher . | . . . . . Special . | . . . . . Kinetic 792 | 26 50 190 318 208 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 26 | 5 7 26 22 12 Robot Miss Streak 10 | 3 6 8 5 10 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 493 | 16 29 128 214 106 Core Hits 205 | 8 14 56 85 42 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 3 | 1 . . 2 . Critical Strikes 20 | 1 . 2 8 9 Destroy 5 | 1 . . 4 . Blast 15 | . . 2 4 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8860 | 169 371 2028 3936 2356 Guns 5287 | 169 335 1701 2652 430 Cannons 3573 | . 36 327 1284 1926 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 8860 | 169 371 2028 3936 2356 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . 1 Average Corruption 1 | . 2 . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 3 . . 3 Message Errors 3 | . 1 . . 2 Matter Fused 2 | . 1 . . 1 Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 21 | . . . 18 3 Projectiles 21 | . . . 18 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks 31 | . . 1 12 18 Impact . | . . . . . Kinetic 29 | . . 1 11 17 Secondary 2 | . . . 1 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 607 | . 18 54 266 607 Average Temperature 106 | . 12 22 54 195 Received Heat Transfer 978 | . 36 261 427 254 Effects 16 | . . . 2 14 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Interference 6 | . . . 2 4 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 501 | 25 274 266 501 275 Initial 111 | . 16 50 111 91 Average 171 | 11 187 106 260 156 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 64 | 100 48 91 37 65 Level 1 32 | . 51 8 53 34 Level 2 3 | . . . 9 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 3 3 5 Investigation 4 | . . 2 1 1 Extermination 3 | . . . . 3 Reinforcement 5 | . 1 1 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . . 3 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 19 41 49 26 Peak Tracking Total 7 | . 7 5 4 5 Tactical Retreats 7 | . 1 4 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 2 4 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 37 | . 6 14 15 2 Terminals 28 | . 5 10 11 2 Fabricators . | . . . . . Repair Stations 4 | . . 2 2 . Recycling Units 1 | . 1 . . . Scanalyzers 4 | . . 2 2 . Garrison Access . | . . . . . Total Hacks 115 | . 23 39 48 5 Successful 65 | . 12 25 27 1 Failed 50 | . 11 14 21 4 Catastrophic 12 | . . 3 7 2 Database Lockouts . | . . . . . Manual 7 | . . . 2 5 Terminals 79 | . 15 22 37 5 Fabricators . | . . . . . Repair Stations 9 | . . 7 2 . Recycling Units 8 | . 8 . . . Scanalyzers 19 | . . 10 9 . Garrison Access . | . . . . . Terminal Hacks 42 | . 9 11 21 1 Record 3 | . . 1 2 . Prototype ID Bank 7 | . 3 2 2 . Branch Access Points 2 | . 1 . 1 . Emergency Access Points 1 | . 1 . . . Machine Index 1 | . . . 1 . Terminal Index 1 | . . . 1 . Fabricator Index 1 | . . . . 1 Repair Station Index 1 | . . . 1 . Alert Level 2 | . 1 . 1 . Unreport Threat 5 | . . 2 3 . Locate Traps 3 | . 1 1 1 . Dispatch Records 2 | . . 2 . . Maintenance Status 2 | . . 1 1 . Surveillance Status 2 | . . . 2 . Transport Status 1 | . . . 1 . Investigation Status 1 | . . 1 . . Reinforcement Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Hauler Manifests 4 | . 1 1 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 16 | . . 10 6 . Insert Component 8 | . . 5 3 . Analyze 8 | . . 5 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 2 1 Used 2 | . . . 2 . Hacking Detections 32 | . 5 11 14 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 5 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 102 | . . 102 . . Parts Recycled . | . . . . . Recycled Matter 232 | . 232 . . . Retrieved Matter 324 | . 324 . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . 5 3 . Part Schematics Acquired 6 | . . 5 1 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7440 | 165 812 2694 2352 1417 Spaces Moved 3594 | 75 435 1284 1060 740 Core 7 | 7 . . . . Treads 3050 | 68 435 1284 1060 203 Legs 537 | . . . . 537 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 156 | 149 160 160 160 145 Slowest Speed 330 | 160 160 160 240 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 7 92 91 94 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 27 | . . . 14 13 Melee . | . . . . . Projectile 27 | . . . 14 13 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4830 | 101 507 1746 1530 946 Wait 689 | 2 21 286 295 85 Move 3590 | 74 434 1283 1059 740 Hop . | . . . . . Pick Up 52 | 5 7 16 16 8 Fast Attach 42 | 7 2 11 7 15 Attach 20 | . . 2 13 5 Detach 19 | . 1 2 10 6 Swap 31 | . 7 16 8 . Drop 73 | . 10 35 11 17 Fire 314 | 13 25 95 111 70 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 166 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 7) 525 | -10/Materials | Identified exit to Mines 547 | -10/Materials | Discovered new exit (range 15) 862 | -10/Materials | Discovered new exit (range 14) 978 | -10/Materials | Entered another Materials area 978 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Discovered new exit (range 9) 1388 | -9/Materials | Discovered new exit (range 12) 1428 | -9/Materials | Build established: Scavenger-Mutant 1571 | -9/Materials | Discovered new exit (range 10) 1853 | -9/Materials | Repaired Imp. Assault Rifle 1862 | -9/Materials | Discovered new exit (range 14) 2196 | -9/Materials | Discovered new exit (range 4) 2318 | -9/Materials | Build established: Mutant 3100 | -9/Materials | Repaired Cld. Ion Engine 3446 | -9/Materials | Discovered new exit (range 16) 3672 | -9/Materials | Entered another Materials area 3672 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3957 | -8/Materials | Build established: Tank 4961 | -8/Materials | Found Prototype Device 5147 | -8/Materials | Build established: Gunner 5644 | -8/Materials | Discovered new exit (range 15) 6024 | -8/Materials | Entered Factory 6024 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6326 | -7/Factory | Build established: Tank 6619 | -7/Factory | Discovered new exit (range 9) 7279 | -7/Factory | Lost 3 parts (1p1u1w) 7405 | -7/Factory | Discovered new exit (range 13) 7441 | -7/Factory | Self-destructed Last Messages --------------- Acquired 6 matter. P-60 Hacker heat damages Target Analyzer. R-06 Scavenger collects Target Analyzer. P-60 Hacker heat short circuits Shock Rifle. P-60 Hacker heat damages Broken Mic. Nuclear Core, Shock Rifle, Target Analyzer, Broken Gravmag System. P-60 Hacker heat short circuits Target Analyzer. P-60 Hacker heat damages Broken Shock Rifle. P-60 Hacker heat short circuits Shock Rifle. P-60 Hacker heat short circuits Gravmag System. System corrupted: Matter fused (-8). P-60 Hacker heat damages core (-10). EXIT=FOUND Lgt. Nuclear Core destroyed. V,G=%%QFC/9M%HDVB/YE99PD% Acquired Arm. Treads. Reactive Plating destroyed. Imp. Carbon-fiber Leg destroyed. LT4H4W5Y BPNZW%O2ILSY|,