Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.10 @ 01:25:46

Player: Runia

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (600)      600
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (265)                265
              TOTAL SCORE: 2260

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/250
Matter                     248/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Armored Treads
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod (100)
   Experimental Sensor Array
      Makeshift Terrain Scanner
       Improved Terrain Scan Processor
       Improved Trap Extractor

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON -----------
         Medium Laser
                Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
   Experimental Sensor Array
       Improved Terrain Scan Processor
       Improved Trap Extractor
                Particle Gun
                Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | 3   10  .   3   2   
  Power                    1    | .   1   .   .   .   
    Engine                 1    | .   1   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   2   .   2   .   
    Treads                 6    | 2   2   .   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   3   .   .   .   
    Device                 2    | .   2   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 1   4   .   1   2   
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   3   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   
    System Corruption      3    | .   .   .   3   .   
Parts Lost                 7    | .   2   .   .   5   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   5    | .   2   .   .   3   
  Highest Loss Streak      5    | .   1   .   .   5   
Average Slot Usage (%)     98   | .   96  100 100 79  
  Engine                   13   | .   14  14  14  2   
  Treads                   27   | .   28  28  28  25  
  Device                   12   | .   11  14  14  11  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               12   | .   11  14  14  11  
  Ballistic Gun            15   | .   16  14  14  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 14  30  30  30  25  
  Greatest Support         40   | 40  40  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         12   | 8   9   15  15  15  
  Most Carried             11   | 5   8   11  11  9   
  Average Carried          7    | 3   5   10  8   7   
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            11   | 1   7   11  8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           607  | 200 350 57  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            923  | .   668 214 12  29  
  Parts                    45   | .   28  15  2   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           3    | .   2   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   10  8   .   2   
  Guns                     19   | .   9   8   .   2   
Classes Destroyed          8    | .   5   1   1   1   
  Worker                   2    | .   1   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  6    | .   .   6   .   .   
  Grunt                    12   | .   10  2   .   .   
  Zionite                  1    | .   .   .   1   .   
  Assembled                2    | .   .   .   .   2   
Best Kill Streak           4    | .   4   3   .   2   
  Combat Bots Only         3    | .   2   3   .   2   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1749 | .    623  409  .    717  
  Core                     260  | .    103  65   .    92   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              100  | .    72   19   1    8    
  Largest                  2    | .    2    2    2    2    
  Hottest                  85   | .    80   70   70   85   
Shots Fired                193  | .    137  38   2    16   
  Gun                      193  | .    137  38   2    16   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  95   | .    67   19   1    8    
  Thermal                  50   | .    22   19   1    8    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          48   | .    48   .    .    .    
  Robot Hit Streak         11   | .    6    10   11   5    
  Robot Miss Streak        5    | .    4    3    .    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    3    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           110  | .    78   22   1    9    
  Core Hits                47   | .    29   12   1    5    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         4    | .    3    1    .    .    
    Burn                   2    | .    1    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1455 | .    1048 278  15   114  
  Guns                     1375 | .    968  278  15   114  
  Cannons                  .    | .    .    .    .    .    
  Explosions               80   | .    80   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  609  | .    381  153  15   60   
  Thermal                  446  | .    267  125  .    54   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          400  | .    400  .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    1    4    4    
  Average Corruption       1    | .    .    1    3    4    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    .    .    3    1    
    Message Errors         1    | .    .    .    1    .    
    Energy Discharges      2    | .    .    .    2    .    
    Parts Rejected         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    1    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               1    | .    1    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      46   | .    46   .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        285  | .    285  195  9    18   
  Average Temperature      75   | .    84   66   6    9    
  Received Heat Transfer   423  | .    300  123  .    .    
  Effects                  3    | .    3    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Fried              2    | .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    1    .    .    
  Heat Transferred         1371 | .    779  444  .    148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             190  | .   190 125 .   15  
  Initial                  .    | .   .   .   .   .   
  Average                  59   | .   67  50  .   1   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              53   | .   24  7   .   22  
  Peak Tracking Total      21   | .   4   3   2   21  
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          3    | .   3   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          8    | .   5   1   2   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   13  1   2   .   
  Successful               9    | .   6   1   2   .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                13   | .   13  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   6   1   2   .   
  Record                   1    | .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               2697 | 6    1402 841  399  49   
Spaces Moved               1457 | 1    719  487  238  12   
  Core                     .    | .    .    .    .    .    
  Treads                   1457 | 1    719  487  238  12   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            160  | 160  160  160  160  165  
  Average Speed            160  | 160  160  160  163  186  
  Slowest Speed            250  | 160  160  160  165  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 2    97   89   61   12   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          12   | .    12   .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      12   | .    12   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1628 | 8   840 511 246 23  
  Wait                     27   | .   25  2   .   .   
  Move                     1453 | .   718 486 237 12  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | .   10  4   1   1   
  Fast Attach              1    | .   1   .   .   .   
  Attach                   8    | 3   3   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     9    | .   6   .   3   .   
  Drop                     14   | 5   5   .   4   .   
  Fire                     100  | .   72  19  1   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 0)
    7 | -11/Scrapyard | Entered Materials
   41 | -10/Materials | Identified exit to Materials
   97 | -10/Materials | Discovered new exit (range 5)
  315 | -10/Materials | Build established: Mutant
  991 | -10/Materials | Discovered new exit (range 16)
 1409 | -10/Materials | Entered Mines
 1462 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1481 | -10/Mines     | Core integrity fell below 50%
 1608 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1613 | -10/Mines     | Found Prototype Device
 1775 | -10/Mines     | Discovered exit to Materials (range 7)
 1908 | -10/Mines     | Learned Materials terminal intel
 1924 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1924 | -10/Mines     | Discovered new exit (range 6)
 2250 | -10/Mines     | Entered Exiles
 2290 | -10/Exiles    | Met 8R-AWN
 2316 | -10/Exiles    | Met EX-HEX
 2376 | -10/Exiles    | Met EX-BIN
 2399 | -10/Exiles    | Aligned with FarCom system
 2400 | -10/Exiles    | Given EX-Vault access code
 2443 | -10/Exiles    | Opened EX-Vault
 2480 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2510 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2551 | -10/Exiles    | Learned location of Zion (-6)
 2607 | -10/Exiles    | Discovered new exit (range 11)
 2626 | -10/Exiles    | Attacked by the Exiles
 2649 | -10/Exiles    | Entered Mines
 2650 | -9/Mines      | Assembled infested the area
 2697 | -9/Mines      | Core integrity fell below 20%
 2698 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02679_ Med. Laser destroyed.
02680_ System corrupted: Assault Rifle rejected.
02681_ Acquired Assault Rifle.
02682_ Structural Scanner destroyed.
02684_ as-22506 destroyed.
02684_ Switching to secondary target: as-10634.
02687_ K-01 Serf destroyed.
02687_ Plasma Injector explodes. <x2>
02687_ as-49860 destroyed.
02687_ as-73951 destroyed.
02687_ as-14217 destroyed.
02689_ Lgt. Treads severed.
02689_ as-29273 destroyed.
02689_ as-96170 destroyed.
02691_ Assault Rifle destroyed.
02691_ as-08902 destroyed.
02691_ as-10634 destroyed.
02696_ The unstable cave ceiling collapses.
02696_ Particle Gun destroyed.
02698_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ???????????????????????????????###???????????      |
| ???????????????????????########  #####???????      |
| ???????????????????????####;;;   ;;;;##??????      |
| ??????????????????????## ##;          ##?????      |
| ???????????????????####  # ;          ##?????      |
| ??????????????????##                  ##?????      |
| ??????????????????#                   ##?????      |
| ?????????????????##    %d !           ##?????      |
| ?????????????????# r #   d            ##?????      |
| ????????????????????#    @            ##?????      |
| ????????????????????#                 ##?????      |
| ????????????????????##                ##?????      |
| ????????????????????#                 ##?????      |
| ????????????????????##                ##?????      |
| ?????????????????????##               ##?????      |
| ??????????????????????##              ##?????      |
| ???????????????????????##             ##?????      |
| ????????????????????????###           ##?????      |
| ??????????????????????????#;          ##?????      |
| ??????????????????????????##          ##?????      |
| ?????????????????????????? #      %   ##?????      |
| ?????????????????????????? ######## ####?????      |
| ???????????????????????????#######  ####?????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightCoordinationFlamer
  Manual?         0
Play Time         00:11:46
  Cumulative      459.8 hours
  Start           2021.11.10 @ 01:13:04
  End             2021.11.10 @ 01:25:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          463
  Rogue           463
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             80
Gallery%          93
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0137593f-72ad-4b28-9b9a-9c263f57762e