Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 13:15:37 Player: rinsethewax Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (464) 464 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (674) 674 TOTAL SCORE: 2928 Bonus ------- Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (3) ------ Small Storage Unit 0b10 Decoder Chip [Generic] Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Ion Engine Experimental Sensor Array 0b10 Decoder Chip [Scout] Improved Shield Generator Authchip [R/Combat] GAL Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] Melee Analysis Suite > --- WEAPON ----------- Grenade Launcher Great Maul Katana > --- INVENTORY -------- Ion Engine Experimental Sensor Array 0b10 Decoder Chip [Scout] Improved Shield Generator Authchip [R/Combat] Heavy EM Pulse Gun GAL Module [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Melee Analysis Suite Weapon Grenade Launcher Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 29 | 5 5 2 3 9 1 4 Power 7 | 1 2 . 1 2 . 1 Engine 7 | 1 2 . 1 2 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . 2 . 1 Treads 1 | . . . . . . 1 Leg 4 | 2 . . . 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 . 1 1 1 1 . Device . | . . . . . . . Storage 2 | 1 . 1 . . . . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 1 3 1 1 4 . 2 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 5 | . 2 . 1 2 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 20 | . . . . . . 20 Parts Lost 16 | . 2 . 1 7 . 6 Power 4 | . 1 . . 1 . 2 Propulsion 4 | . . . 1 1 . 2 Utility 1 | . . . . 1 . . Weapon 7 | . 1 . . 4 . 2 Highest Loss Streak 7 | . 2 . 1 7 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 80 99 82 81 87 84 Engine 11 | . 13 14 11 10 11 10 Leg 20 | . 28 28 14 17 22 14 Storage 19 | . 14 27 22 22 19 11 Processor 10 | . . . 4 10 13 22 Ballistic Gun 4 | . 14 14 11 1 . . Launcher 11 | . 8 14 20 10 11 6 Impact Weapon 1 | . . . . . . 8 Slashing Weapon 6 | . . . . 9 11 9 Peak Build Rating 22 | 5 6 8 12 13 19 22 Average Rating 12 | 3 5 7 10 11 14 20 On Entrance 9 | . 5 6 8 12 13 19 Naked Turns . | . . . . . . . Heaviest Build 21 | 11 14 15 21 16 14 21 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 6 | . . . 2 5 . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 5 4 3 5 4 7 8 Average Carried 3 | . 1 2 3 2 4 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 7 | . 2 3 4 2 7 6 Class Distribution -------------------- 44% | Scavenger-Mutant 32% | Mutant 11% | Scavenger-Gladiator 4% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Gladiator | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 591 | 141 48 35 144 128 65 30 Remotely . | . . . . . . . Salvage Created 643 | . 78 . 146 129 . 290 Parts 28 | . 10 . 6 11 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 7 . 1 3 . 3 Melee 1 | . . . . . . 1 Guns 3 | . 2 . . 1 . . AOE 8 | . 5 . 1 2 . . Classes Destroyed 9 | . 2 . 4 2 . 1 Builder 1 | . . . 1 . . . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Drone 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 4 | . 4 . . . . . Grunt 6 | . 3 . . 2 . 1 Duelist 1 | . . . . 1 . . Sentry 2 | . . . 1 . . 1 Best Kill Streak 6 | . 6 . 2 2 . 2 Combat Bots Only 6 | . 6 . 1 2 . 2 Max Kills in Single Turn 4 | . 4 . 1 2 . 1 Gunslinging . | . . . . . . . Exploded 4 | . 4 . 1 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 178 | . 43 . 12 33 . 90 Missed 50 | . 9 . 3 6 . 32 Damage Taken 1638 | . 393 . 129 592 . 524 Core 502 | . 94 . 57 196 . 155 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 . 62 . . . . Volleys Fired 46 | . 15 . 13 16 . 2 Largest 2 | . 2 . 2 2 . 1 Hottest 120 | . 120 . 53 40 . 45 Shots Fired 62 | . 24 . 18 18 . 2 Gun 46 | . 15 . 13 16 . 2 Cannon . | . . . . . . . Launcher 11 | . 4 . 5 2 . . Special 5 | . 5 . . . . . Kinetic 44 | . 15 . 13 16 . . Thermal 5 | . 5 . . . . . Explosive 11 | . 4 . 5 2 . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 6 | . 3 . 5 6 . 6 Robot Miss Streak 3 | . 3 . 1 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 51 | . 10 . 14 14 . 13 Core Hits 28 | . 10 . 9 7 . 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . . . . . . 5 Critical Strikes 5 | . . . . . . 5 Smash 5 | . . . . . . 5 Melee Attacks 13 | . . . . 1 . 12 Impact 11 | . . . . . . 11 Slashing 2 | . . . . 1 . 1 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 1544 | . 395 5 204 321 . 619 Guns 246 | . 41 . 94 92 . 19 Cannons . | . . . . . . . Explosions 517 | . 246 . 110 161 . . Melee 668 | . . . . 68 . 600 Ramming 17 | . 12 5 . . . . Kinetic 227 | . 41 . 94 92 . . Thermal 96 | . 96 . . . . . Explosive 517 | . 246 . 110 161 . . Electromagnetic 19 | . . . . . . 19 Impact 566 | . . . . . . 566 Slashing 102 | . . . . 68 . 34 Piercing . | . . . . . . . Highest Corruption 20 | . . . . . . 20 Average Corruption 16 | . . . . . . 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 341 | . 4 . 2 . . 335 Projectiles 4 | . 4 . . . . . Explosions 2 | . . . 2 . . . Melee 335 | . . . . . . 335 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 96 | . 41 . . 55 . . Shots 4 | . 2 . . 2 . . Rammed . | . . . . . . . Targets Rammed 3 | . 1 2 . . . . Kicked 3 | . 1 2 . . . . Crushed . | . . . . . . . Highest Temperature 193 | . 193 . 12 10 . 3 Average Temperature 64 | . 95 . 5 4 . 2 Received Heat Transfer 354 | . 114 . 36 96 . 108 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . . . 4 Combat Hostiles 4 | . . . . . . 4 Parts Fried 2 | . . . . . . 2 Impact Corruptions 12 | . . . . . . 12 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 200 | . 200 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 326 | . 326 126 82 67 . . Initial 126 | . . 126 . 31 . . Average 78 | . 104 101 50 59 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 97 | 100 87 100 100 100 . . Level 1 2 | . 12 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 16 . 3 3 . 13 Peak Tracking Total 8 | . 8 . 3 3 . 4 Tactical Retreats 4 | . 1 . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 2 . 1 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 1 Highest-Rated Group 152 | . . . . . 152 37 Highest-Rated Ally 41 | . . . . . 41 37 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 285 | . . . . . . 285 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2856 | 48 239 496 299 246 1003 525 Spaces Moved 2044 | 41 147 408 149 153 823 323 Core 44 | 15 . . . 7 . 22 Treads 42 | . . . . . . 42 Legs 1958 | 26 147 408 149 146 823 259 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 120 Average Speed 127 | 94 120 120 178 123 120 139 Slowest Speed 350 | 120 120 120 260 300 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 30 87 16 46 84 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . 27 . 39 18 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 84 | . 27 . 39 18 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2214 | 50 177 413 168 192 839 375 Wait 53 | . 5 . 1 8 9 30 Move 2038 | 40 146 407 148 152 822 323 Hop . | . . . . . . . Pick Up 30 | 5 5 2 3 6 6 3 Fast Attach . | . . . . . . . Attach 24 | 5 3 1 2 8 1 4 Detach . | . . . . . . . Swap 5 | . 2 1 1 1 . . Drop 3 | . . . . . 1 2 Fire 46 | . 15 . 13 16 . 2 Melee 12 | . . . . 1 . 11 Ram . | . . . . . . . Kick 3 | . 1 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 12) 288 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 465 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 467 | -10/Mines | Found Prototype Device 579 | -10/Mines | Discovered new exit (range 15) 765 | -10/Mines | Discovered new exit (range 7) 784 | -10/Mines | Entered Materials 784 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1057 | -9/Materials | Discovered new exit (range 10) 1083 | -9/Materials | Entered Mines 1085 | -9/Mines | Met a Derelict bent on vengeance 1113 | -9/Mines | Core integrity fell below 50% 1143 | -9/Mines | Lost 7 parts (1p1n1u4w) 1204 | -9/Mines | Discovered new exit (range 12) 1312 | -9/Mines | Learned location of 1 exit from Lower Caves 1320 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1329 | -9/Mines | Entered Zion 1412 | -7/Zion | Build established: Scavenger-Mutant 1531 | -7/Zion | Found GAL Module 1645 | -7/Zion | Met Imprinter 1673 | -7/Zion | Imprinted 1675 | -7/Zion | Declared Zion's savior 1921 | -7/Zion | Learned Factory emergency access door positions 2266 | -7/Zion | Discovered new exit (range 14) 2332 | -7/Zion | Entered Proximity Caves 2332 | -6/Proximity Caves | Accompanied by 1 ally 2428 | -6/Proximity Caves | Spotter reported a threat 2509 | -6/Proximity Caves | Spotter reported a threat 2642 | -6/Proximity Caves | Spotter reported a threat 2654 | -6/Proximity Caves | Build established: Scavenger-Gladiator 2667 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2689 | -6/Proximity Caves | Core integrity fell below 20% 2732 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 2734 | -6/Proximity Caves | System corruption reached 10% 2823 | -6/Proximity Caves | Spotted B-75 Beast 2857 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- G-50 Soldier system corrupted by crushing effect. G-50 Soldier misfires. G-50 Soldier system terminally corrupted. S-27 Virus triggered Dirty Bomb Trap. An explosion rips through the floor. S-27 Virus destroyed. Acquired Corrupted Imp. Deuterium Engine. Integrated Corrupted Imp. Deuterium Engine (+10). System corrupted: Energy discharge (-69). Acquired 10 matter. Dropped Great Maul. Dropped Katana. Acquired Corrupted Arm. Treads. Integrated Corrupted Arm. Treads (+10). Acquired 10 matter. System corrupted: Component data lost. System corrupted: Substantial component data lost. BKGHP/Z>YO%YJDFOZGVMLJ2SOPF10CK Hvy. EM Pulse Gun destroyed. Imp. Deuterium Engine destroyed. 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