Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.13 @ 23:32:56

Player: cavemonk

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (81)      405
Value Destroyed (1775)     1775
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (173)                173
              TOTAL SCORE: 6093

 Bonus
-------
High Alert Combat Kills    8
Aligned with FarCom        300
Friendly Fire              -135

 Cogmind 
---------
Core Integrity             664/700
Matter                     269/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (172) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (6) ---
       Improved Treads
       Advanced Treads
                Titanium Leg
       Improved Titanium Leg
                Potential Leg
                Potential Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Heavy Ion Engine
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved VTOL Module
                Lightpack 2.0
       Improved Light Armor Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
     Long-range Tractor Beam
       Improved Assault Rifle
                XL Autogun Array
       Improved Grenade Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Advanced Treads
                Titanium Leg
       Improved Titanium Leg
                Potential Leg
                Potential Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
       Improved Flight Unit
       Improved Flight Unit
       Improved Flight Unit
       Improved VTOL Module
                Lightpack 2.0
       Improved Light Armor Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
         Medium Insulated Plating
     Long-range Tractor Beam
       Improved Assault Rifle
                XL Autogun Array
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Electrolaser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   2   
  Utility                  2    | .   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             100  | 3   27  10  40  2   4   .   9   5   
  Power                    6    | .   1   1   4   .   .   .   .   .   
    Engine                 6    | .   1   1   4   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   13  1   8   .   2   .   5   3   
    Treads                 19   | 1   8   1   7   .   .   .   1   1   
    Leg                    5    | .   .   .   .   .   2   .   1   2   
    Wheel                  8    | 1   5   .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   1   .   .   .   1   .   
  Utility                  23   | 1   4   3   9   2   2   .   .   2   
    Device                 7    | 1   1   1   1   1   1   .   .   1   
    Storage                4    | .   2   .   1   .   1   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   2   6   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   9   5   19  .   .   .   4   .   
    Energy Gun             14   | .   .   .   14  .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   
    Ballistic Gun          8    | .   4   .   2   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   3   3   2   .   .   .   2   .   
    Special Weapon         4    | .   2   2   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   2   .   .   .   1   .   
Parts Lost                 5    | .   2   2   .   .   .   .   .   1   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   1   .   .   .   .   .   .   1   
  Weapon                   2    | .   1   1   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   2   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   98  98  98  99  100 100 97  94  
  Engine                   11   | .   14  13  10  11  11  11  9   7   
  Treads                   19   | .   23  28  22  22  13  .   .   10  
  Leg                      5    | .   .   .   .   .   8   22  25  29  
  Wheel                    1    | .   3   .   .   .   .   .   8   .   
  Device                   7    | .   8   .   9   5   7   11  9   6   
  Storage                  16   | .   14  14  16  22  25  22  18  15  
  Protection               11   | .   4   13  16  10  11  11  9   .   
  Energy Gun               6    | .   .   .   18  .   .   .   .   .   
  Ballistic Gun            9    | .   16  .   2   22  22  22  17  15  
  Launcher                 6    | .   10  27  .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             101  | 12  46  46  83  89  101 89  90  89  
  Greatest Support         107  | 20  40  40  40  40  60  60  70  107 
  Greatest Overweight (x)  4    | 3   4   1   2   2   2   1   1   1   
  Average Overweight (x)   1    | .   1   .   1   1   1   1   1   .   
Largest Inventory Capacity 26   | 6   12  12  20  20  26  20  20  20  
  Average Capacity         14   | 6   8   12  16  20  22  20  20  20  
  Most Carried             26   | 6   12  12  20  20  26  20  20  20  
  Average Carried          14   | 5   7   11  15  19  22  20  19  19  
  Final Capacity           20   | 6   12  12  20  20  20  20  20  20  
  Final Carried            20   | 6   12  11  20  20  20  20  20  20  

 Class Distribution 
--------------------
 45% | Mutant
 44% | Hauler-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1804 | 245  373  228  594  26   .    14   126  198  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2565 | 186  574  103  1518 50   .    .    87   47   
  Parts                    158  | 12   29   6    98   2    .    .    7    4    
Haulers Intercepted        8    | .    2    .    6    .    .    .    .    .    
Recyclers Shooed           7    | .    1    .    6    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  53   | .   16  7   28  .   .   .   1   1   
  Melee                    2    | .   2   .   .   .   .   .   .   .   
  Guns                     29   | .   6   .   21  .   .   .   1   1   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   
  AOE                      20   | .   8   7   5   .   .   .   .   .   
Classes Destroyed          13   | 2   6   3   1   .   .   .   .   1   
  Worker                   4    | .   1   1   .   .   .   .   2   .   
  Builder                  3    | .   1   .   1   .   .   .   1   .   
  Tunneler                 5    | 4   1   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   .   .   .   
  Recycler                 5    | 1   .   .   3   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   3   .   .   .   .   .   
  Swarmer                  17   | .   3   .   14  .   .   .   .   .   
  Grunt                    25   | .   13  3   8   .   .   .   1   .   
  Sentry                   8    | .   .   2   6   .   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           7    | 3   7   4   4   1   .   .   3   1   
  Combat Bots Only         6    | .   6   4   4   .   .   .   1   1   
Max Kills in Single Turn   3    | 2   2   2   3   1   .   .   2   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   2   2   2   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               2492 | .    690  348  890  .    .    17   208  339  
  Core                     422  | .    73   141  106  .    .    5    61   36   
  Absorbed by Shields      87   | .    .    .    .    .    .    7    80   .    
Core Remaining (%)         68   | 100  .    14   .    .    .    72   88   .    
Volleys Fired              191  | 9    62   14   76   1    .    .    21   8    
  Largest                  2    | 2    2    2    2    2    .    .    2    2    
  Hottest                  131  | 60   100  100  131  46   .    .    46   46   
Shots Fired                335  | 18   94   23   144  2    .    .    38   16   
  Gun                      276  | 18   77   .    129  2    .    .    34   16   
  Cannon                   8    | .    .    .    8    .    .    .    .    .    
  Launcher                 46   | .    14   21   7    .    .    .    4    .    
  Special                  5    | .    3    2    .    .    .    .    .    .    
  Kinetic                  142  | 9    77   .    4    2    .    .    34   16   
  Thermal                  76   | .    3    2    71   .    .    .    .    .    
  Explosive                46   | .    14   21   7    .    .    .    4    .    
  Electromagnetic          71   | 9    .    .    62   .    .    .    .    .    
  Robot Hit Streak         14   | 4    10   10   13   10   .    .    12   14   
  Robot Miss Streak        3    | 3    2    .    3    .    .    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    
Shots Hit Robots           188  | 8    59   5    74   1    .    .    26   15   
  Core Hits                142  | 5    40   24   62   1    .    .    6    4    
  Critical Hits            1    | .    .    .    .    .    .    .    1    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4775 | 230  1326 582  1885 63   .    .    434  255  
  Guns                     2777 | 142  695  .    1362 17   .    .    306  255  
  Cannons                  110  | .    .    .    110  .    .    .    .    .    
  Explosions               1692 | 88   582  557  337  .    .    .    128  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  196  | .    49   25   76   46   .    .    .    .    
  Kinetic                  1379 | 57   695  .    49   17   .    .    306  255  
  Thermal                  873  | 88   .    .    785  .    .    .    .    .    
  Explosive                1540 | .    582  557  273  .    .    .    128  .    
  Electromagnetic          787  | 85   .    .    702  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    12   5    11   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               17   | .    .    12   5    .    .    .    .    .    
  Melee                    11   | .    .    .    .    11   .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      81   | .    .    47   34   .    .    .    .    .    
  Shots                    5    | .    .    4    1    .    .    .    .    .    
  Rammed                   26   | .    10   3    11   2    .    .    .    .    
Targets Rammed             29   | .    12   3    12   2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    2    .    1    .    .    .    .    .    
Highest Temperature        180  | .    40   72   180  .    .    .    4    5    
  Average Temperature      39   | .    15   26   48   .    .    .    4    5    
  Received Heat Transfer   717  | .    285  51   201  .    .    .    96   84   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    
  Heat Transferred         1780 | 150  .    .    1630 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | 2    .    .    1    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             412  | 25  412 184 219 71  .   .   102 73  
  Initial                  129  | .   16  129 19  66  .   .   .   25  
  Average                  89   | 16  143 56  114 67  .   .   36  30  
Maximum Alert Level        2    | .   2   .   1   .   .   .   .   .   
  Low Security (%)         86   | 100 60  100 86  100 .   100 100 100 
  Level 1                  12   | .   36  .   13  .   .   .   .   .   
  Level 2                  .    | .   2   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   4   .   3   1   .   .   1   2   
  Investigation            3    | .   1   .   1   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   3   .   2   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   1   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   28  5   47  .   .   4   7   2   
  Peak Tracking Total      4    | .   4   2   4   .   .   4   3   2   
  Tactical Retreats        1    | .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          12   | .   3   2   3   .   .   .   4   .   
  Max in Single Turn       3    | .   2   2   1   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          21   | .   6   .   9   1   1   1   1   2   
  Terminals                13   | .   5   .   7   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   19  .   19  1   1   1   2   5   
  Successful               25   | .   10  .   8   1   1   .   2   3   
  Failed                   23   | .   9   .   11  .   .   1   .   2   
    Catastrophic           6    | .   1   .   4   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   13  .   9   .   1   1   .   5   
  Terminals                35   | .   17  .   17  .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   
  Recycling Units          8    | .   2   .   1   .   .   .   .   5   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   6   .   6   1   1   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   3   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   2   .   .   .   .   3   
  Terminals                3    | .   2   .   1   .   .   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   3   
    Reject                 2    | .   .   .   .   .   .   .   .   2   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   8   .   .   1   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          340  | .   340 .   .   .   .   .   .   .   
  Retrieved Matter         363  | .   363 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   2   .   .   .   .   .   .   
  Total Damage             26   | .   .   26  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               8089 | 130  1576 1385 2800 294  391  357  752  404  
Spaces Moved               3464 | 31   607  548  1081 142  226  269  264  296  
  Core                     5    | 4    1    .    .    .    .    .    .    .    
  Treads                   2156 | .    268  548  1081 142  117  .    .    .    
  Legs                     950  | 12   .    .    .    .    109  269  264  296  
  Wheels                   353  | 15   338  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 90   90   160  180  180  130  130  130  107  
  Average Speed            161  | 115  131  178  190  199  166  130  134  115  
  Slowest Speed            250  | 200  250  180  200  200  200  130  136  136  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    84   91   66   29   60   65   30   8    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             5    | .    .    3    .    1    .    1    .    .    
Spaces Dug                 10   | .    3    2    .    .    .    .    5    .    
Terrain Destroyed          245  | 9    89   91   32   .    .    .    24   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    3    2    .    .    .    .    .    .    
  AOE                      240  | 9    86   89   32   .    .    .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      5624 | 108  1271 923  1682 150  247  276  624  343  
  Wait                     1682 | 59   537  343  395  .    .    8    321  19   
  Move                     3456 | 30   606  547  1080 141  225  268  263  296  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  68   | 3    14   3    31   1    6    .    3    7    
  Fast Attach              32   | 2    6    .    12   2    2    .    5    3    
  Attach                   19   | 1    6    3    8    .    1    .    .    .    
  Detach                   8    | .    2    .    5    .    .    .    1    .    
  Swap                     49   | .    15   7    20   .    1    .    4    2    
  Drop                     90   | 4    11   3    43   3    12   .    6    8    
  Fire                     191  | 9    62   14   76   1    .    .    21   8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    29   | .    12   3    12   2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  131 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 4)
  314 | -10/Materials | Build established: Mutant
 1061 | -10/Materials | Discovered new exit (range 16)
 1213 | -10/Materials | Discovered new exit (range 9)
 1527 | -10/Materials | Discovered new exit (range 15)
 1707 | -10/Materials | Entered Mines
 1723 | -10/Mines     | Assembled infested the area
 1728 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1840 | -10/Mines     | Core integrity fell below 50%
 2559 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2615 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2620 | -10/Mines     | Found Prototype Device
 2909 | -10/Mines     | Core integrity fell below 20%
 2918 | -10/Mines     | Discovered new exit (range 15)
 2980 | -10/Mines     | Discovered new exit (range 10)
 3089 | -10/Mines     | Identified Exp. Sensor Array
 3092 | -10/Mines     | Entered Materials
 3092 | -9/Materials  | Evolved 2 slots: Utility x2
 3480 | -9/Materials  | Build established: Scavenger-Mutant
 3790 | -9/Materials  | Build established: Mutant
 4024 | -9/Materials  | Discovered new exit (range 15)
 4295 | -9/Materials  | Build established: Scavenger-Mutant
 4495 | -9/Materials  | Discovered new exit (range 16)
 4706 | -9/Materials  | Discovered new exit (range 13)
 4785 | -9/Materials  | Build established: Hauler-Mutant
 5892 | -9/Materials  | Entered Mines
 5965 | -9/Mines      | Met a Derelict bent on vengeance
 5987 | -9/Mines      | Met a Derelict shopkeep closing up shop
 6142 | -9/Mines      | Identified exit to Materials
 6154 | -9/Mines      | Learned Materials emergency access door positions
 6168 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 6170 | -9/Mines      | Discovered new exit (range 5)
 6186 | -9/Mines      | Entered Exiles
 6240 | -9/Exiles     | Met 8R-AWN
 6268 | -9/Exiles     | Met EX-HEX
 6326 | -9/Exiles     | Met EX-BIN
 6358 | -9/Exiles     | Aligned with FarCom system
 6360 | -9/Exiles     | Given EX-Vault access code
 6410 | -9/Exiles     | Opened EX-Vault
 6422 | -9/Exiles     | Found Potential Leg
 6425 | -9/Exiles     | Found Potential Leg
 6430 | -9/Exiles     | Found XL Autogun Array
 6435 | -9/Exiles     | Found Lightpack 2.0
 6471 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 6476 | -9/Exiles     | Exiles lab attacked by MAIN.C
 6552 | -9/Exiles     | Discovered new exit (range 14)
 6577 | -9/Exiles     | Stole three prototypes: Potential Leg, Lightpack 2.0, XL Autogun Array
 6577 | -9/Exiles     | Entered Mines
 6914 | -8/Mines      | Discovered exit to Materials (range 15)
 6934 | -8/Mines      | Entered Materials
 6934 | -8/Materials  | Evolved 2 slots: Propulsion x2
 7622 | -8/Materials  | Discovered new exit (range 15)
 7686 | -8/Materials  | Entered Factory
 7686 | -7/Factory    | Evolved 2 slots: Propulsion x2
 7688 | -7/Factory    | FarCom data flow suspended
 8056 | -7/Factory    | Discovered new exit (range 15)
 8090 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07917_ Acquired Adv. Treads.
07936_ ALERT: Rogue bot located, Programmers report to Factory Zone 4F.
07961_ Connecting with Recycling Unit...
>>Trojan(Reject)
Trojan loaded successfully.
  Testing...
  Ejection routine running.
>>Trojan(Recyclers)
Trojan loaded successfully.
  Testing...
  Recycler tracking enabled and active.
08023_ Dropped Hvy. Ion Engine.
08027_ P-60 Hacker destroyed.
08030_ Acquired Hvy. Ion Engine.
08039_ Acquired 42 matter.
08055_ R-06 Scavenger collects Gravmag System.
08056_ EXIT=FOUND
08078_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.
08087_ Exp. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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|           ????????????#     #=[" " " " " #???????? |
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|           ??"""" """" #                  ????????? |
|           ? """" """" #        ^         ????????? |
|           # """" """" +                  ????????? |
|           # """" """" #        """"""""" ????????? |
|           #           #  @Y              ????????? |
|           #       r"" #####    """"""""??????????? |
|           #        Y" #???#          ????????????? |
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|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumProtonHumpback
  Manual?         0
Play Time         00:53:57
  Cumulative      276.5 hours
  Start           2021.09.13 @ 22:27:00
  End             2021.09.13 @ 23:32:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           209
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          73
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a7ddc4a-6451-44be-b1fa-1f1f08aeead2