Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 23:13:37 Player: LYMPH NODE JONES Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (477) 477 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 2557 Bonus ------- Follower Combat Kills 190 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Rocket Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Field Recycling Unit > --- WEAPON ----------- EM Pulse Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Grenade Launcher Rocket Launcher Datajack Mining Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 22 | 6 9 4 3 . Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 3 2 1 . Treads 2 | . 2 . . . Leg 6 | 2 1 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . 2 . Device 2 | . 1 . 1 . Storage 2 | 1 . . 1 . Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | 2 2 1 . . Energy Gun 2 | . 2 . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . 5 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . . 2 . Highest Loss Streak 5 | . . . 5 1 To Critical Strikes . | . . . . . Average Backups 4 | 2 5 4 4 6 Power . | . . . . . Propulsion 1 | . 2 1 1 2 Utility . | . . . . . Weapon 1 | . 1 2 2 3 Tool/Special . | . . . . . Unused Backups 9 | . 4 . . 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . 2 . . . Weapon 4 | . 2 . . 2 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 92 | . 98 100 81 30 Engine 12 | . 14 14 10 . Leg 25 | . 27 28 20 4 Device 8 | . 3 14 14 9 Storage 6 | . 10 . 6 8 Processor 12 | . 13 14 11 9 Energy Gun 15 | . 16 21 9 . Ballistic Gun 9 | . 11 6 10 . Peak Build Rating 15 | 6 8 14 15 7 Average Rating 9 | 4 7 12 12 5 On Entrance 6 | . 6 7 14 7 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 21 | 12 12 8 21 13 Greatest Support 40 | 20 40 30 30 15 Greatest Overweight (x) 4 | 1 . 2 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 Average Capacity 6 | 6 7 5 6 7 Most Carried 8 | 4 8 4 6 6 Average Carried 4 | 2 5 4 4 5 Final Capacity 8 | 8 5 5 8 5 Final Carried 6 | 4 4 4 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 540 | 247 180 40 73 . Remotely . | . . . . . Salvage Created 552 | . 165 243 144 . Parts 35 | . 14 11 10 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled 2 | . . . 2 . Retrieved Matter 10 | . . . 10 . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 12 | . 3 4 5 . Guns 11 | . 3 3 5 . Classes Destroyed 6 | . 2 2 2 . Worker 1 | . . 1 . . Builder 1 | . . 1 . . Watcher 4 | . 3 . 1 . Swarmer 2 | . . . 2 . Grunt 9 | . 3 4 2 . Sentry 1 | . . . 1 . Best Kill Streak 4 | . 2 4 2 . Combat Bots Only 2 | . 2 2 2 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 145 | . 13 23 38 71 Missed 49 | . 6 7 9 27 Hits 96 | . 7 16 29 44 Projectile 96 | . 7 16 29 44 Damage Taken 1516 | . 80 219 471 746 Core 636 | . . 12 74 550 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 92 | 100 . 95 81 . Volleys Fired 44 | . 14 24 6 . Largest 2 | . 2 2 2 . Hottest 80 | . 80 80 64 . Shots Fired 87 | . 28 48 11 . Gun 87 | . 28 48 11 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 24 | . 18 . 6 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 63 | . 10 48 5 . Robot Hit Streak 8 | . 6 7 8 . Robot Miss Streak 3 | . 1 2 3 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 60 | . 20 33 7 . Core Hits 29 | . 11 10 8 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 982 | . 384 460 138 . Guns 810 | . 269 421 120 . Cannons . | . . . . . Explosions 134 | . 95 39 . . Melee . | . . . . . Ramming 38 | . 20 . 18 . Kinetic 245 | . 156 . 89 . Thermal 134 | . 95 39 . . Explosive . | . . . . . Electromagnetic 565 | . 113 421 31 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 10 | . 5 . 5 . Kicked 10 | . 5 . 5 . Crushed . | . . . . . Highest Temperature 249 | . 87 249 . . Average Temperature 115 | . 38 130 . . Received Heat Transfer 717 | . 45 123 144 405 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 100 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 165 | . 40 57 165 43 Initial 43 | . . . . 43 Average 21 | . 2 14 69 17 Influence Increases 598 | . 93 144 361 . Destroy 0b10 Robot/C 400 | . 60 80 260 . Destroy 0b10 Robot/NC 35 | . 15 10 10 . Destroy Leader 100 | . 16 20 64 . Allied During Kill 26 | . . 2 24 . Successful Hack 3 | . . . 3 . Disable Machine 15 | . . 15 . . Destroy Structure 4 | . 2 2 . . Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 598 | . 93 144 257 104 Entered New Map 61 | . . . . 61 Time Decay 424 | . 93 144 167 20 Lost Part 53 | . . . 50 3 Lost Ally 60 | . . . 40 20 Squads Dispatched 2 | . 1 . 1 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 7 4 17 3 Peak Tracking Total 5 | . 2 2 5 4 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 2 | . . 1 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . . 1 7 . Successful 6 | . . 1 5 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 74 | . . . 74 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 5 | . . 5 . . Largest Group 4 | . . 4 3 1 Highest-Rated Group 55 | . . 55 40 16 Highest-Rated Ally 31 | . . 31 16 16 Total Orders . | . . . . . Ally Attacks 55 | . . 9 44 2 Total Damage 623 | . . 82 511 30 Kills 9 | . . . 9 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1675 | . 639 549 487 . Optics 347 | . 347 . . . Sensors 1328 | . 292 549 487 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2360 | 76 1103 549 549 83 Spaces Moved 1604 | 57 803 371 337 36 Core 13 | 10 . 1 . 2 Treads 4 | . 4 . . . Legs 1587 | 47 799 370 337 34 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 110 120 120 120 127 Slowest Speed 250 | 120 160 150 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 65 51 37 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 2 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 2 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1949 | 67 916 426 467 73 Wait 227 | . 55 24 111 37 Move 1600 | 56 802 370 336 36 Hop . | . . . . . Pick Up 21 | 5 13 . 3 . Fast Attach 18 | 5 4 4 5 . Attach 7 | 1 5 . 1 . Detach 1 | . 1 . . . Swap 3 | . 3 . . . Drop 18 | . 14 4 . . Fire 44 | . 14 24 6 . Melee . | . . . . . Ram . | . . . . . Kick 10 | . 5 . 5 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 17) 307 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 8) 971 | -10/Materials | Identified exit to Mines 1026 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Identified exit to Materials 1053 | -10/Materials | Identified exit to Subcaves 1180 | -10/Materials | Entered Mines 1180 | -10/Mines | Discovered exit to Materials (range 7) 1184 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1354 | -10/Mines | Learned Materials emergency access door positions 1475 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1547 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1568 | -10/Mines | Discovered exit to Subcaves (range 6) 1729 | -10/Mines | Entered Materials 1729 | -9/Materials | Accompanied by 3 allies 1729 | -9/Materials | Evolved 2 slots: Utility x2 1804 | -9/Materials | Discovered new exit (range 12) 1888 | -9/Materials | Repaired Carbon-fiber Leg 1925 | -9/Materials | Repaired Broken EM Pulse Gun? 2144 | -9/Materials | Identified exit to Mines 2224 | -9/Materials | Discovered new exit (range 15) 2277 | -9/Materials | Identified exit to Materials 2278 | -9/Materials | Entered another Materials area 2278 | -8/Materials | Accompanied by 1 ally 2278 | -8/Materials | Evolved 2 slots: Weapon x2 2279 | -8/Materials | Lost 5 parts (1p1n1u2w) 2337 | -8/Materials | Core integrity fell below 50% 2357 | -8/Materials | Core integrity fell below 20% 2361 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02237_ Aluminum Leg destroyed. 02240_ Y-45 Defender heat damages Imp. Ion Engine. 02240_ R-06 Scavenger collects Lgt. Treads. 02242_ Y-45 Defender critical meltdown. 02243_ R-06 Scavenger collects Hvy. Assault Rifle. 02248_ Mak. Shrapnel Gun destroyed. 02248_ Y-45 Defender suffers critical hit (Burn). 02252_ Y-45 Defender destroyed. 02277_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=WEAPON+2 LOCATION=MATERIALS GOAL=ESCAPE 02288_ K-01 Serf collects debris. 02315_ Trooper 1a destroyed. 02318_ Carbon-fiber Leg destroyed. 02322_ Integration Channel disabled. 02357_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#???????????????????????######???? | | ???????????????## ######+####+########## #???? | | ???????????????# T #???? | | ???????????????# +???? | | ???????????????# "" """ #???? | | ???????????????# " """"" #???? | | ???????????????# g r """ #???? | | ???????????????# #??? | | ???????????????# g @ ###+# | | ???????????????# g # | | ???????????????+ % = # | | ???????????????# | | ???????????????# ############ ^ | | ???????????????# ????????????# ###### | | ???????????????#?????????????##+###??# ^ | | ?????????????????????????????# = # | | ?????????????????????????????#! !! + ######### | | ?????????????????????????????# ! ! # #???????? | | ?????????????????????????????######??# #???]#??? | | ????????????????????????????????????## ## !!#??? | | ??????????????????????????########### !!#??? | | ??????????????????????????# !!#??? | | ??????????????????????????# T !!#??? | | ??????????????????????????# #####??? | | ??????????????????????????+ ##### #??????? | | ??????????????????????????# #???#######??????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# #????????????????? | | ????????????????????????? #????????????????? | | ???????????????????????? ???????????????? | | ??????????????????????? #??????????????? | | ?????????????????????? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 41% | -9/Materials EM Pulse Gun | 37% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed DynamicBiocellLauncher Manual? 0 Play Time 00:30:51 Cumulative 7.4 hours Start 2026.01.01 @ 18:24:00 End 2026.01.01 @ 23:13:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: f81f4d17-246a-46be-9ed6-ecd38c84b0fb