Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 02:14:31

Player: WayneKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (92)      460
Value Destroyed (2829)     2829
Prototype IDs (37)         740
Alien Tech Used (1)        200
Bonus (430)                430
              TOTAL SCORE: 8859

 Bonus
-------
Follower Combat Kills      81
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -251

 Cogmind 
---------
Core Integrity             850/850
Matter                     290/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (53)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
         Light Fission Core
>              --- PROPULSION (4) ---
               Gravmag System
               Gravmag System
               Gravmag System
        Combat Airjet
>              --- UTILITY (8) ------
         Large Storage Unit
         Large Storage Unit
               Gravity Neutralizing Apparatus
  Experimental Sensor Array
      Advanced Signal Interpreter
      Improved Propulsion Shielding
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON (3) -------
               Longsword +1
>              --- INVENTORY (16) ---
               Fission Core
               Airjet
               Gravmag System
               Gravmag System
               Cesium-ion Thruster
               Fusion Compressor
               Fusion Compressor
      Improved Cryofiber Web
    Long-range Sensor Array
      Advanced Signal Interpreter
      Improved System Backup Module
               Rocket Launcher
      Improved Grenade Launcher
               Great Axe
               Greatsword

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
>              --- PROPULSION -------
               Gravmag System
               Gravmag System
               Gravmag System
               Antigrav System
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
      Advanced Signal Interpreter
      Improved Medium Armor Plating
               Hacking Suite
               System Backup Module
>              --- WEAPON -----------
        Cooled Particle Cannon
               Great Axe
               Longsword +1
>              --- INVENTORY --------
               Airjet
         Large Storage Unit
    Long-range Sensor Array
      Advanced Signal Interpreter
               Rocket Launcher
      Improved Grenade Launcher
               Field Lobotomy Kit
               Greatsword
[Rating: 64]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   1   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | 3   11  6   3   8   30  48  .   14  .   1   8   
  Power                    7    | .   1   1   .   2   1   1   .   .   .   1   .   
    Engine                 6    | .   1   1   .   2   1   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   1   .   .   2   6   11  .   5   .   .   1   
    Treads                 18   | 2   1   .   .   2   6   7   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   4   .   5   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   5   1   2   .   8   24  .   2   .   .   7   
    Device                 19   | .   1   .   .   .   1   11  .   2   .   .   4   
    Storage                8    | 1   2   .   2   .   1   1   .   .   .   .   1   
    Processor              3    | .   1   .   .   .   .   2   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             19   | .   1   1   .   .   6   9   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   4   4   1   4   15  12  .   7   .   .   .   
    Energy Gun             4    | .   2   .   .   1   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   2   .   .   .   
    Ballistic Gun          23   | .   1   4   .   2   10  6   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   1   .   1   1   2   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   2   5   .   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   2   .   1   .   .   1   
Parts Lost                 9    | .   2   2   .   1   1   3   .   .   .   .   .   
  Power                    3    | .   1   1   .   1   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Utility                  2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   2   1   .   1   1   2   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  98  100 94  99  97  100 86  71  72  78  
  Engine                   8    | .   14  12  14  8   9   7   7   5   .   .   .   
  Treads                   20   | .   28  28  28  28  26  20  .   .   .   .   .   
  Hover                    7    | .   .   .   .   .   .   9   30  27  28  28  25  
  Device                   8    | .   10  .   .   .   6   14  15  12  7   7   6   
  Storage                  18   | .   15  14  22  28  27  17  7   7   7   7   9   
  Processor                2    | .   1   .   .   .   .   7   7   7   7   7   6   
  Hackware                 1    | .   .   .   .   .   .   2   7   7   7   7   6   
  Protection               4    | .   .   14  5   .   11  2   7   5   .   .   8   
  Energy Gun               5    | .   15  3   .   13  2   .   .   .   .   .   .   
  Ballistic Gun            10   | .   12  23  27  14  14  8   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   4   15  10  7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 15  73  44  71  72  115 120 43  46  26  33  52  
  Greatest Support         89   | 40  40  40  40  46  68  89  44  49  42  42  55  
  Greatest Overweight (x)  8    | .   1   1   1   1   1   2   .   8   2   2   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   1   .   .   
Largest Inventory Capacity 28   | 8   20  12  20  20  28  28  10  10  10  10  16  
  Average Capacity         16   | 6   7   12  16  20  28  22  10  10  10  10  13  
  Most Carried             28   | 6   12  12  15  20  28  28  10  10  8   10  16  
  Average Carried          15   | 6   5   11  13  18  25  21  10  9   8   8   12  
  Final Capacity           28   | 8   12  12  20  20  28  10  10  10  10  10  16  
  Final Carried            28   | 6   12  12  15  20  28  10  10  8   8   10  16  

 Class Distribution 
--------------------
 50% | Mutant
 49% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -7/Data Miner
        Mutant | -6/Proximity Caves
        Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2738 | 220  217  225  .    129  835  596  30   362  .    54   70   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3202 | 114  413  456  .    16   1077 804  .    137  .    106  79   
  Parts                    211  | 3    31   27   .    .    60   58   .    14   .    9    9    
Haulers Intercepted        2    | .    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    2    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    6    .    8    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  74   | .   10  15  .   3   25  13  .   4   .   3   1   
  Melee                    6    | .   .   .   .   .   .   4   .   .   .   1   1   
  Guns                     53   | .   10  14  .   1   19  9   .   .   .   .   .   
  AOE                      14   | .   .   1   .   2   5   .   .   4   .   2   .   
Classes Destroyed          17   | 2   5   1   .   .   2   4   .   2   .   1   .   
  Worker                   4    | .   .   .   .   .   .   3   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  9    | .   2   .   .   .   4   3   .   .   .   .   .   
  Swarmer                  24   | .   6   6   .   .   4   2   .   4   .   2   .   
  Grunt                    28   | .   4   8   .   .   14  2   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   .   .   .   7   3   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   4   .   .   .   .   1   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                4    | .   .   1   .   3   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   3   4   .   3   6   4   .   4   .   2   1   
  Combat Bots Only         5    | .   3   4   .   3   5   3   .   4   .   2   1   
Max Kills in Single Turn   3    | 1   2   1   .   2   2   2   .   3   .   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   2   1   .   .   3   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               3539 | .    268  513  .    128  1072 1421 .    42   .    51   44   
  Core                     495  | .    51   95   .    41   124  184  .    .    .    .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         68   | 100  .    .    .    25   77   .    .    .    .    73   .    
Volleys Fired              255  | 8    49   40   .    3    93   43   .    17   .    2    .    
  Largest                  2    | 2    2    2    .    2    2    2    .    1    .    1    .    
  Hottest                  105  | 90   90   60   .    60   105  53   .    36   .    36   .    
Shots Fired                473  | 16   92   80   .    4    176  86   .    17   .    2    .    
  Gun                      443  | 16   92   80   .    2    167  86   .    .    .    .    .    
  Cannon                   14   | .    .    .    .    .    .    .    .    14   .    .    .    
  Launcher                 16   | .    .    .    .    2    9    .    .    3    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  353  | .    43   75   .    1    148  86   .    .    .    .    .    
  Thermal                  77   | 8    36   .    .    .    19   .    .    14   .    .    .    
  Explosive                16   | .    .    .    .    2    9    .    .    3    .    2    .    
  Electromagnetic          27   | 8    13   5    .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | 5    10   14   .    .    24   17   .    .    .    .    .    
  Robot Miss Streak        5    | 4    3    4    .    3    5    3    .    .    .    .    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        7    | .    2    3    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           342  | 10   57   56   .    .    130  79   .    3    .    3    4    
  Core Hits                174  | 3    22   27   .    7    63   39   .    6    .    5    2    
  Critical Hits            4    | .    .    1    .    .    .    2    .    1    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    2    .    .    .    .    .    
Melee Attacks              57   | .    .    .    .    .    3    32   .    6    .    5    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 57   | .    .    .    .    .    3    32   .    6    .    5    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    1    1    .    2    .    3    2    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8445 | 140  727  668  .    175  2821 2251 .    749  .    514  400  
  Guns                     4868 | 140  719  618  .    11   2064 1316 .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1371 | .    .    45   .    164  665  .    .    380  .    117  .    
  Melee                    2167 | .    .    .    .    .    91   910  .    369  .    397  400  
  Ramming                  39   | .    8    5    .    .    1    25   .    .    .    .    .    
  Kinetic                  3980 | .    248  562  .    .    1854 1316 .    .    .    .    .    
  Thermal                  666  | 75   336  45   .    .    210  .    .    .    .    .    .    
  Explosive                1326 | .    .    .    .    164  665  .    .    380  .    117  .    
  Electromagnetic          267  | 65   135  56   .    11   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2167 | .    .    .    .    .    91   910  .    369  .    397  400  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    .    .    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Purged        4    | .    .    .    .    .    .    4    .    .    .    .    .    
  Effects                  31   | .    .    .    .    .    .    31   .    .    .    .    .    
    Message Errors         16   | .    .    .    .    .    .    16   .    .    .    .    .    
    Matter Fused           6    | .    .    .    .    .    .    6    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    5    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            535  | .    .    .    .    1    112  150  .    94   .    82   96   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               62   | .    .    .    .    1    61   .    .    .    .    .    .    
  Melee                    473  | .    .    .    .    .    51   150  .    94   .    82   96   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      28   | .    .    17   .    11   .    .    .    .    .    .    .    
  Shots                    2    | .    .    1    .    1    .    .    .    .    .    .    .    
  Rammed                   7    | .    1    2    .    .    1    2    .    1    .    .    .    
Targets Rammed             8    | .    1    2    .    .    1    3    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        266  | 120  81   99   .    .    248  266  .    3    .    .    .    
  Average Temperature      31   | 58   18   23   .    .    34   44   .    2    .    .    .    
  Received Heat Transfer   1051 | .    54   295  .    .    432  258  .    .    .    12   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1709 | 222  962  50   .    .    475  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               5    | .    .    .    .    .    .    .    .    5    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Peak Influence             480  | 10  181 215 .   .   350 480 .   .   .   .   61  
  Initial                  158  | .   6   70  .   .   .   158 .   .   .   .   .   
  Average                  83   | 6   55  123 .   .   86  186 .   .   .   .   13  
Maximum Alert Level        2    | .   .   1   .   .   1   2   .   .   .   .   .   
  Low Security (%)         87   | 100 100 91  .   100 86  61  .   .   .   .   100 
  Level 1                  10   | .   .   8   .   .   13  33  .   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   .   5   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   1   9   .   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   5   .   .   .   .   1   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           11   | .   2   .   .   1   6   2   .   .   .   .   .   
Communications Jammed      14   | .   .   .   .   .   1   13  .   .   .   .   .   
  Distress Signals         11   | .   .   .   .   .   1   10  .   .   .   .   .   
Times Spotted              144  | .   25  17  .   5   51  35  .   7   .   3   1   
  Peak Tracking Total      5    | .   4   3   .   5   4   5   .   5   .   1   1   
  Tactical Retreats        12   | .   1   1   .   1   4   3   .   1   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            8    | .   .   .   .   1   .   6   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   1   .   .   .   4   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          55   | .   5   .   2   1   16  24  .   .   4   .   3   
  Terminals                32   | .   4   .   .   .   12  15  .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   2   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   1   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   1   4   .   .   .   .   .   
Total Hacks                184  | .   13  .   2   1   58  77  .   .   26  .   7   
  Successful               113  | .   7   .   2   1   33  38  .   .   26  .   6   
  Failed                   71   | .   6   .   .   .   25  39  .   .   .   .   1   
    Catastrophic           6    | .   .   .   .   .   2   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   8   .   1   .   26  22  .   .   .   .   2   
  Terminals                104  | .   12  .   .   .   40  50  .   .   .   .   2   
  Fabricators              8    | .   .   .   .   .   .   8   .   .   .   .   .   
  Repair Stations          14   | .   .   .   .   .   8   4   .   .   .   .   2   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   9   3   .   .   .   .   3   
  Garrison Access          13   | .   .   .   .   .   1   12  .   .   .   .   .   
Terminal Hacks             61   | .   4   .   2   1   11  17  .   .   26  .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   .   
  Part Schematic           8    | .   .   .   .   .   1   1   .   .   6   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           6    | .   2   .   .   .   1   3   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   3   2   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   2   3   .   .   .   .   .   
  Locate Traps             8    | .   2   .   .   .   2   4   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   .   8   3   .   .   .   .   2   
  Scan Component           7    | .   .   .   .   .   4   2   .   .   .   .   1   
  Repair                   6    | .   .   .   .   .   4   1   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   8   1   .   .   .   .   3   
  Insert Component         7    | .   .   .   .   .   4   1   .   .   .   .   2   
  Analyze                  5    | .   .   .   .   .   4   .   .   .   .   .   1   
Garrison Access Hacks      4    | .   .   .   .   .   1   3   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   1   3   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   .   .   5   10  .   .   .   .   1   
  Terminals                16   | .   2   .   .   .   5   8   .   .   .   .   1   
    Track                  3    | .   .   .   .   .   .   3   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 11   | .   1   .   .   .   4   5   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   4   .   .   .   15  23  .   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   4   1   .   .   6   .   1   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   36  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   4   1   .   .   .   .   1   
  Time                     236  | .   .   .   .   .   116 40  .   .   .   .   80  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   .   .   .   .   .   1   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   1   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   .   .   1   .   
  Highest-Rated Group      94   | .   .   .   .   40  32  .   .   .   .   94  .   
  Highest-Rated Ally       94   | .   .   .   .   16  16  .   .   .   .   94  .   
Total Orders               9    | .   .   .   .   9   .   .   .   .   .   .   .   
  STAY                     5    | .   .   .   .   5   .   .   .   .   .   .   .   
  FOLLOW                   4    | .   .   .   .   4   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   10  .   .   .   .   13  .   
  Total Damage             517  | .   .   .   .   .   141 .   .   .   .   376 .   
  Kills                    3    | .   .   .   .   .   1   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       6    | .   2   .   .   .   1   3   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   1   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               21623 | 72   4636 827  655  2788 4605 3587 439  2264 198  866  686  
Spaces Moved               9169  | 28   628  233  360  616  1244 2651 723  1104 85   690  807  
  Core                     39    | .    .    .    .    .    .    .    .    39   .    .    .    
  Treads                   4033  | 28   628  233  360  616  1244 924  .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5097  | .    .    .    .    .    .    1727 723  1065 85   690  807  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 160  160  160  180  180  175  48   48   48   48   48   48   
  Average Speed            109   | 160  167  176  180  180  178  91   48   62   150  87   50   
  Slowest Speed            450   | 160  180  180  180  180  180  178  48   450  180  180  53   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    80   54   70   97   97   66   88   95   70   85   13   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    1    1    .    .    .    .    1    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             10    | .    .    .    .    3    .    .    1    3    .    3    .    
Spaces Dug                 33    | .    .    .    .    .    2    12   .    10   .    2    7    
Terrain Destroyed          127   | .    .    .    .    16   16   14   .    48   .    26   7    
  Melee                    26    | .    .    .    .    .    2    12   .    3    .    2    7    
  Projectile               14    | .    .    .    .    .    .    2    .    12   .    .    .    
  AOE                      87    | .    .    .    .    16   14   .    .    33   .    24   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      20199 | 38   4120 575  367  2290 3481 3687 814  2655 155  947  1070 
  Wait                     10399 | .    3409 287  .    1658 2056 847  92   1498 71   246  235  
  Move                     9158  | 27   627  232  359  615  1243 2650 722  1103 84   689  807  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  89    | .    14   4    3    4    30   21   .    3    .    3    7    
  Fast Attach              26    | 1    2    1    1    1    3    6    .    7    .    1    3    
  Attach                   31    | .    3    1    .    .    6    15   .    4    .    .    2    
  Detach                   9     | .    .    .    .    .    1    5    .    2    .    .    1    
  Swap                     76    | 2    6    4    2    7    21   27   .    4    .    .    3    
  Drop                     76    | .    9    4    2    2    24   23   .    10   .    1    1    
  Fire                     255   | 8    49   40   .    3    93   43   .    17   .    2    .    
  Melee                    57    | .    .    .    .    .    3    32   .    6    .    5    11   
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    1    2    .    .    1    3    .    .    .    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    15   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 3)
    73 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
  2560 | -10/Materials      | Discovered new exit (range 13)
  3738 | -10/Materials      | Discovered new exit (range 11)
  4304 | -10/Materials      | Discovered new exit (range 15)
  4507 | -10/Materials      | Build established: Hauler-Mutant
  4709 | -10/Materials      | Entered Mines
  4733 | -10/Mines          | Learned location of Mines (-9)
  4778 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  4806 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  4811 | -10/Mines          | Found Prototype Device
  4926 | -10/Mines          | Build established: Mutant
  4930 | -10/Mines          | Discovered new exit (range 10)
  5018 | -10/Mines          | Found a hidden stash of uninstalled traps
  5053 | -10/Mines          | Excavation squad dispatched
  5053 | -10/Mines          | A large section of the Mines collapsed
  5208 | -10/Mines          | Core integrity fell below 50%
  5494 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  5510 | -10/Mines          | Discovered new exit (range 6)
  5527 | -10/Mines          | Discovered new exit (range 5)
  5536 | -10/Mines          | Entered Exiles
  5580 | -10/Exiles         | Met 8R-AWN
  5610 | -10/Exiles         | Met EX-HEX
  5698 | -10/Exiles         | Met EX-DEC
  5733 | -10/Exiles         | Learned location of Zion (-6)
  5924 | -10/Exiles         | Met EX-BIN
  5946 | -10/Exiles         | Aligned with FarCom system
  5948 | -10/Exiles         | Given EX-Vault access code
  5991 | -10/Exiles         | Opened EX-Vault
  6005 | -10/Exiles         | Found Longsword +1
  6014 | -10/Exiles         | Found Field Lobotomy Kit
  6049 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  6066 | -10/Exiles         | Exiles lab attacked by MAIN.C
  6098 | -10/Exiles         | Build established: Hauler-Mutant
  6168 | -10/Exiles         | Discovered new exit (range 14)
  6191 | -10/Exiles         | Stole two prototypes: Longsword +1, Field Lobotomy Kit
  6191 | -10/Exiles         | Entered Mines
  6192 | -9/Mines           | Assembled infested the area
  6197 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  6804 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  6829 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  7182 | -9/Mines           | Learned Materials terminal intel
  7245 | -9/Mines           | Discovered new exit (range 14)
  8851 | -9/Mines           | Discovered new exit (range 12)
  8979 | -9/Mines           | Entered Materials
  8979 | -8/Materials       | Accompanied by 2 allies
  8979 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  8980 | -8/Materials       | Loaded intel: 12 terminal locations
  9410 | -8/Materials       | Garrison activated, responded to threat
 10677 | -8/Materials       | Repaired Lgt. Armor Plating
 10704 | -8/Materials       | Repaired Lgt. Treads
 10737 | -8/Materials       | Repaired Imp. Treads
 10771 | -8/Materials       | Repaired Hvy. Assault Rifle
 11137 | -8/Materials       | Discovered new exit (range 4)
 11743 | -8/Materials       | Identified Exp. Sensor Array
 12730 | -8/Materials       | Discovered new exit (range 14)
 13504 | -8/Materials       | Discovered new exit (range 15)
 13584 | -8/Materials       | Entered Factory
 13584 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13586 | -7/Factory         | FarCom data flow suspended
 14242 | -7/Factory         | Discovered new exit (range 14)
 14271 | -7/Factory         | Identified exit to Factory
 15460 | -7/Factory         | Discovered exit to Factory (range 16)
 16294 | -7/Factory         | Build established: Mutant
 16304 | -7/Factory         | Fabricated Adv. Signal Interpreter (x2)
 16437 | -7/Factory         | Identified exit to Storage
 16437 | -7/Factory         | Identified exit to Lower Caves
 16461 | -7/Factory         | Local fabrication network quarantined
 16934 | -7/Factory         | Repaired Exp. Sensor Array
 17171 | -7/Factory         | Entered Lower Caves
 17306 | -7/Lower Caves     | Encountered a Warlord checkpoint
 17482 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 17487 | -7/Lower Caves     | Discovered new exit (range 10)
 17492 | -7/Lower Caves     | Identified exit to Lower Caves
 17610 | -7/Lower Caves     | Entered another Lower Caves area
 17616 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 17690 | -7/Lower Caves     | Found Alien Artifact
 17690 | -7/Lower Caves     | Identified Core Expander
 17690 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
 19066 | -7/Lower Caves     | Learned Factory emergency access door positions
 19082 | -7/Lower Caves     | Encountered a Warlord checkpoint
 19329 | -7/Lower Caves     | Spotted GM-DP5(f)
 19330 | -7/Lower Caves     | Spotted XO-UQF(f)
 19331 | -7/Lower Caves     | Encountered a Master Thief
 19331 | -7/Lower Caves     | Encountered a Master Thief
 19331 | -7/Lower Caves     | Spotted JG-78K(f)
 19332 | -7/Lower Caves     | Encountered a Master Thief
 19332 | -7/Lower Caves     | Field Lobotomy Kit stolen by Master Thief
 19333 | -7/Lower Caves     | Spotted 07-L3M(f)
 19334 | -7/Lower Caves     | Encountered a Master Thief
 19336 | -7/Lower Caves     | Cld. Particle Cannon stolen by Master Thief
 19337 | -7/Lower Caves     | Antigrav System stolen by Master Thief
 19342 | -7/Lower Caves     | Hvy. Deuterium Engine stolen by Master Thief
 19344 | -7/Lower Caves     | Spotted FC-TOY(f)
 19344 | -7/Lower Caves     | System Backup Module stolen by Master Thief
 19345 | -7/Lower Caves     | Encountered a Master Thief
 19563 | -7/Lower Caves     | Discovered new exit (range 6)
 19602 | -7/Lower Caves     | Identified exit to Data Miner
 19874 | -7/Lower Caves     | Entered Data Miner
 19907 | -7/Data Miner      | Discovered new exit (range 6)
 19917 | -7/Data Miner      | Met Data Miner
 19996 | -7/Data Miner      | Learned location of Section 7 (-2)
 19996 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 20027 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 20070 | -7/Data Miner      | Identified exit to Proximity Caves
 20072 | -7/Data Miner      | Entered Proximity Caves
 20397 | -6/Proximity Caves | Escorted by Enhanced Grunt
 20738 | -6/Proximity Caves | Spotted B-75 Beast
 20744 | -6/Proximity Caves | Learned Factory stockpile data
 20938 | -6/Proximity Caves | Entered Factory
 20938 | -6/Factory         | Evolved 2 slots: Utility x2
 21045 | -6/Factory         | Repaired Exp. Sensor Array
 21234 | -6/Factory         | Discovered new exit (range 3)
 21235 | -6/Factory         | Identified exit to Factory
 21624 | -6/Factory         | Self-destructed

 Last Messages 
---------------
21347_ Destroyed Com. Wheel.
21350_ R-10 Processor collects Wheel.
21364_ U-05 Engineer builds a Wall. <x2>
21373_ U-05 Engineer lays Concrete.
21374_ U-05 Engineer builds a Door.
21379_ U-05 Engineer lays Concrete.
21380_ U-05 Engineer builds a Wall.
21441_ Acquired Prototype Device.
21441_ Identified Gravity Neutralizing Apparatus.
21445_ Connecting with Scanalyzer...
>>Insert(Greatsword)
Scanning Greatsword...
  Ready to analyze.
>>Scanalyze
Scanning: Greatsword...
  Schematic downloaded.
>>Insert(Imp. System Backup Module)
Scanning Imp. System Backup Module...
  Ready to analyze.
21576_ K-01 Serf cleans the Pressure Siphon. <x2>

 Map 
-----
+----------------------------------------------------+
| +#####+#????????????#            #     #           |
|        #????????????#            #     #           |
|        #????????????#            #     #           |
|        #????????????#    """ """ #     +     k     |
|        #????????????#    """ """ +     #           |
| "" """ #????????????#    """ """ #     #           |
| "" """ #????????????#         "" #     #           |
| "" """ #????????????#         "" #     #           |
|        #????????????#    !       #     #           |
| "" """ #????????????#            +     ########### |
| "" """ #??????########+############### #????#      |
| "" """ #??????#           #??????????#h#????#  """ |
|        #??????#   """ """ #?????????## ##???#  """ |
| ####### #?????#   """ """ ########### h #####  """ |
| ???????##?????#   """ """ #      +          +    k |
| ??????????????#           #      ####   #####  ""  |
| ??????????????#           #"""   #??## ##???#! ""S |
| ??????????????#           #"""   #???# #????#  """ |
| ?????????????##########+###"""   #???# #????#      |
| ?????????????#  """ #     #     !#???# #????###### |
| ?????????????#  """ #      ###########k########### |
| ?????????????#  """ +  <           %ku       +     |
| ?????????????#      #    =############ #######     |
| ?????????????#    / #     ##?????????# #?????#  [  |
| ?????????????#     ?### ###########??# #?????#     |
| ?????????????######?# # #@    ]   #??# #?????#     |
| ????????????????????# # +       ] #??# #?????#   ! |
| ????????????????????# # #         #??# #?????##### |
| ????????????????????# # #         #??# #?????????? |
| ????????????????????# # ############## #?????????? |
| ???????????????????####+#########    # #?????????? |
| ???????????????????#            #    # #?????????? |
| ???????????????????#       !    #    # #?????????? |
| ???????????????????#   !        +    +  ????Y????? |
| ???????????????????#            #    ###?????????? |
| ???????????????????# !          #  [ #???????w???? |
| ???????????????????#    """ """ #    #???????????? |
| ???????????????????#    """ """ #    #???????????? |
| ???????????????????#!   """ """ #    #???????????? |
| ???????????????????#     ""  "" ######??????k????? |
| ???????????????????#     ""  "" #????????????????? |
| ???????????????????#            #????????????????? |
| ???????????????????#            #????????????????? |
| ????????????##############+############?????p????? |
| ????????????                          #??????????? |
| ????????????                          #??????????? |
| ???????????                           #??????????? |
| ??????s????                           #??????????? |
| ??????????                            #??????????? |
| ??????????                            #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Base Temperature (-)       150
Armor Coverage             300
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
         Exp. Sensor Array | -8/Materials  | Scanalyzed
         Lrg. Storage Unit | -8/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Scanalyzed
   Adv. Signal Interpreter | -8/Materials  | Hacked
           Antigrav System | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
   Mni. Smartbomb Launcher | -7/Data Miner | Free
                Greatsword | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Adv. Signal Interpreter | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstSignalBoregun
  Manual?         0
Play Time         01:33:33
  Cumulative      263.1 hours
  Start           2021.01.30 @ 19:17:40
  End             2021.02.24 @ 02:14:31
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          181
  Rogue           181
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          67
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa870aba-3db5-4a60-a3cd-bbab2dda15a5