Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.05 @ 23:34:50 Player: Terminus Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (155) 775 Value Destroyed (5205) 5205 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (-161) -161 TOTAL SCORE: 11999 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 738 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1928 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System High-capacity Storage Unit Experimental Sensor Array Neutron Missile Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cooling System Advanced Cooling System High-capacity Storage Unit Experimental Matter Compressor Advanced Quantum Shading Machine Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Trap Extractor > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Improved Titanium Leg Armored Leg Improved Cooling System Improved Cooling System Energy Well Experimental Sensor Array Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Particle Charger Makeshift Transmission Jammer Hacking Drone Bay Heavy Laser Gatling Laser Quantum Rifle Phase Cannon Heavy Plasma Cannon Neutron Missile Launcher Plasma Cutter CR-A16's Behemoth Slayer Dirty Bomb Trap [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Neutron Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . Utility 6 | . . . 1 . 1 2 . . . . . . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 187 | 6 7 9 15 5 33 5 6 6 . 20 14 7 2 2 15 35 Power 14 | 1 1 1 3 . 1 . 1 . . . 2 . . . . 4 Engine 13 | 1 1 1 3 . 1 . 1 . . . 2 . . . . 3 Core . | . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 29 | 2 1 4 . . 10 . 1 . . 3 2 . . . 1 5 Treads . | . . . . . . . . . . . . . . . . . Leg 29 | 2 1 4 . . 10 . 1 . . 3 2 . . . 1 5 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 78 | 1 3 1 3 1 12 3 2 4 . 10 7 4 1 2 8 16 Device 44 | . 1 1 1 . 6 1 1 2 . 7 3 4 . 1 6 10 Storage 6 | 1 2 . 1 . 1 . . . . . . . . . . 1 Processor 4 | . . . . . . 2 . . . . . . . . 1 1 Hackware 2 | . . . . . 1 . . . . . 1 . . . . . Protection 22 | . . . 1 1 4 . 1 2 . 3 3 . 1 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 66 | 2 2 3 9 4 10 2 2 2 . 7 3 3 1 . 6 10 Energy Gun 37 | 1 1 . 6 2 10 1 1 1 . 4 2 2 1 . 3 2 Energy Cannon 7 | . 1 2 2 . . . . . . . . . . . . 2 Ballistic Gun 4 | 1 . . . . . . . . . . . . . . . 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 12 | . . 1 1 2 . . 1 1 . 2 1 . . . 2 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . 2 . . . . 3 1 . . . . 4 Parts Lost 41 | . . . 1 . 10 . . . . 3 1 . . . 2 24 Power 5 | . . . . . . . . . . . 1 . . . . 4 Propulsion 10 | . . . . . 4 . . . . 1 . . . . . 5 Utility 16 | . . . . . 3 . . . . 1 . . . . 2 10 Weapon 10 | . . . 1 . 3 . . . . 1 . . . . . 5 Highest Loss Streak 14 | . . . 1 . 6 . . . . 3 1 . . . 1 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 96 100 99 100 99 100 100 100 100 99 99 100 100 100 99 94 Engine 10 | . 14 14 11 11 8 7 7 7 7 7 12 13 13 13 13 10 Leg 24 | . 28 28 22 22 26 23 23 23 23 23 25 26 26 26 26 21 Device 18 | . 10 14 16 11 18 23 22 22 23 21 19 20 19 20 19 21 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 6 | . . . . . . 15 15 15 15 13 6 6 6 6 6 10 Protection 3 | . . . 5 11 8 . . . . 2 . . . 3 6 5 Energy Gun 20 | . 7 2 25 32 26 22 23 22 23 22 19 18 13 20 19 11 Energy Cannon 3 | . 13 25 6 . . . . . . . . . . . . 3 Naked Turns 2 | . . . . . . . . . . . . . . . . 2 Heaviest Build 98 | 13 31 33 65 64 68 68 70 70 64 72 86 74 79 80 87 98 Greatest Support 96 | 20 20 35 35 35 50 43 45 45 45 57 85 85 85 85 85 96 Greatest Overweight (x) 2 | . 1 1 1 1 2 1 1 1 1 1 1 . . . 1 2 Average Overweight (x) . | . . . . 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 15 19 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 2 14 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 8 14 15 19 19 19 19 20 20 19 19 19 20 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 14 15 20 20 20 20 20 20 20 17 20 20 20 20 18 5 Class Distribution -------------------- 30% | Scavenger-Skirmisher 19% | Scavenger-Tank 16% | Skirmisher 15% | Mutant 7% | Tank 6% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2182 | 231 126 90 149 117 287 51 80 79 . 205 89 128 33 40 215 262 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6537 | . 403 83 515 38 2616 51 305 165 . 597 355 199 . . 512 698 Parts 273 | . 31 5 38 6 90 1 9 13 . 23 8 3 . . 13 33 Haulers Intercepted 17 | . 2 . 4 . 6 1 1 . . . 2 . . . . 1 Recyclers Shooed 5 | . 1 . 3 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 14 16 . 23 . 2 . . 13 . Prevented 5 | . . . . . . . 1 . . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 123 | . 10 2 9 10 40 . 5 7 . 10 4 2 . . 12 12 Guns 69 | . 4 . 3 2 36 . 4 3 . 9 2 2 . . 3 1 Cannons 12 | . 6 2 3 . . . . . . . . . . . . 1 AOE 30 | . . . 3 8 . . 1 4 . . 1 . . . 6 7 Classes Destroyed 21 | . 5 . 1 1 4 . 1 . . 3 2 1 . . . 3 Worker 11 | . 1 . 2 1 4 . . . . . . . . . . 3 Builder 1 | . . . . . 1 . . . . . . . . . . . Hauler 17 | . 2 . 4 . 6 1 1 . . . 2 . . . . 1 Recycler 4 | . . . . . 4 . . . . . . . . . . . Minesweeper 2 | . . . . . . . 1 . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 . . . . . . Watcher 8 | . 1 . 2 . 4 . . . . . . . . . . 1 Swarmer 26 | . 6 . 4 3 5 . . 4 . . . . . . 4 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 Grunt 54 | . 4 2 4 . 28 . 5 3 . . 2 2 . . 4 . Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 4 | . . . . . . . . . . . 1 . . . 3 . Protector 2 | . . . . . . . . . . 2 . . . . . . Sentry 8 | . . . 1 . 4 . . . . 2 . . . . 1 . Demolisher 3 | . . . . . . . . . . 3 . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . 4 Hunter 11 | . . . . . 2 . . . . 3 . . . . . 6 Programmer 1 | . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . Samaritan 3 | . . . . . . . . . . . . 2 . . 1 . Assembled 7 | . . . . 7 . . . . . . . . . . . . Best Kill Streak 14 | . 8 2 6 6 14 1 5 4 . 2 2 2 . . 6 5 Combat Bots Only 11 | . 7 2 4 5 11 . 5 4 . 2 2 2 . . 6 5 Max Kills in Single Turn 5 | . 1 1 3 3 2 1 1 2 . 1 1 1 . . 5 5 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 5 | . . . 3 3 . . 1 2 . . 1 . . . 4 5 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 7544 | . 313 70 126 173 1563 . 145 117 . 844 160 123 . . 744 3166 Core 1578 | . 44 17 51 . 159 . 18 39 . 143 18 . . . 37 1052 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 266 | . . . 39 . 227 . . . . . . . . . . . Core Remaining (%) 82 | 100 . 75 . 87 71 . . . . 71 . . . . 93 . Volleys Fired 382 | . 42 6 26 11 119 2 14 7 . 74 14 9 . . 20 38 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 3 . . 3 3 Hottest 235 | . 110 120 170 162 215 215 215 215 . 215 235 235 . . 219 235 Shots Fired 916 | . 84 12 73 23 357 6 38 17 . 129 34 27 . . 54 62 Gun 749 | . 42 . 51 18 357 6 37 15 . 89 32 27 . . 51 24 Cannon 111 | . 42 12 21 . . . . . . . . . . . . 36 Launcher 16 | . . . 1 5 . . 1 2 . . 2 . . . 3 2 Special 40 | . . . . . . . . . . 40 . . . . . . Kinetic 27 | . 27 . . . . . . . . . . . . . . . Thermal 873 | . 57 12 72 18 357 6 37 15 . 129 32 27 . . 51 60 Explosive 16 | . . . 1 5 . . 1 2 . . 2 . . . 3 2 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 11 12 13 2 24 7 13 8 . 18 17 15 . . 8 11 Robot Miss Streak 5 | . 4 . 2 3 5 2 4 2 . 2 3 1 . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 2 . 1 . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . . . 1 . Shots Hit Robots 638 | . 48 11 39 6 256 6 30 10 . 109 27 26 . . 38 32 Core Hits 357 | . 21 4 22 14 124 3 19 10 . 67 18 18 . . 21 16 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 35 | . . . 2 2 21 . . . . 4 2 . . . 4 . Burn 30 | . . . 2 2 21 . . . . . 2 . . . 3 . Sever 4 | . . . . . . . . . . 4 . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 16 | . . . . . . 1 . . . . . 6 . . 7 2 Impact . | . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . 1 . . . . . 6 . . . . Piercing 9 | . . . . . . . . . . . . . . . 7 2 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 16427 | . 724 203 913 602 4291 108 930 625 . 1808 1273 656 . . 1955 2339 Guns 9917 | . 222 . 477 109 4219 108 740 240 . 1557 554 599 . . 740 352 Cannons 1353 | . 498 197 234 . . . . . . . . . . . . 424 Explosions 4436 | . . . 198 493 . . 190 385 . . 706 . . . 1087 1377 Melee 128 | . . . . . . . . . . . . . . . 128 . Ramming 342 | . 4 6 4 . 72 . . . . . 13 57 . . . 186 Kinetic 144 | . 144 . . . . . . . . . . . . . . . Thermal 12219 | . 576 197 711 246 4219 108 740 240 . 1808 554 599 . . 740 1481 Explosive 3594 | . . . 198 356 . . 190 385 . . 706 . . . 1087 672 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 128 | . . . . . . . . . . . . . . . 128 . Highest Corruption 3 | . . . . . . . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 510 | . . . . 20 . . . 52 . . 12 19 . . 62 345 Projectiles 5 | . . . . . . . . . . . . . . . . 5 Explosions 457 | . . . . 20 . . . 52 . . 12 . . . 62 311 Melee 48 | . . . . . . . . . . . . 19 . . . 29 Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 367 | . . . . 16 . . . . . . 12 . . . . 339 Shots 6 | . . . . 1 . . . . . . 1 . . . . 4 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 30 | . 2 2 1 . 10 . . . . . 2 5 . . . 8 Kicked 30 | . 2 2 1 . 10 . . . . . 2 5 . . . 8 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 270 | . 270 51 114 219 197 45 201 169 . 96 75 88 . . 262 82 Average Temperature 53 | . 81 23 20 87 45 30 76 77 . 31 22 32 . . 129 26 Received Heat Transfer 1668 | . 96 33 24 . 774 . 153 45 . 66 72 81 . . 228 96 Effects 2 | . . . . 1 . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions 7 | . . . . . . . . . . . . 4 . . . 3 Robots Melted 14 | . . . 2 . 4 . . . . 1 2 . . . 3 2 Combat Hostiles 10 | . . . . . 4 . . . . 1 1 . . . 3 1 Parts Melted 66 | . 1 . 1 . 38 . . 1 . 13 5 2 . . 3 2 Heat Transferred 29202 | . 1258 407 1961 607 11979 224 1557 486 . 4297 1384 1375 . . 1918 1749 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 659 | . 267 206 369 220 503 52 . . . . 134 . . . . 659 Initial 70 | . . 19 59 70 . 30 . . . . 15 . . . . . Average 134 | . 129 79 205 56 201 29 . . . . 47 . . . . 188 Maximum Alert Level 2 | . 1 1 1 1 2 . . . . . . . . . . 2 Low Security (%) 72 | 100 76 99 47 94 53 100 . . . . 100 . . . . 47 Level 1 21 | . 23 . 52 5 33 . . . . . . . . . . 41 Level 2 5 | . . . . . 12 . . . . . . . . . . 11 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 . 2 1 8 . . . . . 6 . . . . 9 Investigation 11 | . 1 . 1 1 4 . . . . . 2 . . . . 2 Extermination 2 | . . . . . . . . . . . 1 . . . . 1 Reinforcement 12 | . 1 . 1 . 1 . . . . . 3 . . . . 6 Assault . | . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 28 | . 2 . 1 1 3 . . . . 19 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 217 | . 26 14 24 11 60 1 4 6 . 11 7 3 . . 10 40 Peak Tracking Total 11 | . 4 3 4 5 11 1 5 4 . 2 5 2 . . 5 10 Tactical Retreats 14 | . 3 1 1 1 1 . . . . . 2 . . . 1 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . 2 . 2 . . . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . 2 Traps Extracted 1 | . . . . . . . . . . . . . . . . 1 Installed 5 | . . . . . . . . . . . . . . . . 5 Triggered 4 | . . . . . . . 1 1 . . . . . . . 2 Most Traps Carried 5 | . . . . . . . . . . . . 5 5 5 5 5 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 25 | . . . 2 5 1 . . . . 2 1 . . . . 14 Max in Single Turn 5 | . . . 1 4 1 . . . . 1 1 . . . . 5 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 47 | . 6 . 3 1 13 4 2 . 4 . 9 1 2 1 . 1 Terminals 24 | . 6 . 2 . 8 2 . . . . 6 . . . . . Fabricators 4 | . . . . . . 1 . . . . 2 . . . . 1 Repair Stations 4 | . . . 1 . 2 . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Total Hacks 169 | . 15 . 8 1 52 9 10 . 30 . 29 1 7 4 . 3 Successful 118 | . 7 . 4 1 30 8 10 . 30 . 14 1 7 4 . 2 Failed 50 | . 7 . 4 . 22 1 . . . . 15 . . . . 1 Catastrophic 6 | . 2 . . . 3 . . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 73 | . 13 . 2 . 24 6 . . . . 19 . . . . 9 Terminals 80 | . 15 . 6 . 32 6 . . . . 21 . . . . . Fabricators 10 | . . . . . . 2 . . . . 5 . . . . 3 Repair Stations 16 | . . . 2 . 11 . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 8 . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Terminal Hacks 77 | . 4 . 1 1 9 4 10 . 30 . 6 1 7 4 . . Record 26 | . . . . . . . 9 . 11 . . . 6 . . . Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 4 | . . . . 1 . . 1 . . . . 1 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . 1 . . . 1 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 4 | . 1 . . . 3 . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 3 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . Recall Investigation 2 | . . . . . . . . . . . 2 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . 3 . . . . 2 Network Status 2 | . . . . . . 1 . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . 1 Build 2 | . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 13 | . . . 2 . 10 . . . . . 1 . . . . . Scan Component 7 | . . . 1 . 5 . . . . . 1 . . . . . Repair 6 | . . . 1 . 5 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . Unauthorized Hacks 16 | . 3 . 1 . 6 2 . . . . 4 . . . . . Terminals 14 | . 3 . 1 . 6 1 . . . . 3 . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . . . . . . Botnet 11 | . 2 . 1 . 5 . . . . . 3 . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . Haulers 2 | . . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 . 3 . 11 2 . . . . 9 . . . . 1 Full Trace Events 8 | . 1 . . . 4 . . . . . 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 11 . . . . 4 . . Parts Built 2 | . . . . . . . . . . . 1 . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . Time 212 | . . . . . . . . . . . 106 . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . 6 . . . . 6 Parts Repaired 6 | . . . 1 . 5 . . . . . . . . . . . Time 339 | . . . 38 . 301 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 25 | . 1 5 . . . 1 2 . . 1 . . . 7 2 6 Largest Group 9 | . 1 3 3 . . 1 2 . . 1 . . . 7 9 4 Highest-Rated Group 297 | . 10 51 40 . . 10 45 . . 96 . . . 237 297 170 Highest-Rated Ally 96 | . 10 31 16 . . 10 25 . . 96 . . . 40 40 85 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 153 | . . 36 31 . . . . . . 3 . . . . 56 27 Total Damage 3585 | . . 341 263 . . . . . . 150 . . . . 1259 1572 Kills 36 | . . 12 6 . . . . . . 1 . . . . 5 12 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . 1 1 . 2 . 2 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 15540 | 47 887 1136 561 865 2854 687 1253 569 152 1577 911 557 393 1215 832 1044 Spaces Moved 7970 | 35 458 641 211 402 1010 332 602 256 80 644 566 376 308 939 502 608 Core 27 | 8 . . . . . . . . . . . . . . . 19 Treads . | . . . . . . . . . . . . . . . . . Legs 7943 | 27 458 641 211 402 1010 332 602 256 80 644 566 376 308 939 502 589 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 130 130 200 190 190 190 190 190 190 125 125 125 125 125 50 Average Speed 158 | 104 151 158 184 200 191 190 190 190 190 194 126 125 125 125 126 120 Slowest Speed 260 | 120 190 200 200 200 260 190 190 190 190 200 195 125 125 125 195 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 54 | 4 95 97 25 85 66 10 69 47 69 72 13 46 55 88 72 20 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 7 | . . 1 . . . . 1 . 1 1 . . . 2 1 . Known Exits Taken 11 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 18 | . . 3 . 1 . . 2 . . 4 . 1 1 3 3 . Spaces Dug 54 | . . . 8 11 . 1 19 . . . . 6 . . . 9 Terrain Destroyed 386 | . . . 8 53 . 1 19 29 . . 66 6 . . 63 141 Melee 8 | . . . . . . 1 . . . . . 6 . . . 1 Projectile 19 | . . . . . . . . . . . . . . . . 19 AOE 359 | . . . 8 53 . . 19 29 . . 66 . . . 63 121 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9996 | 42 572 753 325 447 1641 383 680 320 80 814 727 425 315 981 641 850 Wait 1209 | . 43 75 55 22 431 34 49 52 1 54 122 17 6 37 81 130 Move 7949 | 34 457 640 210 401 1009 331 601 255 79 639 565 375 307 938 501 607 Hop 2 | . . . . . . . . . . 2 . . . . . . Pick Up 103 | 2 13 8 11 4 21 6 4 . . 8 7 3 . 2 2 12 Fast Attach 42 | 6 3 . 3 . 7 . 2 . . 6 1 . . . . 14 Attach 35 | . . . 4 1 13 2 . . . 3 3 . . 1 2 6 Detach 3 | . 1 . . . . . . . . . . . . . . 2 Swap 110 | . 4 9 8 4 13 3 4 6 . 11 10 7 2 1 13 15 Drop 96 | . 7 12 7 4 18 4 6 . . 17 3 3 . 2 3 10 Fire 382 | . 42 6 26 11 119 2 14 7 . 74 14 9 . . 20 38 Melee 16 | . . . . . . 1 . . . . . 6 . . 7 2 Ram . | . . . . . . . . . . . . . . . . . Kick 30 | . 2 2 1 . 10 . . . . . 2 5 . . . 8 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 Rewire 13 | . . 1 . . . . . . . . . . . . 12 . Trap 5 | . . . . . . . . . . . . . . . . 5 Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / Upp x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 4) 257 | -10/Materials | Destroyed 7 combat bots 327 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 5) 449 | -10/Materials | Central database locked down 515 | -10/Materials | Discovered new exit (range 16) 786 | -10/Materials | Discovered new exit (range 12) 921 | -10/Materials | Discovered new exit (range 5) 935 | -10/Materials | Entered Mines 1066 | -10/Mines | Discovered new exit (range 15) 1502 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1630 | -10/Mines | Build established: Scavenger-Mutant 1695 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1917 | -10/Mines | Learned location of Storage (-9) 2029 | -10/Mines | Discovered new exit (range 8) 2071 | -10/Mines | Entered Materials 2071 | -9/Materials | Accompanied by 3 allies 2071 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2072 | -9/Materials | Identified exit to Mines 2509 | -9/Materials | Repaired Carbon-fiber Leg 2632 | -9/Materials | Entered Mines 2639 | -9/Mines | Assembled infested the area 2644 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2759 | -9/Mines | Discovered new exit (range 6) 2815 | -9/Mines | Build established: Tank 2899 | -9/Mines | Discovered new exit (range 10) 3144 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3247 | -9/Mines | Met a Derelict shopkeep closing up shop 3400 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3406 | -9/Mines | Found Prototype Device 3497 | -9/Mines | Entered Materials 3497 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3551 | -8/Materials | Identified Exp. Sensor Array 3786 | -8/Materials | Build established: Scavenger-Tank 4249 | -8/Materials | Garrison activated, responded to threat 4333 | -8/Materials | Lost 6 parts (2n2u2w) 4345 | -8/Materials | Destroyed 11 combat bots 4883 | -8/Materials | Discovered new exit (range 16) 5520 | -8/Materials | Repaired Broken Exp. Sensor Array? 5572 | -8/Materials | Repaired Carbon-fiber Leg 5605 | -8/Materials | Repaired Med. Armor Plating 5651 | -8/Materials | Repaired Gatling Laser 6321 | -8/Materials | Repaired Hvy. Ion Engine 6351 | -8/Materials | Entered Factory 6351 | -7/Factory | Evolved 2 slots: Utility x2 6434 | -7/Factory | Identified exit to Lower Caves 6649 | -7/Factory | Build established: Scavenger-Skirmisher 7038 | -7/Factory | Entered Lower Caves 7038 | -7/Lower Caves | Accompanied by 1 ally 7075 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7096 | -7/Lower Caves | Identified exit to Data Miner 7536 | -7/Lower Caves | Learned Factory terminal intel 7797 | -7/Lower Caves | A Commander dispatched an escort 7808 | -7/Lower Caves | Learned Factory trap positions 7808 | -7/Lower Caves | Learned Armory trap positions 7808 | -7/Lower Caves | Learned Factory garrison access intel 7808 | -7/Lower Caves | Learned Research garrison access intel 7940 | -7/Lower Caves | Encountered a Warlord checkpoint 7951 | -7/Lower Caves | Discovered new exit (range 10) 7966 | -7/Lower Caves | Identified exit to Lower Caves 8291 | -7/Lower Caves | Entered another Lower Caves area 8292 | -7/Lower Caves | Learned Factory emergency access door positions 8292 | -7/Lower Caves | Discovered new exit (range 6) 8352 | -7/Lower Caves | Identified exit to Factory 8443 | -7/Lower Caves | Encountered a Warlord checkpoint 8727 | -7/Lower Caves | Discovered exit to Data Miner (range 16) 8860 | -7/Lower Caves | Entered Data Miner 8860 | -7/Data Miner | Discovered new exit (range 6) 8897 | -7/Data Miner | Met Data Miner 8935 | -7/Data Miner | Learned location of Section 7 (-2) 8935 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8959 | -7/Data Miner | Received God Mode back door access code from Data Miner 9009 | -7/Data Miner | Identified exit to Proximity Caves 9012 | -7/Data Miner | Entered Proximity Caves 9187 | -6/Proximity Caves | Learned Factory terminal intel 9468 | -6/Proximity Caves | Spotted B-75 Beast 9473 | -6/Proximity Caves | Allies destroyed B-75 Beast 9476 | -6/Proximity Caves | Escorted by Enhanced Grunt 9662 | -6/Proximity Caves | Found Prototype Device 9662 | -6/Proximity Caves | Identified Exp. Thermal Shield 9927 | -6/Proximity Caves | Learned location of Zion (-6) 9991 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10254 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10304 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 10408 | -6/Proximity Caves | Found Prototype Launcher 10408 | -6/Proximity Caves | Identified Tesla Bomb Launcher 10589 | -6/Proximity Caves | Entered Factory 10589 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10590 | -6/Factory | Loaded intel: 76 trap records 10592 | -6/Factory | Loaded intel: 26 terminal locations 10593 | -6/Factory | Loaded intel: 4 garrison access locations 10822 | -6/Factory | Identified exit to Lower Caves 11141 | -6/Factory | Fabricated Adv. Cooling System? 11500 | -6/Factory | Entered Lower Caves 11526 | -6/Lower Caves | Encountered a Warlord checkpoint 11661 | -6/Lower Caves | Learned location of 1 exit from Factory 11719 | -6/Lower Caves | Learned Factory security intel 11766 | -6/Lower Caves | Build established: Skirmisher 12029 | -6/Lower Caves | Discovered new exit (range 13) 12052 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12056 | -6/Lower Caves | Identified exit to Lower Caves 12057 | -6/Lower Caves | Entered another Lower Caves area 12116 | -6/Lower Caves | Learned Armory terminal intel 12116 | -6/Lower Caves | Learned Extension garrison access intel 12196 | -6/Lower Caves | Encountered a Warlord checkpoint 12207 | -6/Lower Caves | Learned location of 1 exit from Factory 12210 | -6/Lower Caves | Build established: Mutant 12438 | -6/Lower Caves | Discovered new exit (range 7) 12449 | -6/Lower Caves | Identified exit to Zion 12450 | -6/Lower Caves | Entered Zion 12628 | -6/Zion | Discovered new exit (range 16) 12708 | -6/Zion | Learned location of Extension (-5) 12737 | -6/Zion | Build established: Skirmisher 12840 | -6/Zion | Found CR-A16's Pointy Stick 12938 | -6/Zion | Given the Hacking Drone Bay 12940 | -6/Zion | Found Prototype Device 13362 | -6/Zion | Imprinted 13365 | -6/Zion | Declared Zion's savior 13510 | -6/Zion | Gained Derelict followers 13626 | -6/Zion | Identified exit to Proximity Caves 13665 | -6/Zion | Entered Proximity Caves 13665 | -5/Proximity Caves | Accompanied by 7 allies 13737 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13855 | -5/Proximity Caves | Spotted B-75 Beast 13882 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13885 | -5/Proximity Caves | Allies destroyed B-75 Beast 14130 | -5/Proximity Caves | Learned location of Armory (-3) 14333 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14465 | -5/Proximity Caves | Discovered new exit (range 3) 14495 | -5/Proximity Caves | Identified exit to Factory 14497 | -5/Proximity Caves | Entered Factory 14497 | -5/Factory | Evolved 2 slots: Utility x2 14498 | -5/Factory | Identified exit to Factory 14500 | -5/Factory | Loaded intel: 27 terminal locations 14508 | -5/Factory | Spotted B-75 Beast 14513 | -5/Factory | Destroyed B-75 Beast 14698 | -5/Factory | Fabricated Adv. Cooling System? 14820 | -5/Factory | Zion Heavy squad teleported in 15338 | -5/Factory | Retrieved Zion intel report: Branch Access 15338 | -5/Factory | Identified exit to Upper Caves 15338 | -5/Factory | Identified exit to Extension 15339 | -5/Factory | Zion Fire squad teleported in 15418 | -5/Factory | Cargo convoy interrupted 15450 | -5/Factory | Lost 8 parts (3p1n2u2w) 15534 | -5/Factory | Core integrity fell below 50% 15539 | -5/Factory | Core integrity fell below 20% 15539 | -5/Factory | Crushed by falling debris 15541 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 15529_ Adv. Quantum Shading Machine destroyed. 15529_ Critical hit (Blast). 15529_ Knocked back. 15530_ Adv. Cooling System destroyed. 15530_ Acquired CR-A16's Behemoth Slayer. 15532_ Dropped Gatling Laser. 15532_ Acquired Hcp. Storage Unit. 15533_ Penetrated by Slug. 15534_ Knocked back. 15535_ Acquired Imp. Titanium Leg. 15536_ Imp. Titanium Leg destroyed. 15536_ Knocked back. 15536_ Penetrated by Slug. 15538_ Knocked back. 15539_ Acquired 10 matter. 15539_ The unstable cave ceiling collapses. 15539_ Crushed by falling debris. 15539_ Slug penetrates Earth. 15539_ Adv. Signal Interpreter destroyed. 15540_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????""???????????????????????????????????????????? | | ????""???????????????????????????????????????????? | | ????"T???????????????????????????????????????????? | | ????""??????????#####?##?????????????????????????? | | ????""????????### # ### ##???????????????????????? | | ??????????????# #???????????????????????? | | ????????????### #???????????????????????? | | ??????????###"; " ???????????????????????? | | ??????????# % " #???????????????????????? | | ??????????# % ![!% #???????????????????????? | | ??????????# [ ] #?????????##????????? ??? | | ##????????# [ =!! #???#?????#?????????? ?? | | ??????# !|![ #????#######??? ?????? ?? | | ???# !! #??? #?#??? ?? ??? | | / H%H #? ] + ?? ? ?? ?? | | # #? ##? ?? ?###?## | | + ### ?#?# ??##?### | | ???######## = =[ % ? ?#??????#?#???# | | ??????????# x %= ; @# ?? ????##??####?#?# | | ????????# ; %H [ ; ## ? ? ??#?? ????##??? | | ????????#######; ;;;;##???? ? ?##?## ?#???#?## | | ???#??????# !; x #? ? ? ?#?#? ??##????# | | ??? ????## h # ##?###+#?#?#?## ???? ? | | ?"""" ????# """ # ? ? ????? # ""? | | ?"""" ????# "" # ##???# #??####? ? ? ? | | ??" ??# "" # %!*#??##? #####??# # ? ? "?? | | ?? ??# !##!=%#######+######## # ? | | ??""" ??# " ";|[[### # # ??? ?"? | | """"" ?# ^ ;!%=### # #? | | """ ## !|=### # # ?? | | " [ % %*%"## # #??##?### | | ] [%[## =%||## # ###"##### | | ]==#### [!% %* * ## # | | =%]/ ! =[[[ = " %+ | | ??########## ![![!%% ## # | | ##??##?# ## ![[## ## ########### | | ????#?### ] # """# ###?## | | ?###?####### # #?#### | | #???####?## ### # ###### | | #???#??#??## # " ###############??## | | ???#?###??#### "####?############# | | ??#?####???##### " ###?#######??#### | | "??#???#??###### " ###?####?#?###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 27 Energy Capacity 990 Matter Stores 300 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 450 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Hvy. Pick | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Hyb. Antimatter Reactor | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Beamcaster | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Adv. Cooling System | x1 | -6/Factory Adv. Cooling System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorFieldMaul Manual? 0 Play Time 01:22:36 Cumulative 1393.8 hours Start 2022.02.05 @ 22:11:01 End 2022.02.05 @ 23:34:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 491 Rogue 491 Adventurer 0 Explorer 0 Win Type - Total 97 Types 22/12/38/5/1/2/15/1/1 Lore% 95 Gallery% 94 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2422c252-6cdd-4a60-aa53-ab2a91e7ba1c