Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 15:58:42 Player: BionicBot Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3521) 3521 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 9572 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Improved Heat Sink Matter Neutralizer Improved Datajack Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Hybrid Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Improved Heat Sink Advanced Trap Scanner Advanced Target Analyzer Particle Charger Particle Charger Improved Utility Shielding Reflective Plating > --- WEAPON ----------- Disruptor Cannon Matter Neutralizer Force Lance > --- INVENTORY -------- Heavy Treads Heavy Treads Improved Datajack [Rating: 91] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Improved Fusion Compressor Reactor Hybrid Antimatter Reactor Propulsion Titanium Leg Treads Heavy Treads Leg Titanium Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Slashing Weapon Mining Claw Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . Utility 8 | . . . . 2 2 2 1 . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 136 | 6 9 . 13 30 18 11 3 16 30 Power 18 | 1 2 . 1 3 3 2 . 3 3 Engine 11 | 1 2 . 1 2 3 1 . 1 . Core 3 | . . . . 1 . . . 1 1 Reactor 4 | . . . . . . 1 . 1 2 Propulsion 38 | 2 2 . 6 13 . 3 . 6 6 Treads 7 | . . . 1 2 . . . . 4 Leg 24 | 2 . . 2 11 . 3 . 6 . Wheel . | . . . . . . . . . . Hover 5 | . 2 . 3 . . . . . . Flight 2 | . . . . . . . . . 2 Utility 40 | 1 1 . 2 9 9 5 2 1 10 Device 23 | . . . 2 5 5 3 2 1 5 Storage 5 | 1 . . . 2 . . . . 2 Processor 6 | . 1 . . 1 2 1 . . 1 Hackware 1 | . . . . . 1 . . . . Protection 5 | . . . . 1 1 1 . . 2 Artifact . | . . . . . . . . . . Weapon 40 | 2 4 . 4 5 6 1 1 6 11 Energy Gun 16 | 2 . . 1 3 4 . . 4 2 Energy Cannon 7 | . . . . . . . . . 7 Ballistic Gun 8 | . . . . 2 2 1 1 2 . Ballistic Cannon 2 | . . . 2 . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . 4 . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 3 | . . . . . 1 1 . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 56 | . 1 . 9 2 3 4 . 23 14 Power 9 | . . . 1 . 2 . . 3 3 Propulsion 16 | . 1 . 4 1 . 1 . 7 2 Utility 17 | . . . 2 . 1 3 . 5 6 Weapon 14 | . . . 2 1 . . . 8 3 Highest Loss Streak 16 | . 1 . 6 1 1 2 . 16 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 91 100 72 93 99 99 98 68 45 Engine 6 | . 13 14 8 8 6 6 5 2 . Treads 1 | . . . 6 2 . . . . 6 Leg 22 | . 15 . 11 33 30 25 23 14 . Hover 1 | . 7 28 12 . . . . . . Device 17 | . . . 4 21 21 22 27 17 10 Storage 6 | . 14 14 3 5 7 6 5 4 . Processor 8 | . 12 14 3 1 11 12 11 10 3 Hackware 2 | . . . . . 1 6 5 4 . Protection 2 | . . . . 1 1 3 . . 4 Energy Gun 5 | . . . 1 9 6 6 5 3 1 Ballistic Gun 4 | . . . . 6 7 6 11 5 . Slashing Weapon 2 | . 24 28 7 . . . . . . Naked Turns 68 | . . . . . . . . . 68 Heaviest Build 70 | 12 12 12 23 38 46 47 52 52 70 Greatest Support 140 | 20 20 14 26 68 68 68 68 68 140 Greatest Overweight (x) 4 | 1 3 . 4 1 . . . 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 11 | 7 8 8 5 7 15 15 15 14 5 Most Carried 15 | 2 8 8 7 12 15 15 14 14 5 Average Carried 10 | 1 7 8 4 6 13 13 13 11 4 Final Capacity 15 | 8 8 8 5 15 15 15 15 5 5 Final Carried 15 | 2 8 8 4 12 15 15 14 5 5 Class Distribution -------------------- 40% | Mutant 35% | Skirmisher 16% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Infiltrator-Skirmisher | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Matter Collected 2827 | 124 221 . 176 740 497 315 . 252 502 Remotely . | . . . . . . . . . . Salvage Created 4016 | . 386 . 341 980 678 566 . 502 563 Parts 225 | . 23 . 20 61 42 34 . 30 15 Haulers Intercepted 7 | . 2 . 1 . 2 1 . . 1 Recyclers Shooed 5 | . 2 . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 73 | . 7 . 13 22 11 7 . 6 7 Melee 15 | . 7 . 8 . . . . . . Guns 41 | . . . 1 16 11 7 . 6 . Cannons 15 | . . . 4 6 . . . . 5 AOE 1 | . . . . . . . . . 1 Classes Destroyed 15 | . 7 . 2 3 1 . . 2 . Worker 9 | . 1 . . . 1 4 . . 3 Builder 3 | . 1 . . 1 . . . . 1 Tunneler 1 | . 1 . . . . . . . . Hauler 7 | . 2 . 1 . 2 1 . . 1 Recycler 4 | . 1 . . 1 2 . . . . Mechanic 1 | . . . . 1 . . . . . Watcher 6 | . . . . 2 . 3 . . 1 Swarmer 21 | . 6 . 6 6 3 . . . . Grunt 19 | . 1 . 2 10 3 1 . . 2 Brawler 1 | . . . 1 . . . . . . Sentry 11 | . . . 4 5 1 1 . . . Specialist 2 | . . . . . . . . 2 . Hunter 6 | . . . . 1 . 1 . 3 1 Programmer 12 | . . . . . 4 4 . . 4 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 3 . 6 5 3 5 . 2 3 Combat Bots Only 6 | . 3 . 6 5 3 1 . 2 2 Max Kills in Single Turn 2 | . 1 . 2 2 2 2 . 1 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . . . . . . . . 1 Melee 2 | . 1 . 2 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Hostile Shots Fired 857 | . 63 . 124 100 99 68 . 219 184 Missed 257 | . 10 . 37 31 36 21 . 67 55 Damage Taken 10636 | . 460 . 906 956 940 621 . 3091 3662 Core 2807 | . 139 . 338 109 202 124 . 726 1169 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 86 | . . . . . . . . . 86 Redirected to Shielding 222 | . . . . 9 . 102 . . 111 Regen/Repaired (Parts) 37 | . . . . 37 . . . . . Core Remaining (%) 60 | 100 . 44 15 80 71 85 . 27 . Volleys Fired 295 | . . . 20 75 41 43 . 66 50 Largest 3 | . . . 2 2 2 2 . 3 3 Hottest 251 | . . . 88 107 108 108 . 204 251 Shots Fired 508 | . . . 34 143 81 85 . 107 58 Gun 410 | . . . 6 120 81 85 . 107 11 Cannon 98 | . . . 28 23 . . . . 47 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 266 | . . . 28 74 41 43 . 80 . Thermal 212 | . . . . 69 40 42 . 17 44 Explosive . | . . . . . . . . . . Electromagnetic 30 | . . . 6 . . . . 10 14 Robot Hit Streak 13 | . . . 9 8 10 12 . 8 13 Robot Miss Streak 6 | . . . 5 5 3 6 . 4 5 Penetration Max 1 | . . . . . 1 . . 1 . Secondary Targets 3 | . . . . 1 . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . Shots Hit Robots 397 | . 29 . 50 87 64 53 . 79 35 Core Hits 227 | . 11 . 29 70 32 38 . 31 16 Critical Kills 3 | . . . . . 1 . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 8 | . . . . 1 1 . . 2 4 Burn 1 | . . . . 1 . . . . . Meltdown 2 | . . . . . . . . . 2 Destroy 3 | . . . . . 1 . . 2 . Corrupt 2 | . . . . . . . . . 2 Melee Attacks 94 | . 54 . 40 . . . . . . Impact . | . . . . . . . . . . Slashing 94 | . 54 . 40 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 8 | . 8 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 11 | . 7 . 4 . . . . . . Damage Inflicted 9527 | . 845 . 1034 1609 1477 1209 . 1539 1814 Guns 5499 | . . . 51 1165 1469 1144 . 1539 131 Cannons 2228 | . . . 514 433 . . . . 1281 Explosions 393 | . . . . . . . . . 393 Melee 1314 | . 845 . 469 . . . . . . Ramming 93 | . . . . 11 8 65 . . 9 Kinetic 3699 | . . . 514 926 735 404 . 1120 . Thermal 4120 | . . . . 672 734 740 . 322 1652 Explosive . | . . . . . . . . . . Electromagnetic 301 | . . . 51 . . . . 97 153 Impact . | . . . . . . . . . . Slashing 1314 | . 845 . 469 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 15 . 4 . . 3 19 Average Corruption 6 | . . . 14 . 2 . . 2 10 Corruption Purged 4 | . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . 15 . 16 . . 4 13 Message Errors 8 | . . . 5 . 1 . . . 2 Matter Fused 12 | . . . 4 . 5 . . 1 2 Heat Flow Errors 7 | . . . 1 . 2 . . 1 3 Energy Discharges 3 | . . . . . 3 . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . 2 . 4 . . . . Data Loss (major) 5 | . . . 3 . 1 . . 1 . Misfires 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 358 | . 61 . 19 . . . . . 278 Projectiles 120 | . . . . . . . . . 120 Explosions 158 | . . . . . . . . . 158 Melee 80 | . 61 . 19 . . . . . . Knockbacks 14 | . . . 3 11 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic 13 | . . . 3 10 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 441 | . . . . . . . . . 441 Shots 6 | . . . . . . . . . 6 Rammed 5 | . . . . . . . . . 5 Targets Rammed 16 | . . . . 3 1 7 . . 5 Kicked 11 | . . . . 3 1 7 . . . Crushed . | . . . . . . . . . . Highest Temperature 454 | . . . 186 273 138 114 . 137 454 Average Temperature 79 | . . . 55 71 38 30 . 48 172 Received Heat Transfer 1170 | . 162 . 141 423 165 90 . 117 72 Effects 3 | . . . . . . . . . 3 Interference 1 | . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . 2 Total Turns 33 | . . . . . . . . . 33 Longest Duration 23 | . . . . . . . . . 23 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 14 | . 1 . . 1 4 3 . . 5 Heat Transferred 6696 | . . . . 1554 1468 1600 . 725 1349 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Peak Influence 451 | . 223 45 298 435 262 69 19 63 451 Initial 156 | . . 45 17 69 156 24 19 13 . Average 110 | . 75 45 142 303 96 22 19 21 157 Maximum Alert Level 2 | . 1 . 1 2 1 . . . 2 Low Security (%) 80 | 100 91 100 85 15 90 100 100 100 75 Level 1 17 | . 8 . 14 73 9 . . . 21 Level 2 2 | . . . . 10 . . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 2 . 2 5 7 7 . 2 6 Investigation 12 | . 1 . 2 3 2 2 . . 2 Extermination 10 | . . . . . 4 4 . . 2 Reinforcement 9 | . 1 . . 2 1 1 . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Distress Signals 5 | . 1 . . 1 1 . . . 2 Communications Jammed 3 | . . . . . . 3 . . . Distress Signals 1 | . . . . . . 1 . . . Times Spotted 142 | . 20 . 18 36 17 13 . 11 27 Peak Tracking Total 9 | . 5 . 9 6 4 2 . 5 9 Tactical Retreats 15 | . 2 . 2 3 4 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Traps Triggered 8 | . 2 . 1 1 3 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Machines Disabled 16 | . . . . 2 2 . . . 12 Max in Single Turn 7 | . . . . 1 1 . . . 7 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Machines Accessed 38 | . 1 . 4 4 8 11 1 . 9 Terminals 21 | . 1 . 2 1 5 6 1 . 5 Fabricators 6 | . . . . . 1 3 . . 2 Repair Stations 6 | . . . 1 2 2 1 . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 4 | . . . 1 1 . 1 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 100 | . 2 . 16 15 17 32 1 . 17 Successful 45 | . 1 . 8 10 6 14 1 . 5 Failed 55 | . 1 . 8 5 11 18 . . 12 Catastrophic 12 | . . . 1 1 3 5 . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 48 | . 2 . 7 4 10 15 1 . 9 Fabricators 14 | . . . . . 2 7 . . 5 Repair Stations 18 | . . . 3 7 5 3 . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers 19 | . . . 6 4 . 7 . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 17 | . 1 . 3 1 4 5 1 . 2 Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 4 | . . . 2 1 1 . . . . Open DSF 2 | . . . . . . . 1 . 1 Unreport Threat 3 | . . . . . 1 1 . . 1 Locate Traps 2 | . 1 . . . 1 . . . . Investigation Status 1 | . . . . . . 1 . . . Registered Components 2 | . . . 1 . 1 . . . . Zone Layout 2 | . . . . . . 2 . . . Fabricator Hacks 6 | . . . . . 1 3 . . 2 Load Schematic 5 | . . . . . 1 2 . . 2 Build 1 | . . . . . . 1 . . . Repair Station Hacks 8 | . . . 1 5 1 1 . . . Scan Component 7 | . . . 1 4 1 1 . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Scanalyzer 13 | . . . 4 4 . 5 . . . Insert Component 7 | . . . 2 2 . 3 . . . Analyze 6 | . . . 2 2 . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 1 . 3 3 7 10 1 . 9 Full Trace Events 8 | . . . 1 2 1 2 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 2 . 2 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 73 | . . . . . . 73 . . . Total Part Build Rating 6 | . . . . . . 6 . . . Parts Repaired 1 | . . . . 1 . . . . . Time 50 | . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . . 2 2 . 3 . . . Part Schematics Acquired 6 | . . . 2 2 . 2 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Turns Passed 8308 | 70 613 67 495 1328 1788 2587 43 355 962 Spaces Moved 5144 | 51 452 116 225 705 1145 1400 30 114 906 Core 204 | 4 38 . 6 . . . . 18 138 Treads 286 | . . . 33 18 . . . . 235 Legs 3757 | 47 213 . 139 687 1145 1400 30 96 . Wheels . | . . . . . . . . . . Hover 364 | . 201 116 47 . . . . . . Flight 533 | . . . . . . . . . 533 Fastest Speed 37 | 50 56 56 48 120 130 130 130 50 37 Average Speed 114 | 116 99 56 127 125 130 130 130 130 73 Slowest Speed 270 | 120 200 56 250 190 130 130 130 270 170 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 40 30 21 60 29 23 2 86 18 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 96 | . . . . . . 1 . 2 93 Melee . | . . . . . . . . . . Projectile 16 | . . . . . . 1 . 2 13 AOE 80 | . . . . . . . . . 80 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac DSF Fac Total 6873 | 58 522 118 328 1030 1359 2072 33 219 1134 Wait 1087 | . 6 1 30 176 131 603 . 14 126 Move 5135 | 50 451 115 224 704 1144 1399 29 113 906 Hop . | . . . . . . . . . . Pick Up 52 | 2 8 1 2 12 13 4 1 3 6 Fast Attach 66 | 6 5 . 6 15 5 2 . 9 18 Attach 36 | . . . 7 . 4 6 2 7 10 Detach 15 | . . . 3 3 1 2 . . 6 Swap 34 | . 4 . . 15 9 3 1 . 2 Drop 59 | . 4 1 2 27 10 3 . 7 5 Fire 295 | . . . 20 75 41 43 . 66 50 Melee 78 | . 44 . 34 . . . . . . Ram . | . . . . . . . . . . Kick 11 | . . . . 3 1 7 . . . Crush 5 | . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/DSF -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 629 | -10/Materials | Core integrity fell below 50% 666 | -10/Materials | Identified exit to Mines 684 | -10/Materials | Entered Mines 690 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 691 | -10/Mines | Found Prototype Device 699 | -10/Mines | Met a Derelict bent on vengeance 726 | -10/Mines | Discovered new exit (range 10) 731 | -10/Mines | Identified exit to Materials 751 | -10/Mines | Entered Materials 751 | -9/Materials | Evolved 2 slots: Propulsion x2 861 | -9/Materials | Core integrity fell below 50% 894 | -9/Materials | Lost 6 parts (1p4n1w) 902 | -9/Materials | System corruption reached 10% 932 | -9/Materials | Lost 3 parts (2u1w) 1033 | -9/Materials | Identified Exp. Sensor Array 1082 | -9/Materials | Core integrity fell below 20% 1222 | -9/Materials | Discovered new exit (range 13) 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Evolved 2 slots: Utility x2 2150 | -8/Materials | Build established: Scavenger-Mutant 2398 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2557 | -8/Materials | Discovered new exit (range 3) 2558 | -8/Materials | Identified exit to Factory 2574 | -8/Materials | Entered Factory 2574 | -7/Factory | Evolved 2 slots: Utility x2 3463 | -7/Factory | Found Prototype Launcher 3649 | -7/Factory | Build established: Skirmisher 3921 | -7/Factory | Discovered new exit (range 5) 3949 | -7/Factory | Identified exit to Lower Caves 4161 | -7/Factory | Discovered new exit (range 5) 4200 | -7/Factory | Build established: Mutant 4361 | -7/Factory | Identified exit to Factory 4362 | -7/Factory | Entered another Factory area 4362 | -6/Factory | Evolved 2 slots: Utility x2 4847 | -6/Factory | Build established: Skirmisher 6415 | -6/Factory | Fabricated Titanium Leg? 6828 | -6/Factory | Discovered new exit (range 7) 6947 | -6/Factory | Identified exit to Factory 6949 | -6/Factory | Entered another Factory area 6949 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6990 | -5/Factory | Identified exit to DSF 6992 | -5/Factory | Entered DSF 7027 | -5/DSF | Additional patrols routed to DSF 7250 | -5/DSF | Lost 16 parts (2p4n3u7w) 7309 | -5/DSF | Core integrity fell below 50% 7331 | -5/DSF | Discovered new exit (range 14) 7335 | -5/DSF | Released all parts (5) 7347 | -5/DSF | Entered Factory 7347 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7360 | -4/Factory | Lost 7 parts (1p3n2u1w) 7544 | -4/Factory | Lost 3 parts (1p1n1u) 7603 | -4/Factory | Build established: Mutant 8052 | -4/Factory | Discovered new exit (range 10) 8121 | -4/Factory | System corruption reached 10% 8241 | -4/Factory | Released all parts (4) 8270 | -4/Factory | Lost 7 parts (2p1n4u) 8303 | -4/Factory | Core integrity fell below 50% 8305 | -4/Factory | Core integrity fell below 20% 8309 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 08242_ U-05 Engineer builds a Wall. 08243_ U-05 Engineer lays Concrete. 08244_ K-01 Serf collects debris. 08244_ U-05 Engineer lays Concrete. 08245_ U-05 Engineer destroyed. 08246_ U-05 Engineer lays Concrete. 08246_ P-70 Sage resets K-01 Serf, system corruption cleaned. 08246_ U-05 Engineer lays Concrete. 08246_ U-05 Engineer builds a Wall. 08247_ U-05 Engineer lays Concrete. 08265_ System corrupted: Heat flow error (+254). 08271_ Connecting with DSF Access... 08271_ ALERT: Suspicious activity at Terminal F025. Dispatching Investigation squad. 08279_ DSF Access disabled. 08285_ System corrupted: Matter fused (-5). 08302_ Nuclear Reactor explodes. 08302_ P-70 Sage destroyed. 08302_ Nuclear Reactor explodes. 08309_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | " #??????? #?????????????????????????????? | | " * ! #??????? #?????????????????????????????? | | " #??????? ?????????????????????????????????? | | " #?????????? #?????????????????????????????? | | " + #??? #?????????????????????????????? | | " #######?? +?????????????????????????????? | | " #??????? #?????????????????????????????? | | #?????? #?????????????????????????????? | | #/############ #?????????????????????????????? | | #??????????##############?????? | | ###????????# #?????? | | ??????? #?????? | | ######?????# #?????? | | # ????# #?????? | | ########+##### # ???## #?????? | | ????# # # ?### ## #?????? | | ????# """ # # ## # ####### | | ????# """ # / """ # # | | ????# """ # # """ p | | ????# # # """ | | ????# """ # # | | ????#! """ # ##+#+## ?? | | ##### """ # ### #????????? | | + # !! #??? | | ########## !! #??? | | Y @ !! #??? | | #### ######## #??? | | ???####??????# t #??? | | ?????????????###+######### """ #??? | | ??????????????? ???????# """ #?? | | ??????????????? ???????# """ |##?? | | ??????????????"""""??????# ? #??? | | ?????????????? ??????## ######??????? | | ?????????????"""""""??????# ##???????????? | | ????????????? ??????### # ###????????????? | | ???????????? ???????#######??????????????? | | ???????????? "" ????????????????????????????? | | ????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 2600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 70 Target Analysis 8 Recoil Reduction 4 Particle Charging 22 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Datajack | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous I Spy More Dakka Please Omniscient Cartographer Risk Taker Challenges ------------ None Game ------ Seed VariableTargetFilter Manual? 0 Play Time 02:39:09 Cumulative 17.0 hours Start 2024.04.30 @ 11:39:44 End 2024.04.30 @ 15:58:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6de87ced-d002-44aa-b8f8-e15b7466a8af