Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 21:38:35 Player: leiavoia Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (231) 1155 Value Destroyed (10562) 10562 Prototype IDs (382) 7640 Alien Tech Used (12) 2400 Bonus (22652) 22652 TOTAL SCORE: 53909 Bonus ------- High Alert Combat Kills 937 Follower Combat Kills 715 Entered DSFs 500 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Hacked Protovariant 1000 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Friendly Fire -800 Cogmind --------- Core Integrity 0/1850 Matter 175/300 Energy 904/1200 System Corruption 22% Temperature Cool (0) +ITN Movement Walking (130) Location -1/Access_0 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- Heavy Armored Exoskeleton Heavy Armored Exoskeleton High-density Centrium Leg > --- UTILITY (10) ----- Experimental Cooling System Huge Storage Unit Advanced Energy Well Experimental Energy Well Advanced Targeting Computer Core Analyzer Experimental Weapon Cycler Medium Regenerative Plating > --- WEAPON (4) ------- Core Cannon Enhanced Force Lance > --- INVENTORY (27) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Heavy Armored Exoskeleton High-density Centrium Leg Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Advanced Coolant Injector Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Heavy Armored Exoskeleton High-density Centrium Leg > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Particle Accelerator Heavy Regenerative Plating AEGIS Remote Shield Experimental System Purifier Spacefold Activator > --- WEAPON ----------- EMDS Graviton Cannon Graviton Cannon > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Heavy Armored Exoskeleton High-density Centrium Leg Advanced Cooling System Advanced Coolant Injector Advanced Energy Well Experimental Energy Well Experimental Energy Well Long-range Terrain Scanner Armor Integrity Analyzer Experimental Weapon Cycler Experimental Weapon Shielding Heavy Regenerative Plating Advanced Hardlight Generator High-powered Transdimensional Reconstructor Core Regenerator Integrity Redistributor Potential Cannon Null Cannon Core Cannon [Rating: 234] Favorites ----------- Power Reinforced Quantum Reactor Engine Ion Engine Power Core Nuclear Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Heavy Armored Exoskeleton Wheel Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Utility Huge Storage Unit Device Advanced Particle Accelerator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Heavy Regenerative Plating Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Constructs Energy Cannon EMDS Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 4 . . 4 . . . 2 . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 2 . . . . . . 1 . . 1 . . . . 1 . 1 . . 1 . . Utility 8 | . . . 1 . . 3 . . . . . . 1 . . . . 1 . 1 . . 1 . . Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 339 | 7 7 8 10 32 8 12 . . 3 14 2 12 14 2 8 6 6 2 49 10 16 22 13 66 10 Power 46 | 1 1 . . 3 . 3 . . 2 1 1 2 3 . . 2 2 . 7 2 3 2 3 7 1 Engine 12 | 1 1 . . . . 3 . . . 1 . 1 1 . . . . . 2 . 1 . . 1 . Core 9 | . . . . 3 . . . . 2 . . 1 2 . . 1 . . . . . . . . . Reactor 25 | . . . . . . . . . . . 1 . . . . 1 2 . 5 2 2 2 3 6 1 Propulsion 89 | 2 . 2 2 14 4 1 . . . 4 . . 4 . . 3 . 1 11 4 7 9 4 17 . Treads 22 | 2 . . . 13 . . . . . . . . . . . . . . . . . . . 7 . Leg 11 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . 7 . Wheel 7 | . . 1 . . 4 1 . . . 1 . . . . . . . . . . . . . . . Hover 37 | . . . . . . . . . . 2 . . 1 . . . . 1 7 3 7 9 4 3 . Flight 12 | . . . . . . . . . . 1 . . 3 . . 3 . . 4 1 . . . . . Utility 127 | 2 4 3 5 3 2 7 . . 1 5 1 5 5 1 5 1 3 1 21 3 4 7 1 29 8 Device 66 | 1 2 1 4 1 1 5 . . . 2 1 3 3 1 2 1 2 . 12 1 2 2 1 15 3 Storage 13 | 1 2 1 . 1 . . . . . . . . . . . . . . 4 . 1 . . 3 . Processor 14 | . . . 1 . . . . . . 2 . 1 1 . . . . . 1 1 . 1 . 5 1 Hackware 9 | . . . . . . . . . . 1 . 1 1 . . . . 1 3 . 1 1 . . . Protection 24 | . . 1 . 1 1 2 . . 1 . . . . . 3 . 1 . 1 1 . 2 . 6 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 77 | 2 2 3 3 12 2 1 . . . 4 . 5 2 1 3 . 1 . 10 1 2 4 5 13 1 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 14 | . . 2 . 1 . . . . . 1 . . 1 . . . . . 2 1 . 1 1 4 . Ballistic Gun 18 | 1 . 1 1 6 1 . . . . 1 . 1 . . . . . . . . . 1 2 3 . Ballistic Cannon 12 | . 1 . 1 3 1 . . . . . . . . . . . . . 1 . . . 1 4 . Launcher 13 | . 1 . 1 2 . . . . . . . . . . 1 . . . 6 . . 1 1 . . Special Weapon 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . 1 . . . . . 2 . . 1 . 1 . 1 . . 1 . 1 . Piercing Weapon 5 | . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 62 | . . . 1 3 1 . . . . . . 1 1 . . 4 1 . 21 . . 6 . 23 . Corrupted Parts 15 | . . . . . . . . . . . . . . . . . . . . . . . . 14 1 System Corruption 98 | . . . . . . . . . . . . . . . . . . . . . . . . 87 11 Parts Lost 126 | . 1 1 1 4 . 9 3 . 11 19 . 2 1 . 2 . . . 28 2 6 9 . 6 21 Power 25 | . . . . 1 . 4 1 . 2 3 . 1 . . . . . . 4 1 1 2 . 1 4 Propulsion 32 | . . 1 . 1 . 2 1 . 4 6 . . . . . . . . 9 1 3 2 . 2 . Utility 45 | . 1 . 1 2 . . 1 . 4 5 . . 1 . 2 . . . 9 . 1 3 . 3 12 Weapon 24 | . . . . . . 3 . . 1 5 . 1 . . . . . . 6 . 1 2 . . 5 Highest Loss Streak 13 | . 1 1 1 2 . 4 3 . 6 7 . 1 1 . 1 . . . 13 2 2 5 . 4 6 To Critical Strikes 4 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . 1 Average Backups 12 | 1 13 18 4 7 8 7 6 3 3 4 4 3 4 4 5 4 5 4 7 5 8 11 13 18 14 Power . | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 1 4 Utility 4 | . 4 6 . 1 2 4 4 1 1 1 1 1 2 1 1 . 1 . 2 2 2 2 2 8 5 Weapon 4 | . 6 8 2 4 4 2 1 1 1 1 1 1 1 1 2 2 1 2 2 3 3 4 4 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 57 | . 3 13 . 4 1 . 1 . . . . 2 1 . . . . . 5 . 1 1 2 14 9 Power 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 . Propulsion 17 | . . 1 . 2 . . . . . . . 1 . . . . . . 1 . . . . 4 8 Utility 18 | . . 4 . 2 . . 1 . . . . . . . . . . . 1 . . . 1 8 1 Weapon 14 | . 2 7 . . 1 . . . . . . 1 1 . . . . . 2 . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Average Slot Usage (%) 76 | . 99 98 85 96 83 80 71 60 55 35 30 53 84 87 86 91 98 88 72 67 80 80 86 65 60 Engine 2 | . 13 13 7 . 1 7 3 . . . . 2 3 . . . . . . 1 . . . . . Core 2 | . . . . 8 7 . . . 4 . . . 2 10 10 10 8 4 1 . . . . . . Reactor 3 | . . . . . . . 6 6 . 1 4 1 . . . . 1 4 4 2 4 7 7 6 4 Treads 11 | . 27 17 . 25 28 . . . . . . . . . . . . . . . . . . 10 . Leg 2 | . . . 16 5 . . 2 6 5 . . . . . . . . . . . . . . 5 12 Wheel 1 | . . 7 . . 3 19 10 6 5 1 . . . . . . . . . . . . . . . Hover 2 | . . . . . 1 . . . . 2 5 5 9 5 5 2 . 2 9 10 17 21 27 1 . Flight 2 | . . . . . . 1 3 . . 1 5 5 12 21 21 25 31 28 12 8 1 . . . . Device 13 | . 13 14 22 13 3 21 24 26 21 7 4 13 15 20 16 18 21 19 13 15 11 9 11 15 12 Storage 6 | . 14 13 7 8 9 6 4 . . . . . . . . . . . 4 4 4 4 4 6 7 Processor 3 | . . . 2 8 . . . . . 7 5 7 10 10 7 5 5 4 2 1 4 5 1 4 9 Hackware 1 | . . . . . . . . . . 1 . 2 8 5 3 . . 4 5 13 13 13 10 . . Protection 2 | . . . 4 . 4 3 . . 3 . . . . . 7 12 9 9 2 1 4 2 4 2 6 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . Energy Cannon 2 | . . 9 11 . . 3 . 6 8 . 1 2 . 1 . . . . 1 3 3 . 1 4 5 Ballistic Gun 5 | . 13 13 7 16 15 6 3 . . . . . . . . . . . . . . . 9 . . Ballistic Cannon 2 | . 12 . 1 7 4 1 6 6 3 1 . . . . . . . . . . . . . 1 2 Slashing Weapon 2 | . . . . . . 2 . . . . . 4 10 10 11 15 13 9 5 4 4 6 3 3 . Peak Build Rating 234 | 7 9 48 62 71 58 77 76 54 63 68 40 66 99 107 104 114 119 121 162 158 174 184 202 234 227 Average Rating 121 | 5 8 13 56 55 47 70 67 54 50 47 35 51 88 99 97 105 115 118 106 131 154 164 191 214 191 On Entrance 84 | . 7 9 48 60 47 57 73 54 54 21 24 35 65 99 95 100 114 114 121 97 146 162 162 202 227 Avg Prop Armor Cover (%) 5 | . . 13 . 7 3 4 3 3 3 3 8 5 4 5 3 3 . 4 4 5 3 . . 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 210 | 15 51 63 72 101 121 122 114 34 54 40 9 22 28 37 40 35 43 36 83 53 72 82 111 210 206 Greatest Support 315 | 40 40 55 80 85 82 51 34 34 34 28 13 22 43 27 34 40 39 39 85 50 111 104 116 315 212 Greatest Overweight (x) 10 | . 2 5 1 2 10 6 10 . 5 6 . . . 1 1 1 1 . 1 1 1 . . 2 . Average Overweight (x) . | . . 3 . . 1 3 2 . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 8 20 20 20 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 10 8 15 17 17 27 27 Average Capacity 20 | 7 18 20 20 23 25 25 19 5 5 5 5 5 5 5 5 5 5 5 9 8 13 16 17 25 27 Most Carried 27 | 3 20 20 20 25 25 25 23 3 5 5 5 5 5 5 5 5 5 5 10 8 15 17 17 27 27 Average Carried 18 | 1 13 19 19 23 24 23 17 3 3 4 4 4 4 4 5 4 4 4 8 8 13 15 16 23 19 Final Capacity 27 | 8 20 20 20 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 8 8 15 17 17 27 27 Final Carried 27 | 3 20 20 20 25 25 24 3 3 5 5 5 5 5 5 5 5 5 5 8 8 15 17 17 27 13 Scrap Engine Consumption 120 | . . . . . 45 33 2 . 20 20 . . . . . . . . . . . . . . . Constructs Created 17 | . . . . . 5 2 . . 3 7 . . . . . . . . . . . . . . . Constructs Modified 20 | . . . . . 5 7 3 . . 5 . . . . . . . . . . . . . . . Class Distribution -------------------- 15% | Scavenger-Mutant 12% | Scavenger-Assassin 12% | Mutant 11% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Hauler-Gunner 4% | Gunner 4% | Hacker-Mutant 4% | Skirmisher 3% | Hacker-Gladiator 3% | Sprinter 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Gunner | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Waste Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Gladiator | -4/Upper Caves Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Gladiator | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Tank | -1/Access Scavenger-Assassin | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9219 | 291 301 124 320 1927 222 456 . . 4 484 . 229 104 130 188 73 197 . 1149 30 262 387 469 1230 642 Remotely 54 | . . . 54 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14784 | 135 437 155 565 2186 190 918 . . . 681 . 119 104 . 112 165 . 117 1192 132 501 281 527 5234 1033 Parts 694 | 7 35 8 30 115 14 39 . . . 16 . 3 2 . 5 4 . 3 65 9 27 18 23 224 47 Haulers Intercepted 12 | . 1 . . 4 . 1 . . . 1 . 1 1 . . . . 1 . . 1 . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled 17 | . . . . . . . . . . . . . . . . . . . 17 . . . . . . Retrieved Matter 475 | . . . . . . . . . . . . . . . . . . . 475 . . . . . . Parts Self-Destructed 48 | . . 7 . . . . . . . . . . . . 4 3 34 . . . . . . . . Prevented 42 | . . . . . . . . . . . . . . . . . 42 . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Broken 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 167 | . 13 2 14 50 5 17 . . . 6 . . . . 3 . . . 16 2 5 4 5 2 23 Melee 25 | . . . . . . 5 . . . 1 . . . . 1 . . . 6 . 5 4 2 . 1 Guns 44 | . 2 . 3 28 2 3 . . . 4 . . . . . . . . . . . . 2 . . Cannons 52 | . 4 1 6 12 3 5 . . . . . . . . . . . . 2 2 . . . 2 15 AOE 40 | . 7 1 5 10 . 4 . . . . . . . . 2 . . . 8 . . . 1 . 2 Classes Destroyed 20 | 2 6 1 3 3 2 . . . . . . . . . . . . . 3 . . . . . . Worker 18 | . 1 . 1 1 . 3 . . . . . . . . . . . . 9 . 1 . 2 . . Builder 7 | . . . 1 4 . 1 . . . . . . . . . . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . . 4 . 1 . . . 1 . 1 1 . . . . 1 . . 1 . 1 . . Recycler 11 | 1 . . 2 2 . . . . . 2 . . . . . . . . 4 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . 1 . . . . . 1 . . . . . . . . 2 . 1 . . 1 . Watcher 6 | . 2 . . 1 . . . . . 1 . 1 . . . . . . . . . . 1 . . Swarmer 30 | . 3 . 4 9 . 4 . . . . . . . . 2 . . . 7 . . . 1 . . Grunt 52 | . 10 . 6 24 . 8 . . . 1 . . . . . . . . . . 2 . 1 . . Brawler 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . 2 . . . . . . . . . . . . . . 1 . . . 1 . . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 17 | . . . 2 11 1 1 . . . . . . . . 1 . . . . . . 1 . . . Hunter 7 | . . . 2 2 . 2 . . . 1 . . . . . . . . . . . . . . . Programmer 23 | . . . . . 1 1 . . . 4 . . . . . . . . 6 2 3 3 2 1 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Subdweller 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 3 7 1 11 14 1 4 . . . 2 . 1 1 . 1 . . 1 8 2 2 2 4 2 6 Combat Bots Only 12 | . 5 1 8 12 1 4 . . . 2 . . . . 1 . . . 4 2 2 2 2 1 6 Max Kills in Single Turn 6 | 1 4 1 2 3 1 2 . . . 1 . 1 1 . 1 . . 1 6 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 4 1 2 3 . 2 . . . . . . . . 1 . . . 3 . . . 1 . 1 Melee 1 | . . . . . . 1 . . . 1 . . . . 1 . . . 1 . 1 1 1 . 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2239 | . 48 5 48 194 10 161 4 . 116 224 . . 11 12 14 . 2 . 254 44 73 174 25 37 783 Missed 743 | . 15 . 11 56 3 54 . . 34 73 . . 3 7 6 . . . 90 12 20 86 11 5 257 Hits 1496 | . 33 5 37 138 7 107 4 . 82 151 . . 8 5 8 . 2 . 164 32 53 88 14 32 526 Melee 25 | . . . . 7 . . 4 . . . . . . . . . . . 9 . . . . . 5 Projectile 1471 | . 33 5 37 131 7 107 . . 82 151 . . 8 5 8 . 2 . 155 32 53 88 14 32 521 AOE 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Critical Strikes 112 | . 1 . 2 7 1 4 2 . 2 11 . . 3 1 . . . . 12 1 2 6 . 1 56 Part Disruptions 13 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 3 8 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 36696 | . 455 148 573 2044 127 1667 755 . 1591 3085 . 197 228 96 138 . 40 . 4097 553 1273 2708 339 1297 15285 Core 5232 | . 52 57 56 201 46 154 229 . 427 841 . 50 22 16 23 . . . 742 40 94 681 21 . 1480 Absorbed by Shields 2357 | . . . . . . . . . . . . . . . . . . . 187 . . . . . 2170 Reduced by Siege Mode 62 | . . . . . . . . . . . . . . . . . . . . . . . . 62 . Redirected to Shielding 395 | . . . . . . . . . . . . . . . 47 . . . 178 . . . . 170 . Ignored by Resistances 192 | . . . . . . . . . 192 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 6258 | . . . . 21 10 132 147 . 238 300 . . 33 . . . 24 . . . . 727 . 209 4417 Core Remaining (%) 48 | 100 . 56 . . 44 . . . 4 . . 10 . . . . 94 . 36 . . 44 . . . Volleys Fired 846 | 7 35 31 28 128 9 37 13 . 2 56 11 4 4 36 5 . 7 . 59 3 19 10 10 186 146 Largest 4 | 2 2 2 3 3 3 3 1 . 2 2 1 1 1 1 1 . 1 . 4 1 1 1 3 3 2 Hottest 450 | 70 70 110 170 87 87 135 50 . 96 98 98 98 98 90 43 . 90 . 237 120 120 130 95 450 300 Shots Fired 1260 | 14 64 35 63 345 23 79 13 . 4 68 11 2 4 36 5 . 7 . 79 3 20 9 22 200 154 Gun 437 | 14 33 4 21 228 16 44 . . . 48 . . . . . . . . . . . 6 19 4 . Cannon 768 | . 26 30 36 112 7 31 13 . 4 20 11 2 4 36 . . 7 . 52 3 20 3 1 196 154 Launcher 54 | . 5 1 6 5 . 4 . . . . . . . . 5 . . . 26 . . . 2 . . Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 623 | 7 56 4 29 334 23 44 13 . 2 46 . . . . . . . . 12 . . 6 20 10 17 Thermal 404 | 7 3 30 31 6 . 31 . . 2 7 11 2 4 36 . . 7 . 41 3 20 3 . 56 104 Explosive 49 | . 5 1 3 5 . 4 . . . . . . . . 5 . . . 26 . . . . . . Electromagnetic 184 | . . . . . . . . . . 15 . . . . . . . . . . . . 2 134 33 Robot Hit Streak 48 | 2 8 15 10 12 6 10 . . 7 11 . . . . . . . . 7 2 3 1 8 48 18 Robot Miss Streak 7 | 4 5 1 6 3 3 4 . . . 3 . 2 . . . . . . 7 . 2 . 3 4 3 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1024 | 6 33 25 38 212 12 68 . . 4 55 . 1 1 . 3 9 . 1 65 5 50 26 26 263 121 Core Hits 505 | 4 29 12 31 108 8 39 . . . 13 . 2 1 . 4 2 . 1 53 2 13 6 19 84 74 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 Critical Strikes 44 | . 1 . . 1 . 4 . . . 5 . . . . . . . . 3 . 9 4 1 12 4 Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 5 | . 1 . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 1 Corrupt 12 | . . . . . . . . . . . . . . . . . . . . . . . . 10 2 Smash 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Sever 18 | . . . . . . 3 . . . . . . . . . . . . 3 . 5 4 1 2 . Impale 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Melee Attacks 570 | . . . . . . 22 . . . 26 . 2 18 17 15 10 3 7 83 20 89 55 30 164 9 Impact 26 | . . . . . . . . . . 26 . . . . . . . . . . . . . . . Slashing 489 | . . . . . . 22 . . . . . 1 18 17 15 10 3 7 83 20 50 49 30 164 . Piercing 55 | . . . . . . . . . . . . 1 . . . . . . . . 39 6 . . 9 Sneak Attacks 26 | . . . . . . 1 . . . 4 . 1 1 . . . . 1 11 . 3 . 4 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 41 | . . . . . . . . . . . . . . . 1 3 . . 5 . 18 9 . 5 . Damage Inflicted 60954 | 100 1036 560 1660 5112 281 2370 . . 172 1726 . 268 100 . 335 682 . 81 6740 234 2117 1232 1775 18439 15934 Guns 5119 | 100 273 38 294 2677 206 434 . . . 721 . . . . . . . . . . . . 323 53 . Cannons 19404 | . 236 452 529 1423 75 753 . . 172 204 . . . . . . . . 1200 106 83 . . 4134 10037 Explosions 13399 | . 515 70 837 990 . 526 . . . . . 206 . . 216 . . . 3464 . . . 464 740 5371 Melee 22993 | . . . . . . 657 . . . 796 . 62 100 . 119 682 . 81 2076 128 2034 1232 988 13512 526 Ramming 39 | . 12 . . 22 . . . . . 5 . . . . . . . . . . . . . . . Kinetic 9501 | 62 485 38 850 4100 281 855 . . 122 841 . . . . . . . . 851 . . . 323 206 487 Thermal 18160 | 38 24 452 472 . . 332 . . 50 . . . . . . . . . 436 106 83 . 182 1779 14206 Explosive 6513 | . 515 70 338 990 . 526 . . . . . 206 . . 216 . . . 3377 . . . . 275 . Electromagnetic 3748 | . . . . . . . . . . 84 . . . . . . . . . . . . 282 2667 715 Impact 796 | . . . . . . . . . . 796 . . . . . . . . . . . . . . . Slashing 20343 | . . . . . . 657 . . . . . . 100 . 119 682 . 81 2076 128 877 1123 988 13512 . Piercing 1854 | . . . . . . . . . . . . 62 . . . . . . . . 1157 109 . . 526 Highest Corruption 38 | . . . . 1 1 . 16 16 16 31 36 38 . . . . . . 10 1 11 11 4 21 22 Average Corruption 5 | . . . . 1 1 . 11 16 16 14 35 37 . . . . . . 8 1 3 11 3 6 5 Corruption Purged 97 | . . . . . . . . . . 2 . . . . . . . . . . . . . 95 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 242 | . . . . 16 24 . 8 . 7 26 6 17 . . . . . . 33 1 15 28 4 37 20 Message Errors 64 | . . . . 2 6 . 3 . 2 5 4 2 . . . . . . 14 . 4 3 2 10 7 Matter Fused 55 | . . . . 4 5 . . . 3 6 . 2 . . . . . . 7 . 4 9 1 8 6 Heat Flow Errors 31 | . . . . 2 5 . 2 . 1 1 . 3 . . . . . . 2 1 3 2 . 7 2 Energy Discharges 27 | . . . . 3 4 . 1 . . 3 . 3 . . . . . . 3 . 1 2 . 5 2 Parts Rejected 5 | . . . . 1 . . . . 1 2 . . . . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . . . . 1 3 . . . . 3 . 2 . . . . . . 2 . . 2 1 2 1 Data Loss (major) 9 | . . . . . 1 . . . . 1 . . . . . . . . 1 . . 3 . 3 . Misfires 5 | . . . . 2 . . . . . . . . . . . . . . 1 . 1 1 . . . Alerts 3 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . 2 . . 2 1 3 . . . . . . 2 . 1 4 . . . Weapon Failures 9 | . . . . . . . . . . 2 . 2 . . . . . . 1 . . 2 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2674 | . . . 65 50 . 43 . . . 458 . 54 . . 17 77 . . 574 . 168 42 112 553 461 Projectiles 366 | . . . . 33 . 1 . . . 1 . . . . . . . . 2 . . . . . 329 Explosions 512 | . . . 65 17 . 14 . . . . . 54 . . 17 . . . 206 . . . . 17 122 Melee 1796 | . . . . . . 28 . . . 457 . . . . . 77 . . 366 . 168 42 112 536 10 Knockbacks 34 | . 2 . . 11 . 1 . . . 6 . . . . . . . . 8 . . . . . 6 Impact 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Kinetic 28 | . 2 . . 10 . 1 . . . 2 . . . . . . . . 7 . . . . . 6 Secondary 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 834 | . 57 . 32 20 . . . . . 2 . 48 . . . . . . 530 . . . 8 . 137 Shots 21 | . 3 . 2 1 . . . . . . . 1 . . . . . . 11 . . . 1 . 2 Rammed 5 | . 1 . . 1 . . . . . 3 . . . . . . . . . . . . . . . Targets Rammed 8 | . 1 . . 4 . . . . . 3 . . . . . . . . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 455 | 36 45 . 329 343 275 48 122 . 131 406 132 233 96 180 5 . 90 . 455 214 187 222 184 253 70 Average Temperature 77 | 15 14 . 131 79 80 13 86 . 74 199 66 95 44 71 5 . 38 . 82 91 91 47 43 97 4 Received Heat Transfer 2522 | . 192 . 207 783 33 499 . . 102 144 . . 9 67 9 . 21 . 240 9 72 81 . 54 . Thermoelectric Energy+ 181 | . . . . . . . . . . . . . . . . . . . . . . . . 181 . Effects 8 | . . . 2 3 . . . . . . . . . . . . . . 3 . . . . . . Shutdowns 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robots Corrupted 29 | . . . . . . . . . . 4 . . . . . . . . . . . . . 20 5 Combat Hostiles 26 | . . . . . . . . . . 1 . . . . . . . . . . . . . 20 5 Parts Fried 67 | . . . . . . . . . . 8 . . . . . . . . . . . . . 50 9 Impact Corruptions 15 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 1 2 . 1 . . . . . . . . . . . . . . . . 1 . . Heat Transferred 10660 | 111 74 888 777 . . 666 . . 100 . . . . . . . . . 370 74 74 . 100 374 7052 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 3 | . 1 . 1 3 1 2 . . . . . . . . . . . . 3 2 1 1 2 2 . Low Security (%) 78 | 100 97 . 57 60 85 . 100 100 100 100 100 100 100 . . . . 100 29 . 13 81 4 97 . Level 1 9 | . 2 . 42 3 14 63 . . . . . . . . . . . . 2 17 86 18 29 2 . Level 2 6 | . . . . 12 . 36 . . . . . . . . . . . . 15 82 . . 66 . . Level 3 5 | . . . . 23 . . . . . . . . . . . . . . 52 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 999 | 5 209 . 367 999 386 544 135 7 60 171 59 46 9 . . . . 17 998 584 388 318 601 512 . Initial 558 | . . . . 146 386 400 135 7 8 . 59 9 5 . . . . . 7 558 198 200 184 281 . Average 212 | . 66 . 164 361 66 396 73 7 12 22 37 12 1 . . . . 5 564 509 271 121 414 338 . Influence Increases 9251 | 15 425 . 507 1731 298 1000 5 5 75 500 4 85 65 60 120 15 123 34 1742 266 506 658 641 371 . Destroy 0b10 Robot/C 3120 | . 260 . 280 1080 40 360 . . . 140 . . . . 60 . 80 . 340 40 100 80 220 40 . Destroy 0b10 Robot/NC 360 | 15 25 . 20 75 5 30 . . . 25 . 10 5 . . 15 5 5 80 . 15 . 20 10 . Destroy Leader 708 | . 66 . 70 280 . 74 . . . 44 . 4 2 . . . . 2 40 10 32 30 44 10 . Allied During Kill 188 | . . . . 51 . 23 . . . . . . . . . . 23 . . . . . 91 . . Successful Hack 310 | . 5 . 14 31 32 21 . 5 . 14 . . 16 . . . . . 46 39 53 29 5 . . Select Force Hacks 210 | . . . . . 210 . . . . . . . . . . . . . . . . . . . . Disable Machine 675 | . 30 . 60 105 . 45 . . . 15 . 15 . . . . . . 210 15 45 90 30 15 . Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . 150 . . . . . . Destroy Structure 1225 | . 24 . 48 64 11 47 5 . . 22 4 26 42 . . . . 12 426 42 96 39 51 266 . Advance Influence 400 | . . . . . . 400 . . . . . . . . . . . . . . . . . . . Partial Spotted 225 | . . . 15 . . . . . . 15 . 30 . . . . . 15 60 . . 45 30 15 . Lose Combat Pursuer 1680 | . 15 . . 45 . . . . 75 225 . . . 60 60 . 15 . 390 120 165 345 150 15 . Influence Decreases 8779 | 15 425 . 158 1089 1289 612 383 3 87 329 162 86 77 60 95 40 123 20 764 904 504 706 508 340 . Entered New Map 2253 | . . . . 203 605 . 253 3 4 . 112 4 7 . . 25 . . 7 434 156 156 124 160 . Time Decay 4339 | 15 421 . 148 666 534 362 80 . . 179 50 82 68 60 75 15 63 20 467 150 278 262 214 130 . Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . . . . . . . . . . . . . . Lost Part 888 | . 4 . 10 40 . 90 30 . 83 109 . . 2 . 20 . . . 280 20 60 90 . 50 . Lost Ally 401 | . . . . 180 . 60 20 . . 41 . . . . . . 60 . 10 . 10 . 20 . . Purge Threat 798 | . . . . . 150 . . . . . . . . . . . . . . 300 . 198 150 . . Squads Dispatched 60 | . 2 . 1 13 . 2 . . 2 7 . 3 1 . . . 1 . 16 1 3 4 3 1 . Investigation 7 | . 1 . 1 3 . . . . . 1 . . . . . . 1 . . . . . . . . Extermination 15 | . . . . . . 1 . . . 3 . . 1 . . . . . 4 . 2 2 2 . . Reinforcement 21 | . 1 . . 4 . 1 . . 2 3 . 1 . . . . . . 4 . 1 2 1 1 . Assault 9 | . . . . 2 . . . . . . . 2 . . . . . . 4 1 . . . . . Garrison 8 | . . . . 4 . . . . . . . . . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 19 | . 2 . 3 4 1 . . . . 1 . . 1 . . . . . 4 1 1 . 1 . . Communications Jammed 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . Distress Signals 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . Times Spotted 403 | . 28 1 18 70 8 21 5 . 9 27 5 1 6 4 4 . 1 1 58 9 23 34 24 6 40 Peak Tracking Total 12 | . 7 1 5 10 2 4 6 . 9 10 6 1 6 4 3 . 1 1 12 8 7 10 7 3 6 Tactical Retreats 58 | . 1 . . 3 . . . . 2 7 . . . 2 3 . 1 . 12 3 4 10 6 1 3 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . 3 1 . 1 . 1 . . 2 2 . 1 . . . . . . 1 . . . . 8 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 58 | . 2 1 4 7 . 3 . . . 1 . 1 . 1 . . . . 17 1 3 6 2 8 1 Max in Single Turn 2 | . 1 1 1 1 . . . . . . . 1 . 1 . . . . 2 1 1 1 1 2 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 101 | . 7 4 1 9 15 3 . 1 . 3 . 7 7 1 1 4 4 1 8 7 3 10 5 . . Terminals 55 | . 5 . 1 5 6 2 . 1 . 1 . 3 3 . . . 2 . 6 4 3 9 4 . . Fabricators 4 | . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . Repair Stations 3 | . . . . 1 . . . . . . . . 1 . . . 1 . . . . . . . . Recycling Units 17 | . 2 . . 2 7 . . . . . . 1 2 . . . 1 . . 2 . . . . . Scanalyzers 5 | . . . . . . . . . . . . 1 . . . . . 1 1 . . 1 1 . . Garrison Access 5 | . . . . 1 . 1 . . . . . 1 1 . . . . . . 1 . . . . . Total Hacks 286 | . 16 16 4 19 50 6 . 1 . 6 . 13 20 1 1 17 8 2 22 18 15 37 14 . . Successful 166 | . 6 16 1 9 34 3 . 1 . 3 . 1 9 1 1 17 5 . 10 9 9 20 11 . . Failed 118 | . 10 . 3 10 16 3 . . . 3 . 12 11 . . . 3 2 11 9 6 16 3 . . Catastrophic 27 | . 2 . . . 6 2 . . . 1 . 3 4 . . . . . 2 2 . 3 2 . . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Manual 58 | . 1 . 2 4 21 1 . . . . . 3 2 . . . 1 . 5 4 3 11 . . . Terminals 162 | . 13 . 4 11 22 5 . 1 . 2 . 5 11 . . . 3 . 18 13 15 31 8 . . Fabricators 7 | . . . . . . . . . . 4 . 2 . . . . . . 1 . . . . . . Repair Stations 8 | . . . . 3 . . . . . . . . 2 . . . 3 . . . . . . . . Recycling Units 36 | . 3 . . 3 19 . . . . . . 1 4 . . . 2 . . 4 . . . . . Scanalyzers 21 | . . . . . . . . . . . . 4 . . . . . 2 3 . . 6 6 . . Garrison Access 8 | . . . . 2 . 1 . . . . . 1 3 . . . . . . 1 . . . . . Terminal Hacks 104 | . 4 16 . 6 16 2 . 1 . . . . 4 1 1 17 2 . 6 6 6 11 5 . . Record 28 | . . 13 . . 7 . . . . . . . . 1 . 5 1 . . . 1 . . . . Part Schematic 7 | . . . . 1 1 . . . . . . . 1 . . 4 . . . . . . . . . Robot Schematic 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . 2 . . 1 3 . . . . . . . 1 . . 4 . . . . . . 1 . . Open Door 10 | . . 1 . 1 . . . . . . . . . . 1 . 1 . . 1 . 2 3 . . Open DSF 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Emergency Access Points 4 | . 1 . . . . . . . . . . . . . . . . . 2 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 6 | . . . . . 1 . . . . . . . . . . . . . . 2 . 2 1 . . Locate Traps 4 | . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . . . Hauler Manifests 3 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . Zone Layout 10 | . . . . 1 1 1 . . . . . . 1 . . . . . 1 1 1 3 . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Release Object 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Repair 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 13 | . 2 . . 1 5 . . . . . . . 2 . . . 2 . . 1 . . . . . Retrieve Matter 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Retrieve Components 11 | . 2 . . 1 5 . . . . . . . 1 . . . 1 . . 1 . . . . . Scanalyzer 13 | . . . . . . . . . . . . . . . . . . . 2 . . 5 6 . . Insert Component 7 | . . . . . . . . . . . . . . . . . . . 1 . . 4 2 . . Retrieve Study 6 | . . . . . . . . . . . . . . . . . . . 1 . . 1 4 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 27 | . . . 1 . 13 1 . . . . . . 1 . . . 1 . 2 1 3 4 . . . Terminals 18 | . . . 1 . 6 1 . . . . . . . . . . . . 2 1 3 4 . . . Track 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Botnet 7 | . . . 1 . . 1 . . . . . . . . . . . . 1 . 2 2 . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Skim 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 8 | . . . . . 7 . . . . . . . 1 . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 5 . 1 8 10 3 . . . 3 . 6 5 . . . 3 1 6 4 3 7 2 . . Full Trace Events 5 | . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . 116 . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 1 1 . . . . . . . 1 . . 4 . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . 69 . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . 18 . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . . . . . . . . . . . . . . . . . 1 . . 1 4 . . Parts Repaired 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Time 100 | . . . . 38 . . . . . . . . 62 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . 11 . . 4 1 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 1 . . . . . . 2 . 4 . . . . Machine Destruction 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . 6 . . . . . . . . . . . 7 . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 36 | . . . . 10 6 . 1 . . 2 . . . . . . 8 . 1 1 . . 4 3 . Largest Group 10 | . . . . 10 6 6 1 . . 2 . . . . . . 7 . 1 1 1 . 4 . . Highest-Rated Group 406 | . . . . 173 79 79 31 . . 42 . . . . . . 290 . 26 45 45 . 406 . . Highest-Rated Ally 135 | . . . . 29 34 34 31 . . 21 . . . . . . 56 . 26 45 45 . 135 . . Total Orders 8 | . . . . . . . . . . 5 . . . . . . . . . . . . . . 3 EXPLORE 8 | . . . . . . . . . . 5 . . . . . . . . . . . . . . 3 Ally Attacks 169 | . . . . 50 3 31 12 . . 9 . . . . . . 32 . . . . . 31 1 . Total Damage 3123 | . . . . 619 20 468 230 . . 126 . . . . . . 964 . . . . . 684 12 . Kills 21 | . . . . 6 . 3 . . . 1 . . . . . . 5 . . . . . 6 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 16432 | 20 1558 1564 406 983 . 387 170 3 131 . . 140 324 560 351 83 755 73 925 97 611 426 439 6416 10 Sensors 8694 | . 1018 1564 406 983 . 385 170 3 131 . . . 289 560 337 83 755 73 898 97 611 331 . . . A.S.S. 3604 | . . . . . . . . . . . . . . . . . . . . . . . . 3604 . IFF 740 | . . . . . . . . . . . . 140 35 . . . . . . . . 95 435 35 . Terrain 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 10 Structural 354 | . . . . . . 255 99 . . . . . . . . . . . . . . . . . . Seismic 1797 | 20 540 . 125 . . . . . . . . . 314 560 85 . . . . . 153 . . . . Machine Analysis 4426 | . . . . . . . . . . . . . . . . . . . . . . . . 4426 . Cloaking 1724 | . . . . . . . . . . . . . . 503 351 81 403 73 308 . . . . 5 . Jamming 548 | . . . . . . . . . . . . . . . . . . . . . . . 281 267 . ECM 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . . . . . 1 1 . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . 6 . . . . . . . . . . . . . . 4 Drone Recoveries 6 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 27867 | 127 1568 1564 408 2659 3065 832 170 3 177 1164 107 256 324 560 351 83 755 73 1181 312 611 637 441 9624 815 Spaces Moved 19797 | 62 628 808 184 860 1308 422 93 3 141 996 183 536 539 523 706 165 1036 141 1726 472 630 949 734 5631 321 Core 479 | 5 . . . . . . . . 30 444 . . . . . . . . . . . . . . . Treads 5176 | 57 628 202 . 575 971 . . . . . . . . . . . . . . . . . . 2743 . Legs 3646 | . . 54 184 285 . . 56 3 64 . . . . . . . . . . . . . . 2679 321 Wheels 1513 | . . 552 . . 293 422 37 . 47 162 . . . . . . . . . . . . . . . Hover 3789 | . . . . . 44 . . . . 222 . . . . . . . . 606 413 630 931 734 209 . Flight 5176 | . . . . . . . . . . 168 183 536 539 523 706 165 1036 141 1120 59 . . . . . Fastest Speed 13 | 50 160 155 123 123 108 108 90 90 50 40 40 40 32 34 32 23 23 23 13 39 44 40 36 38 130 Average Speed 105 | 151 223 179 147 201 220 140 123 90 103 89 40 40 36 41 33 28 23 23 31 50 46 43 36 140 132 Slowest Speed 443 | 160 320 240 200 325 443 219 230 90 200 410 40 40 40 114 112 99 98 23 100 110 105 48 40 360 133 Overloaded Moves 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . 3 6 1 . . 2 1 18 . . . . . . Potential Cave-ins 19 | . . . . . . . 2 . . 2 6 . . . . . . . 5 . . . . 4 . Cave-ins Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Spacefolds 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Exploration Rate (%) 51 | 5 98 43 21 89 99 11 88 1 88 42 79 20 14 57 84 60 83 6 93 16 55 56 17 89 36 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 15 | . . 1 . . 10 . . . . . . . . 1 . 3 . . . . . . . . . Known Exits Taken 15 | . . . 1 1 1 . . 1 . . . 1 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . Scrap Searched 9 | . . 3 . . . . . . . . . . . 1 4 . 1 . . . . . . . . Spaces Dug 225 | . . . . 2 1 1 10 . . 10 4 1 19 19 11 . 5 6 29 13 21 11 12 50 . Terrain Destroyed 1354 | . 28 6 51 60 4 21 13 . . 13 11 17 21 52 92 . 9 6 407 14 33 12 12 153 319 Melee 154 | . . . . . . 1 . . . 3 . 1 17 16 11 . 3 6 26 13 20 11 11 15 . Projectile 254 | . . . 6 16 4 1 13 . . 10 11 1 4 36 . . 6 . 27 1 13 1 1 63 40 AOE 946 | . 28 6 45 44 . 19 . . . . . 15 . . 81 . . . 354 . . . . 75 279 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 24960 | 78 726 895 264 1611 1481 560 127 3 166 1164 206 564 626 806 794 195 1538 169 2171 520 864 1101 867 6901 563 Wait 2563 | . 24 18 30 528 71 45 17 . 15 34 4 . 33 218 56 . 408 20 153 12 104 28 40 684 21 Move 19700 | 61 627 807 183 859 1307 422 91 3 140 996 182 529 526 520 705 164 1031 138 1690 471 629 935 733 5630 321 Hop 29 | . . . . . . . . . . . . 3 6 1 . . 2 1 16 . . . . . . Pick Up 177 | 3 20 8 3 16 8 1 . . 1 4 2 3 5 2 . 2 . . 26 . 10 10 9 27 17 Fast Attach 280 | 7 4 1 5 17 7 7 . . 4 12 1 11 15 . 6 10 5 1 34 10 15 26 7 68 7 Attach 141 | . 1 5 2 3 2 9 2 . . 10 2 3 2 5 . 2 1 1 34 . 3 9 7 14 24 Detach 85 | . . 1 . . 2 6 . . 1 6 1 3 1 3 . . 1 1 20 . 1 4 3 26 5 Swap 116 | . 8 3 9 23 . 8 1 . . 1 . . 2 1 6 1 4 . 15 . 1 13 7 10 3 Drop 324 | . 6 21 4 33 21 3 1 . 3 2 3 5 12 3 3 10 8 . 35 4 12 23 14 88 10 Fire 846 | 7 35 31 28 128 9 37 13 . 2 56 11 4 4 36 5 . 7 . 59 3 19 10 10 186 146 Melee 522 | . . . . . . 22 . . . 26 . 2 18 17 13 6 3 7 78 20 70 43 30 158 9 Ram 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . 1 . . 13 . . . . . . . . 10 . . . . 4 . Rewire 134 | . . . . . 54 . . . . . . . . . . . 67 . . . . . 7 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . 1 . . 1 . 1 2 . . . 1 . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac x2) -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 7) 860 | -10/Materials | Discovered new exit (range 12) 977 | -10/Materials | Discovered new exit (range 9) 1158 | -10/Materials | Discovered new exit (range 15) 1672 | -10/Materials | Discovered new exit (range 10) 1696 | -10/Materials | Entered Subcaves 1871 | -10/Subcaves | Discovered new exit (range 8) 1888 | -10/Subcaves | Learned Materials garrison access intel 2276 | -10/Subcaves | Visited 4L-MR0's lab 2295 | -10/Subcaves | Found Cargo Legs 2519 | -10/Subcaves | Visited Clippyterm 2523 | -10/Subcaves | Learned location of Extension (-6) 2562 | -10/Subcaves | Build established: Scavenger-Mutant 2920 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 2960 | -10/Subcaves | Discovered new exit (range 11) 3123 | -10/Subcaves | Learned Materials security intel 3131 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 3164 | -10/Subcaves | Found SUBCON Basin 3260 | -10/Subcaves | Entered Materials 3260 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3262 | -8/Materials | Loaded intel: 1 garrison access location 3262 | -8/Materials | Discovered new exit (range 15) 3538 | -8/Materials | Destroyed 8 combat bots 3667 | -8/Materials | Identified exit to Storage 3668 | -8/Materials | Entered Storage 4034 | -8/Storage | Build established: Skirmisher 4561 | -8/Storage | Destroyed 7 combat bots 4892 | -8/Storage | Repaired Imp. Sensor Array? 5169 | -8/Storage | Build established: Gunner 5266 | -8/Storage | Garrison activated, responded to threat 5305 | -8/Storage | Discovered new exit (range 16) 5452 | -8/Storage | Destroyed 12 combat bots 6061 | -8/Storage | Garrison activated, responded to threat 6068 | -8/Storage | First assault squad dispatched 6078 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6148 | -8/Storage | Lost 10 allies 6276 | -8/Storage | Met 01-MTF 6317 | -8/Storage | Discovered new exit (range 3) 6320 | -8/Storage | Identified exit to Recycling 6327 | -8/Storage | Entered Recycling 6327 | -8/Recycling | Accompanied by 1 ally (01-MTF) 6328 | -8/Recycling | Met a Zionite searching for Scraptown 6439 | -8/Recycling | Build established: Scavenger-Gunner 6793 | -8/Recycling | Build established: Scavenger-Tank 7126 | -8/Recycling | Core integrity fell below 50% 7547 | -8/Recycling | Identified exit to Factory 7625 | -8/Recycling | Learned Factory trap positions 7691 | -8/Recycling | Learned Factory trap positions 7747 | -8/Recycling | Learned location of Lower Caves (-7) 7795 | -8/Recycling | Learned location of Storage (-8) 7835 | -8/Recycling | Learned Factory stockpile data 7886 | -8/Recycling | Learned Storage emergency access door positions 7947 | -8/Recycling | Learned location of Lower Caves (-7) 8175 | -8/Recycling | Entered Scraplab 8224 | -8/Recycling | Found Prototype Device 8224 | -8/Recycling | Identified Scrap Engine 8632 | -8/Recycling | Build established: Commander-Mutant 9163 | -8/Recycling | Build established: Commander-Construct 9392 | -8/Recycling | Entered Factory 9392 | -6/Factory | Accompanied by 6 allies 9392 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 9393 | -6/Factory | Identified exit to Factory 9394 | -6/Factory | Loaded intel: 103 trap records 9610 | -6/Factory | Lost 3 allies 9742 | -6/Factory | Search patrols dispatched 9809 | -6/Factory | Lost 4 parts (2p1n1w) 9906 | -6/Factory | Lost 3 allies 10224 | -6/Factory | Sucked down chute 10224 | -6/Factory | Entered Waste 10225 | -6/Waste | Met a frightened Derelict 10239 | -6/Waste | EMP discharged 10293 | -6/Waste | Spotted C-40 Crusher 10296 | -6/Waste | Spotted C-40 Crusher 10298 | -6/Waste | Spotted C-40 Crusher 10324 | -6/Waste | Crushed by falling debris 10324 | -6/Waste | Spotted C-40 Crusher 10324 | -6/Waste | Crushed by Compactor (1 part destroyed) 10326 | -6/Waste | Crushed by falling debris 10327 | -6/Waste | System corruption reached 10% 10332 | -6/Waste | Spotted C-40 Crusher 10339 | -6/Waste | EMP discharged 10344 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10346 | -6/Waste | Released subatomizers from SUBCON Basin 10357 | -6/Waste | Lost 3 parts (1p1n1u) 10376 | -6/Waste | Discovered new exit (range 13) 10394 | -6/Waste | Entered Factory 10395 | -6/Factory | Loaded intel: 129 trap records 10397 | -6/Factory | Identified exit to DSF 10397 | -6/Factory | Entered DSF 10426 | -6/DSF | Additional patrols routed to DSF 10478 | -6/DSF | Core integrity fell below 50% 10534 | -6/DSF | Lost 4 parts (2n1u1w) 10555 | -6/DSF | Core integrity fell below 20% 10564 | -6/DSF | Discovered exit to Factory (range 16) 10574 | -6/DSF | Entered Factory 10574 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10590 | -5/Factory | Lost 6 parts (1p2n3u) 10635 | -5/Factory | Spotted B-75 Beast 10716 | -5/Factory | Discovered new exit (range 3) 10719 | -5/Factory | Identified exit to Factory 11065 | -5/Factory | Build established: Gunner 11104 | -5/Factory | Fabricated Lgt. Quantum Reactor (x2) 11187 | -5/Factory | Lost 7 parts (2p2n3w) 11330 | -5/Factory | Discovered exit to Factory (range 13) 11416 | -5/Factory | Build established: Mutant 11417 | -5/Factory | System corruption reached 10% 11492 | -5/Factory | Lost 4 parts (1p2n1w) 11540 | -5/Factory | Core integrity fell below 50% 11573 | -5/Factory | Lost 3 parts (1n1u1w) 11689 | -5/Factory | Lost 3 parts (1n2u) 11698 | -5/Factory | Core integrity fell below 20% 11720 | -5/Factory | Fabricated H-55 Commando? 11733 | -5/Factory | System corruption reached 30% 11738 | -5/Factory | Sucked down chute 11738 | -5/Factory | Entered Waste 11753 | -5/Waste | EMP discharged 11790 | -5/Waste | Spotted C-40 Crusher 11791 | -5/Waste | Spotted C-40 Crusher 11791 | -5/Waste | Spotted C-40 Crusher 11834 | -5/Waste | Discovered new exit (range 16) 11835 | -5/Waste | Spotted C-40 Crusher 11835 | -5/Waste | Spotted C-40 Crusher 11844 | -5/Waste | Identified exit to Factory 11845 | -5/Waste | Entered Factory 12041 | -5/Factory | Spotted B-75 Beast 12045 | -5/Factory | Found Prototype Launcher 12059 | -5/Factory | Discovered exit to Factory (range 14) 12101 | -5/Factory | Entered another Factory area 12101 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12252 | -4/Factory | Discovered new exit (range 14) 12269 | -4/Factory | Identified exit to Upper Caves 12364 | -4/Factory | Repaired Nanoactuators? 12421 | -4/Factory | Found Prototype Processor 12421 | -4/Factory | Identified Exp. Signal Interpreter 12425 | -4/Factory | Entered Upper Caves 12435 | -4/Upper Caves | Found Alien Artifact 12643 | -4/Upper Caves | Build established: Gladiator 12983 | -4/Upper Caves | Discovered new exit (range 5) 12984 | -4/Upper Caves | Identified exit to Upper Caves 12985 | -4/Upper Caves | Entered another Upper Caves area 12992 | -4/Upper Caves | Discovered new exit (range 9) 12998 | -4/Upper Caves | Spotted B-86 Titan 13002 | -4/Upper Caves | Identified exit to Research 13233 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13330 | -4/Upper Caves | Discovered new exit (range 12) 13336 | -4/Upper Caves | Identified exit to Zhirov 13336 | -4/Upper Caves | Entered Zhirov 13336 | -4/Zhirov | Discovered new exit (range 3) 13342 | -4/Zhirov | Met Zhirov 13349 | -4/Zhirov | Learned location of Testing (-3) 13349 | -4/Zhirov | Learned location of Command (-1) 13351 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13357 | -4/Zhirov | Found Alien Artifact 13357 | -4/Zhirov | Identified Integrated Dissipator 13357 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13365 | -4/Zhirov | Found Alien Artifact 13419 | -4/Zhirov | Identified exit to Proximity Caves 13419 | -4/Zhirov | Entered Proximity Caves 13420 | -3/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 13512 | -3/Proximity Caves | Former 0b10 base attacked by MAIN.C 13689 | -3/Proximity Caves | Lost 7 allies 13819 | -3/Proximity Caves | 0b10 base defense nominally successful 13911 | -3/Proximity Caves | Build established: Sprinter 14060 | -3/Proximity Caves | Spotted B-86 Titan 14156 | -3/Proximity Caves | Discovered exit to Research (range 16) 14174 | -3/Proximity Caves | Entered Research 14174 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14218 | -3/Research | Discovered new exit (range 11) 14247 | -3/Research | Identified exit to Testing 14247 | -3/Research | Entered Testing 14255 | -3/Testing | Identified Dimensional Node Initializer 14255 | -3/Testing | Central database locked down 14320 | -3/Testing | Found Gamma Bomb Array 14337 | -3/Testing | Protovariant out of control (PH-MUQF6SOKWT) 14337 | -3/Testing | Unleashed a protovariant (PH-MUQF6SOKWT) 14349 | -3/Testing | Found Prototype Ballistic Cannon 14354 | -3/Testing | Identified Omega Cannon 14373 | -3/Testing | Garrison activated, responded to threat 14467 | -3/Testing | Found Prototype Hackware 14485 | -3/Testing | Spotted Investigator 14543 | -3/Testing | Identified Ghost Barrier 14544 | -3/Testing | Found Prototype Hackware 14665 | -3/Testing | Found Prototype Device 14665 | -3/Testing | Identified AEGIS Remote Shield 14678 | -3/Testing | Lost 5 parts (1p2n1u1w) 14698 | -3/Testing | Garrison activated, responded to threat 14849 | -3/Testing | Spotted Striker 14849 | -3/Testing | Spotted Striker 14852 | -3/Testing | Spotted Alpha 7 14868 | -3/Testing | System corruption reached 10% 14870 | -3/Testing | Identified Transdimensional Reconstructor 14870 | -3/Testing | Warped through subspace 14901 | -3/Testing | Lost 5 parts (3n1u1w) 14901 | -3/Testing | Protovariant out of control (PG-BR2EBWB43A) 14901 | -3/Testing | Unleashed a protovariant (PG-BR2EBWB43A) 14911 | -3/Testing | Found Fusion Bomb Launcher 15060 | -3/Testing | Destroyed Striker 15116 | -3/Testing | Core integrity fell below 50% 15116 | -3/Testing | Scanned by Researcher 15120 | -3/Testing | Destroyed Alpha 7 15135 | -3/Testing | Stole the SGEMP Prototype 15140 | -3/Testing | Identified System Mapper 15151 | -3/Testing | Lost 13 parts (2p3n4u4w) 15300 | -3/Testing | Found Prototype Energy Cannon 15300 | -3/Testing | Identified Potential Cannon 15348 | -3/Testing | Found Prototype Energy Cannon 15348 | -3/Testing | Identified Null Cannon 15371 | -3/Testing | Build established: Hacker-Mutant 15394 | -3/Testing | Found Prototype Device 15394 | -3/Testing | Identified Exp. Weapon Cycler 15402 | -3/Testing | Found Prototype Launcher 15402 | -3/Testing | Identified Containment Facilitator 15426 | -3/Testing | Discovered new exit (range 8) 15428 | -3/Testing | Entered Research 15428 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15595 | -2/Research | Watched by a mysterious "MATRIX" hacker 15653 | -2/Research | Spotted B-90 Cyclops 15678 | -2/Research | First assault squad dispatched 15735 | -2/Research | Discovered new exit (range 7) 15737 | -2/Research | Identified exit to Quarantine 15740 | -2/Research | Entered Quarantine 15740 | -2/Quarantine | Accompanied by 1 ally 15786 | -2/Quarantine | Found Gamma Bomb Array 16042 | -2/Quarantine | Build established: Hacker-Gladiator 16079 | -2/Quarantine | Identified exit to Access 16122 | -2/Quarantine | Found Alien Energy Cannon 16199 | -2/Quarantine | Found Transdimensional Reconstructor 16202 | -2/Quarantine | Found Alien Artifact 16205 | -2/Quarantine | Found Dimensional Node Initializer 16213 | -2/Quarantine | Found Alien Artifact 16269 | -2/Quarantine | System corruption reached 10% 16316 | -2/Quarantine | Spotted Fortress 16349 | -2/Quarantine | Discovered new exit (range 5) 16349 | -2/Quarantine | Discovered new exit (range 6) 16351 | -2/Quarantine | Identified exit to Section 7 16351 | -2/Quarantine | Entered Section 7 16383 | -2/Section 7 | Identified Core Cannon 16422 | -2/Section 7 | Found Prototype Launcher 16422 | -2/Section 7 | Identified Point Singularity Launcher 16429 | -2/Section 7 | Spotted S7 Guard 16439 | -2/Section 7 | Found Alien Artifact 16466 | -2/Section 7 | Found Alien Artifact 16526 | -2/Section 7 | Identified Core Reset Matrix 16526 | -2/Section 7 | Identified Core Regenerator 16526 | -2/Section 7 | Identified Spacefold Activator 16526 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 16526 | -2/Section 7 | Central database locked down 16556 | -2/Section 7 | Initialized slip node 16586 | -2/Section 7 | Spotted B-99 Colossus 16607 | -2/Section 7 | Found Alien Artifact 16608 | -2/Section 7 | Identified Integrity Redistributor 16608 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-128) 16613 | -2/Section 7 | Found Integrity Redistributor 16637 | -2/Section 7 | Found Alien Artifact 16637 | -2/Section 7 | Identified LRC Storage 16637 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16641 | -2/Section 7 | Found Alien Artifact 16641 | -2/Section 7 | Identified LRC Armor 16641 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16821 | -2/Section 7 | Spotted Executioner 16821 | -2/Section 7 | Spotted Executioner 16853 | -2/Section 7 | Lost 5 parts (1p1n2u1w) 16883 | -2/Section 7 | Found Alien Artifact 16883 | -2/Section 7 | Identified Integrated Reactor 16883 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16922 | -2/Section 7 | Core integrity fell below 50% 16955 | -2/Section 7 | Spotted S7 Guard 16962 | -2/Section 7 | Found Alien Artifact 16972 | -2/Section 7 | Spotted S7 Guard 16979 | -2/Section 7 | Found Alien Artifact 16988 | -2/Section 7 | Entered Access 16988 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 16989 | -1/Access | Delivered the SGEMP Prototype to Zhirov 16989 | -1/Access | Zhirov transferred Access data 16990 | -1/Access | Loaded intel: 130 machine locations 16990 | -1/Access | Loaded intel: 99 trap records 16990 | -1/Access | Identified exit to Surface 16990 | -1/Access | Discovered exit to Surface (range 103) 16990 | -1/Access | Identified exit to Command 16990 | -1/Access | Discovered exit to Command (range 180) 17092 | -1/Access | Identified Core Physics Calibrator 17092 | -1/Access | Identified Integrated Thermoelectric Network 17193 | -1/Access | Zhirov warped through subspace 17222 | -1/Access | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 17284 | -1/Access | Build established: Hacker-Tank 17343 | -1/Access | Found Adv. Particle Accelerator 17429 | -1/Access | Entered Command 17568 | -1/Command | Spotted Combat Programmer 17697 | -1/Command | Met MAIN.C 17697 | -1/Command | 0b10 Conduit disabled 17706 | -1/Command | Destroyed MAIN.C Shell 17709 | -1/Command | MAIN.C activated Command garrisons 17712 | -1/Command | Zhirov arrived to use SGEMP to disable MAIN.C 17733 | -1/Command | Build established: Scavenger-Tank 17743 | -1/Command | Lost 4 parts (1p1n2u) 17959 | -1/Command | Found Prototype Device 17959 | -1/Command | Identified Exp. ECM Suite 17963 | -1/Command | Found Prototype Device 17963 | -1/Command | Identified Exp. Transmission Jammer 17967 | -1/Command | Found Prototype Device 17967 | -1/Command | Identified Exp. Cloaking Device 17971 | -1/Command | Found Prototype Device 17971 | -1/Command | Identified Exp. System Purifier 17991 | -1/Command | Found Prototype Ballistic Gun 17991 | -1/Command | Identified Multirail 18260 | -1/Command | Build established: Scavenger-Mutant 18621 | -1/Command | Found Prototype Device 18621 | -1/Command | Identified Active Sensor Suite 18650 | -1/Command | Discovered exit to Surface (range 12) 18923 | -1/Command | Build established: Scavenger-Assassin 19289 | -1/Command | Found Hvy. Reflective Plating 19970 | -1/Command | Phase Generator disabled 20151 | -1/Command | Found Prototype Processor 20151 | -1/Command | Identified Exp. Targeting Computer 21152 | -1/Command | Found Prototype Processor 21152 | -1/Command | Identified Exp. Terrain Scan Processor 21864 | -1/Command | Discovered exit to Surface (range 14) 22225 | -1/Command | Found Corrupted AEGIS Remote Shield 22229 | -1/Command | Found Corrupted Prototype Protection 22229 | -1/Command | Identified Hvy. Regenerative Plating 22230 | -1/Command | System corruption reached 10% 22388 | -1/Command | Found Corrupted Prototype Energy Cannon 22388 | -1/Command | Identified EMDS 22420 | -1/Command | All MAIN.C guards destroyed 22443 | -1/Command | Found Corrupted Prototype Device 22443 | -1/Command | Identified Exp. Focal Shield 22456 | -1/Command | Found Corrupted Hvy. Regenerative Plating 22524 | -1/Command | Build established: Scavenger-Mutant 24161 | -1/Command | Found Exp. Weapon Cycler 24163 | -1/Command | Found Prototype Processor 24163 | -1/Command | Identified Exp. Target Analyzer 24512 | -1/Command | Discovered exit to Surface (range 37) 24512 | -1/Command | Discovered exit to Surface (range 92) 24512 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24597 | -1/Command | Found Vortex Chain Reactor 25076 | -1/Command | Build established: Scavenger-Gunner 25761 | -1/Command | Found Corrupted AEGIS Remote Shield 25870 | -1/Command | Found Corrupted EMDS 26279 | -1/Command | Build established: Hauler-Gunner 27043 | -1/Command | Warped through subspace to slip node 27043 | -1/Command | Discovered new exit (range 5) 27053 | -1/Command | Entered Access_0 27056 | -1/Access_0 | Met Architect 27079 | -1/Access_0 | Destroyed A8 27100 | -1/Access_0 | Architect warped through subspace 27155 | -1/Access_0 | Architect warped through subspace 27195 | -1/Access_0 | Architect warped through subspace 27210 | -1/Access_0 | Build established: Scavenger-Gunner 27236 | -1/Access_0 | Architect warped through subspace 27294 | -1/Access_0 | Architect warped through subspace 27325 | -1/Access_0 | Lost 3 parts (1u2w) 27342 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-671) 27343 | -1/Access_0 | Core integrity fell below 50% 27345 | -1/Access_0 | Architect warped through subspace 27416 | -1/Access_0 | Architect warped through subspace 27420 | -1/Access_0 | A6 warped into view 27430 | -1/Access_0 | Destroyed A6 27445 | -1/Access_0 | Used Core Regenerator, restored core integrity (+462) 27450 | -1/Access_0 | Subspace Access Node disabled 27485 | -1/Access_0 | Architect warped through subspace 27515 | -1/Access_0 | Lost 3 parts (2u1w) 27540 | -1/Access_0 | Architect warped through subspace 27592 | -1/Access_0 | Architect warped through subspace 27658 | -1/Access_0 | Architect warped through subspace 27720 | -1/Access_0 | Architect warped through subspace 27770 | -1/Access_0 | Lost 3 parts (1p1u1w) 27822 | -1/Access_0 | A5 warped into view 27838 | -1/Access_0 | Core integrity fell below 20% 27859 | -1/Access_0 | Destroyed A5 27864 | -1/Access_0 | Found Med. Regenerative Plating 27868 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 27849_ Quantum Shear penetrates A5. 27851_ J4JLNCK QIITVIJ:=P|0Z&2>KC5NFMFXJ%=G 27852_ Penetrated by Quantum Shear. 27856_ Quantum Shear penetrates A5. 27856_ Penetrated by Quantum Shear. 27859_ Quantum Shear penetrates A5. 27859_ Penetrated by Quantum Shear. 27859_ A5: "Why do I never have enough backup?! I guess this time it was fatal..." 27859_ A5 destroyed. 27861_ Quantum Shear penetrates Wall. 27861_ Penetrated by Quantum Shear. 27861_ Quantum Shear penetrates Wall. 27864_ Penetrated by Quantum Shear. 27864_ Acquired Med. Regenerative Plating. 27865_ Beam penetrates Architect. 27865_ Architect suffers critical hit (Destroy). 27865_ Destroyed Alien Energy Gun. 27865_ Beam penetrates Wall. 27866_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | ??" ##??????## #### #""""" =] | | ?##" " ##????????#######??#### ## #""# | | ?# """""##????????????????????# ########## # | | ?#""""" "###??????????????????# ???? ####""" | | ## ##?????????????????# ????### | | #% #?????????????????## ######## ??????? | | #" #??????????????????# #??????# ??????? | | #" %= ##?????????????????? ??????# ??????? | | " ! #??????????????????? ??????# ??????? | | "" " ##?????????????????? ??????# ???????? | | " " ## ##?????????????####?????# ???????? | | ? " #????????????????????? ????????? | | ?# ## #?????????????????????????????? | | ?#" "# "### ???????????????????????????? | | ?## "#?##???? ?#####???????#?????????????? | | ## #????????? ??? #?????????????????????? | | " ! !"##?????????????? #?????????????????????? | | "#??????????????# #?????????????????????? | | "#???????#??????# #?????????????????????? | | " * %"#???????# ?????# #?????????????????????? | | "= #??????## ????# #???????????????#?????? | | #" #??????#; ##??# ##????????????????????? | | ##%" "#???????# ; ### ;#???##???????????????? | | ## " "#???????# ;!!;#[ #### #???????????????? | | ##?"" ##????### !=%=! ;#; ##??????????????? | | #??# " ; !!! @0 ;; ????????? | | #??#" %"#????#######;![;;## ####??????????? | | #??#" ##?????????#; ; ##" ## #?????????? | | #### #?????????#; #;###" #?????????? | | ""##????????#;# ###?#" ### #????????? | | % " #????????#;# "???#" "#???? ###???????? | | # ## " #???????#; "" ?# # "#???? #"#####???? | | # ## ""###?????## "" # " ""##??# ##??? | | # ## #??????###" ##### #### #??? | | # ###" #????????## ##???#### " # ##### | | # #??#""" #?????????# #???????# """" | | # #???##" #?????????# #???????# #? | | # #????## # #???????# #???????####""" # ## ##? | | # ##???#" #####??# #???????????##" #???? #? | | " "###?#" " # #### #?????????????#" #??? ?? | | "" #?#" """ #??????????????" #?? ??? | | "" #?# #??????????????# "#? ???? | | " "#### # #??????????????# "# ##??? | | # ##??## "" " ##?????????????# # ### | | # #????## ##""#" "#?????????????" | | ####?????## ##?# " "#?????????????" ####### | | ?????????###### "" #??????????????" #?????? | | ???????###"####"""" ##?????????????" #?????? | | ??????## #"" "#?????????????" #?????? | | ??????# ## #???????????" ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 100 Energy Generation 65 Energy Capacity 1800 Matter Stores 304 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 22 Cloak Strength 4 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Melee Speed Boost 50 Evasion (%) 78 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 10 Core Analysis 6 Recoil Reduction 9 Particle Charging 50 Offensive Hacking 40 Defensive Hacking 32 Item Schematics ----------------- Hvy. Missile Launcher | -8/Storage | Hacked Launcher Loader | -8/Recycling | Hacked Impulse Thruster Array | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ G-34 Mercenary | -8/Storage | Hacked H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded H-55 Commando | x2 | -5/Factory Repaired ---------- Imp. Sensor Array | 4% | -8/Storage Nanoactuators | 17% | -4/Factory Studied --------- Impulse Thruster | -3/Testing | Hacked Power Sword | -2/Section 7 | Hacked Lgt. Antimatter Reactor | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Antigrav Array | -1/Access | Hacked Railgun | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Dimensional Node Initializer Integrity Redistributor LRC Storage LRC Armor Integrated Reactor Spacefold Activator Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- Botjacking DIY Cooler Ew, Corruption Hammer Time Hydra Immobile And Lovin' It Item+ Like A Rock Network Effect Not So Scrappy Plot Armor Scrappetite Some Acronyms Are Better Than Others Sprinter Suspicious Tailor-made Tune-up Walls Are Suggestions Challenges ------------ None Game ------ Seed FrostDiametricPropulsion Manual? 0 Play Time 09:27:16 Cumulative 1215.5 hours Start 2026.08.25 @ 21:17:29 End 2026.08.29 @ 21:38:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 233 Adventurer 31 Explorer 1 Win Type - Total 58 Types 37/2/9/7/0/0/2/0/0/1 Lore% 78 Gallery% 77 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db9ad16b-5644-4d14-b220-d2980e22b3f7