Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 15:00:27 Player: art-hropod Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (49) 245 Value Destroyed (987) 987 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 8398 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1600 Matter 53/300 Energy 98/100 System Corruption 30% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- 0b10 Decoder Chip [Scout] Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Advanced Particle Charger Improved Reaction Control System Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Biometal Leg Gyrokinetic Inverter Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Improved Signal Interpreter 0b10 Decoder Chip [Scout] Improved Shield Generator Improved Shield Generator Improved Shield Generator Hacking Suite Advanced System Shield Improved System Guard > --- WEAPON ----------- Quantum Rifle > --- INVENTORY -------- Antimatter Reactor Improved Phase Shifter Magnetic Acceleration Cannon Long-range Missile Launcher Great Maul [Rating: 104] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Improved Flight Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 8 | . . 2 1 . 1 . 1 . . 1 1 1 Utility 9 | . . . 1 2 . 2 1 . . 1 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 149 | 6 14 17 14 3 19 12 9 8 . 22 5 20 Power 34 | 1 3 1 7 . 2 4 3 4 . 5 . 4 Engine 12 | 1 2 1 4 . . 3 . . . . . 1 Core 8 | . 1 . 3 . 2 1 . . . 1 . . Reactor 14 | . . . . . . . 3 4 . 4 . 3 Propulsion 40 | 2 3 5 4 1 5 2 1 2 . 5 1 9 Treads 1 | . . . . . . . . . . 1 . . Leg 10 | 2 3 . . . . . . . . 1 . 4 Wheel . | . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . 3 . 5 Flight 21 | . . 5 4 1 5 2 1 2 . . 1 . Utility 38 | 1 2 5 1 . 4 4 2 2 . 10 2 5 Device 20 | . 1 1 1 . 4 3 1 . . 6 2 1 Storage 4 | 1 1 . . . . . . . . . . 2 Processor 6 | . . 1 . . . 1 . 1 . 1 . 2 Hackware 6 | . . 3 . . . . 1 1 . 1 . . Protection 2 | . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 6 6 2 2 8 2 3 . . 2 2 2 Energy Gun 11 | 2 3 3 1 1 . . . . . 1 . . Energy Cannon 5 | . . 1 . 1 3 . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . Ballistic Cannon 8 | . . . . . 2 2 3 . . . . 1 Launcher 7 | . 1 1 1 . 2 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . 1 . . 1 . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 2 . 2 3 1 . . 3 1 . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . 10 Parts Lost 62 | . 1 1 3 . 5 8 3 5 . 15 3 18 Power 9 | . . . 1 . 2 2 . . . 2 . 2 Propulsion 28 | . 1 1 2 . 1 4 1 4 . 5 . 9 Utility 19 | . . . . . 1 1 2 1 . 7 3 4 Weapon 6 | . . . . . 1 1 . . . 1 . 3 Highest Loss Streak 8 | . 1 1 3 . 4 3 2 3 . 8 3 6 To Critical Strikes 2 | . . . . . . . . . . 2 . . Average Slot Usage (%) 63 | . 93 77 96 76 76 75 46 22 . 48 23 33 Engine 4 | . 14 11 1 7 3 3 . . . . . . Leg 7 | . 27 15 . . . . . . . 2 . 4 Hover 1 | . . . . . . . . . . 9 . 3 Flight 11 | . . 12 42 30 26 31 14 5 . . 2 3 Device 10 | . 13 10 9 7 19 21 15 1 . 6 4 . Storage 3 | . 14 7 . . . . . . . . . . Processor 4 | . . . . . . 1 5 6 . 12 8 13 Hackware 6 | . . 3 18 15 13 7 7 7 . 6 6 3 Energy Gun 5 | . 16 15 7 1 . . . . . 2 . . Ballistic Gun 1 | . 5 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 4 5 1 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 37 | 13 21 22 14 19 19 27 36 17 . 37 12 27 Greatest Support 58 | 20 20 20 25 19 27 35 30 17 3 40 7 58 Greatest Overweight (x) 6 | . 2 1 . . . . 2 1 . 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 5 5 5 5 5 10 Average Capacity 6 | 6 9 8 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 10 10 5 4 5 5 5 5 4 5 5 5 Average Carried 5 | 3 8 8 4 3 3 3 4 3 4 4 3 2 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 10 5 3 3 4 4 5 4 4 4 1 4 Class Distribution -------------------- 50% | Mutant 19% | Hacker-Mutant 18% | Hacker-Sprinter 5% | Sprinter 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Infiltrator-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 1583 | 240 192 197 48 . 102 233 2 198 . 265 . 106 Remotely . | . . . . . . . . . . . . . Salvage Created 1775 | . 620 410 87 . 127 266 . . . 265 . . Parts 96 | . 39 29 8 . 5 7 . . . 8 . . Haulers Intercepted 7 | . 1 2 1 . 1 1 . . . 1 . . Recyclers Shooed 2 | . 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 24 | . 10 8 3 . 3 . . . . . . . Guns 11 | . 7 4 . . . . . . . . . . Cannons 1 | . . . . . 1 . . . . . . . AOE 12 | . 3 4 3 . 2 . . . . . . . Classes Destroyed 9 | . 6 2 . . . 1 . . . . . . Worker 1 | . . 1 . . . . . . . . . . Tunneler 2 | . . . . . . 1 . . . 1 . . Hauler 7 | . 1 2 1 . 1 1 . . . 1 . . Recycler 5 | . 3 . . . . 1 . . . 1 . . Operator 3 | . 2 . 1 . . . . . . . . . Watcher 7 | . 1 3 1 . . 2 . . . . . . Swarmer 13 | . 3 4 3 . 3 . . . . . . . Grunt 8 | . 7 1 . . . . . . . . . . Sentry 3 | . . 3 . . . . . . . . . . Best Kill Streak 5 | . 4 5 4 . 3 3 . . . 2 . . Combat Bots Only 4 | . 3 4 3 . 3 . . . . . . . Max Kills in Single Turn 4 | . 1 4 2 . 2 3 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 4 1 . 2 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Damage Taken 10723 | . 624 235 455 . 541 539 236 722 . 2877 403 4091 Core 3970 | . 122 64 89 . 149 77 57 512 . 1083 215 1602 Absorbed by Shields 131 | . . . . . 20 . . . . 111 . . Regen/Repaired (Parts) 32 | . . . . . 32 . . . . . . . Core Remaining (%) 74 | 100 51 84 83 100 82 92 . . 50 16 85 . Volleys Fired 147 | . 55 23 29 . 7 16 3 . . 10 2 2 Largest 2 | . 2 2 1 . 2 2 2 . . 1 1 1 Hottest 112 | . 80 112 56 . 78 101 101 . . 94 43 53 Shots Fired 208 | . 91 35 29 . 11 24 4 . . 10 2 2 Gun 156 | . 87 34 25 . . . . . . 10 . . Cannon 36 | . . . . . 7 24 4 . . . . 1 Launcher 16 | . 4 1 4 . 4 . . . . . 2 1 Special . | . . . . . . . . . . . . . Kinetic 58 | . 26 . . . 7 20 4 . . . . 1 Thermal 110 | . 46 34 20 . . . . . . 10 . . Explosive 16 | . 4 1 4 . 4 . . . . . 2 1 Electromagnetic 24 | . 15 . 5 . . 4 . . . . . . Robot Hit Streak 9 | . 8 9 5 . 3 4 2 . . 5 2 4 Robot Miss Streak 4 | . 4 2 4 . 1 2 1 . . 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 136 | . 59 26 17 . 5 16 2 . . 7 2 2 Core Hits 80 | . 27 19 14 . 6 6 . . . 5 . 3 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 12 | . 2 4 2 . 1 3 . . . . . . Burn 7 | . 1 4 2 . . . . . . . . . Blast 4 | . . . . . 1 3 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . 1 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3644 | . 977 581 581 . 232 783 62 . . 200 69 159 Guns 1571 | . 783 359 229 . . . . . . 200 . . Cannons 665 | . . . . . 134 428 62 . . . . 41 Explosions 1398 | . 194 222 352 . 98 355 . . . . 69 108 Melee . | . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . . 10 Kinetic 823 | . 247 . . . 134 339 62 . . . . 41 Thermal 1293 | . 375 359 161 . . 198 . . . 200 . . Explosive 1128 | . 194 222 352 . 98 85 . . . . 69 108 Electromagnetic 390 | . 161 . 68 . . 161 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 30 | . . . . . 8 2 1 3 3 23 1 30 Average Corruption 7 | . . . . . 5 2 1 1 3 6 1 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . . . . 3 1 . 1 . 2 1 15 Message Errors 4 | . . . . . 1 . . . . . 1 2 Matter Fused 5 | . . . . . . . . . . 2 . 3 Heat Flow Errors 3 | . . . . . . . . 1 . . . 2 Energy Discharges 2 | . . . . . 1 . . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 224 | . 5 35 41 . 7 135 . . . . 1 . Projectiles 7 | . . . . . 7 . . . . . . . Explosions 217 | . 5 35 41 . . 135 . . . . 1 . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . 1 2 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . 1 2 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 251 | . 33 . . . . 74 . . . . 142 2 Shots 7 | . 2 . . . . 3 . . . . 2 . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . . . 3 Kicked 2 | . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 355 | . 21 84 355 . 10 317 12 63 . 160 . 101 Average Temperature 87 | . 7 26 162 . 5 58 8 41 . 60 . 52 Received Heat Transfer 918 | . 306 96 90 . 36 66 27 36 . 72 27 162 Effects 2 | . . . 2 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 9 | . 3 3 3 . . . . . . . . . Heat Transferred 3237 | . 1002 1221 555 . . 200 . . . 259 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Peak Influence 466 | . 292 466 415 244 318 438 398 . . 366 183 241 Initial 215 | . . 70 196 184 119 143 214 . . 215 99 109 Average 195 | . 139 209 263 203 202 247 287 . . 265 102 114 Maximum Alert Level 2 | . 1 2 2 1 1 2 1 . . 1 . 1 Low Security (%) 51 | 100 64 46 27 59 55 51 . . . 20 100 94 Level 1 45 | . 35 43 60 40 44 38 100 . . 79 . 5 Level 2 2 | . . 10 12 . . 10 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 1 1 5 3 . . . 3 . . Investigation 2 | . . . . . 2 . . . . . . . Extermination 3 | . . . . . 1 1 . . . 1 . . Reinforcement 9 | . 1 1 1 1 2 1 . . . 2 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 8 | . . . 2 . 1 1 2 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 176 | . 15 18 17 3 11 18 12 15 . 23 4 40 Peak Tracking Total 19 | . 3 6 8 4 4 10 10 8 . 10 4 19 Tactical Retreats 25 | . . 1 1 1 2 2 3 5 . 6 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 6 | . . . . . 1 1 1 . . 2 . 1 Indirectly 1 | . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 5 | . 1 . . . . . . 4 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 8 | . 2 1 1 . . 4 . . . . . . Max in Single Turn 4 | . 1 1 1 . . 4 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 32 | . 2 6 4 1 7 5 5 1 . 1 . . Terminals 23 | . 2 5 4 . 5 2 4 . . 1 . . Fabricators 3 | . . . . . 1 1 1 . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 63 | . 6 14 6 2 13 9 8 1 . 4 . . Successful 21 | . 1 4 1 2 4 5 2 1 . 1 . . Failed 42 | . 5 10 5 . 9 4 6 . . 3 . . Catastrophic 11 | . 1 1 2 . 3 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 6 11 6 . 8 2 5 . . 4 . . Terminals 44 | . 6 11 6 . 8 2 7 . . 4 . . Fabricators 5 | . . . . . 3 1 1 . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . . Recycling Units 7 | . . 3 . . . 4 . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 1 1 . 1 1 2 1 . 1 . . Record 2 | . . . . . . . 2 . . . . . Open Door 1 | . . . . . . . . 1 . . . . Level Access Points 3 | . . . 1 . . 1 . . . 1 . . Transport Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . Repair Station Hacks 3 | . . . . . 2 1 . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . . Recycling Unit Hacks 6 | . . 3 . . . 3 . . . . . . Recycle Component 2 | . . 1 . . . 1 . . . . . . Process 2 | . . 1 . . . 1 . . . . . . Retrieve Matter 2 | . . 1 . . . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 2 4 2 . 7 4 5 . . 1 . . Full Trace Events 3 | . 1 . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . Time 25 | . . . . . 25 . . . . . . . Parts Recycled 2 | . . 1 . . . 1 . . . . . . Recycled Matter 125 | . . 59 . . . 66 . . . . . . Retrieved Matter 125 | . . 59 . . . 66 . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . . . . 7 2 8 Traps 9 | . . . . . . . . . . 2 2 5 Emergency Access 8 | . . . . . . . . . . 5 . 3 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 3349 | 87 589 359 162 62 385 283 203 252 3 508 60 396 Spaces Moved 5135 | 60 311 359 283 181 896 686 518 550 7 637 136 511 Core 384 | 2 . . . . . . . 255 7 83 24 13 Treads . | . . . . . . . . . . . . . Legs 696 | 58 311 146 . . . . . . . 3 . 178 Wheels . | . . . . . . . . . . . . . Hover 679 | . . . . . . . . . . 551 . 128 Flight 3376 | . . 213 283 181 896 686 518 295 . . 112 192 Fastest Speed 25 | 50 120 31 27 31 26 25 28 30 50 50 30 30 Average Speed 49 | 117 126 72 28 31 31 27 32 41 50 69 33 67 Slowest Speed 350 | 120 260 190 34 31 34 34 172 101 50 150 85 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 20 | . . 3 2 . 1 9 2 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 24 | 3 45 36 36 4 25 22 17 79 5 21 6 21 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug 9 | . . . . . 9 . . . . . . . Terrain Destroyed 176 | . 29 10 29 . 32 28 . . . . 44 4 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . 1 5 . . . . . . AOE 170 | . 29 10 29 . 31 23 . . . . 44 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 5701 | 76 423 421 329 186 992 748 552 576 6 687 143 562 Wait 79 | . 5 . . . 30 26 4 12 . 2 . . Move 5085 | 59 310 352 278 180 893 669 513 547 6 636 131 511 Hop 18 | . . 3 2 . 1 7 2 1 . . 2 . Pick Up 111 | 11 19 10 2 1 15 13 6 3 . 8 2 21 Fast Attach 28 | 1 . 5 4 . 3 1 1 . . 13 . . Attach 100 | 5 5 8 4 2 14 11 8 8 . 10 5 20 Detach 25 | . 2 2 . 1 4 . 7 4 . 3 . 2 Swap 22 | . 9 4 6 1 2 . . . . . . . Drop 67 | . 18 14 4 1 8 5 8 1 . 5 . 3 Fire 147 | . 55 23 29 . 7 16 3 . . 10 2 2 Melee 1 | . . . . . . . . . . . 1 . Ram 1 | . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research -1/Access History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 339 | -10/Materials | Build established: Mutant 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x2 832 | -9/Materials | Discovered new exit (range 8) 1035 | -9/Materials | Discovered new exit (range 3) 1036 | -9/Materials | Entered another Materials area 1036 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1171 | -8/Materials | Identified exit to Factory 1198 | -8/Materials | Entered Factory 1198 | -7/Factory | Evolved 2 slots: Utility x2 1216 | -7/Factory | Lost 3 parts (1p2n) 1255 | -7/Factory | Discovered new exit (range 15) 1260 | -7/Factory | Entered another Factory area 1260 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1322 | -6/Factory | Build established: Hacker-Sprinter 1556 | -6/Factory | Repaired Imp. Flight Unit 1642 | -6/Factory | Discovered new exit (range 10) 1645 | -6/Factory | Lost 4 parts (1p1n1u1w) 1645 | -6/Factory | Entered another Factory area 1645 | -5/Factory | Evolved 2 slots: Utility x2 1742 | -5/Factory | Spotted B-75 Beast 1757 | -5/Factory | Garrison activated, responded to threat 1853 | -5/Factory | Lost 3 parts (1p2n) 1860 | -5/Factory | Discovered new exit (range 9) 1860 | -5/Factory | Identified exit to Factory 1928 | -5/Factory | Entered another Factory area 1928 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -4/Factory | Discovered new exit (range 14) 2120 | -4/Factory | Identified exit to Upper Caves 2131 | -4/Factory | Entered Upper Caves 2137 | -4/Upper Caves | Learned location of Quarantine (-3) 2194 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2211 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2264 | -4/Upper Caves | Learned location of 2 exits from Research 2284 | -4/Upper Caves | Lost 3 parts (3n) 2338 | -4/Upper Caves | Discovered new exit (range 15) 2345 | -4/Upper Caves | Identified exit to Upper Caves 2383 | -4/Upper Caves | Entered another Upper Caves area 2383 | -4/Upper Caves | Discovered new exit (range 8) 2386 | -4/Upper Caves | Identified exit to Research 2386 | -4/Upper Caves | Entered Research 2386 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2387 | -3/Research | Identified exit to Research 2387 | -3/Research | Identified exit to Quarantine 2596 | -3/Research | Build established: Mutant 2802 | -3/Research | Lost 6 parts (3n2u1w) 2870 | -3/Research | Core integrity fell below 50% 2871 | -3/Research | System corruption reached 10% 2892 | -3/Research | Core integrity fell below 20% 2894 | -3/Research | Entered another Research area 2894 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2908 | -2/Research | Lost 8 parts (2p2n4u) 2938 | -2/Research | Discovered new exit (range 16) 2942 | -2/Research | Identified exit to Access 2954 | -2/Research | Entered Access 2954 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2983 | -1/Access | Lost 3 parts (3u) 3160 | -1/Access | System corruption reached 10% 3173 | -1/Access | Lost 5 parts (2n3w) 3236 | -1/Access | Core integrity fell below 50% 3294 | -1/Access | Lost 6 parts (3n3u) 3347 | -1/Access | Spotted B-99 Colossus 3348 | -1/Access | System corruption reached 30% 3349 | -1/Access | Core integrity fell below 20% 3350 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03343_ Imp. Cloaking Device destroyed. 03343_ Knocked back. 03344_ Acquired 15 matter. 03344_ Antigrav System destroyed. 03345_ Acquired 6 matter. 03349_ Centrium Leg destroyed. 03350_ Knocked back. 03350_ G-73 Enforcer knocked back. 03350_ K-01 Serf destroyed. 03350_ Slug penetrates G-73 Enforcer. 03350_ Slug penetrates H-81 Overseer. 03350_ Penetrated by Slug. 03350_ Slug penetrates Wall. 03350_ Slug penetrates S-43 Plague. 03350_ Slug penetrates Wall. 03350_ Slug penetrates P-80 Master. 03350_ Knocked back. 03350_ Triggered Ambush Trap. 03350_ S-43 Plague emerges from a hatch in the floor. 03350_ G-73 Enforcer emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | #?????????????????? | | #?????????????????? | | ^ #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | #?????????????????? | | ###########+###########??????????? | | # #??????????? | | # #########??? | | "G"" # / #??? | | " " # """"" # #??? | | " " ??# """"" # #??? | | ?# """"" / #??? | | ???# """"" ####### #??? | | ??# """"" #?????# #??? | | ??# """"" #?????# #??? | | ??# #?????#t#??? | | ??# ####### #??? | | ?# ; sps #??? | | ########?############## s ##??? | | ???????????????# ! # s#???? | | ???????????????# + #???? | | ???????????????# # #???? | | ???????????????# # #???? | | ???????????????# # @ #???? | | ???????????????# ! # g s #???? | | ???????????????######## s #???? | | ??????????????????????#gH % #???? | | ??????????????????????# g* #???? | | ??????????????????????#g=% % #???? | | ????????????????????? BB= #???? | | ???????????????????? BB%####???? | | ??????????????????? g #??????? | | ?????????????????? #??????? | | ????????????????? #??????? | | ??????????????? #??????? | | ?????????????? != #??????? | | ?????????????? ! ???????? | | ?????????????? ???????? | | ???????????????? ???????? | | ?????????????????? ???????? | | ????????????????????? "???????? | | ??????????????????????? "????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Base Temperature (-) 200 Corruption Containment 12 Armor Coverage 300 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed RecoilWeldingProtomatter Manual? 0 Play Time 01:43:28 Cumulative 40.7 hours Start 2023.03.14 @ 09:49:09 End 2023.03.30 @ 15:00:27 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 30 Adventurer 9 Explorer 7 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a8d45b73-3dc1-4c48-bdcd-6dacb13d9a35