Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 04:22:07 Player: TurnLeft25 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1991) 1991 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 4588 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 309/310 System Corruption 3% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (15) --- Neutrino Core Heavy Treads Improved Titanium Leg Hacking Suite Advanced Hacking Suite Relay Coupler [Brawler] (21) Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Power Shielding Improved Weapon Shielding > --- WEAPON ----------- Gauss Rifle Heavy Mace > --- INVENTORY -------- Neutrino Core Heavy Treads Improved Titanium Leg Improved Titanium Leg Hacking Suite Advanced Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Hypervelocity Coil Gun Grenade Launcher Heavy Mace [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Heavy Hammer Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 65 | 6 10 11 3 15 20 Power 6 | 1 . . 1 2 2 Engine 4 | 1 . . 1 1 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 2 3 1 5 3 Treads 7 | . 2 3 1 1 . Leg 9 | 2 . . . 4 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 4 5 1 6 6 Device 4 | . . 1 . 2 1 Storage 2 | 1 1 . . . . Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 14 | . 2 4 1 3 4 Artifact . | . . . . . . Weapon 20 | 2 4 3 . 2 9 Energy Gun 5 | 2 1 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | . . 2 . . 4 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 7 | . 1 1 . 1 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . 1 . . . System Corruption 10 | . . 10 . . . Parts Lost 26 | . . 3 3 5 15 Power 2 | . . . 1 . 1 Propulsion 7 | . . . 1 3 3 Utility 14 | . . 2 1 2 9 Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 3 3 4 4 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 94 | . 98 89 92 96 94 Engine 8 | . 14 11 8 7 4 Core 2 | . . . . 1 4 Treads 11 | . 16 22 18 14 . Leg 9 | . 11 . . 2 17 Device 10 | . . 11 11 17 10 Storage 10 | . 14 11 11 9 9 Processor 5 | . 1 . . 6 10 Protection 16 | . 11 19 19 17 18 Energy Gun 2 | . 5 . . . 2 Ballistic Gun 5 | . . 4 11 9 7 Ballistic Cannon 1 | . 8 . . . . Impact Weapon 9 | . 13 10 11 8 7 Peak Build Rating 43 | 6 9 19 19 40 43 Average Rating 24 | 3 8 15 17 25 38 On Entrance 15 | . 6 9 19 19 40 Naked Turns . | . . . . . . Heaviest Build 56 | 11 32 37 37 43 56 Greatest Support 43 | 20 40 43 43 40 40 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 7 12 15 15 15 15 Average Carried 12 | 3 9 14 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 12 15 14 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1304 | 207 179 148 54 242 474 Remotely . | . . . . . . Salvage Created 2258 | . 360 395 185 575 743 Parts 112 | . 26 11 12 27 36 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 3 | . . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 48 | . 7 9 5 12 15 Melee 10 | . 1 . 2 1 6 Guns 23 | . 1 1 3 9 9 Cannons 3 | . 3 . . . . AOE 2 | . 2 . . . . Classes Destroyed 12 | . 7 2 . 1 2 Worker 6 | . 3 . . 3 . Builder 1 | . 1 . . . . Hauler 1 | . . . . 1 . Recycler 1 | . 1 . . . . Operator 2 | . 1 1 . . . Watcher 4 | . 2 . . 1 1 Swarmer 7 | . 3 . . 4 . Grunt 29 | . 4 5 5 5 10 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 9 | . . 3 . 3 3 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 4 2 3 4 3 Combat Bots Only 4 | . 3 2 3 4 2 Max Kills in Single Turn 2 | . 2 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . 2 . . . . Melee 1 | . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 431 | . 12 74 43 100 202 Missed 102 | . 3 17 8 24 50 Damage Taken 4988 | . 91 947 413 1112 2425 Core 802 | . 23 146 83 189 361 Absorbed by Shields . | . . . . . . Redirected to Shielding 653 | . . 87 18 244 304 Ignored by Resistances 44 | . . . . . 44 Regen/Repaired (Parts) 103 | . . 103 . . . Core Remaining (%) 77 | 100 90 . 42 . . Volleys Fired 152 | . 17 6 9 57 63 Largest 2 | . 2 1 1 2 2 Hottest 92 | . 80 23 23 92 92 Shots Fired 191 | . 18 6 9 66 92 Gun 186 | . 13 6 9 66 92 Cannon 4 | . 4 . . . . Launcher 1 | . 1 . . . . Special . | . . . . . . Kinetic 146 | . 4 6 9 57 70 Thermal 44 | . 13 . . 9 22 Explosive 1 | . 1 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 4 3 6 21 12 Robot Miss Streak 5 | . 5 1 2 5 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 1 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 211 | . 18 24 9 67 93 Core Hits 67 | . 14 4 5 20 24 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 15 | . . 6 . 3 6 Critical Strikes 20 | . 1 6 . 4 9 Burn 2 | . . . . 1 1 Destroy 2 | . . . . . 2 Smash 16 | . 1 6 . 3 6 Melee Attacks 109 | . 9 25 5 20 50 Impact 109 | . 9 25 5 20 50 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 10 | . 5 . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5615 | . 730 856 222 1634 2173 Guns 2135 | . 76 62 110 810 1077 Cannons 78 | . 78 . . . . Explosions 62 | . 62 . . . . Melee 3321 | . 514 794 108 813 1092 Ramming 19 | . . . 4 11 4 Kinetic 1662 | . 78 62 110 664 748 Thermal 551 | . 76 . . 146 329 Explosive 62 | . 62 . . . . Electromagnetic . | . . . . . . Impact 3321 | . 514 794 108 813 1092 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 10 10 . 3 Average Corruption 4 | . . 10 10 . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . 8 6 . 16 Message Errors 10 | . . 3 2 . 5 Matter Fused 7 | . . 3 . . 4 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 2 | . . 1 . . 1 Data Loss (minor) 4 | . . 1 1 . 2 Data Loss (major) 1 | . . . . . 1 Misdirections 1 | . . . 1 . . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 1065 | . 253 282 30 319 181 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 1065 | . 253 282 30 319 181 Knockbacks 13 | . 2 4 1 3 3 Impact 13 | . 2 4 1 3 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 4 | . . . 2 1 1 Kicked 2 | . . . . 1 1 Crushed 1 | . . . 1 . . Highest Temperature 322 | . 174 . 322 14 115 Average Temperature 89 | . 74 . 173 6 19 Received Heat Transfer 2292 | . 30 279 246 513 1224 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 14 | . 2 8 . 4 . Combat Hostiles 10 | . . 8 . 2 . Parts Fried 21 | . 6 7 1 3 4 Impact Corruptions 40 | . 7 13 1 11 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1258 | . 222 . . 333 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Peak Influence 547 | . 148 226 170 238 547 Initial 66 | . . 62 58 66 66 Average 175 | . 98 117 115 87 321 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 68 | 100 100 98 100 96 12 Level 1 25 | . . 1 . 3 71 Level 2 5 | . . . . . 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 3 2 1 2 . Investigation 5 | . 2 1 1 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 8 | . 2 2 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 12 15 5 21 20 Peak Tracking Total 6 | . 3 3 3 6 5 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 3 | . 1 . . 1 1 Max in Single Turn 1 | . 1 . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 17 | . 6 4 1 3 3 Terminals 14 | . 5 3 1 2 3 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 59 | . 25 14 4 11 5 Successful 26 | . 11 7 1 4 3 Failed 33 | . 14 7 3 7 2 Catastrophic 3 | . 1 1 . 1 . Database Lockouts . | . . . . . . Manual 42 | . 19 9 5 9 . Terminals 49 | . 21 10 4 9 5 Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 6 2 1 1 3 Robot Analysis 6 | . 4 . 1 1 . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Patrol Navigation 1 | . . . . . 1 Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 9 | . 4 3 . 2 . Terminals 7 | . 3 2 . 2 . Botnet 4 | . 2 1 . 1 . Operators 3 | . 1 1 . 1 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Mechanics 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 6 3 1 3 3 Full Trace Events 8 | . 4 1 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 32 | . . 32 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Robot Analysis Total 5 | . 4 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3781 | 61 767 715 103 824 1311 Spaces Moved 1767 | 45 475 364 38 358 487 Core 10 | 10 . . . . . Treads 980 | . 265 364 38 313 . Legs 777 | 35 210 . . 45 487 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 130 190 Average Speed 164 | 104 142 160 168 163 193 Slowest Speed 240 | 120 160 240 240 240 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 67 39 15 35 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 7 | . 3 . . . 4 Melee 2 | . . . . . 2 Projectile 2 | . . . . . 2 AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2275 | 59 532 451 58 499 676 Wait 70 | . 4 24 . 26 16 Move 1762 | 44 474 363 37 357 487 Hop . | . . . . . . Pick Up 64 | 9 10 15 2 13 15 Fast Attach 10 | . 7 2 . . 1 Attach 35 | 6 . 6 3 8 12 Detach . | . . . . . . Swap 20 | . 3 3 . 7 7 Drop 34 | . 8 7 . 10 9 Fire 152 | . 17 6 9 57 63 Melee 109 | . 9 25 5 20 50 Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush 2 | . . . 2 . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 62 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 12) 590 | -10/Materials | Identified exit to Mines 706 | -10/Materials | Discovered new exit (range 3) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Utility x2 928 | -9/Materials | Lost 3 parts (2u1w) 962 | -9/Materials | Discovered new exit (range 6) 1165 | -9/Materials | Repaired Hvy. Hammer 1220 | -9/Materials | Discovered new exit (range 12) 1273 | -9/Materials | System corruption reached 10% 1326 | -9/Materials | Discovered new exit (range 16) 1335 | -9/Materials | Discovered new exit (range 9) 1544 | -9/Materials | Entered Mines 1569 | -9/Mines | Core integrity fell below 50% 1601 | -9/Mines | Lost 3 parts (1p1n1u) 1628 | -9/Mines | Discovered new exit (range 11) 1647 | -9/Mines | Entered Materials 1647 | -8/Materials | Evolved 2 slots: Utility x2 1977 | -8/Materials | Discovered new exit (range 5) 2360 | -8/Materials | Lost 4 parts (2n2u) 2403 | -8/Materials | Garrison activated, responded to threat 2457 | -8/Materials | Identified exit to Garrison 2471 | -8/Materials | Entered Garrison 2589 | -8/Garrison | Lost 4 parts (3u1w) 2591 | -8/Garrison | Learned Materials security intel 2625 | -8/Garrison | Core integrity fell below 50% 2691 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Triggered checkpoint 2893 | -8/Garrison | Triggered checkpoint 2898 | -8/Garrison | Triggered checkpoint 3013 | -8/Garrison | Lost 3 parts (1p2n) 3269 | -8/Garrison | Discovered new exit (range 10) 3511 | -8/Garrison | Triggered checkpoint 3531 | -8/Garrison | Triggered checkpoint 3548 | -8/Garrison | Core integrity fell below 20% 3564 | -8/Garrison | Lost 3 parts (3u) 3701 | -8/Garrison | Discovered new exit (range 12) 3703 | -8/Garrison | Triggered checkpoint 3782 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- alarm sounds. 03716_ AADNYEUZBDL1<>&QCW|D3AB9A2I=TRT/ 03716_ Y-45 Defender suffers critical hit (Smash). 03719_ Carbon-fiber Leg destroyed. 03721_ Destroyed Heat Sink. 03721_ Y-45 Defender system corrupted by crushing effect. 03729_ Imp. Heat Sink destroyed. 03738_ Y-45 Defender destroyed. 03740_ Acquired 15 matter. 03770_ HV Slug penetrates Wall. 03771_ Knocked back. 03772_ HV Slug penetrates Wall. 03772_ Hyp. Coil Gun destroyed. 03772_ Knocked back. 03776_ Hvy. Mace severed. 03776_ Kicked C-17 Slicer out of the way. 03780_ Acquired Hvy. Mace. 03782_ Imp. Titanium Leg severed. 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