Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.17 @ 23:13:24 Player: WingedOwl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (2938) 2938 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 7383 Bonus ------- Follower Combat Kills 276 Met Imprinter 300 Was Imprinted 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/700 Matter 255/300 Energy 13/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Structural Scanner Enhanced Optical Array Improved Signal Interpreter Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Makeshift Power Source Improved Titanium Leg Launcher Guidance Computer Component Analysis Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Riot Gun Gauss Cannon > --- INVENTORY -------- Makeshift Power Source Coolant Injector Launcher Guidance Computer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Component Analysis Suite Heavy Missile Launcher Heavy Flail [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Flight Unit Flight Unit Utility Improved Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Weapon Heavy Missile Launcher Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . 2 . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 101 | 8 2 7 5 17 40 7 2 1 12 Power 13 | 1 . 1 2 4 3 1 . . 1 Engine 12 | 1 . . 2 4 3 1 . . 1 Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . . 2 6 8 2 1 . 2 Treads 5 | . . . . 2 . 1 . . 2 Leg 12 | 2 . . . . 8 1 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . 2 4 . . . . . Utility 31 | 3 . 2 . 4 14 2 1 1 4 Device 18 | 2 . 1 . 1 10 2 1 . 1 Storage 3 | . . 1 . . 1 . . 1 . Processor 7 | 1 . . . 3 3 . . . . Hackware 3 | . . . . . . . . . 3 Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 34 | 2 2 4 1 3 15 2 . . 5 Energy Gun 9 | 1 . 3 . 1 3 . . . 1 Energy Cannon 6 | . . . . . 6 . . . . Ballistic Gun 3 | 1 . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 4 | . . . . . 2 1 . . 1 Special Weapon 4 | . 1 1 . 1 1 . . . . Impact Weapon 5 | . . . 1 . 3 . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 32 | . 1 2 2 5 11 4 . . 7 Power 4 | . . 1 . 1 1 . . . 1 Propulsion 11 | . . . 1 3 3 3 . . 1 Utility 7 | . . . 1 . 3 1 . . 2 Weapon 10 | . 1 1 . 1 4 . . . 3 Highest Loss Streak 7 | . 1 2 2 4 3 3 . . 7 Average Slot Usage (%) 90 | . 100 92 63 87 90 91 88 92 91 Engine 7 | . 14 5 6 9 6 7 7 7 6 Treads 5 | . . . . 10 4 . 7 7 14 Leg 10 | . 28 22 2 . 12 14 4 7 3 Flight 1 | . . . 18 11 . . . . . Device 19 | . 14 17 3 7 18 22 22 23 21 Storage 7 | . . 11 11 9 7 7 7 7 6 Processor 21 | . 14 11 11 23 24 23 23 23 22 Energy Gun 2 | . 9 16 2 4 2 . . . 3 Energy Cannon 1 | . . . . . 6 . . . . Ballistic Cannon 2 | . . . . . . . 7 7 4 Launcher 3 | . . . . . . 7 7 7 3 Impact Weapon 2 | . . . 8 8 4 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 47 | 7 7 15 10 17 32 35 36 44 47 Greatest Support 71 | 20 20 20 10 40 54 46 23 23 71 Greatest Overweight (x) 11 | . . . 2 2 1 11 1 1 2 Average Overweight (x) . | . . . . . . . 1 1 . Largest Inventory Capacity 10 | 4 4 6 6 6 8 8 8 10 10 Average Capacity 7 | 4 4 5 6 6 6 8 8 8 9 Most Carried 10 | 4 4 6 6 6 8 8 8 10 10 Average Carried 7 | 2 3 4 5 5 5 7 7 8 9 Final Capacity 10 | 4 4 6 6 6 8 8 8 10 4 Final Carried 10 | 4 4 6 6 6 7 8 8 10 4 Class Distribution -------------------- 27% | Scavenger-Mutant 22% | Mutant 14% | Scavenger-Assassin 14% | Assassin 12% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Assassin | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1595 | 292 8 69 30 155 285 342 142 20 252 Remotely 35 | 35 . . . . . . . . . Salvage Created 3193 | 142 105 293 57 241 1147 382 16 . 810 Parts 163 | 15 6 17 8 18 62 11 2 . 24 Haulers Intercepted 3 | . . . . 1 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 6 18 . 22 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 62 | . 3 6 3 3 18 7 1 . 21 Melee 7 | . 1 . . 2 3 1 . . . Guns 22 | . 2 6 3 . 3 . . . 8 Cannons 6 | . . . . . 4 1 . . 1 AOE 23 | . . . . . 5 5 1 . 12 Classes Destroyed 14 | 2 2 1 . 2 5 1 . . 1 Worker 1 | . . . . . 1 . . . . Builder 3 | . . . . . 3 . . . . Tunneler 5 | 4 . . . . 1 . . . . Hauler 3 | . . . . 1 2 . . . . Recycler 3 | 1 . . . . 2 . . . . Watcher 3 | . . . . 1 2 . . . . Swarmer 15 | . 1 . 3 . 4 . 1 . 6 Grunt 27 | . 2 5 . . 8 5 . . 7 Brawler 3 | . . . . . . . . . 3 Duelist 2 | . . . . . 1 . . . 1 Sentry 6 | . . 1 . 3 . . . . 2 Hunter 4 | . . . . . 2 1 . . 1 Programmer 4 | . . . . . 3 . . . 1 Thug 1 | . . . . . . . . . 1 Mutant 1 | . . . . . . 1 . . . Best Kill Streak 6 | 3 2 4 3 2 6 4 1 . 6 Combat Bots Only 6 | . 2 4 3 2 5 4 1 . 6 Max Kills in Single Turn 4 | 1 1 1 1 1 2 2 1 . 4 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 2 2 1 . 4 Melee 1 | . 1 . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 4454 | . 180 327 112 307 1814 360 84 . 1270 Core 972 | . 48 107 42 64 220 85 . . 406 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 80 . 62 88 . . . . . Volleys Fired 172 | 12 10 29 7 6 61 13 2 . 32 Largest 2 | 2 2 2 1 1 2 1 1 . 2 Hottest 144 | 70 100 90 40 100 144 48 39 . 99 Shots Fired 233 | 24 18 42 7 6 80 14 3 . 39 Gun 132 | 24 16 34 7 3 23 . . . 25 Cannon 55 | . . . . . 46 6 1 . 2 Launcher 29 | . . . . . 7 8 2 . 12 Special 17 | . 2 8 . 3 4 . . . . Kinetic 36 | 12 8 . . . . 6 1 . 9 Thermal 69 | 12 10 21 . 6 20 . . . . Explosive 29 | . . . . . 7 8 2 . 12 Electromagnetic 99 | . . 21 7 . 53 . . . 18 Robot Hit Streak 19 | 17 19 14 5 6 18 5 . . 14 Robot Miss Streak 4 | 1 1 1 2 . 4 1 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 221 | 22 14 27 5 20 87 16 . . 30 Core Hits 155 | 8 8 14 3 5 49 16 1 . 51 Critical Hits 1 | . . . . . . 1 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 72 | . . . . 21 35 13 . . 3 Impact 70 | . . . . 19 35 13 . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . 3 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7642 | 224 147 413 55 517 2501 1447 226 . 2112 Guns 1613 | 224 136 356 55 14 436 . . . 392 Cannons 883 | . . . . . 669 163 . . 51 Explosions 3453 | . . 57 . . 762 797 226 . 1611 Melee 1682 | . . . . 503 634 487 . . 58 Ramming 11 | . 11 . . . . . . . . Kinetic 454 | 84 60 . . . . 163 . . 147 Thermal 1103 | 140 76 180 . 14 605 . . . 88 Explosive 3002 | . . . . . 456 797 226 . 1523 Electromagnetic 1390 | . . 233 55 . 806 . . . 296 Impact 1682 | . . . . 503 634 487 . . 58 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 . . . 10 10 10 10 . Average Corruption 9 | . 1 . . . 7 10 10 10 . Corruption Purged . | . . . . . . . . . . Effects 119 | . . . . . 35 45 30 9 . Message Errors 24 | . . . . . 9 7 5 3 . Matter Fused 15 | . . . . . 1 7 6 1 . Heat Flow Errors 14 | . . . . . 2 6 4 2 . Energy Discharges 14 | . . . . . 7 3 2 2 . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 15 | . . . . . 3 7 5 . . Data Loss (major) 3 | . . . . . . 3 . . . Misfires 2 | . . . . . . 1 1 . . Alerts 6 | . . . . . . 4 1 1 . Misdirections 15 | . . . . . 4 5 6 . . Targeting Errors 7 | . . . . . 5 2 . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 552 | . . . . 56 189 255 26 . 26 Projectiles . | . . . . . . . . . . Explosions 261 | . . . . . 142 67 26 . 26 Melee 291 | . . . . 56 47 188 . . . Knockbacks 3 | . . . . . 1 1 . . 1 Impact 3 | . . . . . 1 1 . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 274 | . 1 . . . 181 29 40 . 23 Shots 6 | . . . . . 3 1 1 . 1 Rammed 1 | . 1 . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 279 | 102 185 48 . 12 279 259 216 210 76 Average Temperature 58 | 41 66 18 . 6 66 86 96 100 26 Received Heat Transfer 1049 | . 75 189 . 108 243 110 . . 324 Effects 5 | . . . . . 5 . . . . Interference 5 | . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 12 | . . . . 1 7 3 . . 1 Impact Corruptions 13 | . . . . 2 5 6 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . . . 1 . . . . Heat Transferred 1776 | 407 222 520 . 37 490 . . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 346 | 25 110 192 60 217 346 . . . . Average Influence 69 | 17 71 69 55 110 63 . . . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 91 | 100 100 99 100 71 92 . . . . Level 1 8 | . . . . 28 7 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . . 2 3 . . . 1 Investigation 1 | . . . . 1 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 2 | . . . . 1 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 10 11 6 13 26 7 4 . 33 Peak Tracking Total 8 | . 8 8 3 3 5 4 3 . 6 Tactical Retreats 8 | . . 2 1 1 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 16 | . . 1 . . 13 1 . . 1 Max in Single Turn 6 | . . 1 . . 6 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 4 . . 1 8 . 1 . . Terminals 9 | . 3 . . 1 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 2 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 13 . . 6 18 . 1 . . Successful 22 | . 7 . . 2 12 . 1 . . Failed 16 | . 6 . . 4 6 . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 10 . . 6 11 . . 1 . Terminals 28 | . 10 . . 6 12 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 3 . . . 4 . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 3 . . 1 3 . 1 . . Record 1 | . . . . . 1 . . . . Open Door 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . 4 . . . . Scan Component 3 | . 1 . . . 2 . . . . Repair 3 | . 1 . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 4 . . 2 10 . . . . Terminals 6 | . 2 . . 1 3 . . . . Track 4 | . 1 . . 1 2 . . . . Assimilate 1 | . . . . . 1 . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Monitor 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 . . 1 6 . . . . Full Trace Events 2 | . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . . . 2 . . . . Time 95 | . 13 . . . 82 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 7 | . . . . . . 3 . 4 . Largest Group 6 | . . . . . . 3 3 6 6 Highest-Rated Group 216 | . . . . . . 93 93 216 216 Highest-Rated Ally 40 | . . . . . . 31 31 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 56 | . . . . . . . 28 . 28 Total Damage 953 | . . . . . . . 400 . 553 Kills 10 | . . . . . . . 6 . 4 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 7911 | 183 380 443 158 561 1988 1119 695 1620 764 Spaces Moved 4710 | 112 195 280 189 471 1125 738 379 899 322 Core 15 | 3 . . . . . 5 . . 7 Treads 2072 | . . . . 149 340 27 342 899 315 Legs 2113 | 109 195 280 1 . 785 706 37 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 510 | . . . 188 322 . . . . . Fastest Speed 34 | 50 120 120 37 34 120 120 160 180 50 Average Speed 138 | 118 120 120 64 75 132 137 178 180 171 Slowest Speed 600 | 120 120 120 200 200 160 600 180 180 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 44 | 3 25 24 58 29 24 81 58 90 51 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 11 | . . . 1 . . 1 3 2 4 Spaces Dug 14 | . 2 . . 4 8 . . . . Terrain Destroyed 337 | . 2 4 . 4 90 66 33 . 138 Melee 4 | . . . . 1 3 . . . . Projectile 6 | . 2 . . 3 . . . . 1 AOE 327 | . . 4 . . 87 66 33 . 137 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 5699 | 138 319 337 218 630 1471 798 398 902 488 Wait 516 | . 109 10 9 112 171 . 8 . 97 Move 4702 | 111 195 279 188 470 1124 737 378 898 322 Hop . | . . . . . . . . . . Pick Up 45 | 5 1 8 2 . 19 4 4 2 . Fast Attach 48 | 7 1 1 3 10 18 2 2 . 4 Attach 25 | 1 . 3 1 4 10 . . . 6 Detach 15 | 1 . . 2 3 3 . . . 6 Swap 28 | . 1 3 1 3 12 5 . 1 2 Drop 44 | 1 1 4 5 1 18 4 4 1 5 Fire 172 | 12 10 29 7 6 61 13 2 . 32 Melee 72 | . . . . 21 35 13 . . 3 Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 31 | . . . . . . 20 . . 11 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 184 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 482 | -10/Materials | Repaired Med. Laser 508 | -10/Materials | Discovered new exit (range 18) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Utility x2 981 | -9/Materials | Discovered new exit (range 15) 1007 | -9/Materials | Entered Mines 1161 | -9/Mines | Discovered new exit (range 12) 1165 | -9/Mines | Entered Materials 1165 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -8/Materials | Identified exit to Factory 1431 | -8/Materials | Lost 4 parts (1p2n1w) 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Utility x2 2083 | -7/Factory | Build established: Scavenger-Assassin 2546 | -7/Factory | Repaired Carbon-fiber Leg 2753 | -7/Factory | Build established: Assassin 3000 | -7/Factory | Crushed by falling debris 3000 | -7/Factory | System corruption reached 10% 3031 | -7/Factory | Lost 3 parts (1n2u) 3169 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3526 | -7/Factory | Identified exit to Lower Caves 3527 | -7/Factory | Lost 3 parts (1p2w) 3533 | -7/Factory | Build established: Mutant 3586 | -7/Factory | Discovered new exit (range 17) 3635 | -7/Factory | Identified exit to Factory 3714 | -7/Factory | Entered Lower Caves 4008 | -7/Lower Caves | Build established: Assassin 4305 | -7/Lower Caves | Learned Factory trap positions 4603 | -7/Lower Caves | Discovered new exit (range 10) 4618 | -7/Lower Caves | Identified exit to Lower Caves 4710 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4713 | -7/Lower Caves | Build established: Scavenger-Assassin 4756 | -7/Lower Caves | Lost 3 parts (2n1u) 4833 | -7/Lower Caves | Entered another Lower Caves area 4833 | -7/Lower Caves | Accompanied by 3 allies 4841 | -7/Lower Caves | Discovered exit to Factory (range 24) 5090 | -7/Lower Caves | Build established: Scavenger-Mutant 5277 | -7/Lower Caves | Learned location of Zion (-7) 5459 | -7/Lower Caves | Discovered new exit (range 24) 5522 | -7/Lower Caves | Identified exit to Zion 5528 | -7/Lower Caves | Entered Zion 5528 | -7/Zion | Accompanied by 2 allies 5612 | -7/Zion | Discovered new exit (range 23) 5672 | -7/Zion | Identified exit to Proximity Caves 5737 | -7/Zion | System corruption cleaned by Quarantine Array 6130 | -7/Zion | Discovered new exit (range 19) 6254 | -7/Zion | Learned location of 1 exit from Lower Caves 6716 | -7/Zion | Imprinted 6718 | -7/Zion | Declared Zion's savior 7011 | -7/Zion | Build established: Messiah-Mutant 7148 | -7/Zion | Entered Proximity Caves 7148 | -6/Proximity Caves | Accompanied by 6 allies 7157 | -6/Proximity Caves | Learned location of 1 exit from Factory 7478 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7651 | -6/Proximity Caves | Spotted B-75 Beast 7762 | -6/Proximity Caves | Core integrity fell below 50% 7804 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7897 | -6/Proximity Caves | Core integrity fell below 20% 7898 | -6/Proximity Caves | Lost 7 parts (1p1n2u3w) 7912 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07828_ The unstable cave ceiling collapses. 07834_ Acquired 46 matter. 07836_ The unstable cave ceiling collapses. 07842_ Attempting to rewire Y-54 Guardian. 07848_ Imp. Treads destroyed. 07848_ Attempting to rewire Y-54 Guardian. 07851_ C-30 ARC bursts open, deploying its payload. 07851_ G-67 Veteran unfolds itself. 07851_ G-50 Soldier unfolds itself. 07851_ L-41 Fighter unfolds itself. 07851_ M-28 Smith unfolds itself. 07851_ Attempting to rewire Y-54 Guardian. 07854_ Angular Momentum Engine destroyed. 07861_ Hvy. Battle Rifle destroyed. 07865_ Arm. Treads severed. 07866_ L-41 Fighter knocked back. 07867_ Adv. Sensor Array destroyed. 07906_ Discarded Adv. Terrain Scan Processor. 07908_ Dropped Lrg. Storage Unit. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ???#???#??#??????????????????????????????????????? | | ????#??#?????????????????????????????????????????? | | ?###??##?#???????????????????????????????????????? | | ##?#?#???????????????????????????????????????????? | | ##?#??#??????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ############???#?????????????????????????????????? | | # = #????????????????##########???????????? | | # ### #?####??????????# ##??????????? | | "# ### ##????????# ########???? | | "# ## #?????### ???? | | # "# ##???## ??? | | %% "# #???# #?????? | | "# #?### @ #?????? | | """"# ### ??? | | #%#### ### ## l ##### ??? | | " ### #g! ##????? ???? | | # ### gg ##???????? " ???? | | ## #?# ### ##?????????? " ? ????? | | ## #? ##?# ##?????????????" " "??????? | | ### ## #??# ##???????????????? " ???????? | | #?## # ##?#####??????????????????"" ???????? | | #??# # #???#????????????????????????????????? | | ###? ### ###??????????????????????????????????? | | ###??##### #????????????????????????????????????? | | ?###?#???# #????????????????????????????????????? | | ?#?????? #????????????????????????????????????? | | ??#????? ??#?????????????????????????????????? | | ???? ??? ????????????????????????????????????? | | ?###?? ???????????????????????????????????? | | ??##??? ????????????????????????????????????? | | ? ??#???? ## ????????????????????????????????????? | | ?????? ?????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | #??? ?##?????????????????????????????????????????? | | ## ??#??????????????????????????????????????????? | | #? ??????????????????????????????????????????????? | | ??? ?#???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 32 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed CloakMyomerVibroblade Manual? 0 Play Time 01:13:58 Cumulative 120.8 hours Start 2020.02.16 @ 20:56:42 End 2020.02.17 @ 23:13:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 158 Rogue 152 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4f8cee4-f9a4-47bf-9566-a4320dff06a5